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	<id>https://wiki.deeznuts.wiki/index.php?action=history&amp;feed=atom&amp;title=Curses</id>
	<title>Curses - Revision history</title>
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	<updated>2026-09-22T16:37:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.deeznuts.wiki/index.php?title=Curses&amp;diff=1523&amp;oldid=prev</id>
		<title>Wvaske: Create party-facing Curses page for curses the party has encountered and how to remove them</title>
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		<updated>2026-07-19T15:05:27Z</updated>

		<summary type="html">&lt;p&gt;Create party-facing Curses page for curses the party has encountered and how to remove them&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Curses ==&lt;br /&gt;
Curses the party has encountered in play, and what is known about lifting them. Unlike a [[Fiendish pact feats|pact feat]], a curse is not chosen and rarely traded away — it clings until a specific remedy is met.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Curse of the Eye ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Bound Sight of Gilbraxius.&amp;#039;&amp;#039;&amp;#039; Once the [[Eye of Gilbraxius]] fuses with the bearer&amp;#039;s flesh, their vision is forever twisted — mundane things blur, while magic and hidden realms of power appear with perfect clarity.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mundane Blindness:&amp;#039;&amp;#039;&amp;#039; Disadvantage on all Perception checks and Dexterity saving throws that rely on seeing non-magical creatures or objects.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weakened Aim:&amp;#039;&amp;#039;&amp;#039; −2 penalty to weapon attack rolls.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Removal:&amp;#039;&amp;#039;&amp;#039; Removing the curse requires removing the Eye itself, followed by a &amp;#039;&amp;#039;Greater Restoration&amp;#039;&amp;#039; spell to regrow the bearer&amp;#039;s original eye.&lt;br /&gt;
&lt;br /&gt;
== Curse of Infernal Armor ==&lt;br /&gt;
Once donned, the armor cannot be removed. Its infernal magic binds to the wearer&amp;#039;s flesh and spirit, twisting their essence to suit the Hells.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damnation&amp;#039;s Weakness:&amp;#039;&amp;#039;&amp;#039; The wearer gains vulnerability to Acid, Cold, Lightning, and Psychic damage. Radiant energy, however, does not affect them so deeply.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Removal:&amp;#039;&amp;#039;&amp;#039; The armor can be removed only by a &amp;#039;&amp;#039;remove curse&amp;#039;&amp;#039; spell or by divine intervention.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Wvaske</name></author>
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