<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.deeznuts.wiki/index.php?action=history&amp;feed=atom&amp;title=Xanphina%2FPlayer_Guide</id>
	<title>Xanphina/Player Guide - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.deeznuts.wiki/index.php?action=history&amp;feed=atom&amp;title=Xanphina%2FPlayer_Guide"/>
	<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;action=history"/>
	<updated>2026-09-21T18:06:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;diff=1105&amp;oldid=prev</id>
		<title>Wvaske: Fix Defensive/Tank Abilities heading level</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;diff=1105&amp;oldid=prev"/>
		<updated>2026-05-30T23:31:24Z</updated>

		<summary type="html">&lt;p&gt;Fix Defensive/Tank Abilities heading level&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:31, 30 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot;&gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Defensive/Tank Abilities ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Defensive/Tank Abilities &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-1104:rev-1105:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;diff=1104&amp;oldid=prev</id>
		<title>Wvaske: Update to Level 8 Orc Barbarian: new race traits (Darkvision 120, Adrenaline Rush), Primal Knowledge, Bomber &amp; Tough feats, HP 101/AC 21, Cold resistance, updated saves/skills/weapons; removed Half-Orc Savage Attacks/Menacing and necrotic resistance</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;diff=1104&amp;oldid=prev"/>
		<updated>2026-05-30T23:30:47Z</updated>

		<summary type="html">&lt;p&gt;Update to Level 8 Orc Barbarian: new race traits (Darkvision 120, Adrenaline Rush), Primal Knowledge, Bomber &amp;amp; Tough feats, HP 101/AC 21, Cold resistance, updated saves/skills/weapons; removed Half-Orc Savage Attacks/Menacing and necrotic resistance&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;amp;diff=1104&amp;amp;oldid=1026&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;diff=1026&amp;oldid=prev</id>
		<title>Wvaske: Updated Xanphina Player Guide with comprehensive tabular format matching Shade&#039;s guide structure - includes all weapons, abilities, tactics, and quick reference sections</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;diff=1026&amp;oldid=prev"/>
		<updated>2026-01-23T22:40:28Z</updated>

		<summary type="html">&lt;p&gt;Updated Xanphina Player Guide with comprehensive tabular format matching Shade&amp;#039;s guide structure - includes all weapons, abilities, tactics, and quick reference sections&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;amp;diff=1026&amp;amp;oldid=1004&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;diff=1004&amp;oldid=prev</id>
		<title>Wvaske: Updated guide to match character sheet exactly - removed inaccurate information, added missing abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;diff=1004&amp;oldid=prev"/>
		<updated>2026-01-23T15:41:47Z</updated>

		<summary type="html">&lt;p&gt;Updated guide to match character sheet exactly - removed inaccurate information, added missing abilities&lt;/p&gt;
&lt;a href=&quot;https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;amp;diff=1004&amp;amp;oldid=992&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
	<entry>
		<id>https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;diff=992&amp;oldid=prev</id>
		<title>Wvaske: Upload player guide for Xanphina/Player Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.deeznuts.wiki/index.php?title=Xanphina/Player_Guide&amp;diff=992&amp;oldid=prev"/>
		<updated>2026-01-23T01:13:26Z</updated>

		<summary type="html">&lt;p&gt;Upload player guide for Xanphina/Player Guide&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;This is a beginner-friendly guide for playing Xanphina. For full character details, see [[Xanphina]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Role in the Party:&amp;#039;&amp;#039;&amp;#039; Front-Line Tank, Melee Damage Dealer &amp;amp; Ancestral Protector&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Core Strengths:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Highest damage output when raging&lt;br /&gt;
* Extremely tanky with Rage damage resistance&lt;br /&gt;
* Protects allies with Ancestral Protectors&lt;br /&gt;
* Reckless Attack for guaranteed advantage&lt;br /&gt;
* Multiple magic weapons for versatility&lt;br /&gt;
* Half-Orc durability (won&amp;#039;t drop easily)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Key Stats to Know:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AC:&amp;#039;&amp;#039;&amp;#039; ~16 (medium armor + Dex or unarmored defense)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP:&amp;#039;&amp;#039;&amp;#039; ~65+ (HIGHEST in the party - you&amp;#039;re the tank)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rage Damage Bonus:&amp;#039;&amp;#039;&amp;#039; +2 per hit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reckless Attack:&amp;#039;&amp;#039;&amp;#039; Advantage on all melee attacks (but enemies get advantage on you)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rage Uses:&amp;#039;&amp;#039;&amp;#039; 4 per long rest&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spirit Shield:&amp;#039;&amp;#039;&amp;#039; 2d6 damage reduction for allies (reaction)&lt;br /&gt;
&lt;br /&gt;
== COMBAT - What Can I Do On My Turn? ==&lt;br /&gt;
&lt;br /&gt;
=== Your Turn (Main Action) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Melee Weapon Attack (Your Bread and Butter)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You have multiple weapon options:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flametongue Greatsword (Two-Handed):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;To hit:&amp;#039;&amp;#039;&amp;#039; +7&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; 2d6+5 slashing + 2d6 fire (when activated)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+ Rage:&amp;#039;&amp;#039;&amp;#039; +2 damage per hit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total:&amp;#039;&amp;#039;&amp;#039; 2d6+7 slashing + 2d6 fire = ~20 damage per hit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When to use:&amp;#039;&amp;#039;&amp;#039; Maximum damage, when you don&amp;#039;t need a shield&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Battleaxe (Versatile):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;One-handed:&amp;#039;&amp;#039;&amp;#039; +7 to hit, 1d8+5 slashing + 2 rage = 1d8+7&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Two-handed:&amp;#039;&amp;#039;&amp;#039; +7 to hit, 1d10+5 slashing + 2 rage = 1d10+7&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When to use:&amp;#039;&amp;#039;&amp;#039; Versatility, can use shield for +2 AC&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Javelin (Thrown):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;To hit:&amp;#039;&amp;#039;&amp;#039; +7&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; 1d6+5 piercing + 2 rage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 30/120 feet&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When to use:&amp;#039;&amp;#039;&amp;#039; Ranged enemies you can&amp;#039;t reach yet&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Handaxe (Thrown):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;To hit:&amp;#039;&amp;#039;&amp;#039; +7&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; 1d6+5 slashing + 2 rage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 20/60 feet&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When to use:&amp;#039;&amp;#039;&amp;#039; Ranged backup option&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Extra Attack (Two Attacks Per Turn)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* At level 7, you attack TWICE when you take the Attack action&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Total damage with Flametongue:&amp;#039;&amp;#039;&amp;#039; (2d6+7 slashing + 2d6 fire) × 2 = ~40 damage per turn&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;With Reckless Attack:&amp;#039;&amp;#039;&amp;#039; Even higher due to advantage on both attacks&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Reckless Attack (Advantage on All Attacks)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When you make your first attack on your turn, you can choose to attack recklessly&lt;br /&gt;
* You gain advantage on ALL melee weapon attacks this turn&lt;br /&gt;
* Enemies have advantage on attacks against you until your next turn&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When to use:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  * Almost always when raging (you resist damage anyway)&lt;br /&gt;
  * When you really need to hit (advantage = ~65% hit chance vs ~45% normally)&lt;br /&gt;
  * When fighting one big enemy (fewer attacks against you)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When NOT to use:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  * When surrounded by many enemies (lots of attacks with advantage against you)&lt;br /&gt;
  * When low on HP and not raging&lt;br /&gt;
  * When you&amp;#039;re the only melee character protecting the backline&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. Frenzy (Bonus Action Attack - if you chose Frenzy instead of Ancestral)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Some barbarian paths get bonus action attacks&lt;br /&gt;
* You have Ancestral Guardian, so you don&amp;#039;t have this&lt;br /&gt;
* Your bonus action is typically used for Rage activation&lt;br /&gt;
&lt;br /&gt;
=== Bonus Actions ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rage:&amp;#039;&amp;#039;&amp;#039; Activate rage (4/long rest)&lt;br /&gt;
  * Gain damage resistance to physical damage (halve bludgeoning, piercing, slashing from non-magical sources)&lt;br /&gt;
  * +2 damage to melee weapon attacks&lt;br /&gt;
  * Advantage on Strength checks and saves&lt;br /&gt;
  * Lasts 1 minute (10 rounds) or until you don&amp;#039;t attack or take damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Relentless Endurance (Half-Orc):&amp;#039;&amp;#039;&amp;#039; When reduced to 0 HP, drop to 1 HP instead (1/long rest)&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Opportunity Attack:&amp;#039;&amp;#039;&amp;#039; When enemy leaves your reach without Disengaging&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spirit Shield (Ancestral Guardian Feature):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  * When ally within 30 feet takes damage, use reaction to reduce damage by 2d6&lt;br /&gt;
  * Can protect allies from ranged attacks, spells, or melee&lt;br /&gt;
  * &amp;#039;&amp;#039;&amp;#039;Use when:&amp;#039;&amp;#039;&amp;#039; Squishy allies (Shade, Gootcha, Keyleth) are being targeted&lt;br /&gt;
&lt;br /&gt;
=== Passive Abilities (Always On) ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rage:&amp;#039;&amp;#039;&amp;#039; Damage resistance + damage bonus + advantage on Str checks/saves (when active)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ancestral Protectors:&amp;#039;&amp;#039;&amp;#039; First creature you hit each turn while raging has disadvantage on attacks against anyone but you, and your allies have resistance to damage from that creature&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Danger Sense:&amp;#039;&amp;#039;&amp;#039; Advantage on Dex saves vs effects you can see (traps, spells, etc.)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct:&amp;#039;&amp;#039;&amp;#039; Advantage on Initiative rolls&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Relentless Endurance:&amp;#039;&amp;#039;&amp;#039; Drop to 1 HP instead of 0 HP (1/long rest, Half-Orc racial)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Savage Attacks:&amp;#039;&amp;#039;&amp;#039; When you crit, roll one extra weapon damage die (Half-Orc racial)&lt;br /&gt;
&lt;br /&gt;
== SOCIAL SITUATIONS - How Can I Interact? ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skill Proficiencies:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Intimidation:&amp;#039;&amp;#039;&amp;#039; +5 (good for threats and commanding presence)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Athletics:&amp;#039;&amp;#039;&amp;#039; +7 (excellent at grappling, climbing, jumping, pushing)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; +4 (spotting hidden things)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Survival:&amp;#039;&amp;#039;&amp;#039; +4 (tracking, foraging, navigation)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Animal Handling:&amp;#039;&amp;#039;&amp;#039; Moderate (depends on build)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Half-Orc Appearance:&amp;#039;&amp;#039;&amp;#039; Naturally intimidating due to size and tusks&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Relentless Endurance:&amp;#039;&amp;#039;&amp;#039; Reputation for being nearly impossible to kill&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Order of the Gauntlet Member:&amp;#039;&amp;#039;&amp;#039; Authority when dealing with evil and protecting innocents&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ancestral Spirits:&amp;#039;&amp;#039;&amp;#039; Your ancestors guide you - can be roleplayed as spiritual wisdom&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roleplay Strengths:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Natural protector and guardian&lt;br /&gt;
* Fierce warrior with strong sense of justice&lt;br /&gt;
* Connection to ancestral spirits (spiritual insight)&lt;br /&gt;
* Intimidating presence when needed&lt;br /&gt;
* Loyal to Order of the Gauntlet&amp;#039;s mission (destroy evil, protect the weak)&lt;br /&gt;
&lt;br /&gt;
== EXPLORATION - How Can I Help Outside Combat? ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills for Exploration:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Athletics:&amp;#039;&amp;#039;&amp;#039; +7 (best climber, swimmer, jumper in party)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Survival:&amp;#039;&amp;#039;&amp;#039; +4 (tracking, foraging, navigation in wilderness)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perception:&amp;#039;&amp;#039;&amp;#039; +4 (passive likely 14) - spotting danger&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Intimidation:&amp;#039;&amp;#039;&amp;#039; +5 (getting information through fear)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Danger Sense:&amp;#039;&amp;#039;&amp;#039; Advantage on Dex saves vs traps and hazards you can see&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Feral Instinct:&amp;#039;&amp;#039;&amp;#039; Advantage on Initiative (go first in surprise rounds)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Relentless Endurance:&amp;#039;&amp;#039;&amp;#039; Survive deadly traps better (1/long rest)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rage:&amp;#039;&amp;#039;&amp;#039; Advantage on Strength checks (breaking down doors, bending bars, moving heavy objects)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; 30 feet (40 feet if unarmored, depending on build)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Athletics Expert:&amp;#039;&amp;#039;&amp;#039; Best at climbing, jumping, swimming&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other Abilities:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Darkvision:&amp;#039;&amp;#039;&amp;#039; See in dim light as bright, darkness as dim (60 feet, Half-Orc racial)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unarmored Movement:&amp;#039;&amp;#039;&amp;#039; +10 speed when not wearing armor (if you&amp;#039;re using unarmored defense)&lt;br /&gt;
&lt;br /&gt;
== RESOURCE MANAGEMENT ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Total Available !! Recharges On&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rage&amp;#039;&amp;#039;&amp;#039; || 4 uses || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spirit Shield&amp;#039;&amp;#039;&amp;#039; || Unlimited || Once per round (uses reaction)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Relentless Endurance&amp;#039;&amp;#039;&amp;#039; || 1 use || Long Rest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Savage Attacks&amp;#039;&amp;#039;&amp;#039; || Unlimited || When you crit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reckless Attack&amp;#039;&amp;#039;&amp;#039; || Unlimited || Every turn (choose to activate)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ancestral Protectors&amp;#039;&amp;#039;&amp;#039; || Unlimited || Always active when raging&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important Notes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rage lasts 1 minute (10 rounds) - long enough for most combats&lt;br /&gt;
* Rage ends early if you don&amp;#039;t attack or take damage on your turn&lt;br /&gt;
* Spirit Shield costs nothing except your reaction - use it liberally&lt;br /&gt;
* Reckless Attack is a choice every turn - you control when to use it&lt;br /&gt;
* Ancestral Protectors automatically activates when you hit while raging&lt;br /&gt;
&lt;br /&gt;
== COMMON TACTICS ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. The Ancestral Tank (Protect Your Squishies)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Turn 1: Rage (bonus action) + Attack priority target with Flametongue (action)&lt;br /&gt;
* That target now has disadvantage on attacks vs allies and allies resist its damage&lt;br /&gt;
* Position yourself between enemy and your backline casters&lt;br /&gt;
* When ally is targeted, use Spirit Shield (reaction) to reduce damage by 2d6&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; You make one enemy almost useless against allies while tanking damage yourself&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. The Reckless Striker (Maximum Damage)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rage (bonus action)&lt;br /&gt;
* Attack with Reckless Attack (advantage on both attacks)&lt;br /&gt;
* Use Flametongue greatsword two-handed&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; 2 attacks × (2d6+7 slashing + 2d6 fire) with advantage = ~45+ damage per turn&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Advantage drastically increases hit chance and crit chance&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. The Controller (Grapple and Lock Down)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rage (bonus action) - gain advantage on Strength checks&lt;br /&gt;
* Attack enemy once&lt;br /&gt;
* Use your second attack to grapple (Athletics check with advantage vs their Athletics/Acrobatics)&lt;br /&gt;
* Enemy is now grappled (speed 0, can&amp;#039;t move)&lt;br /&gt;
* Next turn: Keep grappling, attack with one hand, or shove them prone&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Lock down dangerous melee enemies, keep them away from allies&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. The Boss Killer (Focus Fire)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rage (bonus action)&lt;br /&gt;
* Use Reckless Attack against boss&lt;br /&gt;
* Attack twice with Flametongue greatsword&lt;br /&gt;
* Hope for critical hit (advantage increases crit chance to ~10%)&lt;br /&gt;
* On crit: Roll extra weapon die with Savage Attacks (3d6 slashing instead of 2d6)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expected crit damage:&amp;#039;&amp;#039;&amp;#039; 3d6+7 slashing + 2d6 fire = ~25-30 damage on one crit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Burst down high-priority targets quickly&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5. The Unkillable (Survive Anything)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rage active (resistance to physical damage)&lt;br /&gt;
* High HP pool (65+)&lt;br /&gt;
* Relentless Endurance ready (drop to 1 HP instead of 0)&lt;br /&gt;
* Allies can heal you or you can recover naturally&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; You can tank incredible amounts of damage, drawing attacks away from fragile allies&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6. The Opener (Alpha Strike)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Use Feral Instinct advantage to go first in Initiative&lt;br /&gt;
* Close distance to priority target (spellcaster, archer)&lt;br /&gt;
* Rage (bonus action) + Reckless Attack&lt;br /&gt;
* Mark them with Ancestral Protectors (they have disadvantage vs allies)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Why:&amp;#039;&amp;#039;&amp;#039; Get into melee quickly and neutralize dangerous ranged enemies&lt;br /&gt;
&lt;br /&gt;
== QUICK REFERENCE ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;On Your Turn, Usually Do One Of These:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Rage (bonus action) → Attack twice with Reckless Attack → Ancestral Protectors apply&lt;br /&gt;
# Attack twice with Flametongue (if already raging) → Reckless Attack for advantage&lt;br /&gt;
# Grapple priority target → Attack with one hand (if raging)&lt;br /&gt;
# Throw javelin at ranged enemy → Move closer → Ready to rage next turn&lt;br /&gt;
# Attack first target → Move to protect ally → Use Spirit Shield when ally hit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Opening Round (Start of Combat):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Bonus Action: Activate Rage&lt;br /&gt;
* Action: Move to priority target + Attack twice (Reckless Attack)&lt;br /&gt;
* First target you hit is marked by Ancestral Protectors&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Subsequent Rounds (While Raging):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Action: Attack twice with Reckless Attack (advantage)&lt;br /&gt;
* Reaction: Spirit Shield when ally is hit (reduce damage by 2d6)&lt;br /&gt;
* Remember: First enemy you hit each turn is marked by Ancestral Protectors&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bonus Action Options:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Rage: Activate rage (4/long rest)&lt;br /&gt;
* Usually just used for Rage activation, then it&amp;#039;s free for rest of combat&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reaction Options:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Spirit Shield: Reduce damage to ally by 2d6 (30 ft range)&lt;br /&gt;
* Opportunity Attack: Standard melee attack when enemy leaves reach&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon Choice Guide:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* **Flametongue Greatsword:** Maximum damage (2d6+7 slashing + 2d6 fire) - use when not surrounded&lt;br /&gt;
* **Battleaxe + Shield:** More AC (+2), less damage - use when surrounded or low HP&lt;br /&gt;
* **Javelin:** Ranged option - use when enemy is out of reach&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Remember:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* You attack TWICE per Attack action - don&amp;#039;t forget Extra Attack&lt;br /&gt;
* Rage gives resistance to physical damage - you take HALF damage from most attacks&lt;br /&gt;
* Reckless Attack gives you advantage but enemies get advantage against you&lt;br /&gt;
* Ancestral Protectors applies to FIRST creature you hit each turn while raging&lt;br /&gt;
* Marked enemies have disadvantage on attacks vs allies and allies resist their damage&lt;br /&gt;
* Spirit Shield can save squishy allies from big hits - use your reaction&lt;br /&gt;
* Relentless Endurance can save you once per long rest - you drop to 1 HP instead of 0&lt;br /&gt;
* Savage Attacks applies on crits - roll one extra weapon die&lt;br /&gt;
* Rage ends if you don&amp;#039;t attack or take damage on your turn - stay aggressive&lt;br /&gt;
* You have advantage on Initiative (Feral Instinct) - likely go first&lt;br /&gt;
* You have advantage on Dex saves vs visible effects (Danger Sense) - better vs fireballs, traps&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rage Checklist (Don&amp;#039;t Forget These Bonuses):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
- [ ] Resistance to physical damage (bludgeoning, piercing, slashing)&lt;br /&gt;
- [ ] +2 to all melee weapon damage rolls&lt;br /&gt;
- [ ] Advantage on Strength checks and saves&lt;br /&gt;
- [ ] Ancestral Protectors on first target you hit&lt;br /&gt;
- [ ] Lasts 1 minute (10 rounds) or until you don&amp;#039;t attack/take damage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ancestral Protectors Effects (First Target You Hit While Raging):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
- [ ] Target has disadvantage on attacks against anyone except you&lt;br /&gt;
- [ ] Allies have resistance to all damage from that target&lt;br /&gt;
- [ ] Lasts until start of your next turn&lt;br /&gt;
- [ ] Reapply by hitting (can be same target or new target)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage Breakdown:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Basic attack (not raging):&amp;#039;&amp;#039;&amp;#039; 2d6+5 = ~12 per hit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Raging:&amp;#039;&amp;#039;&amp;#039; 2d6+7 = ~14 per hit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Raging + Flametongue fire:&amp;#039;&amp;#039;&amp;#039; 2d6+7 slashing + 2d6 fire = ~21 per hit&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Two attacks per turn (raging, Flametongue):&amp;#039;&amp;#039;&amp;#039; ~42 damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;With Reckless Attack advantage:&amp;#039;&amp;#039;&amp;#039; ~50+ damage (higher hit rate and crit chance)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Critical hit (raging, Flametongue, Savage Attacks):&amp;#039;&amp;#039;&amp;#039; 3d6+7 slashing + 2d6 fire = ~25-30 per crit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tanking Capacity:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* HP: ~65+ (highest in party)&lt;br /&gt;
* Rage: Resistance to physical damage (effectively ~130 HP against non-magical attacks)&lt;br /&gt;
* Relentless Endurance: Drop to 1 HP instead of 0 once per long rest&lt;br /&gt;
* Spirit Shield: Redirect 2d6 damage from allies to prevention&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You can tank 100+ damage in a single combat while protecting allies&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Positioning Tips:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Stand between enemies and your squishy allies (Shade, Gootcha, Keyleth)&lt;br /&gt;
* Use Ancestral Protectors on enemies targeting your backline&lt;br /&gt;
* Don&amp;#039;t chase - let enemies come to you or stay in range of allies to protect&lt;br /&gt;
* Use Spirit Shield on allies who are hit by big attacks (save them from crits or spells)&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Resources]]&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Wvaske</name></author>
	</entry>
</feed>