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| {{Lore|type=Crafting Knowledge}}
| | #REDIRECT [[Monster Harvesting]] |
| == Dragon Harvesting ==
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| A slain dragon is a mobile treasury of crafting materials. White dragon parts in particular keep their bite of cold long after death, and a careful hand can turn scale, fang, gland, and bone into arms, armor, and alchemy. Dragon harvesting follows the general [[Monster Harvesting]] system; this page records what is particular to dragons.
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| === A dragon as a carcass ===
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| A true dragon is enormous, and a slain elder qualifies as a [[Monster Harvesting#Grand Carcass|Grand Carcass]] — each harvester may work one station per tool proficiency rather than taking a single roll. Younger dragons are harvested under the standard one-roll rule. A dragon's high CR sets a correspondingly high rarity ceiling, so its scales, horn, and breath-gland often appear as [[Monster Harvesting#Scaling components (CR 9+)|scaling components]] whose grade depends on the roll.
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| === The four dragon stations ===
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| Each part is recovered with a single ability check, using the tool appropriate to the work. A failed check ruins only that part; the scraps (meat, blood, hide-scrap) come free regardless.
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| * '''Alchemy''' (Alchemist's Supplies) — glands, blood, eyes, and the rarest organs
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| * '''Smithing''' (Smith's / Woodcarver's Tools) — scales, claws, fangs, horn, bone
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| * '''Skinning''' (Leatherworker's Tools) — hide and wing membrane
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| * '''Scavenging''' (no tools) — whatever the beast had swallowed
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| A full party can work every station at once. Spare hands may [[Help]] another harvester for Advantage.
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| === What can be made ===
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| See [[Dragon Crafting Recipes]] for known formulae, [[Crafting at the Greywatch]] for where and how to build them, and [[Crafting at the Greywatch#Component Crafting Economy|the component crafting economy]] for how dragon-parts convert to finished gear.
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| [[Category:Crafting]] [[Category:Lore]]
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