Eye of Gilbraxis: Difference between revisions

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Session 43 backfill: create Eye of Gilbraxis item page (new artifact attuned by Shade in S43; was missing)
 
Session 48 backfill: add the Improved Eye of Gilbraxis upgrade (bonded to a necromancer's spellbook, no attunement slot, 5-charge necromancy spells) + the S46 permanent-attunement fact and the curse
Line 11: Line 11:
* ''See Invisibility''
* ''See Invisibility''
* ''Comprehend Languages''
* ''Comprehend Languages''
It can also be sent out of the socket to act as an invisible, near-invulnerable arcane eye for remote scouting (costing the bearer a small amount of bleeding damage over time), and it warns the bearer of nearby danger.
=== Curse ===
The Eye carries a curse: its bearer is partially blind to non-magical creatures and objects — disadvantage on related Perception/Investigation checks and saves, and a penalty to weapon attacks against the mundane.


=== Attunement ===
=== Attunement ===
The Eye cannot be worn or held — to attune to it, the user must '''replace one of their own eyes''' with it. [[Shade]] did so without hesitation in [[Session 43 - The Council of Waterdeep|Session 43]]; [[Alexios]] removed her eye and she seated the artifact in the empty socket.
The Eye cannot be worn or held — to attune to it, the user must '''replace one of their own eyes''' with it. [[Shade]] did so in [[Session 43 - The Council of Waterdeep|Session 43]]; [[Alexios]] removed her eye and she seated the artifact in the empty socket. By [[Session 46 - Diggy Diggy Hole|Session 46]] it was established that the Eye '''can no longer be un-attuned''' — it is permanently part of her.
 
=== Improved Eye of Gilbraxis (Session 48) ===
In [[Session 48 - Inside Oyaviggaton (2026.04.12)|Session 48]], among the spellbooks [[Maccath the Crimson]] had salvaged in [[Arauthator]]'s lair, the Eye "demanded" a black necromancer's spellbook. [[Shade]] bonded the Eye to the book (at the cost of a point of damage), creating the '''Improved Eye of Gilbraxis'''. The upgrade:
* No longer occupies an attunement slot.
* Gains a 5-charge spell system drawn from the necromancer's book (spells cost 1–5 charges, recharging on a long rest) — including necromancy magic such as Animate Dead and Reincarnate.
The book must be carried for the granted spells to be available.


=== History ===
=== History ===
Found in a hidden vault deep within [[Garmok's Mine]] in the [[Mere of Dead Men]], in a chest alongside 6,400 red-tinted gold pieces, a set of magical full plate armor, and a [[Wand of Protection from Good]]. A disembodied voice invited the party through the concealed door before they found it.
Found in a hidden vault deep within [[Garmok's Mine]] (a chest with red-tinted gold, magical full plate, and a [[Wand of Protection from Good]]); implanted by [[Shade]] in [[Session 43 - The Council of Waterdeep|Session 43]]; made permanent by [[Session 46 - Diggy Diggy Hole|Session 46]]; upgraded to the Improved Eye in [[Session 48 - Inside Oyaviggaton (2026.04.12)|Session 48]].


=== Current Bearer ===
=== Current Bearer ===

Revision as of 00:59, 18 June 2026

Eye of Gilbraxis

The Eye of Gilbraxis is an infernal artifact of immense magical power, fashioned to resemble an eye of bronze, brass, and pearl. Shade recovered one in Session 43 and attuned to it by replacing one of her own eyes with it.

Appearance

An artificial eye crafted from bronze, brass, and pearl. To the magically sensitive it radiates immense power. Shade, drawing on her infernal background, recognized it by name as the Eye of Gilbraxis — "or at least one of them," implying more than one may exist.

Properties

The Eye grants its bearer the ability to cast, at will and as free actions:

  • Detect Magic
  • Identify
  • See Invisibility
  • Comprehend Languages

It can also be sent out of the socket to act as an invisible, near-invulnerable arcane eye for remote scouting (costing the bearer a small amount of bleeding damage over time), and it warns the bearer of nearby danger.

Curse

The Eye carries a curse: its bearer is partially blind to non-magical creatures and objects — disadvantage on related Perception/Investigation checks and saves, and a penalty to weapon attacks against the mundane.

Attunement

The Eye cannot be worn or held — to attune to it, the user must replace one of their own eyes with it. Shade did so in Session 43; Alexios removed her eye and she seated the artifact in the empty socket. By Session 46 it was established that the Eye can no longer be un-attuned — it is permanently part of her.

Improved Eye of Gilbraxis (Session 48)

In Session 48, among the spellbooks Maccath the Crimson had salvaged in Arauthator's lair, the Eye "demanded" a black necromancer's spellbook. Shade bonded the Eye to the book (at the cost of a point of damage), creating the Improved Eye of Gilbraxis. The upgrade:

  • No longer occupies an attunement slot.
  • Gains a 5-charge spell system drawn from the necromancer's book (spells cost 1–5 charges, recharging on a long rest) — including necromancy magic such as Animate Dead and Reincarnate.

The book must be carried for the granted spells to be available.

History

Found in a hidden vault deep within Garmok's Mine (a chest with red-tinted gold, magical full plate, and a Wand of Protection from Good); implanted by Shade in Session 43; made permanent by Session 46; upgraded to the Improved Eye in Session 48.

Current Bearer

Shade, in place of one of her natural eyes.