<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.deeznuts.wiki/index.php?action=history&amp;feed=atom&amp;title=Karma%2FPlayer_Guide</id>
	<title>Karma/Player Guide - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.deeznuts.wiki/index.php?action=history&amp;feed=atom&amp;title=Karma%2FPlayer_Guide"/>
	<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Karma/Player_Guide&amp;action=history"/>
	<updated>2026-04-11T14:57:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Karma/Player_Guide&amp;diff=1030&amp;oldid=prev</id>
		<title>Wvaske: Updated to new tabular format for easier reference during gameplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Karma/Player_Guide&amp;diff=1030&amp;oldid=prev"/>
		<updated>2026-01-23T22:57:22Z</updated>

		<summary type="html">&lt;p&gt;Updated to new tabular format for easier reference during gameplay&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Karma/Player_Guide&amp;amp;diff=1030&amp;amp;oldid=1002&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Karma/Player_Guide&amp;diff=1002&amp;oldid=prev</id>
		<title>Wvaske: Updated guide to match character sheet exactly - removed inaccurate information, added missing abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Karma/Player_Guide&amp;diff=1002&amp;oldid=prev"/>
		<updated>2026-01-23T15:41:46Z</updated>

		<summary type="html">&lt;p&gt;Updated guide to match character sheet exactly - removed inaccurate information, added missing abilities&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Karma/Player_Guide&amp;amp;diff=1002&amp;amp;oldid=989&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Karma/Player_Guide&amp;diff=989&amp;oldid=prev</id>
		<title>Wvaske: Upload player guide for Karma/Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Karma/Player_Guide&amp;diff=989&amp;oldid=prev"/>
		<updated>2026-01-23T01:13:24Z</updated>

		<summary type="html">&lt;p&gt;Upload player guide for Karma/Player Guide&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;This is a beginner-friendly guide for playing Karma. For full character details, see [[Karma]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role in the Party:&amp;#039;&amp;#039;&amp;#039; Versatile Shapeshifter, Support Caster &amp;amp; Battlefield Controller&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Core Strengths:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Transform into powerful beasts with Wild Shape (CR 1 creatures)&lt;br /&gt;
* Access to one of the largest spell lists in the game&lt;br /&gt;
* Can heal, control, and damage with spells&lt;br /&gt;
* Extreme versatility - can adapt to any situation&lt;br /&gt;
* Tabaxi racial abilities (climbing, claws, speed burst)&lt;br /&gt;
* Elemental Fury for bonus damage in Wild Shape&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key Stats to Know:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AC:&amp;#039;&amp;#039;&amp;#039; ~15 normally (varies wildly in Wild Shape)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP:&amp;#039;&amp;#039;&amp;#039; ~44 normally (but you get beast HP when Wild Shaped!)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spell Save DC:&amp;#039;&amp;#039;&amp;#039; ~15 (enemies roll vs this for your spells)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spell Attack Bonus:&amp;#039;&amp;#039;&amp;#039; +7 (when you need to roll to hit with spells)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wild Shape Uses:&amp;#039;&amp;#039;&amp;#039; 2 per short rest (can transform twice)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spell Slots:&amp;#039;&amp;#039;&amp;#039; 4/3/3/1 (1st through 4th level)&lt;br /&gt;
&lt;br /&gt;
== COMBAT - What Can I Do On My Turn? ==&lt;br /&gt;
&lt;br /&gt;
=== Your Turn (Main Action) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Wild Shape Into a Beast (THE BIG ONE)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Action:&amp;#039;&amp;#039;&amp;#039; Transform into a beast you&amp;#039;ve seen before&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CR Limit:&amp;#039;&amp;#039;&amp;#039; Up to CR 1 (brown bear, dire wolf, giant spider, giant toad, etc.)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; Hours equal to half your druid level (3 hours at level 7)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP Advantage:&amp;#039;&amp;#039;&amp;#039; You gain the beast&amp;#039;s HP as temporary HP&lt;br /&gt;
  * &amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; Brown Bear has 34 HP - you get 34 extra HP on top of your normal 44!&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You keep:&amp;#039;&amp;#039;&amp;#039; Your mental stats (Int, Wis, Cha), personality, skill/save proficiencies if better&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You gain:&amp;#039;&amp;#039;&amp;#039; Beast&amp;#039;s physical stats (Str, Dex, Con), attacks, special abilities, AC, movement&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Popular Wild Shape Forms:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brown Bear (Tank):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* AC 11, HP 34, Speed 40 ft, climb 30 ft&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Multiattack:&amp;#039;&amp;#039;&amp;#039; Bite (+5, 1d8+4) and Claws (+5, 2d6+4)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Average damage:&amp;#039;&amp;#039;&amp;#039; 13 per turn&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Special:&amp;#039;&amp;#039;&amp;#039; Keen Smell (advantage on Perception checks using smell)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When to use:&amp;#039;&amp;#039;&amp;#039; Frontline tanking, absorbing damage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dire Wolf (Damage &amp;amp; Control):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* AC 14, HP 37, Speed 50 ft&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bite:&amp;#039;&amp;#039;&amp;#039; +5 to hit, 2d6+3 piercing&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pack Tactics:&amp;#039;&amp;#039;&amp;#039; Advantage on attacks if ally within 5 ft of target&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Knockdown:&amp;#039;&amp;#039;&amp;#039; Target must save (DC 13) or be knocked prone&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When to use:&amp;#039;&amp;#039;&amp;#039; High damage, helping allies, chasing enemies&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Giant Spider (Control &amp;amp; Utility):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* AC 14, HP 26, Speed 30 ft, climb 30 ft&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bite:&amp;#039;&amp;#039;&amp;#039; +5 to hit, 1d8+3 piercing + 2d8 poison (DC 11 Con save)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Web:&amp;#039;&amp;#039;&amp;#039; Ranged attack, restrains target (DC 12 Str check to escape)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spider Climb:&amp;#039;&amp;#039;&amp;#039; Walk on walls and ceilings&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Web Sense:&amp;#039;&amp;#039;&amp;#039; Detect creatures touching your webs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When to use:&amp;#039;&amp;#039;&amp;#039; Crowd control, climbing challenges, lockdown&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Giant Toad (Utility):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* AC 11, HP 39, Speed 20 ft, swim 40 ft&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bite:&amp;#039;&amp;#039;&amp;#039; +4 to hit, 1d10+2 piercing + grapple&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Swallow:&amp;#039;&amp;#039;&amp;#039; Grappled target can be swallowed (takes acid damage)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Standing Leap:&amp;#039;&amp;#039;&amp;#039; 20 ft long jump, 10 ft high jump&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When to use:&amp;#039;&amp;#039;&amp;#039; Water environments, removing enemies from combat&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Cast a Spell (Druid Spell List)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Offensive Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thorn Whip&amp;#039;&amp;#039;&amp;#039; (cantrip) - 2d6 piercing, pull target 10 feet closer&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Produce Flame&amp;#039;&amp;#039;&amp;#039; (cantrip) - 2d8 fire, ranged or melee&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thunderwave&amp;#039;&amp;#039;&amp;#039; (1st) - 15-ft cube, 2d8 thunder, push 10 feet&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ice Knife&amp;#039;&amp;#039;&amp;#039; (1st) - Ranged attack, 1d10 piercing + 2d6 cold AoE&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flaming Sphere&amp;#039;&amp;#039;&amp;#039; (2nd) - Create a rolling ball of fire, 2d6 fire per turn&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heat Metal&amp;#039;&amp;#039;&amp;#039; (2nd) - Make metal object burn, 2d8 fire + disadvantage on attacks&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Call Lightning&amp;#039;&amp;#039;&amp;#039; (3rd) - Call down lightning bolts, 3d10 damage per bolt, lasts 10 minutes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conjure Animals&amp;#039;&amp;#039;&amp;#039; (3rd) - Summon 8 CR 1/4 beasts (wolves, giant bats, etc.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Control Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Entangle&amp;#039;&amp;#039;&amp;#039; (1st) - 20-ft square, restrain creatures (Str save to escape each turn)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;&amp;#039; (1st) - Outline creatures in light, attacks have advantage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hold Person&amp;#039;&amp;#039;&amp;#039; (2nd) - Paralyze a humanoid (Wis save)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spike Growth&amp;#039;&amp;#039;&amp;#039; (2nd) - 20-ft radius difficult terrain, 2d4 damage per 5 feet moved&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Plant Growth&amp;#039;&amp;#039;&amp;#039; (3rd) - Make 100-ft radius difficult terrain (quadruple movement cost)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sleet Storm&amp;#039;&amp;#039;&amp;#039; (3rd) - 40-ft radius difficult terrain, Dex save or fall prone&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Healing Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cure Wounds&amp;#039;&amp;#039;&amp;#039; (1st) - Heal 1d8+4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Healing Word&amp;#039;&amp;#039;&amp;#039; (1st, bonus action) - Heal 1d4+4 at range (60 ft)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lesser Restoration&amp;#039;&amp;#039;&amp;#039; (2nd) - Cure disease or condition&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Revivify&amp;#039;&amp;#039;&amp;#039; (3rd) - Bring dead creature back to life (if dead &amp;lt;1 minute)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Utility Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Goodberry&amp;#039;&amp;#039;&amp;#039; (1st) - Create 10 berries, each heals 1 HP&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pass Without Trace&amp;#039;&amp;#039;&amp;#039; (2nd) - +10 bonus to Stealth for whole party for 1 hour&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Locate Animals or Plants&amp;#039;&amp;#039;&amp;#039; (2nd, ritual) - Find specific creature or plant type&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Melee Attack (if not Wild Shaped or spellcasting)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Claws (Tabaxi):&amp;#039;&amp;#039;&amp;#039; 1d4+2 slashing (when not holding weapons)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quarterstaff:&amp;#039;&amp;#039;&amp;#039; +5 to hit, 1d6+2 bludgeoning (or 1d8+2 two-handed)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Generally weaker than Wild Shape or spells - avoid if possible&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. Elemental Fury (Circle of the Moon Feature)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When in Wild Shape, you can use a &amp;#039;&amp;#039;&amp;#039;bonus action&amp;#039;&amp;#039;&amp;#039; to deal extra damage&lt;br /&gt;
* Once per turn when you hit with an attack, add 1d6 cold, fire, or lightning damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; Dire Wolf bite (2d6+3) + Elemental Fury (1d6 cold) = 3d6+3 damage&lt;br /&gt;
&lt;br /&gt;
=== Bonus Actions ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wild Shape:&amp;#039;&amp;#039;&amp;#039; Transform into a beast (can do this twice per short rest)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Healing Word:&amp;#039;&amp;#039;&amp;#039; Heal an ally at range (1d4+4)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feline Agility (Tabaxi):&amp;#039;&amp;#039;&amp;#039; Double your speed for one turn (recharge when you don&amp;#039;t move)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elemental Fury:&amp;#039;&amp;#039;&amp;#039; Add 1d6 elemental damage to an attack (in Wild Shape)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flaming Sphere:&amp;#039;&amp;#039;&amp;#039; Move the sphere and ram a creature (if spell is active)&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Opportunity Attack:&amp;#039;&amp;#039;&amp;#039; When enemy leaves your reach&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cat&amp;#039;s Reflexes (Tabaxi):&amp;#039;&amp;#039;&amp;#039; Potentially advantage on Dex saves (depends on build)&lt;br /&gt;
&lt;br /&gt;
=== Passive Abilities (Always On) ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wild Shape:&amp;#039;&amp;#039;&amp;#039; Transform into beasts for combat or utility&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cat&amp;#039;s Claws:&amp;#039;&amp;#039;&amp;#039; Climbing speed of 20 feet, claws for unarmed strikes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Darkvision:&amp;#039;&amp;#039;&amp;#039; See in dim light as bright, darkness as dim (60 feet)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feline Agility:&amp;#039;&amp;#039;&amp;#039; Can double speed once (recharges when stationary)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ritual Casting:&amp;#039;&amp;#039;&amp;#039; Cast ritual spells without using spell slots&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Timeless Body:&amp;#039;&amp;#039;&amp;#039; Age more slowly (at level 10)&lt;br /&gt;
&lt;br /&gt;
== SOCIAL SITUATIONS - How Can I Interact? ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Proficiencies:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; +7 (great for spotting hidden things, probably highest in party)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Survival:&amp;#039;&amp;#039;&amp;#039; +7 (tracking, foraging, navigating wilderness)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insight:&amp;#039;&amp;#039;&amp;#039; +7 (reading people and detecting lies)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medicine:&amp;#039;&amp;#039;&amp;#039; +7 (stabilizing dying creatures, diagnosing illness)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Animal Handling:&amp;#039;&amp;#039;&amp;#039; +7 (calming and controlling animals)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039; +7 (knowledge of plants, animals, weather, terrain)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stealth:&amp;#039;&amp;#039;&amp;#039; Moderate (boosted to +10 with Pass Without Trace)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wild Shape:&amp;#039;&amp;#039;&amp;#039; Transform into animals to go unnoticed&lt;br /&gt;
  * &amp;#039;&amp;#039;&amp;#039;Examples:&amp;#039;&amp;#039;&amp;#039; Cat to sneak into a house, mouse to hide, bird to scout from above&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speak with Animals:&amp;#039;&amp;#039;&amp;#039; Cast as ritual to talk with beasts&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Beast Speech:&amp;#039;&amp;#039;&amp;#039; Always-on ability to understand and speak with animals (if you took this)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cat&amp;#039;s Talent (Tabaxi):&amp;#039;&amp;#039;&amp;#039; Proficiency in Perception and Stealth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roleplay Strengths:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Deep connection with nature and animals&lt;br /&gt;
* Can transform to solve non-combat problems&lt;br /&gt;
* Wise advisor and healer&lt;br /&gt;
* Member of Emerald Enclave - protector of nature&lt;br /&gt;
* Tabaxi curiosity and agility&lt;br /&gt;
&lt;br /&gt;
== EXPLORATION - How Can I Help Outside Combat? ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills for Exploration:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Survival:&amp;#039;&amp;#039;&amp;#039; +7 (best tracker in party - finding trails, foraging, navigation)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; +7 (passive likely 17) - excellent for spotting danger and hidden things&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039; +7 - identifying plants, animals, environmental hazards&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medicine:&amp;#039;&amp;#039;&amp;#039; +7 - treating injuries and illness during travel&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wild Shape:&amp;#039;&amp;#039;&amp;#039; Transform for travel and exploration&lt;br /&gt;
  * &amp;#039;&amp;#039;&amp;#039;Flying forms (later):&amp;#039;&amp;#039;&amp;#039; Scout from above&lt;br /&gt;
  * &amp;#039;&amp;#039;&amp;#039;Swimming forms:&amp;#039;&amp;#039;&amp;#039; Giant toad for underwater exploration&lt;br /&gt;
  * &amp;#039;&amp;#039;&amp;#039;Climbing forms:&amp;#039;&amp;#039;&amp;#039; Giant spider to scale walls&lt;br /&gt;
  * &amp;#039;&amp;#039;&amp;#039;Tiny forms:&amp;#039;&amp;#039;&amp;#039; Mouse to squeeze through small spaces&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cat&amp;#039;s Claws:&amp;#039;&amp;#039;&amp;#039; 20 ft climb speed naturally&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pass Without Trace:&amp;#039;&amp;#039;&amp;#039; Give entire party +10 to Stealth for 1 hour (AMAZING for sneaking)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speak with Animals:&amp;#039;&amp;#039;&amp;#039; Get information from local wildlife&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Utility Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Detect Magic:&amp;#039;&amp;#039;&amp;#039; Find magical auras (cast as ritual)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Detect Poison and Disease:&amp;#039;&amp;#039;&amp;#039; Identify hazards (cast as ritual)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Purify Food and Drink:&amp;#039;&amp;#039;&amp;#039; Make food safe to eat (ritual)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Locate Animals or Plants:&amp;#039;&amp;#039;&amp;#039; Find specific creatures or plants (ritual)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Goodberry:&amp;#039;&amp;#039;&amp;#039; Create emergency food that also heals&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; 30 feet normally (60 feet with Feline Agility for one turn)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Climb Speed:&amp;#039;&amp;#039;&amp;#039; 20 feet (from Cat&amp;#039;s Claws)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wild Shape:&amp;#039;&amp;#039;&amp;#039; Varies by form (Dire Wolf 50 ft, Brown Bear 40 ft)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Darkvision:&amp;#039;&amp;#039;&amp;#039; See in darkness (60 ft)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ritual Casting:&amp;#039;&amp;#039;&amp;#039; Cast many spells without using spell slots (if you have time)&lt;br /&gt;
&lt;br /&gt;
== RESOURCE MANAGEMENT ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Total Available !! Recharges On&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wild Shape Uses&amp;#039;&amp;#039;&amp;#039; || 2 uses || &amp;#039;&amp;#039;&amp;#039;Short or Long Rest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spell Slots (1st)&amp;#039;&amp;#039;&amp;#039; || 4 slots || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spell Slots (2nd)&amp;#039;&amp;#039;&amp;#039; || 3 slots || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spell Slots (3rd)&amp;#039;&amp;#039;&amp;#039; || 3 slots || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spell Slots (4th)&amp;#039;&amp;#039;&amp;#039; || 1 slot || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Feline Agility&amp;#039;&amp;#039;&amp;#039; || Recharges when you don&amp;#039;t move || Every turn (conditional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Wild Shape recharges on SHORT rest - use it liberally!&lt;br /&gt;
* When Wild Shaped, you have a separate HP pool (beast HP)&lt;br /&gt;
* Ritual spells can be cast without using spell slots (takes 10 extra minutes)&lt;br /&gt;
* Your spell slots are your main limitation - use Wild Shape for combat when possible&lt;br /&gt;
* Elemental Fury is unlimited - use it every turn in Wild Shape&lt;br /&gt;
&lt;br /&gt;
== COMMON TACTICS ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. The Tank-Caster Combo (Versatile Combat)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Round 1: Cast concentration spell (Entangle, Call Lightning, Flaming Sphere)&lt;br /&gt;
* Round 2: Wild Shape into Brown Bear (tank form)&lt;br /&gt;
* Maintain concentration on your spell while attacking in bear form&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; You get to control the battlefield AND be a frontline tank&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Remember:&amp;#039;&amp;#039;&amp;#039; If you take damage, make concentration check!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. The Alpha Wolf (Pack Leader)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Cast Faerie Fire or Entangle to control enemies&lt;br /&gt;
* Wild Shape into Dire Wolf&lt;br /&gt;
* Attack with Pack Tactics (advantage when allies nearby)&lt;br /&gt;
* Use Elemental Fury for extra 1d6 damage&lt;br /&gt;
* Knock enemies prone with bite attack&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage per turn:&amp;#039;&amp;#039;&amp;#039; 2d6+3+1d6 = ~13 damage with advantage and prone&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; High damage, mobility, and you give allies advantage on prone enemies&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. The Healer-Controller (Support Focus)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Stay in normal form&lt;br /&gt;
* Cast control spells: Entangle, Hold Person, Spike Growth&lt;br /&gt;
* Use Healing Word (bonus action) to heal allies without losing your action&lt;br /&gt;
* Cast Cure Wounds when someone needs big healing&lt;br /&gt;
* Keep Pass Without Trace active for party stealth&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Maximize your spellcasting to support the party&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. The Artillery Druid (Sustained AoE Damage)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Round 1: Cast Call Lightning (3rd level) - lasts 10 minutes, concentration&lt;br /&gt;
* Each turn: Call down a lightning bolt (3d10 damage, 60 ft range) as an action&lt;br /&gt;
* Wild Shape into Dire Wolf with bonus action&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total damage per turn:&amp;#039;&amp;#039;&amp;#039; 3d10 lightning (your action) + 2d6+3 bite (if you Wild Shaped previous turn)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Massive sustained damage for up to 10 rounds&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5. The Scout (Information Gathering)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Wild Shape into small/flying creature (cat, bird, spider)&lt;br /&gt;
* Scout enemy positions without being noticed&lt;br /&gt;
* Return and report to party&lt;br /&gt;
* Transform back before combat starts&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Perfect stealth and mobility, can access areas others can&amp;#039;t&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6. The Emergency Tank (HP Sponge)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When low on HP in combat&lt;br /&gt;
* Wild Shape into Brown Bear as bonus action&lt;br /&gt;
* Instantly gain 34 temporary HP&lt;br /&gt;
* Continue fighting&lt;br /&gt;
* When bear form dies, you revert to normal form with your original HP&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Effectively gives you ~80+ HP total (your HP + beast HP)&lt;br /&gt;
&lt;br /&gt;
== QUICK REFERENCE ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;On Your Turn, Usually Do One Of These:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Wild Shape into combat form (Dire Wolf/Brown Bear) → Attack with beast abilities&lt;br /&gt;
# Cast control spell (Entangle, Hold Person, Spike Growth) to lock down enemies&lt;br /&gt;
# Cast Call Lightning → Rain down lightning each turn for 10 minutes&lt;br /&gt;
# Cast Healing Word (bonus action) → Cast offensive spell or attack&lt;br /&gt;
# Stay in Wild Shape → Attack + Elemental Fury (bonus action)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Best Spell Preparation Strategy:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always prepare:&amp;#039;&amp;#039;&amp;#039; Healing Word, Cure Wounds, Entangle, Pass Without Trace&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combat control:&amp;#039;&amp;#039;&amp;#039; Hold Person, Spike Growth, Faerie Fire&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Call Lightning, Conjure Animals, Flaming Sphere&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Utility:&amp;#039;&amp;#039;&amp;#039; Speak with Animals, Detect Magic, Goodberry&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonus Action Options (Pick One Per Turn):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Wild Shape: Transform into a beast&lt;br /&gt;
* Healing Word: Heal an ally at range&lt;br /&gt;
* Feline Agility: Double your speed&lt;br /&gt;
* Elemental Fury: Add 1d6 damage to attack (in Wild Shape)&lt;br /&gt;
* Flaming Sphere: Move your fire ball&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Remember:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Wild Shape gives you TWO HP pools - use it when hurt to reset HP&lt;br /&gt;
* You can cast spells BEFORE Wild Shaping and maintain concentration&lt;br /&gt;
* You CANNOT cast spells while Wild Shaped (except at higher levels)&lt;br /&gt;
* Ritual spells don&amp;#039;t use spell slots - use them freely out of combat&lt;br /&gt;
* Pass Without Trace gives whole party +10 Stealth - use before sneaking&lt;br /&gt;
* Elemental Fury costs nothing - use it every turn in Wild Shape&lt;br /&gt;
* Your beast forms can do things you can&amp;#039;t: climb walls (spider), swim (toad), track (wolf)&lt;br /&gt;
* You can Wild Shape TWICE per short rest - don&amp;#039;t be afraid to use it&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wild Shape Quick Reference:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Brown Bear: Tanking (34 HP, AC 11)&lt;br /&gt;
* Dire Wolf: Damage + mobility (37 HP, AC 14, 50 ft speed)&lt;br /&gt;
* Giant Spider: Control + climbing (26 HP, AC 14, web attack)&lt;br /&gt;
* Giant Toad: Grappling + swimming (39 HP, AC 11, swallow)&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Resources]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
</feed>