11 rows are stored for this page
| Field | Field type | Allowed values | Value |
|---|
| creature | Page | | Bearded Devil |
| component | String | | Bearded Devil Writhing Beard-Tendrils |
| tool | String | | Poisoner's |
| rarity | String | | Uncommon |
| cv | Integer | | 4 |
| signature | Boolean | | Yes |
| effect | Wikitext | | The barbed, still-writhing beard — a sickening lash that reaches farther than it should
|
| effects | List of String, delimiter: , | Damage: Fire · Damage: Cold · Damage: Lightning · Damage: Thunder · Damage: Acid · Damage: Poison · Damage: Necrotic · Damage: Radiant · Damage: Force · Damage: Psychic · Damage: Bludgeoning · Damage: Piercing · Damage: Slashing · Resistance: Fire · Resistance: Cold · Resistance: Lightning · Resistance: Thunder · Resistance: Acid · Resistance: Poison · Resistance: Necrotic · Resistance: Radiant · Resistance: Force · Resistance: Psychic · Resistance: Nonmagical Weapons · Resistance: Spells · Ward: Charm · Ward: Fear · Ward: Poison · Ward: Disease · Ward: Paralysis · Ward: Sleep · Ward: Stun · Ward: Petrification · Ward: Exhaustion · Afflict: Poisoned · Afflict: Paralysis · Afflict: Fear · Afflict: Charm · Afflict: Sleep · Afflict: Slow · Afflict: Blind · Afflict: Restrain · Afflict: Stun · Afflict: Exhaustion · Afflict: Disease · Boost: Strength · Boost: Dexterity · Boost: Constitution · Boost: Intelligence · Boost: Wisdom · Boost: Charisma · Boost: Armor Class · Boost: Attack Rolls · Boost: Spell Power · Boost: Saving Throws · Boost: Hit Points · Boost: Initiative · Boost: Carrying Capacity · Skill: Acrobatics · Skill: Animal Handling · Skill: Arcana · Skill: Athletics · Skill: Deception · Skill: History · Skill: Insight · Skill: Intimidation · Skill: Investigation · Skill: Medicine · Skill: Nature · Skill: Perception · Skill: Performance · Skill: Persuasion · Skill: Religion · Skill: Sleight of Hand · Skill: Stealth · Skill: Survival · Sense: Darkvision · Sense: Blindsight · Sense: Tremorsense · Sense: Truesight · Sense: Heightened Senses · Move: Flight · Move: Swimming · Move: Climbing · Move: Burrowing · Move: Speed · Move: Water Breathing · Restore: Healing · Restore: Regeneration · Restore: Temporary Hit Points · Restore: Cure Poison · Restore: Cure Disease · Restore: Restoration · Restore: Revival · Utility: Divination · Utility: Scrying · Utility: Navigation · Utility: Luck · Utility: Illusion · Utility: Disguise · Utility: Invisibility · Utility: Telepathy · Utility: Light · Utility: Size Change · Utility: Environmental Adaptation | Afflict: Poisoned • Damage: Piercing |
| primary_for | List of String, delimiter: , | | Poison • Weapon |
| contributor_to | List of String, delimiter: , | | Wondrous |
| notes | Wikitext | | |
| Field | Field type | Allowed values | Value |
|---|
| creature | Page | | Bearded Devil |
| component | String | | Bearded Devil Glaive-Arm Sinews |
| tool | String | | Leatherworker's |
| rarity | String | | Uncommon |
| cv | Integer | | 4 |
| signature | Boolean | | No |
| effect | Wikitext | | A hell-legionnaire's sword-arm sinews — drilled strength
|
| effects | List of String, delimiter: , | Damage: Fire · Damage: Cold · Damage: Lightning · Damage: Thunder · Damage: Acid · Damage: Poison · Damage: Necrotic · Damage: Radiant · Damage: Force · Damage: Psychic · Damage: Bludgeoning · Damage: Piercing · Damage: Slashing · Resistance: Fire · Resistance: Cold · Resistance: Lightning · Resistance: Thunder · Resistance: Acid · Resistance: Poison · Resistance: Necrotic · Resistance: Radiant · Resistance: Force · Resistance: Psychic · Resistance: Nonmagical Weapons · Resistance: Spells · Ward: Charm · Ward: Fear · Ward: Poison · Ward: Disease · Ward: Paralysis · Ward: Sleep · Ward: Stun · Ward: Petrification · Ward: Exhaustion · Afflict: Poisoned · Afflict: Paralysis · Afflict: Fear · Afflict: Charm · Afflict: Sleep · Afflict: Slow · Afflict: Blind · Afflict: Restrain · Afflict: Stun · Afflict: Exhaustion · Afflict: Disease · Boost: Strength · Boost: Dexterity · Boost: Constitution · Boost: Intelligence · Boost: Wisdom · Boost: Charisma · Boost: Armor Class · Boost: Attack Rolls · Boost: Spell Power · Boost: Saving Throws · Boost: Hit Points · Boost: Initiative · Boost: Carrying Capacity · Skill: Acrobatics · Skill: Animal Handling · Skill: Arcana · Skill: Athletics · Skill: Deception · Skill: History · Skill: Insight · Skill: Intimidation · Skill: Investigation · Skill: Medicine · Skill: Nature · Skill: Perception · Skill: Performance · Skill: Persuasion · Skill: Religion · Skill: Sleight of Hand · Skill: Stealth · Skill: Survival · Sense: Darkvision · Sense: Blindsight · Sense: Tremorsense · Sense: Truesight · Sense: Heightened Senses · Move: Flight · Move: Swimming · Move: Climbing · Move: Burrowing · Move: Speed · Move: Water Breathing · Restore: Healing · Restore: Regeneration · Restore: Temporary Hit Points · Restore: Cure Poison · Restore: Cure Disease · Restore: Restoration · Restore: Revival · Utility: Divination · Utility: Scrying · Utility: Navigation · Utility: Luck · Utility: Illusion · Utility: Disguise · Utility: Invisibility · Utility: Telepathy · Utility: Light · Utility: Size Change · Utility: Environmental Adaptation | Skill: Athletics |
| primary_for | List of String, delimiter: , | | Wondrous |
| contributor_to | List of String, delimiter: , | | Weapon • Armor |
| notes | Wikitext | | |
| Field | Field type | Allowed values | Value |
|---|
| creature | Page | | Bearded Devil |
| component | String | | Bearded Devil Festering Ichor |
| tool | String | | Poisoner's |
| rarity | String | | Uncommon |
| cv | Integer | | 4 |
| signature | Boolean | | No |
| effect | Wikitext | | Ichor that keeps a wound weeping — the infernal hurt, bottled
|
| effects | List of String, delimiter: , | Damage: Fire · Damage: Cold · Damage: Lightning · Damage: Thunder · Damage: Acid · Damage: Poison · Damage: Necrotic · Damage: Radiant · Damage: Force · Damage: Psychic · Damage: Bludgeoning · Damage: Piercing · Damage: Slashing · Resistance: Fire · Resistance: Cold · Resistance: Lightning · Resistance: Thunder · Resistance: Acid · Resistance: Poison · Resistance: Necrotic · Resistance: Radiant · Resistance: Force · Resistance: Psychic · Resistance: Nonmagical Weapons · Resistance: Spells · Ward: Charm · Ward: Fear · Ward: Poison · Ward: Disease · Ward: Paralysis · Ward: Sleep · Ward: Stun · Ward: Petrification · Ward: Exhaustion · Afflict: Poisoned · Afflict: Paralysis · Afflict: Fear · Afflict: Charm · Afflict: Sleep · Afflict: Slow · Afflict: Blind · Afflict: Restrain · Afflict: Stun · Afflict: Exhaustion · Afflict: Disease · Boost: Strength · Boost: Dexterity · Boost: Constitution · Boost: Intelligence · Boost: Wisdom · Boost: Charisma · Boost: Armor Class · Boost: Attack Rolls · Boost: Spell Power · Boost: Saving Throws · Boost: Hit Points · Boost: Initiative · Boost: Carrying Capacity · Skill: Acrobatics · Skill: Animal Handling · Skill: Arcana · Skill: Athletics · Skill: Deception · Skill: History · Skill: Insight · Skill: Intimidation · Skill: Investigation · Skill: Medicine · Skill: Nature · Skill: Perception · Skill: Performance · Skill: Persuasion · Skill: Religion · Skill: Sleight of Hand · Skill: Stealth · Skill: Survival · Sense: Darkvision · Sense: Blindsight · Sense: Tremorsense · Sense: Truesight · Sense: Heightened Senses · Move: Flight · Move: Swimming · Move: Climbing · Move: Burrowing · Move: Speed · Move: Water Breathing · Restore: Healing · Restore: Regeneration · Restore: Temporary Hit Points · Restore: Cure Poison · Restore: Cure Disease · Restore: Restoration · Restore: Revival · Utility: Divination · Utility: Scrying · Utility: Navigation · Utility: Luck · Utility: Illusion · Utility: Disguise · Utility: Invisibility · Utility: Telepathy · Utility: Light · Utility: Size Change · Utility: Environmental Adaptation | Damage: Necrotic • Afflict: Poisoned |
| primary_for | List of String, delimiter: , | | Poison |
| contributor_to | List of String, delimiter: , | | Bomb |
| notes | Wikitext | | |
| Field | Field type | Allowed values | Value |
|---|
| creature | Page | | Bearded Devil |
| component | String | | Bearded Devil Spell-Warded Hide |
| tool | String | | Leatherworker's |
| rarity | String | | Uncommon |
| cv | Integer | | 4 |
| signature | Boolean | | No |
| effect | Wikitext | | Scaled infernal hide that turned steel and flame alike
|
| effects | List of String, delimiter: , | Damage: Fire · Damage: Cold · Damage: Lightning · Damage: Thunder · Damage: Acid · Damage: Poison · Damage: Necrotic · Damage: Radiant · Damage: Force · Damage: Psychic · Damage: Bludgeoning · Damage: Piercing · Damage: Slashing · Resistance: Fire · Resistance: Cold · Resistance: Lightning · Resistance: Thunder · Resistance: Acid · Resistance: Poison · Resistance: Necrotic · Resistance: Radiant · Resistance: Force · Resistance: Psychic · Resistance: Nonmagical Weapons · Resistance: Spells · Ward: Charm · Ward: Fear · Ward: Poison · Ward: Disease · Ward: Paralysis · Ward: Sleep · Ward: Stun · Ward: Petrification · Ward: Exhaustion · Afflict: Poisoned · Afflict: Paralysis · Afflict: Fear · Afflict: Charm · Afflict: Sleep · Afflict: Slow · Afflict: Blind · Afflict: Restrain · Afflict: Stun · Afflict: Exhaustion · Afflict: Disease · Boost: Strength · Boost: Dexterity · Boost: Constitution · Boost: Intelligence · Boost: Wisdom · Boost: Charisma · Boost: Armor Class · Boost: Attack Rolls · Boost: Spell Power · Boost: Saving Throws · Boost: Hit Points · Boost: Initiative · Boost: Carrying Capacity · Skill: Acrobatics · Skill: Animal Handling · Skill: Arcana · Skill: Athletics · Skill: Deception · Skill: History · Skill: Insight · Skill: Intimidation · Skill: Investigation · Skill: Medicine · Skill: Nature · Skill: Perception · Skill: Performance · Skill: Persuasion · Skill: Religion · Skill: Sleight of Hand · Skill: Stealth · Skill: Survival · Sense: Darkvision · Sense: Blindsight · Sense: Tremorsense · Sense: Truesight · Sense: Heightened Senses · Move: Flight · Move: Swimming · Move: Climbing · Move: Burrowing · Move: Speed · Move: Water Breathing · Restore: Healing · Restore: Regeneration · Restore: Temporary Hit Points · Restore: Cure Poison · Restore: Cure Disease · Restore: Restoration · Restore: Revival · Utility: Divination · Utility: Scrying · Utility: Navigation · Utility: Luck · Utility: Illusion · Utility: Disguise · Utility: Invisibility · Utility: Telepathy · Utility: Light · Utility: Size Change · Utility: Environmental Adaptation | Boost: Armor Class • Resistance: Fire |
| primary_for | List of String, delimiter: , | | Armor |
| contributor_to | List of String, delimiter: , | | Wondrous |
| notes | Wikitext | | |
| Field | Field type | Allowed values | Value |
|---|
| creature | Page | | Bearded Devil |
| component | String | | Bearded Devil Dark-Sight Eyes |
| tool | String | | Jeweler's |
| rarity | String | | Uncommon |
| cv | Integer | | 4 |
| signature | Boolean | | No |
| effect | Wikitext | | Eyes that pierced even conjured darkness
|
| effects | List of String, delimiter: , | Damage: Fire · Damage: Cold · Damage: Lightning · Damage: Thunder · Damage: Acid · Damage: Poison · Damage: Necrotic · Damage: Radiant · Damage: Force · Damage: Psychic · Damage: Bludgeoning · Damage: Piercing · Damage: Slashing · Resistance: Fire · Resistance: Cold · Resistance: Lightning · Resistance: Thunder · Resistance: Acid · Resistance: Poison · Resistance: Necrotic · Resistance: Radiant · Resistance: Force · Resistance: Psychic · Resistance: Nonmagical Weapons · Resistance: Spells · Ward: Charm · Ward: Fear · Ward: Poison · Ward: Disease · Ward: Paralysis · Ward: Sleep · Ward: Stun · Ward: Petrification · Ward: Exhaustion · Afflict: Poisoned · Afflict: Paralysis · Afflict: Fear · Afflict: Charm · Afflict: Sleep · Afflict: Slow · Afflict: Blind · Afflict: Restrain · Afflict: Stun · Afflict: Exhaustion · Afflict: Disease · Boost: Strength · Boost: Dexterity · Boost: Constitution · Boost: Intelligence · Boost: Wisdom · Boost: Charisma · Boost: Armor Class · Boost: Attack Rolls · Boost: Spell Power · Boost: Saving Throws · Boost: Hit Points · Boost: Initiative · Boost: Carrying Capacity · Skill: Acrobatics · Skill: Animal Handling · Skill: Arcana · Skill: Athletics · Skill: Deception · Skill: History · Skill: Insight · Skill: Intimidation · Skill: Investigation · Skill: Medicine · Skill: Nature · Skill: Perception · Skill: Performance · Skill: Persuasion · Skill: Religion · Skill: Sleight of Hand · Skill: Stealth · Skill: Survival · Sense: Darkvision · Sense: Blindsight · Sense: Tremorsense · Sense: Truesight · Sense: Heightened Senses · Move: Flight · Move: Swimming · Move: Climbing · Move: Burrowing · Move: Speed · Move: Water Breathing · Restore: Healing · Restore: Regeneration · Restore: Temporary Hit Points · Restore: Cure Poison · Restore: Cure Disease · Restore: Restoration · Restore: Revival · Utility: Divination · Utility: Scrying · Utility: Navigation · Utility: Luck · Utility: Illusion · Utility: Disguise · Utility: Invisibility · Utility: Telepathy · Utility: Light · Utility: Size Change · Utility: Environmental Adaptation | Sense: Darkvision |
| primary_for | List of String, delimiter: , | | Wondrous |
| contributor_to | List of String, delimiter: , | | Potion |
| notes | Wikitext | | |
| Field | Field type | Allowed values | Value |
|---|
| creature | Page | | Bearded Devil |
| component | String | | Bearded Devil Blood |
| tool | String | | Alchemist's |
| rarity | String | | Common |
| cv | Integer | | 2 |
| signature | Boolean | | No |
| effect | Wikitext | | |
| effects | List of String, delimiter: , | Damage: Fire · Damage: Cold · Damage: Lightning · Damage: Thunder · Damage: Acid · Damage: Poison · Damage: Necrotic · Damage: Radiant · Damage: Force · Damage: Psychic · Damage: Bludgeoning · Damage: Piercing · Damage: Slashing · Resistance: Fire · Resistance: Cold · Resistance: Lightning · Resistance: Thunder · Resistance: Acid · Resistance: Poison · Resistance: Necrotic · Resistance: Radiant · Resistance: Force · Resistance: Psychic · Resistance: Nonmagical Weapons · Resistance: Spells · Ward: Charm · Ward: Fear · Ward: Poison · Ward: Disease · Ward: Paralysis · Ward: Sleep · Ward: Stun · Ward: Petrification · Ward: Exhaustion · Afflict: Poisoned · Afflict: Paralysis · Afflict: Fear · Afflict: Charm · Afflict: Sleep · Afflict: Slow · Afflict: Blind · Afflict: Restrain · Afflict: Stun · Afflict: Exhaustion · Afflict: Disease · Boost: Strength · Boost: Dexterity · Boost: Constitution · Boost: Intelligence · Boost: Wisdom · Boost: Charisma · Boost: Armor Class · Boost: Attack Rolls · Boost: Spell Power · Boost: Saving Throws · Boost: Hit Points · Boost: Initiative · Boost: Carrying Capacity · Skill: Acrobatics · Skill: Animal Handling · Skill: Arcana · Skill: Athletics · Skill: Deception · Skill: History · Skill: Insight · Skill: Intimidation · Skill: Investigation · Skill: Medicine · Skill: Nature · Skill: Perception · Skill: Performance · Skill: Persuasion · Skill: Religion · Skill: Sleight of Hand · Skill: Stealth · Skill: Survival · Sense: Darkvision · Sense: Blindsight · Sense: Tremorsense · Sense: Truesight · Sense: Heightened Senses · Move: Flight · Move: Swimming · Move: Climbing · Move: Burrowing · Move: Speed · Move: Water Breathing · Restore: Healing · Restore: Regeneration · Restore: Temporary Hit Points · Restore: Cure Poison · Restore: Cure Disease · Restore: Restoration · Restore: Revival · Utility: Divination · Utility: Scrying · Utility: Navigation · Utility: Luck · Utility: Illusion · Utility: Disguise · Utility: Invisibility · Utility: Telepathy · Utility: Light · Utility: Size Change · Utility: Environmental Adaptation | |
| primary_for | List of String, delimiter: , | | |
| contributor_to | List of String, delimiter: , | | Potion • Poison • Bomb |
| notes | Wikitext | | smells of brimstone
|
| Field | Field type | Allowed values | Value |
|---|
| creature | Page | | Bearded Devil |
| component | String | | Bearded Devil Bone Barbs |
| tool | String | | Smith's / Woodcarver's |
| rarity | String | | Common |
| cv | Integer | | 2 |
| signature | Boolean | | No |
| effect | Wikitext | | |
| effects | List of String, delimiter: , | Damage: Fire · Damage: Cold · Damage: Lightning · Damage: Thunder · Damage: Acid · Damage: Poison · Damage: Necrotic · Damage: Radiant · Damage: Force · Damage: Psychic · Damage: Bludgeoning · Damage: Piercing · Damage: Slashing · Resistance: Fire · Resistance: Cold · Resistance: Lightning · Resistance: Thunder · Resistance: Acid · Resistance: Poison · Resistance: Necrotic · Resistance: Radiant · Resistance: Force · Resistance: Psychic · Resistance: Nonmagical Weapons · Resistance: Spells · Ward: Charm · Ward: Fear · Ward: Poison · Ward: Disease · Ward: Paralysis · Ward: Sleep · Ward: Stun · Ward: Petrification · Ward: Exhaustion · Afflict: Poisoned · Afflict: Paralysis · Afflict: Fear · Afflict: Charm · Afflict: Sleep · Afflict: Slow · Afflict: Blind · Afflict: Restrain · Afflict: Stun · Afflict: Exhaustion · Afflict: Disease · Boost: Strength · Boost: Dexterity · Boost: Constitution · Boost: Intelligence · Boost: Wisdom · Boost: Charisma · Boost: Armor Class · Boost: Attack Rolls · Boost: Spell Power · Boost: Saving Throws · Boost: Hit Points · Boost: Initiative · Boost: Carrying Capacity · Skill: Acrobatics · Skill: Animal Handling · Skill: Arcana · Skill: Athletics · Skill: Deception · Skill: History · Skill: Insight · Skill: Intimidation · Skill: Investigation · Skill: Medicine · Skill: Nature · Skill: Perception · Skill: Performance · Skill: Persuasion · Skill: Religion · Skill: Sleight of Hand · Skill: Stealth · Skill: Survival · Sense: Darkvision · Sense: Blindsight · Sense: Tremorsense · Sense: Truesight · Sense: Heightened Senses · Move: Flight · Move: Swimming · Move: Climbing · Move: Burrowing · Move: Speed · Move: Water Breathing · Restore: Healing · Restore: Regeneration · Restore: Temporary Hit Points · Restore: Cure Poison · Restore: Cure Disease · Restore: Restoration · Restore: Revival · Utility: Divination · Utility: Scrying · Utility: Navigation · Utility: Luck · Utility: Illusion · Utility: Disguise · Utility: Invisibility · Utility: Telepathy · Utility: Light · Utility: Size Change · Utility: Environmental Adaptation | |
| primary_for | List of String, delimiter: , | | |
| contributor_to | List of String, delimiter: , | | Weapon |
| notes | Wikitext | | |
| Field | Field type | Allowed values | Value |
|---|
| creature | Page | | Bearded Devil |
| component | String | | Bearded Devil Hide Scraps |
| tool | String | | Leatherworker's |
| rarity | String | | Common |
| cv | Integer | | 2 |
| signature | Boolean | | No |
| effect | Wikitext | | |
| effects | List of String, delimiter: , | Damage: Fire · Damage: Cold · Damage: Lightning · Damage: Thunder · Damage: Acid · Damage: Poison · Damage: Necrotic · Damage: Radiant · Damage: Force · Damage: Psychic · Damage: Bludgeoning · Damage: Piercing · Damage: Slashing · Resistance: Fire · Resistance: Cold · Resistance: Lightning · Resistance: Thunder · Resistance: Acid · Resistance: Poison · Resistance: Necrotic · Resistance: Radiant · Resistance: Force · Resistance: Psychic · Resistance: Nonmagical Weapons · Resistance: Spells · Ward: Charm · Ward: Fear · Ward: Poison · Ward: Disease · Ward: Paralysis · Ward: Sleep · Ward: Stun · Ward: Petrification · Ward: Exhaustion · Afflict: Poisoned · Afflict: Paralysis · Afflict: Fear · Afflict: Charm · Afflict: Sleep · Afflict: Slow · Afflict: Blind · Afflict: Restrain · Afflict: Stun · Afflict: Exhaustion · Afflict: Disease · Boost: Strength · Boost: Dexterity · Boost: Constitution · Boost: Intelligence · Boost: Wisdom · Boost: Charisma · Boost: Armor Class · Boost: Attack Rolls · Boost: Spell Power · Boost: Saving Throws · Boost: Hit Points · Boost: Initiative · Boost: Carrying Capacity · Skill: Acrobatics · Skill: Animal Handling · Skill: Arcana · Skill: Athletics · Skill: Deception · Skill: History · Skill: Insight · Skill: Intimidation · Skill: Investigation · Skill: Medicine · Skill: Nature · Skill: Perception · Skill: Performance · Skill: Persuasion · Skill: Religion · Skill: Sleight of Hand · Skill: Stealth · Skill: Survival · Sense: Darkvision · Sense: Blindsight · Sense: Tremorsense · Sense: Truesight · Sense: Heightened Senses · Move: Flight · Move: Swimming · Move: Climbing · Move: Burrowing · Move: Speed · Move: Water Breathing · Restore: Healing · Restore: Regeneration · Restore: Temporary Hit Points · Restore: Cure Poison · Restore: Cure Disease · Restore: Restoration · Restore: Revival · Utility: Divination · Utility: Scrying · Utility: Navigation · Utility: Luck · Utility: Illusion · Utility: Disguise · Utility: Invisibility · Utility: Telepathy · Utility: Light · Utility: Size Change · Utility: Environmental Adaptation | |
| primary_for | List of String, delimiter: , | | |
| contributor_to | List of String, delimiter: , | | Armor • Wondrous |
| notes | Wikitext | | |
| Field | Field type | Allowed values | Value |
|---|
| creature | Page | | Bearded Devil |
| component | String | | Bearded Devil Claw Tips |
| tool | String | | Smith's (or Thieves' fine work) |
| rarity | String | | Common |
| cv | Integer | | 2 |
| signature | Boolean | | No |
| effect | Wikitext | | |
| effects | List of String, delimiter: , | Damage: Fire · Damage: Cold · Damage: Lightning · Damage: Thunder · Damage: Acid · Damage: Poison · Damage: Necrotic · Damage: Radiant · Damage: Force · Damage: Psychic · Damage: Bludgeoning · Damage: Piercing · Damage: Slashing · Resistance: Fire · Resistance: Cold · Resistance: Lightning · Resistance: Thunder · Resistance: Acid · Resistance: Poison · Resistance: Necrotic · Resistance: Radiant · Resistance: Force · Resistance: Psychic · Resistance: Nonmagical Weapons · Resistance: Spells · Ward: Charm · Ward: Fear · Ward: Poison · Ward: Disease · Ward: Paralysis · Ward: Sleep · Ward: Stun · Ward: Petrification · Ward: Exhaustion · Afflict: Poisoned · Afflict: Paralysis · Afflict: Fear · Afflict: Charm · Afflict: Sleep · Afflict: Slow · Afflict: Blind · Afflict: Restrain · Afflict: Stun · Afflict: Exhaustion · Afflict: Disease · Boost: Strength · Boost: Dexterity · Boost: Constitution · Boost: Intelligence · Boost: Wisdom · Boost: Charisma · Boost: Armor Class · Boost: Attack Rolls · Boost: Spell Power · Boost: Saving Throws · Boost: Hit Points · Boost: Initiative · Boost: Carrying Capacity · Skill: Acrobatics · Skill: Animal Handling · Skill: Arcana · Skill: Athletics · Skill: Deception · Skill: History · Skill: Insight · Skill: Intimidation · Skill: Investigation · Skill: Medicine · Skill: Nature · Skill: Perception · Skill: Performance · Skill: Persuasion · Skill: Religion · Skill: Sleight of Hand · Skill: Stealth · Skill: Survival · Sense: Darkvision · Sense: Blindsight · Sense: Tremorsense · Sense: Truesight · Sense: Heightened Senses · Move: Flight · Move: Swimming · Move: Climbing · Move: Burrowing · Move: Speed · Move: Water Breathing · Restore: Healing · Restore: Regeneration · Restore: Temporary Hit Points · Restore: Cure Poison · Restore: Cure Disease · Restore: Restoration · Restore: Revival · Utility: Divination · Utility: Scrying · Utility: Navigation · Utility: Luck · Utility: Illusion · Utility: Disguise · Utility: Invisibility · Utility: Telepathy · Utility: Light · Utility: Size Change · Utility: Environmental Adaptation | |
| primary_for | List of String, delimiter: , | | |
| contributor_to | List of String, delimiter: , | | Weapon • Armor |
| notes | Wikitext | | |
| Field | Field type | Allowed values | Value |
|---|
| creature | Page | | Bearded Devil |
| component | String | | Bearded Devil Brimstone Ash |
| tool | String | | Alchemist's |
| rarity | String | | Common |
| cv | Integer | | 2 |
| signature | Boolean | | No |
| effect | Wikitext | | |
| effects | List of String, delimiter: , | Damage: Fire · Damage: Cold · Damage: Lightning · Damage: Thunder · Damage: Acid · Damage: Poison · Damage: Necrotic · Damage: Radiant · Damage: Force · Damage: Psychic · Damage: Bludgeoning · Damage: Piercing · Damage: Slashing · Resistance: Fire · Resistance: Cold · Resistance: Lightning · Resistance: Thunder · Resistance: Acid · Resistance: Poison · Resistance: Necrotic · Resistance: Radiant · Resistance: Force · Resistance: Psychic · Resistance: Nonmagical Weapons · Resistance: Spells · Ward: Charm · Ward: Fear · Ward: Poison · Ward: Disease · Ward: Paralysis · Ward: Sleep · Ward: Stun · Ward: Petrification · Ward: Exhaustion · Afflict: Poisoned · Afflict: Paralysis · Afflict: Fear · Afflict: Charm · Afflict: Sleep · Afflict: Slow · Afflict: Blind · Afflict: Restrain · Afflict: Stun · Afflict: Exhaustion · Afflict: Disease · Boost: Strength · Boost: Dexterity · Boost: Constitution · Boost: Intelligence · Boost: Wisdom · Boost: Charisma · Boost: Armor Class · Boost: Attack Rolls · Boost: Spell Power · Boost: Saving Throws · Boost: Hit Points · Boost: Initiative · Boost: Carrying Capacity · Skill: Acrobatics · Skill: Animal Handling · Skill: Arcana · Skill: Athletics · Skill: Deception · Skill: History · Skill: Insight · Skill: Intimidation · Skill: Investigation · Skill: Medicine · Skill: Nature · Skill: Perception · Skill: Performance · Skill: Persuasion · Skill: Religion · Skill: Sleight of Hand · Skill: Stealth · Skill: Survival · Sense: Darkvision · Sense: Blindsight · Sense: Tremorsense · Sense: Truesight · Sense: Heightened Senses · Move: Flight · Move: Swimming · Move: Climbing · Move: Burrowing · Move: Speed · Move: Water Breathing · Restore: Healing · Restore: Regeneration · Restore: Temporary Hit Points · Restore: Cure Poison · Restore: Cure Disease · Restore: Restoration · Restore: Revival · Utility: Divination · Utility: Scrying · Utility: Navigation · Utility: Luck · Utility: Illusion · Utility: Disguise · Utility: Invisibility · Utility: Telepathy · Utility: Light · Utility: Size Change · Utility: Environmental Adaptation | |
| primary_for | List of String, delimiter: , | | |
| contributor_to | List of String, delimiter: , | | Bomb |
| notes | Wikitext | | |
| Field | Field type | Allowed values | Value |
|---|
| creature | Page | | Bearded Devil |
| component | String | | Bearded Devil Legion Kit |
| tool | String | | Scavenge |
| rarity | String | | Common |
| cv | Integer | | 2 |
| signature | Boolean | | No |
| effect | Wikitext | | |
| effects | List of String, delimiter: , | Damage: Fire · Damage: Cold · Damage: Lightning · Damage: Thunder · Damage: Acid · Damage: Poison · Damage: Necrotic · Damage: Radiant · Damage: Force · Damage: Psychic · Damage: Bludgeoning · Damage: Piercing · Damage: Slashing · Resistance: Fire · Resistance: Cold · Resistance: Lightning · Resistance: Thunder · Resistance: Acid · Resistance: Poison · Resistance: Necrotic · Resistance: Radiant · Resistance: Force · Resistance: Psychic · Resistance: Nonmagical Weapons · Resistance: Spells · Ward: Charm · Ward: Fear · Ward: Poison · Ward: Disease · Ward: Paralysis · Ward: Sleep · Ward: Stun · Ward: Petrification · Ward: Exhaustion · Afflict: Poisoned · Afflict: Paralysis · Afflict: Fear · Afflict: Charm · Afflict: Sleep · Afflict: Slow · Afflict: Blind · Afflict: Restrain · Afflict: Stun · Afflict: Exhaustion · Afflict: Disease · Boost: Strength · Boost: Dexterity · Boost: Constitution · Boost: Intelligence · Boost: Wisdom · Boost: Charisma · Boost: Armor Class · Boost: Attack Rolls · Boost: Spell Power · Boost: Saving Throws · Boost: Hit Points · Boost: Initiative · Boost: Carrying Capacity · Skill: Acrobatics · Skill: Animal Handling · Skill: Arcana · Skill: Athletics · Skill: Deception · Skill: History · Skill: Insight · Skill: Intimidation · Skill: Investigation · Skill: Medicine · Skill: Nature · Skill: Perception · Skill: Performance · Skill: Persuasion · Skill: Religion · Skill: Sleight of Hand · Skill: Stealth · Skill: Survival · Sense: Darkvision · Sense: Blindsight · Sense: Tremorsense · Sense: Truesight · Sense: Heightened Senses · Move: Flight · Move: Swimming · Move: Climbing · Move: Burrowing · Move: Speed · Move: Water Breathing · Restore: Healing · Restore: Regeneration · Restore: Temporary Hit Points · Restore: Cure Poison · Restore: Cure Disease · Restore: Restoration · Restore: Revival · Utility: Divination · Utility: Scrying · Utility: Navigation · Utility: Luck · Utility: Illusion · Utility: Disguise · Utility: Invisibility · Utility: Telepathy · Utility: Light · Utility: Size Change · Utility: Environmental Adaptation | |
| primary_for | List of String, delimiter: , | | |
| contributor_to | List of String, delimiter: , | | |
| notes | Wikitext | | a hell-soldier's trappings — scavenge
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