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	<title>Crafting via Commission or Bastion - Revision history</title>
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	<updated>2026-09-24T19:50:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.deeznuts.wiki/index.php?title=Crafting_via_Commission_or_Bastion&amp;diff=2215&amp;oldid=prev</id>
		<title>Wvaske: Crafting patterns: link the pattern book from gate 1 (also drop a stray &#039;&#039;T&#039;&#039; typo)</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Crafting_via_Commission_or_Bastion&amp;diff=2215&amp;oldid=prev"/>
		<updated>2026-09-13T03:20:30Z</updated>

		<summary type="html">&lt;p&gt;Crafting patterns: link the pattern book from gate 1 (also drop a stray &amp;#039;&amp;#039;T&amp;#039;&amp;#039; typo)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:20, 13 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The five gates ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The five gates ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To craft any item you need all of the following:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To craft any item you need all of the following:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;A pattern&#039;&#039;&#039; — a known &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;design&lt;/del&gt;, or an improvised build under [[Monster Harvesting#Crafting with what you harvest|the general rules]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;A pattern&#039;&#039;&#039; — a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;design from the party&#039;s [[Crafting Patterns|pattern book]] (&lt;/ins&gt;known &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to anyone proficient with its tool), a discoverable formula found or researched in play&lt;/ins&gt;, or an improvised build under [[Monster Harvesting#Crafting with what you harvest|the general rules]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;A capable crafter&amp;#039;&amp;#039;&amp;#039; — someone proficient with the item&amp;#039;s tool &amp;#039;&amp;#039;and&amp;#039;&amp;#039; skilled enough to work the target rarity (the party themselves, a hired specialist, or a bastion resident). As a rough guide: a journeyman handles Common–Uncommon, an expert handles Rare, and only a master handles Very Rare and above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;A capable crafter&amp;#039;&amp;#039;&amp;#039; — someone proficient with the item&amp;#039;s tool &amp;#039;&amp;#039;and&amp;#039;&amp;#039; skilled enough to work the target rarity (the party themselves, a hired specialist, or a bastion resident). As a rough guide: a journeyman handles Common–Uncommon, an expert handles Rare, and only a master handles Very Rare and above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;A workshop&amp;#039;&amp;#039;&amp;#039; — a hired or rented bench by default; an owned bastion facility of the matching type once the party holds one (which also grants a discount — see below).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;A workshop&amp;#039;&amp;#039;&amp;#039; — a hired or rented bench by default; an owned bastion facility of the matching type once the party holds one (which also grants a discount — see below).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bastion facility discount ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bastion facility discount ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the party holds a bastion with the matching facility, they no longer need to hire out — a resident crafter or a PC works the bench — and the facility&#039;s level cuts both cost and time. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;T&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the party holds a bastion with the matching facility, they no longer need to hire out — a resident crafter or a PC works the bench — and the facility&#039;s level cuts both cost and time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Facility level !! Cost &amp;amp; time&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Facility level !! Cost &amp;amp; time&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A permanent or recharging item always costs &amp;#039;&amp;#039;&amp;#039;50% more&amp;#039;&amp;#039;&amp;#039; than the CV of a single-use item of the same tier. CV spent above the primary&amp;#039;s rarity cap is wasted, or — at the DM&amp;#039;s option — buys a minor flavor rider.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A permanent or recharging item always costs &amp;#039;&amp;#039;&amp;#039;50% more&amp;#039;&amp;#039;&amp;#039; than the CV of a single-use item of the same tier. CV spent above the primary&amp;#039;s rarity cap is wasted, or — at the DM&amp;#039;s option — buys a minor flavor rider.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Effects by output rarity.&#039;&#039;&#039; Common components have no magic; they are pure CV and structure. Magic begins at Uncommon: &#039;&#039;Uncommon&#039;&#039; = +1, or one minor 1/day effect; &#039;&#039;Rare&#039;&#039; = +2, or a solid effect with a small rider; &#039;&#039;Very Rare&#039;&#039; = +3 / +2-with-teeth, or a strong 3/day effect; &#039;&#039;Legendary&#039;&#039; = a signature, multi-part effect. The primary component&#039;s descriptor themes the result; secondaries may add riders at the DM&#039;s discretion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Effects by output rarity.&#039;&#039;&#039; Common components have no magic; they are pure CV and structure. Magic begins at Uncommon: &#039;&#039;Uncommon&#039;&#039; = +1, or one minor 1/day effect; &#039;&#039;Rare&#039;&#039; = +2, or a solid effect with a small rider; &#039;&#039;Very Rare&#039;&#039; = +3 / +2-with-teeth, or a strong 3/day effect; &#039;&#039;Legendary&#039;&#039; = a signature, multi-part effect. The primary component&#039;s descriptor themes the result; secondaries may add riders at the DM&#039;s discretion&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. For damage numbers, see the [[Crafting Patterns#Tuning the numbers|spell-level benchmarks]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The rarity cap.&amp;#039;&amp;#039;&amp;#039; The primary component caps the output: a Rare primary can never yield better than a Rare item, however much CV you pour in.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The rarity cap.&amp;#039;&amp;#039;&amp;#039; The primary component caps the output: a Rare primary can never yield better than a Rare item, however much CV you pour in.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot;&gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Throw:&amp;#039;&amp;#039;&amp;#039; an action; range 20/60 ft; bursts in a 10-ft radius (15 ft at Very Rare or better).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Throw:&amp;#039;&amp;#039;&amp;#039; an action; range 20/60 ft; bursts in a 10-ft radius (15 ft at Very Rare or better).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Save:&amp;#039;&amp;#039;&amp;#039; each creature in the radius makes a Dexterity save, DC 8 + the crafter&amp;#039;s tool bonus, for half damage or to avoid the rider.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Save:&amp;#039;&amp;#039;&amp;#039; each creature in the radius makes a Dexterity save, DC 8 + the crafter&amp;#039;s tool bonus, for half damage or to avoid the rider.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Effect by rarity:&#039;&#039;&#039; &#039;&#039;Uncommon&#039;&#039; ≈ 2d6 of the primary&#039;s element, or a minor 1-round area condition; &#039;&#039;Rare&#039;&#039; ≈ 4d6 + a rider (difficult terrain, lightly obscured, a creature outlined for a minute); &#039;&#039;Very Rare&#039;&#039; ≈ 6–8d6 + a strong, persisting rider.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Effect by rarity:&#039;&#039;&#039; &#039;&#039;Uncommon&#039;&#039; ≈ 2d6 of the primary&#039;s element, or a minor 1-round area condition; &#039;&#039;Rare&#039;&#039; ≈ 4d6 + a rider (difficult terrain, lightly obscured, a creature outlined for a minute); &#039;&#039;Very Rare&#039;&#039; ≈ 6–8d6 + a strong, persisting rider&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. These are the as-built floor — see the [[Crafting Patterns#Tuning the numbers|spell-level benchmarks]] for the full ranges a hot crafting roll can reach&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Primaries:&amp;#039;&amp;#039;&amp;#039; offensive or condition-applying glands, spores, bile, and venom. &amp;#039;&amp;#039;&amp;#039;Contributors:&amp;#039;&amp;#039;&amp;#039; the inert fluids — blood, ichor, fat — as binding agent and propellant.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Primaries:&amp;#039;&amp;#039;&amp;#039; offensive or condition-applying glands, spores, bile, and venom. &amp;#039;&amp;#039;&amp;#039;Contributors:&amp;#039;&amp;#039;&amp;#039; the inert fluids — blood, ichor, fat — as binding agent and propellant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Bomb examples ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Bomb examples ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Spore-cap &amp;amp;rarr; faerie fire bomb.&#039;&#039;&#039; A corrupted-myconid spore-cap (Uncommon primary; &#039;&#039;outlined as faerie fire&#039;&#039;). A single-use Uncommon item needs 8 CV, so two caps or the cap and contributing components builds it: on burst, creatures in the radius are limned in light for a minute — advantage to hit them, no benefit from invisibility — Dex save negates.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Spore-cap &amp;amp;rarr; faerie fire bomb.&#039;&#039;&#039; A corrupted-myconid spore-cap (Uncommon primary; &#039;&#039;outlined as faerie fire&#039;&#039;). A single-use Uncommon item needs 8 CV, so two caps or the cap and contributing components builds it: on burst, creatures in the radius are limned in light for a minute — advantage to hit them, no benefit from invisibility — Dex save negates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Scalding Steam Gland &amp;amp;rarr; steam bomb.&amp;#039;&amp;#039;&amp;#039; The gland is a Very Rare primary (16 CV), and a single-use Very Rare bomb needs 32 CV — so two glands or the gland and contributing components make one: a 15-ft burst of scalding steam, fire damage with a Dex save for half, the area left lightly obscured and difficult for a round. The tradeoff: that same gland is only &amp;#039;&amp;#039;2/3rds&amp;#039;&amp;#039; the 32 CV a permanent Very Rare wand or staff would need — one big throw, or progress toward a keepsake focus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Scalding Steam Gland &amp;amp;rarr; steam bomb.&amp;#039;&amp;#039;&amp;#039; The gland is a Very Rare primary (16 CV), and a single-use Very Rare bomb needs 32 CV — so two glands or the gland and contributing components make one: a 15-ft burst of scalding steam, fire damage with a Dex save for half, the area left lightly obscured and difficult for a round. The tradeoff: that same gland is only &amp;#039;&amp;#039;2/3rds&amp;#039;&amp;#039; the 32 CV a permanent Very Rare wand or staff would need — one big throw, or progress toward a keepsake focus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Example ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Example ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The party wants a Rare suit of scale armor and supplies the Glacial Scales themselves. With no bastion yet, they commission a master smith in a port town: 1,500 gp and roughly 5 weeks, after which the smith&amp;#039;s tool roll sets its quality. Once their own bastion Forge is built to Improved (II), the same job would cost about 750 gp and run 2–3 weeks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The party wants a Rare suit of scale armor and supplies the Glacial Scales themselves. With no bastion yet, they commission a master smith in a port town: 1,500 gp and roughly 5 weeks, after which the smith&amp;#039;s tool roll sets its quality. Once their own bastion Forge is built to Improved (II), the same job would cost about 750 gp and run 2–3 weeks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== See also ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Crafting Patterns]] — the party&#039;s known pattern book&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Harvested Materials]] · [[Find Components]] · [[Monster Harvesting]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Crafting]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Crafting]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-2167:rev-2215:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Crafting_via_Commission_or_Bastion&amp;diff=2167&amp;oldid=prev</id>
		<title>Wvaske: /* Component Crafting Economy */ Updated CV required for consummables to be 2x and for permenant to be 1.5x of previous values.</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Crafting_via_Commission_or_Bastion&amp;diff=2167&amp;oldid=prev"/>
		<updated>2026-09-13T00:50:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Component Crafting Economy: &lt;/span&gt; Updated CV required for consummables to be 2x and for permenant to be 1.5x of previous values.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:50, 13 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Output rarity !! Single-use (potion, poison, oil, bomb, scroll, ammo) !! Permanent / recharging (weapon, armor, shield, wand, staff, wondrous)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Output rarity !! Single-use (potion, poison, oil, bomb, scroll, ammo) !! Permanent / recharging (weapon, armor, shield, wand, staff, wondrous)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Common || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/del&gt;CV || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/del&gt;CV&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Common || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/ins&gt;CV || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/ins&gt;CV&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Uncommon || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/del&gt;CV || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/del&gt;CV&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Uncommon || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;CV || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 &lt;/ins&gt;CV&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Rare || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/del&gt;CV || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/del&gt;CV&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Rare || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/ins&gt;CV || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;24 &lt;/ins&gt;CV&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Very Rare || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/del&gt;CV || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32 &lt;/del&gt;CV&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Very Rare || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32 &lt;/ins&gt;CV || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;48 &lt;/ins&gt;CV&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Legendary || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32 &lt;/del&gt;CV || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;64 &lt;/del&gt;CV&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Legendary || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;64 &lt;/ins&gt;CV || &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;96 &lt;/ins&gt;CV&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A permanent or recharging item always costs &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;twice&lt;/del&gt;&#039;&#039;&#039; the CV of a single-use item of the same tier. CV spent above the primary&#039;s rarity cap is wasted, or — at the DM&#039;s option — buys a minor flavor rider.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A permanent or recharging item always costs &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50% more&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than &lt;/ins&gt;the CV of a single-use item of the same tier. CV spent above the primary&#039;s rarity cap is wasted, or — at the DM&#039;s option — buys a minor flavor rider.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Effects by output rarity.&amp;#039;&amp;#039;&amp;#039; Common components have no magic; they are pure CV and structure. Magic begins at Uncommon: &amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039; = +1, or one minor 1/day effect; &amp;#039;&amp;#039;Rare&amp;#039;&amp;#039; = +2, or a solid effect with a small rider; &amp;#039;&amp;#039;Very Rare&amp;#039;&amp;#039; = +3 / +2-with-teeth, or a strong 3/day effect; &amp;#039;&amp;#039;Legendary&amp;#039;&amp;#039; = a signature, multi-part effect. The primary component&amp;#039;s descriptor themes the result; secondaries may add riders at the DM&amp;#039;s discretion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Effects by output rarity.&amp;#039;&amp;#039;&amp;#039; Common components have no magic; they are pure CV and structure. Magic begins at Uncommon: &amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039; = +1, or one minor 1/day effect; &amp;#039;&amp;#039;Rare&amp;#039;&amp;#039; = +2, or a solid effect with a small rider; &amp;#039;&amp;#039;Very Rare&amp;#039;&amp;#039; = +3 / +2-with-teeth, or a strong 3/day effect; &amp;#039;&amp;#039;Legendary&amp;#039;&amp;#039; = a signature, multi-part effect. The primary component&amp;#039;s descriptor themes the result; secondaries may add riders at the DM&amp;#039;s discretion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Worked examples ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Worked examples ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;An effect-bearing horn &amp;amp;rarr; staff.&#039;&#039;&#039; A Very Rare horn (16 CV; staff-stock; an elemental theme) is the primary. A staff is permanent, so Very Rare needs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32 &lt;/del&gt;CV. The horn alone (16) only meets the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare &lt;/del&gt;threshold &amp;amp;rarr; a &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare&lt;/del&gt;&#039;&#039;&#039; staff carrying part of its intended power. Add another &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/del&gt;CV of matching staff parts and it completes as a full &#039;&#039;&#039;Very Rare&#039;&#039;&#039; staff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;An effect-bearing horn &amp;amp;rarr; staff.&#039;&#039;&#039; A Very Rare horn (16 CV; staff-stock; an elemental theme) is the primary. A staff is permanent, so Very Rare needs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;48 &lt;/ins&gt;CV. The horn alone (16) only meets the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uncommon &lt;/ins&gt;threshold &amp;amp;rarr; a &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Uncommon&lt;/ins&gt;&#039;&#039;&#039; staff carrying part of its intended power. Add another &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32 &lt;/ins&gt;CV of matching staff parts and it completes as a full &#039;&#039;&#039;Very Rare&#039;&#039;&#039; staff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Sense-lens + structural plates &amp;amp;rarr; shield.&#039;&#039;&#039; A Rare lens (8 CV; storm &amp;amp; divination; cap = Rare) is the primary. The lens alone (8) meets Uncommon &amp;amp;rarr; an &#039;&#039;&#039;Uncommon&#039;&#039;&#039; shield. Add &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four &lt;/del&gt;Common plates (+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/del&gt;CV) to reach &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/del&gt;&amp;amp;rarr; a &#039;&#039;&#039;Rare&#039;&#039;&#039; shield, the most the lens will allow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Sense-lens + structural plates &amp;amp;rarr; shield.&#039;&#039;&#039; A Rare lens (8 CV; storm &amp;amp; divination; cap = Rare) is the primary. The lens alone (8) meets Uncommon &amp;amp;rarr; an &#039;&#039;&#039;Uncommon&#039;&#039;&#039; shield. Add &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eight &lt;/ins&gt;Common plates (+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 &lt;/ins&gt;CV) to reach &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;24 &lt;/ins&gt;&amp;amp;rarr; a &#039;&#039;&#039;Rare&#039;&#039;&#039; shield, the most the lens will allow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The crafting roll ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The crafting roll ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l121&quot;&gt;Line 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 121:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Bomb examples ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Bomb examples ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Spore-cap &amp;amp;rarr; faerie fire bomb.&#039;&#039;&#039; A corrupted-myconid spore-cap (Uncommon primary; &#039;&#039;outlined as faerie fire&#039;&#039;). A single-use Uncommon item needs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 &lt;/del&gt;CV, so the cap &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alone &lt;/del&gt;builds it: on burst, creatures in the radius are limned in light for a minute — advantage to hit them, no benefit from invisibility — Dex save negates&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Build to Rare (8 CV) for a wider burst or to drop the save&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Spore-cap &amp;amp;rarr; faerie fire bomb.&#039;&#039;&#039; A corrupted-myconid spore-cap (Uncommon primary; &#039;&#039;outlined as faerie fire&#039;&#039;). A single-use Uncommon item needs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;CV, so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two caps or &lt;/ins&gt;the cap &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and contributing components &lt;/ins&gt;builds it: on burst, creatures in the radius are limned in light for a minute — advantage to hit them, no benefit from invisibility — Dex save negates.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Scalding Steam Gland &amp;amp;rarr; steam bomb.&#039;&#039;&#039; The gland is a Very Rare primary (16 CV), and a single-use Very Rare bomb needs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exactly 16 &lt;/del&gt;CV — so the gland &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alone makes &lt;/del&gt;one: a 15-ft burst of scalding steam, fire damage with a Dex save for half, the area left lightly obscured and difficult for a round. The tradeoff: that same gland is only &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;half&lt;/del&gt;&#039;&#039; the 32 CV a permanent Very Rare wand or staff would need — one big throw, or progress toward a keepsake focus&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Scalding Steam Gland &amp;amp;rarr; steam bomb.&#039;&#039;&#039; The gland is a Very Rare primary (16 CV), and a single-use Very Rare bomb needs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32 &lt;/ins&gt;CV — so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two glands or &lt;/ins&gt;the gland &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and contributing components make &lt;/ins&gt;one: a 15-ft burst of scalding steam, fire damage with a Dex save for half, the area left lightly obscured and difficult for a round. The tradeoff: that same gland is only &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2/3rds&lt;/ins&gt;&#039;&#039; the 32 CV a permanent Very Rare wand or staff would need — one big throw, or progress toward a keepsake focus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Bastion turns ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One bastion turn = 7 days. Once a bastion is established, a crafter occupies one facility for the duration of a project; multiple crafters at different facilities work in parallel. A project longer than one bastion turn continues across turns so long as the facility and crafter remain assigned&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Example ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Example ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Crafting_via_Commission_or_Bastion&amp;diff=2039&amp;oldid=prev</id>
		<title>Wvaske at 01:11, 5 September 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Crafting_via_Commission_or_Bastion&amp;diff=2039&amp;oldid=prev"/>
		<updated>2026-09-05T01:11:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:11, 5 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bastion facility discount ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bastion facility discount ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the party holds a bastion with the matching facility, they no longer need to hire out — a resident crafter or a PC works the bench — and the facility&#039;s level cuts both cost and time. &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The party does not yet hold a bastion; these are the savings to come.&lt;/del&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the party holds a bastion with the matching facility, they no longer need to hire out — a resident crafter or a PC works the bench — and the facility&#039;s level cuts both cost and time. &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;T&lt;/ins&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Facility level !! Cost &amp;amp; time&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Facility level !! Cost &amp;amp; time&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Crafting_via_Commission_or_Bastion&amp;diff=1391&amp;oldid=prev</id>
		<title>Wvaske: Rename target: generic crafting page (commission or bastion), all bastion-specific naming removed</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Crafting_via_Commission_or_Bastion&amp;diff=1391&amp;oldid=prev"/>
		<updated>2026-06-27T19:06:57Z</updated>

		<summary type="html">&lt;p&gt;Rename target: generic crafting page (commission or bastion), all bastion-specific naming removed&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Crafting via Commission or Bastion ==&lt;br /&gt;
Turning raw monster-parts into finished gear takes a pattern, the materials, and a capable pair of hands at a proper workbench. Until the party holds a bastion of their own with the right facilities built, the same items can be commissioned from crafters out in the world at the costs below. A bastion&amp;#039;s value, when it comes, is the discount.&lt;br /&gt;
&lt;br /&gt;
=== The five gates ===&lt;br /&gt;
To craft any item you need all of the following:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;A pattern&amp;#039;&amp;#039;&amp;#039; — a known design, or an improvised build under [[Monster Harvesting#Crafting with what you harvest|the general rules]].&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;A capable crafter&amp;#039;&amp;#039;&amp;#039; — someone proficient with the item&amp;#039;s tool &amp;#039;&amp;#039;and&amp;#039;&amp;#039; skilled enough to work the target rarity (the party themselves, a hired specialist, or a bastion resident). As a rough guide: a journeyman handles Common–Uncommon, an expert handles Rare, and only a master handles Very Rare and above.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;A workshop&amp;#039;&amp;#039;&amp;#039; — a hired or rented bench by default; an owned bastion facility of the matching type once the party holds one (which also grants a discount — see below).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;The materials&amp;#039;&amp;#039;&amp;#039; — harvested parts on hand, spent as [[#Component Crafting Economy|Craft Value]]; see the [[Harvested Materials]] ledger for what the party holds.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Cost and time&amp;#039;&amp;#039;&amp;#039; — gold and downtime days below.&lt;br /&gt;
&lt;br /&gt;
=== Facility types ===&lt;br /&gt;
Every build needs a workshop of the matching type, whether it is hired in a town, rented, or built into a bastion the party comes to hold.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Facility !! Tool !! Crafts&lt;br /&gt;
|-&lt;br /&gt;
| Forge || Smith&amp;#039;s Tools || Weapons, shields, metal &amp;amp; scale armor&lt;br /&gt;
|-&lt;br /&gt;
| Tannery || Leatherworker&amp;#039;s Tools || Hide armor, cloaks, membrane goods&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || Alchemist&amp;#039;s Supplies || Potions, oils, bombs, organ processing&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Study || Arcana / spell focus || Wands, foci, lenses, and any enchanted (magic) item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cost and time by rarity ===&lt;br /&gt;
These are the baseline figures to &amp;#039;&amp;#039;&amp;#039;commission a capable crafter&amp;#039;&amp;#039;&amp;#039;, assuming the party supplies the harvested components. (Without the components, pay full market rate for a comparable item.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Cost (labor &amp;amp; reagents) !! Time&lt;br /&gt;
|-&lt;br /&gt;
| Common || 25–50 gp || 1–3 days&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || 100–200 gp || 1–2 weeks&lt;br /&gt;
|-&lt;br /&gt;
| Rare || 1,000–2,000 gp || 3–6 weeks&lt;br /&gt;
|-&lt;br /&gt;
| Very Rare || 10,000–20,000 gp || 8–12 weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bastion facility discount ===&lt;br /&gt;
Once the party holds a bastion with the matching facility, they no longer need to hire out — a resident crafter or a PC works the bench — and the facility&amp;#039;s level cuts both cost and time. &amp;#039;&amp;#039;The party does not yet hold a bastion; these are the savings to come.&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Facility level !! Cost &amp;amp; time&lt;br /&gt;
|-&lt;br /&gt;
| None — commissioned crafter || Full listed cost &amp;amp; time&lt;br /&gt;
|-&lt;br /&gt;
| Basic (I) || −25% cost &amp;amp; time&lt;br /&gt;
|-&lt;br /&gt;
| Improved (II) || −50% cost &amp;amp; time&lt;br /&gt;
|-&lt;br /&gt;
| Superior (III) || −75% cost &amp;amp; time&lt;br /&gt;
|}&lt;br /&gt;
A facility can never build above the rarity its level supports (Basic up to Uncommon, Improved up to Rare, Superior up to Very Rare); beyond that, commission a master regardless of the bastion.&lt;br /&gt;
&lt;br /&gt;
=== Component Crafting Economy ===&lt;br /&gt;
Harvested components do more than fill a recipe — each carries a &amp;#039;&amp;#039;&amp;#039;Craft Value (CV)&amp;#039;&amp;#039;&amp;#039; set by its rarity, and an item is built by spending CV against a threshold.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Craft Value by rarity:&amp;#039;&amp;#039;&amp;#039; Scraps 1 · Common 2 · Uncommon 4 · Rare 8 · Very Rare 16 · Legendary 32 · Artifact 64. (Each tier doubles, so laddering up from cheap parts is possible but deliberately inefficient.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building an item.&amp;#039;&amp;#039;&amp;#039; Choose an item type — potion, poison, oil, bomb, scroll, ammunition, weapon, armor, shield, wand, staff, or wondrous item. Name one &amp;#039;&amp;#039;&amp;#039;primary component&amp;#039;&amp;#039;&amp;#039;: it sets the item&amp;#039;s &amp;#039;&amp;#039;effect&amp;#039;&amp;#039; and &amp;#039;&amp;#039;caps its rarity&amp;#039;&amp;#039;. Then add &amp;#039;&amp;#039;&amp;#039;secondary components&amp;#039;&amp;#039;&amp;#039; whose type-tag matches the item until the total CV crosses a threshold. The target rarity is the highest threshold met — never above the primary&amp;#039;s rarity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Output rarity !! Single-use (potion, poison, oil, bomb, scroll, ammo) !! Permanent / recharging (weapon, armor, shield, wand, staff, wondrous)&lt;br /&gt;
|-&lt;br /&gt;
| Common || 2 CV || 4 CV&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon || 4 CV || 8 CV&lt;br /&gt;
|-&lt;br /&gt;
| Rare || 8 CV || 16 CV&lt;br /&gt;
|-&lt;br /&gt;
| Very Rare || 16 CV || 32 CV&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 32 CV || 64 CV&lt;br /&gt;
|}&lt;br /&gt;
A permanent or recharging item always costs &amp;#039;&amp;#039;&amp;#039;twice&amp;#039;&amp;#039;&amp;#039; the CV of a single-use item of the same tier. CV spent above the primary&amp;#039;s rarity cap is wasted, or — at the DM&amp;#039;s option — buys a minor flavor rider.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Effects by output rarity.&amp;#039;&amp;#039;&amp;#039; Common components have no magic; they are pure CV and structure. Magic begins at Uncommon: &amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039; = +1, or one minor 1/day effect; &amp;#039;&amp;#039;Rare&amp;#039;&amp;#039; = +2, or a solid effect with a small rider; &amp;#039;&amp;#039;Very Rare&amp;#039;&amp;#039; = +3 / +2-with-teeth, or a strong 3/day effect; &amp;#039;&amp;#039;Legendary&amp;#039;&amp;#039; = a signature, multi-part effect. The primary component&amp;#039;s descriptor themes the result; secondaries may add riders at the DM&amp;#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The rarity cap.&amp;#039;&amp;#039;&amp;#039; The primary component caps the output: a Rare primary can never yield better than a Rare item, however much CV you pour in.&lt;br /&gt;
&lt;br /&gt;
==== Worked examples ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;An effect-bearing horn &amp;amp;rarr; staff.&amp;#039;&amp;#039;&amp;#039; A Very Rare horn (16 CV; staff-stock; an elemental theme) is the primary. A staff is permanent, so Very Rare needs 32 CV. The horn alone (16) only meets the Rare threshold &amp;amp;rarr; a &amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039; staff carrying part of its intended power. Add another 16 CV of matching staff parts and it completes as a full &amp;#039;&amp;#039;&amp;#039;Very Rare&amp;#039;&amp;#039;&amp;#039; staff.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sense-lens + structural plates &amp;amp;rarr; shield.&amp;#039;&amp;#039;&amp;#039; A Rare lens (8 CV; storm &amp;amp; divination; cap = Rare) is the primary. The lens alone (8) meets Uncommon &amp;amp;rarr; an &amp;#039;&amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039;&amp;#039; shield. Add four Common plates (+8 CV) to reach 16 &amp;amp;rarr; a &amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039; shield, the most the lens will allow.&lt;br /&gt;
&lt;br /&gt;
=== The crafting roll ===&lt;br /&gt;
Building an item is not automatic. With a workshop, a capable crafter, and the components in hand, make a &amp;#039;&amp;#039;&amp;#039;crafting check&amp;#039;&amp;#039;&amp;#039; with the item&amp;#039;s tool (d20 + the crafter&amp;#039;s tool bonus) at the end of the build. The same roll sets the realized &amp;#039;&amp;#039;&amp;#039;quality&amp;#039;&amp;#039;&amp;#039; and, for consumables, the &amp;#039;&amp;#039;&amp;#039;quantity&amp;#039;&amp;#039;&amp;#039; of the output. The CV you spent buys a &amp;#039;&amp;#039;target rarity&amp;#039;&amp;#039;; the roll nudges what actually comes off the bench.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quality (all items).&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Crafting roll !! Quality&lt;br /&gt;
|-&lt;br /&gt;
| 9 or less || Under-tuned — the effect lands half a step low (fewer charges, reduced dice, a missing rider). Still a working item.&lt;br /&gt;
|-&lt;br /&gt;
| 10–19 || As built — the target rarity, full effect for its tier.&lt;br /&gt;
|-&lt;br /&gt;
| 20–29 || Half a step high — the strong end of its tier (an extra charge, +1 die, a small bonus rider).&lt;br /&gt;
|-&lt;br /&gt;
| 30+ || A full rarity step higher.&lt;br /&gt;
|}&lt;br /&gt;
A crafting roll never ruins the materials — even a low roll yields the item, only under-tuned. Quality shifts are bounded by the primary&amp;#039;s rarity cap: a roll cannot push an item above what its primary allows. If you have already built to the cap, a 30+ instead delivers the capped item at its strongest (treat as the half-step-high result) alongside any quantity benefit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quantity (consumables only).&amp;#039;&amp;#039;&amp;#039; A single build of a potion, poison, oil, bomb, scroll, or ammunition yields a batch; permanent items are always made one at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Crafting roll !! Batch size&lt;br /&gt;
|-&lt;br /&gt;
| 1–9 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 10–19 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 20–29 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 30+ || 4&lt;br /&gt;
|}&lt;br /&gt;
Every item in a batch is identical and carries the same quality result from the roll. The gold and time cost is paid once per build, whatever the batch size.&lt;br /&gt;
&lt;br /&gt;
=== Bombs (thrown consumables) ===&lt;br /&gt;
A bomb is a single-use item &amp;#039;&amp;#039;delivered to an area&amp;#039;&amp;#039; — the trait that sets it apart from a potion (drunk), a poison (applied to a weapon), or an oil (coated on). It shares the single-use CV column; only the delivery differs.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Throw:&amp;#039;&amp;#039;&amp;#039; an action; range 20/60 ft; bursts in a 10-ft radius (15 ft at Very Rare or better).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Save:&amp;#039;&amp;#039;&amp;#039; each creature in the radius makes a Dexterity save, DC 8 + the crafter&amp;#039;s tool bonus, for half damage or to avoid the rider.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Effect by rarity:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039; ≈ 2d6 of the primary&amp;#039;s element, or a minor 1-round area condition; &amp;#039;&amp;#039;Rare&amp;#039;&amp;#039; ≈ 4d6 + a rider (difficult terrain, lightly obscured, a creature outlined for a minute); &amp;#039;&amp;#039;Very Rare&amp;#039;&amp;#039; ≈ 6–8d6 + a strong, persisting rider.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primaries:&amp;#039;&amp;#039;&amp;#039; offensive or condition-applying glands, spores, bile, and venom. &amp;#039;&amp;#039;&amp;#039;Contributors:&amp;#039;&amp;#039;&amp;#039; the inert fluids — blood, ichor, fat — as binding agent and propellant.&lt;br /&gt;
&lt;br /&gt;
==== Bomb examples ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spore-cap &amp;amp;rarr; faerie fire bomb.&amp;#039;&amp;#039;&amp;#039; A corrupted-myconid spore-cap (Uncommon primary; &amp;#039;&amp;#039;outlined as faerie fire&amp;#039;&amp;#039;). A single-use Uncommon item needs 4 CV, so the cap alone builds it: on burst, creatures in the radius are limned in light for a minute — advantage to hit them, no benefit from invisibility — Dex save negates. Build to Rare (8 CV) for a wider burst or to drop the save.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scalding Steam Gland &amp;amp;rarr; steam bomb.&amp;#039;&amp;#039;&amp;#039; The gland is a Very Rare primary (16 CV), and a single-use Very Rare bomb needs exactly 16 CV — so the gland alone makes one: a 15-ft burst of scalding steam, fire damage with a Dex save for half, the area left lightly obscured and difficult for a round. The tradeoff: that same gland is only &amp;#039;&amp;#039;half&amp;#039;&amp;#039; the 32 CV a permanent Very Rare wand or staff would need — one big throw, or progress toward a keepsake focus.&lt;br /&gt;
&lt;br /&gt;
=== Bastion turns ===&lt;br /&gt;
One bastion turn = 7 days. Once a bastion is established, a crafter occupies one facility for the duration of a project; multiple crafters at different facilities work in parallel. A project longer than one bastion turn continues across turns so long as the facility and crafter remain assigned.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
The party wants a Rare suit of scale armor and supplies the Glacial Scales themselves. With no bastion yet, they commission a master smith in a port town: 1,500 gp and roughly 5 weeks, after which the smith&amp;#039;s tool roll sets its quality. Once their own bastion Forge is built to Improved (II), the same job would cost about 750 gp and run 2–3 weeks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Wvaske</name></author>
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