Drilldown: HarvestComponents
Jump to navigation
Jump to search
Choose a table:
Use the filters below to narrow your results.
component:
Alchemist's (3) ·
Alchemist's (or Thieves' fine work) (1) ·
Alchemist's / Jeweler's (1) ·
Cook's (1) ·
Jeweler's / Glassblower's (1) ·
Leatherworker's (2) ·
Navigator's / Jeweler's (1) ·
Scavenge (3) ·
Smith's (2) ·
Smith's (or Thieves' fine work) (1) ·
Smith's / Woodcarver's (1) ·
Weaver's (1) ·
Weaver's / Leatherworker's (1)
None (3) ·
Afflict: Fear (1) ·
Afflict: Slow (1) ·
Boost: Armor Class (2) ·
Boost: Constitution (1) ·
Boost: Spell Power (1) ·
Boost: Strength (1) ·
Damage: Acid (1) ·
Damage: Cold (1) ·
Damage: Piercing (2) ·
Damage: Slashing (1) ·
Move: Flight (1) ·
Resistance: Cold (1) ·
Restore: Healing (1) ·
Sense: Darkvision (2) ·
Skill: Athletics (1) ·
Skill: Intimidation (1) ·
Skill: Perception (1) ·
Skill: Stealth (1) ·
Utility: Divination (1) ·
Utility: Environmental Adaptation (1)
None (3) ·
Armor (3) ·
Bomb (2) ·
Poison (3) ·
Potion (3) ·
Rations (1) ·
Staff (1) ·
Wand (1) ·
Weapon (3) ·
Wondrous (3)
Showing below up to 40 results in range #1 to #40.


