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'''Tempered Soul''' is a feat granted to every member of [[Deez Nuts]] when their souls were reforged in the Hells and they signed [[A Compact of restoration and continuance]] in [[Session 50 - Reforged in Hell, the Voyage Home (2026-06-14)|Session 50]]. It is as much a roleplaying device as a mechanic.
'''Tempered Soul''' is a feat granted to every member of [[Deez Nuts]] when their souls were reforged in the Hells and they signed [[A Compact of restoration and continuance]] in [[Session 50 - Reforged in Hell, the Voyage Home (2026-06-14)|Session 50]]. It is as much a roleplaying device as a mechanic.


As of '''S52 (2026-07-12)''' the feat has evolved into '''Tempered Soul Aspects''' — see [[#Aspects (from S52)|Aspects]] below. On D&D Beyond, the old ''Tempered Soul'' feat is deleted and ''Tempered Soul Aspects'' added in its place, with your Aspect chosen from the drop-down.
As of '''S52 (2026-07-12)''' the feat has evolved into '''Tempered Soul: Aspects''' — see [[#The Aspects|the Aspects]] below. On D&D Beyond, the old ''Tempered Soul'' feat is deleted and ''Tempered Soul: Aspects'' added in its place, with your Aspect chosen from the drop-down. ''(If both feats linger on your sheet you'll see duplicate actions — remove the old feat and refresh.)''


=== Effect (the original form, S50–S52) ===
=== How it works ===
Once per long rest, a character may add '''1d4''' to any d20 test they make (an attack, check, or save) — or raise the DC of a save they are imposing on another by the same amount. To use it, the player must '''narrate the emotion, memory, or instinct''' that fuels the surge: the grief, rage, love, or stubbornness their soul has been tempered by.
Immediately after you make a D20 Test, before you learn the outcome, you may add a '''soul die''' to the roll — or to a save DC you are imposing on another creature. Every spend must be '''narrated''': tell the table the feeling, memory, or instinct you pour into the moment.


=== Aspects (from S52) ===
You hold two dice:
Using the feat repeatedly '''in the same domain''' tempers the soul in that direction until it crystallizes into an '''Aspect'''. The DM: ''"you have used your tempered soul enough times in a single domain that you have… basically leveled up your soul a little bit."''
* '''The base d4''' — usable on any roll, always. The universal floor.
* '''Your Aspect d6''' — usable only on rolls '''inside your Aspect's domain''' (table below). In-domain use is also what grows the Aspect.


* '''In-domain, roll a d6 instead of a d4.''' The d4 stays available for anything — including in-domain, if you want to spend less.
'''The charge pool.''' Your pool equals '''the total sides of every soul die you hold''' — currently '''10''' (base d4 + Aspect d6). Rolling a die costs charges equal to its sides: a d4 costs 4, a d6 costs 6. On a full pool that is '''one d6 and one d4, or two d4s'''. You may always roll the smaller die to spend less, even in-domain.
* '''Charges replace "once per day."''' Your pool is the sum of every soul die you hold: base d4 + one d6 Aspect = '''10 charges'''. A d4 costs 4 charges to roll, a d6 costs 6.
* '''Recovery:''' all charges back on a '''long rest''' (camping overnight counts), half back on a '''short rest''' — this applies to everyone, Aspect or not.
* '''Growth:''' an Aspect scales '''d6 → d8 → d10 → d12 → d20''' with continued in-domain use. Spreading across several Aspects makes any one of them harder to push high — ''"do you want to focus in one area, or do you want to branch it out so that you have broader domains?"'' One Aspect each for now.
* The number of charge boxes is tied to '''proficiency bonus''', so the pool grows again at level 9.


'''Rulings:''' any d20 roll is a legal target; it may raise a save DC you impose on others; it may be applied to a check already rolled (retroactively); and you may spend it '''after''' you learn what you are facing — ''"the whole point is, like, you know whether or not you need to go bigger."''
'''Recovery.''' A '''long rest''' refills the pool; a '''short rest''' restores half of your maximum. Camping overnight counts as a long rest.


=== The Aspects ===
=== The Aspects ===
All six were "bumped up" by the end of S52; the DM finalized the drop-downs afterward.
Using the feat repeatedly '''in the same domain''' tempers the soul in that direction until it crystallizes into an '''Aspect'''. The DM: ''"you have used your tempered soul enough times in a single domain that you have… basically leveled up your soul a little bit."'' All six party Aspects crystallized during S52 — and [[Carl]], reforged alongside the company, has one too.
{| class="wikitable"
 
! Character !! Aspect !! Domain !! Crystallized
{| class="wikitable" style="width:100%;"
! Character !! Aspect !! Domain (in-domain rolls may take the d6)
|-
|-
| [[Shade]] || '''Arcane Certainty''' || Empowering arcane energy || S52 overnight visions of "throwing fireballs and chromatic orbs, and just the power of the destruction that you're able to wield"
| [[Shade]] || '''Arcane Certainty''' || Rolls made in '''unhesitating confidence of her own magical power''' spell attack rolls and spell save DCs, especially destructive evocation; saving throws she faces down through sheer self-belief in her craft; Arcana wielded as a flex rather than a question. ''Out of domain: subtlety, humility, mundane skill, and anything attempted while genuinely unsure of herself.''
|-
|-
| [[Baelgrum]] || '''Protection and Healing''' || Shielding and blessing the party || S52 overnight visions of "been sort of the shield for the party… taking on damage so that they didn't"
| [[Baelgrum]] || '''Protector's Debt''' || Anything done to '''shield, aid, heal, or rescue people under his care''' attack or spell rolls that deliver protection or a cure, save DCs of warding spells, saves he must pass so that others stay safe, and checks made to set right a harm he shares responsibility for. ''Out of domain: plain aggression, self-enrichment, and — pointedly — pure vengeance.''
|-
|-
| [[Gootcha]] || ''(named after the session)'' || — || S52 — '''mid-combat''', on the sneak-attack shot that exposed Rook: "your Tempered Soul is going to bump you into your aspect"
| [[Xanphina]] || '''Hellworn Fury''' || Rolls powered by '''rage sustained past all reason''' — attacks and feats of strength while raging, pressing a fight that has already outlasted her, refusing to drop.
|-
|-
| [[Keyleth]] || ''(named after the session)'' || Nature and survival (the DM's steer) || S52
| [[Karma]] || '''Heartwood Resolve''' || Rolls where she '''plants herself and refuses to bend''' — saves against mental or emotional assault, spell DCs backed by total conviction, holding a form or a position past sense.
|-
|-
| [[Xanphina]] || ''(named after the session)'' || — || S52
| [[Keyleth]] || '''The Righteous Hunt''' || Rolls made against '''prey she has judged deserving''' attacks on marked or hunted quarry, harvesting the deserving dead, acts of retributive judgment.
|-
|-
| [[Karma]] || ''(named after the session)'' || — || S52
| [[Gootcha]] || '''Raven's Remembrance''' || Rolls fueled by '''deliberate memory''' — of the dead, of dead skills, of moments the [[Raven Queen]] marked; acts done in her sight (silencing, stealing back, ending what should have ended).
|-
| [[Carl]] || '''Aye Aye, Captain''' || Any roll made while '''visibly afraid and doing the thing regardless''' — following an order or keeping a promise through the fear, staying at his post when leaving is an option, speaking up with the useful thing when silence would be safer. ''Out of domain: anything done boldly, acts of unrequested initiative, and by party treaty rather than soul-mechanics — all attack rolls made with his bow.''
|}
|}
=== Growth ===
* An Aspect scales '''d6 → d8 → d10 → d12 → d20''' with continued in-domain use — which is why the [[Tempered Soul/Usage Log|log]] tracks Aspect spends explicitly. A bigger Aspect die also enlarges the pool.
* '''One Aspect equipped.''' The character sheet shows '''three Aspect drop-down slots''', but only one may be filled until a '''soul evolution''' (timing: the DM's call) unlocks the second. You can ''learn'' additional Aspects before you can equip them.
* Spreading across several Aspects makes any one of them harder to push high — ''"do you want to focus in one area, or do you want to branch it out so that you have broader domains?"''
=== Rulings ===
* Any d20 roll is a legal target — including '''monster-harvesting checks''' <ref name="s54">[[Session 54 - Serpents at Boareskyr Bridge (2026-08-30)|Session 54]] — with a long rest imminent in town, the entire party was allowed to spend on the same carcass.</ref>.
* It may raise a save DC you impose on others — but '''<ref name="s53">[[Session 53 - The Battle of Nuts Deep (2026-08-09)|Session 53]].</ref> a save-DC boost applies to only ONE creature''' of a multi-target spell (Baelgrum's Fireball d4+1 raised the DC for the dragonborn alone).
* '''The die may be added to damage''' ''(official ruling, 2026-08-09)'' — a legal, if less efficient, use of the surge (established by Keyleth's spends in S52 and S53).
* It may be applied to a check already rolled (retroactively), and you may spend it '''after''' you learn what you are facing — ''"the whole point is, like, you know whether or not you need to go bigger."''
* The DM adjudicates whether a roll is in-domain.


=== Intent ===
=== Intent ===
The DM ([[Wes Vaske]]) framed this as a deliberately open-ended, evolving feature rather than a flat bonus: "''this is something that you should try to use every day… it will evolve over time.''" Each invocation is meant to deepen the character — a small, recurring window into who each survivor became after passing through death and the Hells. The Aspects are that evolution paying out: what you reach for under fire is what your soul becomes.
The DM ([[Wes Vaske]]) framed this as a deliberately open-ended, evolving feature rather than a flat bonus: "''this is something that you should try to use every day… it will evolve over time.''" Each invocation is meant to deepen the character — a small, recurring window into who each survivor became after passing through death and the Hells. The Aspects are that evolution paying out: what you reach for under fire is what your soul becomes. More of the system exists than the players have seen — "there's kind of a bunch of other stuff around it that you don't know yet, that you're gonna find out in-universe."


=== Usage Log ===
=== Usage Log ===
Every use is recorded on '''[[Tempered Soul/Usage Log]]''' — what each character empowered, the roll and the die, the feeling they channeled, and a verbatim quote. The log is how the feat's growth is tracked over time, and the DM uses it to decide when an Aspect has been earned, so narrate (and record) every spend.
Every use is recorded on '''[[Tempered Soul/Usage Log]]''' — '''which die was rolled (base d4 or the named Aspect d6)''', what was empowered, the math, the feeling channeled, and a verbatim quote. The log is how the feat's growth is tracked over time, and the DM uses it to decide when an Aspect advances — so name your die, narrate the spend, and record both.


=== Holders ===
=== Holders ===
All reforged members of [[Deez Nuts]]: [[Shade]], [[Xanphina]], [[Keyleth]], [[Gootcha]], [[Karma]], and [[Baelgrum]] (the soul bound in [[Alexios]]'s place).
All reforged members of [[Deez Nuts]] [[Shade]], [[Xanphina]], [[Keyleth]], [[Gootcha]], [[Karma]], and [[Baelgrum]] (the soul bound in [[Alexios]]'s place) — and '''[[Carl]]'''.


[[Category:Campaign]] [[Category:Reference]] [[Category:Infernal]]
[[Category:Campaign]] [[Category:Reference]] [[Category:Infernal]]


== References ==
<references />


[[Category:Feats]]
[[Category:Feats]]

Latest revision as of 18:42, 15 September 2026

Tempered Soul

Tempered Soul is a feat granted to every member of Deez Nuts when their souls were reforged in the Hells and they signed A Compact of restoration and continuance in Session 50. It is as much a roleplaying device as a mechanic.

As of S52 (2026-07-12) the feat has evolved into Tempered Soul: Aspects — see the Aspects below. On D&D Beyond, the old Tempered Soul feat is deleted and Tempered Soul: Aspects added in its place, with your Aspect chosen from the drop-down. (If both feats linger on your sheet you'll see duplicate actions — remove the old feat and refresh.)

How it works

Immediately after you make a D20 Test, before you learn the outcome, you may add a soul die to the roll — or to a save DC you are imposing on another creature. Every spend must be narrated: tell the table the feeling, memory, or instinct you pour into the moment.

You hold two dice:

  • The base d4 — usable on any roll, always. The universal floor.
  • Your Aspect d6 — usable only on rolls inside your Aspect's domain (table below). In-domain use is also what grows the Aspect.

The charge pool. Your pool equals the total sides of every soul die you hold — currently 10 (base d4 + Aspect d6). Rolling a die costs charges equal to its sides: a d4 costs 4, a d6 costs 6. On a full pool that is one d6 and one d4, or two d4s. You may always roll the smaller die to spend less, even in-domain.

Recovery. A long rest refills the pool; a short rest restores half of your maximum. Camping overnight counts as a long rest.

The Aspects

Using the feat repeatedly in the same domain tempers the soul in that direction until it crystallizes into an Aspect. The DM: "you have used your tempered soul enough times in a single domain that you have… basically leveled up your soul a little bit." All six party Aspects crystallized during S52 — and Carl, reforged alongside the company, has one too.

Character Aspect Domain (in-domain rolls may take the d6)
Shade Arcane Certainty Rolls made in unhesitating confidence of her own magical power — spell attack rolls and spell save DCs, especially destructive evocation; saving throws she faces down through sheer self-belief in her craft; Arcana wielded as a flex rather than a question. Out of domain: subtlety, humility, mundane skill, and anything attempted while genuinely unsure of herself.
Baelgrum Protector's Debt Anything done to shield, aid, heal, or rescue people under his care — attack or spell rolls that deliver protection or a cure, save DCs of warding spells, saves he must pass so that others stay safe, and checks made to set right a harm he shares responsibility for. Out of domain: plain aggression, self-enrichment, and — pointedly — pure vengeance.
Xanphina Hellworn Fury Rolls powered by rage sustained past all reason — attacks and feats of strength while raging, pressing a fight that has already outlasted her, refusing to drop.
Karma Heartwood Resolve Rolls where she plants herself and refuses to bend — saves against mental or emotional assault, spell DCs backed by total conviction, holding a form or a position past sense.
Keyleth The Righteous Hunt Rolls made against prey she has judged deserving — attacks on marked or hunted quarry, harvesting the deserving dead, acts of retributive judgment.
Gootcha Raven's Remembrance Rolls fueled by deliberate memory — of the dead, of dead skills, of moments the Raven Queen marked; acts done in her sight (silencing, stealing back, ending what should have ended).
Carl Aye Aye, Captain Any roll made while visibly afraid and doing the thing regardless — following an order or keeping a promise through the fear, staying at his post when leaving is an option, speaking up with the useful thing when silence would be safer. Out of domain: anything done boldly, acts of unrequested initiative, and — by party treaty rather than soul-mechanics — all attack rolls made with his bow.

Growth

  • An Aspect scales d6 → d8 → d10 → d12 → d20 with continued in-domain use — which is why the log tracks Aspect spends explicitly. A bigger Aspect die also enlarges the pool.
  • One Aspect equipped. The character sheet shows three Aspect drop-down slots, but only one may be filled until a soul evolution (timing: the DM's call) unlocks the second. You can learn additional Aspects before you can equip them.
  • Spreading across several Aspects makes any one of them harder to push high — "do you want to focus in one area, or do you want to branch it out so that you have broader domains?"

Rulings

  • Any d20 roll is a legal target — including monster-harvesting checks [1].
  • It may raise a save DC you impose on others — but [2] a save-DC boost applies to only ONE creature of a multi-target spell (Baelgrum's Fireball d4+1 raised the DC for the dragonborn alone).
  • The die may be added to damage (official ruling, 2026-08-09) — a legal, if less efficient, use of the surge (established by Keyleth's spends in S52 and S53).
  • It may be applied to a check already rolled (retroactively), and you may spend it after you learn what you are facing — "the whole point is, like, you know whether or not you need to go bigger."
  • The DM adjudicates whether a roll is in-domain.

Intent

The DM (Wes Vaske) framed this as a deliberately open-ended, evolving feature rather than a flat bonus: "this is something that you should try to use every day… it will evolve over time." Each invocation is meant to deepen the character — a small, recurring window into who each survivor became after passing through death and the Hells. The Aspects are that evolution paying out: what you reach for under fire is what your soul becomes. More of the system exists than the players have seen — "there's kind of a bunch of other stuff around it that you don't know yet, that you're gonna find out in-universe."

Usage Log

Every use is recorded on Tempered Soul/Usage Logwhich die was rolled (base d4 or the named Aspect d6), what was empowered, the math, the feeling channeled, and a verbatim quote. The log is how the feat's growth is tracked over time, and the DM uses it to decide when an Aspect advances — so name your die, narrate the spend, and record both.

Holders

All reforged members of Deez NutsShade, Xanphina, Keyleth, Gootcha, Karma, and Baelgrum (the soul bound in Alexios's place) — and Carl.


References

  1. Session 54 — with a long rest imminent in town, the entire party was allowed to spend on the same carcass.
  2. Session 53.