Dragon Harvesting: Difference between revisions

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Crafting: add Dragon Harvesting
 
Reframe Dragon Harvesting as an application of the general Monster Harvesting system; link Grand Carcass and scaling components
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{{Lore|type=Crafting Knowledge}}
{{Lore|type=Crafting Knowledge}}
== Dragon Harvesting ==
== Dragon Harvesting ==
A slain dragon is a mobile treasury of crafting materials. White dragon parts in particular keep their bite of cold long after death, and a careful hand can turn scale, fang, gland, and bone into arms, armor, and alchemy.
A slain dragon is a mobile treasury of crafting materials. White dragon parts in particular keep their bite of cold long after death, and a careful hand can turn scale, fang, gland, and bone into arms, armor, and alchemy. Dragon harvesting follows the general [[Monster Harvesting]] system; this page records what is particular to dragons.


=== Harvesting a carcass ===
=== A dragon as a carcass ===
Each part is recovered with a single ability check, using the tool appropriate to the work. If you are proficient with the tool you add your Proficiency Bonus; if you are also proficient with a related skill, you make the check with Advantage. A failed check ruins only that part.
A true dragon is enormous, and a slain elder qualifies as a [[Monster Harvesting#Grand Carcass|Grand Carcass]] — each harvester may work one station per tool proficiency rather than taking a single roll. Younger dragons are harvested under the standard one-roll rule. A dragon's high CR sets a correspondingly high rarity ceiling, so its scales, horn, and breath-gland often appear as [[Monster Harvesting#Scaling components (CR 9+)|scaling components]] whose grade depends on the roll.


Work is divided into '''stations''' by tool:
=== The four dragon stations ===
Each part is recovered with a single ability check, using the tool appropriate to the work. A failed check ruins only that part; the scraps (meat, blood, hide-scrap) come free regardless.
* '''Alchemy''' (Alchemist's Supplies) — glands, blood, eyes, and the rarest organs
* '''Alchemy''' (Alchemist's Supplies) — glands, blood, eyes, and the rarest organs
* '''Smithing''' (Smith's / Carver's Tools) — scales, claws, fangs, horn, bone
* '''Smithing''' (Smith's / Woodcarver's Tools) — scales, claws, fangs, horn, bone
* '''Skinning''' (Leatherworker's Tools) — hide and wing membrane
* '''Skinning''' (Leatherworker's Tools) — hide and wing membrane
* '''Scavenging''' (no tools) — whatever the beast had swallowed
* '''Scavenging''' (no tools) — whatever the beast had swallowed
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=== What can be made ===
=== What can be made ===
See [[Dragon Crafting Recipes]] for known formulae, and [[Crafting at the Greywatch]] for where and how to build them.
See [[Dragon Crafting Recipes]] for known formulae, [[Crafting at the Greywatch]] for where and how to build them, and [[Crafting at the Greywatch#Component Crafting Economy|the component crafting economy]] for how dragon-parts convert to finished gear.


[[Category:Crafting]] [[Category:Lore]]
[[Category:Crafting]] [[Category:Lore]]

Revision as of 16:49, 27 June 2026

Dragon Harvesting

Description and context.

Origin

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Contents

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Interpretation

Theories, importance, or player insights.

Dragon Harvesting

A slain dragon is a mobile treasury of crafting materials. White dragon parts in particular keep their bite of cold long after death, and a careful hand can turn scale, fang, gland, and bone into arms, armor, and alchemy. Dragon harvesting follows the general Monster Harvesting system; this page records what is particular to dragons.

A dragon as a carcass

A true dragon is enormous, and a slain elder qualifies as a Grand Carcass — each harvester may work one station per tool proficiency rather than taking a single roll. Younger dragons are harvested under the standard one-roll rule. A dragon's high CR sets a correspondingly high rarity ceiling, so its scales, horn, and breath-gland often appear as scaling components whose grade depends on the roll.

The four dragon stations

Each part is recovered with a single ability check, using the tool appropriate to the work. A failed check ruins only that part; the scraps (meat, blood, hide-scrap) come free regardless.

  • Alchemy (Alchemist's Supplies) — glands, blood, eyes, and the rarest organs
  • Smithing (Smith's / Woodcarver's Tools) — scales, claws, fangs, horn, bone
  • Skinning (Leatherworker's Tools) — hide and wing membrane
  • Scavenging (no tools) — whatever the beast had swallowed

A full party can work every station at once. Spare hands may Help another harvester for Advantage.

What can be made

See Dragon Crafting Recipes for known formulae, Crafting at the Greywatch for where and how to build them, and the component crafting economy for how dragon-parts convert to finished gear.