Drilldown: HarvestComponents
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Choose a table:
Use the filters below to narrow your results.
component:
Alchemist's (3) ·
Alchemist's (or Thieves' fine work) (1) ·
Alchemist's / Poisoner's (hazardous gland) (1) ·
Calligrapher's (2) ·
Cook's (3) ·
Herbalism (1) ·
Herbalism / Alchemist's (1) ·
Jeweler's (2) ·
Leatherworker's (3) ·
Navigator's (1) ·
Poisoner's (2) ·
Scavenge (1) ·
Smith's (3) ·
Smith's (or Thieves' fine work) (2) ·
Smith's / Thieves' (fine work) (1) ·
Smith's / Woodcarver's (2)
None (3) ·
Afflict: Charm (1) ·
Afflict: Paralysis (1) ·
Afflict: Poisoned (1) ·
Boost: Armor Class (3) ·
Boost: Constitution (2) ·
Boost: Spell Power (2) ·
Damage: Lightning (1) ·
Damage: Piercing (2) ·
Damage: Poison (1) ·
Damage: Slashing (1) ·
Move: Flight (1) ·
Move: Swimming (1) ·
Move: Water Breathing (1) ·
Resistance: Lightning (1) ·
Resistance: Poison (1) ·
Restore: Cure Poison (1) ·
Restore: Healing (2) ·
Sense: Darkvision (2) ·
Skill: Deception (1) ·
Skill: Insight (1) ·
Skill: Perception (1) ·
Skill: Persuasion (1) ·
Skill: Stealth (1) ·
Utility: Environmental Adaptation (1) ·
Ward: Charm (1) ·
Ward: Poison (1)
None (3) ·
Armor (3) ·
Bomb (2) ·
Poison (2) ·
Potion (3) ·
Staff (1) ·
Wand (2) ·
Weapon (2) ·
Wondrous (3)
None (2) ·
Armor (3) ·
Bomb (3) ·
Poison (3) ·
Potion (3) ·
Rations (3) ·
Staff (2) ·
Wand (3) ·
Weapon (3) ·
Wondrous (3)
Showing below up to 44 results in range #1 to #44.


