Gootcha/Player Guide: Difference between revisions
Updated guide to match character sheet exactly - removed inaccurate information, added missing abilities |
Updated to new tabular format for easier reference during gameplay |
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== Overview == | == Overview == | ||
'''Role in the Party:''' Stealth Striker, Skill Specialist, Utility Caster | |||
'''Core Strengths:''' | |||
* Highest burst damage potential (Sneak Attack 3d6 + Wails from the Grave) | |||
* Best stealth and infiltration specialist (Stealth +9 with expertise) | |||
* Incredible skill versatility (6 expertise skills + Whispers of the Dead) | |||
* Uncanny Dodge makes you surprisingly tanky | |||
* Eldritch invocations and Pact Magic provide utility | |||
* Can deal damage from range or melee effectively | |||
'''Core Stats:''' | '''Core Stats:''' | ||
* '''AC:''' 16 (Light Armor) | * '''AC:''' 16 (Light Armor + Cloak of Protection) | ||
* '''HP:''' 59 (Max) | * '''HP:''' 59 (Max) - Middle of the pack | ||
* '''Speed:''' 30 ft | * '''Speed:''' 40 ft (30 ft base + 10 ft Roving) | ||
* '''Initiative:''' +3 | * '''Initiative:''' +3 | ||
* '''Proficiency Bonus:''' +3 | * '''Proficiency Bonus:''' +3 | ||
| Line 18: | Line 28: | ||
'''Saving Throws:''' | '''Saving Throws:''' | ||
* Strength: +5 | * Strength: +5 | ||
* Dexterity: +6 (+4 | * Dexterity: +6 (+4 bonus from magic items, Advantage vs charm, Advantage on DEX saves, Advantage vs fire) | ||
* Constitution: +2 | * Constitution: +2 | ||
* Intelligence: +5 | * Intelligence: +5 | ||
| Line 24: | Line 34: | ||
* Charisma: +6 | * Charisma: +6 | ||
''' | '''Note:''' Your DEX saves are exceptional with advantage and bonuses | ||
'''Spell Save DC:''' 14 | '''Spell Attack Bonus:''' +6 | |||
== COMBAT - What Can I Do On My Turn? == | == COMBAT - What Can I Do On My Turn? == | ||
=== | === Weapon Attacks === | ||
{| class="wikitable" | |||
! Weapon !! Attack Bonus !! Avg Damage (No Sneak Attack) !! Avg Damage (With Sneak Attack 3d6) !! Damage Roll !! Damage Type !! Range !! Properties | |||
|- | |||
| '''Rapier, +1''' || +8 || 9 || 20 || 1d8+5 piercing (+3d6 sneak attack) || Piercing || Melee || Finesse, Vex | |||
|- | |||
| '''Shortsword, +1''' || +8 || 8 || 19 || 1d6+5 piercing (+3d6 sneak attack) || Piercing || Melee || Finesse, Light, Vex | |||
|- | |||
| '''Heavy Crossbow, +1''' || +7 || 9 || 20 || 1d10+4 piercing (+3d6 sneak attack) || Piercing || 100/400 ft || Ammunition, Loading, Two-Handed, Slow | |||
|- | |||
| '''Hand Crossbow, +1''' || +7 || 8 || 19 || 1d6+4 piercing (+3d6 sneak attack) || Piercing || 30/120 ft || Ammunition, Light, Loading, Vex | |||
|- | |||
| '''Shadowfell Crossbow, Light''' || +7 || 8 || 19 || 1d8+4 piercing (+3d6 sneak attack) || Piercing || 80/320 ft || Ammunition, Loading, Two-Handed, Slow | |||
|} | |||
'''CRITICAL: Sneak Attack 3d6 (avg 11 damage) applies ONCE per turn when:''' | |||
* You have Advantage on the attack roll, OR | |||
* An ally is within 5 ft of target (and you don't have Disadvantage) | |||
* Phantom feature makes Sneak Attack damage necrotic | |||
=== Sneak Attack Mechanics (YOUR BREAD AND BUTTER) === | |||
'''Sneak Attack Damage:''' 3d6 necrotic (average 11 damage) | |||
= | '''How to Get Sneak Attack:''' | ||
{| class="wikitable" | |||
! Method !! Requirements !! Notes | |||
|- | |||
* ''' | | '''Advantage on Attack''' || Attack with advantage || Hide with Cunning Action, get advantage from ally spells, Vex property | ||
|- | |||
| '''Ally Within 5 ft''' || Ally within 5 ft of target, not incapacitated || Most common method - position near frontliners | |||
|- | |||
| '''Vex Weapon Property''' || Hit with weapon that has Vex || Your next attack vs same target has advantage (Rapier, Shortsword, Hand Crossbow) | |||
|} | |||
'''Sneak Attack Restrictions:''' | |||
* Once per turn (not once per round - can trigger on reactions) | |||
* Must use finesse or ranged weapon | |||
* Can't have Disadvantage on the attack roll | |||
=== Offensive Abilities === | |||
{| class="wikitable" | |||
! Ability !! Effect !! Resource Cost !! When to Use | |||
|- | |||
| '''Sneak Attack (3d6 necrotic)''' || Add 3d6 necrotic damage to one attack per turn || Always available (1/turn) || When conditions are met | |||
|- | |||
| '''Wails from the Grave''' || After Sneak Attack, deal half Sneak Attack damage (1d6+1) to second creature within 30 ft || 3/Long Rest || Damage two targets with one attack | |||
|- | |||
| '''Cunning Action: Hide''' || Hide as bonus action || Always available || Get advantage for next attack (Sneak Attack) | |||
|- | |||
| '''Raven's Reach (cantrip)''' || +6 to hit, 1d10 necrotic damage (count 2) || At will || Ranged attack option | |||
|- | |||
| '''Toll the Dead (cantrip)''' || WIS 14 save, 1d12 necrotic (2d12 if wounded) || At will || Ranged damage vs wounded targets | |||
|- | |||
| '''Hex''' || Bonus action, target takes extra 1d6 necrotic per hit (1 hour concentration) || 1 Warlock spell slot || Extended combat, combine with Sneak Attack | |||
|} | |||
=== | === Phantom Rogue Features === | ||
''' | {| class="wikitable" | ||
! Ability !! Effect !! Resource Cost !! Duration | |||
|- | |||
| '''Whispers of the Dead''' || Gain proficiency in one skill or tool you lack || Short or Long Rest || Until you use feature again | |||
|- | |||
| '''Wails from the Grave''' || After Sneak Attack, deal half Sneak Attack dice to second target within 30 ft || 3/Long Rest || Instant | |||
|- | |||
| '''Tokens of the Departed''' || As reaction after Sneak Attack, create soul trinket; advantage on death saves and CON saves while holding || Reaction || Until next Long Rest | |||
|} | |||
=== Warlock Pact Magic (Pact of the Blade) === | |||
''' | {| class="wikitable" | ||
! Ability !! Effect !! Resource Cost !! Notes | |||
|- | |||
| '''Pact of the Blade: Bond''' || Bond with magic weapon as bonus action || Always available || Become proficient, use as spellcasting focus | |||
|- | |||
| '''Pact of the Blade: Conjure''' || Conjure pact weapon as bonus action || Always available || Create weapon from nothing or bond with magic weapon | |||
|- | |||
| '''Fiendish Vigor''' || Cast False Life at will (gain temp HP) || At will || No spell slot needed - use liberally | |||
|- | |||
| '''Blessing of the Raven Queen''' || Teleport up to 30 ft, gain resistance to all damage || 3/Long Rest || Escape, reposition, or tank big hit | |||
|} | |||
=== | === Offensive Spells === | ||
= | {| class="wikitable" | ||
! Spell !! Level !! Casting Time !! Target !! Damage/Effect !! Save/Attack !! Concentration !! When to Use | |||
|- | |||
| '''Raven's Reach''' || Cantrip || 1 Action || 120 ft || 1d10 necrotic || Attack +6 || No || Ranged damage | |||
|- | |||
| '''Toll the Dead''' || Cantrip || 1 Action || 60 ft || 1d12 necrotic (2d12 if wounded) || WIS 14 || No || Wounded targets | |||
|- | |||
| '''Hex''' || 1st (Warlock) || 1 Bonus Action || 90 ft || +1d6 necrotic per hit || None || Yes (1 hour) || Sustained damage boost | |||
|- | |||
| '''Hellish Rebuke''' || 1st (Warlock) || 1 Reaction || 60 ft || 2d10 fire || DEX 14 || No || When damaged | |||
|- | |||
| '''Tasha's Hideous Laughter''' || 1st (Warlock) || 1 Action || 30 ft || Target prone and incapacitated || WIS 14 || Yes (1 min) || Control one enemy | |||
|- | |||
| '''Cause Fear''' || 1st (Warlock) || 1 Action || 60 ft || Target frightened || WIS 14 || Yes (1 min) || Control/debuff | |||
|- | |||
| '''Magic Missile''' || 1st (Wand) || 1 Action || 120 ft || 3 darts, 1d4+1 each || Auto-hit || No || 6 charges in wand | |||
|} | |||
=== | === Control/Utility Spells === | ||
= | {| class="wikitable" | ||
! Spell !! Level !! Casting Time !! Effect !! When to Use | |||
|- | |||
| '''Blade Ward''' || Cantrip || 1 Action || Resistance to physical damage || Before taking big hits | |||
|- | |||
| '''Spare the Dying''' || Cantrip || 1 Action || Stabilize dying creature || Save downed ally | |||
|- | |||
| '''Disguise Self''' || 1st (Ring) || 1 Action || Change appearance || Infiltration, deception | |||
|- | |||
| '''Expeditious Retreat''' || 1st (Ring) || 1 Bonus Action || Dash as bonus action every turn || Escape or chase | |||
|- | |||
| '''False Life''' || 1st (Invocation) || 1 Action || Gain temp HP (at will) || Before combat, after taking damage | |||
|- | |||
| '''Gaseous Form''' || 3rd (Ring) || 1 Action || Turn creature into mist || Escape, infiltration | |||
|} | |||
=== | === Defensive Abilities === | ||
= | {| class="wikitable" | ||
! Ability !! Effect !! Resource Cost !! Range !! When to Use | |||
|- | |||
| '''Uncanny Dodge''' || Halve damage from one attack || Reaction (1/round) || Self || When hit by attack you can see | |||
|- | |||
| '''Blessing of the Raven Queen''' || Teleport 30 ft + resistance to all damage || 3/Long Rest || Self || Escape or tank big hit | |||
|- | |||
| '''False Life''' || Gain temporary HP || At will (no spell slot) || Self || Before combat or after taking damage | |||
|- | |||
| '''Cloak of Protection''' || +1 AC and +1 to all saves || Always active || Self || Always on | |||
|- | |||
| '''Advantage on DEX Saves''' || Racial trait || Always active || Self || Fireballs, breath weapons, traps | |||
|} | |||
=== | === Bonus Actions === | ||
= | {| class="wikitable" | ||
! Ability !! Effect !! Resource Cost !! Notes | |||
|- | |||
| '''Cunning Action: Hide''' || Hide || Always available || Get advantage for Sneak Attack next turn | |||
|- | |||
| '''Cunning Action: Dash''' || Double your movement || Always available || 40 ft → 80 ft total movement | |||
|- | |||
| '''Cunning Action: Disengage''' || Move without provoking opportunity attacks || Always available || Escape from melee | |||
|- | |||
| '''Hex''' || Mark target for +1d6 necrotic per hit (1 hour concentration) || 1 Warlock spell slot || Sustained damage boost | |||
|- | |||
| '''Expeditious Retreat''' || Dash every turn as bonus action (concentration) || 1 charge from ring || Chase or escape | |||
|- | |||
| '''Pact of the Blade: Conjure''' || Summon or bond pact weapon || Always available || Create weapon or bond with magic weapon | |||
|- | |||
| '''Blessing of the Raven Queen''' || Teleport 30 ft + resistance to all damage || 3/Long Rest || Escape or reposition | |||
|} | |||
=== | === Reactions === | ||
= | {| class="wikitable" | ||
! Reaction !! Trigger !! Effect !! Resource Cost !! Range !! Notes | |||
|- | |||
| '''Uncanny Dodge''' || Hit by attack you can see || Halve the damage || Always available (1/round) || Self || Use on big hits | |||
|- | |||
| '''Opportunity Attack''' || Enemy leaves reach without Disengaging || Make melee weapon attack || Always available || 5 ft || Standard reaction | |||
|- | |||
| '''Hellish Rebuke''' || You take damage || Deal 2d10 fire damage to attacker || 1 Warlock spell slot || 60 ft || Punish attackers | |||
|- | |||
| '''Tokens of the Departed''' || After you deal Sneak Attack || Create soul trinket for advantage on death/CON saves || Reaction || Self || Defensive buff | |||
|} | |||
=== | === Passive Abilities (Always On) === | ||
{| class="wikitable" | |||
! Ability !! Effect !! Notes | |||
|- | |||
| '''Expertise''' || Double proficiency in Acrobatics, Arcana, Deception, Investigation, Sleight of Hand, Stealth || +9 to Stealth, +9 to Deception | |||
|- | |||
| '''Sneak Attack''' || Once per turn, add 3d6 necrotic when conditions met || Conditions: Advantage OR ally within 5 ft | |||
|- | |||
| '''Darkvision''' || See in darkness (90 ft) || Half-elf variant racial | |||
|- | |||
| '''Mask of the Wild''' || Hide when lightly obscured || Wood elf heritage | |||
|- | |||
| '''Fey Ancestry''' || Advantage vs charm, immune to magical sleep || Half-elf racial | |||
|- | |||
| '''Advantage on DEX Saves''' || Racial trait || Fireballs, breath weapons, traps | |||
|- | |||
| '''Advantage vs Fire Damage''' || Magic item || Resist fire-based attacks | |||
|- | |||
| '''Crossbow Expert''' || Ignore Loading property || Allows multiple crossbow attacks | |||
|- | |||
| '''Dual Wielding''' || Add ability modifier to off-hand light weapon attack || Extra damage when dual wielding | |||
|- | |||
| '''Raven Familiar''' || Raven companion from Raven Queen patronage || +1 Charisma | |||
|- | |||
| '''Cloak of Protection''' || +1 AC and +1 to all saves || Always active | |||
|} | |||
== SOCIAL SITUATIONS == | == SOCIAL SITUATIONS == | ||
=== Skill Bonuses === | === Skill Bonuses === | ||
{| class="wikitable" | |||
! Skill !! Bonus !! Notes | |||
|- | |||
| '''Acrobatics (DEX)''' || +9 || Expertise - tumbling, balance, escape grapples | |||
|- | |||
| '''Arcana (INT)''' || +8 || Expertise - magic knowledge | |||
|- | |||
| '''Deception (CHA)''' || +9 || Expertise - lies, disguises, con artist | |||
|- | |||
| '''Investigation (INT)''' || +8 || Expertise - finding clues and hidden objects | |||
|- | |||
| '''Sleight of Hand (DEX)''' || +6 || Expertise - pickpocketing, lockpicking, subtle actions | |||
|- | |||
| '''Stealth (DEX)''' || +9 || Expertise - hiding, sneaking, infiltration | |||
|- | |||
| '''Persuasion (CHA)''' || +6 || Negotiation, diplomacy | |||
|- | |||
| '''History (INT)''' || +5 || Knowledge of historical events | |||
|- | |||
| '''Insight (WIS)''' || +3 || Read intentions and emotions | |||
|- | |||
| '''Survival (WIS)''' || +3 || Tracking, foraging | |||
|- | |||
| '''Athletics (STR)''' || +4 || Climb, swim, grapple | |||
|} | |||
'''Special:''' Whispers of the Dead lets you gain proficiency in any skill or tool after a short/long rest | |||
=== Passive Scores === | === Passive Scores === | ||
* '''Passive Perception:''' 10 | * '''Passive Perception:''' 10 | ||
* '''Passive Insight:''' 13 | * '''Passive Insight:''' 13 | ||
* '''Passive Investigation:''' 18 | * '''Passive Investigation:''' 18 (excellent for finding clues) | ||
=== Senses === | === Senses === | ||
* '''Darkvision:''' 90 ft | * '''Darkvision:''' 90 ft (excellent night vision) | ||
=== Social Features === | === Social Features === | ||
* '''Thieves' Cant:''' Secret rogue language | * '''Thieves' Cant:''' Secret rogue language and coded messages | ||
* '''Expertise:''' Double proficiency in | * '''Expertise:''' Double proficiency in 6 skills makes you the best in the party | ||
* '''Whispers of the Dead:''' Gain temporary skill/tool proficiency after rest | * '''Whispers of the Dead:''' Gain temporary skill/tool proficiency after rest | ||
* '''Charlatan:''' False identity and forgery skills | * '''Charlatan Background:''' False identity and forgery skills | ||
* '''Harpers Signet Ring:''' +2 | * '''Disguise Self:''' Change appearance for 1 hour (via Harpers Signet Ring) | ||
* '''Fancy Clothes:''' +2 | * '''Circlet of Commanding Presence:''' +2 to Charisma checks | ||
* '''Fancy Clothes:''' +2 to Charisma checks (contextual) | |||
=== Languages === | === Languages === | ||
* Celestial, Draconic, Halfling, Primordial, Thieves' Cant | * Common, Celestial, Draconic, Halfling, Primordial, Thieves' Cant | ||
== EXPLORATION == | == EXPLORATION == | ||
=== Movement === | === Movement & Senses === | ||
* '''Walking Speed:''' 30 ft | * '''Walking Speed:''' 40 ft (30 ft base + 10 ft Roving) | ||
* '''Darkvision:''' 90 ft | * '''Darkvision:''' 90 ft | ||
* '''Stealth:''' +9 (expertise) - best in party | |||
=== Useful Abilities | === Useful Exploration Abilities === | ||
* '''Cunning Action:''' | * '''Cunning Action: Dash''' || Move 80 ft in one turn (40 ft + 40 ft Dash) | ||
* '''Mask of the Wild:''' Hide when lightly obscured | * '''Mask of the Wild:''' Hide when lightly obscured (foliage, rain, mist) | ||
* '''Disguise Self:''' Change appearance (1 hour) | * '''Disguise Self:''' Change appearance for infiltration (1 hour, via ring) | ||
* '''Expeditious Retreat:''' | * '''Expeditious Retreat:''' Dash as bonus action every turn (concentration, via ring) | ||
* '''Blessing of the Raven Queen:''' Teleport 30 ft (3/Long Rest) | * '''Blessing of the Raven Queen:''' Teleport 30 ft (3/Long Rest) | ||
* '''Raven's Watch:''' Special sight ability (1/Short Rest) | * '''Raven's Watch:''' Special sight ability (1/Short Rest) | ||
* '''Gaseous Form:''' Turn into mist to pass through small spaces (via ring) | |||
* '''Investigation +8:''' Find hidden doors, traps, clues | |||
* '''Stealth +9:''' Best sneaker in the party | |||
=== Tools === | === Tools === | ||
* '''Disguise Kit:''' Create disguises | * '''Disguise Kit:''' Create disguises (proficient) | ||
* '''Forgery Kit:''' Create false documents | * '''Forgery Kit:''' Create false documents (proficient) | ||
* '''Thieves' Tools:''' Pick locks and disarm traps | * '''Thieves' Tools:''' Pick locks and disarm traps (proficient) | ||
== RESOURCE MANAGEMENT == | == RESOURCE MANAGEMENT == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Resource !! Total !! Recharges | ! Resource !! Total !! Recharges !! Current Status | ||
|- | |||
| '''Hit Dice''' || 6d8 + 2d8 || Long Rest || Track usage | |||
|- | |- | ||
| ''' | | '''Sneak Attack''' || 3d6 (1/turn) || Always Available || Use every turn! | ||
|- | |- | ||
| ''' | | '''Cunning Action''' || Unlimited || Always Available || Hide, Dash, Disengage | ||
|- | |- | ||
| ''' | | '''Uncanny Dodge''' || 1/round || Always Available || Halve one attack per round | ||
|- | |- | ||
| ''' | | '''Warlock Spell Slots''' || 2 slots (Pact Magic) || Short/Long Rest || Recharge on short rest! | ||
|- | |- | ||
| ''' | | '''Whispers of the Dead''' || 1 skill/tool || Short/Long Rest || Choose new proficiency after rest | ||
|- | |- | ||
| ''' | | '''Wails from the Grave''' || 3 uses || Long Rest || Half Sneak Attack damage to second target | ||
|- | |- | ||
| ''' | | '''Blessing of the Raven Queen''' || 3 uses || Long Rest || Teleport 30 ft + resistance | ||
|- | |- | ||
| ''' | | '''Tokens of the Departed''' || Reaction after Sneak Attack || Long Rest || Advantage on death/CON saves | ||
|- | |- | ||
| '''Fiendish Vigor (False Life)''' || | | '''Fiendish Vigor (False Life)''' || Unlimited (at will) || - || Gain temp HP before combat | ||
|- | |- | ||
| '''Pact of the Blade''' || | | '''Pact of the Blade''' || Unlimited (at will) || - || Summon/bond weapon | ||
|- | |- | ||
| '''Raven's Watch''' || 1 use || Short Rest | | '''Raven's Watch''' || 1 use || Short Rest || Special sight | ||
|- | |- | ||
| '''Circlet of Commanding Presence''' || Always Active | | '''Circlet of Commanding Presence''' || Always Active || - || +2 Charisma checks | ||
|- | |- | ||
| '''Cloak of Protection''' || Always Active | | '''Cloak of Protection''' || Always Active || - || +1 AC and saves | ||
|- | |- | ||
| '''Harpers Signet Ring Spells''' || Multiple charges || Varies | | '''Harpers Signet Ring Spells''' || Multiple charges || Varies || Disguise Self, Expeditious Retreat, Gaseous Form | ||
|- | |- | ||
| '''Wand of Magic Missiles''' || 6 | | '''Wand of Magic Missiles''' || 6 charges remaining || Unknown || Auto-hit damage | ||
|} | |} | ||
== COMMON TACTICS == | |||
=== Opening Combat (Turn 1) === | |||
'''Standard Sneak Attack Opening:''' | |||
1. '''Bonus Action:''' Hide with Cunning Action (if cover available) OR cast Hex on priority target | |||
2. '''Movement:''' Position for Sneak Attack (within 30 ft of enemy with ally nearby, or hidden) | |||
3. '''Action:''' Attack with Rapier +1 or Heavy Crossbow +1 | |||
4. '''If you hit with Sneak Attack:''' Use Wails from the Grave to damage second target (3/LR) | |||
'''Against Boss/High-Priority Target:''' | |||
1. '''Bonus Action:''' Cast Hex (1 Warlock slot, 1 hour concentration, +1d6 per hit) | |||
2. '''Action:''' Attack with advantage (if hidden) or with ally within 5 ft | |||
3. '''If Sneak Attack lands:''' Wails from the Grave on second enemy | |||
4. '''Total Damage:''' 1d8+5 (rapier) + 3d6 (sneak attack) + 1d6 (Hex) + 1d6+1 (Wails) = ~30 damage to two targets | |||
=== During Combat - Striker Role === | |||
'''Your Job: Deal Sneak Attack Damage Every Turn''' | |||
1. '''Get Sneak Attack Conditions:''' | |||
* **Method 1:** Bonus action Hide (Cunning Action), then attack with advantage | |||
* **Method 2:** Attack enemy engaged with ally (ally within 5 ft) | |||
* **Method 3:** Use Vex weapon (Rapier, Shortsword) - hit gives advantage on next attack | |||
2. '''Attack ONCE Per Turn:''' | |||
* You only get Sneak Attack once per turn | |||
* One big hit is better than multiple small hits | |||
* Use Rapier +1 for melee (1d8+5 + 3d6 sneak attack = ~20 damage) | |||
* Use Heavy Crossbow +1 for range (1d10+4 + 3d6 sneak attack = ~20 damage) | |||
3. '''Wails from the Grave (3/Long Rest):''' | |||
* After Sneak Attack, deal half damage (1d6+1) to second target within 30 ft | |||
* Use liberally - 3 uses per long rest is decent | |||
* Best when enemies are grouped | |||
4. '''Stay Mobile:''' | |||
* Use Cunning Action to Hide or Disengage | |||
* 40 ft movement + Cunning Action Dash = 80 ft total | |||
* Blessing of the Raven Queen = teleport 30 ft + resistance (3/LR) | |||
5. '''Save Uncanny Dodge for Big Hits:''' | |||
* Reaction to halve one attack's damage | |||
* Use on attacks that would hurt (dragon breath, critical hits, big melee attacks) | |||
* Available every round | |||
=== During Combat - Utility Role === | |||
'''Support the Party:''' | |||
1. '''Control Enemies:''' | |||
* **Tasha's Hideous Laughter:** Incapacitate one enemy (WIS save) | |||
* **Cause Fear:** Frighten one enemy (WIS save) | |||
* Use Warlock slots - they recharge on short rest! | |||
2. '''Deal with Multiple Enemies:''' | |||
* Sneak Attack one target | |||
* Wails from the Grave damages second target | |||
* Total: ~30 damage split between two enemies | |||
3. '''Use Magic Missile for Guaranteed Damage:''' | |||
* Wand of Magic Missiles (6 charges) | |||
* 3 darts, auto-hit, 1d4+1 each = ~10-12 guaranteed damage | |||
* No save, no attack roll - always hits | |||
4. '''Punish Attackers:''' | |||
* Hellish Rebuke (reaction): 2d10 fire when damaged | |||
* Use Warlock slot - recharges on short rest | |||
=== Multiclass Optimization === | |||
'''Managing Rogue 6 / Warlock 2:''' | |||
**Warlock Spell Slots (Pact Magic):** | |||
* You have 2 first-level Warlock slots | |||
* They recharge on SHORT REST (amazing!) | |||
* Use them liberally for Hex, Hellish Rebuke, control spells | |||
**Rogue Features:** | |||
* Sneak Attack 3d6 is your main damage source | |||
* Cunning Action for Hide/Dash/Disengage every turn | |||
* Uncanny Dodge to halve damage every round | |||
* Expertise in 6 skills makes you unmatched | |||
**Synergy:** | |||
* Hex adds 1d6 to every hit (including Sneak Attack) | |||
* Expeditious Retreat lets you Dash every turn and still Hide | |||
* False Life (at will) gives you temp HP before every combat | |||
* Blessing of the Raven Queen gives teleport + resistance | |||
=== Boss Fight Tactics === | |||
'''Fighting a Single Big Enemy:''' | |||
1. '''Turn 1:''' Cast Hex (bonus action) + Attack with Sneak Attack | |||
* Hex adds +1d6 per hit for 1 hour (concentration) | |||
* Total: 1d8+5 + 3d6 + 1d6 = ~25 damage | |||
2. '''Subsequent Turns:''' | |||
* Hide (Cunning Action bonus action) for advantage | |||
* Attack with advantage (Sneak Attack) | |||
* Wails from the Grave if second target available | |||
* Use Uncanny Dodge to halve boss attacks | |||
3. '''If Boss Hits Hard:''' | |||
* Blessing of the Raven Queen (teleport 30 ft + resistance to all damage) | |||
* Use False Life before combat for temp HP | |||
* Hellish Rebuke when boss damages you (2d10 fire) | |||
4. '''Conserve Resources:''' | |||
* Warlock slots recharge on short rest - use them! | |||
* Wails from the Grave only 3/LR - use when second target available | |||
* Blessing of the Raven Queen 3/LR - save for emergencies | |||
=== Multi-Enemy Tactics === | |||
'''Fighting Multiple Enemies:''' | |||
1. '''Turn 1:''' Hide (Cunning Action) + Attack with advantage | |||
* Target enemy with ally nearby | |||
* Sneak Attack + Wails from the Grave | |||
* Damage 2 enemies in one turn | |||
2. '''Stay Hidden:''' | |||
* Use Cunning Action to Hide every turn | |||
* Attack from hiding with advantage | |||
* Mask of the Wild lets you hide when lightly obscured | |||
3. '''Control Dangerous Enemies:''' | |||
* Tasha's Hideous Laughter on spellcasters (incapacitate) | |||
* Cause Fear on melee threats (frightened) | |||
4. '''Escape When Surrounded:''' | |||
* Cunning Action Disengage (no opportunity attacks) | |||
* Blessing of the Raven Queen (teleport 30 ft + resistance) | |||
* Gaseous Form (turn into mist, via ring) | |||
5. '''Use Magic Missile:''' | |||
* When you can't get Sneak Attack | |||
* Auto-hit damage from wand (6 charges) | |||
=== Resource Conservation === | |||
'''Managing Your Resources:''' | |||
**Warlock Spell Slots (2 first-level, recharge on short rest):** | |||
* Use liberally! They recharge on short rest | |||
* Hex for sustained damage | |||
* Hellish Rebuke to punish attackers | |||
* Tasha's Hideous Laughter / Cause Fear for control | |||
**Rogue Abilities (Always Available):** | |||
* Sneak Attack: Use EVERY turn if possible | |||
* Cunning Action: Hide/Dash/Disengage every turn | |||
* Uncanny Dodge: Halve one attack per round - use on big hits | |||
**Limited Resources (Long Rest):** | |||
* Wails from the Grave: 3/LR - use when second target available | |||
* Blessing of the Raven Queen: 3/LR - save for emergencies or repositioning | |||
* Tokens of the Departed: Reaction after Sneak Attack - situational | |||
**At-Will Abilities:** | |||
* False Life: Gain temp HP before EVERY combat | |||
* Fiendish Vigor: No reason not to use before combat | |||
* Pact of the Blade: Summon weapon as needed | |||
**Magic Items:** | |||
* Harpers Signet Ring: Multiple spell charges (Disguise Self, Expeditious Retreat, Gaseous Form) | |||
* Wand of Magic Missiles: 6 charges - use for guaranteed damage | |||
* Circlet of Commanding Presence: Always active (+2 CHA checks) | |||
* Cloak of Protection: Always active (+1 AC and saves) | |||
=== Special Situations === | |||
'''If You're Surrounded:''' | |||
* Cunning Action Disengage (move without opportunity attacks) | |||
* Blessing of the Raven Queen (teleport 30 ft + resistance to all damage) | |||
* Gaseous Form (via ring) - turn into mist, fly, immune to non-magical damage | |||
'''If You Can't Get Sneak Attack:''' | |||
* Use Magic Missile from wand (guaranteed damage) | |||
* Cast Raven's Reach or Toll the Dead (cantrips) | |||
* Help action to give ally advantage | |||
* Ready action to attack when conditions are met | |||
'''If Ally is Dying:''' | |||
* Spare the Dying cantrip to stabilize | |||
* Feed them a health potion (Use Object action) | |||
* Drag them to safety with Cunning Action Dash | |||
'''If You Need Information:''' | |||
* Whispers of the Dead: Gain any skill proficiency after short rest | |||
* Investigation +8: Find clues and hidden objects | |||
* Disguise Self: Infiltrate and gather intel | |||
* Thieves' Cant: Leave coded messages for other rogues | |||
== QUICK REFERENCE == | == QUICK REFERENCE == | ||
''' | === Combat Priority Checklist === | ||
'''Start of Your Turn:''' | |||
1. □ Can I get Sneak Attack this turn? (Advantage OR ally within 5 ft) | |||
2. □ Should I Hide for advantage? (Cunning Action bonus action) | |||
3. □ Should I cast Hex? (Bonus action, +1d6 per hit) | |||
4. □ Attack with best weapon (Rapier for melee, Heavy Crossbow for range) | |||
5. □ If Sneak Attack lands: Use Wails from the Grave? (3/LR, if second target within 30 ft) | |||
'''Enemy's Turn:''' | |||
1. □ Did enemy hit me? Use Uncanny Dodge? (Halve damage, reaction) | |||
2. □ Did I take damage? Use Hellish Rebuke? (2d10 fire, Warlock slot) | |||
3. □ Should I use Tokens of the Departed? (Reaction after Sneak Attack for advantage on death/CON saves) | |||
'''After Combat:''' | |||
1. □ Cast False Life for temp HP | |||
2. □ Warlock slots remaining? (Recharge on short rest!) | |||
3. □ Wails from the Grave uses remaining? (3/LR) | |||
4. □ Blessing of the Raven Queen remaining? (3/LR) | |||
=== Key Numbers to Remember === | |||
'''Attack Bonuses:''' | |||
* Rapier +1: +8 to hit (1d8+5 damage) | |||
* Shortsword +1: +8 to hit (1d6+5 damage) | |||
* Heavy Crossbow +1: +7 to hit (1d10+4 damage) | |||
'''Sneak Attack Damage:''' | |||
* 3d6 necrotic (average 11 damage) | |||
* Once per turn when conditions met | |||
* Conditions: Advantage OR ally within 5 ft (and no Disadvantage) | |||
'''Wails from the Grave:''' | |||
* After Sneak Attack: Deal 1d6+1 (half Sneak Attack) to second creature within 30 ft | |||
* 3 uses per long rest | |||
'''Spell Save DC:''' 14 | |||
'''Spell Attack Bonus:''' +6 | |||
'''Defensive Numbers:''' | |||
* AC: 16 (Vaartox Studded Leather + DEX + Cloak) | |||
* HP: 59 | |||
* Uncanny Dodge: Halve damage from one attack per round | |||
=== Best Damage Options === | |||
'''Top 3 Damage Combinations (Single Target):''' | |||
1. '''Hex + Sneak Attack + Wails from the Grave:''' | |||
* Bonus Action: Cast Hex (1 Warlock slot) | |||
* Action: Attack with Rapier (with advantage from Hide) | |||
* If hit: 1d8+5 + 3d6 (sneak) + 1d6 (Hex) + 1d6+1 (Wails to second target) | |||
* Total: ~30 damage split between two targets | |||
2. '''Hidden Sneak Attack + Wails:''' | |||
* Bonus Action: Hide (Cunning Action) | |||
* Action: Attack with advantage (Heavy Crossbow) | |||
* If hit: 1d10+4 + 3d6 (sneak) + 1d6+1 (Wails) | |||
* Total: ~27 damage split between two targets | |||
3. '''Melee Sneak Attack with Ally Support:''' | |||
* Position near ally engaged with enemy | |||
* Action: Attack with Rapier (Sneak Attack from ally proximity) | |||
* If hit: 1d8+5 + 3d6 (sneak) | |||
* Total: ~20 damage | |||
'''Sustained Damage (Hex):''' | |||
* Cast Hex on turn 1 (bonus action, 1 hour concentration) | |||
* Every subsequent hit: +1d6 damage | |||
* Total per turn with Sneak Attack: 1d8+5 + 3d6 + 1d6 = ~25 damage | |||
=== Best Utility Options === | |||
'''Infiltration/Stealth:''' | |||
* Stealth +9 (expertise) + Mask of the Wild | |||
* Disguise Self (via ring, 1 hour) | |||
* Hide (Cunning Action, every turn) | |||
* Gaseous Form (via ring, pass through spaces) | |||
'''Mobility:''' | |||
* Cunning Action Dash (80 ft movement) | |||
* Blessing of the Raven Queen (teleport 30 ft, 3/LR) | |||
* Expeditious Retreat (Dash as bonus action, concentration) | |||
'''Information Gathering:''' | |||
* Investigation +8 (expertise) | |||
* Whispers of the Dead (gain any skill proficiency) | |||
* Disguise Self + Deception +9 | |||
'''Survival:''' | |||
* Uncanny Dodge (halve damage, 1/round) | |||
* False Life (temp HP, at will) | |||
* Blessing of the Raven Queen (resistance to all damage) | |||
=== Status Conditions & Effects === | |||
'''Conditions You Can Inflict:''' | |||
* '''Incapacitated (Tasha's Hideous Laughter):''' Target prone and incapacitated (WIS save) | |||
* '''Frightened (Cause Fear):''' Target frightened (WIS save) | |||
* '''Vex (Rapier/Shortsword):''' Next attack vs same target has advantage | |||
'''Conditions You Resist/Avoid:''' | |||
* '''Advantage on DEX Saves:''' Racial trait (fireballs, breath weapons, traps) | |||
* '''Advantage vs Charm:''' Fey Ancestry | |||
* '''Advantage vs Fire Damage:''' Magic item | |||
* '''Immunity to Magical Sleep:''' Fey Ancestry | |||
* '''Halve Damage (Uncanny Dodge):''' Reaction (1/round) | |||
* '''Resistance to All Damage:''' Blessing of the Raven Queen (3/LR, when teleporting) | |||
=== Remember These Critical Things === | |||
1. '''Sneak Attack Once Per Turn:''' You get 3d6 bonus damage once per turn - make sure you get it! | |||
2. '''Conditions for Sneak Attack:''' Advantage OR ally within 5 ft of target (no Disadvantage) | |||
3. '''Wails from the Grave:''' After Sneak Attack, damage second target (3/LR) - use liberally | |||
4. '''Cunning Action Every Turn:''' Hide (for advantage), Dash (80 ft movement), or Disengage (escape melee) | |||
5. '''Uncanny Dodge is Powerful:''' Halve one attack per round - use on big hits | |||
6. '''Warlock Slots Recharge on Short Rest:''' Use Hex, Hellish Rebuke, control spells liberally! | |||
7. '''False Life Before Combat:''' At-will temp HP - use before EVERY fight | |||
8. '''You're Not a Tank:''' AC 16 and 59 HP - stay at range or hidden | |||
9. '''Expertise Makes You the Best:''' Stealth +9, Deception +9, Investigation +8 - you're the specialist | |||
10. '''Whispers of the Dead:''' Gain any skill proficiency after short rest - incredible versatility | |||
=== Common Mistakes to Avoid === | |||
1. '''Not Getting Sneak Attack:''' Always position for advantage or near allies - Sneak Attack is 60% of your damage! | |||
2. '''Attacking Multiple Times:''' You only get Sneak Attack once per turn - one big hit is better than two small hits | |||
3. '''Not Using Cunning Action:''' Hide for advantage EVERY turn if possible | |||
4. '''Forgetting Uncanny Dodge:''' You can halve one attack every round - use it! | |||
5. '''Hoarding Warlock Slots:''' They recharge on short rest - use Hex, Hellish Rebuke, control spells! | |||
6. '''Not Using False Life:''' At-will temp HP - cast before EVERY combat | |||
''' | 7. '''Forgetting Wails from the Grave:''' 3 uses per long rest - use when enemies are grouped | ||
''' | 8. '''Tanking Hits:''' You're not a tank - use Hide, Disengage, teleport to stay safe | ||
''' | 9. '''Not Using Magic Items:''' Wand of Magic Missiles (guaranteed damage), Harpers Ring (utility spells) | ||
''' | 10. '''Forgetting Whispers of the Dead:''' Gain any skill proficiency after rest - incredible utility | ||
[[Category:Player Characters]] [[Category:Player Guides]] | |||
Latest revision as of 22:57, 23 January 2026
Gootcha Zinnoa - Player Guide
Gootcha is a Level 8 Wood Half-Elf (Rogue 6 / Warlock 2) with the Charlatan background. Gootcha is a member of the Harpers.
Overview
Role in the Party: Stealth Striker, Skill Specialist, Utility Caster
Core Strengths:
- Highest burst damage potential (Sneak Attack 3d6 + Wails from the Grave)
- Best stealth and infiltration specialist (Stealth +9 with expertise)
- Incredible skill versatility (6 expertise skills + Whispers of the Dead)
- Uncanny Dodge makes you surprisingly tanky
- Eldritch invocations and Pact Magic provide utility
- Can deal damage from range or melee effectively
Core Stats:
- AC: 16 (Light Armor + Cloak of Protection)
- HP: 59 (Max) - Middle of the pack
- Speed: 40 ft (30 ft base + 10 ft Roving)
- Initiative: +3
- Proficiency Bonus: +3
Ability Scores:
- STR 19 (+4) | DEX 17 (+3) | CON 14 (+2)
- INT 15 (+2) | WIS 10 (+0) | CHA 16 (+3)
Saving Throws:
- Strength: +5
- Dexterity: +6 (+4 bonus from magic items, Advantage vs charm, Advantage on DEX saves, Advantage vs fire)
- Constitution: +2
- Intelligence: +5
- Wisdom: +0
- Charisma: +6
Note: Your DEX saves are exceptional with advantage and bonuses
Spell Save DC: 14 | Spell Attack Bonus: +6
COMBAT - What Can I Do On My Turn?
Weapon Attacks
| Weapon | Attack Bonus | Avg Damage (No Sneak Attack) | Avg Damage (With Sneak Attack 3d6) | Damage Roll | Damage Type | Range | Properties |
|---|---|---|---|---|---|---|---|
| Rapier, +1 | +8 | 9 | 20 | 1d8+5 piercing (+3d6 sneak attack) | Piercing | Melee | Finesse, Vex |
| Shortsword, +1 | +8 | 8 | 19 | 1d6+5 piercing (+3d6 sneak attack) | Piercing | Melee | Finesse, Light, Vex |
| Heavy Crossbow, +1 | +7 | 9 | 20 | 1d10+4 piercing (+3d6 sneak attack) | Piercing | 100/400 ft | Ammunition, Loading, Two-Handed, Slow |
| Hand Crossbow, +1 | +7 | 8 | 19 | 1d6+4 piercing (+3d6 sneak attack) | Piercing | 30/120 ft | Ammunition, Light, Loading, Vex |
| Shadowfell Crossbow, Light | +7 | 8 | 19 | 1d8+4 piercing (+3d6 sneak attack) | Piercing | 80/320 ft | Ammunition, Loading, Two-Handed, Slow |
CRITICAL: Sneak Attack 3d6 (avg 11 damage) applies ONCE per turn when:
- You have Advantage on the attack roll, OR
- An ally is within 5 ft of target (and you don't have Disadvantage)
- Phantom feature makes Sneak Attack damage necrotic
Sneak Attack Mechanics (YOUR BREAD AND BUTTER)
Sneak Attack Damage: 3d6 necrotic (average 11 damage)
How to Get Sneak Attack:
| Method | Requirements | Notes |
|---|---|---|
| Advantage on Attack | Attack with advantage | Hide with Cunning Action, get advantage from ally spells, Vex property |
| Ally Within 5 ft | Ally within 5 ft of target, not incapacitated | Most common method - position near frontliners |
| Vex Weapon Property | Hit with weapon that has Vex | Your next attack vs same target has advantage (Rapier, Shortsword, Hand Crossbow) |
Sneak Attack Restrictions:
- Once per turn (not once per round - can trigger on reactions)
- Must use finesse or ranged weapon
- Can't have Disadvantage on the attack roll
Offensive Abilities
| Ability | Effect | Resource Cost | When to Use |
|---|---|---|---|
| Sneak Attack (3d6 necrotic) | Add 3d6 necrotic damage to one attack per turn | Always available (1/turn) | When conditions are met |
| Wails from the Grave | After Sneak Attack, deal half Sneak Attack damage (1d6+1) to second creature within 30 ft | 3/Long Rest | Damage two targets with one attack |
| Cunning Action: Hide | Hide as bonus action | Always available | Get advantage for next attack (Sneak Attack) |
| Raven's Reach (cantrip) | +6 to hit, 1d10 necrotic damage (count 2) | At will | Ranged attack option |
| Toll the Dead (cantrip) | WIS 14 save, 1d12 necrotic (2d12 if wounded) | At will | Ranged damage vs wounded targets |
| Hex | Bonus action, target takes extra 1d6 necrotic per hit (1 hour concentration) | 1 Warlock spell slot | Extended combat, combine with Sneak Attack |
Phantom Rogue Features
| Ability | Effect | Resource Cost | Duration |
|---|---|---|---|
| Whispers of the Dead | Gain proficiency in one skill or tool you lack | Short or Long Rest | Until you use feature again |
| Wails from the Grave | After Sneak Attack, deal half Sneak Attack dice to second target within 30 ft | 3/Long Rest | Instant |
| Tokens of the Departed | As reaction after Sneak Attack, create soul trinket; advantage on death saves and CON saves while holding | Reaction | Until next Long Rest |
Warlock Pact Magic (Pact of the Blade)
| Ability | Effect | Resource Cost | Notes |
|---|---|---|---|
| Pact of the Blade: Bond | Bond with magic weapon as bonus action | Always available | Become proficient, use as spellcasting focus |
| Pact of the Blade: Conjure | Conjure pact weapon as bonus action | Always available | Create weapon from nothing or bond with magic weapon |
| Fiendish Vigor | Cast False Life at will (gain temp HP) | At will | No spell slot needed - use liberally |
| Blessing of the Raven Queen | Teleport up to 30 ft, gain resistance to all damage | 3/Long Rest | Escape, reposition, or tank big hit |
Offensive Spells
| Spell | Level | Casting Time | Target | Damage/Effect | Save/Attack | Concentration | When to Use |
|---|---|---|---|---|---|---|---|
| Raven's Reach | Cantrip | 1 Action | 120 ft | 1d10 necrotic | Attack +6 | No | Ranged damage |
| Toll the Dead | Cantrip | 1 Action | 60 ft | 1d12 necrotic (2d12 if wounded) | WIS 14 | No | Wounded targets |
| Hex | 1st (Warlock) | 1 Bonus Action | 90 ft | +1d6 necrotic per hit | None | Yes (1 hour) | Sustained damage boost |
| Hellish Rebuke | 1st (Warlock) | 1 Reaction | 60 ft | 2d10 fire | DEX 14 | No | When damaged |
| Tasha's Hideous Laughter | 1st (Warlock) | 1 Action | 30 ft | Target prone and incapacitated | WIS 14 | Yes (1 min) | Control one enemy |
| Cause Fear | 1st (Warlock) | 1 Action | 60 ft | Target frightened | WIS 14 | Yes (1 min) | Control/debuff |
| Magic Missile | 1st (Wand) | 1 Action | 120 ft | 3 darts, 1d4+1 each | Auto-hit | No | 6 charges in wand |
Control/Utility Spells
| Spell | Level | Casting Time | Effect | When to Use |
|---|---|---|---|---|
| Blade Ward | Cantrip | 1 Action | Resistance to physical damage | Before taking big hits |
| Spare the Dying | Cantrip | 1 Action | Stabilize dying creature | Save downed ally |
| Disguise Self | 1st (Ring) | 1 Action | Change appearance | Infiltration, deception |
| Expeditious Retreat | 1st (Ring) | 1 Bonus Action | Dash as bonus action every turn | Escape or chase |
| False Life | 1st (Invocation) | 1 Action | Gain temp HP (at will) | Before combat, after taking damage |
| Gaseous Form | 3rd (Ring) | 1 Action | Turn creature into mist | Escape, infiltration |
Defensive Abilities
| Ability | Effect | Resource Cost | Range | When to Use |
|---|---|---|---|---|
| Uncanny Dodge | Halve damage from one attack | Reaction (1/round) | Self | When hit by attack you can see |
| Blessing of the Raven Queen | Teleport 30 ft + resistance to all damage | 3/Long Rest | Self | Escape or tank big hit |
| False Life | Gain temporary HP | At will (no spell slot) | Self | Before combat or after taking damage |
| Cloak of Protection | +1 AC and +1 to all saves | Always active | Self | Always on |
| Advantage on DEX Saves | Racial trait | Always active | Self | Fireballs, breath weapons, traps |
Bonus Actions
| Ability | Effect | Resource Cost | Notes |
|---|---|---|---|
| Cunning Action: Hide | Hide | Always available | Get advantage for Sneak Attack next turn |
| Cunning Action: Dash | Double your movement | Always available | 40 ft → 80 ft total movement |
| Cunning Action: Disengage | Move without provoking opportunity attacks | Always available | Escape from melee |
| Hex | Mark target for +1d6 necrotic per hit (1 hour concentration) | 1 Warlock spell slot | Sustained damage boost |
| Expeditious Retreat | Dash every turn as bonus action (concentration) | 1 charge from ring | Chase or escape |
| Pact of the Blade: Conjure | Summon or bond pact weapon | Always available | Create weapon or bond with magic weapon |
| Blessing of the Raven Queen | Teleport 30 ft + resistance to all damage | 3/Long Rest | Escape or reposition |
Reactions
| Reaction | Trigger | Effect | Resource Cost | Range | Notes |
|---|---|---|---|---|---|
| Uncanny Dodge | Hit by attack you can see | Halve the damage | Always available (1/round) | Self | Use on big hits |
| Opportunity Attack | Enemy leaves reach without Disengaging | Make melee weapon attack | Always available | 5 ft | Standard reaction |
| Hellish Rebuke | You take damage | Deal 2d10 fire damage to attacker | 1 Warlock spell slot | 60 ft | Punish attackers |
| Tokens of the Departed | After you deal Sneak Attack | Create soul trinket for advantage on death/CON saves | Reaction | Self | Defensive buff |
Passive Abilities (Always On)
| Ability | Effect | Notes |
|---|---|---|
| Expertise | Double proficiency in Acrobatics, Arcana, Deception, Investigation, Sleight of Hand, Stealth | +9 to Stealth, +9 to Deception |
| Sneak Attack | Once per turn, add 3d6 necrotic when conditions met | Conditions: Advantage OR ally within 5 ft |
| Darkvision | See in darkness (90 ft) | Half-elf variant racial |
| Mask of the Wild | Hide when lightly obscured | Wood elf heritage |
| Fey Ancestry | Advantage vs charm, immune to magical sleep | Half-elf racial |
| Advantage on DEX Saves | Racial trait | Fireballs, breath weapons, traps |
| Advantage vs Fire Damage | Magic item | Resist fire-based attacks |
| Crossbow Expert | Ignore Loading property | Allows multiple crossbow attacks |
| Dual Wielding | Add ability modifier to off-hand light weapon attack | Extra damage when dual wielding |
| Raven Familiar | Raven companion from Raven Queen patronage | +1 Charisma |
| Cloak of Protection | +1 AC and +1 to all saves | Always active |
SOCIAL SITUATIONS
Skill Bonuses
| Skill | Bonus | Notes |
|---|---|---|
| Acrobatics (DEX) | +9 | Expertise - tumbling, balance, escape grapples |
| Arcana (INT) | +8 | Expertise - magic knowledge |
| Deception (CHA) | +9 | Expertise - lies, disguises, con artist |
| Investigation (INT) | +8 | Expertise - finding clues and hidden objects |
| Sleight of Hand (DEX) | +6 | Expertise - pickpocketing, lockpicking, subtle actions |
| Stealth (DEX) | +9 | Expertise - hiding, sneaking, infiltration |
| Persuasion (CHA) | +6 | Negotiation, diplomacy |
| History (INT) | +5 | Knowledge of historical events |
| Insight (WIS) | +3 | Read intentions and emotions |
| Survival (WIS) | +3 | Tracking, foraging |
| Athletics (STR) | +4 | Climb, swim, grapple |
Special: Whispers of the Dead lets you gain proficiency in any skill or tool after a short/long rest
Passive Scores
- Passive Perception: 10
- Passive Insight: 13
- Passive Investigation: 18 (excellent for finding clues)
Senses
- Darkvision: 90 ft (excellent night vision)
Social Features
- Thieves' Cant: Secret rogue language and coded messages
- Expertise: Double proficiency in 6 skills makes you the best in the party
- Whispers of the Dead: Gain temporary skill/tool proficiency after rest
- Charlatan Background: False identity and forgery skills
- Disguise Self: Change appearance for 1 hour (via Harpers Signet Ring)
- Circlet of Commanding Presence: +2 to Charisma checks
- Fancy Clothes: +2 to Charisma checks (contextual)
Languages
- Common, Celestial, Draconic, Halfling, Primordial, Thieves' Cant
EXPLORATION
Movement & Senses
- Walking Speed: 40 ft (30 ft base + 10 ft Roving)
- Darkvision: 90 ft
- Stealth: +9 (expertise) - best in party
Useful Exploration Abilities
- Cunning Action: Dash || Move 80 ft in one turn (40 ft + 40 ft Dash)
- Mask of the Wild: Hide when lightly obscured (foliage, rain, mist)
- Disguise Self: Change appearance for infiltration (1 hour, via ring)
- Expeditious Retreat: Dash as bonus action every turn (concentration, via ring)
- Blessing of the Raven Queen: Teleport 30 ft (3/Long Rest)
- Raven's Watch: Special sight ability (1/Short Rest)
- Gaseous Form: Turn into mist to pass through small spaces (via ring)
- Investigation +8: Find hidden doors, traps, clues
- Stealth +9: Best sneaker in the party
Tools
- Disguise Kit: Create disguises (proficient)
- Forgery Kit: Create false documents (proficient)
- Thieves' Tools: Pick locks and disarm traps (proficient)
RESOURCE MANAGEMENT
| Resource | Total | Recharges | Current Status |
|---|---|---|---|
| Hit Dice | 6d8 + 2d8 | Long Rest | Track usage |
| Sneak Attack | 3d6 (1/turn) | Always Available | Use every turn! |
| Cunning Action | Unlimited | Always Available | Hide, Dash, Disengage |
| Uncanny Dodge | 1/round | Always Available | Halve one attack per round |
| Warlock Spell Slots | 2 slots (Pact Magic) | Short/Long Rest | Recharge on short rest! |
| Whispers of the Dead | 1 skill/tool | Short/Long Rest | Choose new proficiency after rest |
| Wails from the Grave | 3 uses | Long Rest | Half Sneak Attack damage to second target |
| Blessing of the Raven Queen | 3 uses | Long Rest | Teleport 30 ft + resistance |
| Tokens of the Departed | Reaction after Sneak Attack | Long Rest | Advantage on death/CON saves |
| Fiendish Vigor (False Life) | Unlimited (at will) | - | Gain temp HP before combat |
| Pact of the Blade | Unlimited (at will) | - | Summon/bond weapon |
| Raven's Watch | 1 use | Short Rest | Special sight |
| Circlet of Commanding Presence | Always Active | - | +2 Charisma checks |
| Cloak of Protection | Always Active | - | +1 AC and saves |
| Harpers Signet Ring Spells | Multiple charges | Varies | Disguise Self, Expeditious Retreat, Gaseous Form |
| Wand of Magic Missiles | 6 charges remaining | Unknown | Auto-hit damage |
COMMON TACTICS
Opening Combat (Turn 1)
Standard Sneak Attack Opening: 1. Bonus Action: Hide with Cunning Action (if cover available) OR cast Hex on priority target 2. Movement: Position for Sneak Attack (within 30 ft of enemy with ally nearby, or hidden) 3. Action: Attack with Rapier +1 or Heavy Crossbow +1 4. If you hit with Sneak Attack: Use Wails from the Grave to damage second target (3/LR)
Against Boss/High-Priority Target: 1. Bonus Action: Cast Hex (1 Warlock slot, 1 hour concentration, +1d6 per hit) 2. Action: Attack with advantage (if hidden) or with ally within 5 ft 3. If Sneak Attack lands: Wails from the Grave on second enemy 4. Total Damage: 1d8+5 (rapier) + 3d6 (sneak attack) + 1d6 (Hex) + 1d6+1 (Wails) = ~30 damage to two targets
During Combat - Striker Role
Your Job: Deal Sneak Attack Damage Every Turn
1. Get Sneak Attack Conditions:
* **Method 1:** Bonus action Hide (Cunning Action), then attack with advantage * **Method 2:** Attack enemy engaged with ally (ally within 5 ft) * **Method 3:** Use Vex weapon (Rapier, Shortsword) - hit gives advantage on next attack
2. Attack ONCE Per Turn:
* You only get Sneak Attack once per turn * One big hit is better than multiple small hits * Use Rapier +1 for melee (1d8+5 + 3d6 sneak attack = ~20 damage) * Use Heavy Crossbow +1 for range (1d10+4 + 3d6 sneak attack = ~20 damage)
3. Wails from the Grave (3/Long Rest):
* After Sneak Attack, deal half damage (1d6+1) to second target within 30 ft * Use liberally - 3 uses per long rest is decent * Best when enemies are grouped
4. Stay Mobile:
* Use Cunning Action to Hide or Disengage * 40 ft movement + Cunning Action Dash = 80 ft total * Blessing of the Raven Queen = teleport 30 ft + resistance (3/LR)
5. Save Uncanny Dodge for Big Hits:
* Reaction to halve one attack's damage * Use on attacks that would hurt (dragon breath, critical hits, big melee attacks) * Available every round
During Combat - Utility Role
Support the Party:
1. Control Enemies:
* **Tasha's Hideous Laughter:** Incapacitate one enemy (WIS save) * **Cause Fear:** Frighten one enemy (WIS save) * Use Warlock slots - they recharge on short rest!
2. Deal with Multiple Enemies:
* Sneak Attack one target * Wails from the Grave damages second target * Total: ~30 damage split between two enemies
3. Use Magic Missile for Guaranteed Damage:
* Wand of Magic Missiles (6 charges) * 3 darts, auto-hit, 1d4+1 each = ~10-12 guaranteed damage * No save, no attack roll - always hits
4. Punish Attackers:
* Hellish Rebuke (reaction): 2d10 fire when damaged * Use Warlock slot - recharges on short rest
Multiclass Optimization
Managing Rogue 6 / Warlock 2:
- Warlock Spell Slots (Pact Magic):**
- You have 2 first-level Warlock slots
- They recharge on SHORT REST (amazing!)
- Use them liberally for Hex, Hellish Rebuke, control spells
- Rogue Features:**
- Sneak Attack 3d6 is your main damage source
- Cunning Action for Hide/Dash/Disengage every turn
- Uncanny Dodge to halve damage every round
- Expertise in 6 skills makes you unmatched
- Synergy:**
- Hex adds 1d6 to every hit (including Sneak Attack)
- Expeditious Retreat lets you Dash every turn and still Hide
- False Life (at will) gives you temp HP before every combat
- Blessing of the Raven Queen gives teleport + resistance
Boss Fight Tactics
Fighting a Single Big Enemy:
1. Turn 1: Cast Hex (bonus action) + Attack with Sneak Attack
* Hex adds +1d6 per hit for 1 hour (concentration) * Total: 1d8+5 + 3d6 + 1d6 = ~25 damage
2. Subsequent Turns:
* Hide (Cunning Action bonus action) for advantage * Attack with advantage (Sneak Attack) * Wails from the Grave if second target available * Use Uncanny Dodge to halve boss attacks
3. If Boss Hits Hard:
* Blessing of the Raven Queen (teleport 30 ft + resistance to all damage) * Use False Life before combat for temp HP * Hellish Rebuke when boss damages you (2d10 fire)
4. Conserve Resources:
* Warlock slots recharge on short rest - use them! * Wails from the Grave only 3/LR - use when second target available * Blessing of the Raven Queen 3/LR - save for emergencies
Multi-Enemy Tactics
Fighting Multiple Enemies:
1. Turn 1: Hide (Cunning Action) + Attack with advantage
* Target enemy with ally nearby * Sneak Attack + Wails from the Grave * Damage 2 enemies in one turn
2. Stay Hidden:
* Use Cunning Action to Hide every turn * Attack from hiding with advantage * Mask of the Wild lets you hide when lightly obscured
3. Control Dangerous Enemies:
* Tasha's Hideous Laughter on spellcasters (incapacitate) * Cause Fear on melee threats (frightened)
4. Escape When Surrounded:
* Cunning Action Disengage (no opportunity attacks) * Blessing of the Raven Queen (teleport 30 ft + resistance) * Gaseous Form (turn into mist, via ring)
5. Use Magic Missile:
* When you can't get Sneak Attack * Auto-hit damage from wand (6 charges)
Resource Conservation
Managing Your Resources:
- Warlock Spell Slots (2 first-level, recharge on short rest):**
- Use liberally! They recharge on short rest
- Hex for sustained damage
- Hellish Rebuke to punish attackers
- Tasha's Hideous Laughter / Cause Fear for control
- Rogue Abilities (Always Available):**
- Sneak Attack: Use EVERY turn if possible
- Cunning Action: Hide/Dash/Disengage every turn
- Uncanny Dodge: Halve one attack per round - use on big hits
- Limited Resources (Long Rest):**
- Wails from the Grave: 3/LR - use when second target available
- Blessing of the Raven Queen: 3/LR - save for emergencies or repositioning
- Tokens of the Departed: Reaction after Sneak Attack - situational
- At-Will Abilities:**
- False Life: Gain temp HP before EVERY combat
- Fiendish Vigor: No reason not to use before combat
- Pact of the Blade: Summon weapon as needed
- Magic Items:**
- Harpers Signet Ring: Multiple spell charges (Disguise Self, Expeditious Retreat, Gaseous Form)
- Wand of Magic Missiles: 6 charges - use for guaranteed damage
- Circlet of Commanding Presence: Always active (+2 CHA checks)
- Cloak of Protection: Always active (+1 AC and saves)
Special Situations
If You're Surrounded:
- Cunning Action Disengage (move without opportunity attacks)
- Blessing of the Raven Queen (teleport 30 ft + resistance to all damage)
- Gaseous Form (via ring) - turn into mist, fly, immune to non-magical damage
If You Can't Get Sneak Attack:
- Use Magic Missile from wand (guaranteed damage)
- Cast Raven's Reach or Toll the Dead (cantrips)
- Help action to give ally advantage
- Ready action to attack when conditions are met
If Ally is Dying:
- Spare the Dying cantrip to stabilize
- Feed them a health potion (Use Object action)
- Drag them to safety with Cunning Action Dash
If You Need Information:
- Whispers of the Dead: Gain any skill proficiency after short rest
- Investigation +8: Find clues and hidden objects
- Disguise Self: Infiltrate and gather intel
- Thieves' Cant: Leave coded messages for other rogues
QUICK REFERENCE
Combat Priority Checklist
Start of Your Turn: 1. □ Can I get Sneak Attack this turn? (Advantage OR ally within 5 ft) 2. □ Should I Hide for advantage? (Cunning Action bonus action) 3. □ Should I cast Hex? (Bonus action, +1d6 per hit) 4. □ Attack with best weapon (Rapier for melee, Heavy Crossbow for range) 5. □ If Sneak Attack lands: Use Wails from the Grave? (3/LR, if second target within 30 ft)
Enemy's Turn: 1. □ Did enemy hit me? Use Uncanny Dodge? (Halve damage, reaction) 2. □ Did I take damage? Use Hellish Rebuke? (2d10 fire, Warlock slot) 3. □ Should I use Tokens of the Departed? (Reaction after Sneak Attack for advantage on death/CON saves)
After Combat: 1. □ Cast False Life for temp HP 2. □ Warlock slots remaining? (Recharge on short rest!) 3. □ Wails from the Grave uses remaining? (3/LR) 4. □ Blessing of the Raven Queen remaining? (3/LR)
Key Numbers to Remember
Attack Bonuses:
- Rapier +1: +8 to hit (1d8+5 damage)
- Shortsword +1: +8 to hit (1d6+5 damage)
- Heavy Crossbow +1: +7 to hit (1d10+4 damage)
Sneak Attack Damage:
- 3d6 necrotic (average 11 damage)
- Once per turn when conditions met
- Conditions: Advantage OR ally within 5 ft (and no Disadvantage)
Wails from the Grave:
- After Sneak Attack: Deal 1d6+1 (half Sneak Attack) to second creature within 30 ft
- 3 uses per long rest
Spell Save DC: 14 Spell Attack Bonus: +6
Defensive Numbers:
- AC: 16 (Vaartox Studded Leather + DEX + Cloak)
- HP: 59
- Uncanny Dodge: Halve damage from one attack per round
Best Damage Options
Top 3 Damage Combinations (Single Target):
1. Hex + Sneak Attack + Wails from the Grave:
* Bonus Action: Cast Hex (1 Warlock slot) * Action: Attack with Rapier (with advantage from Hide) * If hit: 1d8+5 + 3d6 (sneak) + 1d6 (Hex) + 1d6+1 (Wails to second target) * Total: ~30 damage split between two targets
2. Hidden Sneak Attack + Wails:
* Bonus Action: Hide (Cunning Action) * Action: Attack with advantage (Heavy Crossbow) * If hit: 1d10+4 + 3d6 (sneak) + 1d6+1 (Wails) * Total: ~27 damage split between two targets
3. Melee Sneak Attack with Ally Support:
* Position near ally engaged with enemy * Action: Attack with Rapier (Sneak Attack from ally proximity) * If hit: 1d8+5 + 3d6 (sneak) * Total: ~20 damage
Sustained Damage (Hex):
- Cast Hex on turn 1 (bonus action, 1 hour concentration)
- Every subsequent hit: +1d6 damage
- Total per turn with Sneak Attack: 1d8+5 + 3d6 + 1d6 = ~25 damage
Best Utility Options
Infiltration/Stealth:
- Stealth +9 (expertise) + Mask of the Wild
- Disguise Self (via ring, 1 hour)
- Hide (Cunning Action, every turn)
- Gaseous Form (via ring, pass through spaces)
Mobility:
- Cunning Action Dash (80 ft movement)
- Blessing of the Raven Queen (teleport 30 ft, 3/LR)
- Expeditious Retreat (Dash as bonus action, concentration)
Information Gathering:
- Investigation +8 (expertise)
- Whispers of the Dead (gain any skill proficiency)
- Disguise Self + Deception +9
Survival:
- Uncanny Dodge (halve damage, 1/round)
- False Life (temp HP, at will)
- Blessing of the Raven Queen (resistance to all damage)
Status Conditions & Effects
Conditions You Can Inflict:
- Incapacitated (Tasha's Hideous Laughter): Target prone and incapacitated (WIS save)
- Frightened (Cause Fear): Target frightened (WIS save)
- Vex (Rapier/Shortsword): Next attack vs same target has advantage
Conditions You Resist/Avoid:
- Advantage on DEX Saves: Racial trait (fireballs, breath weapons, traps)
- Advantage vs Charm: Fey Ancestry
- Advantage vs Fire Damage: Magic item
- Immunity to Magical Sleep: Fey Ancestry
- Halve Damage (Uncanny Dodge): Reaction (1/round)
- Resistance to All Damage: Blessing of the Raven Queen (3/LR, when teleporting)
Remember These Critical Things
1. Sneak Attack Once Per Turn: You get 3d6 bonus damage once per turn - make sure you get it!
2. Conditions for Sneak Attack: Advantage OR ally within 5 ft of target (no Disadvantage)
3. Wails from the Grave: After Sneak Attack, damage second target (3/LR) - use liberally
4. Cunning Action Every Turn: Hide (for advantage), Dash (80 ft movement), or Disengage (escape melee)
5. Uncanny Dodge is Powerful: Halve one attack per round - use on big hits
6. Warlock Slots Recharge on Short Rest: Use Hex, Hellish Rebuke, control spells liberally!
7. False Life Before Combat: At-will temp HP - use before EVERY fight
8. You're Not a Tank: AC 16 and 59 HP - stay at range or hidden
9. Expertise Makes You the Best: Stealth +9, Deception +9, Investigation +8 - you're the specialist
10. Whispers of the Dead: Gain any skill proficiency after short rest - incredible versatility
Common Mistakes to Avoid
1. Not Getting Sneak Attack: Always position for advantage or near allies - Sneak Attack is 60% of your damage!
2. Attacking Multiple Times: You only get Sneak Attack once per turn - one big hit is better than two small hits
3. Not Using Cunning Action: Hide for advantage EVERY turn if possible
4. Forgetting Uncanny Dodge: You can halve one attack every round - use it!
5. Hoarding Warlock Slots: They recharge on short rest - use Hex, Hellish Rebuke, control spells!
6. Not Using False Life: At-will temp HP - cast before EVERY combat
7. Forgetting Wails from the Grave: 3 uses per long rest - use when enemies are grouped
8. Tanking Hits: You're not a tank - use Hide, Disengage, teleport to stay safe
9. Not Using Magic Items: Wand of Magic Missiles (guaranteed damage), Harpers Ring (utility spells)
10. Forgetting Whispers of the Dead: Gain any skill proficiency after rest - incredible utility