Deez Nuts Synergies & Abilities: Difference between revisions
Reformatted for better combat reference: organized by turn phase, added saving throw reference, damage reduction section, party combos, and out-of-combat utility |
Added a Party Member Guides navigation table at the top linking to each character's player guide |
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== Party Member Guides == | |||
''Quick links to each character's full player guide:'' | |||
{| class="wikitable" | |||
! Character !! Class & Subclass !! Party Role !! Player Guide | |||
|- | |||
| '''Alexios''' || Cleric (Light Domain) || Battlefield controller, radiant artillery, healer, party Face || [[Alexios/Player Guide|Alexios's Guide]] | |||
|- | |||
| '''Gootcha''' || Rogue (Raven's Shadow) || Stealth striker, anti-heal assassin, lore/skill specialist || [[Gootcha/Player Guide|Gootcha's Guide]] | |||
|- | |||
| '''Karma''' || Druid (Circle of the Moon) || Wild Shape tank, versatile caster, healer || [[Karma/Player Guide|Karma's Guide]] | |||
|- | |||
| '''Keyleth''' || Ranger (Swarmkeeper) || Ranged controller, anti-caster (Mage Slayer), skirmisher || [[Keyleth/Player Guide|Keyleth's Guide]] | |||
|- | |||
| '''Shadier''' || Wizard (Order of Scribes) || Arcane artillery, controller, counter-magic, knowledge specialist || [[Shade/Player Guide|Shadier's Guide]] | |||
|- | |||
| '''Xanphina''' || Barbarian (Path of the Ancestral Guardian) || Front-line tank, damage dealer, ancestral protector || [[Xanphina/Player Guide|Xanphina's Guide]] | |||
|} | |||
This page serves as a quick combat and utility reference for the Deez Nuts party. Use the sections below to quickly find what each character can do during combat and when solving problems outside of battle. | This page serves as a quick combat and utility reference for the Deez Nuts party. Use the sections below to quickly find what each character can do during combat and when solving problems outside of battle. | ||
__TOC__ | __TOC__ | ||
=== | ''All stats below reflect the current rebuilt Level 7–8 characters. Each character name links to their individual player guide.'' | ||
== Combat Stats Summary == | |||
{| class="wikitable sortable" | |||
! Character !! AC !! HP !! Initiative !! Speed !! Prof Bonus !! Special Senses | |||
|- | |||
| [[Alexios/Player Guide|Alexios]] || 21 || 75 || +0 (Adv 1/LR) || 25 ft || +3 || Darkvision 60 ft | |||
|- | |||
| [[Gootcha/Player Guide|Gootcha]] || 18 || 59 || +4 || 30 ft || +3 || Darkvision 60 ft | |||
|- | |||
| [[Karma/Player Guide|Karma]] || 19 (+21 temp in Wild Shape) || 52 || +4 || 30 ft (climb 30) || +3 || Darkvision 60 ft | |||
|- | |||
| [[Keyleth/Player Guide|Keyleth]] || 18 || 76 || +4 (Adv 1/LR) || 45 ft (all) || +3 || Darkvision 120 ft | |||
|- | |||
| [[Shade/Player Guide|Shadier]] || 17–18 || 42 || +3 || 30 ft || +3 || Darkvision 60 ft | |||
|- | |||
| [[Xanphina/Player Guide|Xanphina]] || 21 || 101 || +3 (Adv) || 40 ft || +3 || Darkvision 120 ft | |||
|} | |||
=== Passive Senses === | |||
{| class="wikitable sortable" | |||
! Character !! Perception !! Insight !! Investigation !! Notes | |||
|- | |||
| [[Alexios/Player Guide|Alexios]] || 14 || 12 || 9 || — | |||
|- | |||
| [[Gootcha/Player Guide|Gootcha]] || 17 || 14 || 19 || Expertise + Reliable Talent | |||
|- | |||
| [[Karma/Player Guide|Karma]] || 18 || 15 || 12 || Best Perception | |||
|- | |||
| [[Keyleth/Player Guide|Keyleth]] || 15 || 18 || 14 || Elite Insight (lie detector) | |||
|- | |||
| [[Shade/Player Guide|Shadier]] || 9 || 9 || 21 || Investigation king; Perception is poor (don't scout) | |||
|- | |||
| [[Xanphina/Player Guide|Xanphina]] || 13 || 10 || 10 || — | |||
|} | |||
=== Saving Throw Bonuses === | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Character !! | ! Character !! STR !! DEX !! CON !! INT !! WIS !! CHA !! Special | ||
|- | |||
| [[Alexios/Player Guide|Alexios]] || +1 || +0 || +3 || -1 || +6 || +8 || Adv on CON (concentration) & Poison; resist Cold/Poison; Aura +5 to allies | |||
|- | |||
| [[Gootcha/Player Guide|Gootcha]] || +1 || +9 || +4 || +8 || +3 || +2 || Evasion; Adv on DEX & vs Charm; +1 all saves (Cloak) | |||
|- | |- | ||
| | | [[Karma/Player Guide|Karma]] || +0 || +4 || +2 || +5 || +8 || -1 || — | ||
|- | |- | ||
| || | | [[Keyleth/Player Guide|Keyleth]] || +3 || +7 || +3 || +1 || +5 || -1 || Adv vs Charm & dragon breath; Guarded Mind (reroll INT/WIS/CHA 1/SR) | ||
|- | |- | ||
| || | | [[Shade/Player Guide|Shadier]] || +0 || +3 || +1 || +8 || +2 || +1 || Adv vs Charm; resist Fire; Disadv on DEX saves vs non-magical (Curse of the Eye) | ||
|- | |||
| [[Xanphina/Player Guide|Xanphina]] || +8 || +4 || +7 || +1 || +1 || +0 || Adv on STR (raging) & DEX vs seen effects (Danger Sense) & vs dragon breath; +1 all saves (Cloak) | |||
|} | |||
== Quick Combat Reference by Turn Phase == | |||
=== On Your Turn - Actions ⚔️ === | |||
{| class="wikitable" | |||
! Character !! Action !! Effect !! Resource Cost !! Attack/DC | |||
|- | |- | ||
| || | | rowspan="6" | [[Alexios/Player Guide|Alexios]] || Spirit Guardians || 3d8 radiant aura (15 ft), slows enemies; concentration || 3rd-level slot || WIS DC 16 | ||
|- | |- | ||
| || | | Radiance of the Dawn || 30-ft burst, 2d10+8 radiant (half on save), dispels darkness || Channel Divinity || CON DC 16 | ||
|- | |- | ||
| || | | Fireball || 8d6 fire, 20-ft radius || 3rd-level slot || DEX DC 16 | ||
|- | |- | ||
| || | | Guiding Bolt || 4d6 radiant, next attack vs target has Advantage || 1st-level slot || +8 to hit | ||
|- | |- | ||
| || | | Hold Person || Paralyze a humanoid (melee auto-crits) || 2nd-level slot || WIS DC 16 | ||
|- | |- | ||
| || | | Banishment / Command || Remove a foe 1 min / one-word command || 4th / 1st slot || CHA / WIS DC 16 | ||
|- | |- | ||
| || | | rowspan="5" | [[Gootcha/Player Guide|Gootcha]] || Shadowfell Crossbow || 1d8+5 piercing (+4d6 Sneak Attack) || — || +8 to hit | ||
|- | |- | ||
| || | | Assassins Shortbow || 1d6+4 piercing (Vex) (+4d6 Sneak Attack) || — || +7 to hit | ||
|- | |- | ||
| | | Sneak Attack || +4d6 necrotic (Reaper's Strike: no healing on target) || Once/turn || — | ||
|- | |- | ||
| | | Raven's Reach (cantrip) || 1d10 necrotic, 120 ft || — || +6 to hit | ||
|- | |- | ||
| | | Cause Fear / Tasha's Hideous Laughter || Frightened / prone + incapacitated || 1st-level slot || WIS DC 14 | ||
|- | |- | ||
| || | | rowspan="6" | [[Karma/Player Guide|Karma]] || Wild Shape || Beast form, +21 temp HP, AC ~varies || 3/Long Rest || Self | ||
|- | |- | ||
| ' | | Beast Attack + Elemental Fury || 1d8+5 (or beast's) + 1d8 cold/fire/lightning/thunder once/turn || Free in Wild Shape || vs beast bonus | ||
|- | |- | ||
| || | | Starry Wisp (cantrip) || 2d8 radiant || — || +8 to hit | ||
|- | |- | ||
| || | | Erupting Earth / Tidal Wave || 3d12 bludgeoning / 4d8 + prone || 3rd-level slot || DEX DC 16 | ||
|- | |- | ||
| || | | Blight || 8d8 necrotic, single target || 4th-level slot || CON DC 16 | ||
|- | |- | ||
| | | Staff: Cone of Cold || 8d8 cold, 60-ft cone || 5 charges || CON DC 16 | ||
|- | |- | ||
| || | | rowspan="5" | [[Keyleth/Player Guide|Keyleth]] || Extra Attack (Longbow +1) || Attack twice; 1d8+7 piercing (Slow) || — || +10 to hit | ||
|- | |- | ||
| | | Gathered Swarm || After a hit: +1d6, OR push 15 ft (STR DC 16), OR move self 5 ft || Once/turn || STR DC 16 | ||
|- | |- | ||
| || | | Thorn Whip (cantrip) || 2d6 piercing, pull 10 ft || — || +8 to hit | ||
|- | |- | ||
| || | | Faerie Fire / Entangle || Outline (Adv vs them) / restrain 20-ft square || 1st-level slot || DEX / STR DC 16 | ||
|- | |- | ||
| || | | Web || Restrain, difficult terrain, 20-ft cube || 2nd-level slot || DEX DC 16 | ||
|- | |- | ||
| || | | rowspan="6" | [[Shade/Player Guide|Shadier]] || Fire Bolt (cantrip) || 2d10 fire; ignores fire resistance (Elemental Adept) || — || +10 to hit | ||
|- | |- | ||
| || | | Chromatic Orb / Magic Missile || 3d8 chosen element / 3×1d4+1 auto-hit force || 1st-level slot || +10 / auto | ||
|- | |- | ||
| | | Fireball || 8d6 fire (ignores fire resistance) || 3rd-level slot || DEX DC 18 | ||
|- | |- | ||
| || | | Storm Sphere || 2d6 + 4d6 lightning/turn, sustained AoE || 4th-level slot || DEX DC 18 | ||
|- | |- | ||
| || | | Slow || Cripple up to 6 foes (half speed, -2 AC, 1 action) || 3rd-level slot || WIS DC 18 | ||
|- | |- | ||
| || | | Banishment / Blight [item] || Remove a foe / 8d8 necrotic || 4th slot / item || CHA / CON DC 18 | ||
|- | |- | ||
| || ' | | rowspan="5" | [[Xanphina/Player Guide|Xanphina]] || Extra Attack (Garmok's Flail) || Attack twice; 1d8+6 +1d6 psychic (Sap, Reach 10 ft) || — || +9 to hit | ||
|- | |- | ||
| || | | Greataxe +1 / Greatsword +1 || 1d12+5 (Cleave) / 2d6+5 (Graze) || — || +8 to hit | ||
|- | |- | ||
| | | Reckless Attack || Advantage on STR melee (enemies get Adv vs you) || — || Self | ||
|- | |- | ||
| || | | Improved Javelin of Lightning || 1d6+4 +4d6 lightning, thrown burst || 3 charges || +7 to hit | ||
|- | |- | ||
| || | | Staff: Shield / Mage Armor || +5 AC 1 round / AC 13+DEX || 2 / 1 charge || Self | ||
|} | |} | ||
=== On Your Turn - Bonus Actions 💫 === | === On Your Turn - Bonus Actions 💫 === | ||
{| class="wikitable" | |||
{| class="wikitable | |||
! Character !! Bonus Action !! Effect !! Resource Cost | ! Character !! Bonus Action !! Effect !! Resource Cost | ||
|- | |- | ||
| | | rowspan="3" | [[Alexios/Player Guide|Alexios]] || Healing Word || Heal 2d4+5 at range || 1st-level slot | ||
|- | |||
| Misty Step || Teleport 30 ft (1 free/LR via Fey Touched) || 2nd-level slot | |||
|- | |||
| Lesser Restoration || Cleanse blinded/deafened/paralyzed/poisoned || 2nd-level slot | |||
|- | |||
| rowspan="3" | [[Gootcha/Player Guide|Gootcha]] || Cunning Action || Dash, Disengage, or Hide || — | |||
|- | |||
| Steady Aim || Advantage on next attack (Speed becomes 0) || — | |||
|- | |||
| Hex of the Fated || +1d6 necrotic, Disadvantage on chosen save || Rogue slot / item charge | |||
|- | |||
| rowspan="3" | [[Karma/Player Guide|Karma]] || Wild Shape || Transform into beast (+21 temp HP) || 3/Long Rest | |||
|- | |||
| Healing Word || Heal 1d4+5 at range || 1st-level slot | |||
|- | |||
| Feline Agility || Double speed until end of turn || Once until reset | |||
|- | |||
| rowspan="3" | [[Keyleth/Player Guide|Keyleth]] || Hunter's Mark || +1d6 per hit; move on kill || 3/LR free or 1st slot | |||
|- | |- | ||
| || | | Writhing Tide || Fly 10 ft, hover, 1 min || 3/Long Rest | ||
|- | |- | ||
| | | Ensnaring Strike / Zephyr Strike || Restrain target / +1d8, +30 ft, no OA || 1st-level slot | ||
|- | |- | ||
| || | | rowspan="2" | [[Shade/Player Guide|Shadier]] || Misty Step || Teleport 30 ft || 2nd-level slot | ||
|- | |- | ||
| | | Manifest Mind || Summon spellbook spirit; cast from its space || prof bonus/LR | ||
|- | |- | ||
| || | | rowspan="4" | [[Xanphina/Player Guide|Xanphina]] || Rage (Enter) || +2 melee dmg, resist physical, Adv STR || 4/Long Rest | ||
|- | |- | ||
| | | Instinctive Pounce || Move up to 20 ft when entering rage || Part of Rage | ||
|- | |- | ||
| | | Adrenaline Rush || Dash + 3 temp HP || 3/Short or Long Rest | ||
|- | |- | ||
| | | Shield of Faith || +2 AC to an ally, 10 min || 1/Long Rest | ||
|} | |} | ||
=== Reactions & Off-Turn Abilities ⚡ === | === Reactions & Off-Turn Abilities ⚡ === | ||
{| class="wikitable" | |||
{| class="wikitable | |||
! Character !! Reaction !! Trigger !! Effect !! Resource Cost | ! Character !! Reaction !! Trigger !! Effect !! Resource Cost | ||
|- | |- | ||
| | | rowspan="4" | [[Alexios/Player Guide|Alexios]] || Aura of Protection (PASSIVE) || Always active || Allies in 10 ft get +5 to ALL saves || — | ||
|- | |||
| Warding Flare || Visible attacker within 30 ft || Disadvantage on the attack + 2d6-1 temp HP || 1/Short or Long Rest | |||
|- | |||
| Battlefield Command || After an enemy attacks || Command it to move 15 ft (ignores OA) || 1/Long Rest (WIS DC 16) | |||
|- | |||
| Reactive Spell / Bane || Enemy provokes OA / commits to turn || Cast a single-target spell / -1d4 to 3 foes || Spell slot | |||
|- | |||
| rowspan="3" | [[Gootcha/Player Guide|Gootcha]] || Uncanny Dodge || Hit by a visible attacker || Halve the damage || 1/round | |||
|- | |||
| The Queen's Veto || Ally/you would hit 0 HP within 60 ft || Heal them to half max HP || Soul Token | |||
|- | |||
| Opportunity Attack || Enemy leaves reach || Ranged/finesse attack || — | |||
|- | |- | ||
| || | | rowspan="3" | [[Karma/Player Guide|Karma]] || Tranquil Rebuke || Ally in 10 ft takes damage || Attacker WIS save or pacified || 1/Long Rest (DC 16) | ||
|- | |- | ||
| ' | | Eldath's Sanctuary || Ally in 60 ft gets a condition || End charmed/frightened/paralyzed/poisoned || 3/Long Rest | ||
|- | |- | ||
| || | | Absorb Elements (Staff) || Take elemental damage || Resistance + 1d6 next hit || 1st-level slot | ||
|- | |- | ||
| | | rowspan="3" | [[Keyleth/Player Guide|Keyleth]] || Mage Slayer: Concentration Breaker || You damage a concentrating creature || It rolls the concentration save at Disadvantage || Passive | ||
|- | |- | ||
| | | Absorb Elements || Take elemental damage || Resistance + 1d6 next melee hit || 1st-level slot | ||
|- | |- | ||
| | | Opportunity Attack || Enemy leaves reach || Attack (can trigger Gathered Swarm) || — | ||
|- | |- | ||
| || | | rowspan="2" | [[Shade/Player Guide|Shadier]] || Counterspell || Enemy casts a spell || Negate it (your best reaction) || 3rd+-level slot | ||
|- | |- | ||
| | | Shield || You are hit / targeted by Magic Missile || +5 AC, block Magic Missile || Staff charge / slot | ||
|- | |- | ||
| || | | rowspan="3" | [[Xanphina/Player Guide|Xanphina]] || Spirit Shield || Creature in 30 ft (60 vs dragons) takes damage while raging || Reduce damage by 2d6 (4d6 vs dragons) || 1 reaction/round | ||
|- | |||
| Rally the Line || Ally in hearing fails a save || Let them reroll || 3/Long Rest | |||
|- | |||
| Restraining Ward (Garmok's Flail) || Creature attacks/uses ability || Spectral chains restrain (STR DC 17) || 3/Long Rest | |||
|} | |} | ||
== | == Crowd Control Abilities 🎯 == | ||
=== | === Movement Restriction === | ||
{| class="wikitable" | |||
! Ability !! Character !! Range !! Save/DC !! Duration !! Resource | |||
|- | |||
| Web || [[Keyleth/Player Guide|Keyleth]] / [[Shade/Player Guide|Shadier]] || 20-ft cube || DEX DC 16 / 18 || Conc, 1 hr || 2nd-level slot | |||
|- | |||
| Entangle || [[Keyleth/Player Guide|Keyleth]] / [[Karma/Player Guide|Karma]] || 20-ft square || STR DC 16 || Conc, 1 min || 1st-level slot | |||
|- | |||
| Ensnaring Strike || [[Keyleth/Player Guide|Keyleth]] || Self/next attack || STR DC 16 || Conc, 1 min || 1st-level slot | |||
|- | |||
| Earthbind || [[Karma/Player Guide|Karma]] || 300 ft || STR DC 16 || Conc, 1 min || 2nd-level slot | |||
|- | |||
| Gathered Swarm (Push) || [[Keyleth/Player Guide|Keyleth]] || After hit || STR DC 16 || Instant (15 ft) || Free (1/turn) | |||
|- | |||
| Longbow Slow / Crossbow Slow || [[Keyleth/Player Guide|Keyleth]] / [[Gootcha/Player Guide|Gootcha]] || Ranged || — || -10 ft speed || Free | |||
|- | |||
| Grappling || [[Xanphina/Player Guide|Xanphina]], [[Karma/Player Guide|Karma]] (octopus) || Melee || Athletics contest || Until escaped || — | |||
|} | |||
{| class="wikitable | === Action Denial (Paralysis, Incapacitation, Charm) === | ||
! | {| class="wikitable" | ||
! Ability !! Character !! Range !! Save/DC !! Duration !! Resource | |||
|- | |||
| Hold Person || [[Alexios/Player Guide|Alexios]] / [[Shade/Player Guide|Shadier]] || 60 ft / touch || WIS DC 16 / 18 || Conc, 1 min || 2nd-level slot | |||
|- | |||
| Tasha's Hideous Laughter || [[Gootcha/Player Guide|Gootcha]] / [[Shade/Player Guide|Shadier]] || 30 ft || WIS DC 14 / 18 || Conc, 1 min || 1st-level slot | |||
|- | |||
| Banishment || [[Alexios/Player Guide|Alexios]] / [[Shade/Player Guide|Shadier]] || 60 ft || CHA DC 16 / 18 || Conc, 1 min || 4th-level slot | |||
|- | |||
| Command || [[Alexios/Player Guide|Alexios]] || 60 ft || WIS DC 16 || 1 round || 1st-level slot | |||
|- | |||
| Slow || [[Shade/Player Guide|Shadier]] || 120 ft || WIS DC 18 || Conc, 1 min || 3rd-level slot | |||
|- | |- | ||
| | | Polymorph || [[Karma/Player Guide|Karma]] / [[Shade/Player Guide|Shadier]] || 60 ft || WIS DC 16 / 18 || Conc, 1 hr || 4th-level slot | ||
|- | |- | ||
| | | Charm Person / Monster || [[Shade/Player Guide|Shadier]] / [[Gootcha/Player Guide|Gootcha]] (Cause Fear/Charm) || 30 ft || WIS DC 14–18 || varies || slot | ||
|- | |- | ||
| | | Tranquil Rebuke || [[Karma/Player Guide|Karma]] || 10 ft || WIS DC 16 || Until next turn || 1/Long Rest | ||
|} | |} | ||
=== | === Forced Movement (Pushes, Pulls) === | ||
{| class="wikitable" | |||
! Ability !! Character !! Range !! Save/DC !! Distance !! Resource | |||
|- | |||
| Thunderwave || [[Karma/Player Guide|Karma]] / [[Shade/Player Guide|Shadier]] || 15-ft cube || CON DC 16 / 18 || 10 ft || 1st-level slot | |||
|- | |||
| Tidal Wave || [[Karma/Player Guide|Karma]] / [[Shade/Player Guide|Shadier]] || line/area || DEX DC 16 / 18 || prone || 3rd-level slot | |||
|- | |||
| Gathered Swarm (Push) || [[Keyleth/Player Guide|Keyleth]] || after hit || STR DC 16 || 15 ft || Free (1/turn) | |||
|- | |||
| Thorn Whip || [[Keyleth/Player Guide|Keyleth]] || 30 ft || +8 to hit || Pull 10 ft || Cantrip | |||
|- | |||
| Battlefield Command || [[Alexios/Player Guide|Alexios]] || visual || WIS DC 16 || 15 ft || 1/Long Rest | |||
|- | |||
| Returning Trident (Topple) / Maul || [[Xanphina/Player Guide|Xanphina]] || thrown/melee || STR save || prone || — | |||
|} | |||
=== Debuffs (Disadvantage, Reduced Effectiveness) === | |||
{| class="wikitable" | {| class="wikitable" | ||
! Character !! | ! Ability !! Character !! Range !! Save/DC !! Effect !! Resource | ||
|- | |||
| Bane || [[Alexios/Player Guide|Alexios]] || 30 ft || CHA DC 16 || -1d4 attacks & saves || 1st-level slot | |||
|- | |||
| Faerie Fire || [[Karma/Player Guide|Karma]] / [[Keyleth/Player Guide|Keyleth]] || 60 ft || DEX DC 16 || Outlined, Adv vs them || 1st-level slot | |||
|- | |||
| Hex of the Fated || [[Gootcha/Player Guide|Gootcha]] || 90 ft || — || +1d6 necrotic, Disadv on a save || Rogue slot | |||
|- | |||
| Bestow Curse || [[Shade/Player Guide|Shadier]] || touch || WIS DC 18 || Various debuffs || 3rd-level slot | |||
|- | |||
| Ancestral Protectors || [[Xanphina/Player Guide|Xanphina]] || first target hit || — || Disadvantage vs allies || While raging | |||
|- | |||
| Sap (Garmok's Flail / Wyrmreaver) || [[Xanphina/Player Guide|Xanphina]] / [[Keyleth/Player Guide|Keyleth]] || melee || — || Disadv on next attack || — | |||
|- | |||
| Heat Metal || [[Karma/Player Guide|Karma]] || 60 ft || CON DC 16 || 2d8 fire, disadv if holding || 2nd-level slot | |||
|- | |- | ||
| | | Ray of Enfeeblement || [[Gootcha/Player Guide|Gootcha]] || 60 ft || CON DC 14 || Halve STR-weapon damage || 2nd-level slot | ||
|} | |} | ||
=== | === Fear Effects === | ||
{| class="wikitable" | |||
! Ability !! Character !! Range !! Save/DC !! Duration !! Resource | |||
|- | |||
| Cause Fear || [[Gootcha/Player Guide|Gootcha]] || 60 ft || WIS DC 14 || Conc, 1 min || 1st-level slot | |||
|- | |||
| Fear || [[Shade/Player Guide|Shadier]] || 30-ft cone || WIS DC 18 || Conc, 1 min || 3rd-level slot | |||
|- | |||
| Turn Undead || [[Alexios/Player Guide|Alexios]] || 30 ft || WIS DC 16 || 1 min || Channel Divinity | |||
|- | |||
| Dissonant Whispers || [[Alexios/Player Guide|Alexios]] || 60 ft || WIS DC 16 || Instant (flee) || 1/LR free (Fey Touched) | |||
|} | |||
{| class="wikitable | === Blinding & Sensory Denial === | ||
! Character !! | {| class="wikitable" | ||
! Ability !! Character !! Range !! Effect !! Resource | |||
|- | |||
| Darkness || [[Shade/Player Guide|Shadier]] (1/LR free) || 60 ft || Magical darkness, 10 min || 2nd-level slot | |||
|- | |||
| Fog Cloud || [[Karma/Player Guide|Karma]] / [[Shade/Player Guide|Shadier]] || 120 ft || Heavily obscured || 1st-level slot or staff | |||
|- | |||
| Silence || [[Keyleth/Player Guide|Keyleth]] / [[Gootcha/Player Guide|Gootcha]] || 120 ft || No sound; blocks Verbal spells (no save) || 2nd-level slot | |||
|- | |- | ||
| | | Blindness/Deafness || [[Alexios/Player Guide|Alexios]] / [[Shade/Player Guide|Shadier]] || 30 ft || Blind a target (CON save) || 2nd-level slot | ||
|- | |- | ||
| || | | Color Spray || [[Gootcha/Player Guide|Gootcha]] / [[Shade/Player Guide|Shadier]] || 15-ft cone || Blind a cluster (HP-based) || 1st-level slot | ||
|- | |- | ||
| | | Erupting Earth || [[Karma/Player Guide|Karma]] / [[Shade/Player Guide|Shadier]] || 20-ft cube || Difficult terrain || 3rd-level slot | ||
|} | |||
=== Restraining (Special) === | |||
{| class="wikitable" | |||
! Ability !! Character !! Range !! Save/DC !! Duration !! Resource | |||
|- | |- | ||
| ' | | Restraining Ward (Garmok's Flail) || [[Xanphina/Player Guide|Xanphina]] || visual || STR DC 17 || Until next turn || 3/Long Rest | ||
|- | |- | ||
| || | | Web || [[Keyleth/Player Guide|Keyleth]] / [[Shade/Player Guide|Shadier]] || 20-ft cube || DEX DC 16 / 18 || Conc || 2nd-level slot | ||
|- | |- | ||
| ' | | Rime's Binding Ice || [[Shade/Player Guide|Shadier]] || cone || CON DC 18 || restrain + 3d8 cold || 2nd-level slot | ||
|} | |} | ||
== | == Saving Throw Reference 🎲 == | ||
=== Spells by Save Type === | |||
'''STRENGTH:''' Entangle ([[Karma/Player Guide|Karma]]/[[Keyleth/Player Guide|Keyleth]], DC 16) · Earthbind ([[Karma/Player Guide|Karma]], DC 16) · Ensnaring Strike & Gathered Swarm push ([[Keyleth/Player Guide|Keyleth]], DC 16) | |||
'''DEXTERITY:''' Faerie Fire ([[Karma/Player Guide|Karma]]/[[Keyleth/Player Guide|Keyleth]], DC 16) · Web ([[Keyleth/Player Guide|Keyleth]] DC 16, [[Shade/Player Guide|Shadier]] DC 18) · Fireball ([[Alexios/Player Guide|Alexios]] DC 16, [[Shade/Player Guide|Shadier]] DC 18) · Erupting Earth / Tidal Wave ([[Karma/Player Guide|Karma]] DC 16, [[Shade/Player Guide|Shadier]] DC 18) · Storm Sphere / Ice Storm ([[Shade/Player Guide|Shadier]], DC 18) · Wall of Fire ([[Alexios/Player Guide|Alexios]]/[[Shade/Player Guide|Shadier]]) | |||
'''CONSTITUTION:''' Radiance of the Dawn ([[Alexios/Player Guide|Alexios]], DC 16) · Thunderwave ([[Karma/Player Guide|Karma]] DC 16, [[Shade/Player Guide|Shadier]] DC 18) · Heat Metal ([[Karma/Player Guide|Karma]], DC 16) · Shatter ([[Shade/Player Guide|Shadier]], DC 18) · Blight ([[Karma/Player Guide|Karma]] DC 16, [[Shade/Player Guide|Shadier]] DC 18) · Cone of Cold ([[Karma/Player Guide|Karma]] staff, DC 16) · Poison/Ray of Sickness ([[Gootcha/Player Guide|Gootcha]], DC 14) | |||
'''WISDOM:''' Command / Hold Person ([[Alexios/Player Guide|Alexios]], DC 16) · Slow / Bestow Curse / Charm Monster / Hold Person ([[Shade/Player Guide|Shadier]], DC 18) · Cause Fear / Tasha's ([[Gootcha/Player Guide|Gootcha]], DC 14) · Polymorph / Tranquil Rebuke ([[Karma/Player Guide|Karma]], DC 16) · Hex of the Fated chosen save ([[Gootcha/Player Guide|Gootcha]]) | |||
'''CHARISMA:''' Bane ([[Alexios/Player Guide|Alexios]], DC 16) · Banishment ([[Alexios/Player Guide|Alexios]] DC 16, [[Shade/Player Guide|Shadier]] DC 18) | |||
'''Note:''' [[Gootcha/Player Guide|Gootcha]]'s and [[Shade/Player Guide|Shadier]]'s spells are now INT-based subclass/wizard casting; [[Keyleth/Player Guide|Keyleth]]'s and [[Karma/Player Guide|Karma]]'s are WIS-based; [[Alexios/Player Guide|Alexios]]'s are CHA-based. | |||
{| class="wikitable | === Helping Ally Saves === | ||
! Character !! Ability !! Effect !! Resource | {| class="wikitable" | ||
! Character !! Ability !! Effect !! Resource !! Range | |||
|- | |- | ||
| | | [[Alexios/Player Guide|Alexios]] || Aura of Protection || +5 to ALL saves || Passive || 10 ft aura | ||
|- | |- | ||
| || | | [[Alexios/Player Guide|Alexios]] || Bless || +1d4 to saves (3 allies) || 1st-level slot || 30 ft | ||
|- | |- | ||
| || | | [[Xanphina/Player Guide|Xanphina]] || Rally the Line || Reroll a failed save || 3/Long Rest || Hearing | ||
|- | |- | ||
| ' | | [[Karma/Player Guide|Karma]] || Eldath's Sanctuary || End a condition on an ally || 3/Long Rest || 60 ft | ||
|- | |- | ||
| | | [[Karma/Player Guide|Karma]] || Tranquil Rebuke || Pacify the attacker || 1/Long Rest || 10 ft | ||
|- | |- | ||
| || | | [[Shade/Player Guide|Shadier]] || Intellect Fortress || Resist psychic + Adv on INT/WIS/CHA saves (party) || 3rd-level slot || 30 ft | ||
|- | |- | ||
| || | | [[Keyleth/Player Guide|Keyleth]] || Guarded Mind (self) || Auto-succeed a failed INT/WIS/CHA save || 1/Short Rest || Self | ||
|} | |||
''Note: [[Shade/Player Guide|Shadier]] no longer grants Bardic Inspiration or Countercharm (she is now a Wizard, not a Bard).'' | |||
=== Maximum Save Bonus Stacking === | |||
Single target: [[Alexios/Player Guide|Alexios]] '''Aura of Protection''' (+5) + '''Bless''' (+1d4, avg +2.5) ≈ '''+7–8 average''', with [[Xanphina/Player Guide|Xanphina]]'s '''Rally the Line''' reroll and [[Karma/Player Guide|Karma]]'s '''Eldath's Sanctuary''' as backstops. | |||
== Damage Reduction & Protection 🛡️ == | |||
=== Self-Protection === | |||
{| class="wikitable" | |||
! Character !! Ability !! Effect !! Resource | |||
|- | |- | ||
| | | [[Alexios/Player Guide|Alexios]] || Aura of Protection / Warding Flare || +5 to saves / Disadvantage on an attacker || Passive / 1 per rest | ||
|- | |- | ||
| | | [[Alexios/Player Guide|Alexios]] || Resistance: Cold & Poison || Half damage; Adv on Poison saves || Passive | ||
|- | |- | ||
| || | | [[Gootcha/Player Guide|Gootcha]] || Uncanny Dodge / Evasion || Halve one hit / no damage on DEX-save success || Reaction / Passive | ||
|- | |- | ||
| | | [[Gootcha/Player Guide|Gootcha]] || Blessing of the Raven Queen || Teleport 30 ft + resistance to ALL damage || 3/Long Rest | ||
|- | |- | ||
| || | | [[Gootcha/Player Guide|Gootcha]] || Resistances: Cold, Fire, Necrotic || Half damage || Passive | ||
|- | |- | ||
| || | | [[Karma/Player Guide|Karma]] || Wild Shape || +21 temp HP, AC 19 || 3/Long Rest | ||
|- | |- | ||
| || | | [[Karma/Player Guide|Karma]] || Protection from Energy / Ring of Evasion || Resistance / auto-succeed DEX save || 3rd slot / charges | ||
|- | |- | ||
| | | [[Keyleth/Player Guide|Keyleth]] || Gathered Swarm (half cover) / Dragon Scale Mail || +2 AC / Adv vs dragon breath, fire resist || Once/turn / Passive | ||
|- | |- | ||
| || | | [[Keyleth/Player Guide|Keyleth]] || Guarded Mind / Absorb Elements || Save vs mind effects / elemental resistance || 1/SR / 1st slot | ||
|- | |- | ||
| || | | [[Shade/Player Guide|Shadier]] || Mirror Image / Shield / Mage Armor || Decoys / +5 AC / AC 13+DEX || Item charges / slots | ||
|- | |- | ||
| || | | [[Shade/Player Guide|Shadier]] || Resistance: Fire (Infernal Legacy) || Half fire damage || Passive | ||
|- | |- | ||
| || | | [[Xanphina/Player Guide|Xanphina]] || Rage / Relentless Endurance || Resist physical / drop to 1 HP instead of 0 || 4/LR / 1/LR | ||
|- | |- | ||
| | | [[Xanphina/Player Guide|Xanphina]] || Danger Sense / Staff Shield || Adv on DEX saves / +5 AC || Passive / 2 charges | ||
|} | |||
=== Ally Protection === | |||
{| class="wikitable" | |||
! Character !! Ability !! Target !! Effect !! Resource | |||
|- | |- | ||
| | | [[Alexios/Player Guide|Alexios]] || Aura of Protection || Allies in 10 ft || +5 to all saves || Passive | ||
|- | |- | ||
| || | | [[Alexios/Player Guide|Alexios]] || Warding Flare || 1 ally || Disadvantage on attacker + temp HP || 1 per rest | ||
|- | |- | ||
| || | | [[Alexios/Player Guide|Alexios]] || Bless / Bane || 3 allies / 3 foes || +1d4 / -1d4 to attacks & saves || 1st-level slot | ||
|- | |- | ||
| | | [[Xanphina/Player Guide|Xanphina]] || Ancestral Protectors || Allies || Enemy Disadvantage vs them; allies resist its damage || While raging | ||
|- | |- | ||
| | | [[Xanphina/Player Guide|Xanphina]] || Spirit Shield || 30 ft (60 vs dragons) || -2d6 (-4d6 vs dragons) damage || Reaction | ||
|- | |- | ||
| || | | [[Karma/Player Guide|Karma]] || Protection from Energy / Eldath's Sanctuary || Touch / 60 ft || Resistance / end a condition || 3rd slot / 3/LR | ||
|- | |- | ||
| || | | [[Karma/Player Guide|Karma]] || Revivify || Touch || Return from dead (1 min) || 3rd-level slot | ||
|- | |- | ||
| | | [[Shade/Player Guide|Shadier]] || Haste / Protection from Energy / Intellect Fortress || ally / party || +2 AC & action / resistance / save boost || 3rd-level slot | ||
|- | |- | ||
| || | | [[Gootcha/Player Guide|Gootcha]] || The Queen's Veto / Stolen Vitality || ally || Heal a dying ally to half / restore HP/slots || Soul Token | ||
|} | |} | ||
== Party Synergies & Combos 🔥 == | == Party Synergies & Combos 🔥 == | ||
''Every combo below is drawn from the current (rebuilt) Level 7–8 player guides. Click any character name to jump to the exact ability on their guide. The party's builds changed significantly, so these replace the old smite/bard/warlock-era combos.'' | |||
=== Advanced Combat Combos === | |||
'''1. The Concentration-Breaker Lockdown ([[Keyleth/Player Guide|Keyleth]] + [[Shade/Player Guide|Shadier]] + [[Gootcha/Player Guide|Gootcha]])''' | |||
* '''Setup:''' [[Keyleth/Player Guide|Keyleth]] marks the enemy caster with Hunter's Mark and attacks twice; her '''Mage Slayer / Concentration Breaker''' makes every hit force a concentration save at ''Disadvantage'' (see [[Keyleth/Player Guide|Keyleth]], ''Mage Slayer Feat''). | |||
* '''Layer 2:''' [[Shade/Player Guide|Shadier]] holds '''Counterspell''' (DC 18) for the enemy's big spell and uses '''Magic Missile''' to auto-break concentration (see [[Shade/Player Guide|Shadier]], ''Control / Counter''). | |||
* '''Layer 3:''' Either caster drops '''Silence''' ([[Keyleth/Player Guide|Keyleth]] 2nd-level / [[Gootcha/Player Guide|Gootcha]] 2nd-level) on the enemy mage to shut off Verbal-component spells with no save. | |||
* '''Payoff:''' Enemy spellcasters lose their buffs, summons and control almost immediately. | |||
'''2. The Control-and-Punish Zone ([[Keyleth/Player Guide|Keyleth]] or [[Karma/Player Guide|Karma]] + [[Shade/Player Guide|Shadier]])''' | |||
* '''Setup:''' [[Keyleth/Player Guide|Keyleth]] casts '''Web''' or '''Entangle''' (DC 16), or [[Karma/Player Guide|Karma]] casts '''Entangle''' (DC 16), to restrain a cluster (see [[Keyleth/Player Guide|Keyleth]], ''Battlefield Control'' / [[Karma/Player Guide|Karma]], ''Control/Debuff Spells''). | |||
* '''Combo:''' Restrained = auto-fail STR and grants attackers Advantage. [[Keyleth/Player Guide|Keyleth]]'s '''Gathered Swarm push (DC 16)''' slides escapees back into the area each turn. | |||
* '''Payoff:''' [[Shade/Player Guide|Shadier]] drops '''Fireball''' or '''Storm Sphere''' (DC 18) into the trapped cluster for maximum value. | |||
'''3. The Faerie Fire Alpha Strike ([[Karma/Player Guide|Karma]] / [[Keyleth/Player Guide|Keyleth]] + party)''' | |||
* '''Setup:''' [[Karma/Player Guide|Karma]] or [[Keyleth/Player Guide|Keyleth]] casts '''Faerie Fire''' — the whole party gets Advantage on the lit targets and invisibility is cancelled (see [[Karma/Player Guide|Karma]] / [[Keyleth/Player Guide|Keyleth]], ''Control/Debuff Spells''). | |||
* '''Combo:''' [[Gootcha/Player Guide|Gootcha]] converts that Advantage into a guaranteed '''Sneak Attack''' (4d6 necrotic) and [[Alexios/Player Guide|Alexios]] buffs strikers with '''Bless'''. | |||
* '''Payoff:''' Coordinated focus-fire with everyone hitting at Advantage. | |||
'''4. The Anti-Heal Execution ([[Gootcha/Player Guide|Gootcha]] + party)''' | |||
* '''Setup:''' [[Gootcha/Player Guide|Gootcha]]'s '''Reaper's Strike''' makes a Sneak Attack Necrotic AND stops the target regaining HP until her next turn (see [[Gootcha/Player Guide|Gootcha]], ''Sneak Attack''); '''Chill Touch''' does the same at range. | |||
* '''Combo:''' The party dog-piles the no-heal target — devastating against trolls, vampires, and self-healing bosses. | |||
* '''Finisher:''' If the foe has cheated death before, [[Gootcha/Player Guide|Gootcha]] spends a '''Soul Token → Reaper's Verdict''' for a maximized auto-crit to delete it. | |||
'''5. The Ancestral Bunker ([[Xanphina/Player Guide|Xanphina]] + [[Alexios/Player Guide|Alexios]])''' | |||
* '''Layer 1:''' [[Xanphina/Player Guide|Xanphina]] attacks the priority target while raging; '''Ancestral Protectors''' gives it Disadvantage vs everyone but her and grants allies resistance to its damage (see [[Xanphina/Player Guide|Xanphina]], ''Ancestral Protectors''). | |||
* '''Layer 2:''' [[Xanphina/Player Guide|Xanphina]] uses '''Spirit Shield''' (reaction, -2d6, or -4d6 vs dragons) to cut big hits to a squishy. | |||
* '''Layer 3:''' [[Alexios/Player Guide|Alexios]]'s '''Warding Flare''' imposes Disadvantage on an attacker and hands the target temp HP; '''Bless''' / '''Bane''' swing the math further (see [[Alexios/Player Guide|Alexios]], ''Defensive Abilities''). | |||
* '''Payoff:''' A nearly unkillable front line with [[Xanphina/Player Guide|Xanphina]]'s 101 HP and rage resistance anchoring it. | |||
= | '''6. The Concentration Protection Stack (protect a key concentrator)''' | ||
* '''Layer 1:''' [[Xanphina/Player Guide|Xanphina]] '''Spirit Shield''' reduces incoming damage (lower damage = lower save DC) and '''Ancestral Protectors''' gives the attacker Disadvantage. | |||
* '''Layer 2:''' [[Karma/Player Guide|Karma]] '''Protection from Energy''' grants resistance to an expected element (see [[Karma/Player Guide|Karma]], ''Healing/Support Spells''). | |||
* '''Layer 3:''' [[Shade/Player Guide|Shadier]] '''Protection from Energy''' / '''Intellect Fortress''', or [[Alexios/Player Guide|Alexios]] standing near for support, further buffer the caster. | |||
* '''Payoff:''' Spirit Guardians, Web, Slow, or another concentration spell almost never drops. | |||
''' | '''7. The Battlefield Command Drag ([[Alexios/Player Guide|Alexios]] + reach/OA party)''' | ||
* '''Setup:''' | * '''Setup:''' [[Alexios/Player Guide|Alexios]] uses '''Battlefield Command''' (reaction, 1/LR) to force an enemy to move up to 15 ft, ignoring opportunity attacks for itself (see [[Alexios/Player Guide|Alexios]], ''Reactions''). | ||
* ''' | * '''Combo:''' Drag a foe off a downed ally, into [[Keyleth/Player Guide|Keyleth]]'s '''Web'''/'''Entangle''', or into [[Xanphina/Player Guide|Xanphina]]'s 10 ft reach (Garmok's Flail) for a punishing opportunity attack. | ||
''' | '''8. The Stealth Strike Opener ([[Keyleth/Player Guide|Keyleth]] + [[Gootcha/Player Guide|Gootcha]])''' | ||
* '''Setup:''' | * '''Setup:''' [[Keyleth/Player Guide|Keyleth]] casts '''Pass without Trace''' (+10 Stealth to the party, 1/LR free; see [[Keyleth/Player Guide|Keyleth]], ''Utility Spells''). | ||
* ''' | * '''Result:''' [[Gootcha/Player Guide|Gootcha]] reaches roughly +20 Stealth and the party gains a surprise round. | ||
* ''' | * '''Payoff:''' [[Gootcha/Player Guide|Gootcha]] opens with a guaranteed '''Sneak Attack''' (Steady Aim or Advantage from surprise). | ||
''' | '''9. The Hex of the Fated Combo ([[Gootcha/Player Guide|Gootcha]] solo signature)''' | ||
* '''Setup:''' | * '''Setup:''' [[Gootcha/Player Guide|Gootcha]] casts '''Hex of the Fated''', naming an ability (e.g. WIS); the target now has Disadvantage on those saves (see [[Gootcha/Player Guide|Gootcha]], ''Subclass Magic''). | ||
* '''Payoff:''' | * '''Payoff:''' Her follow-up '''Cause Fear''' / '''Tasha's Hideous Laughter''' (and the party's WIS-save control like [[Alexios/Player Guide|Alexios]]'s '''Hold Person''') land far more reliably, plus +1d6 necrotic on every hit. | ||
''' | '''10. The Save Bonus Stack ([[Alexios/Player Guide|Alexios]] single-target rescue)''' | ||
* '''Setup:''' Alexios | * '''Setup:''' [[Alexios/Player Guide|Alexios]]'s '''Aura of Protection''' (allies in 10 ft, +5 to all saves with CHA 20) plus '''Bless''' (+1d4) keep allies' saves high (see [[Alexios/Player Guide|Alexios]], ''Support / Healing Spells''). | ||
* '''Note:''' [[Shade/Player Guide|Shadier]] no longer has Bardic Inspiration (she is now a Wizard), so the old +1d8 Inspiration layer is gone; lean on [[Xanphina/Player Guide|Xanphina]]'s '''Rally the Line''' (reroll a failed save, 3/LR) and [[Karma/Player Guide|Karma]]'s '''Eldath's Sanctuary''' (end a condition) instead. | |||
* ''' | |||
''' | '''11. The Buff-a-Striker ([[Shade/Player Guide|Shadier]] / [[Karma/Player Guide|Karma]] + [[Keyleth/Player Guide|Keyleth]])''' | ||
* '''Setup:''' | * '''Setup:''' [[Shade/Player Guide|Shadier]] casts '''Haste''' (+2 AC, extra action, double speed) on a frontliner like [[Xanphina/Player Guide|Xanphina]] (see [[Shade/Player Guide|Shadier]], ''Buff / Defense''). | ||
* ''' | * '''Combo:''' [[Karma/Player Guide|Karma]] casts '''Flame Arrows''' on [[Keyleth/Player Guide|Keyleth]], adding +1d6 fire to her next 12 bow hits (see [[Karma/Player Guide|Karma]], ''Damage Spells (3rd-level)'' — it explicitly names Keyleth). | ||
* ''' | * '''Payoff:''' Layered, slot-efficient damage buffs on the party's best weapon users. | ||
''' | '''12. The Heal & Revive Chain''' | ||
* ''' | * '''In-combat pickups:''' [[Alexios/Player Guide|Alexios]] '''Healing Word''' (2d4+5, bonus action) and [[Karma/Player Guide|Karma]] '''Healing Word''' (1d4+5, bonus action). | ||
* ''' | * '''Sustained:''' [[Karma/Player Guide|Karma]] '''Aura of Vitality''' (2d6/turn) and '''Healing Spirit''' (see [[Karma/Player Guide|Karma]], ''Healing/Support Spells''). | ||
* ''' | * '''Anti-death:''' [[Alexios/Player Guide|Alexios]] or [[Karma/Player Guide|Karma]] '''Revivify''' (1-min window), with [[Gootcha/Player Guide|Gootcha]]'s '''Soul Token → Queen's Veto''' (reaction, heal a dying ally to half) and '''Stolen Vitality''' as emergency insurance (see [[Gootcha/Player Guide|Gootcha]], ''Soul Tokens''). | ||
''' | '''13. The Investigation Dream Team ([[Shade/Player Guide|Shadier]] + [[Gootcha/Player Guide|Gootcha]])''' | ||
* ''' | * [[Shade/Player Guide|Shadier]]: passive Investigation '''21''' (Expertise + Order of Scribes Scholar). | ||
* ''' | * [[Gootcha/Player Guide|Gootcha]]: passive Investigation '''19''' (Expertise + Reliable Talent). | ||
* '''Effect:''' The party almost never misses clues, traps, or hidden mechanisms. (Note: [[Shade/Player Guide|Shadier]]'s passive Perception is only 9 — let [[Karma/Player Guide|Karma]] or [[Gootcha/Player Guide|Gootcha]] watch for mundane ambushes.) | |||
''' | '''14. The Slow / Banish Boss Strip ([[Shade/Player Guide|Shadier]] + [[Alexios/Player Guide|Alexios]])''' | ||
* '''Setup:''' | * '''Setup:''' [[Shade/Player Guide|Shadier]] casts '''Slow''' (DC 18, up to 6 foes: half speed, -2 AC, one action) or '''Banishment''' to delete a boss phase (see [[Shade/Player Guide|Shadier]], ''Boss Fight Day'' loadout). | ||
* '''Combo:''' | * '''Combo:''' [[Alexios/Player Guide|Alexios]] adds '''Banishment''' / '''Hold Person''' / '''Command''' to neutralize a second threat, while strikers focus the slowed boss. | ||
=== Buff Stacking Guide === | === Buff Stacking Guide === | ||
'''Maximum Save Bonus ( | '''Maximum Save Bonus (single target):''' | ||
* Alexios '''Aura of Protection''': + | * [[Alexios/Player Guide|Alexios]] '''Aura of Protection''': +5 (CHA 20, allies within 10 ft) | ||
* '''Bless''' | * [[Alexios/Player Guide|Alexios]] '''Bless''': +1d4 (avg +2.5) | ||
* | * [[Xanphina/Player Guide|Xanphina]] '''Rally the Line''' / [[Karma/Player Guide|Karma]] '''Eldath's Sanctuary''': reroll / condition removal as a backstop | ||
* | * ''Total:'' roughly +7 to +8 average on a save, before rerolls. | ||
'''Maximum Attack | '''Maximum Attack/Damage Boost (single target):''' | ||
* '''Bless''': +1d4 | * '''Advantage''' from Faerie Fire ([[Karma/Player Guide|Karma]] / [[Keyleth/Player Guide|Keyleth]]) or [[Gootcha/Player Guide|Gootcha]]'s setup | ||
* '''Hunter's Mark''': +1d6 | * [[Alexios/Player Guide|Alexios]] '''Bless''': +1d4 to attacks | ||
* [[Keyleth/Player Guide|Keyleth]] '''Hunter's Mark''': +1d6/hit; [[Gootcha/Player Guide|Gootcha]] '''Sneak Attack''': +4d6; [[Karma/Player Guide|Karma]] '''Flame Arrows''' on [[Keyleth/Player Guide|Keyleth]]: +1d6 fire/hit | |||
* | * [[Shade/Player Guide|Shadier]] '''Haste''' on a frontliner for an extra attack | ||
'''Maximum Survivability Stack:''' | '''Maximum Survivability Stack:''' | ||
* Xanphina '''Rage''' | * [[Xanphina/Player Guide|Xanphina]] '''Rage''' (resistance to physical) + '''Ancestral Protectors''' (Disadvantage on attacks) + '''Spirit Shield''' (-2d6 / -4d6 vs dragons) | ||
* Alexios '''Shield of | * [[Alexios/Player Guide|Alexios]] '''Warding Flare''' (Disadvantage + temp HP) and '''Aura of Protection''' | ||
* [[Karma/Player Guide|Karma]] '''Wild Shape''' (+21 temp HP) for self-tanking; [[Gootcha/Player Guide|Gootcha]] '''Blessing of the Raven Queen''' (resistance to all damage after a teleport) | |||
* ''Result:'' a front line that is extremely hard to drop. | |||
* ''' | |||
== Skill Expertise & Proficiency Reference 🔧 == | |||
=== Best Skills by Category === | |||
'''Physical:''' Athletics: [[Xanphina/Player Guide|Xanphina]] +7, [[Alexios/Player Guide|Alexios]] +1 · Acrobatics: [[Gootcha/Player Guide|Gootcha]] +7, [[Keyleth/Player Guide|Keyleth]] +7, [[Xanphina/Player Guide|Xanphina]] +6 · Stealth: [[Gootcha/Player Guide|Gootcha]] +10, [[Keyleth/Player Guide|Keyleth]] +7, [[Karma/Player Guide|Karma]] +7, [[Xanphina/Player Guide|Xanphina]] +6 · Sleight of Hand: [[Gootcha/Player Guide|Gootcha]] +10 | |||
'''Mental:''' Investigation: [[Shade/Player Guide|Shadier]] +11, [[Gootcha/Player Guide|Gootcha]] +9 · Arcana: [[Gootcha/Player Guide|Gootcha]] +9, [[Shade/Player Guide|Shadier]] +8, [[Karma/Player Guide|Karma]] +7 · Religion: [[Shade/Player Guide|Shadier]] +8 · Nature: [[Karma/Player Guide|Karma]] +10, [[Gootcha/Player Guide|Gootcha]] +6 · History: [[Shade/Player Guide|Shadier]] +5 | |||
'''Social:''' Persuasion: [[Alexios/Player Guide|Alexios]] +8 · Deception: [[Alexios/Player Guide|Alexios]] +5, [[Gootcha/Player Guide|Gootcha]] +3 · Intimidation: [[Alexios/Player Guide|Alexios]] +5, [[Xanphina/Player Guide|Xanphina]] +2 · Insight: [[Keyleth/Player Guide|Keyleth]] +8, [[Karma/Player Guide|Karma]] +5, [[Gootcha/Player Guide|Gootcha]] +4 | |||
'''Wisdom:''' Perception: [[Karma/Player Guide|Karma]] +8, [[Gootcha/Player Guide|Gootcha]] +7, [[Keyleth/Player Guide|Keyleth]] +5 · Survival: [[Keyleth/Player Guide|Keyleth]] +11, [[Karma/Player Guide|Karma]] +5 · Animal Handling: [[Karma/Player Guide|Karma]] +8, [[Keyleth/Player Guide|Keyleth]] +5 · Medicine: [[Karma/Player Guide|Karma]] +8, [[Keyleth/Player Guide|Keyleth]] +5 | |||
=== Who to Use for What === | |||
{| class="wikitable" | |||
! Task !! Best Character !! Bonus !! Notes | |||
|- | |||
| Finding traps/secrets || [[Shade/Player Guide|Shadier]] or [[Gootcha/Player Guide|Gootcha]] || +11 / +9 Investigation || Shadier passive 21; Gootcha Reliable Talent | |||
|- | |||
| Tracking / wilderness || [[Keyleth/Player Guide|Keyleth]] || +11 Survival || Expertise | |||
|- | |||
| Breaking down doors / grappling || [[Xanphina/Player Guide|Xanphina]] || +7 Athletics || Adv while raging | |||
|- | |||
| Sneaking / pickpocketing || [[Gootcha/Player Guide|Gootcha]] || +10 Stealth / Sleight || Expertise + Reliable Talent | |||
|- | |||
| Talking to nobles (Face) || [[Alexios/Player Guide|Alexios]] || +8 Persuasion || CHA 20 – the new party face | |||
|- | |||
| Reading people (lies) || [[Keyleth/Player Guide|Keyleth]] || +8 Insight (pass. 18) || Best lie detector | |||
|- | |||
| Spotting enemies || [[Karma/Player Guide|Karma]] || +8 Perception (pass. 18) || Best passive | |||
|- | |||
| Nature knowledge || [[Karma/Player Guide|Karma]] || +10 Nature || Expertise | |||
|- | |||
| Arcane / magic-item lore || [[Gootcha/Player Guide|Gootcha]] / [[Shade/Player Guide|Shadier]] || +9 / +8 Arcana || Shadier sees all magic | |||
|- | |||
| Healing wounds || [[Karma/Player Guide|Karma]] || +8 Medicine || Healer feat | |||
|} | |||
== Ritual Spell Catalog == | |||
{| class="wikitable" | |||
! Spell !! Character !! Level !! Use Case | |||
|- | |||
| Detect Magic || [[Karma/Player Guide|Karma]], [[Shade/Player Guide|Shadier]] (at will via Eye) || 1st || Find magic items / traps | |||
|- | |||
| Comprehend Languages || [[Shade/Player Guide|Shadier]] (at will via Eye) || 1st || Read any language | |||
|- | |||
| Find Familiar || [[Shade/Player Guide|Shadier]], [[Gootcha/Player Guide|Gootcha]] (raven), [[Karma/Player Guide|Karma]] (Wild Companion) || 1st || Scout, Help for Advantage | |||
|- | |||
| Silence || [[Keyleth/Player Guide|Keyleth]] || 2nd || Shut off enemy Verbal spells; safe scouting | |||
|- | |||
| Speak with Animals || [[Karma/Player Guide|Karma]], [[Keyleth/Player Guide|Keyleth]] || 1st || Gather info from wildlife | |||
|- | |||
| Leomund's Tiny Hut || [[Shade/Player Guide|Shadier]] || 3rd || Safe rest in hostile terrain | |||
|- | |||
| Detect Poison and Disease / Purify Food || [[Karma/Player Guide|Karma]] || 1st || Safety checks | |||
|- | |||
| Water Breathing || [[Karma/Player Guide|Karma]], [[Shade/Player Guide|Shadier]] || 3rd || Underwater exploration | |||
|- | |||
| Beast Sense || [[Karma/Player Guide|Karma]] || 1st || Scout through a beast's eyes | |||
|- | |||
| Divination || [[Karma/Player Guide|Karma]] || 4th || Ask a deity a question | |||
|- | |||
| Gentle Repose / Tenser's Floating Disk / Unseen Servant || [[Shade/Player Guide|Shadier]] || 1st–2nd || Preserve body / hauling / trap-triggering | |||
|} | |||
== Magic Item Quick Reference == | |||
=== Attuned Items by Character === | |||
'''[[Alexios/Player Guide|Alexios]]:''' Jaunty Boots (Dimension Door 3/day, 500 ft) · Gauntlet of Gemforged Will (Revivify & emergency magic) · Spider Staff (Spider Climb, Web) · Apostate's Rosary (Ray of Sickness, Hold Person, Bestow Curse) · Ring of Evasion · Sentinel Shield (Adv on Initiative & Perception) | |||
'''[[Gootcha/Player Guide|Gootcha]]:''' Vaartox Studded Leather (AC) · Cloak of Protection (+1 AC & saves) · The Patron's Signet (Hex / Shadow Blade / Hypnotic Pattern, 5 charges) · Harpers Signet Ring (Disguise Self / Gaseous Form, 3 charges) · Ring of Warmth | |||
'''[[Karma/Player Guide|Karma]]:''' Animated Shield (AC 19) · Ring of Evasion · Improved Staff of Iskralathrax's Horn (Fog Cloud, Cure Wounds, Cone of Cold, Wall of Ice; 10 charges) | |||
'''[[Keyleth/Player Guide|Keyleth]]:''' Bracers of Archery (+2 attack & damage with bows) · Dragon Scale Mail of the Wyrmwood (AC 18, fire resist, Adv vs dragon breath) · Cloak of Elvenkind (Adv Stealth) · (situational: Wyrmreaver +3d6 radiant vs dragons; Ring of Spell Storing) | |||
'''[[Shade/Player Guide|Shadier]]:''' Tome of Zariel's Lament (+2 spell DC/attack — keep attuned & in hand!) · Staff of Defense (Mage Armor, Shield) · Improved Eye of Gilbraxius (detection at will) · The Bound Grimoire (Sleep, Mirror Image, Slow) · Necromancer's Spellbook · Wand of Suggestion · Robe of Eyes · Bracers of Defense | |||
'''[[Xanphina/Player Guide|Xanphina]]:''' Dragonguard Breastplate · Shield +1 · Cloak of Protection (+1 AC & saves) · Garmok's Flail of Restraining (Restraining Ward) · Returning Trident · Improved Javelin of Lightning · Staff of Defense (Mage Armor, Shield) · Boots of the Winterlands (cold resist) · Bracers of the Bound Devil | |||
=== Daily Powers & Charges === | |||
{| class="wikitable" | |||
! Item !! Owner !! Charges !! Abilities | |||
|- | |||
| Jaunty Boots || [[Alexios/Player Guide|Alexios]] || 3/day || Dimension Door (500 ft) | |||
|- | |||
| Apostate's Rosary || [[Alexios/Player Guide|Alexios]] || 5 || Ray of Sickness, Hold Person, Bestow Curse | |||
|- | |||
| Tome of Zariel's Lament || [[Shade/Player Guide|Shadier]] || passive || +2 spell DC & attack (wizard spells) | |||
|- | |||
| Staff of Defense || [[Shade/Player Guide|Shadier]], [[Xanphina/Player Guide|Xanphina]] || 10 || Mage Armor (1), Shield (2) | |||
|- | |||
| Staff of Iskralathrax's Horn || [[Karma/Player Guide|Karma]] || 10 (5 left) || Fog Cloud (1), Cure Wounds (1), Cone of Cold (5), Wall of Ice (4) | |||
|- | |||
| The Patron's Signet || [[Gootcha/Player Guide|Gootcha]] || 5 || Hex, Shadow Blade, Hypnotic Pattern | |||
|- | |||
| Harpers Signet Ring || [[Gootcha/Player Guide|Gootcha]] || 3 || Disguise Self, Expeditious Retreat, Gaseous Form | |||
|- | |||
| Garmok's Flail || [[Xanphina/Player Guide|Xanphina]] || 10 || Restraining Ward reaction | |||
|- | |||
| Improved Javelin of Lightning || [[Xanphina/Player Guide|Xanphina]] || 3 || +4d6 lightning thrown burst | |||
|- | |||
| Wyrmreaver || [[Keyleth/Player Guide|Keyleth]] || 1 || +3d6 radiant vs dragons | |||
|} | |||
== Resource Management by Character == | |||
=== Short Rest Recovery === | |||
* [[Shade/Player Guide|Shadier]]: Arcane Recovery (recover slots, 1/LR); Memorize Spell (swap one prepared spell) | |||
* [[Karma/Player Guide|Karma]]: Wild Shape (3 uses) | |||
* [[Keyleth/Player Guide|Keyleth]]: Guarded Mind (1) | |||
* [[Xanphina/Player Guide|Xanphina]]: Adrenaline Rush (3 uses) | |||
* [[Alexios/Player Guide|Alexios]]: Channel Divinity (regain 1); Warding Flare | |||
=== Long Rest Recovery === | |||
'''[[Alexios/Player Guide|Alexios]]:''' Slots 4/3/3/2 (1st–4th) · Lay on Hands/Battle Medic · Channel Divinity (3) · Warding Flare · Battlefield Command (1) · Athena's Sight (Initiative Adv) | |||
'''[[Gootcha/Player Guide|Gootcha]]:''' Slots 4/2 (1st–2nd) · Blessing of the Raven Queen (3) · Queen's Guidance (1) · Soul Tokens (earned, not on rest) | |||
'''[[Karma/Player Guide|Karma]]:''' Slots 4/3/3/1 (1st–4th) · Wild Shape (3) · Wild Resurgence (1) · Tranquil Rebuke (1) · Eldath's Sanctuary (3) · Healer (3) | |||
''' | '''[[Keyleth/Player Guide|Keyleth]]:''' Slots 4/3 (1st–2nd) · Hunter's Mark free (3) · Writhing Tide (3) · Pass without Trace (1) · Longstrider (1) · Speak with Animals (3) | ||
''' | '''[[Shade/Player Guide|Shadier]]:''' Slots 4/3/3/2 (1st–4th) · Arcane Recovery (1) · Manifest Mind (prof bonus) · Witch Bolt / Hellish Rebuke / Darkness (1 each) · Zariel's Whisper | ||
''' | '''[[Xanphina/Player Guide|Xanphina]]:''' Rage (4) · Relentless Endurance (1) · Rally the Line (3) · Restraining Ward (3) · Shield of Faith (1) | ||
== Out of Combat Utility 🔧 == | == Out of Combat Utility 🔧 == | ||
=== Exploration & Survival === | === Exploration & Survival === | ||
{| class="wikitable" | |||
{| class="wikitable | |||
! Character !! Ability !! Use Case | ! Character !! Ability !! Use Case | ||
|- | |- | ||
| | | [[Karma/Player Guide|Karma]] || Wild Shape || Scout/infiltrate as a small or flying/aquatic beast | ||
| | |||
|- | |- | ||
| | | [[Keyleth/Player Guide|Keyleth]] || Survival +11, Roving, Pass without Trace || Tracking, navigation, party stealth; 45 ft all-speeds | ||
|- | |- | ||
| || | | [[Gootcha/Player Guide|Gootcha]] || Stealth/Sleight +10, raven familiar || Best infiltrator; scout via shared senses (100 ft) | ||
|- | |- | ||
| || | | [[Shade/Player Guide|Shadier]] || Arcane Eye / Find Familiar / Tiny Hut || At-will detection, scouting, safe camps | ||
|- | |- | ||
| || | | [[Alexios/Player Guide|Alexios]] || Summon Steed / Dimension Door || Fast travel, scouting, 500-ft teleport | ||
|- | |- | ||
| || | | [[Xanphina/Player Guide|Xanphina]] || Athletics +7, Fast Movement, Danger Sense || Climbing, hauling, surviving traps | ||
|} | |} | ||
=== Social & Problem Solving === | === Social & Problem Solving === | ||
{| class="wikitable" | |||
{| class="wikitable | |||
! Character !! Ability !! Use Case | ! Character !! Ability !! Use Case | ||
|- | |- | ||
| ''' | | [[Alexios/Player Guide|Alexios]] || Persuasion +8, Command, Lay on Hands || '''Party face''' now (CHA 20); diplomacy, cure poison | ||
|- | |- | ||
| || | | [[Shade/Player Guide|Shadier]] || Investigation +11, Suggestion (Wand), Detect Thoughts || The analyst/spy; magical persuasion despite CHA +1 | ||
|- | |- | ||
| | | [[Gootcha/Player Guide|Gootcha]] || Disguise Self, Deception, Raven Queen's Counsel || Infiltration & the party's lore engine | ||
|- | |- | ||
| | | [[Keyleth/Player Guide|Keyleth]] || Insight +8, Speak with Animals, Guidance || Lie detector; buff the negotiator | ||
|- | |- | ||
| | | [[Karma/Player Guide|Karma]] || Nature +10, Speak with Animals || Nature authority, animal info | ||
|} | |} | ||
=== Information Gathering === | === Information Gathering === | ||
{| class="wikitable" | |||
{| class="wikitable | |||
! Character !! Ability !! Use Case | ! Character !! Ability !! Use Case | ||
|- | |- | ||
| | | [[Shade/Player Guide|Shadier]] || Passive Investigation 21; Detect Magic/Thoughts || Auto-notices clues; reads minds & magic | ||
|- | |- | ||
| || | | [[Gootcha/Player Guide|Gootcha]] || Passive Investigation 19; Raven Queen's Counsel || Never miss hidden things; one truthful answer (Soul Token) | ||
|- | |- | ||
| | | [[Keyleth/Player Guide|Keyleth]] || Passive Insight 18; Speak with Animals || Catch lies; wildlife intel | ||
|- | |- | ||
| | | [[Karma/Player Guide|Karma]] || Passive Perception 18; Wild Shape / Beast Sense || Best spotter; scout as an animal | ||
|} | |} | ||
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=== Movement Options === | === Movement Options === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Character !! Ability !! Speed | ! Character !! Ability !! Speed/Effect !! Resource | ||
|- | |||
| [[Alexios/Player Guide|Alexios]] || Dimension Door / Misty Step || 500 ft / 30 ft teleport || Boots (3/day) / 2nd slot | |||
|- | |||
| [[Karma/Player Guide|Karma]] || Feline Agility || Double speed || Once until reset | |||
|- | |- | ||
| | | [[Keyleth/Player Guide|Keyleth]] || Roving / Writhing Tide || 45 ft all / fly 10 ft hover || Passive / 3-LR | ||
|- | |- | ||
| | | [[Gootcha/Player Guide|Gootcha]] || Blessing of the Raven Queen / Cunning Dash || 30 ft teleport + resist / up to 60 ft || 3-LR / at will | ||
|- | |- | ||
| | | [[Shade/Player Guide|Shadier]] || Misty Step / Dimension Door / Fly || 30 ft / 500 ft / flight || spell slots | ||
|- | |- | ||
| | | [[Xanphina/Player Guide|Xanphina]] || Fast Movement / Instinctive Pounce / Adrenaline Rush || 40 ft / 20 ft on rage / Dash || Passive / rage / 3-rest | ||
|} | |} | ||
=== Healing Sources === | === Healing Sources === | ||
{| class="wikitable" | |||
{| class="wikitable | ! Character !! Ability !! Amount !! Resource | ||
! Character !! Ability !! | |||
|- | |- | ||
| | | [[Alexios/Player Guide|Alexios]] || Healing Word / Lay on Hands / Battle Medic || 2d4+5 / pool / Hit Die +3 || slot / pool / kit | ||
|- | |- | ||
| | | [[Karma/Player Guide|Karma]] || Healing Word / Cure Wounds / Aura of Vitality / Revivify || 1d4+5 / 1d8+5 / 2d6/turn / from death || slots | ||
|- | |- | ||
| || | | [[Keyleth/Player Guide|Keyleth]] || Cure Wounds || 2d8+5 (1st) / 4d8+5 (2nd) || spell slot | ||
|- | |- | ||
| | | [[Gootcha/Player Guide|Gootcha]] || Spare the Dying / Stolen Vitality || Stabilize / full HP || cantrip / Soul Token | ||
|- | |- | ||
| | | [[Shade/Player Guide|Shadier]] || Arcane Vigor || Spend Hit Dice to self-heal || 2nd-level slot | ||
|} | |} | ||
''Note: [[Shade/Player Guide|Shadier]]'s old Song of Rest and Bardic healing are gone (now a Wizard).'' | |||
=== Condition Removal === | === Condition Removal === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Condition !! Character !! Ability | ! Condition !! Character !! Ability !! Resource | ||
|- | |- | ||
| | | Dying || [[Gootcha/Player Guide|Gootcha]] / [[Karma/Player Guide|Karma]] || Spare the Dying || Cantrip | ||
|- | |- | ||
| | | Dead || [[Alexios/Player Guide|Alexios]] / [[Karma/Player Guide|Karma]] || Revivify (within 1 min) || 3rd-level slot | ||
|- | |- | ||
| | | Dead/dying || [[Gootcha/Player Guide|Gootcha]] || The Queen's Veto || Soul Token | ||
|- | |- | ||
| | | Blinded/Deafened/Paralyzed/Poisoned || [[Alexios/Player Guide|Alexios]] / [[Karma/Player Guide|Karma]] || Lesser Restoration || 2nd-level slot | ||
|- | |- | ||
| | | Charmed/Frightened/Paralyzed/Poisoned || [[Karma/Player Guide|Karma]] || Eldath's Sanctuary || 3/Long Rest | ||
|- | |- | ||
| | | Various (any prepared) || [[Shade/Player Guide|Shadier]] || prepare from spellbook || — | ||
|} | |} | ||
| Line 438: | Line 769: | ||
=== Combat Priorities === | === Combat Priorities === | ||
* '''Alpha Strike:''' [[Karma/Player Guide|Karma]]/[[Keyleth/Player Guide|Keyleth]] open with Faerie Fire; [[Alexios/Player Guide|Alexios]] casts Bless; focus fire at Advantage. | |||
* '''Lock Down Casters:''' [[Keyleth/Player Guide|Keyleth]] (Mage Slayer) marks the enemy mage; [[Shade/Player Guide|Shadier]] holds Counterspell; either drops Silence. | |||
* '''Protect Squishies:''' [[Xanphina/Player Guide|Xanphina]] attacks the priority target (Ancestral Protectors) and holds Spirit Shield; [[Alexios/Player Guide|Alexios]]'s Aura gives +5 saves in 10 ft. | |||
* '''Resource Conservation:''' [[Shade/Player Guide|Shadier]] uses cantrips/item spells for routine turns; [[Gootcha/Player Guide|Gootcha]] spends rogue slots freely; [[Karma/Player Guide|Karma]] uses 1 Wild Shape per serious fight. | |||
* '''Emergency Buttons:''' [[Xanphina/Player Guide|Xanphina]] Relentless Endurance, [[Gootcha/Player Guide|Gootcha]] Uncanny Dodge / Queen's Veto, [[Karma/Player Guide|Karma]] Wild Shape, [[Keyleth/Player Guide|Keyleth]] Guarded Mind. | |||
=== Frequently Overlooked Abilities === | === Frequently Overlooked Abilities === | ||
* '''Alexios | * '''[[Alexios/Player Guide|Alexios]]:''' Spirit Guardians (walk through enemies); Radiance of the Dawn is no-slot AoE; Warding Flare; Battlefield Command; he is the new party Face (Persuasion +8). '''No more Divine Smite, Vow of Enmity, or Extra Attack.''' | ||
* '''[[Gootcha/Player Guide|Gootcha]]:''' Reaper's Strike anti-heal; Hex of the Fated + control combo; Cunning Strike (Trip/Withdraw/Poison); Soul Tokens. '''No more Warlock Pact Magic, Hellish Rebuke, or Wails from the Grave.''' | |||
* '''[[Karma/Player Guide|Karma]]:''' Elemental Fury (+1d8 every turn in Wild Shape); Flame Arrows buffs [[Keyleth/Player Guide|Keyleth]]; concentrate while Wild Shaped; Staff AoE ice. | |||
* ''' | * '''[[Keyleth/Player Guide|Keyleth]]:''' Mage Slayer Concentration Breaker (two hits = two saves at Disadvantage); Gathered Swarm push DC 16; Web/Entangle/Silence control. '''Melee is dead (STR 10) — she's a ranged controller now.''' | ||
* '''[[Shade/Player Guide|Shadier]]:''' Counterspell, Slow, and Haste swing fights; Elemental Adept makes Fire reliable; Memorize Spell adapts the loadout; items cast spells for free. '''No more Bardic Inspiration, Cutting Words, Iron Rebuke, or Song of Rest — she is now an Order of Scribes Wizard.''' | |||
* '''[[Xanphina/Player Guide|Xanphina]]:''' Spirit Shield (-4d6 vs dragons); Ancestral Protectors works vs breath weapons; Graze deals damage on a miss; Rally the Line; Restraining Ward. '''No more "Savage Attacks" extra crit die.''' | |||
''' | |||
* ''' | |||
* ''' | |||
' | |||
* ''' | |||
* ''' | |||
=== Party Roles Summary === | === Party Roles Summary === | ||
* '''Tank:''' Xanphina (Ancestral Protectors, Rage, | * '''Tank:''' [[Xanphina/Player Guide|Xanphina]] (Ancestral Protectors, Rage, 101 HP), [[Karma/Player Guide|Karma]] (Wild Shape) | ||
* '''Striker:''' Gootcha (Sneak Attack), | * '''Striker:''' [[Gootcha/Player Guide|Gootcha]] (Sneak Attack + anti-heal), [[Keyleth/Player Guide|Keyleth]] (bow + Hunter's Mark) | ||
* '''Controller:''' Shade ( | * '''Controller:''' [[Shade/Player Guide|Shadier]] (Slow, Counterspell, Web), [[Keyleth/Player Guide|Keyleth]]/[[Karma/Player Guide|Karma]] (Web, Entangle, Faerie Fire), [[Alexios/Player Guide|Alexios]] (Hold Person, Banishment) | ||
* ''' | * '''Artillery:''' [[Shade/Player Guide|Shadier]] (Fireball, Storm Sphere), [[Alexios/Player Guide|Alexios]] (Fireball, Radiance of the Dawn, Spirit Guardians) | ||
* '''Scout:''' Karma (Wild Shape), Keyleth ( | * '''Support / Saves:''' [[Alexios/Player Guide|Alexios]] (Aura +5, Bless, Warding Flare), [[Xanphina/Player Guide|Xanphina]] (Rally the Line), [[Karma/Player Guide|Karma]] (Eldath's Sanctuary) | ||
* '''Scout:''' [[Karma/Player Guide|Karma]] (Wild Shape), [[Keyleth/Player Guide|Keyleth]] (Survival, speed), [[Gootcha/Player Guide|Gootcha]] (Stealth, raven) | |||
* '''Face:''' [[Alexios/Player Guide|Alexios]] (Persuasion +8); '''Brain/Lore:''' [[Shade/Player Guide|Shadier]] (Investigation +11), [[Gootcha/Player Guide|Gootcha]] (Arcana +9) | |||
* '''Healer:''' [[Karma/Player Guide|Karma]] (multiple sources), [[Alexios/Player Guide|Alexios]] (Lay on Hands), [[Gootcha/Player Guide|Gootcha]] (Soul Token life-insurance) | |||
[[Category:Campaign Resources]] | [[Category:Campaign Resources]] | ||
[[Category:Player Characters]] | [[Category:Player Characters]] | ||
[[Category:Combat Reference]] | [[Category:Combat Reference]] | ||
Latest revision as of 20:35, 31 May 2026
Party Member Guides
Quick links to each character's full player guide:
| Character | Class & Subclass | Party Role | Player Guide |
|---|---|---|---|
| Alexios | Cleric (Light Domain) | Battlefield controller, radiant artillery, healer, party Face | Alexios's Guide |
| Gootcha | Rogue (Raven's Shadow) | Stealth striker, anti-heal assassin, lore/skill specialist | Gootcha's Guide |
| Karma | Druid (Circle of the Moon) | Wild Shape tank, versatile caster, healer | Karma's Guide |
| Keyleth | Ranger (Swarmkeeper) | Ranged controller, anti-caster (Mage Slayer), skirmisher | Keyleth's Guide |
| Shadier | Wizard (Order of Scribes) | Arcane artillery, controller, counter-magic, knowledge specialist | Shadier's Guide |
| Xanphina | Barbarian (Path of the Ancestral Guardian) | Front-line tank, damage dealer, ancestral protector | Xanphina's Guide |
This page serves as a quick combat and utility reference for the Deez Nuts party. Use the sections below to quickly find what each character can do during combat and when solving problems outside of battle.
All stats below reflect the current rebuilt Level 7–8 characters. Each character name links to their individual player guide.
Combat Stats Summary
| Character | AC | HP | Initiative | Speed | Prof Bonus | Special Senses |
|---|---|---|---|---|---|---|
| Alexios | 21 | 75 | +0 (Adv 1/LR) | 25 ft | +3 | Darkvision 60 ft |
| Gootcha | 18 | 59 | +4 | 30 ft | +3 | Darkvision 60 ft |
| Karma | 19 (+21 temp in Wild Shape) | 52 | +4 | 30 ft (climb 30) | +3 | Darkvision 60 ft |
| Keyleth | 18 | 76 | +4 (Adv 1/LR) | 45 ft (all) | +3 | Darkvision 120 ft |
| Shadier | 17–18 | 42 | +3 | 30 ft | +3 | Darkvision 60 ft |
| Xanphina | 21 | 101 | +3 (Adv) | 40 ft | +3 | Darkvision 120 ft |
Passive Senses
| Character | Perception | Insight | Investigation | Notes |
|---|---|---|---|---|
| Alexios | 14 | 12 | 9 | — |
| Gootcha | 17 | 14 | 19 | Expertise + Reliable Talent |
| Karma | 18 | 15 | 12 | Best Perception |
| Keyleth | 15 | 18 | 14 | Elite Insight (lie detector) |
| Shadier | 9 | 9 | 21 | Investigation king; Perception is poor (don't scout) |
| Xanphina | 13 | 10 | 10 | — |
Saving Throw Bonuses
| Character | STR | DEX | CON | INT | WIS | CHA | Special |
|---|---|---|---|---|---|---|---|
| Alexios | +1 | +0 | +3 | -1 | +6 | +8 | Adv on CON (concentration) & Poison; resist Cold/Poison; Aura +5 to allies |
| Gootcha | +1 | +9 | +4 | +8 | +3 | +2 | Evasion; Adv on DEX & vs Charm; +1 all saves (Cloak) |
| Karma | +0 | +4 | +2 | +5 | +8 | -1 | — |
| Keyleth | +3 | +7 | +3 | +1 | +5 | -1 | Adv vs Charm & dragon breath; Guarded Mind (reroll INT/WIS/CHA 1/SR) |
| Shadier | +0 | +3 | +1 | +8 | +2 | +1 | Adv vs Charm; resist Fire; Disadv on DEX saves vs non-magical (Curse of the Eye) |
| Xanphina | +8 | +4 | +7 | +1 | +1 | +0 | Adv on STR (raging) & DEX vs seen effects (Danger Sense) & vs dragon breath; +1 all saves (Cloak) |
Quick Combat Reference by Turn Phase
On Your Turn - Actions ⚔️
| Character | Action | Effect | Resource Cost | Attack/DC |
|---|---|---|---|---|
| Alexios | Spirit Guardians | 3d8 radiant aura (15 ft), slows enemies; concentration | 3rd-level slot | WIS DC 16 |
| Radiance of the Dawn | 30-ft burst, 2d10+8 radiant (half on save), dispels darkness | Channel Divinity | CON DC 16 | |
| Fireball | 8d6 fire, 20-ft radius | 3rd-level slot | DEX DC 16 | |
| Guiding Bolt | 4d6 radiant, next attack vs target has Advantage | 1st-level slot | +8 to hit | |
| Hold Person | Paralyze a humanoid (melee auto-crits) | 2nd-level slot | WIS DC 16 | |
| Banishment / Command | Remove a foe 1 min / one-word command | 4th / 1st slot | CHA / WIS DC 16 | |
| Gootcha | Shadowfell Crossbow | 1d8+5 piercing (+4d6 Sneak Attack) | — | +8 to hit |
| Assassins Shortbow | 1d6+4 piercing (Vex) (+4d6 Sneak Attack) | — | +7 to hit | |
| Sneak Attack | +4d6 necrotic (Reaper's Strike: no healing on target) | Once/turn | — | |
| Raven's Reach (cantrip) | 1d10 necrotic, 120 ft | — | +6 to hit | |
| Cause Fear / Tasha's Hideous Laughter | Frightened / prone + incapacitated | 1st-level slot | WIS DC 14 | |
| Karma | Wild Shape | Beast form, +21 temp HP, AC ~varies | 3/Long Rest | Self |
| Beast Attack + Elemental Fury | 1d8+5 (or beast's) + 1d8 cold/fire/lightning/thunder once/turn | Free in Wild Shape | vs beast bonus | |
| Starry Wisp (cantrip) | 2d8 radiant | — | +8 to hit | |
| Erupting Earth / Tidal Wave | 3d12 bludgeoning / 4d8 + prone | 3rd-level slot | DEX DC 16 | |
| Blight | 8d8 necrotic, single target | 4th-level slot | CON DC 16 | |
| Staff: Cone of Cold | 8d8 cold, 60-ft cone | 5 charges | CON DC 16 | |
| Keyleth | Extra Attack (Longbow +1) | Attack twice; 1d8+7 piercing (Slow) | — | +10 to hit |
| Gathered Swarm | After a hit: +1d6, OR push 15 ft (STR DC 16), OR move self 5 ft | Once/turn | STR DC 16 | |
| Thorn Whip (cantrip) | 2d6 piercing, pull 10 ft | — | +8 to hit | |
| Faerie Fire / Entangle | Outline (Adv vs them) / restrain 20-ft square | 1st-level slot | DEX / STR DC 16 | |
| Web | Restrain, difficult terrain, 20-ft cube | 2nd-level slot | DEX DC 16 | |
| Shadier | Fire Bolt (cantrip) | 2d10 fire; ignores fire resistance (Elemental Adept) | — | +10 to hit |
| Chromatic Orb / Magic Missile | 3d8 chosen element / 3×1d4+1 auto-hit force | 1st-level slot | +10 / auto | |
| Fireball | 8d6 fire (ignores fire resistance) | 3rd-level slot | DEX DC 18 | |
| Storm Sphere | 2d6 + 4d6 lightning/turn, sustained AoE | 4th-level slot | DEX DC 18 | |
| Slow | Cripple up to 6 foes (half speed, -2 AC, 1 action) | 3rd-level slot | WIS DC 18 | |
| Banishment / Blight [item] | Remove a foe / 8d8 necrotic | 4th slot / item | CHA / CON DC 18 | |
| Xanphina | Extra Attack (Garmok's Flail) | Attack twice; 1d8+6 +1d6 psychic (Sap, Reach 10 ft) | — | +9 to hit |
| Greataxe +1 / Greatsword +1 | 1d12+5 (Cleave) / 2d6+5 (Graze) | — | +8 to hit | |
| Reckless Attack | Advantage on STR melee (enemies get Adv vs you) | — | Self | |
| Improved Javelin of Lightning | 1d6+4 +4d6 lightning, thrown burst | 3 charges | +7 to hit | |
| Staff: Shield / Mage Armor | +5 AC 1 round / AC 13+DEX | 2 / 1 charge | Self |
On Your Turn - Bonus Actions 💫
| Character | Bonus Action | Effect | Resource Cost |
|---|---|---|---|
| Alexios | Healing Word | Heal 2d4+5 at range | 1st-level slot |
| Misty Step | Teleport 30 ft (1 free/LR via Fey Touched) | 2nd-level slot | |
| Lesser Restoration | Cleanse blinded/deafened/paralyzed/poisoned | 2nd-level slot | |
| Gootcha | Cunning Action | Dash, Disengage, or Hide | — |
| Steady Aim | Advantage on next attack (Speed becomes 0) | — | |
| Hex of the Fated | +1d6 necrotic, Disadvantage on chosen save | Rogue slot / item charge | |
| Karma | Wild Shape | Transform into beast (+21 temp HP) | 3/Long Rest |
| Healing Word | Heal 1d4+5 at range | 1st-level slot | |
| Feline Agility | Double speed until end of turn | Once until reset | |
| Keyleth | Hunter's Mark | +1d6 per hit; move on kill | 3/LR free or 1st slot |
| Writhing Tide | Fly 10 ft, hover, 1 min | 3/Long Rest | |
| Ensnaring Strike / Zephyr Strike | Restrain target / +1d8, +30 ft, no OA | 1st-level slot | |
| Shadier | Misty Step | Teleport 30 ft | 2nd-level slot |
| Manifest Mind | Summon spellbook spirit; cast from its space | prof bonus/LR | |
| Xanphina | Rage (Enter) | +2 melee dmg, resist physical, Adv STR | 4/Long Rest |
| Instinctive Pounce | Move up to 20 ft when entering rage | Part of Rage | |
| Adrenaline Rush | Dash + 3 temp HP | 3/Short or Long Rest | |
| Shield of Faith | +2 AC to an ally, 10 min | 1/Long Rest |
Reactions & Off-Turn Abilities ⚡
| Character | Reaction | Trigger | Effect | Resource Cost |
|---|---|---|---|---|
| Alexios | Aura of Protection (PASSIVE) | Always active | Allies in 10 ft get +5 to ALL saves | — |
| Warding Flare | Visible attacker within 30 ft | Disadvantage on the attack + 2d6-1 temp HP | 1/Short or Long Rest | |
| Battlefield Command | After an enemy attacks | Command it to move 15 ft (ignores OA) | 1/Long Rest (WIS DC 16) | |
| Reactive Spell / Bane | Enemy provokes OA / commits to turn | Cast a single-target spell / -1d4 to 3 foes | Spell slot | |
| Gootcha | Uncanny Dodge | Hit by a visible attacker | Halve the damage | 1/round |
| The Queen's Veto | Ally/you would hit 0 HP within 60 ft | Heal them to half max HP | Soul Token | |
| Opportunity Attack | Enemy leaves reach | Ranged/finesse attack | — | |
| Karma | Tranquil Rebuke | Ally in 10 ft takes damage | Attacker WIS save or pacified | 1/Long Rest (DC 16) |
| Eldath's Sanctuary | Ally in 60 ft gets a condition | End charmed/frightened/paralyzed/poisoned | 3/Long Rest | |
| Absorb Elements (Staff) | Take elemental damage | Resistance + 1d6 next hit | 1st-level slot | |
| Keyleth | Mage Slayer: Concentration Breaker | You damage a concentrating creature | It rolls the concentration save at Disadvantage | Passive |
| Absorb Elements | Take elemental damage | Resistance + 1d6 next melee hit | 1st-level slot | |
| Opportunity Attack | Enemy leaves reach | Attack (can trigger Gathered Swarm) | — | |
| Shadier | Counterspell | Enemy casts a spell | Negate it (your best reaction) | 3rd+-level slot |
| Shield | You are hit / targeted by Magic Missile | +5 AC, block Magic Missile | Staff charge / slot | |
| Xanphina | Spirit Shield | Creature in 30 ft (60 vs dragons) takes damage while raging | Reduce damage by 2d6 (4d6 vs dragons) | 1 reaction/round |
| Rally the Line | Ally in hearing fails a save | Let them reroll | 3/Long Rest | |
| Restraining Ward (Garmok's Flail) | Creature attacks/uses ability | Spectral chains restrain (STR DC 17) | 3/Long Rest |
Crowd Control Abilities 🎯
Movement Restriction
| Ability | Character | Range | Save/DC | Duration | Resource |
|---|---|---|---|---|---|
| Web | Keyleth / Shadier | 20-ft cube | DEX DC 16 / 18 | Conc, 1 hr | 2nd-level slot |
| Entangle | Keyleth / Karma | 20-ft square | STR DC 16 | Conc, 1 min | 1st-level slot |
| Ensnaring Strike | Keyleth | Self/next attack | STR DC 16 | Conc, 1 min | 1st-level slot |
| Earthbind | Karma | 300 ft | STR DC 16 | Conc, 1 min | 2nd-level slot |
| Gathered Swarm (Push) | Keyleth | After hit | STR DC 16 | Instant (15 ft) | Free (1/turn) |
| Longbow Slow / Crossbow Slow | Keyleth / Gootcha | Ranged | — | -10 ft speed | Free |
| Grappling | Xanphina, Karma (octopus) | Melee | Athletics contest | Until escaped | — |
Action Denial (Paralysis, Incapacitation, Charm)
| Ability | Character | Range | Save/DC | Duration | Resource |
|---|---|---|---|---|---|
| Hold Person | Alexios / Shadier | 60 ft / touch | WIS DC 16 / 18 | Conc, 1 min | 2nd-level slot |
| Tasha's Hideous Laughter | Gootcha / Shadier | 30 ft | WIS DC 14 / 18 | Conc, 1 min | 1st-level slot |
| Banishment | Alexios / Shadier | 60 ft | CHA DC 16 / 18 | Conc, 1 min | 4th-level slot |
| Command | Alexios | 60 ft | WIS DC 16 | 1 round | 1st-level slot |
| Slow | Shadier | 120 ft | WIS DC 18 | Conc, 1 min | 3rd-level slot |
| Polymorph | Karma / Shadier | 60 ft | WIS DC 16 / 18 | Conc, 1 hr | 4th-level slot |
| Charm Person / Monster | Shadier / Gootcha (Cause Fear/Charm) | 30 ft | WIS DC 14–18 | varies | slot |
| Tranquil Rebuke | Karma | 10 ft | WIS DC 16 | Until next turn | 1/Long Rest |
Forced Movement (Pushes, Pulls)
| Ability | Character | Range | Save/DC | Distance | Resource |
|---|---|---|---|---|---|
| Thunderwave | Karma / Shadier | 15-ft cube | CON DC 16 / 18 | 10 ft | 1st-level slot |
| Tidal Wave | Karma / Shadier | line/area | DEX DC 16 / 18 | prone | 3rd-level slot |
| Gathered Swarm (Push) | Keyleth | after hit | STR DC 16 | 15 ft | Free (1/turn) |
| Thorn Whip | Keyleth | 30 ft | +8 to hit | Pull 10 ft | Cantrip |
| Battlefield Command | Alexios | visual | WIS DC 16 | 15 ft | 1/Long Rest |
| Returning Trident (Topple) / Maul | Xanphina | thrown/melee | STR save | prone | — |
Debuffs (Disadvantage, Reduced Effectiveness)
| Ability | Character | Range | Save/DC | Effect | Resource |
|---|---|---|---|---|---|
| Bane | Alexios | 30 ft | CHA DC 16 | -1d4 attacks & saves | 1st-level slot |
| Faerie Fire | Karma / Keyleth | 60 ft | DEX DC 16 | Outlined, Adv vs them | 1st-level slot |
| Hex of the Fated | Gootcha | 90 ft | — | +1d6 necrotic, Disadv on a save | Rogue slot |
| Bestow Curse | Shadier | touch | WIS DC 18 | Various debuffs | 3rd-level slot |
| Ancestral Protectors | Xanphina | first target hit | — | Disadvantage vs allies | While raging |
| Sap (Garmok's Flail / Wyrmreaver) | Xanphina / Keyleth | melee | — | Disadv on next attack | — |
| Heat Metal | Karma | 60 ft | CON DC 16 | 2d8 fire, disadv if holding | 2nd-level slot |
| Ray of Enfeeblement | Gootcha | 60 ft | CON DC 14 | Halve STR-weapon damage | 2nd-level slot |
Fear Effects
| Ability | Character | Range | Save/DC | Duration | Resource |
|---|---|---|---|---|---|
| Cause Fear | Gootcha | 60 ft | WIS DC 14 | Conc, 1 min | 1st-level slot |
| Fear | Shadier | 30-ft cone | WIS DC 18 | Conc, 1 min | 3rd-level slot |
| Turn Undead | Alexios | 30 ft | WIS DC 16 | 1 min | Channel Divinity |
| Dissonant Whispers | Alexios | 60 ft | WIS DC 16 | Instant (flee) | 1/LR free (Fey Touched) |
Blinding & Sensory Denial
| Ability | Character | Range | Effect | Resource |
|---|---|---|---|---|
| Darkness | Shadier (1/LR free) | 60 ft | Magical darkness, 10 min | 2nd-level slot |
| Fog Cloud | Karma / Shadier | 120 ft | Heavily obscured | 1st-level slot or staff |
| Silence | Keyleth / Gootcha | 120 ft | No sound; blocks Verbal spells (no save) | 2nd-level slot |
| Blindness/Deafness | Alexios / Shadier | 30 ft | Blind a target (CON save) | 2nd-level slot |
| Color Spray | Gootcha / Shadier | 15-ft cone | Blind a cluster (HP-based) | 1st-level slot |
| Erupting Earth | Karma / Shadier | 20-ft cube | Difficult terrain | 3rd-level slot |
Restraining (Special)
| Ability | Character | Range | Save/DC | Duration | Resource |
|---|---|---|---|---|---|
| Restraining Ward (Garmok's Flail) | Xanphina | visual | STR DC 17 | Until next turn | 3/Long Rest |
| Web | Keyleth / Shadier | 20-ft cube | DEX DC 16 / 18 | Conc | 2nd-level slot |
| Rime's Binding Ice | Shadier | cone | CON DC 18 | restrain + 3d8 cold | 2nd-level slot |
Saving Throw Reference 🎲
Spells by Save Type
STRENGTH: Entangle (Karma/Keyleth, DC 16) · Earthbind (Karma, DC 16) · Ensnaring Strike & Gathered Swarm push (Keyleth, DC 16)
DEXTERITY: Faerie Fire (Karma/Keyleth, DC 16) · Web (Keyleth DC 16, Shadier DC 18) · Fireball (Alexios DC 16, Shadier DC 18) · Erupting Earth / Tidal Wave (Karma DC 16, Shadier DC 18) · Storm Sphere / Ice Storm (Shadier, DC 18) · Wall of Fire (Alexios/Shadier)
CONSTITUTION: Radiance of the Dawn (Alexios, DC 16) · Thunderwave (Karma DC 16, Shadier DC 18) · Heat Metal (Karma, DC 16) · Shatter (Shadier, DC 18) · Blight (Karma DC 16, Shadier DC 18) · Cone of Cold (Karma staff, DC 16) · Poison/Ray of Sickness (Gootcha, DC 14)
WISDOM: Command / Hold Person (Alexios, DC 16) · Slow / Bestow Curse / Charm Monster / Hold Person (Shadier, DC 18) · Cause Fear / Tasha's (Gootcha, DC 14) · Polymorph / Tranquil Rebuke (Karma, DC 16) · Hex of the Fated chosen save (Gootcha)
CHARISMA: Bane (Alexios, DC 16) · Banishment (Alexios DC 16, Shadier DC 18)
Note: Gootcha's and Shadier's spells are now INT-based subclass/wizard casting; Keyleth's and Karma's are WIS-based; Alexios's are CHA-based.
Helping Ally Saves
| Character | Ability | Effect | Resource | Range |
|---|---|---|---|---|
| Alexios | Aura of Protection | +5 to ALL saves | Passive | 10 ft aura |
| Alexios | Bless | +1d4 to saves (3 allies) | 1st-level slot | 30 ft |
| Xanphina | Rally the Line | Reroll a failed save | 3/Long Rest | Hearing |
| Karma | Eldath's Sanctuary | End a condition on an ally | 3/Long Rest | 60 ft |
| Karma | Tranquil Rebuke | Pacify the attacker | 1/Long Rest | 10 ft |
| Shadier | Intellect Fortress | Resist psychic + Adv on INT/WIS/CHA saves (party) | 3rd-level slot | 30 ft |
| Keyleth | Guarded Mind (self) | Auto-succeed a failed INT/WIS/CHA save | 1/Short Rest | Self |
Note: Shadier no longer grants Bardic Inspiration or Countercharm (she is now a Wizard, not a Bard).
Maximum Save Bonus Stacking
Single target: Alexios Aura of Protection (+5) + Bless (+1d4, avg +2.5) ≈ +7–8 average, with Xanphina's Rally the Line reroll and Karma's Eldath's Sanctuary as backstops.
Damage Reduction & Protection 🛡️
Self-Protection
| Character | Ability | Effect | Resource |
|---|---|---|---|
| Alexios | Aura of Protection / Warding Flare | +5 to saves / Disadvantage on an attacker | Passive / 1 per rest |
| Alexios | Resistance: Cold & Poison | Half damage; Adv on Poison saves | Passive |
| Gootcha | Uncanny Dodge / Evasion | Halve one hit / no damage on DEX-save success | Reaction / Passive |
| Gootcha | Blessing of the Raven Queen | Teleport 30 ft + resistance to ALL damage | 3/Long Rest |
| Gootcha | Resistances: Cold, Fire, Necrotic | Half damage | Passive |
| Karma | Wild Shape | +21 temp HP, AC 19 | 3/Long Rest |
| Karma | Protection from Energy / Ring of Evasion | Resistance / auto-succeed DEX save | 3rd slot / charges |
| Keyleth | Gathered Swarm (half cover) / Dragon Scale Mail | +2 AC / Adv vs dragon breath, fire resist | Once/turn / Passive |
| Keyleth | Guarded Mind / Absorb Elements | Save vs mind effects / elemental resistance | 1/SR / 1st slot |
| Shadier | Mirror Image / Shield / Mage Armor | Decoys / +5 AC / AC 13+DEX | Item charges / slots |
| Shadier | Resistance: Fire (Infernal Legacy) | Half fire damage | Passive |
| Xanphina | Rage / Relentless Endurance | Resist physical / drop to 1 HP instead of 0 | 4/LR / 1/LR |
| Xanphina | Danger Sense / Staff Shield | Adv on DEX saves / +5 AC | Passive / 2 charges |
Ally Protection
| Character | Ability | Target | Effect | Resource |
|---|---|---|---|---|
| Alexios | Aura of Protection | Allies in 10 ft | +5 to all saves | Passive |
| Alexios | Warding Flare | 1 ally | Disadvantage on attacker + temp HP | 1 per rest |
| Alexios | Bless / Bane | 3 allies / 3 foes | +1d4 / -1d4 to attacks & saves | 1st-level slot |
| Xanphina | Ancestral Protectors | Allies | Enemy Disadvantage vs them; allies resist its damage | While raging |
| Xanphina | Spirit Shield | 30 ft (60 vs dragons) | -2d6 (-4d6 vs dragons) damage | Reaction |
| Karma | Protection from Energy / Eldath's Sanctuary | Touch / 60 ft | Resistance / end a condition | 3rd slot / 3/LR |
| Karma | Revivify | Touch | Return from dead (1 min) | 3rd-level slot |
| Shadier | Haste / Protection from Energy / Intellect Fortress | ally / party | +2 AC & action / resistance / save boost | 3rd-level slot |
| Gootcha | The Queen's Veto / Stolen Vitality | ally | Heal a dying ally to half / restore HP/slots | Soul Token |
Party Synergies & Combos 🔥
Every combo below is drawn from the current (rebuilt) Level 7–8 player guides. Click any character name to jump to the exact ability on their guide. The party's builds changed significantly, so these replace the old smite/bard/warlock-era combos.
Advanced Combat Combos
1. The Concentration-Breaker Lockdown (Keyleth + Shadier + Gootcha)
- Setup: Keyleth marks the enemy caster with Hunter's Mark and attacks twice; her Mage Slayer / Concentration Breaker makes every hit force a concentration save at Disadvantage (see Keyleth, Mage Slayer Feat).
- Layer 2: Shadier holds Counterspell (DC 18) for the enemy's big spell and uses Magic Missile to auto-break concentration (see Shadier, Control / Counter).
- Layer 3: Either caster drops Silence (Keyleth 2nd-level / Gootcha 2nd-level) on the enemy mage to shut off Verbal-component spells with no save.
- Payoff: Enemy spellcasters lose their buffs, summons and control almost immediately.
2. The Control-and-Punish Zone (Keyleth or Karma + Shadier)
- Setup: Keyleth casts Web or Entangle (DC 16), or Karma casts Entangle (DC 16), to restrain a cluster (see Keyleth, Battlefield Control / Karma, Control/Debuff Spells).
- Combo: Restrained = auto-fail STR and grants attackers Advantage. Keyleth's Gathered Swarm push (DC 16) slides escapees back into the area each turn.
- Payoff: Shadier drops Fireball or Storm Sphere (DC 18) into the trapped cluster for maximum value.
3. The Faerie Fire Alpha Strike (Karma / Keyleth + party)
- Setup: Karma or Keyleth casts Faerie Fire — the whole party gets Advantage on the lit targets and invisibility is cancelled (see Karma / Keyleth, Control/Debuff Spells).
- Combo: Gootcha converts that Advantage into a guaranteed Sneak Attack (4d6 necrotic) and Alexios buffs strikers with Bless.
- Payoff: Coordinated focus-fire with everyone hitting at Advantage.
4. The Anti-Heal Execution (Gootcha + party)
- Setup: Gootcha's Reaper's Strike makes a Sneak Attack Necrotic AND stops the target regaining HP until her next turn (see Gootcha, Sneak Attack); Chill Touch does the same at range.
- Combo: The party dog-piles the no-heal target — devastating against trolls, vampires, and self-healing bosses.
- Finisher: If the foe has cheated death before, Gootcha spends a Soul Token → Reaper's Verdict for a maximized auto-crit to delete it.
5. The Ancestral Bunker (Xanphina + Alexios)
- Layer 1: Xanphina attacks the priority target while raging; Ancestral Protectors gives it Disadvantage vs everyone but her and grants allies resistance to its damage (see Xanphina, Ancestral Protectors).
- Layer 2: Xanphina uses Spirit Shield (reaction, -2d6, or -4d6 vs dragons) to cut big hits to a squishy.
- Layer 3: Alexios's Warding Flare imposes Disadvantage on an attacker and hands the target temp HP; Bless / Bane swing the math further (see Alexios, Defensive Abilities).
- Payoff: A nearly unkillable front line with Xanphina's 101 HP and rage resistance anchoring it.
6. The Concentration Protection Stack (protect a key concentrator)
- Layer 1: Xanphina Spirit Shield reduces incoming damage (lower damage = lower save DC) and Ancestral Protectors gives the attacker Disadvantage.
- Layer 2: Karma Protection from Energy grants resistance to an expected element (see Karma, Healing/Support Spells).
- Layer 3: Shadier Protection from Energy / Intellect Fortress, or Alexios standing near for support, further buffer the caster.
- Payoff: Spirit Guardians, Web, Slow, or another concentration spell almost never drops.
7. The Battlefield Command Drag (Alexios + reach/OA party)
- Setup: Alexios uses Battlefield Command (reaction, 1/LR) to force an enemy to move up to 15 ft, ignoring opportunity attacks for itself (see Alexios, Reactions).
- Combo: Drag a foe off a downed ally, into Keyleth's Web/Entangle, or into Xanphina's 10 ft reach (Garmok's Flail) for a punishing opportunity attack.
8. The Stealth Strike Opener (Keyleth + Gootcha)
- Setup: Keyleth casts Pass without Trace (+10 Stealth to the party, 1/LR free; see Keyleth, Utility Spells).
- Result: Gootcha reaches roughly +20 Stealth and the party gains a surprise round.
- Payoff: Gootcha opens with a guaranteed Sneak Attack (Steady Aim or Advantage from surprise).
9. The Hex of the Fated Combo (Gootcha solo signature)
- Setup: Gootcha casts Hex of the Fated, naming an ability (e.g. WIS); the target now has Disadvantage on those saves (see Gootcha, Subclass Magic).
- Payoff: Her follow-up Cause Fear / Tasha's Hideous Laughter (and the party's WIS-save control like Alexios's Hold Person) land far more reliably, plus +1d6 necrotic on every hit.
10. The Save Bonus Stack (Alexios single-target rescue)
- Setup: Alexios's Aura of Protection (allies in 10 ft, +5 to all saves with CHA 20) plus Bless (+1d4) keep allies' saves high (see Alexios, Support / Healing Spells).
- Note: Shadier no longer has Bardic Inspiration (she is now a Wizard), so the old +1d8 Inspiration layer is gone; lean on Xanphina's Rally the Line (reroll a failed save, 3/LR) and Karma's Eldath's Sanctuary (end a condition) instead.
11. The Buff-a-Striker (Shadier / Karma + Keyleth)
- Setup: Shadier casts Haste (+2 AC, extra action, double speed) on a frontliner like Xanphina (see Shadier, Buff / Defense).
- Combo: Karma casts Flame Arrows on Keyleth, adding +1d6 fire to her next 12 bow hits (see Karma, Damage Spells (3rd-level) — it explicitly names Keyleth).
- Payoff: Layered, slot-efficient damage buffs on the party's best weapon users.
12. The Heal & Revive Chain
- In-combat pickups: Alexios Healing Word (2d4+5, bonus action) and Karma Healing Word (1d4+5, bonus action).
- Sustained: Karma Aura of Vitality (2d6/turn) and Healing Spirit (see Karma, Healing/Support Spells).
- Anti-death: Alexios or Karma Revivify (1-min window), with Gootcha's Soul Token → Queen's Veto (reaction, heal a dying ally to half) and Stolen Vitality as emergency insurance (see Gootcha, Soul Tokens).
13. The Investigation Dream Team (Shadier + Gootcha)
- Shadier: passive Investigation 21 (Expertise + Order of Scribes Scholar).
- Gootcha: passive Investigation 19 (Expertise + Reliable Talent).
- Effect: The party almost never misses clues, traps, or hidden mechanisms. (Note: Shadier's passive Perception is only 9 — let Karma or Gootcha watch for mundane ambushes.)
14. The Slow / Banish Boss Strip (Shadier + Alexios)
- Setup: Shadier casts Slow (DC 18, up to 6 foes: half speed, -2 AC, one action) or Banishment to delete a boss phase (see Shadier, Boss Fight Day loadout).
- Combo: Alexios adds Banishment / Hold Person / Command to neutralize a second threat, while strikers focus the slowed boss.
Buff Stacking Guide
Maximum Save Bonus (single target):
- Alexios Aura of Protection: +5 (CHA 20, allies within 10 ft)
- Alexios Bless: +1d4 (avg +2.5)
- Xanphina Rally the Line / Karma Eldath's Sanctuary: reroll / condition removal as a backstop
- Total: roughly +7 to +8 average on a save, before rerolls.
Maximum Attack/Damage Boost (single target):
- Advantage from Faerie Fire (Karma / Keyleth) or Gootcha's setup
- Alexios Bless: +1d4 to attacks
- Keyleth Hunter's Mark: +1d6/hit; Gootcha Sneak Attack: +4d6; Karma Flame Arrows on Keyleth: +1d6 fire/hit
- Shadier Haste on a frontliner for an extra attack
Maximum Survivability Stack:
- Xanphina Rage (resistance to physical) + Ancestral Protectors (Disadvantage on attacks) + Spirit Shield (-2d6 / -4d6 vs dragons)
- Alexios Warding Flare (Disadvantage + temp HP) and Aura of Protection
- Karma Wild Shape (+21 temp HP) for self-tanking; Gootcha Blessing of the Raven Queen (resistance to all damage after a teleport)
- Result: a front line that is extremely hard to drop.
Skill Expertise & Proficiency Reference 🔧
Best Skills by Category
Physical: Athletics: Xanphina +7, Alexios +1 · Acrobatics: Gootcha +7, Keyleth +7, Xanphina +6 · Stealth: Gootcha +10, Keyleth +7, Karma +7, Xanphina +6 · Sleight of Hand: Gootcha +10
Mental: Investigation: Shadier +11, Gootcha +9 · Arcana: Gootcha +9, Shadier +8, Karma +7 · Religion: Shadier +8 · Nature: Karma +10, Gootcha +6 · History: Shadier +5
Social: Persuasion: Alexios +8 · Deception: Alexios +5, Gootcha +3 · Intimidation: Alexios +5, Xanphina +2 · Insight: Keyleth +8, Karma +5, Gootcha +4
Wisdom: Perception: Karma +8, Gootcha +7, Keyleth +5 · Survival: Keyleth +11, Karma +5 · Animal Handling: Karma +8, Keyleth +5 · Medicine: Karma +8, Keyleth +5
Who to Use for What
| Task | Best Character | Bonus | Notes |
|---|---|---|---|
| Finding traps/secrets | Shadier or Gootcha | +11 / +9 Investigation | Shadier passive 21; Gootcha Reliable Talent |
| Tracking / wilderness | Keyleth | +11 Survival | Expertise |
| Breaking down doors / grappling | Xanphina | +7 Athletics | Adv while raging |
| Sneaking / pickpocketing | Gootcha | +10 Stealth / Sleight | Expertise + Reliable Talent |
| Talking to nobles (Face) | Alexios | +8 Persuasion | CHA 20 – the new party face |
| Reading people (lies) | Keyleth | +8 Insight (pass. 18) | Best lie detector |
| Spotting enemies | Karma | +8 Perception (pass. 18) | Best passive |
| Nature knowledge | Karma | +10 Nature | Expertise |
| Arcane / magic-item lore | Gootcha / Shadier | +9 / +8 Arcana | Shadier sees all magic |
| Healing wounds | Karma | +8 Medicine | Healer feat |
Ritual Spell Catalog
| Spell | Character | Level | Use Case |
|---|---|---|---|
| Detect Magic | Karma, Shadier (at will via Eye) | 1st | Find magic items / traps |
| Comprehend Languages | Shadier (at will via Eye) | 1st | Read any language |
| Find Familiar | Shadier, Gootcha (raven), Karma (Wild Companion) | 1st | Scout, Help for Advantage |
| Silence | Keyleth | 2nd | Shut off enemy Verbal spells; safe scouting |
| Speak with Animals | Karma, Keyleth | 1st | Gather info from wildlife |
| Leomund's Tiny Hut | Shadier | 3rd | Safe rest in hostile terrain |
| Detect Poison and Disease / Purify Food | Karma | 1st | Safety checks |
| Water Breathing | Karma, Shadier | 3rd | Underwater exploration |
| Beast Sense | Karma | 1st | Scout through a beast's eyes |
| Divination | Karma | 4th | Ask a deity a question |
| Gentle Repose / Tenser's Floating Disk / Unseen Servant | Shadier | 1st–2nd | Preserve body / hauling / trap-triggering |
Magic Item Quick Reference
Attuned Items by Character
Alexios: Jaunty Boots (Dimension Door 3/day, 500 ft) · Gauntlet of Gemforged Will (Revivify & emergency magic) · Spider Staff (Spider Climb, Web) · Apostate's Rosary (Ray of Sickness, Hold Person, Bestow Curse) · Ring of Evasion · Sentinel Shield (Adv on Initiative & Perception)
Gootcha: Vaartox Studded Leather (AC) · Cloak of Protection (+1 AC & saves) · The Patron's Signet (Hex / Shadow Blade / Hypnotic Pattern, 5 charges) · Harpers Signet Ring (Disguise Self / Gaseous Form, 3 charges) · Ring of Warmth
Karma: Animated Shield (AC 19) · Ring of Evasion · Improved Staff of Iskralathrax's Horn (Fog Cloud, Cure Wounds, Cone of Cold, Wall of Ice; 10 charges)
Keyleth: Bracers of Archery (+2 attack & damage with bows) · Dragon Scale Mail of the Wyrmwood (AC 18, fire resist, Adv vs dragon breath) · Cloak of Elvenkind (Adv Stealth) · (situational: Wyrmreaver +3d6 radiant vs dragons; Ring of Spell Storing)
Shadier: Tome of Zariel's Lament (+2 spell DC/attack — keep attuned & in hand!) · Staff of Defense (Mage Armor, Shield) · Improved Eye of Gilbraxius (detection at will) · The Bound Grimoire (Sleep, Mirror Image, Slow) · Necromancer's Spellbook · Wand of Suggestion · Robe of Eyes · Bracers of Defense
Xanphina: Dragonguard Breastplate · Shield +1 · Cloak of Protection (+1 AC & saves) · Garmok's Flail of Restraining (Restraining Ward) · Returning Trident · Improved Javelin of Lightning · Staff of Defense (Mage Armor, Shield) · Boots of the Winterlands (cold resist) · Bracers of the Bound Devil
Daily Powers & Charges
| Item | Owner | Charges | Abilities |
|---|---|---|---|
| Jaunty Boots | Alexios | 3/day | Dimension Door (500 ft) |
| Apostate's Rosary | Alexios | 5 | Ray of Sickness, Hold Person, Bestow Curse |
| Tome of Zariel's Lament | Shadier | passive | +2 spell DC & attack (wizard spells) |
| Staff of Defense | Shadier, Xanphina | 10 | Mage Armor (1), Shield (2) |
| Staff of Iskralathrax's Horn | Karma | 10 (5 left) | Fog Cloud (1), Cure Wounds (1), Cone of Cold (5), Wall of Ice (4) |
| The Patron's Signet | Gootcha | 5 | Hex, Shadow Blade, Hypnotic Pattern |
| Harpers Signet Ring | Gootcha | 3 | Disguise Self, Expeditious Retreat, Gaseous Form |
| Garmok's Flail | Xanphina | 10 | Restraining Ward reaction |
| Improved Javelin of Lightning | Xanphina | 3 | +4d6 lightning thrown burst |
| Wyrmreaver | Keyleth | 1 | +3d6 radiant vs dragons |
Resource Management by Character
Short Rest Recovery
- Shadier: Arcane Recovery (recover slots, 1/LR); Memorize Spell (swap one prepared spell)
- Karma: Wild Shape (3 uses)
- Keyleth: Guarded Mind (1)
- Xanphina: Adrenaline Rush (3 uses)
- Alexios: Channel Divinity (regain 1); Warding Flare
Long Rest Recovery
Alexios: Slots 4/3/3/2 (1st–4th) · Lay on Hands/Battle Medic · Channel Divinity (3) · Warding Flare · Battlefield Command (1) · Athena's Sight (Initiative Adv)
Gootcha: Slots 4/2 (1st–2nd) · Blessing of the Raven Queen (3) · Queen's Guidance (1) · Soul Tokens (earned, not on rest)
Karma: Slots 4/3/3/1 (1st–4th) · Wild Shape (3) · Wild Resurgence (1) · Tranquil Rebuke (1) · Eldath's Sanctuary (3) · Healer (3)
Keyleth: Slots 4/3 (1st–2nd) · Hunter's Mark free (3) · Writhing Tide (3) · Pass without Trace (1) · Longstrider (1) · Speak with Animals (3)
Shadier: Slots 4/3/3/2 (1st–4th) · Arcane Recovery (1) · Manifest Mind (prof bonus) · Witch Bolt / Hellish Rebuke / Darkness (1 each) · Zariel's Whisper
Xanphina: Rage (4) · Relentless Endurance (1) · Rally the Line (3) · Restraining Ward (3) · Shield of Faith (1)
Out of Combat Utility 🔧
Exploration & Survival
| Character | Ability | Use Case |
|---|---|---|
| Karma | Wild Shape | Scout/infiltrate as a small or flying/aquatic beast |
| Keyleth | Survival +11, Roving, Pass without Trace | Tracking, navigation, party stealth; 45 ft all-speeds |
| Gootcha | Stealth/Sleight +10, raven familiar | Best infiltrator; scout via shared senses (100 ft) |
| Shadier | Arcane Eye / Find Familiar / Tiny Hut | At-will detection, scouting, safe camps |
| Alexios | Summon Steed / Dimension Door | Fast travel, scouting, 500-ft teleport |
| Xanphina | Athletics +7, Fast Movement, Danger Sense | Climbing, hauling, surviving traps |
Social & Problem Solving
| Character | Ability | Use Case |
|---|---|---|
| Alexios | Persuasion +8, Command, Lay on Hands | Party face now (CHA 20); diplomacy, cure poison |
| Shadier | Investigation +11, Suggestion (Wand), Detect Thoughts | The analyst/spy; magical persuasion despite CHA +1 |
| Gootcha | Disguise Self, Deception, Raven Queen's Counsel | Infiltration & the party's lore engine |
| Keyleth | Insight +8, Speak with Animals, Guidance | Lie detector; buff the negotiator |
| Karma | Nature +10, Speak with Animals | Nature authority, animal info |
Information Gathering
| Character | Ability | Use Case |
|---|---|---|
| Shadier | Passive Investigation 21; Detect Magic/Thoughts | Auto-notices clues; reads minds & magic |
| Gootcha | Passive Investigation 19; Raven Queen's Counsel | Never miss hidden things; one truthful answer (Soul Token) |
| Keyleth | Passive Insight 18; Speak with Animals | Catch lies; wildlife intel |
| Karma | Passive Perception 18; Wild Shape / Beast Sense | Best spotter; scout as an animal |
Quick Reference Tables
Movement Options
| Character | Ability | Speed/Effect | Resource |
|---|---|---|---|
| Alexios | Dimension Door / Misty Step | 500 ft / 30 ft teleport | Boots (3/day) / 2nd slot |
| Karma | Feline Agility | Double speed | Once until reset |
| Keyleth | Roving / Writhing Tide | 45 ft all / fly 10 ft hover | Passive / 3-LR |
| Gootcha | Blessing of the Raven Queen / Cunning Dash | 30 ft teleport + resist / up to 60 ft | 3-LR / at will |
| Shadier | Misty Step / Dimension Door / Fly | 30 ft / 500 ft / flight | spell slots |
| Xanphina | Fast Movement / Instinctive Pounce / Adrenaline Rush | 40 ft / 20 ft on rage / Dash | Passive / rage / 3-rest |
Healing Sources
| Character | Ability | Amount | Resource |
|---|---|---|---|
| Alexios | Healing Word / Lay on Hands / Battle Medic | 2d4+5 / pool / Hit Die +3 | slot / pool / kit |
| Karma | Healing Word / Cure Wounds / Aura of Vitality / Revivify | 1d4+5 / 1d8+5 / 2d6/turn / from death | slots |
| Keyleth | Cure Wounds | 2d8+5 (1st) / 4d8+5 (2nd) | spell slot |
| Gootcha | Spare the Dying / Stolen Vitality | Stabilize / full HP | cantrip / Soul Token |
| Shadier | Arcane Vigor | Spend Hit Dice to self-heal | 2nd-level slot |
Note: Shadier's old Song of Rest and Bardic healing are gone (now a Wizard).
Condition Removal
| Condition | Character | Ability | Resource |
|---|---|---|---|
| Dying | Gootcha / Karma | Spare the Dying | Cantrip |
| Dead | Alexios / Karma | Revivify (within 1 min) | 3rd-level slot |
| Dead/dying | Gootcha | The Queen's Veto | Soul Token |
| Blinded/Deafened/Paralyzed/Poisoned | Alexios / Karma | Lesser Restoration | 2nd-level slot |
| Charmed/Frightened/Paralyzed/Poisoned | Karma | Eldath's Sanctuary | 3/Long Rest |
| Various (any prepared) | Shadier | prepare from spellbook | — |
Notes & Strategy Tips
Combat Priorities
- Alpha Strike: Karma/Keyleth open with Faerie Fire; Alexios casts Bless; focus fire at Advantage.
- Lock Down Casters: Keyleth (Mage Slayer) marks the enemy mage; Shadier holds Counterspell; either drops Silence.
- Protect Squishies: Xanphina attacks the priority target (Ancestral Protectors) and holds Spirit Shield; Alexios's Aura gives +5 saves in 10 ft.
- Resource Conservation: Shadier uses cantrips/item spells for routine turns; Gootcha spends rogue slots freely; Karma uses 1 Wild Shape per serious fight.
- Emergency Buttons: Xanphina Relentless Endurance, Gootcha Uncanny Dodge / Queen's Veto, Karma Wild Shape, Keyleth Guarded Mind.
Frequently Overlooked Abilities
- Alexios: Spirit Guardians (walk through enemies); Radiance of the Dawn is no-slot AoE; Warding Flare; Battlefield Command; he is the new party Face (Persuasion +8). No more Divine Smite, Vow of Enmity, or Extra Attack.
- Gootcha: Reaper's Strike anti-heal; Hex of the Fated + control combo; Cunning Strike (Trip/Withdraw/Poison); Soul Tokens. No more Warlock Pact Magic, Hellish Rebuke, or Wails from the Grave.
- Karma: Elemental Fury (+1d8 every turn in Wild Shape); Flame Arrows buffs Keyleth; concentrate while Wild Shaped; Staff AoE ice.
- Keyleth: Mage Slayer Concentration Breaker (two hits = two saves at Disadvantage); Gathered Swarm push DC 16; Web/Entangle/Silence control. Melee is dead (STR 10) — she's a ranged controller now.
- Shadier: Counterspell, Slow, and Haste swing fights; Elemental Adept makes Fire reliable; Memorize Spell adapts the loadout; items cast spells for free. No more Bardic Inspiration, Cutting Words, Iron Rebuke, or Song of Rest — she is now an Order of Scribes Wizard.
- Xanphina: Spirit Shield (-4d6 vs dragons); Ancestral Protectors works vs breath weapons; Graze deals damage on a miss; Rally the Line; Restraining Ward. No more "Savage Attacks" extra crit die.
Party Roles Summary
- Tank: Xanphina (Ancestral Protectors, Rage, 101 HP), Karma (Wild Shape)
- Striker: Gootcha (Sneak Attack + anti-heal), Keyleth (bow + Hunter's Mark)
- Controller: Shadier (Slow, Counterspell, Web), Keyleth/Karma (Web, Entangle, Faerie Fire), Alexios (Hold Person, Banishment)
- Artillery: Shadier (Fireball, Storm Sphere), Alexios (Fireball, Radiance of the Dawn, Spirit Guardians)
- Support / Saves: Alexios (Aura +5, Bless, Warding Flare), Xanphina (Rally the Line), Karma (Eldath's Sanctuary)
- Scout: Karma (Wild Shape), Keyleth (Survival, speed), Gootcha (Stealth, raven)
- Face: Alexios (Persuasion +8); Brain/Lore: Shadier (Investigation +11), Gootcha (Arcana +9)
- Healer: Karma (multiple sources), Alexios (Lay on Hands), Gootcha (Soul Token life-insurance)