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	<id>https://wiki.deeznuts.wiki/index.php?action=history&amp;feed=atom&amp;title=Nuts_Deep</id>
	<title>Nuts Deep - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.deeznuts.wiki/index.php?action=history&amp;feed=atom&amp;title=Nuts_Deep"/>
	<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;action=history"/>
	<updated>2026-09-21T17:13:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=2354&amp;oldid=prev</id>
		<title>Wvaske: Current-truth cleanup (issue #2): convert ranged/annotated session citations to numbered references</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=2354&amp;oldid=prev"/>
		<updated>2026-09-15T18:43:47Z</updated>

		<summary type="html">&lt;p&gt;Current-truth cleanup (issue #2): convert ranged/annotated session citations to numbered references&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:43, 15 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort was the home of the &amp;#039;&amp;#039;&amp;#039;Hellriders of Elturel&amp;#039;&amp;#039;&amp;#039;. In 1354 DR, with devils &amp;quot;up to no good&amp;quot; in the region, the Hellriders opened a portal and rode &amp;#039;&amp;#039;into Hell&amp;#039;&amp;#039; to drive them back. &amp;#039;&amp;#039;&amp;#039;Session 53 sharpened the history: the gate to Hell was opened near this very fort&amp;#039;&amp;#039;&amp;#039; — this is where the Hellriders left the city, opened the gate, and rode through. It closed behind them; only a handful returned by various means. No infernal energy lingers today, but the party now garrisons the doorstep of a former hellmouth. Elturel&amp;#039;s paladin corps still bears the Hellriders&amp;#039; name and keeps the pact to destroy any devil&amp;#039;s influence on the city.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort was the home of the &amp;#039;&amp;#039;&amp;#039;Hellriders of Elturel&amp;#039;&amp;#039;&amp;#039;. In 1354 DR, with devils &amp;quot;up to no good&amp;quot; in the region, the Hellriders opened a portal and rode &amp;#039;&amp;#039;into Hell&amp;#039;&amp;#039; to drive them back. &amp;#039;&amp;#039;&amp;#039;Session 53 sharpened the history: the gate to Hell was opened near this very fort&amp;#039;&amp;#039;&amp;#039; — this is where the Hellriders left the city, opened the gate, and rode through. It closed behind them; only a handful returned by various means. No infernal energy lingers today, but the party now garrisons the doorstep of a former hellmouth. Elturel&amp;#039;s paladin corps still bears the Hellriders&amp;#039; name and keeps the pact to destroy any devil&amp;#039;s influence on the city.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort has stood largely unused since, because [[Elturel]] has not needed it: &#039;&#039;&#039;the Companion&#039;&#039;&#039;, the great floating orb of light above the city, pushes back darkness, undead and evil, and makes a direct assault on Elturel effectively impossible. &#039;&#039;&#039;Nuts Deep sits at roughly the edge of the Companion&#039;s reach&#039;&#039;&#039; — about the limit of where undead can survive near the city (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S53; &lt;/del&gt;the fleeing caravan was racing for the fort partly in hope the light alone would break the pursuit&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort has stood largely unused since, because [[Elturel]] has not needed it: &#039;&#039;&#039;the Companion&#039;&#039;&#039;, the great floating orb of light above the city, pushes back darkness, undead and evil, and makes a direct assault on Elturel effectively impossible. &#039;&#039;&#039;Nuts Deep sits at roughly the edge of the Companion&#039;s reach&#039;&#039;&#039; — about the limit of where undead can survive near the city &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;[[Session 53 - The Battle of Nuts Deep &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2026-08-09)|Session 53]] — &lt;/ins&gt;the fleeing caravan was racing for the fort partly in hope the light alone would break the pursuit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;/ref&amp;gt;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What has changed is the [[Cult of the Dragon]]. The threat is no longer a siege but infiltration and interdiction — hidden cultists, treasure caravans, movement on the eastern road — and this fort is the choke point. Ravengard&amp;#039;s pitch, delivered to a party freshly returned from an infernal bargain, was pointed: &amp;#039;&amp;#039;&amp;#039;&amp;quot;So if you&amp;#039;ve been to Hell and back, you&amp;#039;re going to fit right in.&amp;quot;&amp;#039;&amp;#039;&amp;#039; [[Baelgrum]], after the S53 history lesson: &amp;quot;&amp;#039;&amp;#039;So we have a mysterious glowing ball and a demonic incursion all in the same area. That&amp;#039;s interesting.&amp;#039;&amp;#039;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What has changed is the [[Cult of the Dragon]]. The threat is no longer a siege but infiltration and interdiction — hidden cultists, treasure caravans, movement on the eastern road — and this fort is the choke point. Ravengard&amp;#039;s pitch, delivered to a party freshly returned from an infernal bargain, was pointed: &amp;#039;&amp;#039;&amp;#039;&amp;quot;So if you&amp;#039;ve been to Hell and back, you&amp;#039;re going to fit right in.&amp;quot;&amp;#039;&amp;#039;&amp;#039; [[Baelgrum]], after the S53 history lesson: &amp;quot;&amp;#039;&amp;#039;So we have a mysterious glowing ball and a demonic incursion all in the same area. That&amp;#039;s interesting.&amp;#039;&amp;#039;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Confirmed by the DM: once restored, Nuts Deep &amp;#039;&amp;#039;&amp;#039;is a bastion&amp;#039;&amp;#039;&amp;#039; for the campaign&amp;#039;s crafting system. Each PC may claim a &amp;#039;&amp;#039;&amp;#039;facility&amp;#039;&amp;#039;&amp;#039;; facilities are level-gated and grant a &amp;#039;&amp;#039;&amp;#039;discount on both the cost and the time&amp;#039;&amp;#039;&amp;#039; of crafting (and remove the need to find a crafter — you know one is here). Each character&amp;#039;s squire is their starting helper; specialists are hired to run each facility. The DM pointed to the official faction-bastion facilities in the new rules (Forgotten Realms adventure guide) for the non-crafting slots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Confirmed by the DM: once restored, Nuts Deep &amp;#039;&amp;#039;&amp;#039;is a bastion&amp;#039;&amp;#039;&amp;#039; for the campaign&amp;#039;s crafting system. Each PC may claim a &amp;#039;&amp;#039;&amp;#039;facility&amp;#039;&amp;#039;&amp;#039;; facilities are level-gated and grant a &amp;#039;&amp;#039;&amp;#039;discount on both the cost and the time&amp;#039;&amp;#039;&amp;#039; of crafting (and remove the need to find a crafter — you know one is here). Each character&amp;#039;s squire is their starting helper; specialists are hired to run each facility. The DM pointed to the official faction-bastion facilities in the new rules (Forgotten Realms adventure guide) for the non-crafting slots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Facilities and staff named at the table (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S52–S53&lt;/del&gt;):&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Facilities and staff named at the table &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;s52-53&quot;&amp;gt;[[Session 52 - Nuts Deep and the Turnip Wagon Ambush &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2026-07-12&lt;/ins&gt;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Session 52]]–[[Session 53 - The Battle of Nuts Deep (2026-08-09)|Session 53]].&amp;lt;/ref&amp;gt;&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Forge / smithy&amp;#039;&amp;#039;&amp;#039; — hire a smith&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Forge / smithy&amp;#039;&amp;#039;&amp;#039; — hire a smith&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Alchemy lab / potion master&amp;#039;&amp;#039;&amp;#039; — potions and poisons&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Alchemy lab / potion master&amp;#039;&amp;#039;&amp;#039; — potions and poisons&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-2332:rev-2354:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=2332&amp;oldid=prev</id>
		<title>Wvaske: Current-truth cleanup (issue #2): convert short-form (S NN) session citations to numbered references</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=2332&amp;oldid=prev"/>
		<updated>2026-09-15T18:42:20Z</updated>

		<summary type="html">&lt;p&gt;Current-truth cleanup (issue #2): convert short-form (S NN) session citations to numbered references&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:42, 15 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The teleportation circle ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The teleportation circle ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mage tower holds a &#039;&#039;&#039;genuine, still-charged teleportation circle&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(S53)&lt;/del&gt;. Lore established at the table: a &#039;&#039;Teleportation Circle&#039;&#039; must be cast in the same place every day for a year to become permanent — so new circles can&#039;t just be set up, but this one survives from the fort&#039;s garrison days. &#039;&#039;&#039;[[Shade]] can memorize it&#039;&#039;&#039;, making Nuts Deep a standing &#039;&#039;&#039;one-way teleport home&#039;&#039;&#039;: adventure out, teleport back. (No return trip to the adventure site unless a circle exists there.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mage tower holds a &#039;&#039;&#039;genuine, still-charged teleportation circle&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;s53&quot; /&amp;gt;&lt;/ins&gt;. Lore established at the table: a &#039;&#039;Teleportation Circle&#039;&#039; must be cast in the same place every day for a year to become permanent — so new circles can&#039;t just be set up, but this one survives from the fort&#039;s garrison days. &#039;&#039;&#039;[[Shade]] can memorize it&#039;&#039;&#039;, making Nuts Deep a standing &#039;&#039;&#039;one-way teleport home&#039;&#039;&#039;: adventure out, teleport back. (No return trip to the adventure site unless a circle exists there.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Open work ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Open work ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-2268:rev-2332:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=2268&amp;oldid=prev</id>
		<title>Wvaske: Current-truth cleanup (issue #2): move change commentary to edit summaries/Talk; session citations become numbered references</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=2268&amp;oldid=prev"/>
		<updated>2026-09-15T18:39:20Z</updated>

		<summary type="html">&lt;p&gt;Current-truth cleanup (issue #2): move change commentary to edit summaries/Talk; session citations become numbered references&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:39, 15 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Mage tower&amp;#039;&amp;#039;&amp;#039; (north) — two levels above the walls; a mage was always posted here and arcane energies linger. &amp;#039;&amp;#039;&amp;#039;S53 discovery: it holds a working [[#The teleportation circle|teleportation circle]].&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Mage tower&amp;#039;&amp;#039;&amp;#039; (north) — two levels above the walls; a mage was always posted here and arcane energies linger. &amp;#039;&amp;#039;&amp;#039;S53 discovery: it holds a working [[#The teleportation circle|teleportation circle]].&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The Battle of Nuts Deep (Session 53&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Battle of Nuts Deep &amp;lt;ref name=&quot;s53&quot;&amp;gt;[[Session 53 - &lt;/ins&gt;The Battle of Nuts Deep (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2026-08-09)|&lt;/ins&gt;Session 53&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]].&amp;lt;/ref&amp;gt; &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the party&amp;#039;s first day in residence, a [[Dawnbringers|Dawnbringer]]-escorted caravan carrying secret anti-[[Tiamat]] supplies fled to the fort with a [[Cult of the Dragon]] force behind it — some fifteen-plus zombies and skeletons, a wight, a dragonborn cultist, a necromancer, and two [[Blue Dragon Wyrmling|blue dragon wyrmlings]]. The party fought from the walls, [[Carl]] fired the catapult, and &amp;#039;&amp;#039;&amp;#039;every attacker was destroyed&amp;#039;&amp;#039;&amp;#039; with no losses beyond three downed squires (all recovered — see [[Squires of Deez Nuts]]). The fort worked exactly as designed. Full account: [[Session 53 - The Battle of Nuts Deep (2026-08-09)|Session 53]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the party&amp;#039;s first day in residence, a [[Dawnbringers|Dawnbringer]]-escorted caravan carrying secret anti-[[Tiamat]] supplies fled to the fort with a [[Cult of the Dragon]] force behind it — some fifteen-plus zombies and skeletons, a wight, a dragonborn cultist, a necromancer, and two [[Blue Dragon Wyrmling|blue dragon wyrmlings]]. The party fought from the walls, [[Carl]] fired the catapult, and &amp;#039;&amp;#039;&amp;#039;every attacker was destroyed&amp;#039;&amp;#039;&amp;#039; with no losses beyond three downed squires (all recovered — see [[Squires of Deez Nuts]]). The fort worked exactly as designed. Full account: [[Session 53 - The Battle of Nuts Deep (2026-08-09)|Session 53]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Session 52 - Nuts Deep and the Turnip Wagon Ambush (2026-07-12)]] — granted, toured, and named&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Session 52 - Nuts Deep and the Turnip Wagon Ambush (2026-07-12)]] — granted, toured, and named&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Session 53 - The Battle of Nuts Deep (2026-08-09)]] — defended; the Battle of Nuts Deep; teleportation circle found; Elturel&amp;#039;s support secured&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Session 53 - The Battle of Nuts Deep (2026-08-09)]] — defended; the Battle of Nuts Deep; teleportation circle found; Elturel&amp;#039;s support secured&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== References ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;references /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Locations]] [[Category:Rise of Tiamat]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Locations]] [[Category:Rise of Tiamat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-1684:rev-2268:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=1684&amp;oldid=prev</id>
		<title>Wvaske: Canonical date for the Hellriders&#039; ride: 1354 DR (see The Ride of the Hellriders)</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=1684&amp;oldid=prev"/>
		<updated>2026-08-18T21:35:29Z</updated>

		<summary type="html">&lt;p&gt;Canonical date for the Hellriders&amp;#039; ride: 1354 DR (see The Ride of the Hellriders)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:35, 18 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The Hellriders&amp;#039; fort ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The Hellriders&amp;#039; fort ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort was the home of the &#039;&#039;&#039;Hellriders of Elturel&#039;&#039;&#039;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roughly 500 years ago&lt;/del&gt;, with devils &quot;up to no good&quot; in the region, the Hellriders opened a portal and rode &#039;&#039;into Hell&#039;&#039; to drive them back. &#039;&#039;&#039;Session 53 sharpened the history: the gate to Hell was opened near this very fort&#039;&#039;&#039; — this is where the Hellriders left the city, opened the gate, and rode through. It closed behind them; only a handful returned by various means. No infernal energy lingers today, but the party now garrisons the doorstep of a former hellmouth. Elturel&#039;s paladin corps still bears the Hellriders&#039; name and keeps the pact to destroy any devil&#039;s influence on the city.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort was the home of the &#039;&#039;&#039;Hellriders of Elturel&#039;&#039;&#039;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In 1354 DR&lt;/ins&gt;, with devils &quot;up to no good&quot; in the region, the Hellriders opened a portal and rode &#039;&#039;into Hell&#039;&#039; to drive them back. &#039;&#039;&#039;Session 53 sharpened the history: the gate to Hell was opened near this very fort&#039;&#039;&#039; — this is where the Hellriders left the city, opened the gate, and rode through. It closed behind them; only a handful returned by various means. No infernal energy lingers today, but the party now garrisons the doorstep of a former hellmouth. Elturel&#039;s paladin corps still bears the Hellriders&#039; name and keeps the pact to destroy any devil&#039;s influence on the city.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort has stood largely unused since, because [[Elturel]] has not needed it: &amp;#039;&amp;#039;&amp;#039;the Companion&amp;#039;&amp;#039;&amp;#039;, the great floating orb of light above the city, pushes back darkness, undead and evil, and makes a direct assault on Elturel effectively impossible. &amp;#039;&amp;#039;&amp;#039;Nuts Deep sits at roughly the edge of the Companion&amp;#039;s reach&amp;#039;&amp;#039;&amp;#039; — about the limit of where undead can survive near the city (S53; the fleeing caravan was racing for the fort partly in hope the light alone would break the pursuit).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort has stood largely unused since, because [[Elturel]] has not needed it: &amp;#039;&amp;#039;&amp;#039;the Companion&amp;#039;&amp;#039;&amp;#039;, the great floating orb of light above the city, pushes back darkness, undead and evil, and makes a direct assault on Elturel effectively impossible. &amp;#039;&amp;#039;&amp;#039;Nuts Deep sits at roughly the edge of the Companion&amp;#039;s reach&amp;#039;&amp;#039;&amp;#039; — about the limit of where undead can survive near the city (S53; the fleeing caravan was racing for the fort partly in hope the light alone would break the pursuit).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-1657:rev-1684:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=1657&amp;oldid=prev</id>
		<title>Wvaske: Remove out-of-universe editorial note; the fort history reads canonically without it (kept garrisoned after the ride, unused only in recent centuries)</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=1657&amp;oldid=prev"/>
		<updated>2026-08-18T21:19:01Z</updated>

		<summary type="html">&lt;p&gt;Remove out-of-universe editorial note; the fort history reads canonically without it (kept garrisoned after the ride, unused only in recent centuries)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:19, 18 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What has changed is the [[Cult of the Dragon]]. The threat is no longer a siege but infiltration and interdiction — hidden cultists, treasure caravans, movement on the eastern road — and this fort is the choke point. Ravengard&amp;#039;s pitch, delivered to a party freshly returned from an infernal bargain, was pointed: &amp;#039;&amp;#039;&amp;#039;&amp;quot;So if you&amp;#039;ve been to Hell and back, you&amp;#039;re going to fit right in.&amp;quot;&amp;#039;&amp;#039;&amp;#039; [[Baelgrum]], after the S53 history lesson: &amp;quot;&amp;#039;&amp;#039;So we have a mysterious glowing ball and a demonic incursion all in the same area. That&amp;#039;s interesting.&amp;#039;&amp;#039;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What has changed is the [[Cult of the Dragon]]. The threat is no longer a siege but infiltration and interdiction — hidden cultists, treasure caravans, movement on the eastern road — and this fort is the choke point. Ravengard&amp;#039;s pitch, delivered to a party freshly returned from an infernal bargain, was pointed: &amp;#039;&amp;#039;&amp;#039;&amp;quot;So if you&amp;#039;ve been to Hell and back, you&amp;#039;re going to fit right in.&amp;quot;&amp;#039;&amp;#039;&amp;#039; [[Baelgrum]], after the S53 history lesson: &amp;quot;&amp;#039;&amp;#039;So we have a mysterious glowing ball and a demonic incursion all in the same area. That&amp;#039;s interesting.&amp;#039;&amp;#039;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;(Note: the DM described the fort as unused for &quot;a couple hundred years&quot; while dating the Hell portal to ~500 years ago — a minor inconsistency, recorded here rather than silently reconciled.)&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Layout and defenses ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Layout and defenses ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-1601:rev-1657:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=1601&amp;oldid=prev</id>
		<title>Wvaske: S53: the Battle of Nuts Deep, fort layout canon (hollow walls, murder room, catapult, teleportation circle), Companion edge, staffing plans</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=1601&amp;oldid=prev"/>
		<updated>2026-08-09T19:20:50Z</updated>

		<summary type="html">&lt;p&gt;S53: the Battle of Nuts Deep, fort layout canon (hollow walls, murder room, catapult, teleportation circle), Companion edge, staffing plans&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;amp;diff=1601&amp;amp;oldid=1487&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=1487&amp;oldid=prev</id>
		<title>Wvaske: Session 52 ingest: correct — the party did reach and tour the fort (the Gray Watch) at session&#039;s end; add the walk-through detail and the facility rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=1487&amp;oldid=prev"/>
		<updated>2026-07-13T19:17:10Z</updated>

		<summary type="html">&lt;p&gt;Session 52 ingest: correct — the party did reach and tour the fort (the Gray Watch) at session&amp;#039;s end; add the walk-through detail and the facility rules&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:17, 13 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nuts Deep ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nuts Deep ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Nuts Deep&#039;&#039;&#039; is a fortified outpost about a mile northeast of [[Elturel]], granted to [[Deez Nuts]] in [[Session 52 - Nuts Deep and the Turnip Wagon Ambush (2026-07-12)|Session 52]] by Marshal [[Ulder Ravengard]] on behalf of High Overseer [[Thavius Kreeg]]. It is the company&#039;s first stronghold and their crafting &#039;&#039;&#039;bastion&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Nuts Deep&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— formerly &#039;&#039;&#039;the Gray Watch&#039;&#039;&#039; — &lt;/ins&gt;is a fortified outpost about a mile northeast of [[Elturel]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up on a rise overlooking the main road from the east. It was &lt;/ins&gt;granted to [[Deez Nuts]] in [[Session 52 - Nuts Deep and the Turnip Wagon Ambush (2026-07-12)|Session 52]] by Marshal [[Ulder Ravengard]] on behalf of High Overseer [[Thavius Kreeg]]. It is the company&#039;s first stronghold and their crafting &#039;&#039;&#039;bastion&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It was named by [[Keyleth]], who worked through &quot;Fort Nottingham&quot; and &quot;Nuts Keep&quot; before arriving at &#039;&#039;&#039;Nuts Deep&#039;&#039;&#039;, detonating the table and earning &#039;&#039;&#039;super inspiration&#039;&#039;&#039; on the spot. The DM renamed it on the map &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediately&lt;/del&gt;: &quot;Welcome to Nuts Deep.&quot; [[Baelgrum]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/del&gt;first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;act as co-lord&lt;/del&gt;: &quot;We have to brainstorm the flag situation for that.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It was named by [[Keyleth]], who worked through &quot;Fort Nottingham&quot; and &quot;Nuts Keep&quot; before arriving at &#039;&#039;&#039;Nuts Deep&#039;&#039;&#039;, detonating the table and earning &#039;&#039;&#039;super inspiration&#039;&#039;&#039; on the spot. The DM renamed it on the map: &quot;Welcome to Nuts Deep.&quot; [[Baelgrum]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, on &lt;/ins&gt;first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sight of the place: &quot;Oh, f*** yeah.&quot; And immediately after&lt;/ins&gt;: &quot;We have to brainstorm the flag situation for that.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The Hellriders&amp;#039; fort ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The Hellriders&amp;#039; fort ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort was the home of the &#039;&#039;&#039;Hellriders of Elturel&#039;&#039;&#039;. Roughly 500 years ago, with devils &quot;up to no good&quot; in the region, the Hellriders opened a portal and rode &#039;&#039;into Hell&#039;&#039; to drive them back. The gate was closed soon after, but its residue left energies that made the fort hard to inhabit for long stretches — long since dispersed. It has stood largely unused since, because [[Elturel]] has not needed it: &#039;&#039;&#039;the Companion&#039;&#039;&#039;, the great floating orb of light above the city, pushes back darkness, undead and evil and makes a direct assault on Elturel effectively impossible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort was the home of the &#039;&#039;&#039;Hellriders of Elturel&#039;&#039;&#039;. Roughly 500 years ago, with devils &quot;up to no good&quot; in the region, the Hellriders opened a portal and rode &#039;&#039;into Hell&#039;&#039; to drive them back. The gate was closed soon after, but its residue left energies that made the fort hard to inhabit for long stretches — long since dispersed. It has stood largely unused since, because [[Elturel]] has not needed it: &#039;&#039;&#039;the Companion&#039;&#039;&#039;, the great floating orb of light above the city, pushes back darkness, undead and evil&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and makes a direct assault on Elturel effectively impossible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What has changed is the [[Cult of the Dragon]]. The threat is no longer a siege but infiltration — hidden cultists, treasure caravans, movement on the eastern road — and this fort is the choke point. Ravengard&amp;#039;s pitch, delivered to a party freshly returned from an infernal bargain, was pointed: &amp;#039;&amp;#039;&amp;#039;&amp;quot;So if you&amp;#039;ve been to Hell and back, you&amp;#039;re going to fit right in.&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What has changed is the [[Cult of the Dragon]]. The threat is no longer a siege but infiltration — hidden cultists, treasure caravans, movement on the eastern road — and this fort is the choke point. Ravengard&amp;#039;s pitch, delivered to a party freshly returned from an infernal bargain, was pointed: &amp;#039;&amp;#039;&amp;#039;&amp;quot;So if you&amp;#039;ve been to Hell and back, you&amp;#039;re going to fit right in.&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(Note: the DM described the fort as unused for &amp;quot;a couple hundred years&amp;quot; while dating the Hell portal to ~500 years ago — a minor inconsistency, recorded here rather than silently reconciled.)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(Note: the DM described the fort as unused for &amp;quot;a couple hundred years&amp;quot; while dating the Hell portal to ~500 years ago — a minor inconsistency, recorded here rather than silently reconciled.)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Location &amp;amp; condition &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The walk-through &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nuts Deep sits on a rise directly on the main road from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;east, within sight &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elturel&#039;s walls (and &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Companion)&lt;/del&gt;. The walls are sound and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surrounding ground has been kept clear, but the buildings are empty and long-neglected — &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s mice, tons of spider webs, it obviously has not been used for a couple hundred years… But &lt;/del&gt;the bones of the building — bones are still strong.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Session 52 an administrator &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thavius Kreeg escorted &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party out to the fort&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is utterly run-down — bare, empty rooms, mice, spiderwebs, nothing left behind by its last occupants — but structurally intact. &#039;&#039;&#039;&lt;/ins&gt;The walls are sound and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need no repair.&#039;&#039;&#039; As &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DM put it: &lt;/ins&gt;&quot;the bones of the building — bones are still strong.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Existing structures&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The layout as described&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Barracks&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, with space &lt;/del&gt;for a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;substantial &lt;/del&gt;garrison &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;stores enough to outlast a siege of months&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Barracks&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(right-hand building) — housing &lt;/ins&gt;for a garrison&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, with &lt;/ins&gt;stores enough to outlast a siege of months&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Stables&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Stables&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— built for cavalry&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forge &lt;/del&gt;/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armory&lt;/del&gt;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armory &lt;/ins&gt;/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forge&lt;/ins&gt;&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— for repairing weapons and armor&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An &lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;administrative / war-council &lt;/del&gt;building&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Administrative &lt;/ins&gt;building&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(top) — purpose-built for war-strategy meetings&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/del&gt;&#039;&#039;&#039;mage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tower&lt;/del&gt;&#039;&#039;&#039;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with residual &lt;/del&gt;arcane energies still &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;present&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mage tower&#039;&#039;&#039; (top) — a &lt;/ins&gt;mage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &#039;&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always&lt;/ins&gt;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assigned to this fort&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &#039;&#039;&#039;&lt;/ins&gt;arcane energies still &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;linger&#039;&#039;&#039; in the tower&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/del&gt;&#039;&#039;&#039;siege &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tower&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a legacy signal-flag apparatus &lt;/del&gt;for communicating with Elturel &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— usable &quot;&lt;/del&gt;even if magic is blocked &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for some reason&quot;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Siege tower&#039;&#039;&#039; (bottom left) — raised against &lt;/ins&gt;siege &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engines; still holds the old &#039;&#039;&#039;signalling equipment&lt;/ins&gt;&#039;&#039;&#039; for communicating with Elturel &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(visible from the walls) &lt;/ins&gt;even if magic is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;somehow &lt;/ins&gt;blocked&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Terms of the grant ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Terms of the grant ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Deez Nuts]] hold &#039;&#039;&#039;ownership or lordship&#039;&#039;&#039; of the fort. They are explicitly &#039;&#039;&#039;not&#039;&#039;&#039; expected to garrison it — Elturel will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assign &lt;/del&gt;soldiers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once the barracks are restored&lt;/del&gt;. Ravengard: &quot;I don&#039;t expect y&#039;all to be manning the towers and running the catapults. What we need is leadership and the ability to think strategically… You&#039;re much more useful as sort of the mobile strike force that you have shown yourselves to be.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Deez Nuts]] hold &#039;&#039;&#039;ownership or lordship&#039;&#039;&#039; of the fort. They are explicitly &#039;&#039;&#039;not&#039;&#039;&#039; expected to garrison it — &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clean up the barracks and &lt;/ins&gt;Elturel will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;send &lt;/ins&gt;soldiers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to man it&lt;/ins&gt;. Ravengard: &quot;I don&#039;t expect y&#039;all to be manning the towers and running the catapults. What we need is leadership and the ability to think strategically… You&#039;re much more useful as sort of the mobile strike force that you have shown yourselves to be.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Staff can be hired from the population between [[Baldur&#039;s Gate]] and Elturel, or recruited &#039;&#039;&#039;through a character&#039;s faction&#039;&#039;&#039;, which yields people aligned with that faction&#039;s ethos&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The party is advised to speak with Thavius Kreeg&#039;s representative about specific expectations&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Staff can be hired from the population between [[Baldur&#039;s Gate]] and Elturel, or recruited &#039;&#039;&#039;through a character&#039;s faction&#039;&#039;&#039;, which yields people aligned with that faction&#039;s ethos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The bastion (crafting) ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== The bastion (crafting) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Confirmed by the DM at Baelgrum&#039;s direct question: once restored, Nuts Deep &#039;&#039;&#039;is a bastion&#039;&#039;&#039; for the campaign&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Dragon Harvest &amp;amp; Crafting|&lt;/del&gt;crafting system&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;. Each PC may claim a &#039;&#039;&#039;facility&#039;&#039;&#039;; facilities are level-gated&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and grant a &#039;&#039;&#039;discount on both the cost and the time&#039;&#039;&#039; of crafting. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Options raised at the table:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Confirmed by the DM at Baelgrum&#039;s direct question: once restored, Nuts Deep &#039;&#039;&#039;is a bastion&#039;&#039;&#039; for the campaign&#039;s crafting system. Each PC may claim a &#039;&#039;&#039;facility&#039;&#039;&#039;; facilities are level-gated and grant a &#039;&#039;&#039;discount on both the cost and the time&#039;&#039;&#039; of crafting. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each character&#039;s squire is their one starting helper; as facilities are built, &#039;&#039;&#039;specialists are hired&#039;&#039;&#039; to run them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Forge&#039;&#039;&#039; — hire a smith from the city&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Facilities named at the table:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Forge &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/ smithy&lt;/ins&gt;&#039;&#039;&#039; — hire a smith from the city&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Alchemy lab&amp;#039;&amp;#039;&amp;#039; — potions&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Alchemy lab&amp;#039;&amp;#039;&amp;#039; — potions&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Arcane study&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— magic items&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Arcane study &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/ magic-item workshop&lt;/ins&gt;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Research facility&#039;&#039;&#039; — a scholar with connections to the libraries of the Sword Coast, who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;researches &lt;/del&gt;and sends findings back&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Research facility&#039;&#039;&#039; — a scholar with connections to the libraries of the Sword Coast, who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chases lore &lt;/ins&gt;and sends findings back&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Teleportation room&#039;&#039;&#039; — &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becomes &lt;/del&gt;a destination for [[Shade]]&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Teleport&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Armory&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Teleportation room&#039;&#039;&#039; — &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would make Nuts Deep &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Teleport &lt;/ins&gt;destination for [[Shade]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, alongside [[Neverwinter]], [[Waterdeep]] and [[Baldur&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gate]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Barracks&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Barracks&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;House rule — no Bastion turns.&#039;&#039;&#039; The 5e bastion economy is not used: &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We&#039;re not really going to &lt;/del&gt;do &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bastion turns&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&#039;ve got &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafting system, so any of those facilities that say you can do this or that, don&#039;t worry about that. It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going to be the &lt;/del&gt;crafting &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thing that&#039;s on the wiki&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/del&gt;(See [[House Rules]].)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;House rule — no Bastion turns.&#039;&#039;&#039; The 5e bastion economy is not used: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anything a facility says you &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/ins&gt;do &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on a bastion turn&quot; is ignored&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all making and crafting runs through &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign&lt;/ins&gt;&#039;s crafting &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system&lt;/ins&gt;. (See [[House Rules]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Squires are, by default, &amp;#039;&amp;#039;&amp;#039;parked at Nuts Deep&amp;#039;&amp;#039;&amp;#039; rather than travelling with the party — &amp;quot;we&amp;#039;re not just going to have a party of 12 or 13 characters. That&amp;#039;ll be ridiculous.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Squires are, by default, &amp;#039;&amp;#039;&amp;#039;parked at Nuts Deep&amp;#039;&amp;#039;&amp;#039; rather than travelling with the party — &amp;quot;we&amp;#039;re not just going to have a party of 12 or 13 characters. That&amp;#039;ll be ridiculous.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Open work ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Open work ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Restore the buildings; stand up the forge&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the facilities &lt;/del&gt;each PC &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chooses&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Restore the buildings; stand up the forge and each PC&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s chosen facility&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hire staff and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a garrison&lt;/del&gt;; Elturel &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will man &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once the barracks are fit&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Hire staff and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specialists&lt;/ins&gt;; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clean the barracks so &lt;/ins&gt;Elturel &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;garrisons &lt;/ins&gt;it&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Settle the flag&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Settle the flag&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Keyleth]] proposed recruiting labor from the burned-out homesteads north of Neverwinter — a village of people with nothing left and nowhere to be&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Keyleth]] proposed recruiting labor from the burned-out homesteads north of Neverwinter — a village of people with nothing left and nowhere to be&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Appearances ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Appearances ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Session 52 - Nuts Deep and the Turnip Wagon Ambush (2026-07-12)]] — granted and named &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;(the party had not yet reached it when the session ended)&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Session 52 - Nuts Deep and the Turnip Wagon Ambush (2026-07-12)]] — granted&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, toured, &lt;/ins&gt;and named&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Locations]] [[Category:Rise of Tiamat]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Locations]] [[Category:Rise of Tiamat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=1484&amp;oldid=prev</id>
		<title>Wvaske: Session 52 ingest: create Nuts Deep — the Hellriders&#039; fort outside Elturel, granted to Deez Nuts by Marshal Ulder Ravengard and serving as their crafting bastion</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Nuts_Deep&amp;diff=1484&amp;oldid=prev"/>
		<updated>2026-07-13T19:15:30Z</updated>

		<summary type="html">&lt;p&gt;Session 52 ingest: create Nuts Deep — the Hellriders&amp;#039; fort outside Elturel, granted to Deez Nuts by Marshal Ulder Ravengard and serving as their crafting bastion&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Nuts Deep ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nuts Deep&amp;#039;&amp;#039;&amp;#039; is a fortified outpost about a mile northeast of [[Elturel]], granted to [[Deez Nuts]] in [[Session 52 - Nuts Deep and the Turnip Wagon Ambush (2026-07-12)|Session 52]] by Marshal [[Ulder Ravengard]] on behalf of High Overseer [[Thavius Kreeg]]. It is the company&amp;#039;s first stronghold and their crafting &amp;#039;&amp;#039;&amp;#039;bastion&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
It was named by [[Keyleth]], who worked through &amp;quot;Fort Nottingham&amp;quot; and &amp;quot;Nuts Keep&amp;quot; before arriving at &amp;#039;&amp;#039;&amp;#039;Nuts Deep&amp;#039;&amp;#039;&amp;#039;, detonating the table and earning &amp;#039;&amp;#039;&amp;#039;super inspiration&amp;#039;&amp;#039;&amp;#039; on the spot. The DM renamed it on the map immediately: &amp;quot;Welcome to Nuts Deep.&amp;quot; [[Baelgrum]]&amp;#039;s first act as co-lord: &amp;quot;We have to brainstorm the flag situation for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Hellriders&amp;#039; fort ===&lt;br /&gt;
The fort was the home of the &amp;#039;&amp;#039;&amp;#039;Hellriders of Elturel&amp;#039;&amp;#039;&amp;#039;. Roughly 500 years ago, with devils &amp;quot;up to no good&amp;quot; in the region, the Hellriders opened a portal and rode &amp;#039;&amp;#039;into Hell&amp;#039;&amp;#039; to drive them back. The gate was closed soon after, but its residue left energies that made the fort hard to inhabit for long stretches — long since dispersed. It has stood largely unused since, because [[Elturel]] has not needed it: &amp;#039;&amp;#039;&amp;#039;the Companion&amp;#039;&amp;#039;&amp;#039;, the great floating orb of light above the city, pushes back darkness, undead and evil and makes a direct assault on Elturel effectively impossible.&lt;br /&gt;
&lt;br /&gt;
What has changed is the [[Cult of the Dragon]]. The threat is no longer a siege but infiltration — hidden cultists, treasure caravans, movement on the eastern road — and this fort is the choke point. Ravengard&amp;#039;s pitch, delivered to a party freshly returned from an infernal bargain, was pointed: &amp;#039;&amp;#039;&amp;#039;&amp;quot;So if you&amp;#039;ve been to Hell and back, you&amp;#039;re going to fit right in.&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;(Note: the DM described the fort as unused for &amp;quot;a couple hundred years&amp;quot; while dating the Hell portal to ~500 years ago — a minor inconsistency, recorded here rather than silently reconciled.)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Location &amp;amp; condition ===&lt;br /&gt;
Nuts Deep sits on a rise directly on the main road from the east, within sight of Elturel&amp;#039;s walls (and of the Companion). The walls are sound and the surrounding ground has been kept clear, but the buildings are empty and long-neglected — &amp;quot;there&amp;#039;s mice, tons of spider webs, it obviously has not been used for a couple hundred years… But the bones of the building — bones are still strong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Existing structures:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Barracks&amp;#039;&amp;#039;&amp;#039;, with space for a substantial garrison and stores enough to outlast a siege of months&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stables&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Forge / armory&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* An &amp;#039;&amp;#039;&amp;#039;administrative / war-council building&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;mage tower&amp;#039;&amp;#039;&amp;#039;, with residual arcane energies still present&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;siege tower&amp;#039;&amp;#039;&amp;#039; with a legacy signal-flag apparatus for communicating with Elturel — usable &amp;quot;even if magic is blocked for some reason&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Terms of the grant ===&lt;br /&gt;
[[Deez Nuts]] hold &amp;#039;&amp;#039;&amp;#039;ownership or lordship&amp;#039;&amp;#039;&amp;#039; of the fort. They are explicitly &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; expected to garrison it — Elturel will assign soldiers once the barracks are restored. Ravengard: &amp;quot;I don&amp;#039;t expect y&amp;#039;all to be manning the towers and running the catapults. What we need is leadership and the ability to think strategically… You&amp;#039;re much more useful as sort of the mobile strike force that you have shown yourselves to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Staff can be hired from the population between [[Baldur&amp;#039;s Gate]] and Elturel, or recruited &amp;#039;&amp;#039;&amp;#039;through a character&amp;#039;s faction&amp;#039;&amp;#039;&amp;#039;, which yields people aligned with that faction&amp;#039;s ethos. The party is advised to speak with Thavius Kreeg&amp;#039;s representative about specific expectations.&lt;br /&gt;
&lt;br /&gt;
=== The bastion (crafting) ===&lt;br /&gt;
Confirmed by the DM at Baelgrum&amp;#039;s direct question: once restored, Nuts Deep &amp;#039;&amp;#039;&amp;#039;is a bastion&amp;#039;&amp;#039;&amp;#039; for the campaign&amp;#039;s [[Dragon Harvest &amp;amp; Crafting|crafting system]]. Each PC may claim a &amp;#039;&amp;#039;&amp;#039;facility&amp;#039;&amp;#039;&amp;#039;; facilities are level-gated, and grant a &amp;#039;&amp;#039;&amp;#039;discount on both the cost and the time&amp;#039;&amp;#039;&amp;#039; of crafting. Options raised at the table:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Forge&amp;#039;&amp;#039;&amp;#039; — hire a smith from the city&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alchemy lab&amp;#039;&amp;#039;&amp;#039; — potions&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Arcane study&amp;#039;&amp;#039;&amp;#039; — magic items&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Research facility&amp;#039;&amp;#039;&amp;#039; — a scholar with connections to the libraries of the Sword Coast, who researches and sends findings back&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Teleportation room&amp;#039;&amp;#039;&amp;#039; — becomes a destination for [[Shade]]&amp;#039;s Teleport&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Barracks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;House rule — no Bastion turns.&amp;#039;&amp;#039;&amp;#039; The 5e bastion economy is not used: &amp;quot;We&amp;#039;re not really going to do Bastion turns, and we&amp;#039;ve got the crafting system, so any of those facilities that say you can do this or that, don&amp;#039;t worry about that. It&amp;#039;s going to be the crafting thing that&amp;#039;s on the wiki.&amp;quot; (See [[House Rules]].)&lt;br /&gt;
&lt;br /&gt;
Squires are, by default, &amp;#039;&amp;#039;&amp;#039;parked at Nuts Deep&amp;#039;&amp;#039;&amp;#039; rather than travelling with the party — &amp;quot;we&amp;#039;re not just going to have a party of 12 or 13 characters. That&amp;#039;ll be ridiculous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Open work ===&lt;br /&gt;
* Restore the buildings; stand up the forge, and the facilities each PC chooses&lt;br /&gt;
* Hire staff and a garrison; Elturel will man it once the barracks are fit&lt;br /&gt;
* Settle the flag&lt;br /&gt;
* [[Keyleth]] proposed recruiting labor from the burned-out homesteads north of Neverwinter — a village of people with nothing left and nowhere to be&lt;br /&gt;
&lt;br /&gt;
=== Appearances ===&lt;br /&gt;
* [[Session 52 - Nuts Deep and the Turnip Wagon Ambush (2026-07-12)]] — granted and named &amp;#039;&amp;#039;(the party had not yet reached it when the session ended)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]] [[Category:Rise of Tiamat]]&lt;/div&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
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