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	<id>https://wiki.deeznuts.wiki/index.php?action=history&amp;feed=atom&amp;title=Keyleth%2FPlayer_Guide</id>
	<title>Keyleth/Player Guide - Revision history</title>
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	<updated>2026-09-23T12:15:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Keyleth/Player_Guide&amp;diff=1096&amp;oldid=prev</id>
		<title>Wvaske: Update to Level 8: revised stats (WIS 20, STR 10), new spells/items, Mage Slayer feat, battlefield-control &amp; social tactics, and magic item recommendations</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Keyleth/Player_Guide&amp;diff=1096&amp;oldid=prev"/>
		<updated>2026-05-30T21:16:44Z</updated>

		<summary type="html">&lt;p&gt;Update to Level 8: revised stats (WIS 20, STR 10), new spells/items, Mage Slayer feat, battlefield-control &amp;amp; social tactics, and magic item recommendations&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Keyleth/Player_Guide&amp;amp;diff=1096&amp;amp;oldid=1029&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Keyleth/Player_Guide&amp;diff=1029&amp;oldid=prev</id>
		<title>Wvaske: Updated to new tabular format for easier reference during gameplay</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Keyleth/Player_Guide&amp;diff=1029&amp;oldid=prev"/>
		<updated>2026-01-23T22:57:22Z</updated>

		<summary type="html">&lt;p&gt;Updated to new tabular format for easier reference during gameplay&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Keyleth/Player_Guide&amp;amp;diff=1029&amp;amp;oldid=1003&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Keyleth/Player_Guide&amp;diff=1003&amp;oldid=prev</id>
		<title>Wvaske: Updated guide to match character sheet exactly - removed inaccurate information, added missing abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Keyleth/Player_Guide&amp;diff=1003&amp;oldid=prev"/>
		<updated>2026-01-23T15:41:47Z</updated>

		<summary type="html">&lt;p&gt;Updated guide to match character sheet exactly - removed inaccurate information, added missing abilities&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Keyleth/Player_Guide&amp;amp;diff=1003&amp;amp;oldid=990&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Keyleth/Player_Guide&amp;diff=990&amp;oldid=prev</id>
		<title>Wvaske: Upload player guide for Keyleth/Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Keyleth/Player_Guide&amp;diff=990&amp;oldid=prev"/>
		<updated>2026-01-23T01:13:24Z</updated>

		<summary type="html">&lt;p&gt;Upload player guide for Keyleth/Player Guide&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;This is a beginner-friendly guide for playing Keyleth. For full character details, see [[Keyleth]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role in the Party:&amp;#039;&amp;#039;&amp;#039; Ranged Damage Dealer, Tracker &amp;amp; Swarm Controller&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Core Strengths:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Consistent ranged damage with archery fighting style&lt;br /&gt;
* Unique Gathered Swarm for extra damage and battlefield control&lt;br /&gt;
* Hunter&amp;#039;s Mark for sustained damage boost&lt;br /&gt;
* Excellent tracker and wilderness expert&lt;br /&gt;
* Versatile ranger spells for utility and damage&lt;br /&gt;
* Best ranged accuracy in the party&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key Stats to Know:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AC:&amp;#039;&amp;#039;&amp;#039; ~16 (studded leather + Dex)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP:&amp;#039;&amp;#039;&amp;#039; ~52 (moderately durable)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack Bonus (ranged):&amp;#039;&amp;#039;&amp;#039; +7 (very accurate with archery style)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hunter&amp;#039;s Mark:&amp;#039;&amp;#039;&amp;#039; +1d6 damage per hit (lasts 1 hour)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gathered Swarm:&amp;#039;&amp;#039;&amp;#039; 1d6 extra damage or movement (once per turn)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spell Slots:&amp;#039;&amp;#039;&amp;#039; 4/3/0/0 (1st and 2nd level only)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spell Save DC:&amp;#039;&amp;#039;&amp;#039; ~14&lt;br /&gt;
&lt;br /&gt;
== COMBAT - What Can I Do On My Turn? ==&lt;br /&gt;
&lt;br /&gt;
=== Your Turn (Main Action) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Longbow Attack (Your Bread and Butter)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;To hit:&amp;#039;&amp;#039;&amp;#039; +7 (archery fighting style gives +2)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; 1d8+4 piercing&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 150 feet (600 feet max)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+ Hunter&amp;#039;s Mark:&amp;#039;&amp;#039;&amp;#039; +1d6 per hit (if active)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+ Gathered Swarm:&amp;#039;&amp;#039;&amp;#039; +1d6 piercing (once per turn)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Full damage with both:&amp;#039;&amp;#039;&amp;#039; 1d8+4+1d6+1d6 = ~18 average damage per hit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When to use:&amp;#039;&amp;#039;&amp;#039; Almost always - this is your primary attack&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Extra Attack (Two Attacks per Turn)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* At level 7, you attack TWICE when you take the Attack action&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total damage potential:&amp;#039;&amp;#039;&amp;#039; 2 attacks × (1d8+4+1d6) + 1d6 swarm = ~30 damage per turn&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Remember:&amp;#039;&amp;#039;&amp;#039; Gathered Swarm only triggers once per turn, not per attack&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Cast a Spell (Ranger Spells)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Offensive Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hunter&amp;#039;s Mark&amp;#039;&amp;#039;&amp;#039; (1st, bonus action) - Add 1d6 to each hit for 1 hour, track target&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hail of Thorns&amp;#039;&amp;#039;&amp;#039; (1st) - Next ranged attack triggers 1d10 AoE damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spike Growth&amp;#039;&amp;#039;&amp;#039; (2nd) - 20-ft radius difficult terrain, 2d4 damage per 5 feet moved&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gust of Wind&amp;#039;&amp;#039;&amp;#039; (2nd) - 60-ft line pushes creatures, difficult terrain&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lightning Arrow&amp;#039;&amp;#039;&amp;#039; (3rd, when you get it) - Next ranged attack deals 4d8 lightning AoE&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Utility Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cure Wounds&amp;#039;&amp;#039;&amp;#039; (1st) - Heal 1d8+3&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Goodberry&amp;#039;&amp;#039;&amp;#039; (1st) - Create 10 berries, each heals 1 HP&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pass Without Trace&amp;#039;&amp;#039;&amp;#039; (2nd) - Party gets +10 to Stealth for 1 hour&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lesser Restoration&amp;#039;&amp;#039;&amp;#039; (2nd) - Cure disease or condition&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Locate Animals or Plants&amp;#039;&amp;#039;&amp;#039; (2nd, ritual) - Find specific creatures&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Locate Object&amp;#039;&amp;#039;&amp;#039; (2nd) - Find a specific object you&amp;#039;ve seen&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Swarmkeeper Spells (Always Prepared):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;&amp;#039; (1st) - Outline enemies in light, attacks have advantage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Web&amp;#039;&amp;#039;&amp;#039; (2nd) - 20-ft cube restrains creatures&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mage Hand&amp;#039;&amp;#039;&amp;#039; (cantrip) - Your swarm forms a hand to manipulate objects at range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. Gathered Swarm (Once Per Turn)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When you hit with an attack, you can activate your swarm (no action required):&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option A: Extra Damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Deal an additional 1d6 piercing damage to the target&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use when:&amp;#039;&amp;#039;&amp;#039; You want maximum damage on a single target&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option B: Move the Target&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Move the target 15 feet horizontally in any direction&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use when:&amp;#039;&amp;#039;&amp;#039; Push enemy off cliff, into hazard, away from ally, or closer to melee allies&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Option C: Move Yourself&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Move yourself 5 feet horizontally (doesn&amp;#039;t provoke opportunity attacks)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use when:&amp;#039;&amp;#039;&amp;#039; Escape melee, get better positioning, stay mobile&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5. Melee Attack (Emergency Only)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shortsword:&amp;#039;&amp;#039;&amp;#039; +6 to hit, 1d6+4 piercing&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Generally avoid melee - you&amp;#039;re a ranged specialist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Bonus Actions ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hunter&amp;#039;s Mark:&amp;#039;&amp;#039;&amp;#039; Mark a target for +1d6 damage per hit (1 hour duration)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Favored Foe (Alternative):&amp;#039;&amp;#039;&amp;#039; Mark a target for 1d4 extra damage (if you chose this variant)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Transfer Hunter&amp;#039;s Mark:&amp;#039;&amp;#039;&amp;#039; Move mark to new target when current target dies (no spell slot)&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Opportunity Attack:&amp;#039;&amp;#039;&amp;#039; When enemy leaves your reach&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Writhing Tide (Level 7 Feature):&amp;#039;&amp;#039;&amp;#039; Gain flying speed equal to walking speed until end of turn (proficiency bonus times per long rest, currently 3/day)&lt;br /&gt;
&lt;br /&gt;
=== Passive Abilities (Always On) ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gathered Swarm:&amp;#039;&amp;#039;&amp;#039; Your swarm is always with you, can be used once per turn&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Archery Fighting Style:&amp;#039;&amp;#039;&amp;#039; +2 to ranged attack rolls (already included in your +7)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Explorer:&amp;#039;&amp;#039;&amp;#039; Benefits in favored terrain (advantage on Initiative, difficult terrain doesn&amp;#039;t slow you, etc.)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primeval Awareness:&amp;#039;&amp;#039;&amp;#039; Detect creature types within 1 mile (6 miles in favored terrain)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Land&amp;#039;s Stride:&amp;#039;&amp;#039;&amp;#039; Non-magical difficult terrain doesn&amp;#039;t slow you, advantage on saves vs magical plants&lt;br /&gt;
&lt;br /&gt;
== SOCIAL SITUATIONS - How Can I Interact? ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Proficiencies:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Survival:&amp;#039;&amp;#039;&amp;#039; +7 (best tracker - finding trails, foraging, predicting weather)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039; +4 (knowledge of plants, animals, terrain)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; +7 (spotting hidden things, ambushes)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stealth:&amp;#039;&amp;#039;&amp;#039; +6 (sneaking and hiding)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Animal Handling:&amp;#039;&amp;#039;&amp;#039; +6 (calming and controlling animals)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Athletics or Acrobatics:&amp;#039;&amp;#039;&amp;#039; Moderate (depends on build)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Insight:&amp;#039;&amp;#039;&amp;#039; +6 (reading people)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Favored Enemy:&amp;#039;&amp;#039;&amp;#039; Advantage on tracking and Intelligence checks about certain creature types&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Explorer:&amp;#039;&amp;#039;&amp;#039; Expert in your favored terrain (advantage on Initiative, difficult terrain doesn&amp;#039;t slow you, party can&amp;#039;t get lost)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primeval Awareness:&amp;#039;&amp;#039;&amp;#039; Sense presence of creature types within miles&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gathered Swarm:&amp;#039;&amp;#039;&amp;#039; Your swarm can scout, carry messages, or create distractions (at DM discretion)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roleplay Strengths:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Master tracker and wilderness guide&lt;br /&gt;
* Deep connection to nature&lt;br /&gt;
* Member of Emerald Enclave - protector of natural order&lt;br /&gt;
* Wood Elf heritage - wisdom and connection to forests&lt;br /&gt;
* Swarmkeeper flavor - insects, birds, or fey spirits as constant companions&lt;br /&gt;
&lt;br /&gt;
== EXPLORATION - How Can I Help Outside Combat? ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills for Exploration:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Survival:&amp;#039;&amp;#039;&amp;#039; +7 (tracking, foraging, navigation - you&amp;#039;re the expert)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; +7 (passive likely 17) - excellent for spotting danger&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nature:&amp;#039;&amp;#039;&amp;#039; +4 - identifying plants, animals, environmental hazards&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stealth:&amp;#039;&amp;#039;&amp;#039; +6 - sneaking (+16 with Pass Without Trace!)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Natural Explorer:&amp;#039;&amp;#039;&amp;#039; In favored terrain:&lt;br /&gt;
  * Difficult terrain doesn&amp;#039;t slow your group&lt;br /&gt;
  * Party can&amp;#039;t get lost (except by magic)&lt;br /&gt;
  * Remain alert to danger even while foraging or tracking&lt;br /&gt;
  * Double proficiency on Survival checks&lt;br /&gt;
  * Learn exact number, size, and time since creatures passed&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Primeval Awareness:&amp;#039;&amp;#039;&amp;#039; Detect creature types (aberrations, celestials, dragons, elementals, fey, fiends, undead) within 1 mile (6 miles in favored terrain)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Land&amp;#039;s Stride:&amp;#039;&amp;#039;&amp;#039; Move through non-magical difficult terrain at normal speed&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Writhing Tide:&amp;#039;&amp;#039;&amp;#039; Fly for one turn (3/long rest) - great for scouting or crossing gaps&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Utility Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pass Without Trace:&amp;#039;&amp;#039;&amp;#039; Give party +10 to Stealth for 1 hour (AMAZING for group sneaking)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Locate Animals or Plants:&amp;#039;&amp;#039;&amp;#039; Find specific creatures or plants&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Locate Object:&amp;#039;&amp;#039;&amp;#039; Find a specific object within 1,000 feet&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speak with Animals:&amp;#039;&amp;#039;&amp;#039; Talk to beasts (if prepared)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Goodberry:&amp;#039;&amp;#039;&amp;#039; Create food that heals&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mage Hand (Swarmkeeper):&amp;#039;&amp;#039;&amp;#039; Your swarm manipulates objects at 30 feet&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; 35 feet (Wood Elf speed)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Writhing Tide:&amp;#039;&amp;#039;&amp;#039; Fly 35 feet (3/long rest, lasts one turn)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mask of the Wild (Wood Elf):&amp;#039;&amp;#039;&amp;#039; Can hide when lightly obscured by natural phenomena&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Darkvision:&amp;#039;&amp;#039;&amp;#039; See in dim light as bright, darkness as dim (60 feet)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fey Ancestry:&amp;#039;&amp;#039;&amp;#039; Advantage vs charm, can&amp;#039;t be magically put to sleep&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trance:&amp;#039;&amp;#039;&amp;#039; Only need 4 hours of rest instead of 8&lt;br /&gt;
&lt;br /&gt;
== RESOURCE MANAGEMENT ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Total Available !! Recharges On&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spell Slots (1st)&amp;#039;&amp;#039;&amp;#039; || 4 slots || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spell Slots (2nd)&amp;#039;&amp;#039;&amp;#039; || 3 slots || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Gathered Swarm&amp;#039;&amp;#039;&amp;#039; || Unlimited || Once per turn (always available)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Writhing Tide (Flight)&amp;#039;&amp;#039;&amp;#039; || 3 uses || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Primeval Awareness&amp;#039;&amp;#039;&amp;#039; || 1 spell slot per use || Until you use it again&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Hunter&amp;#039;s Mark lasts 1 hour and only uses one spell slot - VERY efficient&lt;br /&gt;
* Gathered Swarm costs nothing - use it every single turn&lt;br /&gt;
* Pass Without Trace lasts 1 hour - one 2nd-level slot gives party massive Stealth boost for exploration&lt;br /&gt;
* Writhing Tide is limited (3/day) - save for important moments&lt;br /&gt;
* Extra Attack means you attack twice but only use one action&lt;br /&gt;
&lt;br /&gt;
== COMMON TACTICS ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. The Marked Hunter (Maximum Single-Target Damage)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Turn 1: Cast Hunter&amp;#039;s Mark (bonus action) on priority target&lt;br /&gt;
* Attack twice with longbow&lt;br /&gt;
* Use Gathered Swarm for +1d6 damage on one hit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; 2 attacks × (1d8+4+1d6) + 1d6 swarm = ~30 damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; Lasts up to 1 hour - keep dealing +1d6 per hit&lt;br /&gt;
* When target dies, move mark to new target (bonus action, no spell slot)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. The Crowd Controller (Area Denial)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Cast Spike Growth or Web to lock down an area&lt;br /&gt;
* Position yourself 60+ feet away from the affected area&lt;br /&gt;
* Attack enemies stuck in the hazard with longbow&lt;br /&gt;
* Use Gathered Swarm to push enemies back into the hazard if they escape&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Control the battlefield while dealing ranged damage safely&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. The Skirmisher (Mobile Archer)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Attack twice with longbow&lt;br /&gt;
* Use Gathered Swarm (Option C) to move yourself 5 feet away&lt;br /&gt;
* If enemies close in, use Writhing Tide (reaction) to fly 35 feet away&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Stay mobile, never get pinned down in melee&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. The Team Buffer (Support Role)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Before combat: Cast Pass Without Trace (+10 Stealth to party)&lt;br /&gt;
* In combat: Cast Faerie Fire to give allies advantage on attacks&lt;br /&gt;
* Use Gathered Swarm to push enemies away from allies or into flanking positions&lt;br /&gt;
* Use Cure Wounds or Goodberry to heal allies&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Support the party while still dealing damage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5. The Precision Striker (High-Value Target Elimination)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Use Faerie Fire to outline enemies (advantage on attacks)&lt;br /&gt;
* Attack enemy spellcasters or archers twice with advantage&lt;br /&gt;
* Use Gathered Swarm for extra damage or to push them off elevated positions&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expected damage with advantage:&amp;#039;&amp;#039;&amp;#039; 30+ damage, very likely to hit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Take out dangerous enemies quickly with high accuracy&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6. The Scout (Information Gathering)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Use Primeval Awareness to detect creature types within miles&lt;br /&gt;
* Use Survival expertise to track enemies&lt;br /&gt;
* Use Writhing Tide to fly and scout from above&lt;br /&gt;
* Cast Pass Without Trace and lead party in stealth&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; You&amp;#039;re the best scout with tracking, awareness, and stealth tools&lt;br /&gt;
&lt;br /&gt;
== QUICK REFERENCE ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;On Your Turn, Usually Do One Of These:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Hunter&amp;#039;s Mark (bonus action) → Attack twice with longbow → Gathered Swarm&lt;br /&gt;
# Attack twice with longbow → Gathered Swarm (if Hunter&amp;#039;s Mark already active)&lt;br /&gt;
# Cast Faerie Fire or Spike Growth → Position yourself at range&lt;br /&gt;
# Attack twice → Use Gathered Swarm to move enemy or yourself&lt;br /&gt;
# Cure Wounds on injured ally → Move to safe position&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gathered Swarm Options (Choose One Per Turn):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; +1d6 piercing (most common)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Push/Pull Enemy:&amp;#039;&amp;#039;&amp;#039; 15 feet in any horizontal direction&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reposition Yourself:&amp;#039;&amp;#039;&amp;#039; Move 5 feet (doesn&amp;#039;t provoke opportunity attacks)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spell Preparation Strategy:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always prepare:&amp;#039;&amp;#039;&amp;#039; Hunter&amp;#039;s Mark, Cure Wounds, Pass Without Trace&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combat control:&amp;#039;&amp;#039;&amp;#039; Spike Growth, Faerie Fire (Swarmkeeper spell)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Utility:&amp;#039;&amp;#039;&amp;#039; Goodberry, Lesser Restoration, Locate Object&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t forget:&amp;#039;&amp;#039;&amp;#039; Web (Swarmkeeper spell - auto-prepared)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonus Action Options:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Hunter&amp;#039;s Mark: Mark target for +1d6 per hit&lt;br /&gt;
* Transfer Hunter&amp;#039;s Mark: Move mark when target dies&lt;br /&gt;
* Healing Word (if you have it): Heal ally at range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reaction Options:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Opportunity Attack: Standard melee attack&lt;br /&gt;
* Writhing Tide: Fly 35 feet (3/long rest)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Remember:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* You attack TWICE per Attack action - don&amp;#039;t forget Extra Attack!&lt;br /&gt;
* Gathered Swarm triggers once PER TURN, not per attack&lt;br /&gt;
* Hunter&amp;#039;s Mark lasts 1 HOUR - you can mark many enemies with one spell slot&lt;br /&gt;
* When Hunter&amp;#039;s Mark target dies, you can move it to a new target as bonus action (FREE!)&lt;br /&gt;
* Archery fighting style gives you +2 to hit (already in your +7 attack bonus)&lt;br /&gt;
* Pass Without Trace gives WHOLE PARTY +10 Stealth for 1 hour&lt;br /&gt;
* Writhing Tide doesn&amp;#039;t provoke opportunity attacks and costs only a reaction&lt;br /&gt;
* Your swarm can be reflavored however you want: insects, birds, fey spirits, nature spirits&lt;br /&gt;
* Use Gathered Swarm EVERY TURN - it costs nothing!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage Breakdown:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Without buffs:&amp;#039;&amp;#039;&amp;#039; 2d8+8 = ~17 damage per turn&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;With Hunter&amp;#039;s Mark:&amp;#039;&amp;#039;&amp;#039; 2d8+8+2d6 = ~24 damage per turn&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;With Hunter&amp;#039;s Mark + Gathered Swarm:&amp;#039;&amp;#039;&amp;#039; 2d8+8+3d6 = ~27-30 damage per turn&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;With advantage (Faerie Fire):&amp;#039;&amp;#039;&amp;#039; ~35+ damage per turn (higher crit chance)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Best Combat Routine:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1. Turn 1: Hunter&amp;#039;s Mark (bonus) + Attack twice + Gathered Swarm&lt;br /&gt;
2. Turn 2-X: Attack twice + Gathered Swarm (Hunter&amp;#039;s Mark persists)&lt;br /&gt;
3. When target dies: Move Hunter&amp;#039;s Mark (bonus) + Attack twice + Gathered Swarm&lt;br /&gt;
4. Repeat until combat ends or Hunter&amp;#039;s Mark runs out (1 hour)&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Resources]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
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