Alexios/Player Guide: Difference between revisions

From Deez Nuts' Sword Coast Campaign
Jump to navigation Jump to search
Upload player guide for Alexios/Player Guide
 
Updated guide to match character sheet exactly - removed inaccurate information, added missing abilities
Line 1: Line 1:
''This is a beginner-friendly guide for playing Alexios. For full character details, see [[Alexios]].''
= Alexios Niketas - Player Guide =
 
'''Alexios''' is a '''Level 7 Variant Human Paladin''' (Oath of Vengeance) with the Soldier background. Alexios is devoted to Athena.


== Overview ==
== Overview ==


'''Role in the Party:''' Front-line Tank & Burst Damage Dealer
'''Core Stats:'''
* '''AC:''' 22 (Heavy Armor + Shield)
* '''HP:''' 74 (Max)
* '''Speed:''' 30 ft.
* '''Initiative:''' +2
* '''Proficiency Bonus:''' +3
 
'''Ability Scores:'''
* STR 20 (+5) | DEX 14 (+2) | CON 18 (+4)
* INT 9 (-1) | WIS 11 (+0) | CHA 16 (+3)


'''Core Strengths:'''
'''Saving Throws:'''
* High armor class (AC 18) - hard to hit
* Strength: +8
* Devastating melee damage with Divine Smite
* Dexterity: +5 (+3 from Radiant resistance)
* Can heal allies with Lay on Hands
* Constitution: +7
* Protects party with Aura of Protection (bonus to all saves)
* Intelligence: +2
* Mix of combat power and supportive magic
* Wisdom: +3 (+3 from Radiant resistance)
* Charisma: +6 (+3 from Radiant resistance)


'''Key Stats to Know:'''
'''Spell Save DC:''' 14 | '''Spell Attack Bonus:''' +6
* '''AC:''' 18 (very hard to hit)
* '''HP:''' ~56 (can take a beating)
* '''Spell Save DC:''' 14 (enemies roll vs this for your spells)
* '''Spell Attack Bonus:''' +6 (when you need to roll to hit with spells)
* '''Spell Slots:''' 4 first-level, 3 second-level (recharge on long rest)


== COMBAT - What Can I Do On My Turn? ==
== COMBAT - What Can I Do On My Turn? ==


=== Your Turn (Main Action) ===
=== Basic Actions ===
* '''Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise'''
 
=== Weapon Attacks ===
* '''Adamantine Dagger:''' +8 to hit, 1d4+5 piercing (Simple, Finesse, Light, Thrown, Nick, Range 20/60)
* '''Battleaxe, +1:''' +9 to hit, 1d8+6 slashing (Martial, Versatile, Topple)
* '''Corpse Slayer, Spear:''' +8 to hit, 1d6+5 piercing (Simple, Thrown, Versatile, Sap, Range 20/60)
* '''Glimmering Moonbow, Longbow:''' +5 to hit, 1d8+2 piercing (+3d6 Radiant, +1 Charge, Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600))
* '''Greataxe, +1:''' +9 to hit, 1d12+6 slashing (Martial, Heavy, Two-Handed, Cleave)
* '''Lance, +1:''' +9 to hit, 1d10+6 piercing (Martial, Reach, Topple, Heavy, Two-Handed)
 
=== Special Combat Abilities ===
* '''Channel Divinity: Divine Sense (1 Bonus Action):''' For next 10 minutes or until you have Incapacitated condition, you know location of any Celestials, Fiends, and Undead within 60 ft and not behind total cover. Within same radius, you detect presence of any place/object consecrated or desecrated, as with Hallow spell.
* '''Channel Divinity (2/Long Rest):''' Fuel magical effects. Each time you use Channel Divinity, you choose which effect to create. You can use this class's Channel Divinity 2 times per Long Rest, but can regain one expended use after finishing a Short Rest.
* '''Lay On Hands (35 HP pool/Long Rest):''' Touch a creature and restore HP equal to number HP to that creature, up to maximum remaining in pool. Can also expend 5 HP from pool of healing to remove Poisoned condition from creature (those points don't restore HP to creature).
* '''Lay On Hands: Healing Pool:''' 35 HP/Long Rest, 1 Bonus Action
* '''Lay On Hands: Heal:''' 1 Bonus Action
* '''Lay On Hands: Purify Poison:''' 1 Bonus Action
 
=== Paladin Spellcasting ===
DC equals your Paladin spell save DC (DC 14).
 
'''Channel Divinity: Divine Sense:''' 1 Bonus Action


'''1. Melee Weapon Attack'''
=== Bonus Actions ===
* '''Longsword (one hand):''' +6 to hit, 1d8+3 slashing damage
* '''Divine Smite:''' When you hit with melee weapon attack, expend one spell slot to deal extra radiant damage to target. Extra damage is 2d8 for 1st-level slot, plus 1d8 for each spell level higher than 1st (max 5d8). Damage increases by 1d8 if target is Undead or Fiend.
* '''Longsword (two hands):''' +6 to hit, 1d10+3 slashing damage
* '''Vow of Enmity:''' When you take Attack action, expend one use of Channel Divinity to mark a target within 30 ft. You have Advantage on attack rolls against named creature for 1 minute or until you use this feature again.
* '''Javelin (thrown):''' +6 to hit, 1d6+3 piercing damage (30/120 ft range)


'''2. Divine Smite (THE BIG ONE)'''
=== Reactions ===
* When you hit with a melee weapon, you can spend a spell slot to add radiant damage
* '''Relentless Avenger:''' When you hit a creature with Opportunity Attack, you can reduce its Speed to 0 for rest of current turn. You can also move up to half your Speed as part of same Reaction without provoking Opportunity Attacks.
* '''1st-level slot:''' +2d8 radiant damage (3d8 against undead/fiends)
* '''2nd-level slot:''' +3d8 radiant damage (4d8 against undead/fiends)
* '''Use this when:''' You crit, fighting a boss, or need to finish something NOW


'''3. Cast a Spell'''
=== Fighting Styles ===
* '''Blessed Warrior:''' Learn 2 cantrips from Cleric spell list (Guidance, Toll the Dead)


'''Offensive Spells:'''
=== Special Features ===
* '''Wrathful Smite''' (1st, bonus action) - Next attack deals +1d6 psychic and frightens target
* '''Paladin's Smite:''' Always have Divine Smite prepared without expending a spell slot
* '''Thunderous Smite''' (1st, bonus action) - Next attack deals +2d6 thunder and pushes target
* '''Weapon Mastery:''' Proficient with properties of 3 kinds of Simple or Martial Melee weapons of choice. Whenever you finish Long Rest, can change one weapon choice. Can change weapon with Heavy and Reach properties.
* '''Branding Smite''' (2nd, bonus action) - Next attack deals +2d6 radiant, target glows (can't turn invisible)
* '''Fighting Style:''' Defense - While wearing armor, +1 bonus to AC
* '''Magic Weapon''' (2nd) - Make a weapon +1 to hit and damage for 1 hour
* '''Aura of Protection (10 ft):''' You and allies within 10 ft of you (while conscious) gain bonus to saving throws equal to your Charisma modifier (minimum +1).
* '''Extra Attack:''' When you take Attack action, you can attack twice instead of once.
* '''Ability Score Improvement:''' Increase two ability scores by 1 each
* '''Feat (Variant Human):''' Polearm Master
* '''Feat:''' Ability Score Improvement (+2 STR)
* '''Savage Attacker:''' Once per turn when you hit target with weapon, you can roll weapon's damage dice twice and use either roll against target.
* '''Devout of Athena - Rank 1 - Acolyte:''' Advantage on Initiative Rolls once per long rest.
* '''Devout of Athena - Rank 2 - Strategos:''' As reaction, after a creature makes a Wisdom saving throw within 30 ft, command that creature to move up to 15 ft in any direction. Creature makes a Wisdom saving throw against DC 8 + PB + Cha. On failed save creature immediately moves as commanded. Creature does not need movement and can not take any action in response to command before move. Movement does not trigger Opportunity Attacks. Creature can choose to fail saving throw. On success, no effect. Battlefield Command: 3/Long Rest, 1 Reaction.
* '''Soldier Ability Score Improvements:''' +2 to two scores (+2 STR / +1 DEX)


'''Support Spells:'''
=== Magic Items (Attuned) ===
* '''Bless''' (1st) - 3 allies add 1d4 to attacks and saves for 1 minute
* '''Jaunty Boots:''' Movement bonus
* '''Protection from Evil and Good''' (1st) - Protect an ally from fiends, undead, etc.
* '''Gauntlet of Gemforged Will:''' Special gauntlet
* '''Lesser Restoration''' (2nd) - Cure disease or one condition (blinded, deafened, paralyzed, poisoned)
* '''Zone of Truth''' (2nd) - Creatures in 15-ft radius can't lie


'''4. Channel Divinity (1/rest)'''
== Spells ==
* '''Abjure Enemy:''' Make one enemy frightened for 1 minute (or speed 0 if fiend/undead)
* '''Vow of Enmity:''' Gain advantage on attacks against one enemy for 1 minute (VERY GOOD)


'''5. Lay on Hands'''
=== Cantrips (At Will) ===
* Heal someone (or yourself) for up to 35 HP total per long rest
* '''Guidance:''' Grant +1d4 to ability check (Fighting Style, 1A, Touch, V,S, concentration up to 1 minute) PHB-2024 282
* Can spend 5 HP to cure one disease or poison instead
* '''Toll the Dead:''' WIS 14, 1A, 60 ft, V,S, instantaneous - PHB-2024 334 (V/S)


=== Bonus Actions ===
=== 1st Level (4 Slots) ===
* Cast certain spells (Wrathful Smite, Thunderous Smite, Branding Smite)
* '''Bless:''' Boost attack rolls and saves (Paladin, 1A, 30 ft, V,S,M, concentration up to 1 minute) PHB-2024 247 (D: 1m, V/S/M)
* Use Lay on Hands (if DM allows as bonus action)
* '''Shield of Faith:''' +2 AC bonus (Paladin, 1BA, 60 ft, V,S,M, concentration up to 10 minutes) PHB-2024 316 (D: 10m, V/S/M)
* '''Command:''' WIS 14, 1A, 60 ft, V, instantaneous - PHB-2024 251 (V)
* '''Cure Wounds:''' Heal creature (Paladin, 1A, Touch, V,S, instantaneous) PHB-2024 229 (V/S)
* '''Shield of Faith (reaction):''' +2 AC (Paladin, 1R, 60 ft, V,S,M, concentration up to 10 minutes) PHB-2024 316 (D: 10m, V/S/M)
* '''Burning Hands:''' DEX 14, 1A, Self/15 ft Cone, V,S, instantaneous - PHB-2024 248 (15 ft Cone, V/S)
* '''Bane:''' CHA 14, 1A, 30 ft, V,S,M, concentration up to 1 minute - PHB-2024 245 (D: 1m, V/S/M)
* '''Hunter's Mark:''' Mark target for extra damage (Oath of Vengeance Spells (Always Prepared), 1BA, 90 ft, V, concentration up to 1 hour) PHB-2024 287 (Ext. D: (See Description*); D: 1h, V)
* '''Guiding Bolt:''' +6 to hit, 1A, 120 ft, V,S, 1 round - PHB-2024 282 (D: 1Rnd, V/S)
 
=== 2nd Level (3 Slots) ===
* '''Infernal Challenge:''' CHA 14, 1BA, 30 ft, V, instantaneous - TIR 33 (D: 1m, V)
* '''Hold Person:''' WIS 14, 1A, 60 ft, V,S,M, concentration up to 1 minute - PHB-2024 286 (D: 1m, V/S/M)
* '''Misty Step:''' Teleport 30 ft (Oath of Vengeance Spells (Always Prepared), 1BA, Self, V, instantaneous) PHB-2024 299 (V)
* '''Scorching Ray:''' +6 to hit, 1A, 120 ft, V,S, instantaneous - PHB-2024 314 (V/S)
* '''Find Steed:''' Summon mount (Oath of Vengeance Spells (Always Prepared), 1A, 30 ft, V,S, instantaneous) PHB-2024 272 (1/LR, V/S)
* '''Find Steed (Always Prepared):''' Summon celestial mount (Faithful Steed, 1A, 30 ft, V,S, instantaneous) PHB-2024 272 (1/LR, V/S)
 
=== 3rd Level ===
* '''Revivify:''' Bring creature back to life (Gauntlet of Gemforged Will, 1A, Touch, V,S,M, instantaneous) PHB-2024 312 (1 Charge, V/S/M)
 
=== 4th Level ===
* '''Dimension Door:''' Teleport to location (Jaunty Boots, 1A, 500 ft, V, instantaneous) PHB-2024 262 (1 Charge (3/3), V)
 
=== 5th Level ===
* '''Reincarnate:''' Restore dead creature (Gauntlet of Gemforged Will, 1h, Touch, V,S,M, instantaneous) PHB-2024 311 (1 Charge, V/S/M)
 
=== 6th Level ===
* '''Circle of Power:''' Create protective aura (Gauntlet of Gemforged Will, 1A, Self/30 ft, V, concentration up to 10 minutes) PHB-2024 250 (1 Charge, D: 10m, 30 ft Emanation, V)
* '''Otherworldly Disguise:''' Change appearance (Gauntlet of Gemforged Will, 1A, Self/30 ft Sphere, V,S, instantaneous) PHB-2024 266 (1 Charge, 30 ft Sphere, V/S)
* '''Orb of Dragon's Breath:''' +6 to hit, 1A, 90 ft, V,S,M, instantaneous - Gem of Dragon's Breath (1 Charge (2/3), V/S/M)


=== Reactions ===
=== 7th Level ===
* '''Opportunity Attack:''' When enemy leaves your reach without Disengaging
* '''Resurrection:''' Restore life (Gauntlet of Gemforged Will, 1h, Touch, V,S,M, instantaneous) PHB-2024 312 (1 Charge, V/S/M)
* '''Hellish Rebuke''' (once per long rest, racial): When damaged, deal 2d10 fire damage to attacker


=== Passive Abilities (Always On) ===
== SOCIAL SITUATIONS ==
* '''Aura of Protection:''' All allies within 10 feet add +3 to saving throws
* '''Divine Sense:''' Detect celestials, fiends, and undead within 60 feet (3/long rest)


== SOCIAL SITUATIONS - How Can I Interact? ==
=== Skill Bonuses ===
* '''Animal Handling (WIS):''' +3
* '''Arcana (INT):''' -1
* '''Athletics (STR):''' +8
* '''Deception (CHA):''' +6
* '''History (INT):''' -1
* '''Insight (WIS):''' +3
* '''Intimidation (CHA):''' +6
* '''Investigation (INT):''' -1
* '''Medicine (WIS):''' +0
* '''Nature (INT):''' -1
* '''Perception (WIS):''' +3
* '''Performance (CHA):''' +3
* '''Persuasion (CHA):''' +6
* '''Religion (INT):''' +2
* '''Sleight of Hand (DEX):''' +2
* '''Stealth (DEX):''' +2
* '''Survival (WIS):''' +0


'''Skill Proficiencies:'''
=== Passive Scores ===
* '''Intimidation:''' +6 (great for threats and commanding presence)
* '''Passive Perception:''' 15
* '''Persuasion:''' +6 (great for diplomacy and negotiation)
* '''Passive Insight:''' 13
* '''Athletics:''' +6 (climbing, swimming, grappling, pushing)
* '''Passive Investigation:''' 9
* '''Religion:''' +3 (knowledge of gods and religious practices)


'''Special Abilities:'''
=== Senses ===
* '''Zone of Truth:''' Force honesty in interrogations (2nd-level spell)
* '''Darkvision:''' 60 ft
* '''Divine Sense:''' Detect if someone is a fiend, celestial, or undead
* '''Unknown:''' 5 ft
* '''Commanding Presence:''' Your oath gives you authority when dealing with evil


'''Roleplay Strengths:'''
=== Social Features ===
* Natural leader and voice of justice
* '''Lay On Hands:''' Heal or cure poison
* Can be intimidating when needed
* '''Divine Sense:''' Detect celestials, fiends, and undead
* Devoted to Athena - wisdom and strategic warfare
* '''Channel Divinity:''' Various divine effects
* Seeks vengeance against evildoers


== EXPLORATION - How Can I Help Outside Combat? ==
=== Languages ===
* Celestial, Common


'''Skills for Exploration:'''
== EXPLORATION ==
* '''Perception:''' +2 (passive 12) - spotting hidden things
* '''Investigation:''' +0 (passive 10) - searching and analyzing
* '''Athletics:''' +6 - climbing, jumping, swimming


'''Spells Useful Outside Combat:'''
=== Movement ===
* '''Detect Magic''' (ritual) - See magical auras within 30 feet
* '''Walking Speed:''' 30 ft
* '''Detect Poison and Disease''' - Identify poisons and diseases nearby
* '''Lesser Restoration''' - Cure diseases and certain conditions
* '''Find Steed''' (when you learn it at level 9) - Summon a loyal mount


'''Movement:'''
=== Useful Abilities for Exploration ===
* '''Speed:''' 30 feet per turn
* '''Divine Sense:''' Detect celestials, fiends, undead, and consecrated/desecrated places
* '''Mounted Combat:''' Proficient with all mounts
* '''Find Steed:''' Summon mount for travel
* '''Dimension Door:''' Teleport up to 500 ft


'''Other Abilities:'''
=== Tools ===
* '''Divine Sense:''' 60-ft radius detection of celestials, fiends, undead (3/long rest)
* '''Playing Card Set:''' Gaming tool
* '''Lay on Hands:''' Can cure diseases and poisons


== RESOURCE MANAGEMENT ==
== RESOURCE MANAGEMENT ==


{| class="wikitable"
{| class="wikitable"
! Resource !! Total Available !! Recharges On
! Resource !! Total !! Recharges
|-
|-
| '''Spell Slots (1st)''' || 4 slots || Long Rest
| '''Hit Dice''' || 7d10 || Long Rest
|-
|-
| '''Spell Slots (2nd)''' || 3 slots || Long Rest
| '''Lay On Hands''' || 35 HP || Long Rest
|-
|-
| '''Lay on Hands''' || 35 HP || Long Rest
| '''Channel Divinity''' || 2 uses || Long Rest (1 on Short Rest)
|-
|-
| '''Channel Divinity''' || 1 use || Short or Long Rest
| '''Spell Slots (1st)''' || 4 || Long Rest
|-
|-
| '''Divine Sense''' || 4 uses || Long Rest
| '''Spell Slots (2nd)''' || 3 || Long Rest
|-
|-
| '''Hellish Rebuke''' || 1 use || Long Rest
| '''Divine Smite''' || Per spell slot || Long Rest
|-
| '''Vow of Enmity''' || 1 Channel Divinity || Long Rest/Short Rest
|-
| '''Aura of Protection''' || Always Active (10 ft) || -
|-
| '''Devout of Athena - Acolyte''' || 1 use || Long Rest
|-
| '''Devout of Athena - Strategos''' || 3 uses || Long Rest
|-
| '''Battlefield Command''' || 3 uses || Long Rest
|-
| '''Find Steed''' || 1 use || Long Rest
|-
| '''Jaunty Boots (Dimension Door)''' || 3 charges || Unknown
|-
| '''Gauntlet of Gemforged Will''' || Multiple spell charges || Unknown
|}
|}


'''Important:'''
== QUICK REFERENCE ==
* Your spell slots fuel BOTH your spells AND Divine Smite
* Divine Smite happens AFTER you hit (never wasted on a miss)
* Aura of Protection is always on - no resource needed
 
== COMMON TACTICS ==


'''1. The Nova Strike (Boss Killer)'''
'''In Combat:'''
* Use Channel Divinity: Vow of Enmity on the biggest threat
# Enter Rage if facing tough opponents (Bonus Action)
* Attack with advantage (from Vow of Enmity)
# Make 2 attacks per turn (Extra Attack)
* When you hit, use Divine Smite with your highest spell slot
# Use Divine Smite on hits against priority targets
* On a critical hit, this can deal 50+ damage in one strike
# Save Channel Divinity for Vow of Enmity against bosses
# Use Lay On Hands to heal allies or self


'''2. The Protector (Team Player)'''
'''Before Combat:'''
* Stand in front of squishy allies
# Cast Bless on party members (concentration)
* Your Aura of Protection gives everyone +3 to saves within 10 feet
# Cast Shield of Faith on tank (concentration, bonus action)
* Use Lay on Hands to keep allies up
# Position near allies to grant Aura of Protection
* Cast Bless before big fights to help everyone hit


'''3. The Smite Machine (Sustained Damage)'''
'''Concentration Spells (can only have ONE active):'''
* Use bonus action smite spells (Wrathful, Thunderous, Branding)
* Guidance, Bless, Shield of Faith, Command, Burning Hands, Bane, Hunter's Mark, Hold Person, Circle of Power
* Attack normally
* Save Divine Smite for when you crit or really need damage
* This conserves spell slots while still dealing extra damage
 
'''4. The Controller (Lockdown)'''
* Use Channel Divinity: Abjure Enemy on dangerous foes
* Reduce their speed to 0 (if fiend/undead) or frighten them
* Let allies pile on while they're disabled
* Great for enemy spellcasters
 
'''5. The Interrogator (Information Gathering)'''
* Cast Zone of Truth before questioning prisoners
* Use Intimidation (+6) to frighten them into talking
* Use Divine Sense to detect if they're undead/fiends in disguise
* Follow up with Persuasion if needed
 
== QUICK REFERENCE ==


'''On Your Turn, Usually Do One Of These:'''
'''Key Numbers to Remember:'''
# Attack with longsword + Divine Smite (if it hits)
* Spell Save DC: '''14'''
# Cast Bless before a big fight
* Spell Attack: '''+6'''
# Use Channel Divinity: Vow of Enmity, then attack with advantage
* Divine Smite: '''2d8 + 1d8 per spell level (max 5d8)'''
# Heal an ally with Lay on Hands
* Extra 1d8 vs Undead/Fiends
# Cast a bonus action smite spell, then attack
* AC: '''22'''
* Aura Range: '''10 ft'''


'''Remember:'''
'''Resistances:'''
* You can ONLY use Divine Smite on MELEE weapon attacks
* Radiant Resistance (+3 to Dex, Wis, Cha saves while in aura)
* Divine Smite happens AFTER you know you hit
* Your aura helps everyone - position yourself near allies
* You're durable - don't be afraid to take hits for the team


[[Category:Player Resources]]
'''Special Note:''' Alexios is a frontline tank/damage dealer with excellent saves and healing. Aura of Protection grants +3 to all saves for allies within 10 ft.
[[Category:Player Characters]]

Revision as of 15:41, 23 January 2026

Alexios Niketas - Player Guide

Alexios is a Level 7 Variant Human Paladin (Oath of Vengeance) with the Soldier background. Alexios is devoted to Athena.

Overview

Core Stats:

  • AC: 22 (Heavy Armor + Shield)
  • HP: 74 (Max)
  • Speed: 30 ft.
  • Initiative: +2
  • Proficiency Bonus: +3

Ability Scores:

  • STR 20 (+5) | DEX 14 (+2) | CON 18 (+4)
  • INT 9 (-1) | WIS 11 (+0) | CHA 16 (+3)

Saving Throws:

  • Strength: +8
  • Dexterity: +5 (+3 from Radiant resistance)
  • Constitution: +7
  • Intelligence: +2
  • Wisdom: +3 (+3 from Radiant resistance)
  • Charisma: +6 (+3 from Radiant resistance)

Spell Save DC: 14 | Spell Attack Bonus: +6

COMBAT - What Can I Do On My Turn?

Basic Actions

  • Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise

Weapon Attacks

  • Adamantine Dagger: +8 to hit, 1d4+5 piercing (Simple, Finesse, Light, Thrown, Nick, Range 20/60)
  • Battleaxe, +1: +9 to hit, 1d8+6 slashing (Martial, Versatile, Topple)
  • Corpse Slayer, Spear: +8 to hit, 1d6+5 piercing (Simple, Thrown, Versatile, Sap, Range 20/60)
  • Glimmering Moonbow, Longbow: +5 to hit, 1d8+2 piercing (+3d6 Radiant, +1 Charge, Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600))
  • Greataxe, +1: +9 to hit, 1d12+6 slashing (Martial, Heavy, Two-Handed, Cleave)
  • Lance, +1: +9 to hit, 1d10+6 piercing (Martial, Reach, Topple, Heavy, Two-Handed)

Special Combat Abilities

  • Channel Divinity: Divine Sense (1 Bonus Action): For next 10 minutes or until you have Incapacitated condition, you know location of any Celestials, Fiends, and Undead within 60 ft and not behind total cover. Within same radius, you detect presence of any place/object consecrated or desecrated, as with Hallow spell.
  • Channel Divinity (2/Long Rest): Fuel magical effects. Each time you use Channel Divinity, you choose which effect to create. You can use this class's Channel Divinity 2 times per Long Rest, but can regain one expended use after finishing a Short Rest.
  • Lay On Hands (35 HP pool/Long Rest): Touch a creature and restore HP equal to number HP to that creature, up to maximum remaining in pool. Can also expend 5 HP from pool of healing to remove Poisoned condition from creature (those points don't restore HP to creature).
  • Lay On Hands: Healing Pool: 35 HP/Long Rest, 1 Bonus Action
  • Lay On Hands: Heal: 1 Bonus Action
  • Lay On Hands: Purify Poison: 1 Bonus Action

Paladin Spellcasting

DC equals your Paladin spell save DC (DC 14).

Channel Divinity: Divine Sense: 1 Bonus Action

Bonus Actions

  • Divine Smite: When you hit with melee weapon attack, expend one spell slot to deal extra radiant damage to target. Extra damage is 2d8 for 1st-level slot, plus 1d8 for each spell level higher than 1st (max 5d8). Damage increases by 1d8 if target is Undead or Fiend.
  • Vow of Enmity: When you take Attack action, expend one use of Channel Divinity to mark a target within 30 ft. You have Advantage on attack rolls against named creature for 1 minute or until you use this feature again.

Reactions

  • Relentless Avenger: When you hit a creature with Opportunity Attack, you can reduce its Speed to 0 for rest of current turn. You can also move up to half your Speed as part of same Reaction without provoking Opportunity Attacks.

Fighting Styles

  • Blessed Warrior: Learn 2 cantrips from Cleric spell list (Guidance, Toll the Dead)

Special Features

  • Paladin's Smite: Always have Divine Smite prepared without expending a spell slot
  • Weapon Mastery: Proficient with properties of 3 kinds of Simple or Martial Melee weapons of choice. Whenever you finish Long Rest, can change one weapon choice. Can change weapon with Heavy and Reach properties.
  • Fighting Style: Defense - While wearing armor, +1 bonus to AC
  • Aura of Protection (10 ft): You and allies within 10 ft of you (while conscious) gain bonus to saving throws equal to your Charisma modifier (minimum +1).
  • Extra Attack: When you take Attack action, you can attack twice instead of once.
  • Ability Score Improvement: Increase two ability scores by 1 each
  • Feat (Variant Human): Polearm Master
  • Feat: Ability Score Improvement (+2 STR)
  • Savage Attacker: Once per turn when you hit target with weapon, you can roll weapon's damage dice twice and use either roll against target.
  • Devout of Athena - Rank 1 - Acolyte: Advantage on Initiative Rolls once per long rest.
  • Devout of Athena - Rank 2 - Strategos: As reaction, after a creature makes a Wisdom saving throw within 30 ft, command that creature to move up to 15 ft in any direction. Creature makes a Wisdom saving throw against DC 8 + PB + Cha. On failed save creature immediately moves as commanded. Creature does not need movement and can not take any action in response to command before move. Movement does not trigger Opportunity Attacks. Creature can choose to fail saving throw. On success, no effect. Battlefield Command: 3/Long Rest, 1 Reaction.
  • Soldier Ability Score Improvements: +2 to two scores (+2 STR / +1 DEX)

Magic Items (Attuned)

  • Jaunty Boots: Movement bonus
  • Gauntlet of Gemforged Will: Special gauntlet

Spells

Cantrips (At Will)

  • Guidance: Grant +1d4 to ability check (Fighting Style, 1A, Touch, V,S, concentration up to 1 minute) PHB-2024 282
  • Toll the Dead: WIS 14, 1A, 60 ft, V,S, instantaneous - PHB-2024 334 (V/S)

1st Level (4 Slots)

  • Bless: Boost attack rolls and saves (Paladin, 1A, 30 ft, V,S,M, concentration up to 1 minute) PHB-2024 247 (D: 1m, V/S/M)
  • Shield of Faith: +2 AC bonus (Paladin, 1BA, 60 ft, V,S,M, concentration up to 10 minutes) PHB-2024 316 (D: 10m, V/S/M)
  • Command: WIS 14, 1A, 60 ft, V, instantaneous - PHB-2024 251 (V)
  • Cure Wounds: Heal creature (Paladin, 1A, Touch, V,S, instantaneous) PHB-2024 229 (V/S)
  • Shield of Faith (reaction): +2 AC (Paladin, 1R, 60 ft, V,S,M, concentration up to 10 minutes) PHB-2024 316 (D: 10m, V/S/M)
  • Burning Hands: DEX 14, 1A, Self/15 ft Cone, V,S, instantaneous - PHB-2024 248 (15 ft Cone, V/S)
  • Bane: CHA 14, 1A, 30 ft, V,S,M, concentration up to 1 minute - PHB-2024 245 (D: 1m, V/S/M)
  • Hunter's Mark: Mark target for extra damage (Oath of Vengeance Spells (Always Prepared), 1BA, 90 ft, V, concentration up to 1 hour) PHB-2024 287 (Ext. D: (See Description*); D: 1h, V)
  • Guiding Bolt: +6 to hit, 1A, 120 ft, V,S, 1 round - PHB-2024 282 (D: 1Rnd, V/S)

2nd Level (3 Slots)

  • Infernal Challenge: CHA 14, 1BA, 30 ft, V, instantaneous - TIR 33 (D: 1m, V)
  • Hold Person: WIS 14, 1A, 60 ft, V,S,M, concentration up to 1 minute - PHB-2024 286 (D: 1m, V/S/M)
  • Misty Step: Teleport 30 ft (Oath of Vengeance Spells (Always Prepared), 1BA, Self, V, instantaneous) PHB-2024 299 (V)
  • Scorching Ray: +6 to hit, 1A, 120 ft, V,S, instantaneous - PHB-2024 314 (V/S)
  • Find Steed: Summon mount (Oath of Vengeance Spells (Always Prepared), 1A, 30 ft, V,S, instantaneous) PHB-2024 272 (1/LR, V/S)
  • Find Steed (Always Prepared): Summon celestial mount (Faithful Steed, 1A, 30 ft, V,S, instantaneous) PHB-2024 272 (1/LR, V/S)

3rd Level

  • Revivify: Bring creature back to life (Gauntlet of Gemforged Will, 1A, Touch, V,S,M, instantaneous) PHB-2024 312 (1 Charge, V/S/M)

4th Level

  • Dimension Door: Teleport to location (Jaunty Boots, 1A, 500 ft, V, instantaneous) PHB-2024 262 (1 Charge (3/3), V)

5th Level

  • Reincarnate: Restore dead creature (Gauntlet of Gemforged Will, 1h, Touch, V,S,M, instantaneous) PHB-2024 311 (1 Charge, V/S/M)

6th Level

  • Circle of Power: Create protective aura (Gauntlet of Gemforged Will, 1A, Self/30 ft, V, concentration up to 10 minutes) PHB-2024 250 (1 Charge, D: 10m, 30 ft Emanation, V)
  • Otherworldly Disguise: Change appearance (Gauntlet of Gemforged Will, 1A, Self/30 ft Sphere, V,S, instantaneous) PHB-2024 266 (1 Charge, 30 ft Sphere, V/S)
  • Orb of Dragon's Breath: +6 to hit, 1A, 90 ft, V,S,M, instantaneous - Gem of Dragon's Breath (1 Charge (2/3), V/S/M)

7th Level

  • Resurrection: Restore life (Gauntlet of Gemforged Will, 1h, Touch, V,S,M, instantaneous) PHB-2024 312 (1 Charge, V/S/M)

SOCIAL SITUATIONS

Skill Bonuses

  • Animal Handling (WIS): +3
  • Arcana (INT): -1
  • Athletics (STR): +8
  • Deception (CHA): +6
  • History (INT): -1
  • Insight (WIS): +3
  • Intimidation (CHA): +6
  • Investigation (INT): -1
  • Medicine (WIS): +0
  • Nature (INT): -1
  • Perception (WIS): +3
  • Performance (CHA): +3
  • Persuasion (CHA): +6
  • Religion (INT): +2
  • Sleight of Hand (DEX): +2
  • Stealth (DEX): +2
  • Survival (WIS): +0

Passive Scores

  • Passive Perception: 15
  • Passive Insight: 13
  • Passive Investigation: 9

Senses

  • Darkvision: 60 ft
  • Unknown: 5 ft

Social Features

  • Lay On Hands: Heal or cure poison
  • Divine Sense: Detect celestials, fiends, and undead
  • Channel Divinity: Various divine effects

Languages

  • Celestial, Common

EXPLORATION

Movement

  • Walking Speed: 30 ft

Useful Abilities for Exploration

  • Divine Sense: Detect celestials, fiends, undead, and consecrated/desecrated places
  • Find Steed: Summon mount for travel
  • Dimension Door: Teleport up to 500 ft

Tools

  • Playing Card Set: Gaming tool

RESOURCE MANAGEMENT

Resource Total Recharges
Hit Dice 7d10 Long Rest
Lay On Hands 35 HP Long Rest
Channel Divinity 2 uses Long Rest (1 on Short Rest)
Spell Slots (1st) 4 Long Rest
Spell Slots (2nd) 3 Long Rest
Divine Smite Per spell slot Long Rest
Vow of Enmity 1 Channel Divinity Long Rest/Short Rest
Aura of Protection Always Active (10 ft) -
Devout of Athena - Acolyte 1 use Long Rest
Devout of Athena - Strategos 3 uses Long Rest
Battlefield Command 3 uses Long Rest
Find Steed 1 use Long Rest
Jaunty Boots (Dimension Door) 3 charges Unknown
Gauntlet of Gemforged Will Multiple spell charges Unknown

QUICK REFERENCE

In Combat:

  1. Enter Rage if facing tough opponents (Bonus Action)
  2. Make 2 attacks per turn (Extra Attack)
  3. Use Divine Smite on hits against priority targets
  4. Save Channel Divinity for Vow of Enmity against bosses
  5. Use Lay On Hands to heal allies or self

Before Combat:

  1. Cast Bless on party members (concentration)
  2. Cast Shield of Faith on tank (concentration, bonus action)
  3. Position near allies to grant Aura of Protection

Concentration Spells (can only have ONE active):

  • Guidance, Bless, Shield of Faith, Command, Burning Hands, Bane, Hunter's Mark, Hold Person, Circle of Power

Key Numbers to Remember:

  • Spell Save DC: 14
  • Spell Attack: +6
  • Divine Smite: 2d8 + 1d8 per spell level (max 5d8)
  • Extra 1d8 vs Undead/Fiends
  • AC: 22
  • Aura Range: 10 ft

Resistances:

  • Radiant Resistance (+3 to Dex, Wis, Cha saves while in aura)

Special Note: Alexios is a frontline tank/damage dealer with excellent saves and healing. Aura of Protection grants +3 to all saves for allies within 10 ft.