Gootcha/Player Guide: Difference between revisions

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Updated guide to match character sheet exactly - removed inaccurate information, added missing abilities
Updated to new tabular format for easier reference during gameplay
 
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== Overview ==
== Overview ==
'''Role in the Party:''' Stealth Striker, Skill Specialist, Utility Caster
'''Core Strengths:'''
* Highest burst damage potential (Sneak Attack 3d6 + Wails from the Grave)
* Best stealth and infiltration specialist (Stealth +9 with expertise)
* Incredible skill versatility (6 expertise skills + Whispers of the Dead)
* Uncanny Dodge makes you surprisingly tanky
* Eldritch invocations and Pact Magic provide utility
* Can deal damage from range or melee effectively


'''Core Stats:'''
'''Core Stats:'''
* '''AC:''' 16 (Light Armor)
* '''AC:''' 16 (Light Armor + Cloak of Protection)
* '''HP:''' 59 (Max)
* '''HP:''' 59 (Max) - Middle of the pack
* '''Speed:''' 30 ft.
* '''Speed:''' 40 ft (30 ft base + 10 ft Roving)
* '''Initiative:''' +3
* '''Initiative:''' +3
* '''Proficiency Bonus:''' +3
* '''Proficiency Bonus:''' +3
Line 18: Line 28:
'''Saving Throws:'''
'''Saving Throws:'''
* Strength: +5
* Strength: +5
* Dexterity: +6 (+4 Bonus on saves; Advantage against being charmed; Advantage on Dex saves; Advantage against Fire Damage)
* Dexterity: +6 (+4 bonus from magic items, Advantage vs charm, Advantage on DEX saves, Advantage vs fire)
* Constitution: +2
* Constitution: +2
* Intelligence: +5
* Intelligence: +5
Line 24: Line 34:
* Charisma: +6
* Charisma: +6


'''Warlock Spell Save DC:''' 14 | '''Warlock Spell Attack Bonus:''' +6
'''Note:''' Your DEX saves are exceptional with advantage and bonuses
 
'''Spell Save DC:''' 14 | '''Spell Attack Bonus:''' +6


== COMBAT - What Can I Do On My Turn? ==
== COMBAT - What Can I Do On My Turn? ==


=== Basic Actions ===
=== Weapon Attacks ===
* '''Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise'''
 
{| class="wikitable"
! Weapon !! Attack Bonus !! Avg Damage (No Sneak Attack) !! Avg Damage (With Sneak Attack 3d6) !! Damage Roll !! Damage Type !! Range !! Properties
|-
| '''Rapier, +1''' || +8 || 9 || 20 || 1d8+5 piercing (+3d6 sneak attack) || Piercing || Melee || Finesse, Vex
|-
| '''Shortsword, +1''' || +8 || 8 || 19 || 1d6+5 piercing (+3d6 sneak attack) || Piercing || Melee || Finesse, Light, Vex
|-
| '''Heavy Crossbow, +1''' || +7 || 9 || 20 || 1d10+4 piercing (+3d6 sneak attack) || Piercing || 100/400 ft || Ammunition, Loading, Two-Handed, Slow
|-
| '''Hand Crossbow, +1''' || +7 || 8 || 19 || 1d6+4 piercing (+3d6 sneak attack) || Piercing || 30/120 ft || Ammunition, Light, Loading, Vex
|-
| '''Shadowfell Crossbow, Light''' || +7 || 8 || 19 || 1d8+4 piercing (+3d6 sneak attack) || Piercing || 80/320 ft || Ammunition, Loading, Two-Handed, Slow
|}
 
'''CRITICAL: Sneak Attack 3d6 (avg 11 damage) applies ONCE per turn when:'''
* You have Advantage on the attack roll, OR
* An ally is within 5 ft of target (and you don't have Disadvantage)
* Phantom feature makes Sneak Attack damage necrotic
 
=== Sneak Attack Mechanics (YOUR BREAD AND BUTTER) ===
 
'''Sneak Attack Damage:''' 3d6 necrotic (average 11 damage)


=== Weapon Attacks ===
'''How to Get Sneak Attack:'''
* '''Crossbow, Hand, +1:''' +7 to hit, 1d6+4 piercing (Martial, Ammunition, Range, Light, Loading, Vex, Range 30/120)
{| class="wikitable"
* '''Crossbow, Heavy, +1:''' +7 to hit, 1d10+4 piercing (Martial, Ammunition, Heavy, Loading, Range, Two-Handed, Slow, Range (100/400))
! Method !! Requirements !! Notes
* '''Rapier, +1:''' +8 to hit, 1d8+5 piercing (Martial, Finesse, Vex)
|-
* '''Shadowfell Crossbow, Light:''' +7 to hit, 1d8+4 piercing (Simple, Ammunition, Loading, Range, Two-Handed, Slow, Range (80/320))
| '''Advantage on Attack''' || Attack with advantage || Hide with Cunning Action, get advantage from ally spells, Vex property
* '''Shortsword, +1:''' +8 to hit, 1d6+5 piercing (Martial, Finesse, Light, Vex)
|-
* '''Raven's Reach:''' +6 to hit, 1d10 necrotic (Count: 2, V/S)
| '''Ally Within 5 ft''' || Ally within 5 ft of target, not incapacitated || Most common method - position near frontliners
|-
| '''Vex Weapon Property''' || Hit with weapon that has Vex || Your next attack vs same target has advantage (Rapier, Shortsword, Hand Crossbow)
|}
 
'''Sneak Attack Restrictions:'''
* Once per turn (not once per round - can trigger on reactions)
* Must use finesse or ranged weapon
* Can't have Disadvantage on the attack roll
 
=== Offensive Abilities ===
 
{| class="wikitable"
! Ability !! Effect !! Resource Cost !! When to Use
|-
| '''Sneak Attack (3d6 necrotic)''' || Add 3d6 necrotic damage to one attack per turn || Always available (1/turn) || When conditions are met
|-
| '''Wails from the Grave''' || After Sneak Attack, deal half Sneak Attack damage (1d6+1) to second creature within 30 ft || 3/Long Rest || Damage two targets with one attack
|-
| '''Cunning Action: Hide''' || Hide as bonus action || Always available || Get advantage for next attack (Sneak Attack)
|-
| '''Raven's Reach (cantrip)''' || +6 to hit, 1d10 necrotic damage (count 2) || At will || Ranged attack option
|-
| '''Toll the Dead (cantrip)''' || WIS 14 save, 1d12 necrotic (2d12 if wounded) || At will || Ranged damage vs wounded targets
|-
| '''Hex''' || Bonus action, target takes extra 1d6 necrotic per hit (1 hour concentration) || 1 Warlock spell slot || Extended combat, combine with Sneak Attack
|}


=== Special Combat Abilities ===
=== Phantom Rogue Features ===


'''Sneak Attack (3d6 damage):'''
{| class="wikitable"
* Once per turn when you hit with attack if you have Advantage OR at least one of your allies is within 5 ft of target, ally doesn't have Incapacitated condition, and you don't have Disadvantage on attack roll.
! Ability !! Effect !! Resource Cost !! Duration
* Extra damage = 3d6 necrotic (Phantom feature makes it necrotic).
|-
| '''Whispers of the Dead''' || Gain proficiency in one skill or tool you lack || Short or Long Rest || Until you use feature again
|-
| '''Wails from the Grave''' || After Sneak Attack, deal half Sneak Attack dice to second target within 30 ft || 3/Long Rest || Instant
|-
| '''Tokens of the Departed''' || As reaction after Sneak Attack, create soul trinket; advantage on death saves and CON saves while holding || Reaction || Until next Long Rest
|}


'''Cunning Action (Bonus Action):'''
=== Warlock Pact Magic (Pact of the Blade) ===
* Take one of following as Bonus Actions: Dash, Disengage, or Hide.


'''Uncanny Dodge:'''
{| class="wikitable"
* When attacker you can see hits you with attack, you can use Reaction to halve attack's damage against you (round down).
! Ability !! Effect !! Resource Cost !! Notes
|-
| '''Pact of the Blade: Bond''' || Bond with magic weapon as bonus action || Always available || Become proficient, use as spellcasting focus
|-
| '''Pact of the Blade: Conjure''' || Conjure pact weapon as bonus action || Always available || Create weapon from nothing or bond with magic weapon
|-
| '''Fiendish Vigor''' || Cast False Life at will (gain temp HP) || At will || No spell slot needed - use liberally
|-
| '''Blessing of the Raven Queen''' || Teleport up to 30 ft, gain resistance to all damage || 3/Long Rest || Escape, reposition, or tank big hit
|}


=== Rogue Features ===
=== Offensive Spells ===
* '''Expertise:''' Double proficiency in 6 skills of choice (2 at 3rd and 10th level)
* '''Sneak Attack:''' Deal 3d6 extra damage once per turn when conditions met
* '''Thieves' Cant:''' Know secret language and signs of rogues
* '''Cunning Action:''' Bonus action for Dash, Disengage, or Hide
* '''Uncanny Dodge:''' Halve damage from one attack (Reaction)
* '''Roving:''' +10 ft movement speed
* '''Rogue Subclass - Phantom:'''
** '''Whispers of the Dead:''' Whenever you finish short or long rest, choose one skill or tool proficiency you lack and gain proficiency. Can lose this proficiency when you use feature again, have Incapacitated condition, or die. You can use this feature to choose a different proficiency when you use this feature again.
** '''Wails from the Grave:''' Immediately after you deal Sneak Attack damage to creature on your turn, target 2nd creature you can see within 30 ft. Roll half Sneak Attack dice (17th) also deal necrotic damage to first creature. You can use this proficiency number of times equal to your proficiency bonus, and regain all expended uses when finish long rest.
** '''Tokens of the Departed:''' As reaction after you deal Sneak Attack damage to creature on turn, target soul trinket. Soul fragments called soul trinkets can ask them questions. While soul trinket is on person, you have Advantage on Death saving throws and Constitution saving throws, for you can't die. You also gain one special benefit while holding trinket. When you use this feature, souls can't have another 'Whispers' associated with it until you finish Long Rest.


=== Warlock Features (Pact of the Blade) ===
{| class="wikitable"
* '''Eldritch Invocations:''' Magical abilities (Lessons of the First Ones)
! Spell !! Level !! Casting Time !! Target !! Damage/Effect !! Save/Attack !! Concentration !! When to Use
** '''Fiendish Vigor:''' Cast False Life on yourself without expending spell slot. When cast spell with feature, automatically succeed number on die.
|-
** '''Lessons of the First Ones:''' Gain one Origin feat of choice
| '''Raven's Reach''' || Cantrip || 1 Action || 120 ft || 1d10 necrotic || Attack +6 || No || Ranged damage
* '''Pact Magic:''' Cast spells
|-
* '''Pact of the Blade:''' Bond with magic weapon
| '''Toll the Dead''' || Cantrip || 1 Action || 60 ft || 1d12 necrotic (2d12 if wounded) || WIS 14 || No || Wounded targets
** '''Pact of the Blade: Bond:''' 1 Bonus Action - bond with weapon you touch. Can't bond with magic weapon if someone else attuned to it or another Warlock is bonded with it. Until bond ends, you're proficient with it and can use it as Spellcasting Focus.
|-
** '''Pact of the Blade: Conjure:''' As Bonus Action, conjure pact weapon in your hand, or create bond with magic weapon you touch. Can't bond with magic weapon if someone else attuned to it or another Warlock is bonded with it.
| '''Hex''' || 1st (Warlock) || 1 Bonus Action || 90 ft || +1d6 necrotic per hit || None || Yes (1 hour) || Sustained damage boost
* '''Pact Magic:''' Warlock spell slots
|-
** Your bond with weapons ends if you use this feature's Bonus Action again, if weapon is more than 5 ft away from you for more than 1 minute, or if you die. Conjured weapon disappears when bond ends.
| '''Hellish Rebuke''' || 1st (Warlock) || 1 Reaction || 60 ft || 2d10 fire || DEX 14 || No || When damaged
|-
| '''Tasha's Hideous Laughter''' || 1st (Warlock) || 1 Action || 30 ft || Target prone and incapacitated || WIS 14 || Yes (1 min) || Control one enemy
|-
| '''Cause Fear''' || 1st (Warlock) || 1 Action || 60 ft || Target frightened || WIS 14 || Yes (1 min) || Control/debuff
|-
| '''Magic Missile''' || 1st (Wand) || 1 Action || 120 ft || 3 darts, 1d4+1 each || Auto-hit || No || 6 charges in wand
|}


=== Warlock Spells ===
=== Control/Utility Spells ===
'''Patron: Raven Queen's Patronage'''


=== Bonus Actions ===
{| class="wikitable"
* '''Cunning Action:''' Dash, Disengage, or Hide
! Spell !! Level !! Casting Time !! Effect !! When to Use
* '''Pact of the Blade: Conjure:''' Summon or bond pact weapon
|-
* '''Blessing of the Raven Queen (3/Long Rest):''' Magically teleport up to 30 ft to unoccupied space you can see. Starting at 3rd level, also gain resistance to all damage when you teleport using this trait.
| '''Blade Ward''' || Cantrip || 1 Action || Resistance to physical damage || Before taking big hits
|-
| '''Spare the Dying''' || Cantrip || 1 Action || Stabilize dying creature || Save downed ally
|-
| '''Disguise Self''' || 1st (Ring) || 1 Action || Change appearance || Infiltration, deception
|-
| '''Expeditious Retreat''' || 1st (Ring) || 1 Bonus Action || Dash as bonus action every turn || Escape or chase
|-
| '''False Life''' || 1st (Invocation) || 1 Action || Gain temp HP (at will) || Before combat, after taking damage
|-
| '''Gaseous Form''' || 3rd (Ring) || 1 Action || Turn creature into mist || Escape, infiltration
|}


=== Reactions ===
=== Defensive Abilities ===
* '''Uncanny Dodge:''' Halve one attack's damage


=== Special Features ===
{| class="wikitable"
* '''Harpers - Rank 1 - Initiate of Secrets:''' Gain proficiency and expertise
! Ability !! Effect !! Resource Cost !! Range !! When to Use
* '''Crossbow Expert:''' Ignore Loading property; +1 Dex
|-
* '''Ignore Loading:''' You ignore Loading property of crossbows. When make extra attack as result of using weapon that has Light property, can add your ability modifier to damage of extra attack if attack hits.
| '''Uncanny Dodge''' || Halve damage from one attack || Reaction (1/round) || Self || When hit by attack you can see
* '''Dual Wielding:''' When make extra attack with Light property, add ability modifier.
|-
* '''Mask of the Wild:''' Can attempt to hide even when only lightly obscured
| '''Blessing of the Raven Queen''' || Teleport 30 ft + resistance to all damage || 3/Long Rest || Self || Escape or tank big hit
* '''Half-Elf Variant:''' Half-elf of wood elf descent can forgo Skill Versatility and instead choose Elf Weapon Training or Fleet of Foot. Mask of Wild. You can replace all the Proficiencies from your Elf Training trait with Proficiency in one Skill of your choice.
|-
* '''Skilled:''' Gain proficiency in 3 skills or tools of choice
| '''False Life''' || Gain temporary HP || At will (no spell slot) || Self || Before combat or after taking damage
* '''Charlatan Ability Score Improvements:''' +3 to Charisma
|-
* '''Raven Queen's Patronage:''' Made pact with Raven Queen
| '''Cloak of Protection''' || +1 AC and +1 to all saves || Always active || Self || Always on
** '''Raven Familiar:''' Additional Warlock Scales & Cantrips, Charismatic (+1 Charisma), Soul Capture for Raven's Reach cantrip or Pact Magic Spell slots
|-
* '''Blessing of the Raven Queen:''' 3/Long Rest, 1 Bonus Action
| '''Advantage on DEX Saves''' || Racial trait || Always active || Self || Fireballs, breath weapons, traps
* '''Raven Queen's Patronage - Blessing:''' Teleport up to 30 ft and gain resistance
|}
* '''Harpers - Rank 1 - Initiate of Secrets:''' Gain proficiency and expertise
* '''Raven's Watch:''' 1/Short Rest, Special


=== Magic Items (Attuned) ===
=== Bonus Actions ===
* '''Vaartox Studded Leather:''' Magic armor (AC 13 + Dex)
* '''Circlet of Commanding Presence:''' +2 charisma checks
* '''Cloak of Protection:''' +1 AC and saves


== Spells ==
{| class="wikitable"
! Ability !! Effect !! Resource Cost !! Notes
|-
| '''Cunning Action: Hide''' || Hide || Always available || Get advantage for Sneak Attack next turn
|-
| '''Cunning Action: Dash''' || Double your movement || Always available || 40 ft → 80 ft total movement
|-
| '''Cunning Action: Disengage''' || Move without provoking opportunity attacks || Always available || Escape from melee
|-
| '''Hex''' || Mark target for +1d6 necrotic per hit (1 hour concentration) || 1 Warlock spell slot || Sustained damage boost
|-
| '''Expeditious Retreat''' || Dash every turn as bonus action (concentration) || 1 charge from ring || Chase or escape
|-
| '''Pact of the Blade: Conjure''' || Summon or bond pact weapon || Always available || Create weapon or bond with magic weapon
|-
| '''Blessing of the Raven Queen''' || Teleport 30 ft + resistance to all damage || 3/Long Rest || Escape or reposition
|}


=== Cantrips (At Will) ===
=== Reactions ===
* '''Blade Ward:''' Protection (Warlock, 1A, Self, V,S, concentration up to 1 minute) PHB-2024 247 (D: 1m, V/S)
* '''Raven's Reach:''' +6 to hit, 1A, 120 ft, V,S, instantaneous - Count: 2, V/S
* '''Toll the Dead:''' WIS 14, 1A, 60 ft, V,S, instantaneous - PHB-2024 334 (V/S)
* '''Spare the Dying:''' Save dying creature (Raven Queen's Patronage, 1A, 15 ft, V,S, instantaneous) PHB-2024 318 (V/S)


=== 1st Level - Warlock (2 Pact Slots) ===
{| class="wikitable"
* '''Hex:''' Deal extra 1d6 necrotic (Warlock, 1BA, 90 ft, V,S,M, concentration up to 1 hour) PHB-2024 285 (D: 1h, V/S/M)
! Reaction !! Trigger !! Effect !! Resource Cost !! Range !! Notes
* '''Tasha's Hideous Laughter:''' WIS 14, 1A, 30 ft, V,S,M, concentration up to 1 minute - PHB-2024 331 (D: 1m, V/S/M)
|-
* '''Hellish Rebuke:''' DEX 14, 1R, 60 ft, V,S, instantaneous - PHB-2024 284 (V/S)
| '''Uncanny Dodge''' || Hit by attack you can see || Halve the damage || Always available (1/round) || Self || Use on big hits
* '''Disguise Self:''' Change appearance (Harpers Signet Ring, 1A, Self, V,S, 1 hour) PHB-2024 282 (D: 1h, V/S)
|-
* '''Expeditious Retreat:''' Increase movement (Harpers Signet Ring, 1BA, Self, V,S, concentration up to 10 minutes) PHB-2024 270 (1 Charge (3/3), D: 10m, V/S)
| '''Opportunity Attack''' || Enemy leaves reach without Disengaging || Make melee weapon attack || Always available || 5 ft || Standard reaction
* '''Magic Missile:''' Auto-hit damage (Wand of Magic Missiles, 1A, 120 ft, V,S, instantaneous) PHB-2024 256 (1 Charge (6/7), V/S)
|-
* '''Cause Fear:''' WIS 14, 1A, 60 ft, V, concentration up to 1 minute - Raven Queen's Patronage (XGIE 151, D: 1m, V)
| '''Hellish Rebuke''' || You take damage || Deal 2d10 fire damage to attacker || 1 Warlock spell slot || 60 ft || Punish attackers
* '''False Life:''' Gain temp HP (Eldritch Invocations, 1A, Self, V,S,M, instantaneous) PHB-2024 271 (V/S/M)
|-
| '''Tokens of the Departed''' || After you deal Sneak Attack || Create soul trinket for advantage on death/CON saves || Reaction || Self || Defensive buff
|}


=== 3rd Level ===
=== Passive Abilities (Always On) ===
* '''Gaseous Form:''' Transform into mist (Harpers Signet Ring, 1A, Touch, V,S,M, concentration up to 1 hour) PHB-2024 277 (1 Charge (5/5), Creature: One additional creature for each spell slot level above 3rd (V; D: 1h, V/S/M)
 
{| class="wikitable"
! Ability !! Effect !! Notes
|-
| '''Expertise''' || Double proficiency in Acrobatics, Arcana, Deception, Investigation, Sleight of Hand, Stealth || +9 to Stealth, +9 to Deception
|-
| '''Sneak Attack''' || Once per turn, add 3d6 necrotic when conditions met || Conditions: Advantage OR ally within 5 ft
|-
| '''Darkvision''' || See in darkness (90 ft) || Half-elf variant racial
|-
| '''Mask of the Wild''' || Hide when lightly obscured || Wood elf heritage
|-
| '''Fey Ancestry''' || Advantage vs charm, immune to magical sleep || Half-elf racial
|-
| '''Advantage on DEX Saves''' || Racial trait || Fireballs, breath weapons, traps
|-
| '''Advantage vs Fire Damage''' || Magic item || Resist fire-based attacks
|-
| '''Crossbow Expert''' || Ignore Loading property || Allows multiple crossbow attacks
|-
| '''Dual Wielding''' || Add ability modifier to off-hand light weapon attack || Extra damage when dual wielding
|-
| '''Raven Familiar''' || Raven companion from Raven Queen patronage || +1 Charisma
|-
| '''Cloak of Protection''' || +1 AC and +1 to all saves || Always active
|}


== SOCIAL SITUATIONS ==
== SOCIAL SITUATIONS ==


=== Skill Bonuses ===
=== Skill Bonuses ===
* '''Acrobatics (DEX):''' +9 (Expertise)
 
* '''Animal Handling (WIS):''' +0
{| class="wikitable"
* '''Arcana (INT):''' +8 (Expertise)
! Skill !! Bonus !! Notes
* '''Athletics (STR):''' +4
|-
* '''Deception (CHA):''' +9 (Expertise)
| '''Acrobatics (DEX)''' || +9 || Expertise - tumbling, balance, escape grapples
* '''History (INT):''' +5
|-
* '''Insight (WIS):''' +3
| '''Arcana (INT)''' || +8 || Expertise - magic knowledge
* '''Intimidation (CHA):''' +3
|-
* '''Investigation (INT):''' +8 (Expertise)
| '''Deception (CHA)''' || +9 || Expertise - lies, disguises, con artist
* '''Medicine (WIS):''' +0
|-
* '''Nature (INT):''' +2
| '''Investigation (INT)''' || +8 || Expertise - finding clues and hidden objects
* '''Perception (WIS):''' +0
|-
* '''Performance (CHA):''' +3
| '''Sleight of Hand (DEX)''' || +6 || Expertise - pickpocketing, lockpicking, subtle actions
* '''Persuasion (CHA):''' +6
|-
* '''Religion (INT):''' +2
| '''Stealth (DEX)''' || +9 || Expertise - hiding, sneaking, infiltration
* '''Sleight of Hand (DEX):''' +6 (Expertise)
|-
* '''Stealth (DEX):''' +9 (Expertise)
| '''Persuasion (CHA)''' || +6 || Negotiation, diplomacy
* '''Survival (WIS):''' +3
|-
| '''History (INT)''' || +5 || Knowledge of historical events
|-
| '''Insight (WIS)''' || +3 || Read intentions and emotions
|-
| '''Survival (WIS)''' || +3 || Tracking, foraging
|-
| '''Athletics (STR)''' || +4 || Climb, swim, grapple
|}
 
'''Special:''' Whispers of the Dead lets you gain proficiency in any skill or tool after a short/long rest


=== Passive Scores ===
=== Passive Scores ===
* '''Passive Perception:''' 10
* '''Passive Perception:''' 10
* '''Passive Insight:''' 13
* '''Passive Insight:''' 13
* '''Passive Investigation:''' 18
* '''Passive Investigation:''' 18 (excellent for finding clues)


=== Senses ===
=== Senses ===
* '''Darkvision:''' 90 ft
* '''Darkvision:''' 90 ft (excellent night vision)


=== Social Features ===
=== Social Features ===
* '''Thieves' Cant:''' Secret rogue language
* '''Thieves' Cant:''' Secret rogue language and coded messages
* '''Expertise:''' Double proficiency in Acrobatics, Arcana, Deception, Investigation, Sleight of Hand, Stealth
* '''Expertise:''' Double proficiency in 6 skills makes you the best in the party
* '''Whispers of the Dead:''' Gain temporary skill/tool proficiency after rest
* '''Whispers of the Dead:''' Gain temporary skill/tool proficiency after rest
* '''Charlatan:''' False identity and forgery skills
* '''Charlatan Background:''' False identity and forgery skills
* '''Harpers Signet Ring:''' +2 charisma checks via Circlet of Commanding Presence
* '''Disguise Self:''' Change appearance for 1 hour (via Harpers Signet Ring)
* '''Fancy Clothes:''' +2 charisma checks
* '''Circlet of Commanding Presence:''' +2 to Charisma checks
* '''Fancy Clothes:''' +2 to Charisma checks (contextual)


=== Languages ===
=== Languages ===
* Celestial, Draconic, Halfling, Primordial, Thieves' Cant
* Common, Celestial, Draconic, Halfling, Primordial, Thieves' Cant


== EXPLORATION ==
== EXPLORATION ==


=== Movement ===
=== Movement & Senses ===
* '''Walking Speed:''' 30 ft (base) + 10 ft (Roving) = 40 ft total
* '''Walking Speed:''' 40 ft (30 ft base + 10 ft Roving)
* '''Darkvision:''' 90 ft
* '''Darkvision:''' 90 ft
* '''Stealth:''' +9 (expertise) - best in party


=== Useful Abilities for Exploration ===
=== Useful Exploration Abilities ===
* '''Cunning Action:''' Extra mobility via Dash
* '''Cunning Action: Dash''' || Move 80 ft in one turn (40 ft + 40 ft Dash)
* '''Mask of the Wild:''' Hide when lightly obscured
* '''Mask of the Wild:''' Hide when lightly obscured (foliage, rain, mist)
* '''Disguise Self:''' Change appearance (1 hour)
* '''Disguise Self:''' Change appearance for infiltration (1 hour, via ring)
* '''Expeditious Retreat:''' Double movement via Dash bonus action
* '''Expeditious Retreat:''' Dash as bonus action every turn (concentration, via ring)
* '''Blessing of the Raven Queen:''' Teleport 30 ft (3/Long Rest)
* '''Blessing of the Raven Queen:''' Teleport 30 ft (3/Long Rest)
* '''Raven's Watch:''' Special sight ability (1/Short Rest)
* '''Raven's Watch:''' Special sight ability (1/Short Rest)
* '''Gaseous Form:''' Turn into mist to pass through small spaces (via ring)
* '''Investigation +8:''' Find hidden doors, traps, clues
* '''Stealth +9:''' Best sneaker in the party


=== Tools ===
=== Tools ===
* '''Disguise Kit:''' Create disguises
* '''Disguise Kit:''' Create disguises (proficient)
* '''Forgery Kit:''' Create false documents
* '''Forgery Kit:''' Create false documents (proficient)
* '''Thieves' Tools:''' Pick locks and disarm traps
* '''Thieves' Tools:''' Pick locks and disarm traps (proficient)


== RESOURCE MANAGEMENT ==
== RESOURCE MANAGEMENT ==


{| class="wikitable"
{| class="wikitable"
! Resource !! Total !! Recharges
! Resource !! Total !! Recharges !! Current Status
|-
| '''Hit Dice''' || 6d8 + 2d8 || Long Rest || Track usage
|-
|-
| '''Hit Dice''' || 6d8 + 2d8 || Long Rest
| '''Sneak Attack''' || 3d6 (1/turn) || Always Available || Use every turn!
|-
|-
| '''Sneak Attack''' || 3d6 (1/turn) || Always Available
| '''Cunning Action''' || Unlimited || Always Available || Hide, Dash, Disengage
|-
|-
| '''Cunning Action''' || Unlimited || Always Available
| '''Uncanny Dodge''' || 1/round || Always Available || Halve one attack per round
|-
|-
| '''Uncanny Dodge''' || 1/round || Always Available
| '''Warlock Spell Slots''' || 2 slots (Pact Magic) || Short/Long Rest || Recharge on short rest!
|-
|-
| '''Warlock Spell Slots''' || 2 Pact Slots || Short/Long Rest
| '''Whispers of the Dead''' || 1 skill/tool || Short/Long Rest || Choose new proficiency after rest
|-
|-
| '''Whispers of the Dead''' || 1 skill/tool || Short/Long Rest
| '''Wails from the Grave''' || 3 uses || Long Rest || Half Sneak Attack damage to second target
|-
|-
| '''Wails from the Grave''' || 3 uses || Long Rest
| '''Blessing of the Raven Queen''' || 3 uses || Long Rest || Teleport 30 ft + resistance
|-
|-
| '''Blessing of the Raven Queen''' || 3 uses || Long Rest
| '''Tokens of the Departed''' || Reaction after Sneak Attack || Long Rest || Advantage on death/CON saves
|-
|-
| '''Fiendish Vigor (False Life)''' || At Will || -
| '''Fiendish Vigor (False Life)''' || Unlimited (at will) || - || Gain temp HP before combat
|-
|-
| '''Pact of the Blade''' || At Will || -
| '''Pact of the Blade''' || Unlimited (at will) || - || Summon/bond weapon
|-
|-
| '''Raven's Watch''' || 1 use || Short Rest
| '''Raven's Watch''' || 1 use || Short Rest || Special sight
|-
|-
| '''Circlet of Commanding Presence''' || Always Active (+2 Cha checks) || -
| '''Circlet of Commanding Presence''' || Always Active || - || +2 Charisma checks
|-
|-
| '''Cloak of Protection''' || Always Active (+1 AC/saves) || -
| '''Cloak of Protection''' || Always Active || - || +1 AC and saves
|-
|-
| '''Harpers Signet Ring Spells''' || Multiple charges || Varies
| '''Harpers Signet Ring Spells''' || Multiple charges || Varies || Disguise Self, Expeditious Retreat, Gaseous Form
|-
|-
| '''Wand of Magic Missiles''' || 6/7 charges || Unknown
| '''Wand of Magic Missiles''' || 6 charges remaining || Unknown || Auto-hit damage
|}
|}
== COMMON TACTICS ==
=== Opening Combat (Turn 1) ===
'''Standard Sneak Attack Opening:'''
1. '''Bonus Action:''' Hide with Cunning Action (if cover available) OR cast Hex on priority target
2. '''Movement:''' Position for Sneak Attack (within 30 ft of enemy with ally nearby, or hidden)
3. '''Action:''' Attack with Rapier +1 or Heavy Crossbow +1
4. '''If you hit with Sneak Attack:''' Use Wails from the Grave to damage second target (3/LR)
'''Against Boss/High-Priority Target:'''
1. '''Bonus Action:''' Cast Hex (1 Warlock slot, 1 hour concentration, +1d6 per hit)
2. '''Action:''' Attack with advantage (if hidden) or with ally within 5 ft
3. '''If Sneak Attack lands:''' Wails from the Grave on second enemy
4. '''Total Damage:''' 1d8+5 (rapier) + 3d6 (sneak attack) + 1d6 (Hex) + 1d6+1 (Wails) = ~30 damage to two targets
=== During Combat - Striker Role ===
'''Your Job: Deal Sneak Attack Damage Every Turn'''
1. '''Get Sneak Attack Conditions:'''
  * **Method 1:** Bonus action Hide (Cunning Action), then attack with advantage
  * **Method 2:** Attack enemy engaged with ally (ally within 5 ft)
  * **Method 3:** Use Vex weapon (Rapier, Shortsword) - hit gives advantage on next attack
2. '''Attack ONCE Per Turn:'''
  * You only get Sneak Attack once per turn
  * One big hit is better than multiple small hits
  * Use Rapier +1 for melee (1d8+5 + 3d6 sneak attack = ~20 damage)
  * Use Heavy Crossbow +1 for range (1d10+4 + 3d6 sneak attack = ~20 damage)
3. '''Wails from the Grave (3/Long Rest):'''
  * After Sneak Attack, deal half damage (1d6+1) to second target within 30 ft
  * Use liberally - 3 uses per long rest is decent
  * Best when enemies are grouped
4. '''Stay Mobile:'''
  * Use Cunning Action to Hide or Disengage
  * 40 ft movement + Cunning Action Dash = 80 ft total
  * Blessing of the Raven Queen = teleport 30 ft + resistance (3/LR)
5. '''Save Uncanny Dodge for Big Hits:'''
  * Reaction to halve one attack's damage
  * Use on attacks that would hurt (dragon breath, critical hits, big melee attacks)
  * Available every round
=== During Combat - Utility Role ===
'''Support the Party:'''
1. '''Control Enemies:'''
  * **Tasha's Hideous Laughter:** Incapacitate one enemy (WIS save)
  * **Cause Fear:** Frighten one enemy (WIS save)
  * Use Warlock slots - they recharge on short rest!
2. '''Deal with Multiple Enemies:'''
  * Sneak Attack one target
  * Wails from the Grave damages second target
  * Total: ~30 damage split between two enemies
3. '''Use Magic Missile for Guaranteed Damage:'''
  * Wand of Magic Missiles (6 charges)
  * 3 darts, auto-hit, 1d4+1 each = ~10-12 guaranteed damage
  * No save, no attack roll - always hits
4. '''Punish Attackers:'''
  * Hellish Rebuke (reaction): 2d10 fire when damaged
  * Use Warlock slot - recharges on short rest
=== Multiclass Optimization ===
'''Managing Rogue 6 / Warlock 2:'''
**Warlock Spell Slots (Pact Magic):**
* You have 2 first-level Warlock slots
* They recharge on SHORT REST (amazing!)
* Use them liberally for Hex, Hellish Rebuke, control spells
**Rogue Features:**
* Sneak Attack 3d6 is your main damage source
* Cunning Action for Hide/Dash/Disengage every turn
* Uncanny Dodge to halve damage every round
* Expertise in 6 skills makes you unmatched
**Synergy:**
* Hex adds 1d6 to every hit (including Sneak Attack)
* Expeditious Retreat lets you Dash every turn and still Hide
* False Life (at will) gives you temp HP before every combat
* Blessing of the Raven Queen gives teleport + resistance
=== Boss Fight Tactics ===
'''Fighting a Single Big Enemy:'''
1. '''Turn 1:''' Cast Hex (bonus action) + Attack with Sneak Attack
  * Hex adds +1d6 per hit for 1 hour (concentration)
  * Total: 1d8+5 + 3d6 + 1d6 = ~25 damage
2. '''Subsequent Turns:'''
  * Hide (Cunning Action bonus action) for advantage
  * Attack with advantage (Sneak Attack)
  * Wails from the Grave if second target available
  * Use Uncanny Dodge to halve boss attacks
3. '''If Boss Hits Hard:'''
  * Blessing of the Raven Queen (teleport 30 ft + resistance to all damage)
  * Use False Life before combat for temp HP
  * Hellish Rebuke when boss damages you (2d10 fire)
4. '''Conserve Resources:'''
  * Warlock slots recharge on short rest - use them!
  * Wails from the Grave only 3/LR - use when second target available
  * Blessing of the Raven Queen 3/LR - save for emergencies
=== Multi-Enemy Tactics ===
'''Fighting Multiple Enemies:'''
1. '''Turn 1:''' Hide (Cunning Action) + Attack with advantage
  * Target enemy with ally nearby
  * Sneak Attack + Wails from the Grave
  * Damage 2 enemies in one turn
2. '''Stay Hidden:'''
  * Use Cunning Action to Hide every turn
  * Attack from hiding with advantage
  * Mask of the Wild lets you hide when lightly obscured
3. '''Control Dangerous Enemies:'''
  * Tasha's Hideous Laughter on spellcasters (incapacitate)
  * Cause Fear on melee threats (frightened)
4. '''Escape When Surrounded:'''
  * Cunning Action Disengage (no opportunity attacks)
  * Blessing of the Raven Queen (teleport 30 ft + resistance)
  * Gaseous Form (turn into mist, via ring)
5. '''Use Magic Missile:'''
  * When you can't get Sneak Attack
  * Auto-hit damage from wand (6 charges)
=== Resource Conservation ===
'''Managing Your Resources:'''
**Warlock Spell Slots (2 first-level, recharge on short rest):**
* Use liberally! They recharge on short rest
* Hex for sustained damage
* Hellish Rebuke to punish attackers
* Tasha's Hideous Laughter / Cause Fear for control
**Rogue Abilities (Always Available):**
* Sneak Attack: Use EVERY turn if possible
* Cunning Action: Hide/Dash/Disengage every turn
* Uncanny Dodge: Halve one attack per round - use on big hits
**Limited Resources (Long Rest):**
* Wails from the Grave: 3/LR - use when second target available
* Blessing of the Raven Queen: 3/LR - save for emergencies or repositioning
* Tokens of the Departed: Reaction after Sneak Attack - situational
**At-Will Abilities:**
* False Life: Gain temp HP before EVERY combat
* Fiendish Vigor: No reason not to use before combat
* Pact of the Blade: Summon weapon as needed
**Magic Items:**
* Harpers Signet Ring: Multiple spell charges (Disguise Self, Expeditious Retreat, Gaseous Form)
* Wand of Magic Missiles: 6 charges - use for guaranteed damage
* Circlet of Commanding Presence: Always active (+2 CHA checks)
* Cloak of Protection: Always active (+1 AC and saves)
=== Special Situations ===
'''If You're Surrounded:'''
* Cunning Action Disengage (move without opportunity attacks)
* Blessing of the Raven Queen (teleport 30 ft + resistance to all damage)
* Gaseous Form (via ring) - turn into mist, fly, immune to non-magical damage
'''If You Can't Get Sneak Attack:'''
* Use Magic Missile from wand (guaranteed damage)
* Cast Raven's Reach or Toll the Dead (cantrips)
* Help action to give ally advantage
* Ready action to attack when conditions are met
'''If Ally is Dying:'''
* Spare the Dying cantrip to stabilize
* Feed them a health potion (Use Object action)
* Drag them to safety with Cunning Action Dash
'''If You Need Information:'''
* Whispers of the Dead: Gain any skill proficiency after short rest
* Investigation +8: Find clues and hidden objects
* Disguise Self: Infiltrate and gather intel
* Thieves' Cant: Leave coded messages for other rogues


== QUICK REFERENCE ==
== QUICK REFERENCE ==


'''In Combat:'''
=== Combat Priority Checklist ===
# Hide (Cunning Action bonus action) to get Advantage
 
# Attack with Sneak Attack (3d6 extra damage)
'''Start of Your Turn:'''
# Use Wails from the Grave to damage second target (half Sneak Attack dice)
1. □ Can I get Sneak Attack this turn? (Advantage OR ally within 5 ft)
# Use Uncanny Dodge reaction to halve incoming damage
2. □ Should I Hide for advantage? (Cunning Action bonus action)
# Use Raven's Reach cantrip for ranged necrotic damage
3. □ Should I cast Hex? (Bonus action, +1d6 per hit)
4. □ Attack with best weapon (Rapier for melee, Heavy Crossbow for range)
5. □ If Sneak Attack lands: Use Wails from the Grave? (3/LR, if second target within 30 ft)
 
'''Enemy's Turn:'''
1. □ Did enemy hit me? Use Uncanny Dodge? (Halve damage, reaction)
2. □ Did I take damage? Use Hellish Rebuke? (2d10 fire, Warlock slot)
3. □ Should I use Tokens of the Departed? (Reaction after Sneak Attack for advantage on death/CON saves)
 
'''After Combat:'''
1. □ Cast False Life for temp HP
2. □ Warlock slots remaining? (Recharge on short rest!)
3. □ Wails from the Grave uses remaining? (3/LR)
4. □ Blessing of the Raven Queen remaining? (3/LR)
 
=== Key Numbers to Remember ===
 
'''Attack Bonuses:'''
* Rapier +1: +8 to hit (1d8+5 damage)
* Shortsword +1: +8 to hit (1d6+5 damage)
* Heavy Crossbow +1: +7 to hit (1d10+4 damage)
 
'''Sneak Attack Damage:'''
* 3d6 necrotic (average 11 damage)
* Once per turn when conditions met
* Conditions: Advantage OR ally within 5 ft (and no Disadvantage)
 
'''Wails from the Grave:'''
* After Sneak Attack: Deal 1d6+1 (half Sneak Attack) to second creature within 30 ft
* 3 uses per long rest
 
'''Spell Save DC:''' 14
'''Spell Attack Bonus:''' +6
 
'''Defensive Numbers:'''
* AC: 16 (Vaartox Studded Leather + DEX + Cloak)
* HP: 59
* Uncanny Dodge: Halve damage from one attack per round
 
=== Best Damage Options ===
 
'''Top 3 Damage Combinations (Single Target):'''
 
1. '''Hex + Sneak Attack + Wails from the Grave:'''
  * Bonus Action: Cast Hex (1 Warlock slot)
  * Action: Attack with Rapier (with advantage from Hide)
  * If hit: 1d8+5 + 3d6 (sneak) + 1d6 (Hex) + 1d6+1 (Wails to second target)
  * Total: ~30 damage split between two targets
 
2. '''Hidden Sneak Attack + Wails:'''
  * Bonus Action: Hide (Cunning Action)
  * Action: Attack with advantage (Heavy Crossbow)
  * If hit: 1d10+4 + 3d6 (sneak) + 1d6+1 (Wails)
  * Total: ~27 damage split between two targets
 
3. '''Melee Sneak Attack with Ally Support:'''
  * Position near ally engaged with enemy
  * Action: Attack with Rapier (Sneak Attack from ally proximity)
  * If hit: 1d8+5 + 3d6 (sneak)
  * Total: ~20 damage
 
'''Sustained Damage (Hex):'''
* Cast Hex on turn 1 (bonus action, 1 hour concentration)
* Every subsequent hit: +1d6 damage
* Total per turn with Sneak Attack: 1d8+5 + 3d6 + 1d6 = ~25 damage
 
=== Best Utility Options ===
 
'''Infiltration/Stealth:'''
* Stealth +9 (expertise) + Mask of the Wild
* Disguise Self (via ring, 1 hour)
* Hide (Cunning Action, every turn)
* Gaseous Form (via ring, pass through spaces)
 
'''Mobility:'''
* Cunning Action Dash (80 ft movement)
* Blessing of the Raven Queen (teleport 30 ft, 3/LR)
* Expeditious Retreat (Dash as bonus action, concentration)
 
'''Information Gathering:'''
* Investigation +8 (expertise)
* Whispers of the Dead (gain any skill proficiency)
* Disguise Self + Deception +9
 
'''Survival:'''
* Uncanny Dodge (halve damage, 1/round)
* False Life (temp HP, at will)
* Blessing of the Raven Queen (resistance to all damage)
 
=== Status Conditions & Effects ===
 
'''Conditions You Can Inflict:'''
* '''Incapacitated (Tasha's Hideous Laughter):''' Target prone and incapacitated (WIS save)
* '''Frightened (Cause Fear):''' Target frightened (WIS save)
* '''Vex (Rapier/Shortsword):''' Next attack vs same target has advantage
 
'''Conditions You Resist/Avoid:'''
* '''Advantage on DEX Saves:''' Racial trait (fireballs, breath weapons, traps)
* '''Advantage vs Charm:''' Fey Ancestry
* '''Advantage vs Fire Damage:''' Magic item
* '''Immunity to Magical Sleep:''' Fey Ancestry
* '''Halve Damage (Uncanny Dodge):''' Reaction (1/round)
* '''Resistance to All Damage:''' Blessing of the Raven Queen (3/LR, when teleporting)
 
=== Remember These Critical Things ===
 
1. '''Sneak Attack Once Per Turn:''' You get 3d6 bonus damage once per turn - make sure you get it!
 
2. '''Conditions for Sneak Attack:''' Advantage OR ally within 5 ft of target (no Disadvantage)
 
3. '''Wails from the Grave:''' After Sneak Attack, damage second target (3/LR) - use liberally
 
4. '''Cunning Action Every Turn:''' Hide (for advantage), Dash (80 ft movement), or Disengage (escape melee)
 
5. '''Uncanny Dodge is Powerful:''' Halve one attack per round - use on big hits
 
6. '''Warlock Slots Recharge on Short Rest:''' Use Hex, Hellish Rebuke, control spells liberally!
 
7. '''False Life Before Combat:''' At-will temp HP - use before EVERY fight
 
8. '''You're Not a Tank:''' AC 16 and 59 HP - stay at range or hidden
 
9. '''Expertise Makes You the Best:''' Stealth +9, Deception +9, Investigation +8 - you're the specialist
 
10. '''Whispers of the Dead:''' Gain any skill proficiency after short rest - incredible versatility
 
=== Common Mistakes to Avoid ===
 
1. '''Not Getting Sneak Attack:''' Always position for advantage or near allies - Sneak Attack is 60% of your damage!
 
2. '''Attacking Multiple Times:''' You only get Sneak Attack once per turn - one big hit is better than two small hits
 
3. '''Not Using Cunning Action:''' Hide for advantage EVERY turn if possible
 
4. '''Forgetting Uncanny Dodge:''' You can halve one attack every round - use it!
 
5. '''Hoarding Warlock Slots:''' They recharge on short rest - use Hex, Hellish Rebuke, control spells!
 
6. '''Not Using False Life:''' At-will temp HP - cast before EVERY combat


'''Before Combat:'''
7. '''Forgetting Wails from the Grave:''' 3 uses per long rest - use when enemies are grouped
# Cast Hex on priority target (bonus action, concentration)
# Position for Sneak Attack opportunities
# Consider using Disguise Self or Expeditious Retreat


'''Concentration Spells (can only have ONE active):'''
8. '''Tanking Hits:''' You're not a tank - use Hide, Disengage, teleport to stay safe
* Blade Ward, Hex, Tasha's Hideous Laughter, Expeditious Retreat, Gaseous Form


'''Key Numbers to Remember:'''
9. '''Not Using Magic Items:''' Wand of Magic Missiles (guaranteed damage), Harpers Ring (utility spells)
* Sneak Attack: '''3d6 necrotic'''
* Spell Save DC: '''14'''
* Spell Attack: '''+6'''
* AC: '''16'''
* Uncanny Dodge: '''Halve damage (reaction)'''
* Wails from the Grave: '''Half Sneak Attack dice to second target'''


'''Resistances:'''
10. '''Forgetting Whispers of the Dead:''' Gain any skill proficiency after rest - incredible utility
* Fire Resistance
* Advantage against being charmed
* Advantage on Dex saves
* Immunity to Magical Sleep


'''Special Note:''' Gootcha excels at stealth, deception, and dealing burst damage to single targets. Use Cunning Action to stay mobile and hidden. Uncanny Dodge keeps you alive.
[[Category:Player Characters]] [[Category:Player Guides]]

Latest revision as of 22:57, 23 January 2026

Gootcha Zinnoa - Player Guide

Gootcha is a Level 8 Wood Half-Elf (Rogue 6 / Warlock 2) with the Charlatan background. Gootcha is a member of the Harpers.

Overview

Role in the Party: Stealth Striker, Skill Specialist, Utility Caster

Core Strengths:

  • Highest burst damage potential (Sneak Attack 3d6 + Wails from the Grave)
  • Best stealth and infiltration specialist (Stealth +9 with expertise)
  • Incredible skill versatility (6 expertise skills + Whispers of the Dead)
  • Uncanny Dodge makes you surprisingly tanky
  • Eldritch invocations and Pact Magic provide utility
  • Can deal damage from range or melee effectively

Core Stats:

  • AC: 16 (Light Armor + Cloak of Protection)
  • HP: 59 (Max) - Middle of the pack
  • Speed: 40 ft (30 ft base + 10 ft Roving)
  • Initiative: +3
  • Proficiency Bonus: +3

Ability Scores:

  • STR 19 (+4) | DEX 17 (+3) | CON 14 (+2)
  • INT 15 (+2) | WIS 10 (+0) | CHA 16 (+3)

Saving Throws:

  • Strength: +5
  • Dexterity: +6 (+4 bonus from magic items, Advantage vs charm, Advantage on DEX saves, Advantage vs fire)
  • Constitution: +2
  • Intelligence: +5
  • Wisdom: +0
  • Charisma: +6

Note: Your DEX saves are exceptional with advantage and bonuses

Spell Save DC: 14 | Spell Attack Bonus: +6

COMBAT - What Can I Do On My Turn?

Weapon Attacks

Weapon Attack Bonus Avg Damage (No Sneak Attack) Avg Damage (With Sneak Attack 3d6) Damage Roll Damage Type Range Properties
Rapier, +1 +8 9 20 1d8+5 piercing (+3d6 sneak attack) Piercing Melee Finesse, Vex
Shortsword, +1 +8 8 19 1d6+5 piercing (+3d6 sneak attack) Piercing Melee Finesse, Light, Vex
Heavy Crossbow, +1 +7 9 20 1d10+4 piercing (+3d6 sneak attack) Piercing 100/400 ft Ammunition, Loading, Two-Handed, Slow
Hand Crossbow, +1 +7 8 19 1d6+4 piercing (+3d6 sneak attack) Piercing 30/120 ft Ammunition, Light, Loading, Vex
Shadowfell Crossbow, Light +7 8 19 1d8+4 piercing (+3d6 sneak attack) Piercing 80/320 ft Ammunition, Loading, Two-Handed, Slow

CRITICAL: Sneak Attack 3d6 (avg 11 damage) applies ONCE per turn when:

  • You have Advantage on the attack roll, OR
  • An ally is within 5 ft of target (and you don't have Disadvantage)
  • Phantom feature makes Sneak Attack damage necrotic

Sneak Attack Mechanics (YOUR BREAD AND BUTTER)

Sneak Attack Damage: 3d6 necrotic (average 11 damage)

How to Get Sneak Attack:

Method Requirements Notes
Advantage on Attack Attack with advantage Hide with Cunning Action, get advantage from ally spells, Vex property
Ally Within 5 ft Ally within 5 ft of target, not incapacitated Most common method - position near frontliners
Vex Weapon Property Hit with weapon that has Vex Your next attack vs same target has advantage (Rapier, Shortsword, Hand Crossbow)

Sneak Attack Restrictions:

  • Once per turn (not once per round - can trigger on reactions)
  • Must use finesse or ranged weapon
  • Can't have Disadvantage on the attack roll

Offensive Abilities

Ability Effect Resource Cost When to Use
Sneak Attack (3d6 necrotic) Add 3d6 necrotic damage to one attack per turn Always available (1/turn) When conditions are met
Wails from the Grave After Sneak Attack, deal half Sneak Attack damage (1d6+1) to second creature within 30 ft 3/Long Rest Damage two targets with one attack
Cunning Action: Hide Hide as bonus action Always available Get advantage for next attack (Sneak Attack)
Raven's Reach (cantrip) +6 to hit, 1d10 necrotic damage (count 2) At will Ranged attack option
Toll the Dead (cantrip) WIS 14 save, 1d12 necrotic (2d12 if wounded) At will Ranged damage vs wounded targets
Hex Bonus action, target takes extra 1d6 necrotic per hit (1 hour concentration) 1 Warlock spell slot Extended combat, combine with Sneak Attack

Phantom Rogue Features

Ability Effect Resource Cost Duration
Whispers of the Dead Gain proficiency in one skill or tool you lack Short or Long Rest Until you use feature again
Wails from the Grave After Sneak Attack, deal half Sneak Attack dice to second target within 30 ft 3/Long Rest Instant
Tokens of the Departed As reaction after Sneak Attack, create soul trinket; advantage on death saves and CON saves while holding Reaction Until next Long Rest

Warlock Pact Magic (Pact of the Blade)

Ability Effect Resource Cost Notes
Pact of the Blade: Bond Bond with magic weapon as bonus action Always available Become proficient, use as spellcasting focus
Pact of the Blade: Conjure Conjure pact weapon as bonus action Always available Create weapon from nothing or bond with magic weapon
Fiendish Vigor Cast False Life at will (gain temp HP) At will No spell slot needed - use liberally
Blessing of the Raven Queen Teleport up to 30 ft, gain resistance to all damage 3/Long Rest Escape, reposition, or tank big hit

Offensive Spells

Spell Level Casting Time Target Damage/Effect Save/Attack Concentration When to Use
Raven's Reach Cantrip 1 Action 120 ft 1d10 necrotic Attack +6 No Ranged damage
Toll the Dead Cantrip 1 Action 60 ft 1d12 necrotic (2d12 if wounded) WIS 14 No Wounded targets
Hex 1st (Warlock) 1 Bonus Action 90 ft +1d6 necrotic per hit None Yes (1 hour) Sustained damage boost
Hellish Rebuke 1st (Warlock) 1 Reaction 60 ft 2d10 fire DEX 14 No When damaged
Tasha's Hideous Laughter 1st (Warlock) 1 Action 30 ft Target prone and incapacitated WIS 14 Yes (1 min) Control one enemy
Cause Fear 1st (Warlock) 1 Action 60 ft Target frightened WIS 14 Yes (1 min) Control/debuff
Magic Missile 1st (Wand) 1 Action 120 ft 3 darts, 1d4+1 each Auto-hit No 6 charges in wand

Control/Utility Spells

Spell Level Casting Time Effect When to Use
Blade Ward Cantrip 1 Action Resistance to physical damage Before taking big hits
Spare the Dying Cantrip 1 Action Stabilize dying creature Save downed ally
Disguise Self 1st (Ring) 1 Action Change appearance Infiltration, deception
Expeditious Retreat 1st (Ring) 1 Bonus Action Dash as bonus action every turn Escape or chase
False Life 1st (Invocation) 1 Action Gain temp HP (at will) Before combat, after taking damage
Gaseous Form 3rd (Ring) 1 Action Turn creature into mist Escape, infiltration

Defensive Abilities

Ability Effect Resource Cost Range When to Use
Uncanny Dodge Halve damage from one attack Reaction (1/round) Self When hit by attack you can see
Blessing of the Raven Queen Teleport 30 ft + resistance to all damage 3/Long Rest Self Escape or tank big hit
False Life Gain temporary HP At will (no spell slot) Self Before combat or after taking damage
Cloak of Protection +1 AC and +1 to all saves Always active Self Always on
Advantage on DEX Saves Racial trait Always active Self Fireballs, breath weapons, traps

Bonus Actions

Ability Effect Resource Cost Notes
Cunning Action: Hide Hide Always available Get advantage for Sneak Attack next turn
Cunning Action: Dash Double your movement Always available 40 ft → 80 ft total movement
Cunning Action: Disengage Move without provoking opportunity attacks Always available Escape from melee
Hex Mark target for +1d6 necrotic per hit (1 hour concentration) 1 Warlock spell slot Sustained damage boost
Expeditious Retreat Dash every turn as bonus action (concentration) 1 charge from ring Chase or escape
Pact of the Blade: Conjure Summon or bond pact weapon Always available Create weapon or bond with magic weapon
Blessing of the Raven Queen Teleport 30 ft + resistance to all damage 3/Long Rest Escape or reposition

Reactions

Reaction Trigger Effect Resource Cost Range Notes
Uncanny Dodge Hit by attack you can see Halve the damage Always available (1/round) Self Use on big hits
Opportunity Attack Enemy leaves reach without Disengaging Make melee weapon attack Always available 5 ft Standard reaction
Hellish Rebuke You take damage Deal 2d10 fire damage to attacker 1 Warlock spell slot 60 ft Punish attackers
Tokens of the Departed After you deal Sneak Attack Create soul trinket for advantage on death/CON saves Reaction Self Defensive buff

Passive Abilities (Always On)

Ability Effect Notes
Expertise Double proficiency in Acrobatics, Arcana, Deception, Investigation, Sleight of Hand, Stealth +9 to Stealth, +9 to Deception
Sneak Attack Once per turn, add 3d6 necrotic when conditions met Conditions: Advantage OR ally within 5 ft
Darkvision See in darkness (90 ft) Half-elf variant racial
Mask of the Wild Hide when lightly obscured Wood elf heritage
Fey Ancestry Advantage vs charm, immune to magical sleep Half-elf racial
Advantage on DEX Saves Racial trait Fireballs, breath weapons, traps
Advantage vs Fire Damage Magic item Resist fire-based attacks
Crossbow Expert Ignore Loading property Allows multiple crossbow attacks
Dual Wielding Add ability modifier to off-hand light weapon attack Extra damage when dual wielding
Raven Familiar Raven companion from Raven Queen patronage +1 Charisma
Cloak of Protection +1 AC and +1 to all saves Always active

SOCIAL SITUATIONS

Skill Bonuses

Skill Bonus Notes
Acrobatics (DEX) +9 Expertise - tumbling, balance, escape grapples
Arcana (INT) +8 Expertise - magic knowledge
Deception (CHA) +9 Expertise - lies, disguises, con artist
Investigation (INT) +8 Expertise - finding clues and hidden objects
Sleight of Hand (DEX) +6 Expertise - pickpocketing, lockpicking, subtle actions
Stealth (DEX) +9 Expertise - hiding, sneaking, infiltration
Persuasion (CHA) +6 Negotiation, diplomacy
History (INT) +5 Knowledge of historical events
Insight (WIS) +3 Read intentions and emotions
Survival (WIS) +3 Tracking, foraging
Athletics (STR) +4 Climb, swim, grapple

Special: Whispers of the Dead lets you gain proficiency in any skill or tool after a short/long rest

Passive Scores

  • Passive Perception: 10
  • Passive Insight: 13
  • Passive Investigation: 18 (excellent for finding clues)

Senses

  • Darkvision: 90 ft (excellent night vision)

Social Features

  • Thieves' Cant: Secret rogue language and coded messages
  • Expertise: Double proficiency in 6 skills makes you the best in the party
  • Whispers of the Dead: Gain temporary skill/tool proficiency after rest
  • Charlatan Background: False identity and forgery skills
  • Disguise Self: Change appearance for 1 hour (via Harpers Signet Ring)
  • Circlet of Commanding Presence: +2 to Charisma checks
  • Fancy Clothes: +2 to Charisma checks (contextual)

Languages

  • Common, Celestial, Draconic, Halfling, Primordial, Thieves' Cant

EXPLORATION

Movement & Senses

  • Walking Speed: 40 ft (30 ft base + 10 ft Roving)
  • Darkvision: 90 ft
  • Stealth: +9 (expertise) - best in party

Useful Exploration Abilities

  • Cunning Action: Dash || Move 80 ft in one turn (40 ft + 40 ft Dash)
  • Mask of the Wild: Hide when lightly obscured (foliage, rain, mist)
  • Disguise Self: Change appearance for infiltration (1 hour, via ring)
  • Expeditious Retreat: Dash as bonus action every turn (concentration, via ring)
  • Blessing of the Raven Queen: Teleport 30 ft (3/Long Rest)
  • Raven's Watch: Special sight ability (1/Short Rest)
  • Gaseous Form: Turn into mist to pass through small spaces (via ring)
  • Investigation +8: Find hidden doors, traps, clues
  • Stealth +9: Best sneaker in the party

Tools

  • Disguise Kit: Create disguises (proficient)
  • Forgery Kit: Create false documents (proficient)
  • Thieves' Tools: Pick locks and disarm traps (proficient)

RESOURCE MANAGEMENT

Resource Total Recharges Current Status
Hit Dice 6d8 + 2d8 Long Rest Track usage
Sneak Attack 3d6 (1/turn) Always Available Use every turn!
Cunning Action Unlimited Always Available Hide, Dash, Disengage
Uncanny Dodge 1/round Always Available Halve one attack per round
Warlock Spell Slots 2 slots (Pact Magic) Short/Long Rest Recharge on short rest!
Whispers of the Dead 1 skill/tool Short/Long Rest Choose new proficiency after rest
Wails from the Grave 3 uses Long Rest Half Sneak Attack damage to second target
Blessing of the Raven Queen 3 uses Long Rest Teleport 30 ft + resistance
Tokens of the Departed Reaction after Sneak Attack Long Rest Advantage on death/CON saves
Fiendish Vigor (False Life) Unlimited (at will) - Gain temp HP before combat
Pact of the Blade Unlimited (at will) - Summon/bond weapon
Raven's Watch 1 use Short Rest Special sight
Circlet of Commanding Presence Always Active - +2 Charisma checks
Cloak of Protection Always Active - +1 AC and saves
Harpers Signet Ring Spells Multiple charges Varies Disguise Self, Expeditious Retreat, Gaseous Form
Wand of Magic Missiles 6 charges remaining Unknown Auto-hit damage

COMMON TACTICS

Opening Combat (Turn 1)

Standard Sneak Attack Opening: 1. Bonus Action: Hide with Cunning Action (if cover available) OR cast Hex on priority target 2. Movement: Position for Sneak Attack (within 30 ft of enemy with ally nearby, or hidden) 3. Action: Attack with Rapier +1 or Heavy Crossbow +1 4. If you hit with Sneak Attack: Use Wails from the Grave to damage second target (3/LR)

Against Boss/High-Priority Target: 1. Bonus Action: Cast Hex (1 Warlock slot, 1 hour concentration, +1d6 per hit) 2. Action: Attack with advantage (if hidden) or with ally within 5 ft 3. If Sneak Attack lands: Wails from the Grave on second enemy 4. Total Damage: 1d8+5 (rapier) + 3d6 (sneak attack) + 1d6 (Hex) + 1d6+1 (Wails) = ~30 damage to two targets

During Combat - Striker Role

Your Job: Deal Sneak Attack Damage Every Turn

1. Get Sneak Attack Conditions:

  * **Method 1:** Bonus action Hide (Cunning Action), then attack with advantage
  * **Method 2:** Attack enemy engaged with ally (ally within 5 ft)
  * **Method 3:** Use Vex weapon (Rapier, Shortsword) - hit gives advantage on next attack

2. Attack ONCE Per Turn:

  * You only get Sneak Attack once per turn
  * One big hit is better than multiple small hits
  * Use Rapier +1 for melee (1d8+5 + 3d6 sneak attack = ~20 damage)
  * Use Heavy Crossbow +1 for range (1d10+4 + 3d6 sneak attack = ~20 damage)

3. Wails from the Grave (3/Long Rest):

  * After Sneak Attack, deal half damage (1d6+1) to second target within 30 ft
  * Use liberally - 3 uses per long rest is decent
  * Best when enemies are grouped

4. Stay Mobile:

  * Use Cunning Action to Hide or Disengage
  * 40 ft movement + Cunning Action Dash = 80 ft total
  * Blessing of the Raven Queen = teleport 30 ft + resistance (3/LR)

5. Save Uncanny Dodge for Big Hits:

  * Reaction to halve one attack's damage
  * Use on attacks that would hurt (dragon breath, critical hits, big melee attacks)
  * Available every round

During Combat - Utility Role

Support the Party:

1. Control Enemies:

  * **Tasha's Hideous Laughter:** Incapacitate one enemy (WIS save)
  * **Cause Fear:** Frighten one enemy (WIS save)
  * Use Warlock slots - they recharge on short rest!

2. Deal with Multiple Enemies:

  * Sneak Attack one target
  * Wails from the Grave damages second target
  * Total: ~30 damage split between two enemies

3. Use Magic Missile for Guaranteed Damage:

  * Wand of Magic Missiles (6 charges)
  * 3 darts, auto-hit, 1d4+1 each = ~10-12 guaranteed damage
  * No save, no attack roll - always hits

4. Punish Attackers:

  * Hellish Rebuke (reaction): 2d10 fire when damaged
  * Use Warlock slot - recharges on short rest

Multiclass Optimization

Managing Rogue 6 / Warlock 2:

    • Warlock Spell Slots (Pact Magic):**
  • You have 2 first-level Warlock slots
  • They recharge on SHORT REST (amazing!)
  • Use them liberally for Hex, Hellish Rebuke, control spells
    • Rogue Features:**
  • Sneak Attack 3d6 is your main damage source
  • Cunning Action for Hide/Dash/Disengage every turn
  • Uncanny Dodge to halve damage every round
  • Expertise in 6 skills makes you unmatched
    • Synergy:**
  • Hex adds 1d6 to every hit (including Sneak Attack)
  • Expeditious Retreat lets you Dash every turn and still Hide
  • False Life (at will) gives you temp HP before every combat
  • Blessing of the Raven Queen gives teleport + resistance

Boss Fight Tactics

Fighting a Single Big Enemy:

1. Turn 1: Cast Hex (bonus action) + Attack with Sneak Attack

  * Hex adds +1d6 per hit for 1 hour (concentration)
  * Total: 1d8+5 + 3d6 + 1d6 = ~25 damage

2. Subsequent Turns:

  * Hide (Cunning Action bonus action) for advantage
  * Attack with advantage (Sneak Attack)
  * Wails from the Grave if second target available
  * Use Uncanny Dodge to halve boss attacks

3. If Boss Hits Hard:

  * Blessing of the Raven Queen (teleport 30 ft + resistance to all damage)
  * Use False Life before combat for temp HP
  * Hellish Rebuke when boss damages you (2d10 fire)

4. Conserve Resources:

  * Warlock slots recharge on short rest - use them!
  * Wails from the Grave only 3/LR - use when second target available
  * Blessing of the Raven Queen 3/LR - save for emergencies

Multi-Enemy Tactics

Fighting Multiple Enemies:

1. Turn 1: Hide (Cunning Action) + Attack with advantage

  * Target enemy with ally nearby
  * Sneak Attack + Wails from the Grave
  * Damage 2 enemies in one turn

2. Stay Hidden:

  * Use Cunning Action to Hide every turn
  * Attack from hiding with advantage
  * Mask of the Wild lets you hide when lightly obscured

3. Control Dangerous Enemies:

  * Tasha's Hideous Laughter on spellcasters (incapacitate)
  * Cause Fear on melee threats (frightened)

4. Escape When Surrounded:

  * Cunning Action Disengage (no opportunity attacks)
  * Blessing of the Raven Queen (teleport 30 ft + resistance)
  * Gaseous Form (turn into mist, via ring)

5. Use Magic Missile:

  * When you can't get Sneak Attack
  * Auto-hit damage from wand (6 charges)

Resource Conservation

Managing Your Resources:

    • Warlock Spell Slots (2 first-level, recharge on short rest):**
  • Use liberally! They recharge on short rest
  • Hex for sustained damage
  • Hellish Rebuke to punish attackers
  • Tasha's Hideous Laughter / Cause Fear for control
    • Rogue Abilities (Always Available):**
  • Sneak Attack: Use EVERY turn if possible
  • Cunning Action: Hide/Dash/Disengage every turn
  • Uncanny Dodge: Halve one attack per round - use on big hits
    • Limited Resources (Long Rest):**
  • Wails from the Grave: 3/LR - use when second target available
  • Blessing of the Raven Queen: 3/LR - save for emergencies or repositioning
  • Tokens of the Departed: Reaction after Sneak Attack - situational
    • At-Will Abilities:**
  • False Life: Gain temp HP before EVERY combat
  • Fiendish Vigor: No reason not to use before combat
  • Pact of the Blade: Summon weapon as needed
    • Magic Items:**
  • Harpers Signet Ring: Multiple spell charges (Disguise Self, Expeditious Retreat, Gaseous Form)
  • Wand of Magic Missiles: 6 charges - use for guaranteed damage
  • Circlet of Commanding Presence: Always active (+2 CHA checks)
  • Cloak of Protection: Always active (+1 AC and saves)

Special Situations

If You're Surrounded:

  • Cunning Action Disengage (move without opportunity attacks)
  • Blessing of the Raven Queen (teleport 30 ft + resistance to all damage)
  • Gaseous Form (via ring) - turn into mist, fly, immune to non-magical damage

If You Can't Get Sneak Attack:

  • Use Magic Missile from wand (guaranteed damage)
  • Cast Raven's Reach or Toll the Dead (cantrips)
  • Help action to give ally advantage
  • Ready action to attack when conditions are met

If Ally is Dying:

  • Spare the Dying cantrip to stabilize
  • Feed them a health potion (Use Object action)
  • Drag them to safety with Cunning Action Dash

If You Need Information:

  • Whispers of the Dead: Gain any skill proficiency after short rest
  • Investigation +8: Find clues and hidden objects
  • Disguise Self: Infiltrate and gather intel
  • Thieves' Cant: Leave coded messages for other rogues

QUICK REFERENCE

Combat Priority Checklist

Start of Your Turn: 1. □ Can I get Sneak Attack this turn? (Advantage OR ally within 5 ft) 2. □ Should I Hide for advantage? (Cunning Action bonus action) 3. □ Should I cast Hex? (Bonus action, +1d6 per hit) 4. □ Attack with best weapon (Rapier for melee, Heavy Crossbow for range) 5. □ If Sneak Attack lands: Use Wails from the Grave? (3/LR, if second target within 30 ft)

Enemy's Turn: 1. □ Did enemy hit me? Use Uncanny Dodge? (Halve damage, reaction) 2. □ Did I take damage? Use Hellish Rebuke? (2d10 fire, Warlock slot) 3. □ Should I use Tokens of the Departed? (Reaction after Sneak Attack for advantage on death/CON saves)

After Combat: 1. □ Cast False Life for temp HP 2. □ Warlock slots remaining? (Recharge on short rest!) 3. □ Wails from the Grave uses remaining? (3/LR) 4. □ Blessing of the Raven Queen remaining? (3/LR)

Key Numbers to Remember

Attack Bonuses:

  • Rapier +1: +8 to hit (1d8+5 damage)
  • Shortsword +1: +8 to hit (1d6+5 damage)
  • Heavy Crossbow +1: +7 to hit (1d10+4 damage)

Sneak Attack Damage:

  • 3d6 necrotic (average 11 damage)
  • Once per turn when conditions met
  • Conditions: Advantage OR ally within 5 ft (and no Disadvantage)

Wails from the Grave:

  • After Sneak Attack: Deal 1d6+1 (half Sneak Attack) to second creature within 30 ft
  • 3 uses per long rest

Spell Save DC: 14 Spell Attack Bonus: +6

Defensive Numbers:

  • AC: 16 (Vaartox Studded Leather + DEX + Cloak)
  • HP: 59
  • Uncanny Dodge: Halve damage from one attack per round

Best Damage Options

Top 3 Damage Combinations (Single Target):

1. Hex + Sneak Attack + Wails from the Grave:

  * Bonus Action: Cast Hex (1 Warlock slot)
  * Action: Attack with Rapier (with advantage from Hide)
  * If hit: 1d8+5 + 3d6 (sneak) + 1d6 (Hex) + 1d6+1 (Wails to second target)
  * Total: ~30 damage split between two targets

2. Hidden Sneak Attack + Wails:

  * Bonus Action: Hide (Cunning Action)
  * Action: Attack with advantage (Heavy Crossbow)
  * If hit: 1d10+4 + 3d6 (sneak) + 1d6+1 (Wails)
  * Total: ~27 damage split between two targets

3. Melee Sneak Attack with Ally Support:

  * Position near ally engaged with enemy
  * Action: Attack with Rapier (Sneak Attack from ally proximity)
  * If hit: 1d8+5 + 3d6 (sneak)
  * Total: ~20 damage

Sustained Damage (Hex):

  • Cast Hex on turn 1 (bonus action, 1 hour concentration)
  • Every subsequent hit: +1d6 damage
  • Total per turn with Sneak Attack: 1d8+5 + 3d6 + 1d6 = ~25 damage

Best Utility Options

Infiltration/Stealth:

  • Stealth +9 (expertise) + Mask of the Wild
  • Disguise Self (via ring, 1 hour)
  • Hide (Cunning Action, every turn)
  • Gaseous Form (via ring, pass through spaces)

Mobility:

  • Cunning Action Dash (80 ft movement)
  • Blessing of the Raven Queen (teleport 30 ft, 3/LR)
  • Expeditious Retreat (Dash as bonus action, concentration)

Information Gathering:

  • Investigation +8 (expertise)
  • Whispers of the Dead (gain any skill proficiency)
  • Disguise Self + Deception +9

Survival:

  • Uncanny Dodge (halve damage, 1/round)
  • False Life (temp HP, at will)
  • Blessing of the Raven Queen (resistance to all damage)

Status Conditions & Effects

Conditions You Can Inflict:

  • Incapacitated (Tasha's Hideous Laughter): Target prone and incapacitated (WIS save)
  • Frightened (Cause Fear): Target frightened (WIS save)
  • Vex (Rapier/Shortsword): Next attack vs same target has advantage

Conditions You Resist/Avoid:

  • Advantage on DEX Saves: Racial trait (fireballs, breath weapons, traps)
  • Advantage vs Charm: Fey Ancestry
  • Advantage vs Fire Damage: Magic item
  • Immunity to Magical Sleep: Fey Ancestry
  • Halve Damage (Uncanny Dodge): Reaction (1/round)
  • Resistance to All Damage: Blessing of the Raven Queen (3/LR, when teleporting)

Remember These Critical Things

1. Sneak Attack Once Per Turn: You get 3d6 bonus damage once per turn - make sure you get it!

2. Conditions for Sneak Attack: Advantage OR ally within 5 ft of target (no Disadvantage)

3. Wails from the Grave: After Sneak Attack, damage second target (3/LR) - use liberally

4. Cunning Action Every Turn: Hide (for advantage), Dash (80 ft movement), or Disengage (escape melee)

5. Uncanny Dodge is Powerful: Halve one attack per round - use on big hits

6. Warlock Slots Recharge on Short Rest: Use Hex, Hellish Rebuke, control spells liberally!

7. False Life Before Combat: At-will temp HP - use before EVERY fight

8. You're Not a Tank: AC 16 and 59 HP - stay at range or hidden

9. Expertise Makes You the Best: Stealth +9, Deception +9, Investigation +8 - you're the specialist

10. Whispers of the Dead: Gain any skill proficiency after short rest - incredible versatility

Common Mistakes to Avoid

1. Not Getting Sneak Attack: Always position for advantage or near allies - Sneak Attack is 60% of your damage!

2. Attacking Multiple Times: You only get Sneak Attack once per turn - one big hit is better than two small hits

3. Not Using Cunning Action: Hide for advantage EVERY turn if possible

4. Forgetting Uncanny Dodge: You can halve one attack every round - use it!

5. Hoarding Warlock Slots: They recharge on short rest - use Hex, Hellish Rebuke, control spells!

6. Not Using False Life: At-will temp HP - cast before EVERY combat

7. Forgetting Wails from the Grave: 3 uses per long rest - use when enemies are grouped

8. Tanking Hits: You're not a tank - use Hide, Disengage, teleport to stay safe

9. Not Using Magic Items: Wand of Magic Missiles (guaranteed damage), Harpers Ring (utility spells)

10. Forgetting Whispers of the Dead: Gain any skill proficiency after rest - incredible utility