Deez Nuts Synergies & Abilities: Difference between revisions

From Deez Nuts' Sword Coast Campaign
Jump to navigation Jump to search
Overhauled all reference tables for the rebuilt Lvl 7-8 characters (stats, saves, actions, crowd control, items, resources, utility); removed retired abilities; added player-guide links throughout
Added a Party Member Guides navigation table at the top linking to each character's player guide
 
Line 1: Line 1:
== Party Member Guides ==
''Quick links to each character's full player guide:''
{| class="wikitable"
! Character !! Class & Subclass !! Party Role !! Player Guide
|-
| '''Alexios''' || Cleric (Light Domain) || Battlefield controller, radiant artillery, healer, party Face || [[Alexios/Player Guide|Alexios's Guide]]
|-
| '''Gootcha''' || Rogue (Raven's Shadow) || Stealth striker, anti-heal assassin, lore/skill specialist || [[Gootcha/Player Guide|Gootcha's Guide]]
|-
| '''Karma''' || Druid (Circle of the Moon) || Wild Shape tank, versatile caster, healer || [[Karma/Player Guide|Karma's Guide]]
|-
| '''Keyleth''' || Ranger (Swarmkeeper) || Ranged controller, anti-caster (Mage Slayer), skirmisher || [[Keyleth/Player Guide|Keyleth's Guide]]
|-
| '''Shadier''' || Wizard (Order of Scribes) || Arcane artillery, controller, counter-magic, knowledge specialist || [[Shade/Player Guide|Shadier's Guide]]
|-
| '''Xanphina''' || Barbarian (Path of the Ancestral Guardian) || Front-line tank, damage dealer, ancestral protector || [[Xanphina/Player Guide|Xanphina's Guide]]
|}
This page serves as a quick combat and utility reference for the Deez Nuts party. Use the sections below to quickly find what each character can do during combat and when solving problems outside of battle.
This page serves as a quick combat and utility reference for the Deez Nuts party. Use the sections below to quickly find what each character can do during combat and when solving problems outside of battle.



Latest revision as of 20:35, 31 May 2026

Party Member Guides

Quick links to each character's full player guide:

Character Class & Subclass Party Role Player Guide
Alexios Cleric (Light Domain) Battlefield controller, radiant artillery, healer, party Face Alexios's Guide
Gootcha Rogue (Raven's Shadow) Stealth striker, anti-heal assassin, lore/skill specialist Gootcha's Guide
Karma Druid (Circle of the Moon) Wild Shape tank, versatile caster, healer Karma's Guide
Keyleth Ranger (Swarmkeeper) Ranged controller, anti-caster (Mage Slayer), skirmisher Keyleth's Guide
Shadier Wizard (Order of Scribes) Arcane artillery, controller, counter-magic, knowledge specialist Shadier's Guide
Xanphina Barbarian (Path of the Ancestral Guardian) Front-line tank, damage dealer, ancestral protector Xanphina's Guide

This page serves as a quick combat and utility reference for the Deez Nuts party. Use the sections below to quickly find what each character can do during combat and when solving problems outside of battle.


All stats below reflect the current rebuilt Level 7–8 characters. Each character name links to their individual player guide.

Combat Stats Summary

Character AC HP Initiative Speed Prof Bonus Special Senses
Alexios 21 75 +0 (Adv 1/LR) 25 ft +3 Darkvision 60 ft
Gootcha 18 59 +4 30 ft +3 Darkvision 60 ft
Karma 19 (+21 temp in Wild Shape) 52 +4 30 ft (climb 30) +3 Darkvision 60 ft
Keyleth 18 76 +4 (Adv 1/LR) 45 ft (all) +3 Darkvision 120 ft
Shadier 17–18 42 +3 30 ft +3 Darkvision 60 ft
Xanphina 21 101 +3 (Adv) 40 ft +3 Darkvision 120 ft

Passive Senses

Character Perception Insight Investigation Notes
Alexios 14 12 9
Gootcha 17 14 19 Expertise + Reliable Talent
Karma 18 15 12 Best Perception
Keyleth 15 18 14 Elite Insight (lie detector)
Shadier 9 9 21 Investigation king; Perception is poor (don't scout)
Xanphina 13 10 10

Saving Throw Bonuses

Character STR DEX CON INT WIS CHA Special
Alexios +1 +0 +3 -1 +6 +8 Adv on CON (concentration) & Poison; resist Cold/Poison; Aura +5 to allies
Gootcha +1 +9 +4 +8 +3 +2 Evasion; Adv on DEX & vs Charm; +1 all saves (Cloak)
Karma +0 +4 +2 +5 +8 -1
Keyleth +3 +7 +3 +1 +5 -1 Adv vs Charm & dragon breath; Guarded Mind (reroll INT/WIS/CHA 1/SR)
Shadier +0 +3 +1 +8 +2 +1 Adv vs Charm; resist Fire; Disadv on DEX saves vs non-magical (Curse of the Eye)
Xanphina +8 +4 +7 +1 +1 +0 Adv on STR (raging) & DEX vs seen effects (Danger Sense) & vs dragon breath; +1 all saves (Cloak)

Quick Combat Reference by Turn Phase

On Your Turn - Actions ⚔️

Character Action Effect Resource Cost Attack/DC
Alexios Spirit Guardians 3d8 radiant aura (15 ft), slows enemies; concentration 3rd-level slot WIS DC 16
Radiance of the Dawn 30-ft burst, 2d10+8 radiant (half on save), dispels darkness Channel Divinity CON DC 16
Fireball 8d6 fire, 20-ft radius 3rd-level slot DEX DC 16
Guiding Bolt 4d6 radiant, next attack vs target has Advantage 1st-level slot +8 to hit
Hold Person Paralyze a humanoid (melee auto-crits) 2nd-level slot WIS DC 16
Banishment / Command Remove a foe 1 min / one-word command 4th / 1st slot CHA / WIS DC 16
Gootcha Shadowfell Crossbow 1d8+5 piercing (+4d6 Sneak Attack) +8 to hit
Assassins Shortbow 1d6+4 piercing (Vex) (+4d6 Sneak Attack) +7 to hit
Sneak Attack +4d6 necrotic (Reaper's Strike: no healing on target) Once/turn
Raven's Reach (cantrip) 1d10 necrotic, 120 ft +6 to hit
Cause Fear / Tasha's Hideous Laughter Frightened / prone + incapacitated 1st-level slot WIS DC 14
Karma Wild Shape Beast form, +21 temp HP, AC ~varies 3/Long Rest Self
Beast Attack + Elemental Fury 1d8+5 (or beast's) + 1d8 cold/fire/lightning/thunder once/turn Free in Wild Shape vs beast bonus
Starry Wisp (cantrip) 2d8 radiant +8 to hit
Erupting Earth / Tidal Wave 3d12 bludgeoning / 4d8 + prone 3rd-level slot DEX DC 16
Blight 8d8 necrotic, single target 4th-level slot CON DC 16
Staff: Cone of Cold 8d8 cold, 60-ft cone 5 charges CON DC 16
Keyleth Extra Attack (Longbow +1) Attack twice; 1d8+7 piercing (Slow) +10 to hit
Gathered Swarm After a hit: +1d6, OR push 15 ft (STR DC 16), OR move self 5 ft Once/turn STR DC 16
Thorn Whip (cantrip) 2d6 piercing, pull 10 ft +8 to hit
Faerie Fire / Entangle Outline (Adv vs them) / restrain 20-ft square 1st-level slot DEX / STR DC 16
Web Restrain, difficult terrain, 20-ft cube 2nd-level slot DEX DC 16
Shadier Fire Bolt (cantrip) 2d10 fire; ignores fire resistance (Elemental Adept) +10 to hit
Chromatic Orb / Magic Missile 3d8 chosen element / 3×1d4+1 auto-hit force 1st-level slot +10 / auto
Fireball 8d6 fire (ignores fire resistance) 3rd-level slot DEX DC 18
Storm Sphere 2d6 + 4d6 lightning/turn, sustained AoE 4th-level slot DEX DC 18
Slow Cripple up to 6 foes (half speed, -2 AC, 1 action) 3rd-level slot WIS DC 18
Banishment / Blight [item] Remove a foe / 8d8 necrotic 4th slot / item CHA / CON DC 18
Xanphina Extra Attack (Garmok's Flail) Attack twice; 1d8+6 +1d6 psychic (Sap, Reach 10 ft) +9 to hit
Greataxe +1 / Greatsword +1 1d12+5 (Cleave) / 2d6+5 (Graze) +8 to hit
Reckless Attack Advantage on STR melee (enemies get Adv vs you) Self
Improved Javelin of Lightning 1d6+4 +4d6 lightning, thrown burst 3 charges +7 to hit
Staff: Shield / Mage Armor +5 AC 1 round / AC 13+DEX 2 / 1 charge Self

On Your Turn - Bonus Actions 💫

Character Bonus Action Effect Resource Cost
Alexios Healing Word Heal 2d4+5 at range 1st-level slot
Misty Step Teleport 30 ft (1 free/LR via Fey Touched) 2nd-level slot
Lesser Restoration Cleanse blinded/deafened/paralyzed/poisoned 2nd-level slot
Gootcha Cunning Action Dash, Disengage, or Hide
Steady Aim Advantage on next attack (Speed becomes 0)
Hex of the Fated +1d6 necrotic, Disadvantage on chosen save Rogue slot / item charge
Karma Wild Shape Transform into beast (+21 temp HP) 3/Long Rest
Healing Word Heal 1d4+5 at range 1st-level slot
Feline Agility Double speed until end of turn Once until reset
Keyleth Hunter's Mark +1d6 per hit; move on kill 3/LR free or 1st slot
Writhing Tide Fly 10 ft, hover, 1 min 3/Long Rest
Ensnaring Strike / Zephyr Strike Restrain target / +1d8, +30 ft, no OA 1st-level slot
Shadier Misty Step Teleport 30 ft 2nd-level slot
Manifest Mind Summon spellbook spirit; cast from its space prof bonus/LR
Xanphina Rage (Enter) +2 melee dmg, resist physical, Adv STR 4/Long Rest
Instinctive Pounce Move up to 20 ft when entering rage Part of Rage
Adrenaline Rush Dash + 3 temp HP 3/Short or Long Rest
Shield of Faith +2 AC to an ally, 10 min 1/Long Rest

Reactions & Off-Turn Abilities ⚡

Character Reaction Trigger Effect Resource Cost
Alexios Aura of Protection (PASSIVE) Always active Allies in 10 ft get +5 to ALL saves
Warding Flare Visible attacker within 30 ft Disadvantage on the attack + 2d6-1 temp HP 1/Short or Long Rest
Battlefield Command After an enemy attacks Command it to move 15 ft (ignores OA) 1/Long Rest (WIS DC 16)
Reactive Spell / Bane Enemy provokes OA / commits to turn Cast a single-target spell / -1d4 to 3 foes Spell slot
Gootcha Uncanny Dodge Hit by a visible attacker Halve the damage 1/round
The Queen's Veto Ally/you would hit 0 HP within 60 ft Heal them to half max HP Soul Token
Opportunity Attack Enemy leaves reach Ranged/finesse attack
Karma Tranquil Rebuke Ally in 10 ft takes damage Attacker WIS save or pacified 1/Long Rest (DC 16)
Eldath's Sanctuary Ally in 60 ft gets a condition End charmed/frightened/paralyzed/poisoned 3/Long Rest
Absorb Elements (Staff) Take elemental damage Resistance + 1d6 next hit 1st-level slot
Keyleth Mage Slayer: Concentration Breaker You damage a concentrating creature It rolls the concentration save at Disadvantage Passive
Absorb Elements Take elemental damage Resistance + 1d6 next melee hit 1st-level slot
Opportunity Attack Enemy leaves reach Attack (can trigger Gathered Swarm)
Shadier Counterspell Enemy casts a spell Negate it (your best reaction) 3rd+-level slot
Shield You are hit / targeted by Magic Missile +5 AC, block Magic Missile Staff charge / slot
Xanphina Spirit Shield Creature in 30 ft (60 vs dragons) takes damage while raging Reduce damage by 2d6 (4d6 vs dragons) 1 reaction/round
Rally the Line Ally in hearing fails a save Let them reroll 3/Long Rest
Restraining Ward (Garmok's Flail) Creature attacks/uses ability Spectral chains restrain (STR DC 17) 3/Long Rest

Crowd Control Abilities 🎯

Movement Restriction

Ability Character Range Save/DC Duration Resource
Web Keyleth / Shadier 20-ft cube DEX DC 16 / 18 Conc, 1 hr 2nd-level slot
Entangle Keyleth / Karma 20-ft square STR DC 16 Conc, 1 min 1st-level slot
Ensnaring Strike Keyleth Self/next attack STR DC 16 Conc, 1 min 1st-level slot
Earthbind Karma 300 ft STR DC 16 Conc, 1 min 2nd-level slot
Gathered Swarm (Push) Keyleth After hit STR DC 16 Instant (15 ft) Free (1/turn)
Longbow Slow / Crossbow Slow Keyleth / Gootcha Ranged -10 ft speed Free
Grappling Xanphina, Karma (octopus) Melee Athletics contest Until escaped

Action Denial (Paralysis, Incapacitation, Charm)

Ability Character Range Save/DC Duration Resource
Hold Person Alexios / Shadier 60 ft / touch WIS DC 16 / 18 Conc, 1 min 2nd-level slot
Tasha's Hideous Laughter Gootcha / Shadier 30 ft WIS DC 14 / 18 Conc, 1 min 1st-level slot
Banishment Alexios / Shadier 60 ft CHA DC 16 / 18 Conc, 1 min 4th-level slot
Command Alexios 60 ft WIS DC 16 1 round 1st-level slot
Slow Shadier 120 ft WIS DC 18 Conc, 1 min 3rd-level slot
Polymorph Karma / Shadier 60 ft WIS DC 16 / 18 Conc, 1 hr 4th-level slot
Charm Person / Monster Shadier / Gootcha (Cause Fear/Charm) 30 ft WIS DC 14–18 varies slot
Tranquil Rebuke Karma 10 ft WIS DC 16 Until next turn 1/Long Rest

Forced Movement (Pushes, Pulls)

Ability Character Range Save/DC Distance Resource
Thunderwave Karma / Shadier 15-ft cube CON DC 16 / 18 10 ft 1st-level slot
Tidal Wave Karma / Shadier line/area DEX DC 16 / 18 prone 3rd-level slot
Gathered Swarm (Push) Keyleth after hit STR DC 16 15 ft Free (1/turn)
Thorn Whip Keyleth 30 ft +8 to hit Pull 10 ft Cantrip
Battlefield Command Alexios visual WIS DC 16 15 ft 1/Long Rest
Returning Trident (Topple) / Maul Xanphina thrown/melee STR save prone

Debuffs (Disadvantage, Reduced Effectiveness)

Ability Character Range Save/DC Effect Resource
Bane Alexios 30 ft CHA DC 16 -1d4 attacks & saves 1st-level slot
Faerie Fire Karma / Keyleth 60 ft DEX DC 16 Outlined, Adv vs them 1st-level slot
Hex of the Fated Gootcha 90 ft +1d6 necrotic, Disadv on a save Rogue slot
Bestow Curse Shadier touch WIS DC 18 Various debuffs 3rd-level slot
Ancestral Protectors Xanphina first target hit Disadvantage vs allies While raging
Sap (Garmok's Flail / Wyrmreaver) Xanphina / Keyleth melee Disadv on next attack
Heat Metal Karma 60 ft CON DC 16 2d8 fire, disadv if holding 2nd-level slot
Ray of Enfeeblement Gootcha 60 ft CON DC 14 Halve STR-weapon damage 2nd-level slot

Fear Effects

Ability Character Range Save/DC Duration Resource
Cause Fear Gootcha 60 ft WIS DC 14 Conc, 1 min 1st-level slot
Fear Shadier 30-ft cone WIS DC 18 Conc, 1 min 3rd-level slot
Turn Undead Alexios 30 ft WIS DC 16 1 min Channel Divinity
Dissonant Whispers Alexios 60 ft WIS DC 16 Instant (flee) 1/LR free (Fey Touched)

Blinding & Sensory Denial

Ability Character Range Effect Resource
Darkness Shadier (1/LR free) 60 ft Magical darkness, 10 min 2nd-level slot
Fog Cloud Karma / Shadier 120 ft Heavily obscured 1st-level slot or staff
Silence Keyleth / Gootcha 120 ft No sound; blocks Verbal spells (no save) 2nd-level slot
Blindness/Deafness Alexios / Shadier 30 ft Blind a target (CON save) 2nd-level slot
Color Spray Gootcha / Shadier 15-ft cone Blind a cluster (HP-based) 1st-level slot
Erupting Earth Karma / Shadier 20-ft cube Difficult terrain 3rd-level slot

Restraining (Special)

Ability Character Range Save/DC Duration Resource
Restraining Ward (Garmok's Flail) Xanphina visual STR DC 17 Until next turn 3/Long Rest
Web Keyleth / Shadier 20-ft cube DEX DC 16 / 18 Conc 2nd-level slot
Rime's Binding Ice Shadier cone CON DC 18 restrain + 3d8 cold 2nd-level slot

Saving Throw Reference 🎲

Spells by Save Type

STRENGTH: Entangle (Karma/Keyleth, DC 16) · Earthbind (Karma, DC 16) · Ensnaring Strike & Gathered Swarm push (Keyleth, DC 16)

DEXTERITY: Faerie Fire (Karma/Keyleth, DC 16) · Web (Keyleth DC 16, Shadier DC 18) · Fireball (Alexios DC 16, Shadier DC 18) · Erupting Earth / Tidal Wave (Karma DC 16, Shadier DC 18) · Storm Sphere / Ice Storm (Shadier, DC 18) · Wall of Fire (Alexios/Shadier)

CONSTITUTION: Radiance of the Dawn (Alexios, DC 16) · Thunderwave (Karma DC 16, Shadier DC 18) · Heat Metal (Karma, DC 16) · Shatter (Shadier, DC 18) · Blight (Karma DC 16, Shadier DC 18) · Cone of Cold (Karma staff, DC 16) · Poison/Ray of Sickness (Gootcha, DC 14)

WISDOM: Command / Hold Person (Alexios, DC 16) · Slow / Bestow Curse / Charm Monster / Hold Person (Shadier, DC 18) · Cause Fear / Tasha's (Gootcha, DC 14) · Polymorph / Tranquil Rebuke (Karma, DC 16) · Hex of the Fated chosen save (Gootcha)

CHARISMA: Bane (Alexios, DC 16) · Banishment (Alexios DC 16, Shadier DC 18)

Note: Gootcha's and Shadier's spells are now INT-based subclass/wizard casting; Keyleth's and Karma's are WIS-based; Alexios's are CHA-based.

Helping Ally Saves

Character Ability Effect Resource Range
Alexios Aura of Protection +5 to ALL saves Passive 10 ft aura
Alexios Bless +1d4 to saves (3 allies) 1st-level slot 30 ft
Xanphina Rally the Line Reroll a failed save 3/Long Rest Hearing
Karma Eldath's Sanctuary End a condition on an ally 3/Long Rest 60 ft
Karma Tranquil Rebuke Pacify the attacker 1/Long Rest 10 ft
Shadier Intellect Fortress Resist psychic + Adv on INT/WIS/CHA saves (party) 3rd-level slot 30 ft
Keyleth Guarded Mind (self) Auto-succeed a failed INT/WIS/CHA save 1/Short Rest Self

Note: Shadier no longer grants Bardic Inspiration or Countercharm (she is now a Wizard, not a Bard).

Maximum Save Bonus Stacking

Single target: Alexios Aura of Protection (+5) + Bless (+1d4, avg +2.5) ≈ +7–8 average, with Xanphina's Rally the Line reroll and Karma's Eldath's Sanctuary as backstops.

Damage Reduction & Protection 🛡️

Self-Protection

Character Ability Effect Resource
Alexios Aura of Protection / Warding Flare +5 to saves / Disadvantage on an attacker Passive / 1 per rest
Alexios Resistance: Cold & Poison Half damage; Adv on Poison saves Passive
Gootcha Uncanny Dodge / Evasion Halve one hit / no damage on DEX-save success Reaction / Passive
Gootcha Blessing of the Raven Queen Teleport 30 ft + resistance to ALL damage 3/Long Rest
Gootcha Resistances: Cold, Fire, Necrotic Half damage Passive
Karma Wild Shape +21 temp HP, AC 19 3/Long Rest
Karma Protection from Energy / Ring of Evasion Resistance / auto-succeed DEX save 3rd slot / charges
Keyleth Gathered Swarm (half cover) / Dragon Scale Mail +2 AC / Adv vs dragon breath, fire resist Once/turn / Passive
Keyleth Guarded Mind / Absorb Elements Save vs mind effects / elemental resistance 1/SR / 1st slot
Shadier Mirror Image / Shield / Mage Armor Decoys / +5 AC / AC 13+DEX Item charges / slots
Shadier Resistance: Fire (Infernal Legacy) Half fire damage Passive
Xanphina Rage / Relentless Endurance Resist physical / drop to 1 HP instead of 0 4/LR / 1/LR
Xanphina Danger Sense / Staff Shield Adv on DEX saves / +5 AC Passive / 2 charges

Ally Protection

Character Ability Target Effect Resource
Alexios Aura of Protection Allies in 10 ft +5 to all saves Passive
Alexios Warding Flare 1 ally Disadvantage on attacker + temp HP 1 per rest
Alexios Bless / Bane 3 allies / 3 foes +1d4 / -1d4 to attacks & saves 1st-level slot
Xanphina Ancestral Protectors Allies Enemy Disadvantage vs them; allies resist its damage While raging
Xanphina Spirit Shield 30 ft (60 vs dragons) -2d6 (-4d6 vs dragons) damage Reaction
Karma Protection from Energy / Eldath's Sanctuary Touch / 60 ft Resistance / end a condition 3rd slot / 3/LR
Karma Revivify Touch Return from dead (1 min) 3rd-level slot
Shadier Haste / Protection from Energy / Intellect Fortress ally / party +2 AC & action / resistance / save boost 3rd-level slot
Gootcha The Queen's Veto / Stolen Vitality ally Heal a dying ally to half / restore HP/slots Soul Token

Party Synergies & Combos 🔥

Every combo below is drawn from the current (rebuilt) Level 7–8 player guides. Click any character name to jump to the exact ability on their guide. The party's builds changed significantly, so these replace the old smite/bard/warlock-era combos.

Advanced Combat Combos

1. The Concentration-Breaker Lockdown (Keyleth + Shadier + Gootcha)

  • Setup: Keyleth marks the enemy caster with Hunter's Mark and attacks twice; her Mage Slayer / Concentration Breaker makes every hit force a concentration save at Disadvantage (see Keyleth, Mage Slayer Feat).
  • Layer 2: Shadier holds Counterspell (DC 18) for the enemy's big spell and uses Magic Missile to auto-break concentration (see Shadier, Control / Counter).
  • Layer 3: Either caster drops Silence (Keyleth 2nd-level / Gootcha 2nd-level) on the enemy mage to shut off Verbal-component spells with no save.
  • Payoff: Enemy spellcasters lose their buffs, summons and control almost immediately.

2. The Control-and-Punish Zone (Keyleth or Karma + Shadier)

  • Setup: Keyleth casts Web or Entangle (DC 16), or Karma casts Entangle (DC 16), to restrain a cluster (see Keyleth, Battlefield Control / Karma, Control/Debuff Spells).
  • Combo: Restrained = auto-fail STR and grants attackers Advantage. Keyleth's Gathered Swarm push (DC 16) slides escapees back into the area each turn.
  • Payoff: Shadier drops Fireball or Storm Sphere (DC 18) into the trapped cluster for maximum value.

3. The Faerie Fire Alpha Strike (Karma / Keyleth + party)

  • Setup: Karma or Keyleth casts Faerie Fire — the whole party gets Advantage on the lit targets and invisibility is cancelled (see Karma / Keyleth, Control/Debuff Spells).
  • Combo: Gootcha converts that Advantage into a guaranteed Sneak Attack (4d6 necrotic) and Alexios buffs strikers with Bless.
  • Payoff: Coordinated focus-fire with everyone hitting at Advantage.

4. The Anti-Heal Execution (Gootcha + party)

  • Setup: Gootcha's Reaper's Strike makes a Sneak Attack Necrotic AND stops the target regaining HP until her next turn (see Gootcha, Sneak Attack); Chill Touch does the same at range.
  • Combo: The party dog-piles the no-heal target — devastating against trolls, vampires, and self-healing bosses.
  • Finisher: If the foe has cheated death before, Gootcha spends a Soul Token → Reaper's Verdict for a maximized auto-crit to delete it.

5. The Ancestral Bunker (Xanphina + Alexios)

  • Layer 1: Xanphina attacks the priority target while raging; Ancestral Protectors gives it Disadvantage vs everyone but her and grants allies resistance to its damage (see Xanphina, Ancestral Protectors).
  • Layer 2: Xanphina uses Spirit Shield (reaction, -2d6, or -4d6 vs dragons) to cut big hits to a squishy.
  • Layer 3: Alexios's Warding Flare imposes Disadvantage on an attacker and hands the target temp HP; Bless / Bane swing the math further (see Alexios, Defensive Abilities).
  • Payoff: A nearly unkillable front line with Xanphina's 101 HP and rage resistance anchoring it.

6. The Concentration Protection Stack (protect a key concentrator)

  • Layer 1: Xanphina Spirit Shield reduces incoming damage (lower damage = lower save DC) and Ancestral Protectors gives the attacker Disadvantage.
  • Layer 2: Karma Protection from Energy grants resistance to an expected element (see Karma, Healing/Support Spells).
  • Layer 3: Shadier Protection from Energy / Intellect Fortress, or Alexios standing near for support, further buffer the caster.
  • Payoff: Spirit Guardians, Web, Slow, or another concentration spell almost never drops.

7. The Battlefield Command Drag (Alexios + reach/OA party)

  • Setup: Alexios uses Battlefield Command (reaction, 1/LR) to force an enemy to move up to 15 ft, ignoring opportunity attacks for itself (see Alexios, Reactions).
  • Combo: Drag a foe off a downed ally, into Keyleth's Web/Entangle, or into Xanphina's 10 ft reach (Garmok's Flail) for a punishing opportunity attack.

8. The Stealth Strike Opener (Keyleth + Gootcha)

  • Setup: Keyleth casts Pass without Trace (+10 Stealth to the party, 1/LR free; see Keyleth, Utility Spells).
  • Result: Gootcha reaches roughly +20 Stealth and the party gains a surprise round.
  • Payoff: Gootcha opens with a guaranteed Sneak Attack (Steady Aim or Advantage from surprise).

9. The Hex of the Fated Combo (Gootcha solo signature)

  • Setup: Gootcha casts Hex of the Fated, naming an ability (e.g. WIS); the target now has Disadvantage on those saves (see Gootcha, Subclass Magic).
  • Payoff: Her follow-up Cause Fear / Tasha's Hideous Laughter (and the party's WIS-save control like Alexios's Hold Person) land far more reliably, plus +1d6 necrotic on every hit.

10. The Save Bonus Stack (Alexios single-target rescue)

  • Setup: Alexios's Aura of Protection (allies in 10 ft, +5 to all saves with CHA 20) plus Bless (+1d4) keep allies' saves high (see Alexios, Support / Healing Spells).
  • Note: Shadier no longer has Bardic Inspiration (she is now a Wizard), so the old +1d8 Inspiration layer is gone; lean on Xanphina's Rally the Line (reroll a failed save, 3/LR) and Karma's Eldath's Sanctuary (end a condition) instead.

11. The Buff-a-Striker (Shadier / Karma + Keyleth)

  • Setup: Shadier casts Haste (+2 AC, extra action, double speed) on a frontliner like Xanphina (see Shadier, Buff / Defense).
  • Combo: Karma casts Flame Arrows on Keyleth, adding +1d6 fire to her next 12 bow hits (see Karma, Damage Spells (3rd-level) — it explicitly names Keyleth).
  • Payoff: Layered, slot-efficient damage buffs on the party's best weapon users.

12. The Heal & Revive Chain

  • In-combat pickups: Alexios Healing Word (2d4+5, bonus action) and Karma Healing Word (1d4+5, bonus action).
  • Sustained: Karma Aura of Vitality (2d6/turn) and Healing Spirit (see Karma, Healing/Support Spells).
  • Anti-death: Alexios or Karma Revivify (1-min window), with Gootcha's Soul Token → Queen's Veto (reaction, heal a dying ally to half) and Stolen Vitality as emergency insurance (see Gootcha, Soul Tokens).

13. The Investigation Dream Team (Shadier + Gootcha)

  • Shadier: passive Investigation 21 (Expertise + Order of Scribes Scholar).
  • Gootcha: passive Investigation 19 (Expertise + Reliable Talent).
  • Effect: The party almost never misses clues, traps, or hidden mechanisms. (Note: Shadier's passive Perception is only 9 — let Karma or Gootcha watch for mundane ambushes.)

14. The Slow / Banish Boss Strip (Shadier + Alexios)

  • Setup: Shadier casts Slow (DC 18, up to 6 foes: half speed, -2 AC, one action) or Banishment to delete a boss phase (see Shadier, Boss Fight Day loadout).
  • Combo: Alexios adds Banishment / Hold Person / Command to neutralize a second threat, while strikers focus the slowed boss.

Buff Stacking Guide

Maximum Save Bonus (single target):

  • Alexios Aura of Protection: +5 (CHA 20, allies within 10 ft)
  • Alexios Bless: +1d4 (avg +2.5)
  • Xanphina Rally the Line / Karma Eldath's Sanctuary: reroll / condition removal as a backstop
  • Total: roughly +7 to +8 average on a save, before rerolls.

Maximum Attack/Damage Boost (single target):

Maximum Survivability Stack:

  • Xanphina Rage (resistance to physical) + Ancestral Protectors (Disadvantage on attacks) + Spirit Shield (-2d6 / -4d6 vs dragons)
  • Alexios Warding Flare (Disadvantage + temp HP) and Aura of Protection
  • Karma Wild Shape (+21 temp HP) for self-tanking; Gootcha Blessing of the Raven Queen (resistance to all damage after a teleport)
  • Result: a front line that is extremely hard to drop.


Skill Expertise & Proficiency Reference 🔧

Best Skills by Category

Physical: Athletics: Xanphina +7, Alexios +1 · Acrobatics: Gootcha +7, Keyleth +7, Xanphina +6 · Stealth: Gootcha +10, Keyleth +7, Karma +7, Xanphina +6 · Sleight of Hand: Gootcha +10

Mental: Investigation: Shadier +11, Gootcha +9 · Arcana: Gootcha +9, Shadier +8, Karma +7 · Religion: Shadier +8 · Nature: Karma +10, Gootcha +6 · History: Shadier +5

Social: Persuasion: Alexios +8 · Deception: Alexios +5, Gootcha +3 · Intimidation: Alexios +5, Xanphina +2 · Insight: Keyleth +8, Karma +5, Gootcha +4

Wisdom: Perception: Karma +8, Gootcha +7, Keyleth +5 · Survival: Keyleth +11, Karma +5 · Animal Handling: Karma +8, Keyleth +5 · Medicine: Karma +8, Keyleth +5

Who to Use for What

Task Best Character Bonus Notes
Finding traps/secrets Shadier or Gootcha +11 / +9 Investigation Shadier passive 21; Gootcha Reliable Talent
Tracking / wilderness Keyleth +11 Survival Expertise
Breaking down doors / grappling Xanphina +7 Athletics Adv while raging
Sneaking / pickpocketing Gootcha +10 Stealth / Sleight Expertise + Reliable Talent
Talking to nobles (Face) Alexios +8 Persuasion CHA 20 – the new party face
Reading people (lies) Keyleth +8 Insight (pass. 18) Best lie detector
Spotting enemies Karma +8 Perception (pass. 18) Best passive
Nature knowledge Karma +10 Nature Expertise
Arcane / magic-item lore Gootcha / Shadier +9 / +8 Arcana Shadier sees all magic
Healing wounds Karma +8 Medicine Healer feat

Ritual Spell Catalog

Spell Character Level Use Case
Detect Magic Karma, Shadier (at will via Eye) 1st Find magic items / traps
Comprehend Languages Shadier (at will via Eye) 1st Read any language
Find Familiar Shadier, Gootcha (raven), Karma (Wild Companion) 1st Scout, Help for Advantage
Silence Keyleth 2nd Shut off enemy Verbal spells; safe scouting
Speak with Animals Karma, Keyleth 1st Gather info from wildlife
Leomund's Tiny Hut Shadier 3rd Safe rest in hostile terrain
Detect Poison and Disease / Purify Food Karma 1st Safety checks
Water Breathing Karma, Shadier 3rd Underwater exploration
Beast Sense Karma 1st Scout through a beast's eyes
Divination Karma 4th Ask a deity a question
Gentle Repose / Tenser's Floating Disk / Unseen Servant Shadier 1st–2nd Preserve body / hauling / trap-triggering

Magic Item Quick Reference

Attuned Items by Character

Alexios: Jaunty Boots (Dimension Door 3/day, 500 ft) · Gauntlet of Gemforged Will (Revivify & emergency magic) · Spider Staff (Spider Climb, Web) · Apostate's Rosary (Ray of Sickness, Hold Person, Bestow Curse) · Ring of Evasion · Sentinel Shield (Adv on Initiative & Perception)

Gootcha: Vaartox Studded Leather (AC) · Cloak of Protection (+1 AC & saves) · The Patron's Signet (Hex / Shadow Blade / Hypnotic Pattern, 5 charges) · Harpers Signet Ring (Disguise Self / Gaseous Form, 3 charges) · Ring of Warmth

Karma: Animated Shield (AC 19) · Ring of Evasion · Improved Staff of Iskralathrax's Horn (Fog Cloud, Cure Wounds, Cone of Cold, Wall of Ice; 10 charges)

Keyleth: Bracers of Archery (+2 attack & damage with bows) · Dragon Scale Mail of the Wyrmwood (AC 18, fire resist, Adv vs dragon breath) · Cloak of Elvenkind (Adv Stealth) · (situational: Wyrmreaver +3d6 radiant vs dragons; Ring of Spell Storing)

Shadier: Tome of Zariel's Lament (+2 spell DC/attack — keep attuned & in hand!) · Staff of Defense (Mage Armor, Shield) · Improved Eye of Gilbraxius (detection at will) · The Bound Grimoire (Sleep, Mirror Image, Slow) · Necromancer's Spellbook · Wand of Suggestion · Robe of Eyes · Bracers of Defense

Xanphina: Dragonguard Breastplate · Shield +1 · Cloak of Protection (+1 AC & saves) · Garmok's Flail of Restraining (Restraining Ward) · Returning Trident · Improved Javelin of Lightning · Staff of Defense (Mage Armor, Shield) · Boots of the Winterlands (cold resist) · Bracers of the Bound Devil

Daily Powers & Charges

Item Owner Charges Abilities
Jaunty Boots Alexios 3/day Dimension Door (500 ft)
Apostate's Rosary Alexios 5 Ray of Sickness, Hold Person, Bestow Curse
Tome of Zariel's Lament Shadier passive +2 spell DC & attack (wizard spells)
Staff of Defense Shadier, Xanphina 10 Mage Armor (1), Shield (2)
Staff of Iskralathrax's Horn Karma 10 (5 left) Fog Cloud (1), Cure Wounds (1), Cone of Cold (5), Wall of Ice (4)
The Patron's Signet Gootcha 5 Hex, Shadow Blade, Hypnotic Pattern
Harpers Signet Ring Gootcha 3 Disguise Self, Expeditious Retreat, Gaseous Form
Garmok's Flail Xanphina 10 Restraining Ward reaction
Improved Javelin of Lightning Xanphina 3 +4d6 lightning thrown burst
Wyrmreaver Keyleth 1 +3d6 radiant vs dragons

Resource Management by Character

Short Rest Recovery

  • Shadier: Arcane Recovery (recover slots, 1/LR); Memorize Spell (swap one prepared spell)
  • Karma: Wild Shape (3 uses)
  • Keyleth: Guarded Mind (1)
  • Xanphina: Adrenaline Rush (3 uses)
  • Alexios: Channel Divinity (regain 1); Warding Flare

Long Rest Recovery

Alexios: Slots 4/3/3/2 (1st–4th) · Lay on Hands/Battle Medic · Channel Divinity (3) · Warding Flare · Battlefield Command (1) · Athena's Sight (Initiative Adv)

Gootcha: Slots 4/2 (1st–2nd) · Blessing of the Raven Queen (3) · Queen's Guidance (1) · Soul Tokens (earned, not on rest)

Karma: Slots 4/3/3/1 (1st–4th) · Wild Shape (3) · Wild Resurgence (1) · Tranquil Rebuke (1) · Eldath's Sanctuary (3) · Healer (3)

Keyleth: Slots 4/3 (1st–2nd) · Hunter's Mark free (3) · Writhing Tide (3) · Pass without Trace (1) · Longstrider (1) · Speak with Animals (3)

Shadier: Slots 4/3/3/2 (1st–4th) · Arcane Recovery (1) · Manifest Mind (prof bonus) · Witch Bolt / Hellish Rebuke / Darkness (1 each) · Zariel's Whisper

Xanphina: Rage (4) · Relentless Endurance (1) · Rally the Line (3) · Restraining Ward (3) · Shield of Faith (1)

Out of Combat Utility 🔧

Exploration & Survival

Character Ability Use Case
Karma Wild Shape Scout/infiltrate as a small or flying/aquatic beast
Keyleth Survival +11, Roving, Pass without Trace Tracking, navigation, party stealth; 45 ft all-speeds
Gootcha Stealth/Sleight +10, raven familiar Best infiltrator; scout via shared senses (100 ft)
Shadier Arcane Eye / Find Familiar / Tiny Hut At-will detection, scouting, safe camps
Alexios Summon Steed / Dimension Door Fast travel, scouting, 500-ft teleport
Xanphina Athletics +7, Fast Movement, Danger Sense Climbing, hauling, surviving traps

Social & Problem Solving

Character Ability Use Case
Alexios Persuasion +8, Command, Lay on Hands Party face now (CHA 20); diplomacy, cure poison
Shadier Investigation +11, Suggestion (Wand), Detect Thoughts The analyst/spy; magical persuasion despite CHA +1
Gootcha Disguise Self, Deception, Raven Queen's Counsel Infiltration & the party's lore engine
Keyleth Insight +8, Speak with Animals, Guidance Lie detector; buff the negotiator
Karma Nature +10, Speak with Animals Nature authority, animal info

Information Gathering

Character Ability Use Case
Shadier Passive Investigation 21; Detect Magic/Thoughts Auto-notices clues; reads minds & magic
Gootcha Passive Investigation 19; Raven Queen's Counsel Never miss hidden things; one truthful answer (Soul Token)
Keyleth Passive Insight 18; Speak with Animals Catch lies; wildlife intel
Karma Passive Perception 18; Wild Shape / Beast Sense Best spotter; scout as an animal

Quick Reference Tables

Movement Options

Character Ability Speed/Effect Resource
Alexios Dimension Door / Misty Step 500 ft / 30 ft teleport Boots (3/day) / 2nd slot
Karma Feline Agility Double speed Once until reset
Keyleth Roving / Writhing Tide 45 ft all / fly 10 ft hover Passive / 3-LR
Gootcha Blessing of the Raven Queen / Cunning Dash 30 ft teleport + resist / up to 60 ft 3-LR / at will
Shadier Misty Step / Dimension Door / Fly 30 ft / 500 ft / flight spell slots
Xanphina Fast Movement / Instinctive Pounce / Adrenaline Rush 40 ft / 20 ft on rage / Dash Passive / rage / 3-rest

Healing Sources

Character Ability Amount Resource
Alexios Healing Word / Lay on Hands / Battle Medic 2d4+5 / pool / Hit Die +3 slot / pool / kit
Karma Healing Word / Cure Wounds / Aura of Vitality / Revivify 1d4+5 / 1d8+5 / 2d6/turn / from death slots
Keyleth Cure Wounds 2d8+5 (1st) / 4d8+5 (2nd) spell slot
Gootcha Spare the Dying / Stolen Vitality Stabilize / full HP cantrip / Soul Token
Shadier Arcane Vigor Spend Hit Dice to self-heal 2nd-level slot

Note: Shadier's old Song of Rest and Bardic healing are gone (now a Wizard).

Condition Removal

Condition Character Ability Resource
Dying Gootcha / Karma Spare the Dying Cantrip
Dead Alexios / Karma Revivify (within 1 min) 3rd-level slot
Dead/dying Gootcha The Queen's Veto Soul Token
Blinded/Deafened/Paralyzed/Poisoned Alexios / Karma Lesser Restoration 2nd-level slot
Charmed/Frightened/Paralyzed/Poisoned Karma Eldath's Sanctuary 3/Long Rest
Various (any prepared) Shadier prepare from spellbook

Notes & Strategy Tips

Combat Priorities

  • Alpha Strike: Karma/Keyleth open with Faerie Fire; Alexios casts Bless; focus fire at Advantage.
  • Lock Down Casters: Keyleth (Mage Slayer) marks the enemy mage; Shadier holds Counterspell; either drops Silence.
  • Protect Squishies: Xanphina attacks the priority target (Ancestral Protectors) and holds Spirit Shield; Alexios's Aura gives +5 saves in 10 ft.
  • Resource Conservation: Shadier uses cantrips/item spells for routine turns; Gootcha spends rogue slots freely; Karma uses 1 Wild Shape per serious fight.
  • Emergency Buttons: Xanphina Relentless Endurance, Gootcha Uncanny Dodge / Queen's Veto, Karma Wild Shape, Keyleth Guarded Mind.

Frequently Overlooked Abilities

  • Alexios: Spirit Guardians (walk through enemies); Radiance of the Dawn is no-slot AoE; Warding Flare; Battlefield Command; he is the new party Face (Persuasion +8). No more Divine Smite, Vow of Enmity, or Extra Attack.
  • Gootcha: Reaper's Strike anti-heal; Hex of the Fated + control combo; Cunning Strike (Trip/Withdraw/Poison); Soul Tokens. No more Warlock Pact Magic, Hellish Rebuke, or Wails from the Grave.
  • Karma: Elemental Fury (+1d8 every turn in Wild Shape); Flame Arrows buffs Keyleth; concentrate while Wild Shaped; Staff AoE ice.
  • Keyleth: Mage Slayer Concentration Breaker (two hits = two saves at Disadvantage); Gathered Swarm push DC 16; Web/Entangle/Silence control. Melee is dead (STR 10) — she's a ranged controller now.
  • Shadier: Counterspell, Slow, and Haste swing fights; Elemental Adept makes Fire reliable; Memorize Spell adapts the loadout; items cast spells for free. No more Bardic Inspiration, Cutting Words, Iron Rebuke, or Song of Rest — she is now an Order of Scribes Wizard.
  • Xanphina: Spirit Shield (-4d6 vs dragons); Ancestral Protectors works vs breath weapons; Graze deals damage on a miss; Rally the Line; Restraining Ward. No more "Savage Attacks" extra crit die.

Party Roles Summary

  • Tank: Xanphina (Ancestral Protectors, Rage, 101 HP), Karma (Wild Shape)
  • Striker: Gootcha (Sneak Attack + anti-heal), Keyleth (bow + Hunter's Mark)
  • Controller: Shadier (Slow, Counterspell, Web), Keyleth/Karma (Web, Entangle, Faerie Fire), Alexios (Hold Person, Banishment)
  • Artillery: Shadier (Fireball, Storm Sphere), Alexios (Fireball, Radiance of the Dawn, Spirit Guardians)
  • Support / Saves: Alexios (Aura +5, Bless, Warding Flare), Xanphina (Rally the Line), Karma (Eldath's Sanctuary)
  • Scout: Karma (Wild Shape), Keyleth (Survival, speed), Gootcha (Stealth, raven)
  • Face: Alexios (Persuasion +8); Brain/Lore: Shadier (Investigation +11), Gootcha (Arcana +9)
  • Healer: Karma (multiple sources), Alexios (Lay on Hands), Gootcha (Soul Token life-insurance)