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	<id>https://wiki.deeznuts.wiki/index.php?action=history&amp;feed=atom&amp;title=Gootcha%2FPlayer_Guide</id>
	<title>Gootcha/Player Guide - Revision history</title>
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	<updated>2026-09-23T23:41:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Gootcha/Player_Guide&amp;diff=1097&amp;oldid=prev</id>
		<title>Wvaske: Major rewrite for Level 8 rebuild: now Shadar-kai single-class Rogue (Raven&#039;s Shadow), INT-based subclass casting, Sneak Attack 4d6, Reaper&#039;s Strike, Soul Tokens, Cunning Strike, updated stats/skills/items/tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Gootcha/Player_Guide&amp;diff=1097&amp;oldid=prev"/>
		<updated>2026-05-30T21:37:43Z</updated>

		<summary type="html">&lt;p&gt;Major rewrite for Level 8 rebuild: now Shadar-kai single-class Rogue (Raven&amp;#039;s Shadow), INT-based subclass casting, Sneak Attack 4d6, Reaper&amp;#039;s Strike, Soul Tokens, Cunning Strike, updated stats/skills/items/tactics&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Gootcha/Player_Guide&amp;amp;diff=1097&amp;amp;oldid=1028&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Gootcha/Player_Guide&amp;diff=1028&amp;oldid=prev</id>
		<title>Wvaske: Updated to new tabular format for easier reference during gameplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Gootcha/Player_Guide&amp;diff=1028&amp;oldid=prev"/>
		<updated>2026-01-23T22:57:22Z</updated>

		<summary type="html">&lt;p&gt;Updated to new tabular format for easier reference during gameplay&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Gootcha/Player_Guide&amp;amp;diff=1028&amp;amp;oldid=1001&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Gootcha/Player_Guide&amp;diff=1001&amp;oldid=prev</id>
		<title>Wvaske: Updated guide to match character sheet exactly - removed inaccurate information, added missing abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Gootcha/Player_Guide&amp;diff=1001&amp;oldid=prev"/>
		<updated>2026-01-23T15:41:45Z</updated>

		<summary type="html">&lt;p&gt;Updated guide to match character sheet exactly - removed inaccurate information, added missing abilities&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Gootcha/Player_Guide&amp;amp;diff=1001&amp;amp;oldid=988&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Gootcha/Player_Guide&amp;diff=988&amp;oldid=prev</id>
		<title>Wvaske: Upload player guide for Gootcha/Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Gootcha/Player_Guide&amp;diff=988&amp;oldid=prev"/>
		<updated>2026-01-23T01:13:23Z</updated>

		<summary type="html">&lt;p&gt;Upload player guide for Gootcha/Player Guide&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;This is a beginner-friendly guide for playing Gootcha. For full character details, see [[Gootcha]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role in the Party:&amp;#039;&amp;#039;&amp;#039; Stealth Expert, Scout &amp;amp; Single-Target Damage Dealer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Core Strengths:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Massive damage with Sneak Attack (3d6 extra)&lt;br /&gt;
* Incredible mobility with Cunning Action&lt;br /&gt;
* Can scout ahead safely with stealth expertise&lt;br /&gt;
* Versatile combat options (melee and ranged)&lt;br /&gt;
* Eldritch powers for magical versatility&lt;br /&gt;
* Can deal damage beyond death with Phantom abilities&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key Stats to Know:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AC:&amp;#039;&amp;#039;&amp;#039; ~16 (leather armor + Dex)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP:&amp;#039;&amp;#039;&amp;#039; ~45 (moderately fragile - avoid direct hits)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sneak Attack:&amp;#039;&amp;#039;&amp;#039; 3d6 extra damage (once per turn)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spell Slots:&amp;#039;&amp;#039;&amp;#039; 2 slots (Pact Magic, recharge on short rest)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skills:&amp;#039;&amp;#039;&amp;#039; Many proficiencies + Expertise in key skills&lt;br /&gt;
&lt;br /&gt;
== COMBAT - What Can I Do On My Turn? ==&lt;br /&gt;
&lt;br /&gt;
=== Your Turn (Main Action) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Rapier Attack (Melee)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;To hit:&amp;#039;&amp;#039;&amp;#039; +7 (high accuracy)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; 1d8+4 piercing&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+ Sneak Attack:&amp;#039;&amp;#039;&amp;#039; Add 3d6 damage if you have advantage OR an ally is within 5 feet of target&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total damage with Sneak Attack:&amp;#039;&amp;#039;&amp;#039; Averages 18-20 damage per hit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When to use:&amp;#039;&amp;#039;&amp;#039; When you can get Sneak Attack damage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Shortbow Attack (Ranged)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;To hit:&amp;#039;&amp;#039;&amp;#039; +7 (high accuracy)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; 1d6+4 piercing&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 80 feet (320 feet max)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+ Sneak Attack:&amp;#039;&amp;#039;&amp;#039; Add 3d6 damage (same conditions as melee)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When to use:&amp;#039;&amp;#039;&amp;#039; When staying at range is safer, or when flanking isn&amp;#039;t available&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Hex Blade Attack (Pact Weapon)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Your pact weapon can be summoned as a bonus action&lt;br /&gt;
* Attacks use Charisma instead of Dex/Str (if you chose that invocation)&lt;br /&gt;
* Can be any weapon you&amp;#039;re proficient with&lt;br /&gt;
* Disappears if you dismiss it or summon a different weapon&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. Cast a Spell (Warlock Spells)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Offensive Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eldritch Blast&amp;#039;&amp;#039;&amp;#039; (cantrip, ranged) - 1d10 force damage per beam (2 beams at your level), range 120 ft&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hex&amp;#039;&amp;#039;&amp;#039; (1st level, bonus action) - Curse a target, add 1d6 necrotic to each hit, lasts up to 1 hour&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellish Rebuke&amp;#039;&amp;#039;&amp;#039; (racial, 1/long rest) - When damaged, reaction to deal 2d10 fire damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Arms of Hadar&amp;#039;&amp;#039;&amp;#039; (1st level) - 10-ft radius, 2d6 necrotic damage to all creatures&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Utility Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Misty Step&amp;#039;&amp;#039;&amp;#039; (if known) - Teleport 30 feet as a bonus action&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Invisibility&amp;#039;&amp;#039;&amp;#039; (if known) - Turn invisible until you attack or cast&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Darkness&amp;#039;&amp;#039;&amp;#039; (if known) - Create magical darkness in 15-ft radius&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5. Use Special Rogue Abilities&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tokens of the Departed (Phantom Feature):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When a creature you can see dies within 30 feet, you gain one soul trinket&lt;br /&gt;
* You can have maximum proficiency bonus (currently 3) trinkets at once&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Uses:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  * Ask the dead one question (trinket destroyed)&lt;br /&gt;
  * Grant advantage on death save or attack/ability check (trinket destroyed)&lt;br /&gt;
  * Use Wails from the Grave for extra damage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wails from the Grave:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When you deal Sneak Attack damage, deal half that damage (rounded up) to another creature within 30 feet&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; Sneak Attack for 14 damage → deal 7 necrotic to a second target nearby&lt;br /&gt;
* Can use soul trinket to use this even if you&amp;#039;ve already used it this turn&lt;br /&gt;
&lt;br /&gt;
=== Bonus Actions ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cunning Action:&amp;#039;&amp;#039;&amp;#039; Dash, Disengage, or Hide (THIS IS YOUR BEST FRIEND)&lt;br /&gt;
  * &amp;#039;&amp;#039;&amp;#039;Dash:&amp;#039;&amp;#039;&amp;#039; Double your movement (60 feet total)&lt;br /&gt;
  * &amp;#039;&amp;#039;&amp;#039;Disengage:&amp;#039;&amp;#039;&amp;#039; Leave melee without provoking attacks&lt;br /&gt;
  * &amp;#039;&amp;#039;&amp;#039;Hide:&amp;#039;&amp;#039;&amp;#039; Attempt to hide (even in combat if obscured)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hex:&amp;#039;&amp;#039;&amp;#039; Curse a target for extra damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Summon Pact Weapon:&amp;#039;&amp;#039;&amp;#039; Create your hex weapon&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Misty Step:&amp;#039;&amp;#039;&amp;#039; Teleport if you know this spell&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Opportunity Attack:&amp;#039;&amp;#039;&amp;#039; When enemy leaves your reach without Disengaging&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hellish Rebuke:&amp;#039;&amp;#039;&amp;#039; When hit, burn the attacker (racial trait, 1/long rest)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Uncanny Dodge:&amp;#039;&amp;#039;&amp;#039; When hit by an attack you can see, use reaction to halve damage (AMAZING SURVIVABILITY)&lt;br /&gt;
&lt;br /&gt;
=== Passive Abilities (Always On) ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sneak Attack:&amp;#039;&amp;#039;&amp;#039; Once per turn, add 3d6 damage when you have advantage or an ally is within 5 feet of target&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Evasion:&amp;#039;&amp;#039;&amp;#039; When you make a Dex save, take half damage on fail, no damage on success&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expertise:&amp;#039;&amp;#039;&amp;#039; Double proficiency in selected skills (usually Stealth and one other)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Darkvision:&amp;#039;&amp;#039;&amp;#039; See in dim light as bright, darkness as dim light (60 feet)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Whispers of the Dead:&amp;#039;&amp;#039;&amp;#039; Gain proficiency in skill/tool of your choice for 1 hour (1/short rest)&lt;br /&gt;
&lt;br /&gt;
== SOCIAL SITUATIONS - How Can I Interact? ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Proficiencies (with likely high modifiers):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stealth:&amp;#039;&amp;#039;&amp;#039; +9 or higher with Expertise (best in party for sneaking)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Deception:&amp;#039;&amp;#039;&amp;#039; +6-8 (great for lying and disguises)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sleight of Hand:&amp;#039;&amp;#039;&amp;#039; +7 (pickpocketing, palming items)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; +5 (spotting hidden things)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insight:&amp;#039;&amp;#039;&amp;#039; +5 (detecting lies and motives)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Persuasion or Intimidation:&amp;#039;&amp;#039;&amp;#039; Moderate (depending on build)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Acrobatics:&amp;#039;&amp;#039;&amp;#039; +7 (tumbling, balancing, escaping bonds)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Whispers of the Dead:&amp;#039;&amp;#039;&amp;#039; Temporarily gain proficiency in any skill or tool for 1 hour&lt;br /&gt;
  * &amp;#039;&amp;#039;&amp;#039;Example uses:&amp;#039;&amp;#039;&amp;#039; Learn Forgery Kit proficiency to fake documents, learn Navigator&amp;#039;s Tools for sea voyage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tokens of the Departed:&amp;#039;&amp;#039;&amp;#039; Ask a soul trinket one question about its life&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thieves&amp;#039; Cant:&amp;#039;&amp;#039;&amp;#039; Secret language of rogues - communicate with other rogues covertly&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roleplay Strengths:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Master of stealth and infiltration&lt;br /&gt;
* Can gather information unseen&lt;br /&gt;
* Skilled liar and manipulator&lt;br /&gt;
* Connections to underworld through Harper faction&lt;br /&gt;
* Can speak to the dead (via tokens)&lt;br /&gt;
&lt;br /&gt;
== EXPLORATION - How Can I Help Outside Combat? ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills for Exploration:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stealth:&amp;#039;&amp;#039;&amp;#039; +9+ with Expertise - best scout in the party&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; +5 (passive likely 15+) - spotting traps, hidden doors, ambushes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Investigation:&amp;#039;&amp;#039;&amp;#039; Moderate - searching rooms and finding clues&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sleight of Hand:&amp;#039;&amp;#039;&amp;#039; +7 - disarming traps, picking locks, pickpocketing&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cunning Action (Hide):&amp;#039;&amp;#039;&amp;#039; Can hide in combat and exploration, even with light cover&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Whispers of the Dead:&amp;#039;&amp;#039;&amp;#039; Gain temporary tool proficiency&lt;br /&gt;
  * &amp;#039;&amp;#039;&amp;#039;Uses:&amp;#039;&amp;#039;&amp;#039; Thieves&amp;#039; Tools for locks, forgery kit, navigator&amp;#039;s tools, disguise kit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tokens of the Departed:&amp;#039;&amp;#039;&amp;#039; Interrogate the dead for information&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Darkvision:&amp;#039;&amp;#039;&amp;#039; See in darkness without light&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Utility Spells (if known):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Invisibility:&amp;#039;&amp;#039;&amp;#039; Perfect for scouting or infiltration&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Misty Step:&amp;#039;&amp;#039;&amp;#039; Bypass locked doors, chasms, climb walls instantly&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spider Climb:&amp;#039;&amp;#039;&amp;#039; Walk on walls and ceilings (if you take this invocation)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; 30 feet normally, 60 feet with Cunning Action (Dash)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Evasion:&amp;#039;&amp;#039;&amp;#039; Great for avoiding traps that require Dex saves&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Uncanny Dodge:&amp;#039;&amp;#039;&amp;#039; Survive surprise attacks and ambushes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thieves&amp;#039; Tools Proficiency:&amp;#039;&amp;#039;&amp;#039; Pick locks and disarm mechanical traps&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Light Armor Proficiency:&amp;#039;&amp;#039;&amp;#039; Quiet movement with leather armor&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fey Ancestry (Half-Elf):&amp;#039;&amp;#039;&amp;#039; Advantage on saves vs charm, can&amp;#039;t be magically put to sleep&lt;br /&gt;
&lt;br /&gt;
== RESOURCE MANAGEMENT ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Total Available !! Recharges On&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Warlock Spell Slots&amp;#039;&amp;#039;&amp;#039; || 2 slots (2nd level) || &amp;#039;&amp;#039;&amp;#039;Short or Long Rest&amp;#039;&amp;#039;&amp;#039; (huge advantage!)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sneak Attack&amp;#039;&amp;#039;&amp;#039; || Unlimited || Once per turn (always available)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cunning Action&amp;#039;&amp;#039;&amp;#039; || Unlimited || Every turn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Uncanny Dodge&amp;#039;&amp;#039;&amp;#039; || Unlimited || Once per round (uses reaction)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Soul Trinkets&amp;#039;&amp;#039;&amp;#039; || 3 maximum || Gain when creature dies near you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Whispers of the Dead&amp;#039;&amp;#039;&amp;#039; || 1 use || Short or Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hellish Rebuke&amp;#039;&amp;#039;&amp;#039; || 1 use || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wails from the Grave&amp;#039;&amp;#039;&amp;#039; || 1 use/turn || Always available with Sneak Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* **Warlock spell slots recharge on SHORT rest** - you can use spells liberally&lt;br /&gt;
* Sneak Attack recharges every turn - use it every single turn if possible&lt;br /&gt;
* Cunning Action is unlimited - Disengage/Hide/Dash freely&lt;br /&gt;
* Soul trinkets are limited but powerful - save for important moments&lt;br /&gt;
* Uncanny Dodge doesn&amp;#039;t use a resource, just your reaction&lt;br /&gt;
&lt;br /&gt;
== COMMON TACTICS ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. The Assassin Strike (Maximum Single-Target Damage)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Before combat: Cast Hex on priority target (lasts 1 hour)&lt;br /&gt;
* Turn 1: Hide as bonus action (Cunning Action)&lt;br /&gt;
* Turn 2: Attack from hiding with advantage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; 1d8+4 (rapier) + 3d6 (Sneak Attack) + 1d6 (Hex) + half Sneak Attack to second target (Wails from the Grave)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Average:&amp;#039;&amp;#039;&amp;#039; 25-30 damage to primary target, 10-12 to secondary target in one turn&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. The Hit-and-Run (Survival in Melee)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Move up to enemy&lt;br /&gt;
* Attack with rapier (Sneak Attack if ally nearby)&lt;br /&gt;
* Bonus Action: Cunning Action (Disengage)&lt;br /&gt;
* Move away to safety&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; You don&amp;#039;t provoke opportunity attacks, and you&amp;#039;re out of melee range for enemy turns&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. The Ranged Sniper (Safe Damage)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Stay 40-60 feet from combat&lt;br /&gt;
* Attack with shortbow each turn&lt;br /&gt;
* Get Sneak Attack when allies are in melee with target&lt;br /&gt;
* If hit, use Uncanny Dodge to halve damage&lt;br /&gt;
* If things get scary, use Misty Step or Cunning Action (Dash) to escape&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Maximum safety while still dealing full Sneak Attack damage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. The Scout (Information Gathering)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Before the party enters dangerous area, use Cunning Action (Hide) with Stealth Expertise&lt;br /&gt;
* Scout ahead invisibly (if you have Invisibility spell) or with extreme stealth&lt;br /&gt;
* Report back on enemy numbers, positions, traps&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Your +9+ Stealth makes you the best scout, and you have escape tools if discovered&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5. The Interrogator (Dead or Alive)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;For living targets:&amp;#039;&amp;#039;&amp;#039; Use Deception/Persuasion/Intimidation to extract info&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;For dead targets:&amp;#039;&amp;#039;&amp;#039; Use Token of the Departed to ask one question&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;For reluctant targets:&amp;#039;&amp;#039;&amp;#039; Threaten with phantom powers or use social skills&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; You can get information from sources others can&amp;#039;t access&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6. The Eldritch Sniper (Unlimited Ranged Damage)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Stay at long range (100+ feet away)&lt;br /&gt;
* Cast Eldritch Blast each turn (cantrip = unlimited uses)&lt;br /&gt;
* 2 beams at 1d10+modifier each&lt;br /&gt;
* Add Hex for +1d6 per beam&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per turn:&amp;#039;&amp;#039;&amp;#039; ~20 without using spell slots or Sneak Attack&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Great when Sneak Attack isn&amp;#039;t available or you&amp;#039;re conserving resources&lt;br /&gt;
&lt;br /&gt;
== QUICK REFERENCE ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;On Your Turn, Usually Do One Of These:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Attack with advantage or when ally nearby → Sneak Attack damage (3d6 extra)&lt;br /&gt;
# Cast Hex (bonus action) → Attack with weapon (extra 1d6 per hit)&lt;br /&gt;
# Eldritch Blast → Reliable ranged damage without resources&lt;br /&gt;
# Hide (Cunning Action) → Attack next turn with advantage&lt;br /&gt;
# Attack → Cunning Action (Disengage) → Move away (hit-and-run)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonus Action Options (Pick One Per Turn):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Cunning Action: Dash, Disengage, or Hide (MOST COMMON)&lt;br /&gt;
* Hex: Curse a target for +1d6 per hit&lt;br /&gt;
* Misty Step: Teleport 30 feet&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reaction Options:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Uncanny Dodge: Halve damage from one attack (USE THIS OFTEN)&lt;br /&gt;
* Opportunity Attack: Standard melee attack when enemy leaves reach&lt;br /&gt;
* Hellish Rebuke: Burn attacker for 2d10 fire (once per long rest)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Remember:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Sneak Attack works ONCE PER TURN (not once per round - can use on reactions too!)&lt;br /&gt;
* You can use Sneak Attack with ranged OR melee attacks&lt;br /&gt;
* You need advantage OR an ally within 5 feet of the target&lt;br /&gt;
* Cunning Action is your bread and butter - use it every turn&lt;br /&gt;
* Uncanny Dodge can save your life - don&amp;#039;t forget your reaction&lt;br /&gt;
* Warlock slots recharge on SHORT rest - use them more freely than other casters&lt;br /&gt;
* Wails from the Grave lets you damage TWO targets when you Sneak Attack&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Resources]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
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