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''This is a beginner-friendly guide for playing Karma. For full character details, see [[Karma]].''
= Karma - Player Guide =
 
'''Karma''' is a '''Level 7 Tabaxi Druid''' (Circle of the Moon) with the Hermit background. Karma is a member of the Emerald Enclave.


== Overview ==
== Overview ==


'''Role in the Party:''' Versatile Shapeshifter, Support Caster & Battlefield Controller
'''Core Stats:'''
* '''AC:''' 19 (Light Armor + Shield)
* '''HP:''' 52 (Max)
* '''Speed:''' 30 ft. (Walking), 30 ft. (Climbing)
* '''Initiative:''' +4
* '''Proficiency Bonus:''' +3


'''Core Strengths:'''
'''Ability Scores:'''
* Transform into powerful beasts with Wild Shape (CR 1 creatures)
* STR 11 (+0) | DEX 18 (+4) | CON 14 (+2)
* Access to one of the largest spell lists in the game
* INT 14 (+2) | WIS 20 (+5) | CHA 9 (-1)
* Can heal, control, and damage with spells
* Extreme versatility - can adapt to any situation
* Tabaxi racial abilities (climbing, claws, speed burst)
* Elemental Fury for bonus damage in Wild Shape


'''Key Stats to Know:'''
'''Saving Throws:'''
* '''AC:''' ~15 normally (varies wildly in Wild Shape)
* Strength: +0
* '''HP:''' ~44 normally (but you get beast HP when Wild Shaped!)
* Dexterity: +4
* '''Spell Save DC:''' ~15 (enemies roll vs this for your spells)
* Constitution: +2
* '''Spell Attack Bonus:''' +7 (when you need to roll to hit with spells)
* Intelligence: +5
* '''Wild Shape Uses:''' 2 per short rest (can transform twice)
* Wisdom: +8
* '''Spell Slots:''' 4/3/3/1 (1st through 4th level)
* Charisma: -1
 
'''Spell Save DC:''' 16 | '''Spell Attack Bonus:''' +8


== COMBAT - What Can I Do On My Turn? ==
== COMBAT - What Can I Do On My Turn? ==


=== Your Turn (Main Action) ===
=== Basic Actions ===
* '''Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise'''
 
=== Weapon Attacks (Humanoid Form) ===
* '''Improved Staff of Iskralathrax's Horn:''' +3 to hit, 1d6 bludgeoning (5/10 Charges, Simple, Versatile, Topple)
* '''Poison Spray:''' +8 to hit, 2d12 poison (V/S)
* '''Starry Wisp:''' +8 to hit, 2d8 radiant (V/S)
* '''Unarmed Strike:''' +4 to hit, 2 bludgeoning
* '''Cat's Claws:''' +4 to hit, 1d6+6 slashing
 
=== Wild Shape (MOST IMPORTANT FEATURE) ===
'''Wild Shape (Bonus Action, 3/Long Rest):'''
* Transform into Beast form you have learned
* Stay in form for 3 hours or until you use Wild Shape again, have Incapacitated condition, or die
* Can leave form early as Bonus Action


'''1. Wild Shape Into a Beast (THE BIG ONE)'''
'''Beast Forms Available:'''
* '''Action:''' Transform into a beast you've seen before
* '''Level 2:''' 4 Beast Forms (max CR 1/4 that lack Fly Speed)
* '''CR Limit:''' Up to CR 1 (brown bear, dire wolf, giant spider, giant toad, etc.)
* '''Level 4:''' 6 Beast Forms (max CR 1/2 that lack Fly Speed)
* '''Duration:''' Hours equal to half your druid level (3 hours at level 7)
* '''Level 6:''' 8 Beast Forms (max CR 1 that lack Fly Speed and Swim Speed)
* '''HP Advantage:''' You gain the beast's HP as temporary HP
  * '''Example:''' Brown Bear has 34 HP - you get 34 extra HP on top of your normal 44!
* '''You keep:''' Your mental stats (Int, Wis, Cha), personality, skill/save proficiencies if better
* '''You gain:''' Beast's physical stats (Str, Dex, Con), attacks, special abilities, AC, movement


'''Popular Wild Shape Forms:'''
'''While Wild Shaped:'''
* Gain 21 Temporary HP (your Beast form's HP)
* Your game statistics replaced by Beast's stat block (EXCEPT you retain alignment, personality, Intelligence, Wisdom, Charisma scores; class features; languages; feats)
* You can add your Wis modifier (+5) to your Con saving throws
* Each of your attacks in Wild Shape form can deal its normal damage OR 1d8 + Wis modifier (+5) of form's damage type (choose each time you hit)
* Your proficiency bonus gets added to Beast's stats if Beast stat block already has proficiency in saving throws


'''Brown Bear (Tank):'''
'''Rules While Shape-Shifted:'''
* AC 11, HP 34, Speed 40 ft, climb 30 ft
* You retain skill and saving throws and use your Proficiency Bonus for creature. If creature has same proficiency, use higher skill modifier, use one with higher bonus
* '''Multiattack:''' Bite (+5, 1d8+4) and Claws (+5, 2d6+4)
* Until you leave the form, you can speak Druidic
* '''Average damage:''' 13 per turn
* Can't cast spells, but shape-shifting doesn't break Concentration
* '''Special:''' Keen Smell (advantage on Perception checks using smell)
* You can expend one use of Wild Shape (no action required) to give yourself a level 1 spell slot, but you can't do so again until you finish Long Rest
* '''When to use:''' Frontline tanking, absorbing damage


'''Dire Wolf (Damage & Control):'''
'''Wild Resurgence (No Action):'''
* AC 14, HP 37, Speed 50 ft
* Once on each of your turns, if you have no uses of Wild Shape left, you can give yourself one use by expending spell slot (no action required)
* '''Bite:''' +5 to hit, 2d6+3 piercing
* Wild Resurgence: Regain Wild Shape: No Action
* '''Pack Tactics:''' Advantage on attacks if ally within 5 ft of target
* Wild Resurgence: Regain Spell Slot: 1/Long Rest, No Action
* '''Knockdown:''' Target must save (DC 13) or be knocked prone
* '''When to use:''' High damage, helping allies, chasing enemies


'''Giant Spider (Control & Utility):'''
'''Improved Circle Forms:'''
* AC 14, HP 26, Speed 30 ft, climb 30 ft
* While in Wild Shape form, you gain following benefits:
* '''Bite:''' +5 to hit, 1d8+3 piercing + 2d8 poison (DC 11 Con save)
** Each of your attacks in Wild Shape form can deal its normal damage OR 1d8 + Wis modifier of damage type dealt by attack (choose each time you hit)
* '''Web:''' Ranged attack, restrains target (DC 12 Str check to escape)
** Elemental Fury: Primal Strike - Once on each of your turns, when you hit creature with attack in Wild Shape form, you can cause target to take an extra 1d8 Cold, Fire, Lightning, or Thunder damage (choose when you hit)
* '''Spider Climb:''' Walk on walls and ceilings
** 1 Action
* '''Web Sense:''' Detect creatures touching your webs
* '''When to use:''' Crowd control, climbing challenges, lockdown


'''Giant Toad (Utility):'''
=== Wild Shape Attack Forms ===
* AC 11, HP 39, Speed 20 ft, swim 40 ft
'''Popular Wild Shape Attack Options:'''
* '''Bite:''' +4 to hit, 1d10+2 piercing + grapple
* '''Polar Bear Rend:''' +6 to hit, 1d8+6 slashing (1 Action)
* '''Swallow:''' Grappled target can be swallowed (takes acid damage)
* '''Tiger Rend:''' +4 to hit (1 Action)
* '''Standing Leap:''' 20 ft long jump, 10 ft high jump
* '''Wolf Bite:''' +4 to hit (1 Action)
* '''When to use:''' Water environments, removing enemies from combat
* '''Snake Bite:''' +4 to hit (1 Action)
* '''Snake Constrict:''' +4 to hit (1 Action)
* '''Saber-Tooth Rend:''' +4 to hit (1 Action)
* '''Ostrich Beak:''' +4 to hit (1 Action)
* '''Ostrich Claw:''' +4 to hit (1 Action)
* '''Lion Rend:''' +4 to hit (1 Action)


'''2. Cast a Spell (Druid Spell List)'''
=== Cantrips (At Will) ===
* '''Druidcraft:''' Druid magic (Druid, 1A, 30 ft, V,S, instantaneous) PHB-2024 266 (V/S)
* '''Poison Spray:''' +8 to hit, 2d12 poison (Druid, 1A, 30 ft, V,S, instantaneous) PHB-2024 308 (V/S)
* '''Spare the Dying:''' Save dying (Druid, 1A, 15 ft, V,S, instantaneous) PHB-2024 318 (V/S)
* '''Starry Wisp:''' +8 to hit, 2d8 radiant (Circle of the Moon Spells (Always Prepared), 1A, 60 ft, V,S, instantaneous) PHB-2024 320 (V/S)
* '''Elementalism:''' Minor elemental effect (Primal Order, 1A, 30 ft/5 ft Cube, V,S, instantaneous) PHB-2024 267 (5 ft Cube, V/S)


'''Offensive Spells:'''
=== Bonus Actions ===
* '''Thorn Whip''' (cantrip) - 2d6 piercing, pull target 10 feet closer
* '''Wild Shape (3/Long Rest + 1 Bonus Action):''' Transform into Beast form
* '''Produce Flame''' (cantrip) - 2d8 fire, ranged or melee
* '''Wild Shape: Circle Forms:''' 1 Bonus Action
* '''Thunderwave''' (1st) - 15-ft cube, 2d8 thunder, push 10 feet
* '''Wild Companion:''' Expend spell slot or Wild Shape use to cast Find Familiar. Familiar is Fey and disappears when finish Long Rest.
* '''Ice Knife''' (1st) - Ranged attack, 1d10 piercing + 2d6 cold AoE
* '''Flaming Sphere''' (2nd) - Create a rolling ball of fire, 2d6 fire per turn
* '''Heat Metal''' (2nd) - Make metal object burn, 2d8 fire + disadvantage on attacks
* '''Call Lightning''' (3rd) - Call down lightning bolts, 3d10 damage per bolt, lasts 10 minutes
* '''Conjure Animals''' (3rd) - Summon 8 CR 1/4 beasts (wolves, giant bats, etc.)


'''Control Spells:'''
=== Reactions ===
* '''Entangle''' (1st) - 20-ft square, restrain creatures (Str save to escape each turn)
* '''Scales of Eldath - Rank 1 - Grovekeeper:''' Once per long rest, when creature damages an ally within 10 feet of you, that creature must succeed on Wisdom save (DC 8 + proficiency + Wis) or be pacified—unable to take hostile actions until end of their next turn. If condition requires saving throw, that saving throw is still attempted. Condition is not removed and resumes after duration. Tranquil Rebuke: 1/Long Rest, 1 Reaction
* '''Faerie Fire''' (1st) - Outline creatures in light, attacks have advantage
* '''Scales of Eldath - Rank 2 - Rivercaller:''' Eldath's Sanctuary. As reaction, when an ally within 60 ft experiences effects of condition (charmed, frightened, paralyzed, poisoned), ending effect on itself, etc.) If condition requires saving throw, that saving throw is still attempted. The condition is not removed and resumes after the duration. Eldath's Sanctuary: 3/Long Rest, 1 Reaction
* '''Hold Person''' (2nd) - Paralyze a humanoid (Wis save)
* '''Spike Growth''' (2nd) - 20-ft radius difficult terrain, 2d4 damage per 5 feet moved
* '''Plant Growth''' (3rd) - Make 100-ft radius difficult terrain (quadruple movement cost)
* '''Sleet Storm''' (3rd) - 40-ft radius difficult terrain, Dex save or fall prone


'''Healing Spells:'''
=== Special Features ===
* '''Cure Wounds''' (1st) - Heal 1d8+4
* '''Healer:''' Battle Medic. As Utilize action, expend one use of Healer's Kit to tend to mend HP. Creature you treat heals 1d6 + 4 HP. Dice, and then roll number HP equal to roll +3. You can use feat's action number of times equal to your proficiency bonus, regain all expended uses finish Long Rest. 1 Action
* '''Healing Word''' (1st, bonus action) - Heal 1d4+4 at range (60 ft)
* '''Hermit Ability Score Improvements:''' +2 to two scores (+2 Wis / +1)
* '''Lesser Restoration''' (2nd) - Cure disease or condition
* '''Wild Shape Attacks:''' Wild shapes get attacks for wild shapes so they show up in attack action section above.
* '''Revivify''' (3rd) - Bring dead creature back to life (if dead <1 minute)
* '''Healer - Rank 1:''' Battle Medic: 1 Action
* '''Wild Companion:''' Animal Companion: PHB-2024 80
* '''Ability Score Improvement:''' +2 to one ability score or +1 to two ability scores by 1
* '''Creature Type:''' Humanoid
* '''Size:''' Medium. You choose size when you select race.
* '''Speed:''' 30 ft., and you have climbing speed equal to walking speed.
* '''Cat's Claws:''' You can use your claws to make unarmed strikes. When you hit with them, deal 1d6+6 slashing damage.
* '''Cat's Talent:''' Proficient in Perception and Stealth.
* '''Darkvision:''' You can see in dim light within 60 ft. of you as if it were bright light and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.
* '''Feline Agility:''' When you move on your turn in combat, you can double your speed until end of turn. Once used, can't use this trait again until move 0 ft. on one of your turns.
* '''Languages - MotM 33:''' Your character can speak, read, write Common and one other language appropriate for character.


'''Utility Spells:'''
=== Magic Items (Attuned) ===
* '''Goodberry''' (1st) - Create 10 berries, each heals 1 HP
* '''Animated Shield:''' (AC +6, 1 Bonus Action)
* '''Pass Without Trace''' (2nd) - +10 bonus to Stealth for whole party for 1 hour
* '''Ring of Evasion:''' Evasion ability
* '''Locate Animals or Plants''' (2nd, ritual) - Find specific creature or plant type
* '''Improved Staff of Iskralathrax's Horn:''' 5/10 charges magical staff


'''3. Melee Attack (if not Wild Shaped or spellcasting)'''
== Spells ==
* '''Claws (Tabaxi):''' 1d4+2 slashing (when not holding weapons)
* '''Quarterstaff:''' +5 to hit, 1d6+2 bludgeoning (or 1d8+2 two-handed)
* '''Generally weaker than Wild Shape or spells - avoid if possible'''


'''4. Elemental Fury (Circle of the Moon Feature)'''
=== Cantrips (At Will) ===
* When in Wild Shape, you can use a '''bonus action''' to deal extra damage
* '''Druidcraft:''' (Druid, 1A, 30 ft, V,S, instantaneous) PHB-2024 266 (V/S)
* Once per turn when you hit with an attack, add 1d6 cold, fire, or lightning damage
* '''Poison Spray:''' +8 to hit, 2d12 poison (Druid, 1A, 30 ft, V,S, instantaneous) PHB-2024 308 (V/S)
* '''Example:''' Dire Wolf bite (2d6+3) + Elemental Fury (1d6 cold) = 3d6+3 damage
* '''Spare the Dying:''' (Druid, 1A, 15 ft, V,S, instantaneous) PHB-2024 318 (V/S)
* '''Starry Wisp:''' +8 to hit, 2d8 radiant (Circle of the Moon Spells (Always Prepared), 1A, 60 ft, V,S, instantaneous) PHB-2024 320 (V/S)
* '''Elementalism:''' (Primal Order, 1A, 30 ft/5 ft Cube, V,S, instantaneous) PHB-2024 267 (5 ft Cube, V/S)


=== Bonus Actions ===
=== 1st Level (4 Slots) ===
* '''Faerie Fire:''' DEX 16, 1A, 60 ft/20 ft Cube, V, concentration up to 1 minute - PHB-2024 271 (D: 1m, 20 ft Cube, V)
* '''Protection from Evil and Good:''' Protection spell (Druid, 1A, Touch, V,S,M, concentration up to 10 minutes) PHB-2024 309 (D: 10m, V/S/M)
* '''Ice Knife:''' DEX 16 / +8, 1A, 60 ft/5 ft Sphere, S,M, instantaneous - PHB-2024 287 (5 ft Sphere, S/M)
* '''Absorb Elements:''' DEX 16, 1R, Self, S, 1 round - EE 150 (D: 1Rnd, S)
* '''Beast Sense [R]:''' Sense through beast (Druid, 1A, Touch, S, concentration up to 1 hour) PHB-2024 216 (D: 10m, V/S/M)
* '''Earth Tremor:''' DEX 16, 1A, 10 ft, V,S, instantaneous - EE 155 (V/S)
* '''Ice Knife:''' DEX 16 / +8, 1A, 60 ft/5 ft Sphere, S,M, instantaneous - EE 150 (5 ft Sphere, S/M)
* '''Snare:''' Trap (Druid, 1A, Touch, S,M, 8 hours) XGIE 165 (D: 8h, S/M)
* '''Animal Friendship:''' WIS 16, 1A, 30 ft, V,S,M, 24 hours - PHB-2024 229 (D: 24h, V/S/M)
* '''Fog Cloud:''' Create fog (Druid, 1A, 120 ft/20 ft Sphere, V,S, concentration up to 1 hour) PHB-2024 276 (D: 1h, 20 ft Sphere, V/S)
* '''Purify Food and Drink [R]:''' Purify (Druid, 1A (4 x 1cm), 10 ft/5 ft Sphere, V,S, instantaneous) PHB-2024 310 (5 ft Sphere, V/S)
* '''Goodberry:''' Create berries (Druid, 1A, Self, V,S,M, 24 hours - PHB-2024 280 (D: 24h, V/S/M)
* '''Charm Person:''' WIS 16, 1A, 30 ft, V,S, 1 hour - PHB-2024 249 (D: 1h, V/S)
* '''Jump:''' Increase jump (Druid, 1A, Touch, V,S,M, 1 minute) PHB-2024 290 (D: 1m, V/S/M)
* '''Longstrider:''' Increase movement (Druid, 1A, Touch, V,S,M, 1 hour) PHB-2024 293 (D: 1h, V/S/M)
* '''Speak with Animals [R]:''' Talk to animals (Druid, 1A (4 x 1cm), Self, V,S, 10 minutes) PHB-2024 318 (D: 10m, V/S)
* '''Create or Destroy Water:''' Manipulate water (Druid, 1A, 30 ft/30 ft Cube, V,S,M, instantaneous) PHB-2024 258 (30 ft Cube, V/S/M)
* '''Cure Wounds:''' Heal (Druid, 1A, Touch, V,S, instantaneous) PHB-2024 259 (V/S)
* '''Detect Poison and Disease [R]:''' Detect toxins (Druid, 1A (4 x 1cm), Self/30 ft Sphere, V,S,M, concentration up to 10 minutes) PHB-2024 262 (D: 10m, 30 ft Sphere, V/S/M)
* '''Detect Magic [R]:''' Detect magic (Druid, 1A (4 x 1cm), Self/30 ft Sphere, V,S, concentration up to 10 minutes) PHB-2024 262 (D: 10m, 30 ft Sphere, V/S)
* '''Healing Word:''' Heal at range (Druid, 1BA, 60 ft, V, instantaneous) PHB-2024 284 (V)
* '''Thunderwave:''' CON 16, 1A, Self/15 ft Cube, V,S, instantaneous - PHB-2024 334 (15 ft Cube, V/S)
* '''Entangle:''' STR 16, 1A, 90 ft/20 ft Square, V,S, concentration up to 1 minute - PHB-2024 268 (D: 1m, 20 ft Square, V/S)
* '''Fog Cloud:''' Create fog (Improved Staff of Iskralathrax's Horn, 1A, 120 ft/20 ft Sphere, V,S, concentration up to 1 hour) PHB-2024 276 (1 Charge (5/10), D: 1h, 20 ft Sphere, V/S)
* '''Cure Wounds (bonus action):''' Heal (Improved Staff of Iskralathrax's Horn, 1BA, Touch, V,S, instantaneous) PHB-2024 259 (1 Charge (bonus action), V/S)


* '''Wild Shape:''' Transform into a beast (can do this twice per short rest)
=== 2nd Level (3 Slots) ===
* '''Healing Word:''' Heal an ally at range (1d4+4)
* '''Enlarge/Reduce:''' CON 16, 1A, 30 ft, V,S,M, concentration up to 1 minute - PHB-2024 268 (D: 1m, V/S/M)
* '''Feline Agility (Tabaxi):''' Double your speed for one turn (recharge when you don't move)
* '''Find Traps:''' Locate traps (Druid, 1A, 120 ft, V,S, instantaneous) PHB-2024 273 (V/S)
* '''Elemental Fury:''' Add 1d6 elemental damage to an attack (in Wild Shape)
* '''Heat Metal:''' CON 16, 1A, 60 ft, V,S,M, concentration up to 1 minute - PHB-2024 284 (D: 1m, V/S/M)
* '''Flaming Sphere:''' Move the sphere and ram a creature (if spell is active)
* '''Dust Devil:''' STR 16, 1A, 60 ft/5 ft Cube, V,S,M, concentration up to 1 minute - EE 154 (D: 1m, 5 ft Cube, V/S/M)
* '''Earthbind:''' STR 16, 1A, 300 ft, V, concentration up to 1 minute - EE 154 (D: 1m, V)
* '''Skywrite [R]:''' Write in sky (Druid, 1A (4 x 1cm), Sight, V,S, concentration up to 1 hour) EE 165 (D: 1h, V/S)
* '''Warding Wind:''' Create wind barrier (Druid, 1A, Self/10 ft Radius, V, concentration up to 10 minutes) EE 170 (D: 10m, 10 ft Sphere, V)
* '''Healing Spirit:''' Heal over time (Druid, 1BA, 60 ft/5 ft Cube, V,S, concentration up to 1 minute) XGIE 157 (D: 1m, 5 ft Cube, V/S)
* '''Summon Beast:''' Summon creature (Druid, 1A, 90 ft, V,S,M, concentration up to 1 hour) TCofE 109 (D: 1h, V/S/M)
* '''Wither and Bloom:''' CON 16, 1A, 60 ft/10 ft Sphere, V,S,M, instantaneous - SACoC 38 (10 ft Sphere, V/S/M)
* '''Air Bubble:''' Create air (Druid, 1A, 60 ft, S, 24 hours - SAS 22 (Special: 2 additional globes of fresh air, D: 24h, S)


=== Reactions ===
=== 3rd Level (3 Slots) ===
* '''Aura of Vitality:''' Heal multiple (Druid, 1A, Self/30 ft, V, concentration up to 1 minute - PHB-2024 244 (D: 1m, 30 ft Emanation, V)
* '''Revivify:''' Restore dead (Druid, 1A, Touch, V,S,M, instantaneous) PHB-2024 312 (V/S/M)
* '''Protection from Energy:''' Resist element (Druid, 1A, Touch, V,S, concentration up to 1 hour) PHB-2024 309 (D: 1h, V/S)
* '''Dispel Magic:''' End spell (Druid, 1A, 120 ft, V,S, instantaneous) PHB-2024 266 (Special: (See Description*), V/S)
* '''Erupting Earth:''' DEX 16, 1A, 120 ft/20 ft Cube, V,S,M, instantaneous - EE 155 (20 ft Cube, V/S/M)
* '''Flame Arrows:''' Add fire damage (Druid, 1A, Touch, V,S, concentration up to 1 hour) EE 156 (D: 1h, V/S)
* '''Tidal Wave:''' DEX 16, 1A, 120 ft, V,S,M, instantaneous - EE 168 (V/S/M)
* '''Wall of Water:''' DEX 16, 1A, 60 ft, V,S,M, concentration up to 10 minutes - EE 170 (D: 10m, V/S/M)
* '''Summon Fey:''' Summon fey (Druid, 1A, 90 ft, V,S,M, concentration up to 1 hour) TCofE 112 (D: 1h, V/S/M)
* '''Freedom of the Waves:''' Move freely (Druid, 1A, 120 ft, V,S, instantaneous) TCofE 176 (10 ft Cylinder, V/S/M)


* '''Opportunity Attack:''' When enemy leaves your reach
=== 4th Level (1 Slot) ===
* '''Cat's Reflexes (Tabaxi):''' Potentially advantage on Dex saves (depends on build)
* '''Blight:''' CON 16, 1A, 30 ft, V,S, instantaneous - PHB-2024 247 (V/S)
* '''Elemental Bane:''' CON 16, 1A, 90 ft, V,S, concentration up to 1 minute - EE 155 (D: 1m, V/S)
* '''Watery Sphere:''' STR 16, 1A, 90 ft/5 ft Sphere, V,S,M, concentration up to 1 minute - EE 170 (D: 1m, 5 ft Sphere, V/S/M)
* '''Charm Monster:''' WIS 16, 1A, 30 ft, V,S, 1 hour - XGIE 151 (D: 1h, V/S)
* '''Guardian of Nature:''' Transform (Druid, 1BA, Self, V, concentration up to 1 minute) XGIE 157 (D: 1m, V)
* '''Summon Elemental:''' Summon elemental (Druid, 1A, 90 ft, V,S,M, concentration up to 1 hour) TCofE 111 (D: 1h, V/S/M)
* '''Polymorph:''' WIS 16, 1A, 60 ft, V,S,M, concentration up to 1 hour - PHB-2024 335 (D: 1h, V/S/M)
* '''Fire Shield:''' Damage shield (Druid, 1A, Self, V,S, 10 minutes) PHB-2024 274 (D: 10m, V/S/M)
* '''Freedom of Movement:''' Move freely (Druid, 1A, Touch, V,S,M, 1 hour) PHB-2024 277 (D: 1h, V/S/M)
* '''Grasping Vine:''' +8 to hit, 1BA, 60 ft, V,S, concentration up to 1 minute - PHB-2024 280 (D: 1m, V/S)
* '''Charm Monster:''' WIS 16, 1A, 30 ft, V,S, 1 hour - XGIE 151 (D: 1h, V/S)
* '''Locate Creature:''' Find creature (Druid, 1A, Self, V,S,M, concentration up to 1 hour) PHB-2024 293 (D: 1m, V/S/M)
* '''Confusion:''' WIS 16, 1A, 90 ft/10 ft Sphere, V,S,M, concentration up to 1 minute - PHB-2024 253 (D: 1m, 10 ft Sphere, V/S/M)
* '''Conjure Minor Elementals:''' Summon elementals (Druid, 1A, Self/15 ft, V,S, concentration up to 1 minute - PHB-2024 255 (D: 1m, 15 ft Emanation, V/S)
* '''Conjure Woodland Beings:''' Summon fey (Druid, 1A, 60 ft/10 ft, V,S, concentration up to 1 minute - PHB-2024 255 (D: 10m, 10 ft Emanation, V/S)
* '''Stone Shape:''' Shape stone (Druid, 1A, Touch, V,S,M, instantaneous) PHB-2024 320 (V/S/M)
* '''Stoneskin:''' Resist damage (Druid, 1A, Touch, V,S,M, concentration up to 1 hour) PHB-2024 320 (D: 1h, V/S/M)
* '''Wall of Fire:''' DEX 16, 1A, 120 ft, V,S,M, concentration up to 1 minute - PHB-2024 338 (D: 1m, V/S/M)
* '''Summon Elemental:''' Summon elemental (Druid, 1A, 90 ft, V,S,M, concentration up to 1 hour) TCofE 335 (D: 1h, V/S/M)
* '''Hallucinatory Terrain:''' Create illusion (Druid, 10m, 300 ft/150 ft Cube, V,S,M, 24 hours) PHB-2024 283 (D: 24h, 150 ft Cube, V/S/M)
* '''Divination [R]:''' Ask question (Druid, 1A (4 x 1cm), Self, V,S,M, instantaneous) PHB-2024 264 (V/S/M)


=== Passive Abilities (Always On) ===
=== 5th Level (1 Slot) ===
* '''Cone of Cold:''' CON 16, 1A, Self/60 ft Cone, V,S,M, instantaneous - PHB-2024 253 (5 Charges (5/10), 60 ft Cone, V/S/M)


* '''Wild Shape:''' Transform into beasts for combat or utility
=== 6th Level ===
* '''Cat's Claws:''' Climbing speed of 20 feet, claws for unarmed strikes
* '''Wall of Ice:''' DEX 16, 1A, 120 ft, V,S,M, concentration up to 10 minutes - PHB-2024 339 (4 Charges (5/10), D: 10m, V/S/M)
* '''Darkvision:''' See in dim light as bright, darkness as dim (60 feet)
* '''Feline Agility:''' Can double speed once (recharges when stationary)
* '''Ritual Casting:''' Cast ritual spells without using spell slots
* '''Timeless Body:''' Age more slowly (at level 10)


== SOCIAL SITUATIONS - How Can I Interact? ==
== SOCIAL SITUATIONS ==


'''Skill Proficiencies:'''
=== Skill Bonuses ===
* '''Perception:''' +7 (great for spotting hidden things, probably highest in party)
* '''Acrobatics (DEX):''' +4
* '''Survival:''' +7 (tracking, foraging, navigating wilderness)
* '''Animal Handling (WIS):''' +8
* '''Insight:''' +7 (reading people and detecting lies)
* '''Arcana (INT):''' +7
* '''Medicine:''' +7 (stabilizing dying creatures, diagnosing illness)
* '''Athletics (STR):''' +0
* '''Animal Handling:''' +7 (calming and controlling animals)
* '''Deception (CHA):''' -1
* '''Nature:''' +7 (knowledge of plants, animals, weather, terrain)
* '''History (INT):''' +2
* '''Stealth:''' Moderate (boosted to +10 with Pass Without Trace)
* '''Insight (WIS):''' +5
* '''Intimidation (CHA):''' -1
* '''Investigation (INT):''' +2
* '''Medicine (WIS):''' +8
* '''Nature (INT):''' +10 (Expertise)
* '''Perception (WIS):''' +8
* '''Performance (CHA):''' -1
* '''Persuasion (CHA):''' -1
* '''Religion (INT):''' +2
* '''Sleight of Hand (DEX):''' +4
* '''Stealth (DEX):''' +7
* '''Survival (WIS):''' +5


'''Special Abilities:'''
=== Passive Scores ===
* '''Wild Shape:''' Transform into animals to go unnoticed
* '''Passive Perception:''' 18
  * '''Examples:''' Cat to sneak into a house, mouse to hide, bird to scout from above
* '''Passive Insight:''' 15
* '''Speak with Animals:''' Cast as ritual to talk with beasts
* '''Passive Investigation:''' 12
* '''Beast Speech:''' Always-on ability to understand and speak with animals (if you took this)
* '''Cat's Talent (Tabaxi):''' Proficiency in Perception and Stealth


'''Roleplay Strengths:'''
=== Senses ===
* Deep connection with nature and animals
* '''Darkvision:''' 60 ft
* Can transform to solve non-combat problems
* Wise advisor and healer
* Member of Emerald Enclave - protector of nature
* Tabaxi curiosity and agility


== EXPLORATION - How Can I Help Outside Combat? ==
=== Social Features ===
* '''Speak with Animals:''' Talk to animals (ritual)
* '''Wild Companion:''' Summon animal companion
* '''Primal Order:''' Dedicated yourself to one of sacred orders


'''Skills for Exploration:'''
=== Languages ===
* '''Survival:''' +7 (best tracker in party - finding trails, foraging, navigation)
* Common, Draconic, Druidic
* '''Perception:''' +7 (passive likely 17) - excellent for spotting danger and hidden things
* '''Nature:''' +7 - identifying plants, animals, environmental hazards
* '''Medicine:''' +7 - treating injuries and illness during travel


'''Special Abilities:'''
== EXPLORATION ==
* '''Wild Shape:''' Transform for travel and exploration
  * '''Flying forms (later):''' Scout from above
  * '''Swimming forms:''' Giant toad for underwater exploration
  * '''Climbing forms:''' Giant spider to scale walls
  * '''Tiny forms:''' Mouse to squeeze through small spaces
* '''Cat's Claws:''' 20 ft climb speed naturally
* '''Pass Without Trace:''' Give entire party +10 to Stealth for 1 hour (AMAZING for sneaking)
* '''Speak with Animals:''' Get information from local wildlife


'''Utility Spells:'''
=== Movement ===
* '''Detect Magic:''' Find magical auras (cast as ritual)
* '''Walking Speed:''' 30 ft
* '''Detect Poison and Disease:''' Identify hazards (cast as ritual)
* '''Climbing Speed:''' 30 ft
* '''Purify Food and Drink:''' Make food safe to eat (ritual)
* '''Darkvision:''' 60 ft
* '''Locate Animals or Plants:''' Find specific creatures or plants (ritual)
* '''Goodberry:''' Create emergency food that also heals


'''Movement:'''
=== Useful Abilities for Exploration ===
* '''Speed:''' 30 feet normally (60 feet with Feline Agility for one turn)
* '''Wild Shape:''' Transform into beasts for scouting, swimming, climbing
* '''Climb Speed:''' 20 feet (from Cat's Claws)
* '''Speak with Animals:''' Communicate with animals
* '''Wild Shape:''' Varies by form (Dire Wolf 50 ft, Brown Bear 40 ft)
* '''Cat's Talent:''' Proficiency in Perception and Stealth
* '''Feline Agility:''' Double movement speed once per turn
* '''Pass without Trace:''' +10 to Stealth for entire party
* '''Detect Magic:''' Find magical auras
* '''Locate Creature:''' Find specific creature
* '''Skywrite:''' Write messages in the sky


'''Other Abilities:'''
=== Tools ===
* '''Darkvision:''' See in darkness (60 ft)
* '''Alchemist's Supplies:''' Create potions and alchemical items
* '''Ritual Casting:''' Cast many spells without using spell slots (if you have time)
* '''Herbalism Kit:''' Identify and use herbs


== RESOURCE MANAGEMENT ==
== RESOURCE MANAGEMENT ==


{| class="wikitable"
{| class="wikitable"
! Resource !! Total Available !! Recharges On
! Resource !! Total !! Recharges
|-
| '''Hit Dice''' || 7d8 || Long Rest
|-
| '''Wild Shape''' || 3 uses || Long Rest
|-
| '''Wild Resurgence (Regain Wild Shape)''' || Expend spell slot || Per use
|-
| '''Wild Resurgence (Regain Spell Slot)''' || 1 use || Long Rest
|-
| '''Spell Slots (1st)''' || 4 || Long Rest
|-
| '''Spell Slots (2nd)''' || 3 || Long Rest
|-
| '''Spell Slots (3rd)''' || 3 || Long Rest
|-
| '''Spell Slots (4th)''' || 1 || Long Rest
|-
|-
| '''Wild Shape Uses''' || 2 uses || '''Short or Long Rest'''
| '''Healer (Battle Medic)''' || 3 uses || Long Rest
|-
|-
| '''Spell Slots (1st)''' || 4 slots || Long Rest
| '''Scales of Eldath - Tranquil Rebuke''' || 1 use || Long Rest
|-
|-
| '''Spell Slots (2nd)''' || 3 slots || Long Rest
| '''Scales of Eldath - Eldath's Sanctuary''' || 3 uses || Long Rest
|-
|-
| '''Spell Slots (3rd)''' || 3 slots || Long Rest
| '''Improved Staff of Iskralathrax's Horn''' || 5/10 charges || Unknown
|-
|-
| '''Spell Slots (4th)''' || 1 slot || Long Rest
| '''Animated Shield''' || Always Active || -
|-
|-
| '''Feline Agility''' || Recharges when you don't move || Every turn (conditional)
| '''Ring of Evasion''' || Always Active || -
|}
|}
'''Important Notes:'''
* Wild Shape recharges on SHORT rest - use it liberally!
* When Wild Shaped, you have a separate HP pool (beast HP)
* Ritual spells can be cast without using spell slots (takes 10 extra minutes)
* Your spell slots are your main limitation - use Wild Shape for combat when possible
* Elemental Fury is unlimited - use it every turn in Wild Shape
== COMMON TACTICS ==
'''1. The Tank-Caster Combo (Versatile Combat)'''
* Round 1: Cast concentration spell (Entangle, Call Lightning, Flaming Sphere)
* Round 2: Wild Shape into Brown Bear (tank form)
* Maintain concentration on your spell while attacking in bear form
* '''Why:''' You get to control the battlefield AND be a frontline tank
* '''Remember:''' If you take damage, make concentration check!
'''2. The Alpha Wolf (Pack Leader)'''
* Cast Faerie Fire or Entangle to control enemies
* Wild Shape into Dire Wolf
* Attack with Pack Tactics (advantage when allies nearby)
* Use Elemental Fury for extra 1d6 damage
* Knock enemies prone with bite attack
* '''Damage per turn:''' 2d6+3+1d6 = ~13 damage with advantage and prone
* '''Why:''' High damage, mobility, and you give allies advantage on prone enemies
'''3. The Healer-Controller (Support Focus)'''
* Stay in normal form
* Cast control spells: Entangle, Hold Person, Spike Growth
* Use Healing Word (bonus action) to heal allies without losing your action
* Cast Cure Wounds when someone needs big healing
* Keep Pass Without Trace active for party stealth
* '''Why:''' Maximize your spellcasting to support the party
'''4. The Artillery Druid (Sustained AoE Damage)'''
* Round 1: Cast Call Lightning (3rd level) - lasts 10 minutes, concentration
* Each turn: Call down a lightning bolt (3d10 damage, 60 ft range) as an action
* Wild Shape into Dire Wolf with bonus action
* '''Total damage per turn:''' 3d10 lightning (your action) + 2d6+3 bite (if you Wild Shaped previous turn)
* '''Why:''' Massive sustained damage for up to 10 rounds
'''5. The Scout (Information Gathering)'''
* Wild Shape into small/flying creature (cat, bird, spider)
* Scout enemy positions without being noticed
* Return and report to party
* Transform back before combat starts
* '''Why:''' Perfect stealth and mobility, can access areas others can't
'''6. The Emergency Tank (HP Sponge)'''
* When low on HP in combat
* Wild Shape into Brown Bear as bonus action
* Instantly gain 34 temporary HP
* Continue fighting
* When bear form dies, you revert to normal form with your original HP
* '''Why:''' Effectively gives you ~80+ HP total (your HP + beast HP)


== QUICK REFERENCE ==
== QUICK REFERENCE ==


'''On Your Turn, Usually Do One Of These:'''
'''In Combat:'''
# Wild Shape into combat form (Dire Wolf/Brown Bear) → Attack with beast abilities
# Use Wild Shape (bonus action) on turn 1 to gain Temporary HP and Beast attacks
# Cast control spell (Entangle, Hold Person, Spike Growth) to lock down enemies
# Make attacks in Beast form (add +5 Wis to damage if desired)
# Cast Call Lightning → Rain down lightning each turn for 10 minutes
# Use Elemental Fury for extra 1d8 elemental damage once per turn
# Cast Healing Word (bonus action) → Cast offensive spell or attack
# Cast concentration spell before Wild Shaping (Faerie Fire, Heat Metal, etc.)
# Stay in Wild Shape → Attack + Elemental Fury (bonus action)
# Stay in Wild Shape until Temporary HP depleted or combat ends


'''Best Spell Preparation Strategy:'''
'''Before Combat:'''
* '''Always prepare:''' Healing Word, Cure Wounds, Entangle, Pass Without Trace
# Cast buff spell (Barkskin, Pass without Trace, etc.)
* '''Combat control:''' Hold Person, Spike Growth, Faerie Fire
# Wild Shape into combat-appropriate form
* '''Damage:''' Call Lightning, Conjure Animals, Flaming Sphere
# Position for optimal attacks
* '''Utility:''' Speak with Animals, Detect Magic, Goodberry


'''Bonus Action Options (Pick One Per Turn):'''
'''Concentration Spells (can only have ONE active):'''
* Wild Shape: Transform into a beast
* Faerie Fire, Protection from Evil and Good, Ice Knife, Absorb Elements, Beast Sense, Fog Cloud, Enlarge/Reduce, Heat Metal, Dust Devil, Earthbind, Skywrite, Warding Wind, Healing Spirit, Summon Beast, Aura of Vitality, Protection from Energy, Flame Arrows, Tidal Wave, Wall of Water, Summon Fey, Elemental Bane, Watery Sphere, Guardian of Nature, Summon Elemental, Polymorph, Grasping Vine, Confusion, Conjure Minor Elementals, Conjure Woodland Beings, Stoneskin, Wall of Fire, Summon Elemental, Wall of Ice
* Healing Word: Heal an ally at range
* Feline Agility: Double your speed
* Elemental Fury: Add 1d6 damage to attack (in Wild Shape)
* Flaming Sphere: Move your fire ball


'''Remember:'''
'''Key Numbers to Remember:'''
* Wild Shape gives you TWO HP pools - use it when hurt to reset HP
* Spell Save DC: '''16'''
* You can cast spells BEFORE Wild Shaping and maintain concentration
* Spell Attack: '''+8'''
* You CANNOT cast spells while Wild Shaped (except at higher levels)
* Wild Shape: '''3/Long Rest (Bonus Action)'''
* Ritual spells don't use spell slots - use them freely out of combat
* Wild Shape Temp HP: '''21 HP (Beast form HP)'''
* Pass Without Trace gives whole party +10 Stealth - use before sneaking
* Wild Shape Duration: '''3 hours'''
* Elemental Fury costs nothing - use it every turn in Wild Shape
* Improved Circle Forms Damage: '''1d8 + 5 Wis OR normal Beast damage'''
* Your beast forms can do things you can't: climb walls (spider), swim (toad), track (wolf)
* Elemental Fury: '''Extra 1d8 elemental (once per turn)'''
* You can Wild Shape TWICE per short rest - don't be afraid to use it
* AC: '''19''' (humanoid), varies in Wild Shape


'''Wild Shape Quick Reference:'''
'''Resistances:'''
* Brown Bear: Tanking (34 HP, AC 11)
* Cold Resistance (Tabaxi)
* Dire Wolf: Damage + mobility (37 HP, AC 14, 50 ft speed)
* Giant Spider: Control + climbing (26 HP, AC 14, web attack)
* Giant Toad: Grappling + swimming (39 HP, AC 11, swallow)


[[Category:Player Resources]]
'''Special Note:''' Karma's primary combat strategy is Wild Shape. Transform early, use Beast attacks with bonus damage, and stay in form to absorb damage with Temporary HP. Can cast spells before shaping and maintain concentration.
[[Category:Player Characters]]

Revision as of 15:41, 23 January 2026

Karma - Player Guide

Karma is a Level 7 Tabaxi Druid (Circle of the Moon) with the Hermit background. Karma is a member of the Emerald Enclave.

Overview

Core Stats:

  • AC: 19 (Light Armor + Shield)
  • HP: 52 (Max)
  • Speed: 30 ft. (Walking), 30 ft. (Climbing)
  • Initiative: +4
  • Proficiency Bonus: +3

Ability Scores:

  • STR 11 (+0) | DEX 18 (+4) | CON 14 (+2)
  • INT 14 (+2) | WIS 20 (+5) | CHA 9 (-1)

Saving Throws:

  • Strength: +0
  • Dexterity: +4
  • Constitution: +2
  • Intelligence: +5
  • Wisdom: +8
  • Charisma: -1

Spell Save DC: 16 | Spell Attack Bonus: +8

COMBAT - What Can I Do On My Turn?

Basic Actions

  • Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise

Weapon Attacks (Humanoid Form)

  • Improved Staff of Iskralathrax's Horn: +3 to hit, 1d6 bludgeoning (5/10 Charges, Simple, Versatile, Topple)
  • Poison Spray: +8 to hit, 2d12 poison (V/S)
  • Starry Wisp: +8 to hit, 2d8 radiant (V/S)
  • Unarmed Strike: +4 to hit, 2 bludgeoning
  • Cat's Claws: +4 to hit, 1d6+6 slashing

Wild Shape (MOST IMPORTANT FEATURE)

Wild Shape (Bonus Action, 3/Long Rest):

  • Transform into Beast form you have learned
  • Stay in form for 3 hours or until you use Wild Shape again, have Incapacitated condition, or die
  • Can leave form early as Bonus Action

Beast Forms Available:

  • Level 2: 4 Beast Forms (max CR 1/4 that lack Fly Speed)
  • Level 4: 6 Beast Forms (max CR 1/2 that lack Fly Speed)
  • Level 6: 8 Beast Forms (max CR 1 that lack Fly Speed and Swim Speed)

While Wild Shaped:

  • Gain 21 Temporary HP (your Beast form's HP)
  • Your game statistics replaced by Beast's stat block (EXCEPT you retain alignment, personality, Intelligence, Wisdom, Charisma scores; class features; languages; feats)
  • You can add your Wis modifier (+5) to your Con saving throws
  • Each of your attacks in Wild Shape form can deal its normal damage OR 1d8 + Wis modifier (+5) of form's damage type (choose each time you hit)
  • Your proficiency bonus gets added to Beast's stats if Beast stat block already has proficiency in saving throws

Rules While Shape-Shifted:

  • You retain skill and saving throws and use your Proficiency Bonus for creature. If creature has same proficiency, use higher skill modifier, use one with higher bonus
  • Until you leave the form, you can speak Druidic
  • Can't cast spells, but shape-shifting doesn't break Concentration
  • You can expend one use of Wild Shape (no action required) to give yourself a level 1 spell slot, but you can't do so again until you finish Long Rest

Wild Resurgence (No Action):

  • Once on each of your turns, if you have no uses of Wild Shape left, you can give yourself one use by expending spell slot (no action required)
  • Wild Resurgence: Regain Wild Shape: No Action
  • Wild Resurgence: Regain Spell Slot: 1/Long Rest, No Action

Improved Circle Forms:

  • While in Wild Shape form, you gain following benefits:
    • Each of your attacks in Wild Shape form can deal its normal damage OR 1d8 + Wis modifier of damage type dealt by attack (choose each time you hit)
    • Elemental Fury: Primal Strike - Once on each of your turns, when you hit creature with attack in Wild Shape form, you can cause target to take an extra 1d8 Cold, Fire, Lightning, or Thunder damage (choose when you hit)
    • 1 Action

Wild Shape Attack Forms

Popular Wild Shape Attack Options:

  • Polar Bear Rend: +6 to hit, 1d8+6 slashing (1 Action)
  • Tiger Rend: +4 to hit (1 Action)
  • Wolf Bite: +4 to hit (1 Action)
  • Snake Bite: +4 to hit (1 Action)
  • Snake Constrict: +4 to hit (1 Action)
  • Saber-Tooth Rend: +4 to hit (1 Action)
  • Ostrich Beak: +4 to hit (1 Action)
  • Ostrich Claw: +4 to hit (1 Action)
  • Lion Rend: +4 to hit (1 Action)

Cantrips (At Will)

  • Druidcraft: Druid magic (Druid, 1A, 30 ft, V,S, instantaneous) PHB-2024 266 (V/S)
  • Poison Spray: +8 to hit, 2d12 poison (Druid, 1A, 30 ft, V,S, instantaneous) PHB-2024 308 (V/S)
  • Spare the Dying: Save dying (Druid, 1A, 15 ft, V,S, instantaneous) PHB-2024 318 (V/S)
  • Starry Wisp: +8 to hit, 2d8 radiant (Circle of the Moon Spells (Always Prepared), 1A, 60 ft, V,S, instantaneous) PHB-2024 320 (V/S)
  • Elementalism: Minor elemental effect (Primal Order, 1A, 30 ft/5 ft Cube, V,S, instantaneous) PHB-2024 267 (5 ft Cube, V/S)

Bonus Actions

  • Wild Shape (3/Long Rest + 1 Bonus Action): Transform into Beast form
  • Wild Shape: Circle Forms: 1 Bonus Action
  • Wild Companion: Expend spell slot or Wild Shape use to cast Find Familiar. Familiar is Fey and disappears when finish Long Rest.

Reactions

  • Scales of Eldath - Rank 1 - Grovekeeper: Once per long rest, when creature damages an ally within 10 feet of you, that creature must succeed on Wisdom save (DC 8 + proficiency + Wis) or be pacified—unable to take hostile actions until end of their next turn. If condition requires saving throw, that saving throw is still attempted. Condition is not removed and resumes after duration. Tranquil Rebuke: 1/Long Rest, 1 Reaction
  • Scales of Eldath - Rank 2 - Rivercaller: Eldath's Sanctuary. As reaction, when an ally within 60 ft experiences effects of condition (charmed, frightened, paralyzed, poisoned), ending effect on itself, etc.) If condition requires saving throw, that saving throw is still attempted. The condition is not removed and resumes after the duration. Eldath's Sanctuary: 3/Long Rest, 1 Reaction

Special Features

  • Healer: Battle Medic. As Utilize action, expend one use of Healer's Kit to tend to mend HP. Creature you treat heals 1d6 + 4 HP. Dice, and then roll number HP equal to roll +3. You can use feat's action number of times equal to your proficiency bonus, regain all expended uses finish Long Rest. 1 Action
  • Hermit Ability Score Improvements: +2 to two scores (+2 Wis / +1)
  • Wild Shape Attacks: Wild shapes get attacks for wild shapes so they show up in attack action section above.
  • Healer - Rank 1: Battle Medic: 1 Action
  • Wild Companion: Animal Companion: PHB-2024 80
  • Ability Score Improvement: +2 to one ability score or +1 to two ability scores by 1
  • Creature Type: Humanoid
  • Size: Medium. You choose size when you select race.
  • Speed: 30 ft., and you have climbing speed equal to walking speed.
  • Cat's Claws: You can use your claws to make unarmed strikes. When you hit with them, deal 1d6+6 slashing damage.
  • Cat's Talent: Proficient in Perception and Stealth.
  • Darkvision: You can see in dim light within 60 ft. of you as if it were bright light and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.
  • Feline Agility: When you move on your turn in combat, you can double your speed until end of turn. Once used, can't use this trait again until move 0 ft. on one of your turns.
  • Languages - MotM 33: Your character can speak, read, write Common and one other language appropriate for character.

Magic Items (Attuned)

  • Animated Shield: (AC +6, 1 Bonus Action)
  • Ring of Evasion: Evasion ability
  • Improved Staff of Iskralathrax's Horn: 5/10 charges magical staff

Spells

Cantrips (At Will)

  • Druidcraft: (Druid, 1A, 30 ft, V,S, instantaneous) PHB-2024 266 (V/S)
  • Poison Spray: +8 to hit, 2d12 poison (Druid, 1A, 30 ft, V,S, instantaneous) PHB-2024 308 (V/S)
  • Spare the Dying: (Druid, 1A, 15 ft, V,S, instantaneous) PHB-2024 318 (V/S)
  • Starry Wisp: +8 to hit, 2d8 radiant (Circle of the Moon Spells (Always Prepared), 1A, 60 ft, V,S, instantaneous) PHB-2024 320 (V/S)
  • Elementalism: (Primal Order, 1A, 30 ft/5 ft Cube, V,S, instantaneous) PHB-2024 267 (5 ft Cube, V/S)

1st Level (4 Slots)

  • Faerie Fire: DEX 16, 1A, 60 ft/20 ft Cube, V, concentration up to 1 minute - PHB-2024 271 (D: 1m, 20 ft Cube, V)
  • Protection from Evil and Good: Protection spell (Druid, 1A, Touch, V,S,M, concentration up to 10 minutes) PHB-2024 309 (D: 10m, V/S/M)
  • Ice Knife: DEX 16 / +8, 1A, 60 ft/5 ft Sphere, S,M, instantaneous - PHB-2024 287 (5 ft Sphere, S/M)
  • Absorb Elements: DEX 16, 1R, Self, S, 1 round - EE 150 (D: 1Rnd, S)
  • Beast Sense [R]: Sense through beast (Druid, 1A, Touch, S, concentration up to 1 hour) PHB-2024 216 (D: 10m, V/S/M)
  • Earth Tremor: DEX 16, 1A, 10 ft, V,S, instantaneous - EE 155 (V/S)
  • Ice Knife: DEX 16 / +8, 1A, 60 ft/5 ft Sphere, S,M, instantaneous - EE 150 (5 ft Sphere, S/M)
  • Snare: Trap (Druid, 1A, Touch, S,M, 8 hours) XGIE 165 (D: 8h, S/M)
  • Animal Friendship: WIS 16, 1A, 30 ft, V,S,M, 24 hours - PHB-2024 229 (D: 24h, V/S/M)
  • Fog Cloud: Create fog (Druid, 1A, 120 ft/20 ft Sphere, V,S, concentration up to 1 hour) PHB-2024 276 (D: 1h, 20 ft Sphere, V/S)
  • Purify Food and Drink [R]: Purify (Druid, 1A (4 x 1cm), 10 ft/5 ft Sphere, V,S, instantaneous) PHB-2024 310 (5 ft Sphere, V/S)
  • Goodberry: Create berries (Druid, 1A, Self, V,S,M, 24 hours - PHB-2024 280 (D: 24h, V/S/M)
  • Charm Person: WIS 16, 1A, 30 ft, V,S, 1 hour - PHB-2024 249 (D: 1h, V/S)
  • Jump: Increase jump (Druid, 1A, Touch, V,S,M, 1 minute) PHB-2024 290 (D: 1m, V/S/M)
  • Longstrider: Increase movement (Druid, 1A, Touch, V,S,M, 1 hour) PHB-2024 293 (D: 1h, V/S/M)
  • Speak with Animals [R]: Talk to animals (Druid, 1A (4 x 1cm), Self, V,S, 10 minutes) PHB-2024 318 (D: 10m, V/S)
  • Create or Destroy Water: Manipulate water (Druid, 1A, 30 ft/30 ft Cube, V,S,M, instantaneous) PHB-2024 258 (30 ft Cube, V/S/M)
  • Cure Wounds: Heal (Druid, 1A, Touch, V,S, instantaneous) PHB-2024 259 (V/S)
  • Detect Poison and Disease [R]: Detect toxins (Druid, 1A (4 x 1cm), Self/30 ft Sphere, V,S,M, concentration up to 10 minutes) PHB-2024 262 (D: 10m, 30 ft Sphere, V/S/M)
  • Detect Magic [R]: Detect magic (Druid, 1A (4 x 1cm), Self/30 ft Sphere, V,S, concentration up to 10 minutes) PHB-2024 262 (D: 10m, 30 ft Sphere, V/S)
  • Healing Word: Heal at range (Druid, 1BA, 60 ft, V, instantaneous) PHB-2024 284 (V)
  • Thunderwave: CON 16, 1A, Self/15 ft Cube, V,S, instantaneous - PHB-2024 334 (15 ft Cube, V/S)
  • Entangle: STR 16, 1A, 90 ft/20 ft Square, V,S, concentration up to 1 minute - PHB-2024 268 (D: 1m, 20 ft Square, V/S)
  • Fog Cloud: Create fog (Improved Staff of Iskralathrax's Horn, 1A, 120 ft/20 ft Sphere, V,S, concentration up to 1 hour) PHB-2024 276 (1 Charge (5/10), D: 1h, 20 ft Sphere, V/S)
  • Cure Wounds (bonus action): Heal (Improved Staff of Iskralathrax's Horn, 1BA, Touch, V,S, instantaneous) PHB-2024 259 (1 Charge (bonus action), V/S)

2nd Level (3 Slots)

  • Enlarge/Reduce: CON 16, 1A, 30 ft, V,S,M, concentration up to 1 minute - PHB-2024 268 (D: 1m, V/S/M)
  • Find Traps: Locate traps (Druid, 1A, 120 ft, V,S, instantaneous) PHB-2024 273 (V/S)
  • Heat Metal: CON 16, 1A, 60 ft, V,S,M, concentration up to 1 minute - PHB-2024 284 (D: 1m, V/S/M)
  • Dust Devil: STR 16, 1A, 60 ft/5 ft Cube, V,S,M, concentration up to 1 minute - EE 154 (D: 1m, 5 ft Cube, V/S/M)
  • Earthbind: STR 16, 1A, 300 ft, V, concentration up to 1 minute - EE 154 (D: 1m, V)
  • Skywrite [R]: Write in sky (Druid, 1A (4 x 1cm), Sight, V,S, concentration up to 1 hour) EE 165 (D: 1h, V/S)
  • Warding Wind: Create wind barrier (Druid, 1A, Self/10 ft Radius, V, concentration up to 10 minutes) EE 170 (D: 10m, 10 ft Sphere, V)
  • Healing Spirit: Heal over time (Druid, 1BA, 60 ft/5 ft Cube, V,S, concentration up to 1 minute) XGIE 157 (D: 1m, 5 ft Cube, V/S)
  • Summon Beast: Summon creature (Druid, 1A, 90 ft, V,S,M, concentration up to 1 hour) TCofE 109 (D: 1h, V/S/M)
  • Wither and Bloom: CON 16, 1A, 60 ft/10 ft Sphere, V,S,M, instantaneous - SACoC 38 (10 ft Sphere, V/S/M)
  • Air Bubble: Create air (Druid, 1A, 60 ft, S, 24 hours - SAS 22 (Special: 2 additional globes of fresh air, D: 24h, S)

3rd Level (3 Slots)

  • Aura of Vitality: Heal multiple (Druid, 1A, Self/30 ft, V, concentration up to 1 minute - PHB-2024 244 (D: 1m, 30 ft Emanation, V)
  • Revivify: Restore dead (Druid, 1A, Touch, V,S,M, instantaneous) PHB-2024 312 (V/S/M)
  • Protection from Energy: Resist element (Druid, 1A, Touch, V,S, concentration up to 1 hour) PHB-2024 309 (D: 1h, V/S)
  • Dispel Magic: End spell (Druid, 1A, 120 ft, V,S, instantaneous) PHB-2024 266 (Special: (See Description*), V/S)
  • Erupting Earth: DEX 16, 1A, 120 ft/20 ft Cube, V,S,M, instantaneous - EE 155 (20 ft Cube, V/S/M)
  • Flame Arrows: Add fire damage (Druid, 1A, Touch, V,S, concentration up to 1 hour) EE 156 (D: 1h, V/S)
  • Tidal Wave: DEX 16, 1A, 120 ft, V,S,M, instantaneous - EE 168 (V/S/M)
  • Wall of Water: DEX 16, 1A, 60 ft, V,S,M, concentration up to 10 minutes - EE 170 (D: 10m, V/S/M)
  • Summon Fey: Summon fey (Druid, 1A, 90 ft, V,S,M, concentration up to 1 hour) TCofE 112 (D: 1h, V/S/M)
  • Freedom of the Waves: Move freely (Druid, 1A, 120 ft, V,S, instantaneous) TCofE 176 (10 ft Cylinder, V/S/M)

4th Level (1 Slot)

  • Blight: CON 16, 1A, 30 ft, V,S, instantaneous - PHB-2024 247 (V/S)
  • Elemental Bane: CON 16, 1A, 90 ft, V,S, concentration up to 1 minute - EE 155 (D: 1m, V/S)
  • Watery Sphere: STR 16, 1A, 90 ft/5 ft Sphere, V,S,M, concentration up to 1 minute - EE 170 (D: 1m, 5 ft Sphere, V/S/M)
  • Charm Monster: WIS 16, 1A, 30 ft, V,S, 1 hour - XGIE 151 (D: 1h, V/S)
  • Guardian of Nature: Transform (Druid, 1BA, Self, V, concentration up to 1 minute) XGIE 157 (D: 1m, V)
  • Summon Elemental: Summon elemental (Druid, 1A, 90 ft, V,S,M, concentration up to 1 hour) TCofE 111 (D: 1h, V/S/M)
  • Polymorph: WIS 16, 1A, 60 ft, V,S,M, concentration up to 1 hour - PHB-2024 335 (D: 1h, V/S/M)
  • Fire Shield: Damage shield (Druid, 1A, Self, V,S, 10 minutes) PHB-2024 274 (D: 10m, V/S/M)
  • Freedom of Movement: Move freely (Druid, 1A, Touch, V,S,M, 1 hour) PHB-2024 277 (D: 1h, V/S/M)
  • Grasping Vine: +8 to hit, 1BA, 60 ft, V,S, concentration up to 1 minute - PHB-2024 280 (D: 1m, V/S)
  • Charm Monster: WIS 16, 1A, 30 ft, V,S, 1 hour - XGIE 151 (D: 1h, V/S)
  • Locate Creature: Find creature (Druid, 1A, Self, V,S,M, concentration up to 1 hour) PHB-2024 293 (D: 1m, V/S/M)
  • Confusion: WIS 16, 1A, 90 ft/10 ft Sphere, V,S,M, concentration up to 1 minute - PHB-2024 253 (D: 1m, 10 ft Sphere, V/S/M)
  • Conjure Minor Elementals: Summon elementals (Druid, 1A, Self/15 ft, V,S, concentration up to 1 minute - PHB-2024 255 (D: 1m, 15 ft Emanation, V/S)
  • Conjure Woodland Beings: Summon fey (Druid, 1A, 60 ft/10 ft, V,S, concentration up to 1 minute - PHB-2024 255 (D: 10m, 10 ft Emanation, V/S)
  • Stone Shape: Shape stone (Druid, 1A, Touch, V,S,M, instantaneous) PHB-2024 320 (V/S/M)
  • Stoneskin: Resist damage (Druid, 1A, Touch, V,S,M, concentration up to 1 hour) PHB-2024 320 (D: 1h, V/S/M)
  • Wall of Fire: DEX 16, 1A, 120 ft, V,S,M, concentration up to 1 minute - PHB-2024 338 (D: 1m, V/S/M)
  • Summon Elemental: Summon elemental (Druid, 1A, 90 ft, V,S,M, concentration up to 1 hour) TCofE 335 (D: 1h, V/S/M)
  • Hallucinatory Terrain: Create illusion (Druid, 10m, 300 ft/150 ft Cube, V,S,M, 24 hours) PHB-2024 283 (D: 24h, 150 ft Cube, V/S/M)
  • Divination [R]: Ask question (Druid, 1A (4 x 1cm), Self, V,S,M, instantaneous) PHB-2024 264 (V/S/M)

5th Level (1 Slot)

  • Cone of Cold: CON 16, 1A, Self/60 ft Cone, V,S,M, instantaneous - PHB-2024 253 (5 Charges (5/10), 60 ft Cone, V/S/M)

6th Level

  • Wall of Ice: DEX 16, 1A, 120 ft, V,S,M, concentration up to 10 minutes - PHB-2024 339 (4 Charges (5/10), D: 10m, V/S/M)

SOCIAL SITUATIONS

Skill Bonuses

  • Acrobatics (DEX): +4
  • Animal Handling (WIS): +8
  • Arcana (INT): +7
  • Athletics (STR): +0
  • Deception (CHA): -1
  • History (INT): +2
  • Insight (WIS): +5
  • Intimidation (CHA): -1
  • Investigation (INT): +2
  • Medicine (WIS): +8
  • Nature (INT): +10 (Expertise)
  • Perception (WIS): +8
  • Performance (CHA): -1
  • Persuasion (CHA): -1
  • Religion (INT): +2
  • Sleight of Hand (DEX): +4
  • Stealth (DEX): +7
  • Survival (WIS): +5

Passive Scores

  • Passive Perception: 18
  • Passive Insight: 15
  • Passive Investigation: 12

Senses

  • Darkvision: 60 ft

Social Features

  • Speak with Animals: Talk to animals (ritual)
  • Wild Companion: Summon animal companion
  • Primal Order: Dedicated yourself to one of sacred orders

Languages

  • Common, Draconic, Druidic

EXPLORATION

Movement

  • Walking Speed: 30 ft
  • Climbing Speed: 30 ft
  • Darkvision: 60 ft

Useful Abilities for Exploration

  • Wild Shape: Transform into beasts for scouting, swimming, climbing
  • Speak with Animals: Communicate with animals
  • Cat's Talent: Proficiency in Perception and Stealth
  • Feline Agility: Double movement speed once per turn
  • Pass without Trace: +10 to Stealth for entire party
  • Detect Magic: Find magical auras
  • Locate Creature: Find specific creature
  • Skywrite: Write messages in the sky

Tools

  • Alchemist's Supplies: Create potions and alchemical items
  • Herbalism Kit: Identify and use herbs

RESOURCE MANAGEMENT

Resource Total Recharges
Hit Dice 7d8 Long Rest
Wild Shape 3 uses Long Rest
Wild Resurgence (Regain Wild Shape) Expend spell slot Per use
Wild Resurgence (Regain Spell Slot) 1 use Long Rest
Spell Slots (1st) 4 Long Rest
Spell Slots (2nd) 3 Long Rest
Spell Slots (3rd) 3 Long Rest
Spell Slots (4th) 1 Long Rest
Healer (Battle Medic) 3 uses Long Rest
Scales of Eldath - Tranquil Rebuke 1 use Long Rest
Scales of Eldath - Eldath's Sanctuary 3 uses Long Rest
Improved Staff of Iskralathrax's Horn 5/10 charges Unknown
Animated Shield Always Active -
Ring of Evasion Always Active -

QUICK REFERENCE

In Combat:

  1. Use Wild Shape (bonus action) on turn 1 to gain Temporary HP and Beast attacks
  2. Make attacks in Beast form (add +5 Wis to damage if desired)
  3. Use Elemental Fury for extra 1d8 elemental damage once per turn
  4. Cast concentration spell before Wild Shaping (Faerie Fire, Heat Metal, etc.)
  5. Stay in Wild Shape until Temporary HP depleted or combat ends

Before Combat:

  1. Cast buff spell (Barkskin, Pass without Trace, etc.)
  2. Wild Shape into combat-appropriate form
  3. Position for optimal attacks

Concentration Spells (can only have ONE active):

  • Faerie Fire, Protection from Evil and Good, Ice Knife, Absorb Elements, Beast Sense, Fog Cloud, Enlarge/Reduce, Heat Metal, Dust Devil, Earthbind, Skywrite, Warding Wind, Healing Spirit, Summon Beast, Aura of Vitality, Protection from Energy, Flame Arrows, Tidal Wave, Wall of Water, Summon Fey, Elemental Bane, Watery Sphere, Guardian of Nature, Summon Elemental, Polymorph, Grasping Vine, Confusion, Conjure Minor Elementals, Conjure Woodland Beings, Stoneskin, Wall of Fire, Summon Elemental, Wall of Ice

Key Numbers to Remember:

  • Spell Save DC: 16
  • Spell Attack: +8
  • Wild Shape: 3/Long Rest (Bonus Action)
  • Wild Shape Temp HP: 21 HP (Beast form HP)
  • Wild Shape Duration: 3 hours
  • Improved Circle Forms Damage: 1d8 + 5 Wis OR normal Beast damage
  • Elemental Fury: Extra 1d8 elemental (once per turn)
  • AC: 19 (humanoid), varies in Wild Shape

Resistances:

  • Cold Resistance (Tabaxi)

Special Note: Karma's primary combat strategy is Wild Shape. Transform early, use Beast attacks with bonus damage, and stay in form to absorb damage with Temporary HP. Can cast spells before shaping and maintain concentration.