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	<id>https://wiki.deeznuts.wiki/index.php?action=history&amp;feed=atom&amp;title=Alexios%2FPlayer_Guide</id>
	<title>Alexios/Player Guide - Revision history</title>
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	<updated>2026-09-23T09:27:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Alexios/Player_Guide&amp;diff=1103&amp;oldid=prev</id>
		<title>Wvaske: Update Alexios to current build: Level 8 Light Domain Cleric (CHA caster) - new stats, spells, Channel Divinity, items, and tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Alexios/Player_Guide&amp;diff=1103&amp;oldid=prev"/>
		<updated>2026-05-30T23:21:39Z</updated>

		<summary type="html">&lt;p&gt;Update Alexios to current build: Level 8 Light Domain Cleric (CHA caster) - new stats, spells, Channel Divinity, items, and tactics&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Alexios/Player_Guide&amp;amp;diff=1103&amp;amp;oldid=1027&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Alexios/Player_Guide&amp;diff=1027&amp;oldid=prev</id>
		<title>Wvaske: Updated to new tabular format for easier reference during gameplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Alexios/Player_Guide&amp;diff=1027&amp;oldid=prev"/>
		<updated>2026-01-23T22:57:22Z</updated>

		<summary type="html">&lt;p&gt;Updated to new tabular format for easier reference during gameplay&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Alexios/Player_Guide&amp;amp;diff=1027&amp;amp;oldid=1000&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Alexios/Player_Guide&amp;diff=1000&amp;oldid=prev</id>
		<title>Wvaske: Updated guide to match character sheet exactly - removed inaccurate information, added missing abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Alexios/Player_Guide&amp;diff=1000&amp;oldid=prev"/>
		<updated>2026-01-23T15:41:45Z</updated>

		<summary type="html">&lt;p&gt;Updated guide to match character sheet exactly - removed inaccurate information, added missing abilities&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Alexios/Player_Guide&amp;amp;diff=1000&amp;amp;oldid=987&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Alexios/Player_Guide&amp;diff=987&amp;oldid=prev</id>
		<title>Wvaske: Upload player guide for Alexios/Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Alexios/Player_Guide&amp;diff=987&amp;oldid=prev"/>
		<updated>2026-01-23T01:13:22Z</updated>

		<summary type="html">&lt;p&gt;Upload player guide for Alexios/Player Guide&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;This is a beginner-friendly guide for playing Alexios. For full character details, see [[Alexios]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role in the Party:&amp;#039;&amp;#039;&amp;#039; Front-line Tank &amp;amp; Burst Damage Dealer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Core Strengths:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* High armor class (AC 18) - hard to hit&lt;br /&gt;
* Devastating melee damage with Divine Smite&lt;br /&gt;
* Can heal allies with Lay on Hands&lt;br /&gt;
* Protects party with Aura of Protection (bonus to all saves)&lt;br /&gt;
* Mix of combat power and supportive magic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key Stats to Know:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AC:&amp;#039;&amp;#039;&amp;#039; 18 (very hard to hit)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP:&amp;#039;&amp;#039;&amp;#039; ~56 (can take a beating)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spell Save DC:&amp;#039;&amp;#039;&amp;#039; 14 (enemies roll vs this for your spells)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spell Attack Bonus:&amp;#039;&amp;#039;&amp;#039; +6 (when you need to roll to hit with spells)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spell Slots:&amp;#039;&amp;#039;&amp;#039; 4 first-level, 3 second-level (recharge on long rest)&lt;br /&gt;
&lt;br /&gt;
== COMBAT - What Can I Do On My Turn? ==&lt;br /&gt;
&lt;br /&gt;
=== Your Turn (Main Action) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Melee Weapon Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Longsword (one hand):&amp;#039;&amp;#039;&amp;#039; +6 to hit, 1d8+3 slashing damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Longsword (two hands):&amp;#039;&amp;#039;&amp;#039; +6 to hit, 1d10+3 slashing damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Javelin (thrown):&amp;#039;&amp;#039;&amp;#039; +6 to hit, 1d6+3 piercing damage (30/120 ft range)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Divine Smite (THE BIG ONE)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When you hit with a melee weapon, you can spend a spell slot to add radiant damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1st-level slot:&amp;#039;&amp;#039;&amp;#039; +2d8 radiant damage (3d8 against undead/fiends)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2nd-level slot:&amp;#039;&amp;#039;&amp;#039; +3d8 radiant damage (4d8 against undead/fiends)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use this when:&amp;#039;&amp;#039;&amp;#039; You crit, fighting a boss, or need to finish something NOW&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Cast a Spell&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Offensive Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wrathful Smite&amp;#039;&amp;#039;&amp;#039; (1st, bonus action) - Next attack deals +1d6 psychic and frightens target&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thunderous Smite&amp;#039;&amp;#039;&amp;#039; (1st, bonus action) - Next attack deals +2d6 thunder and pushes target&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Branding Smite&amp;#039;&amp;#039;&amp;#039; (2nd, bonus action) - Next attack deals +2d6 radiant, target glows (can&amp;#039;t turn invisible)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Magic Weapon&amp;#039;&amp;#039;&amp;#039; (2nd) - Make a weapon +1 to hit and damage for 1 hour&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Support Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bless&amp;#039;&amp;#039;&amp;#039; (1st) - 3 allies add 1d4 to attacks and saves for 1 minute&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Protection from Evil and Good&amp;#039;&amp;#039;&amp;#039; (1st) - Protect an ally from fiends, undead, etc.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lesser Restoration&amp;#039;&amp;#039;&amp;#039; (2nd) - Cure disease or one condition (blinded, deafened, paralyzed, poisoned)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zone of Truth&amp;#039;&amp;#039;&amp;#039; (2nd) - Creatures in 15-ft radius can&amp;#039;t lie&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. Channel Divinity (1/rest)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Abjure Enemy:&amp;#039;&amp;#039;&amp;#039; Make one enemy frightened for 1 minute (or speed 0 if fiend/undead)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vow of Enmity:&amp;#039;&amp;#039;&amp;#039; Gain advantage on attacks against one enemy for 1 minute (VERY GOOD)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5. Lay on Hands&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Heal someone (or yourself) for up to 35 HP total per long rest&lt;br /&gt;
* Can spend 5 HP to cure one disease or poison instead&lt;br /&gt;
&lt;br /&gt;
=== Bonus Actions ===&lt;br /&gt;
* Cast certain spells (Wrathful Smite, Thunderous Smite, Branding Smite)&lt;br /&gt;
* Use Lay on Hands (if DM allows as bonus action)&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Opportunity Attack:&amp;#039;&amp;#039;&amp;#039; When enemy leaves your reach without Disengaging&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellish Rebuke&amp;#039;&amp;#039;&amp;#039; (once per long rest, racial): When damaged, deal 2d10 fire damage to attacker&lt;br /&gt;
&lt;br /&gt;
=== Passive Abilities (Always On) ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aura of Protection:&amp;#039;&amp;#039;&amp;#039; All allies within 10 feet add +3 to saving throws&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Divine Sense:&amp;#039;&amp;#039;&amp;#039; Detect celestials, fiends, and undead within 60 feet (3/long rest)&lt;br /&gt;
&lt;br /&gt;
== SOCIAL SITUATIONS - How Can I Interact? ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Proficiencies:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Intimidation:&amp;#039;&amp;#039;&amp;#039; +6 (great for threats and commanding presence)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Persuasion:&amp;#039;&amp;#039;&amp;#039; +6 (great for diplomacy and negotiation)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Athletics:&amp;#039;&amp;#039;&amp;#039; +6 (climbing, swimming, grappling, pushing)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Religion:&amp;#039;&amp;#039;&amp;#039; +3 (knowledge of gods and religious practices)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zone of Truth:&amp;#039;&amp;#039;&amp;#039; Force honesty in interrogations (2nd-level spell)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Divine Sense:&amp;#039;&amp;#039;&amp;#039; Detect if someone is a fiend, celestial, or undead&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Commanding Presence:&amp;#039;&amp;#039;&amp;#039; Your oath gives you authority when dealing with evil&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roleplay Strengths:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Natural leader and voice of justice&lt;br /&gt;
* Can be intimidating when needed&lt;br /&gt;
* Devoted to Athena - wisdom and strategic warfare&lt;br /&gt;
* Seeks vengeance against evildoers&lt;br /&gt;
&lt;br /&gt;
== EXPLORATION - How Can I Help Outside Combat? ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills for Exploration:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; +2 (passive 12) - spotting hidden things&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Investigation:&amp;#039;&amp;#039;&amp;#039; +0 (passive 10) - searching and analyzing&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Athletics:&amp;#039;&amp;#039;&amp;#039; +6 - climbing, jumping, swimming&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells Useful Outside Combat:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Detect Magic&amp;#039;&amp;#039;&amp;#039; (ritual) - See magical auras within 30 feet&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Detect Poison and Disease&amp;#039;&amp;#039;&amp;#039; - Identify poisons and diseases nearby&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lesser Restoration&amp;#039;&amp;#039;&amp;#039; - Cure diseases and certain conditions&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Find Steed&amp;#039;&amp;#039;&amp;#039; (when you learn it at level 9) - Summon a loyal mount&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; 30 feet per turn&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mounted Combat:&amp;#039;&amp;#039;&amp;#039; Proficient with all mounts&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Divine Sense:&amp;#039;&amp;#039;&amp;#039; 60-ft radius detection of celestials, fiends, undead (3/long rest)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lay on Hands:&amp;#039;&amp;#039;&amp;#039; Can cure diseases and poisons&lt;br /&gt;
&lt;br /&gt;
== RESOURCE MANAGEMENT ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Total Available !! Recharges On&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spell Slots (1st)&amp;#039;&amp;#039;&amp;#039; || 4 slots || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spell Slots (2nd)&amp;#039;&amp;#039;&amp;#039; || 3 slots || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lay on Hands&amp;#039;&amp;#039;&amp;#039; || 35 HP || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Channel Divinity&amp;#039;&amp;#039;&amp;#039; || 1 use || Short or Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Divine Sense&amp;#039;&amp;#039;&amp;#039; || 4 uses || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hellish Rebuke&amp;#039;&amp;#039;&amp;#039; || 1 use || Long Rest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Your spell slots fuel BOTH your spells AND Divine Smite&lt;br /&gt;
* Divine Smite happens AFTER you hit (never wasted on a miss)&lt;br /&gt;
* Aura of Protection is always on - no resource needed&lt;br /&gt;
&lt;br /&gt;
== COMMON TACTICS ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. The Nova Strike (Boss Killer)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Use Channel Divinity: Vow of Enmity on the biggest threat&lt;br /&gt;
* Attack with advantage (from Vow of Enmity)&lt;br /&gt;
* When you hit, use Divine Smite with your highest spell slot&lt;br /&gt;
* On a critical hit, this can deal 50+ damage in one strike&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. The Protector (Team Player)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Stand in front of squishy allies&lt;br /&gt;
* Your Aura of Protection gives everyone +3 to saves within 10 feet&lt;br /&gt;
* Use Lay on Hands to keep allies up&lt;br /&gt;
* Cast Bless before big fights to help everyone hit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. The Smite Machine (Sustained Damage)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Use bonus action smite spells (Wrathful, Thunderous, Branding)&lt;br /&gt;
* Attack normally&lt;br /&gt;
* Save Divine Smite for when you crit or really need damage&lt;br /&gt;
* This conserves spell slots while still dealing extra damage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. The Controller (Lockdown)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Use Channel Divinity: Abjure Enemy on dangerous foes&lt;br /&gt;
* Reduce their speed to 0 (if fiend/undead) or frighten them&lt;br /&gt;
* Let allies pile on while they&amp;#039;re disabled&lt;br /&gt;
* Great for enemy spellcasters&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5. The Interrogator (Information Gathering)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Cast Zone of Truth before questioning prisoners&lt;br /&gt;
* Use Intimidation (+6) to frighten them into talking&lt;br /&gt;
* Use Divine Sense to detect if they&amp;#039;re undead/fiends in disguise&lt;br /&gt;
* Follow up with Persuasion if needed&lt;br /&gt;
&lt;br /&gt;
== QUICK REFERENCE ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;On Your Turn, Usually Do One Of These:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Attack with longsword + Divine Smite (if it hits)&lt;br /&gt;
# Cast Bless before a big fight&lt;br /&gt;
# Use Channel Divinity: Vow of Enmity, then attack with advantage&lt;br /&gt;
# Heal an ally with Lay on Hands&lt;br /&gt;
# Cast a bonus action smite spell, then attack&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Remember:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* You can ONLY use Divine Smite on MELEE weapon attacks&lt;br /&gt;
* Divine Smite happens AFTER you know you hit&lt;br /&gt;
* Your aura helps everyone - position yourself near allies&lt;br /&gt;
* You&amp;#039;re durable - don&amp;#039;t be afraid to take hits for the team&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Resources]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
</feed>