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		<summary type="html">&lt;p&gt;Redirecting to &lt;a href=&quot;/index.php/DM:Party_Synergies_and_Abilities&quot; title=&quot;DM:Party Synergies and Abilities&quot;&gt;DM:Party Synergies and Abilities&lt;/a&gt; (moved to DM namespace)&lt;/p&gt;
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		<author><name>Wvaske</name></author>
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		<updated>2026-01-13T01:41:10Z</updated>

		<summary type="html">&lt;p&gt;Created party synergies and abilities reference page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== DM Reference - Party Synergies and Abilities ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DM ONLY - NOT FOR PLAYER EYES&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This page provides a quick reference for the DM to track party member abilities, synergies, and tactical options during combat and roleplay encounters.&lt;br /&gt;
&lt;br /&gt;
=== Party Composition ===&lt;br /&gt;
&lt;br /&gt;
The party consists of six members with diverse abilities and faction allegiances:&lt;br /&gt;
&lt;br /&gt;
* [[Alexios]] (Richard) - Human Paladin of Athena, [[Order of the Gauntlet]]&lt;br /&gt;
* [[Gootch]] (Ashley) - Half-Elf Phantom Rogue, [[Harpers]]&lt;br /&gt;
* [[Karma]] (Shanna) - Tabaxi Circle of the Moon Druid, [[Emerald Enclave]]&lt;br /&gt;
* [[Keyleth]] (Patty) - Wood Elf Swarmkeeper Ranger, [[Emerald Enclave]]&lt;br /&gt;
* [[Shade]] (Sarah) - Tiefling College of Lore Bard, [[Zhentarim]]&lt;br /&gt;
* [[Xanphina]] (Amber) - Half-Orc Ancestral Guardian Barbarian, [[Order of the Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
=== Alexios - Paladin of Athena ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player:&amp;#039;&amp;#039;&amp;#039; Richard&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Tank, Support, Mounted Combatant&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aura of Protection&amp;#039;&amp;#039;&amp;#039; - 10ft aura giving +3 to all saving throws&lt;br /&gt;
** Stackable with other bonuses&lt;br /&gt;
** Critical for resisting dragon breath, fear, and spell effects&lt;br /&gt;
** Always active when Alexios is conscious&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Polearm Master&amp;#039;&amp;#039;&amp;#039; - REACTION: Free attack when enemy moves in melee range&lt;br /&gt;
** Excellent for controlling enemy movement&lt;br /&gt;
** Synergizes with reach weapons&lt;br /&gt;
** Can lock down approaching threats&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lay on Hands&amp;#039;&amp;#039;&amp;#039; - 30 HP healing per long rest&lt;br /&gt;
** Flexible healing pool&lt;br /&gt;
** Can cure diseases and poisons&lt;br /&gt;
** Emergency stabilization for downed allies&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapon Mastery:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Spear - Sap:&amp;#039;&amp;#039;&amp;#039; Target has disadvantage on next attack roll&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Short Sword - Vex:&amp;#039;&amp;#039;&amp;#039; Gain advantage on next attack roll against that creature&lt;br /&gt;
** Can switch weapons tactically mid-combat&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Divine Smite&amp;#039;&amp;#039;&amp;#039; - 1 free per long rest - 2d8 Radiant Damage as Bonus Action&lt;br /&gt;
** Extra damage against fiends and undead&lt;br /&gt;
** Can be combined with critical hits&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vow of Enmity&amp;#039;&amp;#039;&amp;#039; - Channel Divinity&lt;br /&gt;
** Part of Attack action&lt;br /&gt;
** Advantage against target for 1 minute&lt;br /&gt;
** Excellent against single powerful enemies (dragons, bosses)&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Summon Steed&amp;#039;&amp;#039;&amp;#039; - Horse with 60ft movement + free dash (120ft total)&lt;br /&gt;
** Anyone can ride&lt;br /&gt;
** Provides mobility for the party&lt;br /&gt;
** Can be used for mounted combat tactics&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Attacker&amp;#039;&amp;#039;&amp;#039; - Once per turn&lt;br /&gt;
** Reroll weapon damage and use either roll&lt;br /&gt;
** Increases average damage output&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bane&amp;#039;&amp;#039;&amp;#039; - 3 creatures subtract 1d4 from attacks and saving throws on failed CHA 14&lt;br /&gt;
** Excellent for boss fights&lt;br /&gt;
** Stacks with other debuffs&lt;br /&gt;
** Counters multiple-enemy encounters&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bless&amp;#039;&amp;#039;&amp;#039; - 3 Allies get 1d4 added to attack or saving throws for 1 minute&lt;br /&gt;
** Core buff spell&lt;br /&gt;
** Synergizes with Bardic Inspiration&lt;br /&gt;
** Stackable with Aura of Protection&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hunter&amp;#039;s Mark&amp;#039;&amp;#039;&amp;#039; - Bonus Action - Extra 1d6 damage on each attack against target&lt;br /&gt;
** Can transfer to new target when current dies&lt;br /&gt;
** Increases sustained damage&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shield of Faith&amp;#039;&amp;#039;&amp;#039; - +2 to AC for duration&lt;br /&gt;
** Can target self or ally&lt;br /&gt;
** Critical for protecting squishies&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lesser Restoration&amp;#039;&amp;#039;&amp;#039; - Cure Blinded/Deafened/Paralyzed/Poisoned&lt;br /&gt;
** Essential utility&lt;br /&gt;
** Can remove debilitating conditions&lt;br /&gt;
&lt;br /&gt;
=== Gootch - Phantom Rogue ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player:&amp;#039;&amp;#039;&amp;#039; Ashley&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Damage Dealer, Utility, Necromancy&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sneak Attack&amp;#039;&amp;#039;&amp;#039; - 3d6 if advantage OR ally within 5ft of enemy&lt;br /&gt;
** Primary damage source&lt;br /&gt;
** Easy to trigger with party positioning&lt;br /&gt;
** Can combine with Hex&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hex Spell&amp;#039;&amp;#039;&amp;#039; - Bonus action on target&lt;br /&gt;
** Adds 1d6 Necrotic to all subsequent attacks&lt;br /&gt;
** Target has disadvantage on chosen ability check&lt;br /&gt;
** Can transfer to new target&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Synergy:&amp;#039;&amp;#039;&amp;#039; Combine with Sneak Attack for massive damage&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Uncanny Dodge&amp;#039;&amp;#039;&amp;#039; - Use bonus action and 0 move&lt;br /&gt;
** Gain advantage on next attack&lt;br /&gt;
** Tactical positioning tool&lt;br /&gt;
** Great for alpha strikes&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Whispers of the Grave&amp;#039;&amp;#039;&amp;#039; - 3x per long rest&lt;br /&gt;
** Add 2d6 necrotic damage to 2nd target within 30ft of sneak attack target&lt;br /&gt;
** Area effect damage for rogues&lt;br /&gt;
** Phantom ability - speaks to death theme&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;REACTION: Uncanny Dodge&amp;#039;&amp;#039;&amp;#039; - When hit by attacker you can see&lt;br /&gt;
** Halve the damage&lt;br /&gt;
** Excellent survivability for a rogue&lt;br /&gt;
** Can negate critical hits&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cantrip: Spare the Dying&amp;#039;&amp;#039;&amp;#039; - Target succeeds on all death saves&lt;br /&gt;
** Prevents death for downed allies&lt;br /&gt;
** Can stabilize at range&lt;br /&gt;
** Frees up healing resources&lt;br /&gt;
&lt;br /&gt;
=== Karma - Circle of the Moon Druid ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player:&amp;#039;&amp;#039;&amp;#039; Shanna&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Shapeshifter Tank, Healer, Utility Caster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wild Shape&amp;#039;&amp;#039;&amp;#039; - AC = 18 &amp;amp; Add 15 Temp HP&lt;br /&gt;
** Powerful tanking ability&lt;br /&gt;
** Essentially double health pool&lt;br /&gt;
** Can transform as bonus action&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feline Agility&amp;#039;&amp;#039;&amp;#039; (Tabaxi racial)&lt;br /&gt;
** Double speed until end of turn&lt;br /&gt;
** Can&amp;#039;t use again until move 0ft on a turn&lt;br /&gt;
** Excellent mobility for hit-and-run&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Healer&amp;#039;&amp;#039;&amp;#039; - Reroll any 1s for healing spells or abilities&lt;br /&gt;
** Increases healing efficiency&lt;br /&gt;
** Works with all healing sources&lt;br /&gt;
** Stackable with other healing bonuses&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;&amp;#039; - Enemies in 20ft Cube outlined on failed Dex Save&lt;br /&gt;
** All attacks on them have advantage&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;CRITICAL SYNERGY:&amp;#039;&amp;#039;&amp;#039; Enables Sneak Attack for Gootch&lt;br /&gt;
** Denies invisibility&lt;br /&gt;
** Excellent party-wide buff&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Protection from Evil and Good&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Attacks against target have disadvantage&lt;br /&gt;
** Can&amp;#039;t be charmed or frightened&lt;br /&gt;
** Essential against fiends, undead, dragons&lt;br /&gt;
** Long duration&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Protection from Energy&amp;#039;&amp;#039;&amp;#039; - Resistance to 1 damage type&lt;br /&gt;
** Choose: acid, cold, fire, lightning, thunder&lt;br /&gt;
** Essential for dragon fights&lt;br /&gt;
** Long duration (concentration)&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Revivify&amp;#039;&amp;#039;&amp;#039; - Resurrection spell&lt;br /&gt;
** Bring back recently dead allies&lt;br /&gt;
** Requires diamond (300gp)&lt;br /&gt;
** Critical safety net&lt;br /&gt;
&lt;br /&gt;
=== Keyleth - Swarmkeeper Ranger ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player:&amp;#039;&amp;#039;&amp;#039; Patty&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Damage Dealer, Tracker, Dragon Hunter&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Favored Enemy - DRAGONS &amp;amp; UNDEAD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Advantage on Survival checks&lt;br /&gt;
** Advantage on INT checks&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;CRITICAL for Rise of Tiamat campaign&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Can identify dragon types, lairs, tactics&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Favored Terrain - GRASSLAND &amp;amp; MOUNTAIN&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Advantage on WIS and INT checks&lt;br /&gt;
** Move faster in these terrains&lt;br /&gt;
** Better tracking and navigation&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primeval Awareness&amp;#039;&amp;#039;&amp;#039; - Use spell slot&lt;br /&gt;
** Sense aberrations, celestials, dragons, elementals, fey, fiends, or undead&lt;br /&gt;
** Range: 1 mile&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;CRITICAL: Can detect dragons before ambush&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Works through barriers&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gathered Swarm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Target takes 1d6 piercing OR&lt;br /&gt;
** Target moved 15ft on failed STR DC14 OR&lt;br /&gt;
** Keyleth moved 5ft (no opportunity attack)&lt;br /&gt;
** Excellent battlefield control&lt;br /&gt;
** Can separate enemies or reposition&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mask of the Wild&amp;#039;&amp;#039;&amp;#039; (Wood Elf)&lt;br /&gt;
** Can hide when lightly obscured&lt;br /&gt;
** Excellent for ambush tactics&lt;br /&gt;
** Synergizes with ranger stealth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hunter&amp;#039;s Mark&amp;#039;&amp;#039;&amp;#039; - Bonus Action - Extra 1d6 damage per attack&lt;br /&gt;
** Same as Alexios&lt;br /&gt;
** Can stack if both cast&lt;br /&gt;
** Essential for sustained damage&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;&amp;#039; - Same as Karma&lt;br /&gt;
** Redundancy is good for critical spells&lt;br /&gt;
** Party can ensure advantage&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bless&amp;#039;&amp;#039;&amp;#039; - Same as Alexios&lt;br /&gt;
** Triple redundancy on Bless&lt;br /&gt;
** Ensures party can always have this buff&lt;br /&gt;
&lt;br /&gt;
=== Shade - College of Lore Bard ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player:&amp;#039;&amp;#039;&amp;#039; Sarah&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Support, Face, Debuffer, Infernal Powers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bardic Inspiration&amp;#039;&amp;#039;&amp;#039; - 3x per short rest - 1d8&lt;br /&gt;
** Give to creature&lt;br /&gt;
** Can add to ability check, attack, or saving throw&lt;br /&gt;
** Not used if check still fails&lt;br /&gt;
** Good for 1 hour&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;SYNERGY:&amp;#039;&amp;#039;&amp;#039; Stackable with Bless&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Song of Rest&amp;#039;&amp;#039;&amp;#039; - Heal extra 1d6 if spend hit dice during short rest&lt;br /&gt;
** Increases party recovery&lt;br /&gt;
** Encourages short rests&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cutting Words&amp;#039;&amp;#039;&amp;#039; - REACTION&lt;br /&gt;
** When creature makes attack, ability check, or damage roll&lt;br /&gt;
** Use bardic inspiration and subtract from roll&lt;br /&gt;
** Can turn hits into misses&lt;br /&gt;
** Can reduce damage&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Activated after seeing the roll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Counter Charm&amp;#039;&amp;#039;&amp;#039; - As action, perform&lt;br /&gt;
** Allies in 30ft gain advantage on saves vs. frightened or charmed&lt;br /&gt;
** Critical against dragons (frightful presence)&lt;br /&gt;
** Area effect support&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellish Resistance&amp;#039;&amp;#039;&amp;#039; (Tiefling racial)&lt;br /&gt;
** Resistant to Fire Damage&lt;br /&gt;
** Good against red dragons&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellish Rebuke&amp;#039;&amp;#039;&amp;#039; - REACTION - 2d10 fire damage&lt;br /&gt;
** When damaged by creature&lt;br /&gt;
** Immediate retaliation&lt;br /&gt;
** Fire damage (resisted by some enemies)&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Darkness&amp;#039;&amp;#039;&amp;#039; - Magical darkness in 15ft radius sphere&lt;br /&gt;
** Can target object instead of point&lt;br /&gt;
** Tactical control&lt;br /&gt;
** Can create cover or disable ranged enemies&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Items:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spider Staff&amp;#039;&amp;#039;&amp;#039; - Cast Web or Spider Climb&lt;br /&gt;
** Web: Restrains enemies&lt;br /&gt;
** Spider Climb: Party mobility&lt;br /&gt;
** Limited uses (check current charges)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Infernal Powers (The Compact):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Compact - Rank 1 - Iron Whisperer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** (Mechanics defined by DM)&lt;br /&gt;
** Likely defensive/reactive ability&lt;br /&gt;
** Triggers when Shade or allies harmed&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Compact - Rank 2 - Clausebearer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** (Mechanics defined by DM)&lt;br /&gt;
** Likely social/insight ability&lt;br /&gt;
** Related to contracts and agreements&lt;br /&gt;
&lt;br /&gt;
=== Xanphina - Ancestral Guardian Barbarian ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Player:&amp;#039;&amp;#039;&amp;#039; Amber&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Tank, Damage Dealer, Dragon Specialist&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ancestral Protectors&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Enemies attacked by Xanphina have disadvantage on attacks against anyone else&lt;br /&gt;
** Party gets resistance to damage from that enemy&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;CRITICAL TANK ABILITY&amp;#039;&amp;#039;&amp;#039; - Forces enemies to attack Xanphina&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spirit Shield&amp;#039;&amp;#039;&amp;#039; - REACTION - Creature in 30ft takes damage&lt;br /&gt;
** Reduce by 2d6&lt;br /&gt;
** Ranged protection ability&lt;br /&gt;
** Can protect squishies&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rage&amp;#039;&amp;#039;&amp;#039; - Core barbarian ability&lt;br /&gt;
** Advantage on STR checks &amp;amp; Saving Throws&lt;br /&gt;
** Resistance to physical damage (bludgeoning, piercing, slashing)&lt;br /&gt;
** Increased melee damage&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;SYNERGY:&amp;#039;&amp;#039;&amp;#039; Combine with Ancestral Protectors for ultimate tank&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Danger Sense&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Advantage on DEX Saving Throws against effects you can see&lt;br /&gt;
** Helps avoid traps, breath weapons, spells&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Relentless Endurance&amp;#039;&amp;#039;&amp;#039; (Half-Orc racial) - 1 per long rest&lt;br /&gt;
** When reduced to 0hp, drop to 1HP instead&lt;br /&gt;
** Emergency survival&lt;br /&gt;
** Buys time for healing&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Attacks&amp;#039;&amp;#039;&amp;#039; (Half-Orc racial)&lt;br /&gt;
** On critical hit, add 1 more dice to damage&lt;br /&gt;
** Increases burst damage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ancestral Enemy&amp;#039;&amp;#039;&amp;#039; (Anti-Dragon feat)&lt;br /&gt;
** Gained after Skarhald Clan revelation&lt;br /&gt;
** Enhanced abilities vs. dragons&lt;br /&gt;
** (Specific mechanics defined by DM)&lt;br /&gt;
** Critical for Rise of Tiamat&lt;br /&gt;
&lt;br /&gt;
=== Key Party Synergies ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Advantage Generation:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1. &amp;#039;&amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;&amp;#039; (Karma or Keyleth) → Entire party gets advantage&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Vex weapon mastery&amp;#039;&amp;#039;&amp;#039; (Alexios) → Self-advantage&lt;br /&gt;
3. &amp;#039;&amp;#039;&amp;#039;Uncanny Dodge&amp;#039;&amp;#039;&amp;#039; (Gootch) → Self-advantage&lt;br /&gt;
4. &amp;#039;&amp;#039;&amp;#039;Rage&amp;#039;&amp;#039;&amp;#039; (Xanphina) → STR advantage&lt;br /&gt;
5. &amp;#039;&amp;#039;&amp;#039;Vow of Enmity&amp;#039;&amp;#039;&amp;#039; (Alexios) → Advantage vs. one target&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sneak Attack Enablers for Gootch:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Faerie Fire (Karma/Keyleth)&lt;br /&gt;
* Any ally within 5ft of target&lt;br /&gt;
* Xanphina tanking draws enemies close&lt;br /&gt;
* Flanking (if DM allows)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stacking Buffs:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bless&amp;#039;&amp;#039;&amp;#039; (Alexios/Keyleth) - +1d4 to attacks/saves&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bardic Inspiration&amp;#039;&amp;#039;&amp;#039; (Shade) - +1d8 to attack/save&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aura of Protection&amp;#039;&amp;#039;&amp;#039; (Alexios) - +3 to saves&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All three can apply to the same roll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage Amplification:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hunter&amp;#039;s Mark&amp;#039;&amp;#039;&amp;#039; (Alexios/Keyleth) - +1d6 per hit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hex&amp;#039;&amp;#039;&amp;#039; (Gootch) - +1d6 per hit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sneak Attack&amp;#039;&amp;#039;&amp;#039; (Gootch) - +3d6 once per turn&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Whispers of the Grave&amp;#039;&amp;#039;&amp;#039; (Gootch) - +2d6 to second target&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bless&amp;#039;&amp;#039;&amp;#039; - Increases hit chance&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;&amp;#039; - Advantage increases hit chance and crit chance&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defensive Synergies:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Xanphina tanks&amp;#039;&amp;#039;&amp;#039; with Ancestral Protectors (disadvantage to hit others)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spirit Shield&amp;#039;&amp;#039;&amp;#039; (Xanphina) reduces damage to allies&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aura of Protection&amp;#039;&amp;#039;&amp;#039; (Alexios) helps entire party save&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Protection from Energy&amp;#039;&amp;#039;&amp;#039; (Karma) gives resistance&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shield of Faith&amp;#039;&amp;#039;&amp;#039; (Alexios) increases AC&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rage&amp;#039;&amp;#039;&amp;#039; (Xanphina) gives her resistance&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wild Shape&amp;#039;&amp;#039;&amp;#039; (Karma) gives temp HP and alternate form&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healing Sources:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Lay on Hands (Alexios) - 30 HP pool&lt;br /&gt;
* Healing spells (Karma) - With Healer feat rerolling 1s&lt;br /&gt;
* Revivify (Karma) - Resurrection&lt;br /&gt;
* Spare the Dying (Gootch) - Stabilization&lt;br /&gt;
* Song of Rest (Shade) - Short rest healing&lt;br /&gt;
* Second Wind (if applicable)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Anti-Dragon Tactics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Before Combat:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primeval Awareness&amp;#039;&amp;#039;&amp;#039; (Keyleth) - Detect dragon 1 mile away&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Favored Enemy&amp;#039;&amp;#039;&amp;#039; (Keyleth) - Identify dragon type, plan tactics&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;During Combat:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Protection from Energy&amp;#039;&amp;#039;&amp;#039; (Karma) - Resist breath weapon&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aura of Protection&amp;#039;&amp;#039;&amp;#039; (Alexios) - +3 to frightful presence save&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Counter Charm&amp;#039;&amp;#039;&amp;#039; (Shade) - Advantage vs. frightful presence&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ancestral Enemy&amp;#039;&amp;#039;&amp;#039; (Xanphina) - Enhanced anti-dragon abilities&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;&amp;#039; (Karma/Keyleth) - Negate dragon flight advantage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bane&amp;#039;&amp;#039;&amp;#039; (Alexios) - Reduce dragon&amp;#039;s attack bonus&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gathered Swarm&amp;#039;&amp;#039;&amp;#039; (Keyleth) - Pull flying dragon closer or push away&lt;br /&gt;
&lt;br /&gt;
=== Tactical Recommendations ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Standard Formation:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Front Line:&amp;#039;&amp;#039;&amp;#039; Xanphina (raging, with Ancestral Protectors active)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mid Line:&amp;#039;&amp;#039;&amp;#039; Alexios (mounted, providing Aura of Protection)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Back Line:&amp;#039;&amp;#039;&amp;#039; Shade, Gootch, Karma (humanoid), Keyleth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alpha Strike (First Round):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1. &amp;#039;&amp;#039;&amp;#039;Keyleth&amp;#039;&amp;#039;&amp;#039; - Faerie Fire on enemy cluster&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Shade&amp;#039;&amp;#039;&amp;#039; - Bless on Gootch, Xanphina, Alexios&lt;br /&gt;
3. &amp;#039;&amp;#039;&amp;#039;Alexios&amp;#039;&amp;#039;&amp;#039; - Vow of Enmity on boss, then attack&lt;br /&gt;
4. &amp;#039;&amp;#039;&amp;#039;Gootch&amp;#039;&amp;#039;&amp;#039; - Hex + Sneak Attack on boss (with advantage from Faerie Fire)&lt;br /&gt;
5. &amp;#039;&amp;#039;&amp;#039;Xanphina&amp;#039;&amp;#039;&amp;#039; - Rage + Attack boss (trigger Ancestral Protectors)&lt;br /&gt;
6. &amp;#039;&amp;#039;&amp;#039;Karma&amp;#039;&amp;#039;&amp;#039; - Wild Shape or Protection from Energy&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sustained Combat:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Maintain concentration spells (Bless, Hunter&amp;#039;s Mark, Hex, Faerie Fire)&lt;br /&gt;
* Xanphina holds front, using Spirit Shield on squishies&lt;br /&gt;
* Gootch focuses boss with Sneak Attack + Hex&lt;br /&gt;
* Alexios uses Savage Attacker + Divine Smite on opportunities&lt;br /&gt;
* Keyleth uses Gathered Swarm for battlefield control&lt;br /&gt;
* Shade uses Cutting Words to negate critical hits&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Emergency Responses:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ally drops to 0 HP:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Spare the Dying (Gootch) - Stabilize&lt;br /&gt;
** Lay on Hands (Alexios) - Heal&lt;br /&gt;
** Healing Word (Karma) - Bonus action heal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Xanphina drops to 0 HP:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Relentless Endurance triggers (1 HP)&lt;br /&gt;
** Immediate healing from Alexios/Karma&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Area damage incoming:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Shield of Faith (Alexios)&lt;br /&gt;
** Protection from Energy (Karma)&lt;br /&gt;
** Rage (Xanphina) for resistance&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enemy caster threatening:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Darkness (Shade) to block line of sight&lt;br /&gt;
** Gootch assassination attempt&lt;br /&gt;
** Gathered Swarm (Keyleth) to move them&lt;br /&gt;
&lt;br /&gt;
=== Weakness Coverage ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Party Strengths:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Excellent saving throw bonuses (Bless + Aura + Bardic Inspiration)&lt;br /&gt;
* Multiple advantage sources&lt;br /&gt;
* Strong single-target damage (Gootch)&lt;br /&gt;
* Excellent tanking (Xanphina)&lt;br /&gt;
* Multiple healing sources&lt;br /&gt;
* Good utility and exploration&lt;br /&gt;
* Faction coverage for [[Council of Waterdeep]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Party Weaknesses:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Limited area damage (only Whispers of the Grave for multi-target)&lt;br /&gt;
* Concentration-heavy (multiple important spells require it)&lt;br /&gt;
* Medium-range combat (no true long-range specialists)&lt;br /&gt;
* Fire resistance only on Shade&lt;br /&gt;
* Limited dispel magic or counterspell&lt;br /&gt;
* Can struggle against swarms of weak enemies&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Suggested Tactics to Address Weaknesses:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Use Faerie Fire + Gathered Swarm for area control&lt;br /&gt;
* Coordinate who concentrates on what&lt;br /&gt;
* Karma Wild Shape into ranged forms if needed&lt;br /&gt;
* Get fire resistance items for non-Shade members&lt;br /&gt;
* Focus on preventing damage rather than healing it&lt;br /&gt;
&lt;br /&gt;
=== Related Pages ===&lt;br /&gt;
* [[Alexios]] - Individual character page&lt;br /&gt;
* [[Gootch]] - Individual character page&lt;br /&gt;
* [[Karma]] - Individual character page&lt;br /&gt;
* [[Keyleth]] - Individual character page&lt;br /&gt;
* [[Shade]] - Individual character page&lt;br /&gt;
* [[Xanphina]] - Individual character page&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:DM Lore]]&lt;br /&gt;
[[Category:Party Information]]&lt;br /&gt;
[[Category:Combat Reference]]&lt;br /&gt;
[[Category:Tactics]]&lt;/div&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
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