Dragon Harvesting: Difference between revisions

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Crafting: add Dragon Harvesting
 
Retire dragon-specific harvesting; redirect to the generic Monster Harvesting system
Tag: New redirect
 
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{{Lore|type=Crafting Knowledge}}
#REDIRECT [[Monster Harvesting]]
== Dragon Harvesting ==
A slain dragon is a mobile treasury of crafting materials. White dragon parts in particular keep their bite of cold long after death, and a careful hand can turn scale, fang, gland, and bone into arms, armor, and alchemy.
 
=== Harvesting a carcass ===
Each part is recovered with a single ability check, using the tool appropriate to the work. If you are proficient with the tool you add your Proficiency Bonus; if you are also proficient with a related skill, you make the check with Advantage. A failed check ruins only that part.
 
Work is divided into '''stations''' by tool:
* '''Alchemy''' (Alchemist's Supplies) — glands, blood, eyes, and the rarest organs
* '''Smithing''' (Smith's / Carver's Tools) — scales, claws, fangs, horn, bone
* '''Skinning''' (Leatherworker's Tools) — hide and wing membrane
* '''Scavenging''' (no tools) — whatever the beast had swallowed
 
A full party can work every station at once. Spare hands may [[Help]] another harvester for Advantage.
 
=== What can be made ===
See [[Dragon Crafting Recipes]] for known formulae, and [[Crafting at the Greywatch]] for where and how to build them.
 
[[Category:Crafting]] [[Category:Lore]]

Latest revision as of 17:37, 27 June 2026

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