Drilldown: HarvestComponents
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component:
Alchemist's (3) ·
Alchemist's / Poisoner's (1) ·
Calligrapher's (2) ·
Cook's (3) ·
Cook's / Herbalism / Poisoner's (toxic tissue) (1) ·
Herbalism (1) ·
Jeweler's (2) ·
Jeweler's / Glassblower's (1) ·
Leatherworker's (3) ·
Navigator's (1) ·
Poisoner's (2) ·
Scavenge (2) ·
Smith's (3) ·
Smith's (or Thieves' fine work) (2) ·
Smith's (or Woodcarver's fine work) (2) ·
Smith's / Woodcarver's (2)
None (3) ·
Afflict: Paralysis (1) ·
Afflict: Poisoned (1) ·
Boost: Armor Class (3) ·
Boost: Constitution (3) ·
Boost: Hit Points (1) ·
Boost: Spell Power (2) ·
Damage: Acid (2) ·
Damage: Lightning (1) ·
Damage: Piercing (2) ·
Damage: Slashing (2) ·
Move: Burrowing (1) ·
Move: Flight (1) ·
Move: Swimming (1) ·
Move: Water Breathing (1) ·
Resistance: Acid (1) ·
Resistance: Lightning (1) ·
Restore: Healing (3) ·
Restore: Regeneration (1) ·
Sense: Blindsight (1) ·
Sense: Darkvision (2) ·
Sense: Heightened Senses (1) ·
Utility: Environmental Adaptation (2) ·
Utility: Navigation (1)
None (3) ·
Armor (3) ·
Bomb (3) ·
Poison (2) ·
Potion (3) ·
Staff (2) ·
Wand (2) ·
Weapon (2) ·
Wondrous (2)
None (3) ·
Armor (3) ·
Bomb (3) ·
Poison (3) ·
Potion (3) ·
Rations (3) ·
Staff (2) ·
Wand (2) ·
Weapon (3) ·
Wondrous (3)
Showing below up to 53 results in range #1 to #53.


