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'' | = Keyleth Siannodel - Player Guide = | ||
'''Keyleth''' is a '''Level 7 Elf Ranger''' (Swarmkeeper) with the Guide background. Keyleth is a member of the Emerald Enclave and follows the Talons of Veylan. | |||
== Overview == | == Overview == | ||
''' | '''Core Stats:''' | ||
* '''AC:''' 18 (Light Armor, Medium Armor, Shields) | |||
* '''HP:''' 67 (Max) | |||
* '''Speed:''' 45 ft. (Walking), 45 ft. (Climbing), 45 ft. (Swimming) | |||
* '''Initiative:''' +4 | |||
* '''Proficiency Bonus:''' +3 | |||
'''Ability Scores:''' | |||
* STR 16 (+3) | DEX 18 (+4) | CON 16 (+3) | |||
* INT 15 (+2) | WIS 17 (+3) | CHA 8 (-1) | |||
''' | '''Saving Throws:''' | ||
* | * Strength: +6 | ||
* | * Dexterity: +7 (Advantage Made to avoid or end the Charmed condition; Advantage against the poisoned condition) | ||
* | * Constitution: +3 | ||
* | * Intelligence: +2 | ||
* | * Wisdom: +6 | ||
* | * Charisma: -1 | ||
''' | '''Spell Save DC:''' 14 | '''Spell Attack Bonus:''' +6 | ||
== COMBAT - What Can I Do On My Turn? == | == COMBAT - What Can I Do On My Turn? == | ||
=== | === Basic Actions === | ||
* '''Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise''' | |||
=== Weapon Attacks === | |||
* ''' | * '''Longbow, +1:''' +10 to hit, 1d8+7 piercing (Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600)) | ||
* ''' | * '''Shortsword, +1:''' +8 to hit, 1d6+5 piercing (Martial, Finesse, Light, Vex) | ||
* ''' | * '''Shortsword, +1:''' +8 to hit, 1d6+5 piercing (Martial, Finesse, Light, Vex) | ||
* ''' | * '''Wyrmreaver:''' +7 to hit, 1d8+4 slashing (+1d6 Radiant, +3d6 Radiant, 1 Charge, Martial, Versatile, Sap) | ||
* ''' | * '''Thorn Whip:''' +6 to hit, 2d6 piercing (V/S/M) | ||
* ''' | * '''Unarmed Strike:''' +6 to hit, 4 bludgeoning | ||
=== Special Combat Abilities === | |||
''' | '''Gathered Swarm (CORE CLASS FEATURE):''' | ||
Once on each of your turns, you can cause the swarm to assist you in one of following ways, immediately after you hit a creature with an attack: | |||
* The attack's target takes '''1d6 piercing damage''' from the swarm. | |||
* The attack's target must succeed on a '''STR saving throw (DC-14)''' or be '''moved by the swarm up to 15 ft''' horizontally in a direction of your choice. [11th] also knocks the creature prone. | |||
* You are '''moved by the swarm 5 ft''' horizontally in a direction of your choice. [11th] also gives you half cover until the start of your next turn. | |||
''' | '''Hunter's Mark (Bonus Action, 3/Long Rest):''' | ||
* '''Hunter's Mark''' | * You always have '''Hunter's Mark''' prepared and can cast it without expending a spell slot 3 times per Long Rest. | ||
* ''' | * Mark a creature; deal extra '''1d6 damage''' when you hit with attack. | ||
* | * As bonus action, gain flying speed of 10 ft and can hover. | ||
* Effect lasts for 1 minute or until you use this feature again. | |||
* | |||
''' | '''Writhing Tide (Bonus Action, 3/Long Rest):''' | ||
* | * As bonus action, gain flying speed of 10 ft and can hover. | ||
* Effect lasts for 1 minute or until you use this feature again. | |||
* | |||
''' | '''Extra Attack:''' | ||
* | * When you take the Attack action, you can attack '''twice''' instead of once. | ||
''' | '''Fighting Style - Archery:''' | ||
* You gain '''+ 2 bonus''' to attack rolls with '''Ranged weapons'''. | |||
=== Cantrips (At Will) === | |||
* '''Thorn Whip:''' +6 to hit, 2d6 piercing (Magic Initiate (Druid), 1A, 30 ft, V,S,M, instantaneous) PHB-2024 333 (V/S/M) | |||
* '''Mold Earth:''' Shape earth (Magic Initiate (Druid), 1A, 30 ft/5 ft Cube, S, instantaneous) EE 162 (5 ft Cube, S) | |||
* '''Druidcraft:''' Minor druid magic (Magic Initiate (Druid), 1A, 30 ft, V,S, instantaneous) PHB-2024 266 (V/S) | |||
* '''Mage Hand:''' Spectral hand (Swarmkeeper Magic (Always Prepared), 1A, 30 ft, V,S, 1 minute) PHB-2024 293 (D: 1m, V/S) | |||
''' | === Bonus Actions === | ||
* '''Hunter's Mark (3/Long Rest):''' Mark creature for extra 1d6 damage per hit | |||
* ''' | * '''Writhing Tide (3/Long Rest):''' Gain 10 ft flying speed and hover for 1 minute | ||
=== Reactions === | |||
* | * None listed | ||
=== | === Special Features === | ||
* '''Favored Enemy:''' Choose type of creature; always have '''Hunter's Mark''' prepared and can cast without spell slot 3 times per Long Rest | |||
* '''Deft Explorer:''' Expertise in one skill proficiency of choice. Speed increases by 10 ft while not wearing Heavy armor. You also have Climb and Swim Speed equal to your speed. | |||
* '''Weapon Mastery:''' Proficient with properties of 3 kinds Simple or Martial weapons of choice. Whenever finish Long Rest, can change one weapon choice. | |||
* '''Fighting Style:''' Archery - +2 to attack rolls with Ranged weapons | |||
* '''Ranger Subclass:''' Swarmkeeper (Trickster of Elf) | |||
** '''Gathered Swarm:''' Once each turn, cause swarm to assist after you hit creature with attack (see above) | |||
** '''Swarmkeeper Magic:''' Learn additional spell of 1st level or higher when reach certain Ranger levels, as shown in Swarmkeeper Spells table | |||
** '''Ability Score Improvement:''' +1 to two ability scores or feat | |||
** '''Roving:''' Speed increases by 10 ft. while aren't wearing Heavy armor. You also have Climb and Swim speed equal to speed. | |||
** '''Writhing Tide:''' As bonus action, flying speed 10 ft, hover - 3/Long Rest, 1 Bonus Action | |||
* '''Elven Lineage:''' Choose lineage from Elven Lineages table. Gain 1 benefit of feat's spells is Intelligence, Wisdom, Charisma (choose when select this feat). | |||
** '''Wood Elf Lineage:''' Your Speed increases to 35 ft and gain spells outlined in Elven Lineages table. | |||
** '''Elven Lineage Spells:''' outlined in Wood Elf | |||
* '''Fey Ancestry:''' Advantage on saving throws to avoid or end Charmed condition | |||
* '''Keen Senses:''' Proficiency in Insight, Perception, or Survival skill | |||
* '''Trance:''' Don't need sleep, and magic can't put you to sleep. Spend those hours in trancelike meditation, during which you retain consciousness. | |||
* '''Two-Weapon Fighting:''' When make extra attack as result of using weapon that has Light property, can add ability modifier to damage of that attack if it hits | |||
* '''Archery:''' Gain +2 bonus to attack rolls with Ranged weapons | |||
* '''Magic Initiate (Druid):''' Two Cantrips. Learn two cantrips of choice from Druid spell list. Int., Wis., or Cha. is spellcasting ability for this feat's spells (choose when you select this feat). | |||
* '''Guide Ability Score Improvements:''' +2 to two scores (+2 WIS / +1 DEX) | |||
* '''Talons of Veylan - Rank 1 - Wyrmwatcher:''' Advantage on Initiative Rolls once per long rest | |||
* '''Talons of Veylan - Rank 2 - Talon Initiate:''' You are resistant to an element after slaying a dragonkin. You can select new element associated with a dragon at long rest after you have spilled the blood of a dragon. | |||
* ''' | === Magic Items (Attuned) === | ||
* ''' | * '''Bracers of Archery:''' +2 to attack and damage with bows | ||
* ''' | * '''Dragon Scale Mail of the Wyrmwood:''' AC bonus, resistance | ||
* '''Wyrmreaver:''' +1d6/+3d6 radiant damage longsword | |||
== | == Spells == | ||
* ''' | === Cantrips (At Will) === | ||
* ''' | * '''Thorn Whip:''' +6 to hit, 2d6 piercing (Magic Initiate (Druid), 1A, 30 ft, V,S,M, instantaneous) PHB-2024 333 (V/S/M) | ||
* '''Mold Earth:''' (Magic Initiate (Druid), 1A, 30 ft/5 ft Cube, S, instantaneous) EE 162 (5 ft Cube, S) | |||
* '''Druidcraft:''' (Magic Initiate (Druid), 1A, 30 ft, V,S, instantaneous) PHB-2024 266 (V/S) | |||
* '''Mage Hand:''' (Swarmkeeper Magic (Always Prepared), 1A, 30 ft, V,S, 1 minute) PHB-2024 293 (D: 1m, V/S) | |||
=== | === 1st Level (4 Slots) === | ||
* '''Ensnaring Strike:''' STR 14, 1BA, Self, V, concentration up to 1 minute - PHB-2024 268 (D: 1m, V) | |||
* '''Hail of Thorns:''' DEX 14, 1BA, Self, V, instantaneous - PHB-2024 283 (V) | |||
* '''Zephyr Strike:''' Movement buff (Ranger, 1BA, Self, V, concentration up to 1 minute) XGIE 171 (D: 1m, V) | |||
* '''Absorb Elements:''' DEX 14, 1R, Self, S, 1 round - Ranger (EE 150, D: 1Rnd, S) | |||
* '''Detect Poison and Disease:''' Detect toxins (Ranger, 1A, Self/30 ft Sphere, V,S,M, concentration up to 10 minutes) PHB-2024 282 (1/LR: (Used), D: 10m, 30 ft Sphere, V/S/M) | |||
* '''Speak with Animals:''' Talk to animals (Ranger, 1A, Self, V,S, 10 minutes) PHB-2024 318 (1 Use (3/3), D: 10m, V/S) | |||
* '''Longstrider:''' Speed boost (Ranger, 1A, Touch, V,S,M, 1 hour) PHB-2024 293 (1/LR: (Used), D: 1h, V/S/M) | |||
* '''Longstrider (Elven Lineage Spells):''' (Elven Lineage Spells, 1A, Touch, V,S,M, 1 hour) PHB-2024 293 (1/LR: (Used), D: 1h, V/S/M) | |||
* '''Faerie Fire:''' DEX 14, 1A, 60 ft/20 ft Cube, V, concentration up to 1 minute - Swarmkeeper Magic (Always Prepared) (PHB-2024 271, D: 1m, 20 ft Cube, V) | |||
* '''Hunter's Mark:''' (Favored Enemy (Always Prepared), 1BA, 90 ft, V, concentration up to 1 hour) PHB-2024 287 (Ext. D: (See Description*); D: 1h, V) | |||
* ''' | === 2nd Level (3 Slots) === | ||
* ''' | * '''Healing Spirit:''' Heal over time (Ranger, 1BA, 60 ft/5 ft Cube, V,S, concentration up to 1 minute) XGIE 157 (D: 1m, 5 ft Cube, V/S) | ||
* ''' | * '''Magic Weapon:''' Buff weapon (Ranger, 1BA, Touch, V,S, concentration up to 1 hour) PHB-2024 296 (D: 1h, V/S) | ||
* ''' | * '''Find Traps:''' Locate traps (Ranger, 1A, 120 ft, V,S, instantaneous) PHB-2024 273 (V/S) | ||
* ''' | * '''Pass without Trace:''' +10 Stealth (Ranger, 1A, Self/30 ft, V,S,M, concentration up to 1 hour) PHB-2024 303 (1/LR: (Used), D: 1h, 30 ft Emanation, V/S/M) | ||
* '''Pass without Trace (Elven Lineage Spells):''' (Elven Lineage Spells, 1A, Self/30 ft, V,S,M, concentration up to 1 hour) PHB-2024 303 (1/LR: (Used), D: 1h, 30 ft Emanation, V/S/M) | |||
* '''Web:''' DEX 14, 1A, 60 ft/20 ft Cube, V,S,M, concentration up to 1 hour - Swarmkeeper Magic (Always Prepared) (PHB-2024 340, D: 1h, 20 ft Cube, V/S/M) | |||
== SOCIAL SITUATIONS | == SOCIAL SITUATIONS == | ||
''' | === Skill Bonuses === | ||
* ''' | * '''Acrobatics (DEX):''' +4 | ||
* ''' | * '''Animal Handling (WIS):''' +6 | ||
* ''' | * '''Arcana (INT):''' +2 | ||
* ''' | * '''Athletics (STR):''' +6 | ||
* ''' | * '''Deception (CHA):''' -1 | ||
* ''' | * '''History (INT):''' +2 | ||
* ''' | * '''Insight (WIS):''' +6 | ||
* '''Intimidation (CHA):''' -1 | |||
* '''Investigation (INT):''' +5 | |||
* '''Medicine (WIS):''' +3 | |||
* '''Nature (INT):''' +2 | |||
* '''Perception (WIS):''' +6 | |||
* '''Performance (CHA):''' -1 | |||
* '''Persuasion (CHA):''' -1 | |||
* '''Religion (INT):''' +2 | |||
* '''Sleight of Hand (DEX):''' +4 | |||
* '''Stealth (DEX):''' +7 | |||
* '''Survival (WIS):''' +9 (Expertise) | |||
=== Passive Scores === | |||
* '''Passive Perception:''' 16 | |||
* ''' | * '''Passive Insight:''' 16 | ||
* ''' | * '''Passive Investigation:''' 15 | ||
* ''' | |||
''' | === Senses === | ||
* '''Darkvision:''' 60 ft | |||
== | === Social Features === | ||
* '''Keen Senses:''' Proficiency in Perception or Survival | |||
* '''Speak with Animals:''' Communicate with beasts | |||
* '''Trance:''' Elven meditation instead of sleep | |||
=== Languages === | |||
* | * Abyssal, Common, Draconic, Dwarvish, Elvish | ||
== EXPLORATION == | |||
=== Movement === | |||
* ''' | * '''Walking Speed:''' 45 ft (35 ft base + 10 ft from Roving) | ||
* ''' | * '''Climbing Speed:''' 45 ft | ||
* ''' | * '''Swimming Speed:''' 45 ft | ||
* ''' | * '''Flying Speed:''' 10 ft (when using Writhing Tide) | ||
* ''' | * '''Darkvision:''' 60 ft | ||
''' | === Useful Abilities for Exploration === | ||
* ''' | * '''Deft Explorer:''' Expertise in Survival, increased speed, climb/swim speeds | ||
* ''' | * '''Roving:''' +10 ft speed, climb and swim equal to walking speed | ||
* '''Mask of the Wild | * '''Pass without Trace:''' +10 to Stealth for party (concentration) | ||
* '''Speak with Animals:''' Gather information from beasts | |||
* '''Detect Poison and Disease:''' Identify hazards | |||
* '''Find Traps:''' Locate traps | |||
* '''Wood Elf Lineage:''' 35 ft base speed | |||
* '''Trance:''' Only need 4 hours rest instead of 8 | |||
* '''Mask of the Wild:''' No mentioned in this sheet | |||
=== Tools === | |||
* ''' | * '''Cartographer's Tools:''' Create maps | ||
== RESOURCE MANAGEMENT == | == RESOURCE MANAGEMENT == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Resource !! Total | ! Resource !! Total !! Recharges | ||
|- | |- | ||
| ''' | | '''Hit Dice''' || 7d10 || Long Rest | ||
|- | |- | ||
| ''' | | '''Hunter's Mark (Free)''' || 3 uses || Long Rest | ||
|- | |- | ||
| '''Gathered Swarm''' || | | '''Gathered Swarm''' || 1/turn (always available) || - | ||
|- | |- | ||
| '''Writhing Tide | | '''Writhing Tide''' || 3 uses || Long Rest | ||
|- | |- | ||
| ''' | | '''Spell Slots (1st)''' || 4 || Long Rest | ||
|- | |||
| '''Spell Slots (2nd)''' || 3 || Long Rest | |||
|- | |||
| '''Extra Attack''' || Always Available || - | |||
|- | |||
| '''Talons of Veylan - Wyrmwatcher''' || 1 use || Long Rest | |||
|- | |||
| '''Longstrider (Elven Lineage)''' || 1 use || Long Rest | |||
|- | |||
| '''Pass without Trace (Elven Lineage)''' || 1 use || Long Rest | |||
|- | |||
| '''Speak with Animals''' || 3 uses || Unknown | |||
|- | |||
| '''Detect Poison and Disease''' || 1 use || Long Rest | |||
|- | |||
| '''Bracers of Archery''' || Always Active (+2 attack/damage) || - | |||
|- | |||
| '''Dragon Scale Mail''' || Always Active || - | |||
|- | |||
| '''Wyrmreaver Charges''' || 1 charge remaining || Unknown | |||
|} | |} | ||
== QUICK REFERENCE == | == QUICK REFERENCE == | ||
''' | '''In Combat:''' | ||
# Hunter's Mark (bonus action) | # Turn 1: Cast Hunter's Mark (bonus action, free 3/day) on priority target | ||
# | # Make 2 longbow attacks per turn (Extra Attack) at +10 to hit | ||
# After hitting, use Gathered Swarm for extra 1d6 damage OR movement control | |||
# Use Writhing Tide for flying/hover if you need positioning or escape | |||
# | # Save spell slots for healing (Healing Spirit) or utility | ||
''' | '''Before Combat:''' | ||
# Cast Pass without Trace for stealthy approach (+10 Stealth for party) | |||
# Position at range (longbow has 150/600 ft range) | |||
# Cast Hunter's Mark when combat starts | |||
''' | '''Concentration Spells (can only have ONE active):''' | ||
* | * Ensnaring Strike, Zephyr Strike, Absorb Elements, Detect Poison and Disease, Hunter's Mark, Healing Spirit, Magic Weapon, Pass without Trace, Web | ||
''' | '''Key Numbers to Remember:''' | ||
* ''' | * Longbow Attack: '''+10 to hit''' (+4 DEX +3 Prof +1 magic +2 Archery) | ||
* ''' | * Longbow Damage: '''1d8+7''' (+4 DEX +1 magic +2 Bracers) | ||
* ''' | * Hunter's Mark: Extra '''1d6''' per hit | ||
* ''' | * Gathered Swarm: Extra '''1d6 piercing''' OR move target 15 ft OR move self 5 ft | ||
* AC: '''18''' | |||
* Speed: '''45 ft''' (walking/climbing/swimming) | |||
* Spell Save DC: '''14''' | |||
''' | '''Resistances:''' | ||
* Fire Resistance, Poison Resistance | |||
* Advantage vs Charmed | |||
* Advantage vs Poisoned | |||
* Immunity to Magical Sleep | |||
'''Special Note:''' Keyleth is a highly mobile ranged damage dealer. Use Hunter's Mark + Extra Attack + Gathered Swarm for consistent damage. Writhing Tide provides flying when needed. Pass without Trace makes the entire party stealthy. | |||
Revision as of 15:41, 23 January 2026
Keyleth Siannodel - Player Guide
Keyleth is a Level 7 Elf Ranger (Swarmkeeper) with the Guide background. Keyleth is a member of the Emerald Enclave and follows the Talons of Veylan.
Overview
Core Stats:
- AC: 18 (Light Armor, Medium Armor, Shields)
- HP: 67 (Max)
- Speed: 45 ft. (Walking), 45 ft. (Climbing), 45 ft. (Swimming)
- Initiative: +4
- Proficiency Bonus: +3
Ability Scores:
- STR 16 (+3) | DEX 18 (+4) | CON 16 (+3)
- INT 15 (+2) | WIS 17 (+3) | CHA 8 (-1)
Saving Throws:
- Strength: +6
- Dexterity: +7 (Advantage Made to avoid or end the Charmed condition; Advantage against the poisoned condition)
- Constitution: +3
- Intelligence: +2
- Wisdom: +6
- Charisma: -1
Spell Save DC: 14 | Spell Attack Bonus: +6
COMBAT - What Can I Do On My Turn?
Basic Actions
- Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise
Weapon Attacks
- Longbow, +1: +10 to hit, 1d8+7 piercing (Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600))
- Shortsword, +1: +8 to hit, 1d6+5 piercing (Martial, Finesse, Light, Vex)
- Shortsword, +1: +8 to hit, 1d6+5 piercing (Martial, Finesse, Light, Vex)
- Wyrmreaver: +7 to hit, 1d8+4 slashing (+1d6 Radiant, +3d6 Radiant, 1 Charge, Martial, Versatile, Sap)
- Thorn Whip: +6 to hit, 2d6 piercing (V/S/M)
- Unarmed Strike: +6 to hit, 4 bludgeoning
Special Combat Abilities
Gathered Swarm (CORE CLASS FEATURE): Once on each of your turns, you can cause the swarm to assist you in one of following ways, immediately after you hit a creature with an attack:
- The attack's target takes 1d6 piercing damage from the swarm.
- The attack's target must succeed on a STR saving throw (DC-14) or be moved by the swarm up to 15 ft horizontally in a direction of your choice. [11th] also knocks the creature prone.
- You are moved by the swarm 5 ft horizontally in a direction of your choice. [11th] also gives you half cover until the start of your next turn.
Hunter's Mark (Bonus Action, 3/Long Rest):
- You always have Hunter's Mark prepared and can cast it without expending a spell slot 3 times per Long Rest.
- Mark a creature; deal extra 1d6 damage when you hit with attack.
- As bonus action, gain flying speed of 10 ft and can hover.
- Effect lasts for 1 minute or until you use this feature again.
Writhing Tide (Bonus Action, 3/Long Rest):
- As bonus action, gain flying speed of 10 ft and can hover.
- Effect lasts for 1 minute or until you use this feature again.
Extra Attack:
- When you take the Attack action, you can attack twice instead of once.
Fighting Style - Archery:
- You gain + 2 bonus to attack rolls with Ranged weapons.
Cantrips (At Will)
- Thorn Whip: +6 to hit, 2d6 piercing (Magic Initiate (Druid), 1A, 30 ft, V,S,M, instantaneous) PHB-2024 333 (V/S/M)
- Mold Earth: Shape earth (Magic Initiate (Druid), 1A, 30 ft/5 ft Cube, S, instantaneous) EE 162 (5 ft Cube, S)
- Druidcraft: Minor druid magic (Magic Initiate (Druid), 1A, 30 ft, V,S, instantaneous) PHB-2024 266 (V/S)
- Mage Hand: Spectral hand (Swarmkeeper Magic (Always Prepared), 1A, 30 ft, V,S, 1 minute) PHB-2024 293 (D: 1m, V/S)
Bonus Actions
- Hunter's Mark (3/Long Rest): Mark creature for extra 1d6 damage per hit
- Writhing Tide (3/Long Rest): Gain 10 ft flying speed and hover for 1 minute
Reactions
- None listed
Special Features
- Favored Enemy: Choose type of creature; always have Hunter's Mark prepared and can cast without spell slot 3 times per Long Rest
- Deft Explorer: Expertise in one skill proficiency of choice. Speed increases by 10 ft while not wearing Heavy armor. You also have Climb and Swim Speed equal to your speed.
- Weapon Mastery: Proficient with properties of 3 kinds Simple or Martial weapons of choice. Whenever finish Long Rest, can change one weapon choice.
- Fighting Style: Archery - +2 to attack rolls with Ranged weapons
- Ranger Subclass: Swarmkeeper (Trickster of Elf)
- Gathered Swarm: Once each turn, cause swarm to assist after you hit creature with attack (see above)
- Swarmkeeper Magic: Learn additional spell of 1st level or higher when reach certain Ranger levels, as shown in Swarmkeeper Spells table
- Ability Score Improvement: +1 to two ability scores or feat
- Roving: Speed increases by 10 ft. while aren't wearing Heavy armor. You also have Climb and Swim speed equal to speed.
- Writhing Tide: As bonus action, flying speed 10 ft, hover - 3/Long Rest, 1 Bonus Action
- Elven Lineage: Choose lineage from Elven Lineages table. Gain 1 benefit of feat's spells is Intelligence, Wisdom, Charisma (choose when select this feat).
- Wood Elf Lineage: Your Speed increases to 35 ft and gain spells outlined in Elven Lineages table.
- Elven Lineage Spells: outlined in Wood Elf
- Fey Ancestry: Advantage on saving throws to avoid or end Charmed condition
- Keen Senses: Proficiency in Insight, Perception, or Survival skill
- Trance: Don't need sleep, and magic can't put you to sleep. Spend those hours in trancelike meditation, during which you retain consciousness.
- Two-Weapon Fighting: When make extra attack as result of using weapon that has Light property, can add ability modifier to damage of that attack if it hits
- Archery: Gain +2 bonus to attack rolls with Ranged weapons
- Magic Initiate (Druid): Two Cantrips. Learn two cantrips of choice from Druid spell list. Int., Wis., or Cha. is spellcasting ability for this feat's spells (choose when you select this feat).
- Guide Ability Score Improvements: +2 to two scores (+2 WIS / +1 DEX)
- Talons of Veylan - Rank 1 - Wyrmwatcher: Advantage on Initiative Rolls once per long rest
- Talons of Veylan - Rank 2 - Talon Initiate: You are resistant to an element after slaying a dragonkin. You can select new element associated with a dragon at long rest after you have spilled the blood of a dragon.
Magic Items (Attuned)
- Bracers of Archery: +2 to attack and damage with bows
- Dragon Scale Mail of the Wyrmwood: AC bonus, resistance
- Wyrmreaver: +1d6/+3d6 radiant damage longsword
Spells
Cantrips (At Will)
- Thorn Whip: +6 to hit, 2d6 piercing (Magic Initiate (Druid), 1A, 30 ft, V,S,M, instantaneous) PHB-2024 333 (V/S/M)
- Mold Earth: (Magic Initiate (Druid), 1A, 30 ft/5 ft Cube, S, instantaneous) EE 162 (5 ft Cube, S)
- Druidcraft: (Magic Initiate (Druid), 1A, 30 ft, V,S, instantaneous) PHB-2024 266 (V/S)
- Mage Hand: (Swarmkeeper Magic (Always Prepared), 1A, 30 ft, V,S, 1 minute) PHB-2024 293 (D: 1m, V/S)
1st Level (4 Slots)
- Ensnaring Strike: STR 14, 1BA, Self, V, concentration up to 1 minute - PHB-2024 268 (D: 1m, V)
- Hail of Thorns: DEX 14, 1BA, Self, V, instantaneous - PHB-2024 283 (V)
- Zephyr Strike: Movement buff (Ranger, 1BA, Self, V, concentration up to 1 minute) XGIE 171 (D: 1m, V)
- Absorb Elements: DEX 14, 1R, Self, S, 1 round - Ranger (EE 150, D: 1Rnd, S)
- Detect Poison and Disease: Detect toxins (Ranger, 1A, Self/30 ft Sphere, V,S,M, concentration up to 10 minutes) PHB-2024 282 (1/LR: (Used), D: 10m, 30 ft Sphere, V/S/M)
- Speak with Animals: Talk to animals (Ranger, 1A, Self, V,S, 10 minutes) PHB-2024 318 (1 Use (3/3), D: 10m, V/S)
- Longstrider: Speed boost (Ranger, 1A, Touch, V,S,M, 1 hour) PHB-2024 293 (1/LR: (Used), D: 1h, V/S/M)
- Longstrider (Elven Lineage Spells): (Elven Lineage Spells, 1A, Touch, V,S,M, 1 hour) PHB-2024 293 (1/LR: (Used), D: 1h, V/S/M)
- Faerie Fire: DEX 14, 1A, 60 ft/20 ft Cube, V, concentration up to 1 minute - Swarmkeeper Magic (Always Prepared) (PHB-2024 271, D: 1m, 20 ft Cube, V)
- Hunter's Mark: (Favored Enemy (Always Prepared), 1BA, 90 ft, V, concentration up to 1 hour) PHB-2024 287 (Ext. D: (See Description*); D: 1h, V)
2nd Level (3 Slots)
- Healing Spirit: Heal over time (Ranger, 1BA, 60 ft/5 ft Cube, V,S, concentration up to 1 minute) XGIE 157 (D: 1m, 5 ft Cube, V/S)
- Magic Weapon: Buff weapon (Ranger, 1BA, Touch, V,S, concentration up to 1 hour) PHB-2024 296 (D: 1h, V/S)
- Find Traps: Locate traps (Ranger, 1A, 120 ft, V,S, instantaneous) PHB-2024 273 (V/S)
- Pass without Trace: +10 Stealth (Ranger, 1A, Self/30 ft, V,S,M, concentration up to 1 hour) PHB-2024 303 (1/LR: (Used), D: 1h, 30 ft Emanation, V/S/M)
- Pass without Trace (Elven Lineage Spells): (Elven Lineage Spells, 1A, Self/30 ft, V,S,M, concentration up to 1 hour) PHB-2024 303 (1/LR: (Used), D: 1h, 30 ft Emanation, V/S/M)
- Web: DEX 14, 1A, 60 ft/20 ft Cube, V,S,M, concentration up to 1 hour - Swarmkeeper Magic (Always Prepared) (PHB-2024 340, D: 1h, 20 ft Cube, V/S/M)
SOCIAL SITUATIONS
Skill Bonuses
- Acrobatics (DEX): +4
- Animal Handling (WIS): +6
- Arcana (INT): +2
- Athletics (STR): +6
- Deception (CHA): -1
- History (INT): +2
- Insight (WIS): +6
- Intimidation (CHA): -1
- Investigation (INT): +5
- Medicine (WIS): +3
- Nature (INT): +2
- Perception (WIS): +6
- Performance (CHA): -1
- Persuasion (CHA): -1
- Religion (INT): +2
- Sleight of Hand (DEX): +4
- Stealth (DEX): +7
- Survival (WIS): +9 (Expertise)
Passive Scores
- Passive Perception: 16
- Passive Insight: 16
- Passive Investigation: 15
Senses
- Darkvision: 60 ft
Social Features
- Keen Senses: Proficiency in Perception or Survival
- Speak with Animals: Communicate with beasts
- Trance: Elven meditation instead of sleep
Languages
- Abyssal, Common, Draconic, Dwarvish, Elvish
EXPLORATION
Movement
- Walking Speed: 45 ft (35 ft base + 10 ft from Roving)
- Climbing Speed: 45 ft
- Swimming Speed: 45 ft
- Flying Speed: 10 ft (when using Writhing Tide)
- Darkvision: 60 ft
Useful Abilities for Exploration
- Deft Explorer: Expertise in Survival, increased speed, climb/swim speeds
- Roving: +10 ft speed, climb and swim equal to walking speed
- Pass without Trace: +10 to Stealth for party (concentration)
- Speak with Animals: Gather information from beasts
- Detect Poison and Disease: Identify hazards
- Find Traps: Locate traps
- Wood Elf Lineage: 35 ft base speed
- Trance: Only need 4 hours rest instead of 8
- Mask of the Wild: No mentioned in this sheet
Tools
- Cartographer's Tools: Create maps
RESOURCE MANAGEMENT
| Resource | Total | Recharges |
|---|---|---|
| Hit Dice | 7d10 | Long Rest |
| Hunter's Mark (Free) | 3 uses | Long Rest |
| Gathered Swarm | 1/turn (always available) | - |
| Writhing Tide | 3 uses | Long Rest |
| Spell Slots (1st) | 4 | Long Rest |
| Spell Slots (2nd) | 3 | Long Rest |
| Extra Attack | Always Available | - |
| Talons of Veylan - Wyrmwatcher | 1 use | Long Rest |
| Longstrider (Elven Lineage) | 1 use | Long Rest |
| Pass without Trace (Elven Lineage) | 1 use | Long Rest |
| Speak with Animals | 3 uses | Unknown |
| Detect Poison and Disease | 1 use | Long Rest |
| Bracers of Archery | Always Active (+2 attack/damage) | - |
| Dragon Scale Mail | Always Active | - |
| Wyrmreaver Charges | 1 charge remaining | Unknown |
QUICK REFERENCE
In Combat:
- Turn 1: Cast Hunter's Mark (bonus action, free 3/day) on priority target
- Make 2 longbow attacks per turn (Extra Attack) at +10 to hit
- After hitting, use Gathered Swarm for extra 1d6 damage OR movement control
- Use Writhing Tide for flying/hover if you need positioning or escape
- Save spell slots for healing (Healing Spirit) or utility
Before Combat:
- Cast Pass without Trace for stealthy approach (+10 Stealth for party)
- Position at range (longbow has 150/600 ft range)
- Cast Hunter's Mark when combat starts
Concentration Spells (can only have ONE active):
- Ensnaring Strike, Zephyr Strike, Absorb Elements, Detect Poison and Disease, Hunter's Mark, Healing Spirit, Magic Weapon, Pass without Trace, Web
Key Numbers to Remember:
- Longbow Attack: +10 to hit (+4 DEX +3 Prof +1 magic +2 Archery)
- Longbow Damage: 1d8+7 (+4 DEX +1 magic +2 Bracers)
- Hunter's Mark: Extra 1d6 per hit
- Gathered Swarm: Extra 1d6 piercing OR move target 15 ft OR move self 5 ft
- AC: 18
- Speed: 45 ft (walking/climbing/swimming)
- Spell Save DC: 14
Resistances:
- Fire Resistance, Poison Resistance
- Advantage vs Charmed
- Advantage vs Poisoned
- Immunity to Magical Sleep
Special Note: Keyleth is a highly mobile ranged damage dealer. Use Hunter's Mark + Extra Attack + Gathered Swarm for consistent damage. Writhing Tide provides flying when needed. Pass without Trace makes the entire party stealthy.