Dragon Harvesting: Difference between revisions

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Reframe Dragon Harvesting as an application of the general Monster Harvesting system; link Grand Carcass and scaling components
Retire dragon-specific harvesting; redirect to the generic Monster Harvesting system
Tag: New redirect
 
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{{Lore|type=Crafting Knowledge}}
#REDIRECT [[Monster Harvesting]]
== Dragon Harvesting ==
A slain dragon is a mobile treasury of crafting materials. White dragon parts in particular keep their bite of cold long after death, and a careful hand can turn scale, fang, gland, and bone into arms, armor, and alchemy. Dragon harvesting follows the general [[Monster Harvesting]] system; this page records what is particular to dragons.
 
=== A dragon as a carcass ===
A true dragon is enormous, and a slain elder qualifies as a [[Monster Harvesting#Grand Carcass|Grand Carcass]] — each harvester may work one station per tool proficiency rather than taking a single roll. Younger dragons are harvested under the standard one-roll rule. A dragon's high CR sets a correspondingly high rarity ceiling, so its scales, horn, and breath-gland often appear as [[Monster Harvesting#Scaling components (CR 9+)|scaling components]] whose grade depends on the roll.
 
=== The four dragon stations ===
Each part is recovered with a single ability check, using the tool appropriate to the work. A failed check ruins only that part; the scraps (meat, blood, hide-scrap) come free regardless.
* '''Alchemy''' (Alchemist's Supplies) — glands, blood, eyes, and the rarest organs
* '''Smithing''' (Smith's / Woodcarver's Tools) — scales, claws, fangs, horn, bone
* '''Skinning''' (Leatherworker's Tools) — hide and wing membrane
* '''Scavenging''' (no tools) — whatever the beast had swallowed
 
A full party can work every station at once. Spare hands may [[Help]] another harvester for Advantage.
 
=== What can be made ===
See [[Dragon Crafting Recipes]] for known formulae, [[Crafting at the Greywatch]] for where and how to build them, and [[Crafting at the Greywatch#Component Crafting Economy|the component crafting economy]] for how dragon-parts convert to finished gear.
 
[[Category:Crafting]] [[Category:Lore]]

Latest revision as of 17:37, 27 June 2026

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