Drilldown: HarvestComponents
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component:
Alchemist's (3) ·
Alchemist's / Poisoner's (1) ·
Alchemist's / Poisoner's (hazardous glands) (1) ·
Cook's (2) ·
Herbalism (2) ·
Jeweler's (1) ·
Jeweler's / optics (1) ·
Leatherworker's (3) ·
Navigator's (1) ·
Navigator's / Jeweler's (1) ·
Poisoner's / Alchemist's (1) ·
Scavenge (2) ·
Smith's (2) ·
Smith's (chitin) (1) ·
Smith's (or Thieves' fine work) (1) ·
Smith's / Woodcarver's (1) ·
Weaver's / Leatherworker's (2)
None (3) ·
Afflict: Slow (1) ·
Boost: Armor Class (3) ·
Boost: Spell Power (2) ·
Boost: Strength (1) ·
Damage: Acid (1) ·
Damage: Cold (2) ·
Damage: Fire (1) ·
Damage: Lightning (1) ·
Damage: Piercing (2) ·
Damage: Poison (1) ·
Damage: Slashing (1) ·
Damage: Thunder (1) ·
Move: Swimming (1) ·
Move: Water Breathing (1) ·
Resistance: Cold (1) ·
Resistance: Fire (1) ·
Restore: Cure Poison (1) ·
Restore: Healing (1) ·
Restore: Restoration (1) ·
Sense: Darkvision (2) ·
Sense: Tremorsense (1) ·
Skill: Athletics (1) ·
Skill: Perception (1) ·
Skill: Stealth (1) ·
Utility: Divination (1) ·
Utility: Environmental Adaptation (1) ·
Utility: Luck (1) ·
Utility: Navigation (1) ·
Utility: Scrying (1) ·
Ward: Poison (1)
None (3) ·
Armor (3) ·
Bomb (2) ·
Poison (1) ·
Potion (3) ·
Rations (1) ·
Staff (1) ·
Wand (2) ·
Weapon (2) ·
Wondrous (3)
None (2) ·
Armor (3) ·
Bomb (2) ·
Poison (3) ·
Potion (3) ·
Rations (1) ·
Staff (2) ·
Wand (2) ·
Weapon (3) ·
Wondrous (3)
Showing below up to 44 results in range #1 to #44.


