Deez Nuts Synergies & Abilities: Difference between revisions

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Comprehensive update with all character sheet data: added Combat Stats Summary, Crowd Control section (40+ abilities), exact attack bonuses and DCs for all abilities, complete spell lists, Skill Expertise Reference, Ritual Spell Catalog, Magic Item Quick Reference, Resource Management by character, expanded synergies, and enhanced all existing sections with accurate stats from level 7 character sheets
Rewrote Party Synergies & Combos for the rebuilt Lvl 7-8 characters; every combo now linked/sourced to the individual player guides
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== Party Synergies & Combos 🔥 ==
== Party Synergies & Combos 🔥 ==
''Every combo below is drawn from the current (rebuilt) Level 7–8 player guides. Click any character name to jump to the exact ability on their guide. The party's builds changed significantly, so these replace the old smite/bard/warlock-era combos.''


=== Advanced Combat Combos ===
=== Advanced Combat Combos ===


'''1. The Swarm Advantage Engine (Keyleth Focus)'''
'''1. The Concentration-Breaker Lockdown ([[Keyleth/Player Guide|Keyleth]] + [[Shade/Player Guide|Shadier]] + [[Gootcha/Player Guide|Gootcha]])'''
* '''Setup:''' Keyleth uses Gathered Swarm to gain half cover (+2 AC)
* '''Setup:''' [[Keyleth/Player Guide|Keyleth]] marks the enemy caster with Hunter's Mark and attacks twice; her '''Mage Slayer / Concentration Breaker''' makes every hit force a concentration save at ''Disadvantage'' (see [[Keyleth/Player Guide|Keyleth]], ''Mage Slayer Feat'').
* '''Combo:''' Attack from range with Longbow (Slow property)
* '''Layer 2:''' [[Shade/Player Guide|Shadier]] holds '''Counterspell''' (DC 18) for the enemy's big spell and uses '''Magic Missile''' to auto-break concentration (see [[Shade/Player Guide|Shadier]], ''Control / Counter'').
* '''Payoff:''' +2 AC defense while reducing enemy speed by 10 ft
* '''Layer 3:''' Either caster drops '''Silence''' ([[Keyleth/Player Guide|Keyleth]] 2nd-level / [[Gootcha/Player Guide|Gootcha]] 2nd-level) on the enemy mage to shut off Verbal-component spells with no save.
* '''Resource:''' Free (once per turn)
* '''Payoff:''' Enemy spellcasters lose their buffs, summons and control almost immediately.


'''2. The Channel Divinity Command Chain (Alexios)'''
'''2. The Control-and-Punish Zone ([[Keyleth/Player Guide|Keyleth]] or [[Karma/Player Guide|Karma]] + [[Shade/Player Guide|Shadier]])'''
* '''Setup:''' Alexios uses Battlefield Command (reaction) to move enemy 15 ft
* '''Setup:''' [[Keyleth/Player Guide|Keyleth]] casts '''Web''' or '''Entangle''' (DC 16), or [[Karma/Player Guide|Karma]] casts '''Entangle''' (DC 16), to restrain a cluster (see [[Keyleth/Player Guide|Keyleth]], ''Battlefield Control'' / [[Karma/Player Guide|Karma]], ''Control/Debuff Spells'').
* '''Trigger:''' Enemy provokes opportunity attacks from party
* '''Combo:''' Restrained = auto-fail STR and grants attackers Advantage. [[Keyleth/Player Guide|Keyleth]]'s '''Gathered Swarm push (DC 16)''' slides escapees back into the area each turn.
* '''Payoff:''' Control positioning AND get free attacks
* '''Payoff:''' [[Shade/Player Guide|Shadier]] drops '''Fireball''' or '''Storm Sphere''' (DC 18) into the trapped cluster for maximum value.
* '''Resource:''' 3/Long Rest


'''3. The Poison Synergy (Gootcha + Party)'''
'''3. The Faerie Fire Alpha Strike ([[Karma/Player Guide|Karma]] / [[Keyleth/Player Guide|Keyleth]] + party)'''
* '''Setup:''' Gootcha uses Dagger of Venom on target
* '''Setup:''' [[Karma/Player Guide|Karma]] or [[Keyleth/Player Guide|Keyleth]] casts '''Faerie Fire''' — the whole party gets Advantage on the lit targets and invisibility is cancelled (see [[Karma/Player Guide|Karma]] / [[Keyleth/Player Guide|Keyleth]], ''Control/Debuff Spells'').
* '''Combo:''' Party focuses poisoned target
* '''Combo:''' [[Gootcha/Player Guide|Gootcha]] converts that Advantage into a guaranteed '''Sneak Attack''' (4d6 necrotic) and [[Alexios/Player Guide|Alexios]] buffs strikers with '''Bless'''.
* '''Resource:''' Dagger charges
* '''Payoff:''' Coordinated focus-fire with everyone hitting at Advantage.


'''4. The Defensive Wall (Alexios + Xanphina)'''
'''4. The Anti-Heal Execution ([[Gootcha/Player Guide|Gootcha]] + party)'''
* '''Setup:''' Xanphina attacks priority target (Ancestral Protectors active)
* '''Setup:''' [[Gootcha/Player Guide|Gootcha]]'s '''Reaper's Strike''' makes a Sneak Attack Necrotic AND stops the target regaining HP until her next turn (see [[Gootcha/Player Guide|Gootcha]], ''Sneak Attack''); '''Chill Touch''' does the same at range.
* '''Layer 1:''' Target has disadvantage vs everyone else
* '''Combo:''' The party dog-piles the no-heal target — devastating against trolls, vampires, and self-healing bosses.
* '''Layer 2:''' Allies resist damage from that target
* '''Finisher:''' If the foe has cheated death before, [[Gootcha/Player Guide|Gootcha]] spends a '''Soul Token → Reaper's Verdict''' for a maximized auto-crit to delete it.
* '''Layer 3:''' Alexios nearby gives +3 saves to allies
* '''Layer 4:''' Xanphina uses Spirit Shield (reaction) -2d6 damage
* '''Layer 5:''' Alexios uses Lay on Hands for healing
* '''Payoff:''' Nearly unkillable frontline
* '''Resource:''' Xanphina rage, Alexios Lay on Hands pool


'''5. The Teleport Rescue Squad'''
'''5. The Ancestral Bunker ([[Xanphina/Player Guide|Xanphina]] + [[Alexios/Player Guide|Alexios]])'''
* '''Alexios:''' Dimension Door (500 ft, 3/day), Misty Step (30 ft, spell slot)
* '''Layer 1:''' [[Xanphina/Player Guide|Xanphina]] attacks the priority target while raging; '''Ancestral Protectors''' gives it Disadvantage vs everyone but her and grants allies resistance to its damage (see [[Xanphina/Player Guide|Xanphina]], ''Ancestral Protectors'').
* '''Gootcha:''' Blessing of Raven Queen (30 ft + resistance, 3/LR)
* '''Layer 2:''' [[Xanphina/Player Guide|Xanphina]] uses '''Spirit Shield''' (reaction, -2d6, or -4d6 vs dragons) to cut big hits to a squishy.
* '''Use Case:''' Rescue downed allies from extreme range
* '''Layer 3:''' [[Alexios/Player Guide|Alexios]]'s '''Warding Flare''' imposes Disadvantage on an attacker and hands the target temp HP; '''Bless''' / '''Bane''' swing the math further (see [[Alexios/Player Guide|Alexios]], ''Defensive Abilities'').
* '''Note:''' Alexios can grab ally and Dimension Door both to safety
* '''Payoff:''' A nearly unkillable front line with [[Xanphina/Player Guide|Xanphina]]'s 101 HP and rage resistance anchoring it.


'''6. The Concentration Protection Stack'''
'''6. The Concentration Protection Stack (protect a key concentrator)'''
* '''Protected Caster:''' Anyone concentrating
* '''Layer 1:''' [[Xanphina/Player Guide|Xanphina]] '''Spirit Shield''' reduces incoming damage (lower damage = lower save DC) and '''Ancestral Protectors''' gives the attacker Disadvantage.
* '''Layer 1:''' Stay within 10 ft of Alexios (+3 to CON saves)
* '''Layer 2:''' [[Karma/Player Guide|Karma]] '''Protection from Energy''' grants resistance to an expected element (see [[Karma/Player Guide|Karma]], ''Healing/Support Spells'').
* '''Layer 2:''' Xanphina Spirit Shield (-2d6 damage = lower DC)
* '''Layer 3:''' [[Shade/Player Guide|Shadier]] '''Protection from Energy''' / '''Intellect Fortress''', or [[Alexios/Player Guide|Alexios]] standing near for support, further buffer the caster.
* '''Layer 3:''' Xanphina Ancestral Protectors (disadvantage on attacks)
* '''Payoff:''' Spirit Guardians, Web, Slow, or another concentration spell almost never drops.
* '''Layer 4:''' Shield of Faith on caster (+2 AC)
* '''Layer 5:''' Karma Protection from Energy (resistance)
* '''Payoff:''' Concentration spell almost never drops


'''7. The Stealth Strike (Gootcha + Keyleth)'''
'''7. The Battlefield Command Drag ([[Alexios/Player Guide|Alexios]] + reach/OA party)'''
* '''Setup:''' Keyleth casts Pass without Trace (+10 Stealth to party)
* '''Setup:''' [[Alexios/Player Guide|Alexios]] uses '''Battlefield Command''' (reaction, 1/LR) to force an enemy to move up to 15 ft, ignoring opportunity attacks for itself (see [[Alexios/Player Guide|Alexios]], ''Reactions'').
* '''Result:''' Gootcha has +19 Stealth, party massively boosted
* '''Combo:''' Drag a foe off a downed ally, into [[Keyleth/Player Guide|Keyleth]]'s '''Web'''/'''Entangle''', or into [[Xanphina/Player Guide|Xanphina]]'s 10 ft reach (Garmok's Flail) for a punishing opportunity attack.
* '''Payoff:''' Surprise round, Gootcha auto Sneak Attack
* '''Resource:''' 2nd level spell slot (Keyleth)


'''8. The Heal Chain'''
'''8. The Stealth Strike Opener ([[Keyleth/Player Guide|Keyleth]] + [[Gootcha/Player Guide|Gootcha]])'''
* '''Healing Spirit''' (Karma/Keyleth): 1d6/turn in 5 ft cube
* '''Setup:''' [[Keyleth/Player Guide|Keyleth]] casts '''Pass without Trace''' (+10 Stealth to the party, 1/LR free; see [[Keyleth/Player Guide|Keyleth]], ''Utility Spells'').
* '''Aura of Vitality''' (Karma): Bonus action 2d6
* '''Result:''' [[Gootcha/Player Guide|Gootcha]] reaches roughly +20 Stealth and the party gains a surprise round.
* '''Lay on Hands''' (Alexios): 35 HP pool
* '''Payoff:''' [[Gootcha/Player Guide|Gootcha]] opens with a guaranteed '''Sneak Attack''' (Steady Aim or Advantage from surprise).
* '''Healer Feat''' (Karma): Reroll 1s on healing dice
* '''Song of Rest''' (Shade): +1d6 on short rest
* '''Payoff:''' Incredible sustained healing


'''9. The Investigation Dream Team'''
'''9. The Hex of the Fated Combo ([[Gootcha/Player Guide|Gootcha]] solo signature)'''
* '''Shade:''' Passive Investigation 18
* '''Setup:''' [[Gootcha/Player Guide|Gootcha]] casts '''Hex of the Fated''', naming an ability (e.g. WIS); the target now has Disadvantage on those saves (see [[Gootcha/Player Guide|Gootcha]], ''Subclass Magic'').
* '''Gootcha:''' Investigation +8
* '''Payoff:''' Her follow-up '''Cause Fear''' / '''Tasha's Hideous Laughter''' (and the party's WIS-save control like [[Alexios/Player Guide|Alexios]]'s '''Hold Person''') land far more reliably, plus +1d6 necrotic on every hit.
* '''Effect:''' Party almost never misses clues, traps, secrets


'''10. The Spell Slot Economy'''
'''10. The Save Bonus Stack ([[Alexios/Player Guide|Alexios]] single-target rescue)'''
* '''Gootcha Pact Magic:''' 2 slots, recover on SHORT REST
* '''Setup:''' [[Alexios/Player Guide|Alexios]]'s '''Aura of Protection''' (allies in 10 ft, +5 to all saves with CHA 20) plus '''Bless''' (+1d4) keep allies' saves high (see [[Alexios/Player Guide|Alexios]], ''Support / Healing Spells'').
* '''Strategy:''' Gootcha spends slots liberally, recovers at short rest while others conserve
* '''Note:''' [[Shade/Player Guide|Shadier]] no longer has Bardic Inspiration (she is now a Wizard), so the old +1d8 Inspiration layer is gone; lean on [[Xanphina/Player Guide|Xanphina]]'s '''Rally the Line''' (reroll a failed save, 3/LR) and [[Karma/Player Guide|Karma]]'s '''Eldath's Sanctuary''' (end a condition) instead.
 
'''11. The Buff-a-Striker ([[Shade/Player Guide|Shadier]] / [[Karma/Player Guide|Karma]] + [[Keyleth/Player Guide|Keyleth]])'''
* '''Setup:''' [[Shade/Player Guide|Shadier]] casts '''Haste''' (+2 AC, extra action, double speed) on a frontliner like [[Xanphina/Player Guide|Xanphina]] (see [[Shade/Player Guide|Shadier]], ''Buff / Defense'').
* '''Combo:''' [[Karma/Player Guide|Karma]] casts '''Flame Arrows''' on [[Keyleth/Player Guide|Keyleth]], adding +1d6 fire to her next 12 bow hits (see [[Karma/Player Guide|Karma]], ''Damage Spells (3rd-level)'' — it explicitly names Keyleth).
* '''Payoff:''' Layered, slot-efficient damage buffs on the party's best weapon users.
 
'''12. The Heal & Revive Chain'''
* '''In-combat pickups:''' [[Alexios/Player Guide|Alexios]] '''Healing Word''' (2d4+5, bonus action) and [[Karma/Player Guide|Karma]] '''Healing Word''' (1d4+5, bonus action).
* '''Sustained:''' [[Karma/Player Guide|Karma]] '''Aura of Vitality''' (2d6/turn) and '''Healing Spirit''' (see [[Karma/Player Guide|Karma]], ''Healing/Support Spells'').
* '''Anti-death:''' [[Alexios/Player Guide|Alexios]] or [[Karma/Player Guide|Karma]] '''Revivify''' (1-min window), with [[Gootcha/Player Guide|Gootcha]]'s '''Soul Token → Queen's Veto''' (reaction, heal a dying ally to half) and '''Stolen Vitality''' as emergency insurance (see [[Gootcha/Player Guide|Gootcha]], ''Soul Tokens'').
 
'''13. The Investigation Dream Team ([[Shade/Player Guide|Shadier]] + [[Gootcha/Player Guide|Gootcha]])'''
* [[Shade/Player Guide|Shadier]]: passive Investigation '''21''' (Expertise + Order of Scribes Scholar).
* [[Gootcha/Player Guide|Gootcha]]: passive Investigation '''19''' (Expertise + Reliable Talent).
* '''Effect:''' The party almost never misses clues, traps, or hidden mechanisms. (Note: [[Shade/Player Guide|Shadier]]'s passive Perception is only 9 — let [[Karma/Player Guide|Karma]] or [[Gootcha/Player Guide|Gootcha]] watch for mundane ambushes.)
 
'''14. The Slow / Banish Boss Strip ([[Shade/Player Guide|Shadier]] + [[Alexios/Player Guide|Alexios]])'''
* '''Setup:''' [[Shade/Player Guide|Shadier]] casts '''Slow''' (DC 18, up to 6 foes: half speed, -2 AC, one action) or '''Banishment''' to delete a boss phase (see [[Shade/Player Guide|Shadier]], ''Boss Fight Day'' loadout).
* '''Combo:''' [[Alexios/Player Guide|Alexios]] adds '''Banishment''' / '''Hold Person''' / '''Command''' to neutralize a second threat, while strikers focus the slowed boss.


=== Buff Stacking Guide ===
=== Buff Stacking Guide ===


'''Maximum Save Bonus (Single Target):'''
'''Maximum Save Bonus (single target):'''
* Alexios Aura: +3
* [[Alexios/Player Guide|Alexios]] '''Aura of Protection''': +5 (CHA 20, allies within 10 ft)
* Bless: +1d4 (avg +2.5)
* [[Alexios/Player Guide|Alexios]] '''Bless''': +1d4 (avg +2.5)
* Bardic Inspiration: +1d8 (avg +4.5)
* [[Xanphina/Player Guide|Xanphina]] '''Rally the Line''' / [[Karma/Player Guide|Karma]] '''Eldath's Sanctuary''': reroll / condition removal as a backstop
* '''Total: +10 average!'''
* ''Total:'' roughly +7 to +8 average on a save, before rerolls.


'''Maximum Attack Bonus (Single Target):'''
'''Maximum Attack/Damage Boost (single target):'''
* Bless: +1d4
* '''Advantage''' from Faerie Fire ([[Karma/Player Guide|Karma]] / [[Keyleth/Player Guide|Keyleth]]) or [[Gootcha/Player Guide|Gootcha]]'s setup
* Hunter's Mark: +1d6 damage
* [[Alexios/Player Guide|Alexios]] '''Bless''': +1d4 to attacks
* Advantage (Faerie Fire, Vow of Enmity)
* [[Keyleth/Player Guide|Keyleth]] '''Hunter's Mark''': +1d6/hit; [[Gootcha/Player Guide|Gootcha]] '''Sneak Attack''': +4d6; [[Karma/Player Guide|Karma]] '''Flame Arrows''' on [[Keyleth/Player Guide|Keyleth]]: +1d6 fire/hit
* Sneak Attack (Gootcha): +3d6
* [[Shade/Player Guide|Shadier]] '''Haste''' on a frontliner for an extra attack


'''Maximum Survivability Stack:'''
'''Maximum Survivability Stack:'''
* Xanphina Rage: Resistance to physical
* [[Xanphina/Player Guide|Xanphina]] '''Rage''' (resistance to physical) + '''Ancestral Protectors''' (Disadvantage on attacks) + '''Spirit Shield''' (-2d6 / -4d6 vs dragons)
* Shield of Faith: +2 AC
* [[Alexios/Player Guide|Alexios]] '''Warding Flare''' (Disadvantage + temp HP) and '''Aura of Protection'''
* Ancestral Protectors: Disadvantage on attacks
* [[Karma/Player Guide|Karma]] '''Wild Shape''' (+21 temp HP) for self-tanking; [[Gootcha/Player Guide|Gootcha]] '''Blessing of the Raven Queen''' (resistance to all damage after a teleport)
* Spirit Shield: -2d6 damage (reaction)
* ''Result:'' a front line that is extremely hard to drop.
* '''Result:''' Nearly unkillable
 


== Skill Expertise & Proficiency Reference 🔧 ==
== Skill Expertise & Proficiency Reference 🔧 ==

Revision as of 19:32, 31 May 2026

This page serves as a quick combat and utility reference for the Deez Nuts party. Use the sections below to quickly find what each character can do during combat and when solving problems outside of battle.

Combat Stats Summary

Character AC HP Initiative Speed Prof Bonus Special Senses
Alexios 22 74 +2 30 ft +3 Darkvision 60 ft
Gootcha 16 59 +3 30 ft +3 Darkvision 90 ft
Karma 19 52 (+21 temp in Wild Shape) +4 30 ft (climb 30) +3 Darkvision 60 ft
Keyleth 18 67 +4 45 ft (all) +3 Darkvision 60 ft
Shade 18 45 +4 30 ft +3 Blindsight 30 ft, Darkvision 120 ft
Xanphina 18 82 +3 40 ft +3 Darkvision 60 ft

Passive Senses

Character Perception Insight Investigation Notes
Alexios 15 13 9
Gootcha 10 13 18 Investigation Dream Team
Karma 18 15 12 Best Perception
Keyleth 16 16 15 Balanced
Shade 10 12 18 Investigation Dream Team
Xanphina 13 10 10

Saving Throw Bonuses

Character STR DEX CON INT WIS CHA Special
Alexios +8 +5 +7 -1 +3 +6 +3 to all saves
Gootcha +5 +7 +3 +8 +0 +4 Adv vs charmed, fire dmg
Karma +0 +4 +2 +7 +8 -1
Keyleth +6 +4 +3 +2 +3 -1 Adv vs charmed, dragon breath
Shade +1 +7 +2 +5 +0 +7 +1 bonus, Disadv vs CON non-magical
Xanphina +7 +3 (Adv) +5 +0 +0 +3 Adv vs dragon breath, Danger Sense

Quick Combat Reference by Turn Phase

On Your Turn - Actions ⚔️

Character Action Effect Resource Cost Attack/DC
Alexios Extra Attack Attack twice per turn
Adamantine Dagger 1d4+5 piercing +8 to hit
Battleaxe +1 1d8+6 slashing (Versatile, Topple) +9 to hit
Corpse Slayer Spear 1d6+5 piercing (Sap, Versatile) +8 to hit
Glimmering Moonbow 1d8+2 piercing + 1d8 radiant vs undead 1 charge +5 to hit
Greataxe +1 1d12+6 slashing (Cleave) +9 to hit
Lance +1 1d10+6 piercing (Reach, Topple) +9 to hit
Divine Smite (FREE) +2d8 radiant damage, 1 Bonus Action 1/Long Rest Melee
Lay on Hands Heal 35 HP total (can split) or cure poison Pool/Long Rest Touch
Vow of Enmity Advantage on all attacks vs one target for 1 min Channel Divinity 10 ft
Polearm Opportunity Attack Reaction attack when enemy enters reach Reach
Reactive Strike Reaction attack when enemy enters reach Reach
Pole Strike Bonus Action 1d4 bludgeoning with polearm Melee
Savage Attacker Reroll weapon damage once per turn
Spell: Bless 3 allies get +1d4 to attacks & saves, 1 min 1st level slot DC 14
Spell: Bane 3 enemies -1d4 attacks & saves, 1 min 1st level slot CHA DC 14
Spell: Command One-word command 1st level slot WIS DC 14
Spell: Cure Wounds Heal 1d8+3 1st level slot Touch
Spell: Shield of Faith +2 AC, 10 min 1st level slot 60 ft
Spell: Hold Person Paralyzed, 1 min 2nd level slot WIS DC 14
Spell: Misty Step Teleport 30 ft 2nd level slot (BA) Self
Dimension Door Teleport 500 ft Jaunty Boots (3/day) Self
Gootcha Rapier +1 1d8+5 piercing (Vex) +8 to hit
Shortsword +1 1d6+5 piercing (Vex) +8 to hit
Hand Crossbow +1 1d6+4 piercing (Vex) +7 to hit
Heavy Crossbow +1 1d10+4 piercing (Push) +7 to hit
Sneak Attack +3d6 damage (advantage OR ally w/in 5 ft) Once/turn
Wails from the Grave After Sneak Attack, 2nd target takes half damage 3/Long Rest 30 ft
Weapon Mastery: Vex Advantage on next attack vs same target After hit
Weapon Mastery: Push Push Large/smaller 10 ft After hit
Crossbow Expert No disadvantage in melee, ignore Loading
Dual Wielding Add ability mod to off-hand
Spell: Hex +1d6 necrotic, disadvantage on ability check Pact slot (BA) 90 ft
Spell: Tasha's Hideous Laughter Prone, incapacitated Pact slot WIS DC 14
Spell: Cause Fear Frightened Pact slot WIS DC 14
Cantrip: Raven's Reach 1d10 necrotic +6 to hit
Karma Wild Shape (3/LR) Transform into beast (AC 18, +21 temp HP) 3/Long Rest Self
Elemental Fury Each Wild Shape attack +1d8 cold/fire/lightning/thunder Free Choose when hit
Staff Attack 1d6 bludgeoning (Sap) +3 to hit
Cantrip: Poison Spray 2d12 poison CON DC 16
Cantrip: Starry Wisp 2d8 radiant +8 to hit
Spell: Entangle Restrain in 20 ft Square 1st level slot STR DC 16
Spell: Faerie Fire Outlined, advantage vs them 1st level slot DEX DC 16
Spell: Thunderwave Push 10 ft, 2d8 thunder 1st level slot CON DC 16
Spell: Healing Word Heal 1d4+5 1st level slot (BA) 60 ft
Spell: Heat Metal 2d8 fire, disadvantage if holding 2nd level slot (BA) CON DC 16
Spell: Earthbind Flying creature can't fly 2nd level slot STR DC 16
Spell: Erupting Earth 3d12 bludgeoning, difficult terrain 3rd level slot DEX DC 16
Spell: Tidal Wave Push 10 ft, prone, 4d8 bludgeoning 3rd level slot DEX DC 16
Spell: Revivify Return dead to 1 HP (within 1 min) 3rd level slot Touch
Spell: Dominate Beast Control beast's actions 4th level slot WIS DC 16
Staff: Ice Storm 2d8 bludg + 4d6 cold, 20 ft cyl 4 charges DEX DC 16
Staff: Cone of Cold 8d8 cold, 60 ft cone 5 charges CON DC 16
Staff: Wall of Ice Ice wall, 10 min 4 charges DEX DC 16
Keyleth Extra Attack Attack twice per turn
Longbow +1 1d8+7 piercing (Slow -10 ft speed) +10 to hit
Shortsword +1 1d6+5 piercing (Vex) +8 to hit
Wyrmreaver 1d8+4 slashing + 1d6 radiant (+3d6 vs dragons) 1 charge +7 to hit
Cantrip: Thorn Whip 2d6 piercing, pull 10 ft +6 to hit
Gathered Swarm After hit: 1d6 piercing OR move target 15 ft OR move self 5 ft OR half cover Once/turn STR DC 14
Hunter's Mark +1d6 damage per hit, 1 hr 3/LR free or slot (BA) 90 ft
Writhing Tide Fly 10 ft, hover, 1 min 3/Long Rest (BA) Self
Two-Weapon Fighting Add ability mod to off-hand
Archery +2 to ranged attacks (already in bonus)
Spell: Faerie Fire Outlined, advantage vs them 1st level slot DEX DC 14
Spell: Ensnaring Strike Restrain 1st level slot (BA) STR DC 14
Spell: Hail of Thorns AOE 1d10 piercing 1st level slot (BA) DEX DC 14
Spell: Web Restrain, difficult terrain 2nd level slot DEX DC 14
Shade Rapier +1 1d8+4 piercing (Vex) +5 to hit
Dagger of Venom 1d4+4 piercing +5 to hit
Cantrip: Starry Wisp 2d8 radiant +8 to hit
Cantrip: True Strike Advantage on next attack Self
Bardic Inspiration Give ally 1d8 (lasts 1 hr) 3/Short Rest (BA) 60 ft
Countercharm Allies in 30 ft get adv vs frighten/charm Action 30 ft
Spell: Bane 3 enemies -1d4 attacks & saves 1st level slot CHA DC 16
Spell: Healing Word Heal 1d4+3 1st level slot (BA) 60 ft
Spell: Magic Missile Auto-hit force damage 1st level slot 120 ft
Spell: Thunderwave Push 10 ft, 2d8 thunder 1st level slot CON DC 16
Spell: Darkness 15 ft magical darkness, 10 min 2nd level slot 60 ft
Spell: Shatter 3d8 thunder, 10 ft sphere 2nd level slot CON DC 16
Spell: Cloud of Daggers 4d4 slashing/turn, 5 ft cube 2nd level slot 60 ft
Spell: Bestow Curse Various curse effects 3rd level slot WIS DC 16
Spell: Erupting Earth 3d12 bludgeoning 3rd level slot DEX DC 16
Spell: Speak with Dead Ask 5 questions 3rd level slot 10 ft
Spell: Charm Monster Charmed, 1 hr 4th level slot WIS DC 16
Spell: Raulothim's Psychic Lance 7d6 psychic, incapacitated 4th level slot INT DC 16
Xanphina Extra Attack Attack twice per turn
Greataxe +1 1d12+7 slashing (Cleave) +8 to hit
Greatsword +1 2d6+7 slashing (Graze - damage on miss) +8 to hit
Handaxe +1 1d6+7 slashing (Vex) +8 to hit
Garmok's Flail 1d8+8 bludgeoning + 1d6 psychic (Sap, Reach) +9 to hit
Rage (4/LR) Resistance to physical, adv on STR 4/Long Rest (BA) Self
Reckless Attack Advantage on attacks, enemies have adv vs you Self
Savage Attacks +1 damage die on crits
Instinctive Pounce Move half speed when entering rage 20 ft
Weapon Mastery: Cleave Hit 2nd creature for weapon damage 5 ft
Weapon Mastery: Graze Deal ability mod damage even on miss +4
Weapon Mastery: Topple Force CON save or prone DC varies
Weapon Mastery: Sap Disadvantage on next attack After hit
Staff Spell: Shield +5 AC, 1 round 2 charges (Reaction) Self
Staff Spell: Mage Armor AC = 13 + DEX, 8 hrs 1 charge Touch

On Your Turn - Bonus Actions 💫

Character Bonus Action Effect Resource Cost
Alexios Divine Smite (FREE) +2d8 radiant damage 1/Long Rest
Hunter's Mark +1d6 damage per hit vs target 1st level slot
Pole Strike 1d4 bludgeoning melee attack with polearm
Misty Step Teleport 30 ft 2nd level slot
Divine Sense Detect celestials/fiends/undead 60 ft 1/Long Rest
Gootcha Cunning Action Dash, Disengage, or Hide
Hex +1d6 necrotic, disadvantage on ability Pact slot
Blessing of Raven Queen Teleport 30 ft + resistance to all damage 3/Long Rest
Pact of the Blade Conjure or bond pact weapon
Karma Wild Shape Transform into beast 3/Long Rest
Feline Agility Double speed until end of turn Once until reset
Healing Spirit Create healing 5 ft cube 2nd level slot
Heat Metal 2d8 fire damage 2nd level slot
Keyleth Hunter's Mark +1d6 damage per hit 3/LR free or slot
Writhing Tide Fly 10 ft, hover, 1 min 3/Long Rest
Ensnaring Strike Restrain target 1st level slot
Hail of Thorns AOE damage 1st level slot
Zephyr Strike No OA, +30 ft speed, adv on attack 1st level slot
Healing Spirit Create healing spirit 2nd level slot
Shade Bardic Inspiration Give ally 1d8 3/Short Rest
Healing Word Heal 1d4+3 at range 1st level slot
Xanphina Rage Enter rage state 4/Long Rest
Extend Rage Extend current rage
Instinctive Pounce Move half speed when entering rage

Reactions & Off-Turn Abilities ⚡

Character Reaction Trigger Effect Resource Cost
Alexios Aura of Protection (PASSIVE) Always active Allies in 10 ft get +3 to ALL saves
Opportunity Attack Enemy leaves reach Standard melee attack
Polearm Opportunity Attack Enemy enters reach with polearm Melee attack
Reactive Strike Enemy enters reach Melee attack
Relentless Avenger You hit with OA Move half speed without provoking OA
Battlefield Command Enemy makes attack/ability Command to move 15 ft 3/Long Rest (WIS DC 14)
Gootcha Uncanny Dodge Hit by attacker you can see Halve the damage Reaction
Wails from the Grave After Sneak Attack 2nd target takes half Sneak damage (necrotic) 3/Long Rest
Hellish Rebuke Creature damages you 2d10 fire damage to attacker 1/LR or spell slot
Karma Tranquil Rebuke Ally in 10 ft takes damage Attacker WIS save or pacified (no hostile actions) 1/Long Rest (DC 16)
Rivercaller Ally in 60 ft has condition Suppress condition for duration 3/Long Rest
Absorb Elements Take elemental damage Resistance + extra damage on next hit 1st level slot
Protection from Energy (reaction) Ally about to take elemental damage Grant resistance 3rd level slot
Keyleth Absorb Elements Take elemental damage Resistance + extra damage on next hit 1st level slot
Opportunity Attack Enemy leaves reach Standard melee attack
Shade Cutting Words Creature makes attack/check/damage roll Subtract 1d8 from roll Bardic Inspiration
Hellish Rebuke Creature damages you 2d10 fire damage to attacker 1/LR or slot
Iron Rebuke Ally in 60 ft takes damage Attacker takes 2d10 piercing + 2d10 fire 1/Long Rest (DEX DC 14)
Xanphina Ancestral Protectors (PASSIVE) After you attack Enemy has disadvantage vs others; allies resist damage While raging
Spirit Shield Creature in 30 ft takes damage Reduce damage by 2d6 (+2d6 vs dragons) Reaction
Rally the Line Ally fails saving throw Let them reroll 3/Long Rest
Ancestral Restraining Ward Creature makes attack/uses ability Spectral chains restrain (STR DC 15+rage) 3/Long Rest
Relentless Endurance You drop to 0 HP Drop to 1 HP instead 1/Long Rest

Crowd Control Abilities 🎯

Movement Restriction

Ability Character Action Range Save/DC Duration Resource
Entangle Karma 1A 90 ft / 20 ft Square STR DC 16 Conc, 1 min 1st level slot
Web Keyleth 1A 60 ft / 20 ft Cube DEX DC 14 Conc, 1 hr 2nd level slot
Earthbind Karma 1A 300 ft STR DC 16 Conc, 1 min 2nd level slot
Grappling Xanphina, Alexios 1A Melee Athletics contest Until escaped
Keyleth's Swarm Keyleth After hit Varies STR DC 14 Instant Free (1/turn)
Longbow Slow Keyleth After hit 150/600 ft Until next turn
Ensnaring Strike Keyleth 1BA Self STR DC 14 Conc, 1 min 1st level slot

Action Denial (Paralysis, Incapacitation, Charm)

Ability Character Action Range Save/DC Duration Resource
Hold Person Alexios 1A 60 ft WIS DC 14 Conc, 1 min 2nd level slot
Tasha's Hideous Laughter Gootcha 1A 30 ft WIS DC 14 Conc, 1 min Pact slot
Command Alexios 1A 60 ft WIS DC 14 1 round 1st level slot
Dominate Beast Karma 1A 60 ft WIS DC 16 Conc, 1 min 4th level slot
Charm Monster Karma, Shade 1A 30 ft WIS DC 16 1 hr 4th level slot
Charm Person Karma 1A 30 ft WIS DC 16 1 hr 1st level slot
Tranquil Rebuke Karma 1R 10 ft WIS DC 16 Until next turn 1/Long Rest
Raulothim's Psychic Lance Shade 1A 120 ft INT DC 16 Instant (incap) 4th level slot

Forced Movement (Pushes, Pulls)

Ability Character Action Range Save/DC Distance Resource
Thunderwave Karma, Shade 1A Self / 15 ft Cube CON DC 16 10 ft 1st level slot
Keyleth's Swarm Keyleth After hit Varies STR DC 14 15 ft Free (1/turn)
Tidal Wave Karma 1A 120 ft DEX DC 16 10 ft 3rd level slot
Thorn Whip Keyleth 1A 30 ft +6 to hit Pull 10 ft Cantrip
Heavy Crossbow Push Gootcha 1A 100/400 ft 10 ft
Battlefield Command Alexios 1R Visual WIS DC 14 15 ft 3/Long Rest

Debuffs (Disadvantage, Reduced Effectiveness)

Ability Character Action Range Save/DC Effect Resource
Bane Alexios, Shade 1A 30 ft CHA DC 14/16 -1d4 to attacks & saves 1st level slot
Faerie Fire Karma, Keyleth 1A 60 ft / 20 ft Cube DEX DC 16/14 Outlined, adv vs them 1st level slot
Hex Gootcha 1BA 90 ft +1d6 necrotic, disadv on ability Pact slot
Bestow Curse Shade 1A Touch WIS DC 16 Various curse effects 3rd level slot
Ancestral Protectors Xanphina After attack Enemy Disadvantage vs others While raging
Sap Weapon Mastery Multiple After hit Melee Disadv on next attack
Vow of Enmity Alexios 1A 10 ft Adv on attacks (for Alexios) Channel Divinity
Heat Metal Karma 1BA 60 ft CON DC 16 2d8 fire, disadv if holding 2nd level slot
Cutting Words Shade 1R 60 ft -1d8 from roll Bardic Inspiration

Fear Effects

Ability Character Action Range Save/DC Duration Resource
Cause Fear Gootcha 1A 60 ft WIS DC 14 Conc, 1 min Pact slot

Blinding & Sensory Denial

Ability Character Action Range Effect Duration Resource
Darkness Shade 1A 60 ft / 15 ft Sphere Magical darkness Conc, 10 min 2nd level slot
Fog Cloud Karma 1A 120 ft / 20 ft Sphere Heavily obscured Conc, 1 hr 1st level slot or staff
Erupting Earth Karma, Shade 1A 120 ft / 20 ft Cube Difficult terrain Until cleared 3rd level slot

Restraining (Special)

Ability Character Action Range Save/DC Duration Resource
Ancestral Restraining Ward Xanphina 1R Visual STR DC 15+rage Until next turn 3/Long Rest
Garmok's Flail Xanphina After hit Melee Varies Weapon charges

Saving Throw Reference 🎲

Spells by Save Type

STRENGTH Saves:

  • Entangle (Karma, DC 16)
  • Earthbind (Karma, DC 16)
  • Keyleth's Swarm Move (Keyleth, DC 14)
  • Ensnaring Strike (Keyleth, DC 14)

DEXTERITY Saves:

  • Faerie Fire (Karma DC 16, Keyleth DC 14)
  • Erupting Earth (Karma DC 16, Shade DC 16)
  • Tidal Wave (Karma, DC 16)
  • Web (Keyleth, DC 14)
  • Hail of Thorns (Keyleth, DC 14)
  • Ice Storm (Karma staff, DC 16)
  • Wall of Ice (Karma staff, DC 16)

CONSTITUTION Saves:

  • Thunderwave (Karma DC 16, Shade DC 16)
  • Heat Metal (Karma, DC 16)
  • Shatter (Shade, DC 16)
  • Cone of Cold (Karma staff, DC 16)

WISDOM Saves:

  • Command (Alexios, DC 14)
  • Hold Person (Alexios, DC 14)
  • Tasha's Hideous Laughter (Gootcha, DC 14)
  • Cause Fear (Gootcha, DC 14)
  • Charm Person (Karma, DC 16)
  • Dominate Beast (Karma, DC 16)
  • Charm Monster (Karma DC 16, Shade DC 16)
  • Bestow Curse (Shade, DC 16)
  • Tranquil Rebuke (Karma, DC 16)
  • Battlefield Command (Alexios, DC 14)

CHARISMA Saves:

  • Bane (Alexios DC 14, Shade DC 16)

INTELLIGENCE Saves:

  • Raulothim's Psychic Lance (Shade, DC 16)

Helping Ally Saves

Character Ability Effect Resource Cost Range
Alexios Aura of Protection +3 to ALL saves Passive 10 ft aura
Bless +1d4 to saves (3 allies, 1 min) 1st level slot 30 ft
Shade Bardic Inspiration +1d8 to one save 3/Short Rest 60 ft
Counter Charm Advantage vs frighten/charm Action 30 ft
Xanphina Rally the Line Reroll failed save 3/Long Rest Hearing range
Karma Rivercaller Suppress condition 3/Long Rest 60 ft

Maximum Save Bonus Stacking

Single Target Max:

  • Alexios Aura of Protection: +3
  • Bless: +1d4 (avg +2.5)
  • Bardic Inspiration: +1d8 (avg +4.5)
  • Total: +10 average on a save!

Damage Reduction & Protection 🛡️

Self-Protection

Character Ability Effect Resource Cost
Alexios Aura of Protection +3 to all saves (reduces spell damage) Passive
Shield of Faith (self) +2 AC 1st level slot
Savage Attacker Reroll weapon damage once/turn
Gootcha Uncanny Dodge Halve damage from one attack Reaction
Blessing of Raven Queen Resistance to all damage after teleport 3/Long Rest
Fiendish Vigor Temp HP from False Life (at will)
Karma Wild Shape +21 temp HP, AC 18 min 3/Long Rest
Protection from Energy (self) Resistance to one type 3rd level slot
Animated Shield +2 AC as bonus action
Ring of Evasion Auto-succeed DEX save, 1/day 1/Day
Keyleth Gathered Swarm Half cover (+2 AC) Once/turn
Dragon Scale Mail Advantage vs dragon breath Passive
Mask of the Wild Hide when lightly obscured
Shade Hellish Resistance Resistance to fire Passive
Hellish Rebuke Retaliate 2d10 fire Reaction
Bracers of Defense +2 AC Passive
Xanphina Rage Resistance to physical damage 4/Long Rest
Relentless Endurance Drop to 1 HP instead of 0 1/Long Rest
Danger Sense Advantage on DEX saves Passive
Staff: Shield +5 AC, 1 round 2 charges (Reaction)
Improved Armor Necrotic resistance Passive

Ally Protection

Character Ability Target Effect Resource Cost
Alexios Aura of Protection Allies in 10 ft +3 to all saves Passive
Lay on Hands Touch Heal 35 HP total Pool/Long Rest
Bless 3 allies +1d4 to attacks & saves 1st level slot
Shield of Faith 1 ally +2 AC 1st level slot
Gootcha Spare the Dying Touch Auto-succeed death saves Cantrip
Karma Protection from Energy Touch Resistance to one type 3rd level slot
Revivify Touch Return from dead (1 min) 3rd level slot + 300gp
Aura of Vitality 30 ft Bonus action 2d6 healing 3rd level slot
Healing Spirit 5 ft cube 1d6 healing per turn 2nd level slot
Aid 3 allies +5 current & max HP, 8 hrs 2nd level slot
Keyleth Healing Spirit 5 ft cube 1d6 healing per turn 2nd level slot
Shade Bardic Inspiration 1 ally +1d8 to check/attack/save 3/Short Rest
Song of Rest Party +1d6 healing on short rest Passive
Counter Charm 30 ft Advantage vs frighten/charm Action
Xanphina Ancestral Protectors Allies Enemy has disadv; allies resist While raging
Spirit Shield 30 ft -2d6 damage (-4d6 vs dragons) Reaction
Rally the Line Hearing Reroll failed save 3/Long Rest

Party Synergies & Combos 🔥

Every combo below is drawn from the current (rebuilt) Level 7–8 player guides. Click any character name to jump to the exact ability on their guide. The party's builds changed significantly, so these replace the old smite/bard/warlock-era combos.

Advanced Combat Combos

1. The Concentration-Breaker Lockdown (Keyleth + Shadier + Gootcha)

  • Setup: Keyleth marks the enemy caster with Hunter's Mark and attacks twice; her Mage Slayer / Concentration Breaker makes every hit force a concentration save at Disadvantage (see Keyleth, Mage Slayer Feat).
  • Layer 2: Shadier holds Counterspell (DC 18) for the enemy's big spell and uses Magic Missile to auto-break concentration (see Shadier, Control / Counter).
  • Layer 3: Either caster drops Silence (Keyleth 2nd-level / Gootcha 2nd-level) on the enemy mage to shut off Verbal-component spells with no save.
  • Payoff: Enemy spellcasters lose their buffs, summons and control almost immediately.

2. The Control-and-Punish Zone (Keyleth or Karma + Shadier)

  • Setup: Keyleth casts Web or Entangle (DC 16), or Karma casts Entangle (DC 16), to restrain a cluster (see Keyleth, Battlefield Control / Karma, Control/Debuff Spells).
  • Combo: Restrained = auto-fail STR and grants attackers Advantage. Keyleth's Gathered Swarm push (DC 16) slides escapees back into the area each turn.
  • Payoff: Shadier drops Fireball or Storm Sphere (DC 18) into the trapped cluster for maximum value.

3. The Faerie Fire Alpha Strike (Karma / Keyleth + party)

  • Setup: Karma or Keyleth casts Faerie Fire — the whole party gets Advantage on the lit targets and invisibility is cancelled (see Karma / Keyleth, Control/Debuff Spells).
  • Combo: Gootcha converts that Advantage into a guaranteed Sneak Attack (4d6 necrotic) and Alexios buffs strikers with Bless.
  • Payoff: Coordinated focus-fire with everyone hitting at Advantage.

4. The Anti-Heal Execution (Gootcha + party)

  • Setup: Gootcha's Reaper's Strike makes a Sneak Attack Necrotic AND stops the target regaining HP until her next turn (see Gootcha, Sneak Attack); Chill Touch does the same at range.
  • Combo: The party dog-piles the no-heal target — devastating against trolls, vampires, and self-healing bosses.
  • Finisher: If the foe has cheated death before, Gootcha spends a Soul Token → Reaper's Verdict for a maximized auto-crit to delete it.

5. The Ancestral Bunker (Xanphina + Alexios)

  • Layer 1: Xanphina attacks the priority target while raging; Ancestral Protectors gives it Disadvantage vs everyone but her and grants allies resistance to its damage (see Xanphina, Ancestral Protectors).
  • Layer 2: Xanphina uses Spirit Shield (reaction, -2d6, or -4d6 vs dragons) to cut big hits to a squishy.
  • Layer 3: Alexios's Warding Flare imposes Disadvantage on an attacker and hands the target temp HP; Bless / Bane swing the math further (see Alexios, Defensive Abilities).
  • Payoff: A nearly unkillable front line with Xanphina's 101 HP and rage resistance anchoring it.

6. The Concentration Protection Stack (protect a key concentrator)

  • Layer 1: Xanphina Spirit Shield reduces incoming damage (lower damage = lower save DC) and Ancestral Protectors gives the attacker Disadvantage.
  • Layer 2: Karma Protection from Energy grants resistance to an expected element (see Karma, Healing/Support Spells).
  • Layer 3: Shadier Protection from Energy / Intellect Fortress, or Alexios standing near for support, further buffer the caster.
  • Payoff: Spirit Guardians, Web, Slow, or another concentration spell almost never drops.

7. The Battlefield Command Drag (Alexios + reach/OA party)

  • Setup: Alexios uses Battlefield Command (reaction, 1/LR) to force an enemy to move up to 15 ft, ignoring opportunity attacks for itself (see Alexios, Reactions).
  • Combo: Drag a foe off a downed ally, into Keyleth's Web/Entangle, or into Xanphina's 10 ft reach (Garmok's Flail) for a punishing opportunity attack.

8. The Stealth Strike Opener (Keyleth + Gootcha)

  • Setup: Keyleth casts Pass without Trace (+10 Stealth to the party, 1/LR free; see Keyleth, Utility Spells).
  • Result: Gootcha reaches roughly +20 Stealth and the party gains a surprise round.
  • Payoff: Gootcha opens with a guaranteed Sneak Attack (Steady Aim or Advantage from surprise).

9. The Hex of the Fated Combo (Gootcha solo signature)

  • Setup: Gootcha casts Hex of the Fated, naming an ability (e.g. WIS); the target now has Disadvantage on those saves (see Gootcha, Subclass Magic).
  • Payoff: Her follow-up Cause Fear / Tasha's Hideous Laughter (and the party's WIS-save control like Alexios's Hold Person) land far more reliably, plus +1d6 necrotic on every hit.

10. The Save Bonus Stack (Alexios single-target rescue)

  • Setup: Alexios's Aura of Protection (allies in 10 ft, +5 to all saves with CHA 20) plus Bless (+1d4) keep allies' saves high (see Alexios, Support / Healing Spells).
  • Note: Shadier no longer has Bardic Inspiration (she is now a Wizard), so the old +1d8 Inspiration layer is gone; lean on Xanphina's Rally the Line (reroll a failed save, 3/LR) and Karma's Eldath's Sanctuary (end a condition) instead.

11. The Buff-a-Striker (Shadier / Karma + Keyleth)

  • Setup: Shadier casts Haste (+2 AC, extra action, double speed) on a frontliner like Xanphina (see Shadier, Buff / Defense).
  • Combo: Karma casts Flame Arrows on Keyleth, adding +1d6 fire to her next 12 bow hits (see Karma, Damage Spells (3rd-level) — it explicitly names Keyleth).
  • Payoff: Layered, slot-efficient damage buffs on the party's best weapon users.

12. The Heal & Revive Chain

  • In-combat pickups: Alexios Healing Word (2d4+5, bonus action) and Karma Healing Word (1d4+5, bonus action).
  • Sustained: Karma Aura of Vitality (2d6/turn) and Healing Spirit (see Karma, Healing/Support Spells).
  • Anti-death: Alexios or Karma Revivify (1-min window), with Gootcha's Soul Token → Queen's Veto (reaction, heal a dying ally to half) and Stolen Vitality as emergency insurance (see Gootcha, Soul Tokens).

13. The Investigation Dream Team (Shadier + Gootcha)

  • Shadier: passive Investigation 21 (Expertise + Order of Scribes Scholar).
  • Gootcha: passive Investigation 19 (Expertise + Reliable Talent).
  • Effect: The party almost never misses clues, traps, or hidden mechanisms. (Note: Shadier's passive Perception is only 9 — let Karma or Gootcha watch for mundane ambushes.)

14. The Slow / Banish Boss Strip (Shadier + Alexios)

  • Setup: Shadier casts Slow (DC 18, up to 6 foes: half speed, -2 AC, one action) or Banishment to delete a boss phase (see Shadier, Boss Fight Day loadout).
  • Combo: Alexios adds Banishment / Hold Person / Command to neutralize a second threat, while strikers focus the slowed boss.

Buff Stacking Guide

Maximum Save Bonus (single target):

  • Alexios Aura of Protection: +5 (CHA 20, allies within 10 ft)
  • Alexios Bless: +1d4 (avg +2.5)
  • Xanphina Rally the Line / Karma Eldath's Sanctuary: reroll / condition removal as a backstop
  • Total: roughly +7 to +8 average on a save, before rerolls.

Maximum Attack/Damage Boost (single target):

Maximum Survivability Stack:

  • Xanphina Rage (resistance to physical) + Ancestral Protectors (Disadvantage on attacks) + Spirit Shield (-2d6 / -4d6 vs dragons)
  • Alexios Warding Flare (Disadvantage + temp HP) and Aura of Protection
  • Karma Wild Shape (+21 temp HP) for self-tanking; Gootcha Blessing of the Raven Queen (resistance to all damage after a teleport)
  • Result: a front line that is extremely hard to drop.


Skill Expertise & Proficiency Reference 🔧

Best Skills by Category

Physical Skills:

  • Athletics: Alexios +8, Xanphina +7, Keyleth +6
  • Acrobatics: Gootcha +9 (expertise), Xanphina +6
  • Stealth: Gootcha +9, Keyleth +7, Karma +7
  • Sleight of Hand: Shade +6, Gootcha +6

Mental Skills:

  • Investigation: Shade +18 (Passive!), Gootcha +8
  • Arcana: Gootcha +8, Karma +7, Shade +5
  • History: Gootcha +5
  • Nature: Karma +10, Keyleth +2
  • Religion: Alexios +2

Social Skills:

  • Persuasion: Shade +9, Alexios +6
  • Deception: Gootcha +9, Shade +8
  • Intimidation: Alexios +6, Xanphina +2
  • Performance: Shade +6
  • Insight: Keyleth +6, Karma +5

Wisdom Skills:

  • Perception: Karma +8, Keyleth +6
  • Survival: Keyleth +9 (expertise), Karma +5, Xanphina +3
  • Animal Handling: Karma +8, Keyleth +3
  • Medicine: Karma +8

Who to Use for What

Task Best Character Bonus Notes
Finding traps/secrets Shade or Gootcha +18 / +8 Investigation Shade's passive is insane
Tracking/wilderness Keyleth +9 Survival Expertise + Favored Terrain
Breaking down doors Alexios +8 Athletics Highest STR
Sneaking Gootcha +9 Stealth Expertise
Lying Gootcha +9 Deception Expertise
Talking to nobles Shade +9 Persuasion Charisma king
Intimidating Alexios +6 Intimidation Paladin presence
Spotting enemies Karma +8 Perception Best passive 18
Nature knowledge Karma +10 Nature Druid expertise
Arcane knowledge Gootcha +8 Arcana INT proficiency
Healing wounds Karma +8 Medicine Healer feat
Recalling lore (dragons) Keyleth Advantage Favored Enemy

Ritual Spell Catalog

Spell Character Level Use Case
Detect Magic Karma, Shade 1st Find magic items, detect magical traps
Detect Poison and Disease Karma, Keyleth (1/LR free) 1st Check food, water, environment
Purify Food and Drink Karma 1st Make rations safe
Speak with Animals Karma, Keyleth (1/day free) 1st Scout with animals, gather info
Find Familiar Karma (Wild Companion) 1st Scout, deliver items, help in combat
Skywrite Karma 2nd Send messages long distance
Feign Death Karma 3rd Fake death for infiltration
Meld into Stone Karma 3rd Hide in stone, escape
Water Breathing Karma 3rd Underwater exploration
Water Walk Karma 3rd Walk on water (10 creatures)
Divination Karma 4th Ask deity a question

Magic Item Quick Reference

Attuned Items by Character

ALEXIOS:

  • Jaunty Boots: Dimension Door 3/day (500 ft teleport)
  • Gauntlet of Gemforged Will: High-level spells (Revivify, Death Ward, Resurrection, etc.)

GOOTCHA:

  • Vaartox Studded Leather: AC bonus
  • Circlet of Commanding Presence: Charisma boost

KARMA:

  • Animated Shield: +2 AC as bonus action
  • Ring of Evasion: Auto-succeed DEX save 1/day
  • Improved Staff of Iskralathax's Horn: Ice spells (10 charges)

KEYLETH:

  • Bracers of Archery: +2 damage with bows (in bonus)
  • Dragon Scale Mail of Wyrmwood: AC 18, adv vs dragon breath
  • Wyrmreaver: +1d6 radiant, +3d6 vs dragons (1 charge)

SHADE:

  • Bagpipes of Zariel's Lament: Special abilities

XANPHINA:

  • Staff of Defense: Mage Armor (1 charge), Shield (2 charges), 10 max
  • Returning Trident: Returns after thrown
  • Improved Armor of Necrotic Resistance: Necrotic resistance

Daily Powers & Charges

Item Charges/Day Abilities
Jaunty Boots 3/day Dimension Door
Gauntlet of Gemforged Will 1 each Revivify, Death Ward, Resurrection, etc.
Staff of Iskralathax 10 charges Fog Cloud (1), Ice Storm (4), Cone of Cold (5), Wall of Ice (4)
Staff of Defense 10 charges Mage Armor (1), Shield (2)
Wyrmreaver 1 charge +3d6 radiant vs dragons
Ring of Evasion 1/day Auto-succeed DEX save

Resource Management by Character

Short Rest Recovery

  • Gootcha: Pact Magic slots (2)
  • Shade: Bardic Inspiration (3 uses)
  • Karma: Wild Shape (3 uses)
  • Keyleth: Hunter's Mark free uses (3/LR)

Long Rest Recovery

ALEXIOS:

  • Spell Slots: 1st (4), 2nd (3)
  • Lay on Hands: 35 HP pool
  • Divine Smite (Free): 1 use
  • Channel Divinity: 2 uses
  • Battlefield Command: 3 uses
  • Find Steed: 1 free cast

GOOTCHA:

  • Wails from the Grave: 3 uses
  • Blessing of Raven Queen: 3 uses
  • Fiendish Vigor: Unlimited (at-will)
  • Hellish Rebuke: 1 free use
  • Darkness: 1 free use

KARMA:

  • Spell Slots: 1st (4), 2nd (3), 3rd (3), 4th (1)
  • Wild Shape: 3 uses
  • Wild Resurgence: 1 use
  • Tranquil Rebuke: 1 use
  • Rivercaller: 3 uses
  • Staff charges: 10 max

KEYLETH:

  • Spell Slots: 1st (4), 2nd (3)
  • Hunter's Mark (free): 3 uses
  • Writhing Tide: 3 uses
  • Longstrider (free): 1 use
  • Pass without Trace (free): 1 use
  • Speak with Animals (free): 1/day

SHADE:

  • Spell Slots: 1st (4), 2nd (3), 3rd (3), 4th (1)
  • Bardic Inspiration: 3/Short Rest
  • Hellish Rebuke (free): 1 use
  • Darkness (free): 1 use
  • Witch Bolt (free): 1 use
  • Iron Rebuke: 1 use
  • Mute's Kiss: 3 uses

XANPHINA:

  • Rage: 4 uses
  • Relentless Endurance: 1 use
  • Rally the Line: 3 uses
  • Ancestral Restraining Ward: 3 uses
  • Shield of Faith (free): 1 use
  • Staff of Defense charges: 10 max

Out of Combat Utility 🔧

Exploration & Survival

Character Ability Use Case
Alexios Summon Steed Fast travel (60 ft, 120 ft Dash), scouting, carrying
Karma Wild Shape Scouting (small animal), infiltration, water travel
Feline Agility Sprint double speed for escape/chase
Keyleth Favored Enemy (Dragons & Undead) Advantage on Survival & INT checks
Roving 45 ft speed, climb 45 ft, swim 45 ft
Primeval Awareness Detect creature types in 1 mile
Mask of the Wild Hide in natural environments
Two-Weapon Fighting Dual shortswords for +10 damage

Social & Problem Solving

Character Ability Use Case
Shade Bardic Inspiration Boost social checks
Spell: Darkness Create cover, block LoS, intimidate
Alexios Lay on Hands Cure poison outside combat
Gootcha Hex (disadvantage) Make enemy fail STR/CHA checks
Karma Revivify Resurrect fallen ally (1 min window)

Information Gathering

Character Ability Use Case
Keyleth Primeval Awareness Detect creature types in 1 mile
Favored Enemy Recall dragon & undead lore
Shade Passive Investigation 18 Never miss hidden things
Bardic Inspiration Boost Investigation/Insight/Perception
Karma Wild Shape Scout as bird/mouse/etc
Gootcha Passive Investigation 18 Never miss hidden things

Quick Reference Tables

Movement Options

Character Ability Speed/Effect Resource
Alexios Summon Steed 60 ft (120 Dash) for rider Spell slot or 1/LR
Dimension Door 500 ft teleport 3/day (Boots)
Misty Step 30 ft teleport 2nd level slot
Karma Feline Agility Double speed Once until reset
Keyleth Roving 45 ft all speeds Passive
Writhing Tide Fly 10 ft, hover 3/Long Rest
Gootcha Blessing of Raven Queen 30 ft teleport + resistance 3/Long Rest
Xanphina Fast Movement 40 ft speed Passive
Instinctive Pounce Move 20 ft when raging When entering rage

Healing Sources

Character Ability Healing Amount Resource Cost
Alexios Lay on Hands 35 HP total (can split) Pool/Long Rest
Cure Wounds 1d8+3 1st level slot
Karma Healing Word 1d4+5 1st level slot (BA)
Cure Wounds 1d8+5 1st level slot
Healing Spirit 1d6 per turn 2nd level slot
Aura of Vitality 2d6 per bonus action 3rd level slot
Aid +5 current & max HP (3 targets) 2nd level slot
Revivify 1 HP (from death) 3rd level slot + 300gp
Healer Trait Reroll 1s on healing Passive
Keyleth Healing Spirit 1d6 per turn 2nd level slot
Shade Healing Word 1d4+3 1st level slot (BA)
Song of Rest +1d6 HP Short rest (passive)
Gootcha Spare the Dying Stabilize Cantrip

Condition Removal

Condition Character Ability Resource
Dying Gootcha Spare the Dying Cantrip
Dead Karma Revivify (within 1 min) 3rd level slot + 300gp
Charmed Shade Counter Charm (advantage) Action
Frightened Shade Counter Charm (advantage) Action
Blinded/Deafened/Paralyzed/Poisoned Alexios Lesser Restoration 2nd level slot
Any Condition Karma Rivercaller (suppress) 3/Long Rest (Reaction)

Notes & Strategy Tips

Combat Priorities

  1. Alpha Strike: Karma/Keyleth use Faerie Fire; Alexios uses Bless; focus fire
  2. Protect Squishies: Xanphina attacks priority target (Ancestral Protectors)
  3. Maximize Saves: Keep allies within Alexios's 10 ft Aura (+3 to saves)
  4. Resource Conservation: Gootcha spends Pact slots freely (short rest recovery); others conserve
  5. Emergency Buttons: Xanphina Relentless Endurance, Gootcha Uncanny Dodge, Karma Wild Shape

Frequently Overlooked Abilities

ALEXIOS:

  • Savage Attacker: Reroll damage EVERY turn (not once per day!)
  • Reactive Strike: Extra opportunity attack when enemy enters reach
  • Relentless Avenger: Move half speed after OA (chase fleeing enemies)
  • Battlefield Command: Force enemy to move 15 ft as reaction

GOOTCHA:

  • Crossbow Expert - Firing in Melee: No disadvantage within 5 ft
  • Wails from the Grave: Blast 2nd target for half Sneak damage (3/LR)
  • Vex Weapon Mastery: Advantage on NEXT attack (combo with Sneak!)
  • Fiendish Vigor: Unlimited False Life (temp HP at will!)

KARMA:

  • Wild Shape Elemental Fury: EVERY attack adds 1d8 elemental damage!
  • Wild Resurgence: Can regain spell slot instead of Wild Shape
  • Healer Feat: Reroll 1s on ALL healing
  • Feline Agility: Double speed (combo with Wild Shape)
  • Staff Charges: Powerful AOE ice spells (Cone of Cold, Ice Storm, Wall of Ice)

KEYLETH:

  • Gathered Swarm - Half Cover: +2 AC until next turn
  • Writhing Tide: FLYING speed for 1 minute (3/LR)
  • Two-Weapon Fighting: Dual shortswords = 2d6+10 damage!
  • Archery: +2 already in +10 longbow bonus!

SHADE:

  • Cutting Words: Can use AFTER seeing roll but BEFORE result
  • Jack of All Trades: +1 to all checks without proficiency
  • Iron Rebuke: 4d10 total damage when ally is hit!
  • Curse of the Eye: See magic with perfect clarity

XANPHINA:

  • Spirit Shield vs Dragons: -4d6 damage total!
  • Ancestral Protectors: Works vs dragon breath!
  • Graze Weapon Mastery: Deal +4 damage EVEN ON MISS!
  • Instinctive Pounce: Move 20 ft when entering rage!
  • Rally the Line: Reroll ally's failed save (3/LR)

When to Use Spell Slots

1st Level - Best Uses:

  • Bless (Alexios): Multi-turn, multi-target (+3 save aura stack)
  • Faerie Fire (Karma, Keyleth): Party-wide advantage
  • Hunter's Mark (Alexios, Keyleth): Long single-target fights

2nd Level - Best Uses:

  • Hold Person (Alexios): Paralysis (auto-crits in melee)
  • Heat Metal (Karma): Sustained damage + disadvantage
  • Healing Spirit (Karma, Keyleth): Out-of-combat healing

3rd Level - Best Uses:

  • Revivify (Karma): Only for death recovery
  • Erupting Earth (Karma, Shade): AOE damage + difficult terrain

4th Level - Best Uses:

  • Raulothim's Psychic Lance (Shade): Big damage + incapacitated

Party Roles Summary

  • Tank: Xanphina (Ancestral Protectors, Rage, 82 HP)
  • Striker: Gootcha (Sneak Attack), Alexios (Smite, Hunter's Mark)
  • Controller: Shade (Darkness, Cutting Words, Crowd Control), Karma/Keyleth (Faerie Fire, Entangle)
  • Support: Shade (Bardic Inspiration), Alexios (Aura +3, Bless, Healing)
  • Scout: Karma (Wild Shape), Keyleth (Primeval Awareness, speed)
  • Face: Shade (Persuasion +9, Deception +8)
  • Healer: Karma (multiple sources), Alexios (Lay on Hands)