Drilldown: HarvestComponents
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component:
Alchemist's (3) ·
Calligrapher's (1) ·
Cook's (2) ·
Herbalism (1) ·
Jeweler's (1) ·
Leatherworker's (3) ·
Navigator's (2) ·
Navigator's / Jeweler's (1) ·
Scavenge (2) ·
Smith's (2) ·
Smith's (or Thieves' fine work) (2) ·
Smith's (or Woodcarver's fine work) (1) ·
Smith's / Woodcarver's (3) ·
Weaver's / Leatherworker's (1) ·
Woodcarver's (or Thieves' fine work) (1)
None (3) ·
Afflict: Slow (1) ·
Boost: Armor Class (2) ·
Boost: Constitution (2) ·
Boost: Spell Power (1) ·
Boost: Strength (1) ·
Damage: Cold (1) ·
Damage: Piercing (2) ·
Damage: Slashing (1) ·
Move: Flight (1) ·
Resistance: Cold (1) ·
Restore: Cure Poison (1) ·
Restore: Healing (1) ·
Sense: Darkvision (3) ·
Sense: Heightened Senses (1) ·
Skill: Perception (1) ·
Utility: Environmental Adaptation (1) ·
Utility: Invisibility (1) ·
Utility: Navigation (1) ·
Utility: Size Change (1) ·
Ward: Charm (2) ·
Ward: Poison (1) ·
Ward: Sleep (1)
None (3) ·
Armor (3) ·
Bomb (2) ·
Poison (3) ·
Potion (3) ·
Rations (2) ·
Staff (1) ·
Wand (2) ·
Weapon (3) ·
Wondrous (3)
Showing below up to 40 results in range #1 to #40.


