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	<title>Sea of Moving Ice - Revision history</title>
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	<updated>2026-04-11T13:25:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Sea_of_Moving_Ice&amp;diff=1041&amp;oldid=prev</id>
		<title>Wvaske: Bot: Create Sea of Moving Ice page for Session 47</title>
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		<updated>2026-04-08T18:53:26Z</updated>

		<summary type="html">&lt;p&gt;Bot: Create Sea of Moving Ice page for Session 47&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Sea of Moving Ice ==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Sea of Moving Ice&amp;#039;&amp;#039;&amp;#039; is a vast expanse of frigid waters and floating icebergs in the far north of Faerûn, northwest of [[Luskan]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Sea of Moving Ice is a treacherous region of constantly shifting icebergs, freezing waters, and dangerous wildlife. The water is cold enough to require constitution saving throws after a number of rounds equal to a creature&amp;#039;s constitution modifier. The region has only 8 hours of daylight and 16 hours of darkness during the winter months, with travel times doubling at night.&lt;br /&gt;
&lt;br /&gt;
=== Navigation ===&lt;br /&gt;
Travel through the Sea of Moving Ice is managed via hex-based exploration:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Normal speed&amp;#039;&amp;#039;&amp;#039; - 2 hours per hex&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;With wind&amp;#039;&amp;#039;&amp;#039; - 1 hour per hex&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Against wind&amp;#039;&amp;#039;&amp;#039; - 3 hours per hex&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nighttime&amp;#039;&amp;#039;&amp;#039; - Double all travel times&lt;br /&gt;
* Each hex represents approximately 6 miles&lt;br /&gt;
&lt;br /&gt;
=== Inhabitants ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ice Hunter Clans&amp;#039;&amp;#039;&amp;#039; - Human tribes living on the icebergs, wearing seal-skin clothing and using kayaks&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Merfolk&amp;#039;&amp;#039;&amp;#039; - Pods of merfolk including the party&amp;#039;s friend Phil&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Arauthator]]&amp;#039;&amp;#039;&amp;#039; - An ancient white dragon who lairs at [[Oyaviggaton]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Verithrax]]&amp;#039;&amp;#039;&amp;#039; - An adult bronze dragon who patrols the region&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Mick]]&amp;#039;&amp;#039;&amp;#039; - A marid (ocean genie) who inhabits the waters&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wildlife&amp;#039;&amp;#039;&amp;#039; - Dolphins, polar bears, awakened white moose, dire birds of prey, plesiosaurus, sea hags, and more&lt;br /&gt;
&lt;br /&gt;
=== Notable Locations ===&lt;br /&gt;
* [[Oyaviggaton]] - Arauthator&amp;#039;s massive iceberg lair&lt;br /&gt;
&lt;br /&gt;
=== Quests &amp;amp; Events ===&lt;br /&gt;
* [[Session 47 - The Sea of Moving Ice]] - The party navigated this region searching for Maccath the Crimson&lt;br /&gt;
&lt;br /&gt;
=== Appearances ===&lt;br /&gt;
* [[Session 47 - The Sea of Moving Ice]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]] [[Category:Rise of Tiamat]]&lt;/div&gt;</summary>
		<author><name>Wvaske</name></author>
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