Deez Nuts Synergies & Abilities: Difference between revisions

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Reformatted for better combat reference: organized by turn phase, added saving throw reference, damage reduction section, party combos, and out-of-combat utility
Comprehensive update with all character sheet data: added Combat Stats Summary, Crowd Control section (40+ abilities), exact attack bonuses and DCs for all abilities, complete spell lists, Skill Expertise Reference, Ritual Spell Catalog, Magic Item Quick Reference, Resource Management by character, expanded synergies, and enhanced all existing sections with accurate stats from level 7 character sheets
 
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__TOC__
__TOC__
== Combat Stats Summary ==
{| class="wikitable sortable"
! Character !! AC !! HP !! Initiative !! Speed !! Prof Bonus !! Special Senses
|-
| '''Alexios''' || 22 || 74 || +2 || 30 ft || +3 || Darkvision 60 ft
|-
| '''Gootcha''' || 16 || 59 || +3 || 30 ft || +3 || Darkvision 90 ft
|-
| '''Karma''' || 19 || 52 (+21 temp in Wild Shape) || +4 || 30 ft (climb 30) || +3 || Darkvision 60 ft
|-
| '''Keyleth''' || 18 || 67 || +4 || 45 ft (all) || +3 || Darkvision 60 ft
|-
| '''Shade''' || 18 || 45 || +4 || 30 ft || +3 || Blindsight 30 ft, Darkvision 120 ft
|-
| '''Xanphina''' || 18 || 82 || +3 || 40 ft || +3 || Darkvision 60 ft
|}
=== Passive Senses ===
{| class="wikitable sortable"
! Character !! Perception !! Insight !! Investigation !! Notes
|-
| '''Alexios''' || 15 || 13 || 9 || —
|-
| '''Gootcha''' || 10 || 13 || '''18''' || Investigation Dream Team
|-
| '''Karma''' || '''18''' || 15 || 12 || Best Perception
|-
| '''Keyleth''' || 16 || 16 || 15 || Balanced
|-
| '''Shade''' || 10 || 12 || '''18''' || Investigation Dream Team
|-
| '''Xanphina''' || 13 || 10 || 10 || —
|}
=== Saving Throw Bonuses ===
{| class="wikitable sortable"
! Character !! STR !! DEX !! CON !! INT !! WIS !! CHA !! Special
|-
| '''Alexios''' || +8 || +5 || +7 || -1 || +3 || +6 || +3 to all saves
|-
| '''Gootcha''' || +5 || +7 || +3 || +8 || +0 || +4 || Adv vs charmed, fire dmg
|-
| '''Karma''' || +0 || +4 || +2 || +7 || +8 || -1 || —
|-
| '''Keyleth''' || +6 || +4 || +3 || +2 || +3 || -1 || Adv vs charmed, dragon breath
|-
| '''Shade''' || +1 || +7 || +2 || +5 || +0 || +7 || +1 bonus, Disadv vs CON non-magical
|-
| '''Xanphina''' || +7 || +3 (Adv) || +5 || +0 || +0 || +3 || Adv vs dragon breath, Danger Sense
|}


== Quick Combat Reference by Turn Phase ==
== Quick Combat Reference by Turn Phase ==
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{| class="wikitable sortable"
{| class="wikitable sortable"
! Character !! Action !! Effect !! Resource Cost !! Range/Target
! Character !! Action !! Effect !! Resource Cost !! Attack/DC
|-
|-
| '''Alexios''' || '''Weapon Attack''' (Spear/Shortsword) || Attack with Weapon Mastery (see below) || — || Melee
| '''Alexios''' || '''Extra Attack''' || Attack twice per turn || — ||
|-
|-
| || Weapon Mastery: Spear (Sap) || Enemy has disadvantage on next attack roll || — || Melee
| || '''Adamantine Dagger''' || 1d4+5 piercing || — || +8 to hit
|-
|-
| || Weapon Mastery: Shortsword (Vex) || You have advantage on next attack against that creature || — || Melee
| || '''Battleaxe +1''' || 1d8+6 slashing (Versatile, Topple) || — || +9 to hit
|-
|-
| || '''Divine Smite''' (FREE) || +2d8 radiant damage as bonus action || 1/Long Rest || Melee
| || '''Corpse Slayer Spear''' || 1d6+5 piercing (Sap, Versatile) || || +8 to hit
|-
|-
| || '''Lay on Hands''' || Heal ally or self 30 HP (can split) || 30 HP pool/Long Rest || Touch
| || '''Glimmering Moonbow''' || 1d8+2 piercing + 1d8 radiant vs undead || 1 charge || +5 to hit
|-
|-
| || '''Vow of Enmity''' || Advantage on all attacks vs one target for 1 minute || Channel Divinity || 10 ft
| || '''Greataxe +1''' || 1d12+6 slashing (Cleave) || || +9 to hit
|-
|-
| || '''Spell: Bless''' || 3 allies get +1d4 to attacks & saves for 1 minute || 1st level slot || 30 ft
| || '''Lance +1''' || 1d10+6 piercing (Reach, Topple) || || +9 to hit
|-
|-
| || '''Spell: Bane''' || 3 enemies get -1d4 to attacks & saves on failed CHA DC 14 || 1st level slot || 30 ft
| || '''Divine Smite (FREE)''' || +2d8 radiant damage, 1 Bonus Action || 1/Long Rest || Melee
|-
|-
| || '''Spell: Shield of Faith''' || +2 AC to one creature for duration || 1st level slot || 60 ft
| || '''Lay on Hands''' || Heal 35 HP total (can split) or cure poison || Pool/Long Rest || Touch
|-
|-
| || '''Spell: Lesser Restoration''' || Cure Blinded/Deafened/Paralyzed/Poisoned || 2nd level slot || Touch
| || '''Vow of Enmity''' || Advantage on all attacks vs one target for 1 min || Channel Divinity || 10 ft
|-
|-
| || '''Summon Steed''' || Summon horse (60 ft move, 120 ft with Dash) || Spell slot || Self
| || '''Polearm Opportunity Attack''' || Reaction attack when enemy enters reach || || Reach
|-
|-
| '''Gootcha''' || '''Weapon Attack''' || Standard attack (can trigger Sneak Attack) || — || Varies
| || '''Reactive Strike''' || Reaction attack when enemy enters reach || — || Reach
|-
|-
| || '''Sneak Attack''' || +3d6 damage if advantage OR ally within 5 ft of enemy || Once/turn || Varies
| || '''Pole Strike''' || Bonus Action 1d4 bludgeoning with polearm || || Melee
|-
|-
| || '''Uncanny Dodge''' (Special) || Use bonus action + 0 move for advantage on next attack || — || Self
| || '''Savage Attacker''' || Reroll weapon damage once per turn || — ||
|-
|-
| || '''Cantrip: Spare the Dying''' || Target succeeds on all death saves || || Touch
| || '''Spell: Bless''' || 3 allies get +1d4 to attacks & saves, 1 min || 1st level slot || DC 14
|-
|-
| '''Karma''' || '''Wild Shape''' || Transform into beast (AC 18, +15 temp HP) || 2/Short Rest || Self
| || '''Spell: Bane''' || 3 enemies -1d4 attacks & saves, 1 min || 1st level slot || CHA DC 14
|-
|-
| || '''Beast Attack''' || Attack as wild shaped creature || || Varies
| || '''Spell: Command''' || One-word command || 1st level slot || WIS DC 14
|-
|-
| || '''Spell: Faerie Fire''' || Enemies in 20 ft cube outlined; attacks vs them have advantage (failed DEX save) || 1st level slot || 60 ft
| || '''Spell: Cure Wounds''' || Heal 1d8+3 || 1st level slot || Touch
|-
|-
| || '''Spell: Protection from Evil and Good''' || Attacks vs target have disadvantage; immune to charm/frighten || 1st level slot || Touch
| || '''Spell: Shield of Faith''' || +2 AC, 10 min || 1st level slot || 60 ft
|-
|-
| || '''Spell: Protection from Energy''' || Resistance to one damage type for target || 3rd level slot || Touch
| || '''Spell: Hold Person''' || Paralyzed, 1 min || 2nd level slot || WIS DC 14
|-
|-
| || '''Revivify''' || Return dead creature to life (within 1 minute) || 3rd level slot + 300gp diamond || Touch
| || '''Spell: Misty Step''' || Teleport 30 ft || 2nd level slot (BA) || Self
|-
|-
| '''Keyleth''' || '''Weapon Attack''' || Standard attack || || Varies
| || '''Dimension Door''' || Teleport 500 ft || Jaunty Boots (3/day) || Self
|-
|-
| || '''Hunter's Mark''' || +1d6 damage on each attack vs target || 1st level slot, Bonus Action || 90 ft
| '''Gootcha''' || '''Rapier +1''' || 1d8+5 piercing (Vex) || || +8 to hit
|-
|-
| || '''Swarm Attack''' || Target takes 1d6 piercing OR moved 15 ft (failed STR DC 14) OR Keyleth moves 5 ft || Once/turn || Varies
| || '''Shortsword +1''' || 1d6+5 piercing (Vex) || || +8 to hit
|-
|-
| || '''Primeval Awareness''' || Sense aberrations, celestials, dragons, elementals, fey, fiends, undead in 1 mile || Spell slot || 1 mile radius
| || '''Hand Crossbow +1''' || 1d6+4 piercing (Vex) || || +7 to hit
|-
|-
| || '''Spell: Faerie Fire''' || Enemies in 20 ft cube outlined; attacks vs them have advantage (failed DEX save) || 1st level slot || 60 ft
| || '''Heavy Crossbow +1''' || 1d10+4 piercing (Push) || || +7 to hit
|-
|-
| || '''Spell: Bless''' || 3 allies get +1d4 to attacks & saves for 1 minute || 1st level slot || 30 ft
| || '''Sneak Attack''' || +3d6 damage (advantage OR ally w/in 5 ft) || Once/turn ||
|-
|-
| '''Shade''' || '''Weapon Attack''' || Standard attack || || Varies
| || '''Wails from the Grave''' || After Sneak Attack, 2nd target takes half damage || 3/Long Rest || 30 ft
|-
|-
| || '''Bardic Inspiration''' || Give ally 1d8 to add to ability check, attack, or save (lasts 1 hr) || 3/Short Rest || 60 ft
| || '''Weapon Mastery: Vex''' || Advantage on next attack vs same target || || After hit
|-
|-
| || '''Counter Charm''' || Perform; allies in 30 ft get advantage vs frighten/charm || Action || 30 ft radius
| || '''Weapon Mastery: Push''' || Push Large/smaller 10 ft || || After hit
|-
|-
| || '''Spell: Darkness''' || Create 15 ft radius magical darkness (can target object) || 2nd level slot || 60 ft
| || '''Crossbow Expert''' || No disadvantage in melee, ignore Loading || ||
|-
|-
| || '''Spider Staff: Web''' || Cast Web spell || Staff charges || 60 ft
| || '''Dual Wielding''' || Add ability mod to off-hand || ||
|-
|-
| || '''Spider Staff: Spider Climb''' || Grant Spider Climb || Staff charges || Touch
| || '''Spell: Hex''' || +1d6 necrotic, disadvantage on ability check || Pact slot (BA) || 90 ft
|-
|-
| '''Xanphina''' || '''Rage''' || Advantage on STR checks & saves; resistance to physical damage || Limited/Long Rest || Self
| || '''Spell: Tasha's Hideous Laughter''' || Prone, incapacitated || Pact slot || WIS DC 14
|-
|-
| || '''Weapon Attack''' || Standard attack (improved during Rage) || || Melee
| || '''Spell: Cause Fear''' || Frightened || Pact slot || WIS DC 14
|-
|-
| || '''Savage Attacks''' || On critical hit, add 1 more damage die || — || Melee
| || '''Cantrip: Raven's Reach''' || 1d10 necrotic || — || +6 to hit
|-
| '''Karma''' || '''Wild Shape (3/LR)''' || Transform into beast (AC 18, +21 temp HP) || 3/Long Rest || Self
|-
| || '''Elemental Fury''' || Each Wild Shape attack +1d8 cold/fire/lightning/thunder || Free || Choose when hit
|-
| || '''Staff Attack''' || 1d6 bludgeoning (Sap) || — || +3 to hit
|-
| || '''Cantrip: Poison Spray''' || 2d12 poison || — || CON DC 16
|-
| || '''Cantrip: Starry Wisp''' || 2d8 radiant || — || +8 to hit
|-
| || '''Spell: Entangle''' || Restrain in 20 ft Square || 1st level slot || STR DC 16
|-
| || '''Spell: Faerie Fire''' || Outlined, advantage vs them || 1st level slot || DEX DC 16
|-
| || '''Spell: Thunderwave''' || Push 10 ft, 2d8 thunder || 1st level slot || CON DC 16
|-
| || '''Spell: Healing Word''' || Heal 1d4+5 || 1st level slot (BA) || 60 ft
|-
| || '''Spell: Heat Metal''' || 2d8 fire, disadvantage if holding || 2nd level slot (BA) || CON DC 16
|-
| || '''Spell: Earthbind''' || Flying creature can't fly || 2nd level slot || STR DC 16
|-
| || '''Spell: Erupting Earth''' || 3d12 bludgeoning, difficult terrain || 3rd level slot || DEX DC 16
|-
| || '''Spell: Tidal Wave''' || Push 10 ft, prone, 4d8 bludgeoning || 3rd level slot || DEX DC 16
|-
| || '''Spell: Revivify''' || Return dead to 1 HP (within 1 min) || 3rd level slot || Touch
|-
| || '''Spell: Dominate Beast''' || Control beast's actions || 4th level slot || WIS DC 16
|-
| || '''Staff: Ice Storm''' || 2d8 bludg + 4d6 cold, 20 ft cyl || 4 charges || DEX DC 16
|-
| || '''Staff: Cone of Cold''' || 8d8 cold, 60 ft cone || 5 charges || CON DC 16
|-
| || '''Staff: Wall of Ice''' || Ice wall, 10 min || 4 charges || DEX DC 16
|-
| '''Keyleth''' || '''Extra Attack''' || Attack twice per turn || — || —
|-
| || '''Longbow +1''' || 1d8+7 piercing (Slow -10 ft speed) || — || +10 to hit
|-
| || '''Shortsword +1''' || 1d6+5 piercing (Vex) || — || +8 to hit
|-
| || '''Wyrmreaver''' || 1d8+4 slashing + 1d6 radiant (+3d6 vs dragons) || 1 charge || +7 to hit
|-
| || '''Cantrip: Thorn Whip''' || 2d6 piercing, pull 10 ft || — || +6 to hit
|-
| || '''Gathered Swarm''' || After hit: 1d6 piercing OR move target 15 ft OR move self 5 ft OR half cover || Once/turn || STR DC 14
|-
| || '''Hunter's Mark''' || +1d6 damage per hit, 1 hr || 3/LR free or slot (BA) || 90 ft
|-
| || '''Writhing Tide''' || Fly 10 ft, hover, 1 min || 3/Long Rest (BA) || Self
|-
| || '''Two-Weapon Fighting''' || Add ability mod to off-hand || — || —
|-
| || '''Archery''' || +2 to ranged attacks (already in bonus) || — || —
|-
| || '''Spell: Faerie Fire''' || Outlined, advantage vs them || 1st level slot || DEX DC 14
|-
| || '''Spell: Ensnaring Strike''' || Restrain || 1st level slot (BA) || STR DC 14
|-
| || '''Spell: Hail of Thorns''' || AOE 1d10 piercing || 1st level slot (BA) || DEX DC 14
|-
| || '''Spell: Web''' || Restrain, difficult terrain || 2nd level slot || DEX DC 14
|-
| '''Shade''' || '''Rapier +1''' || 1d8+4 piercing (Vex) || — || +5 to hit
|-
| || '''Dagger of Venom''' || 1d4+4 piercing || — || +5 to hit
|-
| || '''Cantrip: Starry Wisp''' || 2d8 radiant || — || +8 to hit
|-
| || '''Cantrip: True Strike''' || Advantage on next attack || — || Self
|-
| || '''Bardic Inspiration''' || Give ally 1d8 (lasts 1 hr) || 3/Short Rest (BA) || 60 ft
|-
| || '''Countercharm''' || Allies in 30 ft get adv vs frighten/charm || Action || 30 ft
|-
| || '''Spell: Bane''' || 3 enemies -1d4 attacks & saves || 1st level slot || CHA DC 16
|-
| || '''Spell: Healing Word''' || Heal 1d4+3 || 1st level slot (BA) || 60 ft
|-
| || '''Spell: Magic Missile''' || Auto-hit force damage || 1st level slot || 120 ft
|-
| || '''Spell: Thunderwave''' || Push 10 ft, 2d8 thunder || 1st level slot || CON DC 16
|-
| || '''Spell: Darkness''' || 15 ft magical darkness, 10 min || 2nd level slot || 60 ft
|-
| || '''Spell: Shatter''' || 3d8 thunder, 10 ft sphere || 2nd level slot || CON DC 16
|-
| || '''Spell: Cloud of Daggers''' || 4d4 slashing/turn, 5 ft cube || 2nd level slot || 60 ft
|-
| || '''Spell: Bestow Curse''' || Various curse effects || 3rd level slot || WIS DC 16
|-
| || '''Spell: Erupting Earth''' || 3d12 bludgeoning || 3rd level slot || DEX DC 16
|-
| || '''Spell: Speak with Dead''' || Ask 5 questions || 3rd level slot || 10 ft
|-
| || '''Spell: Charm Monster''' || Charmed, 1 hr || 4th level slot || WIS DC 16
|-
| || '''Spell: Raulothim's Psychic Lance''' || 7d6 psychic, incapacitated || 4th level slot || INT DC 16
|-
| '''Xanphina''' || '''Extra Attack''' || Attack twice per turn || — || —
|-
| || '''Greataxe +1''' || 1d12+7 slashing (Cleave) || — || +8 to hit
|-
| || '''Greatsword +1''' || 2d6+7 slashing (Graze - damage on miss) || — || +8 to hit
|-
| || '''Handaxe +1''' || 1d6+7 slashing (Vex) || — || +8 to hit
|-
| || '''Garmok's Flail''' || 1d8+8 bludgeoning + 1d6 psychic (Sap, Reach) || — || +9 to hit
|-
| || '''Rage (4/LR)''' || Resistance to physical, adv on STR || 4/Long Rest (BA) || Self
|-
| || '''Reckless Attack''' || Advantage on attacks, enemies have adv vs you || — || Self
|-
| || '''Savage Attacks''' || +1 damage die on crits || — || —
|-
| || '''Instinctive Pounce''' || Move half speed when entering rage || — || 20 ft
|-
| || '''Weapon Mastery: Cleave''' || Hit 2nd creature for weapon damage || — || 5 ft
|-
| || '''Weapon Mastery: Graze''' || Deal ability mod damage even on miss || — || +4
|-
| || '''Weapon Mastery: Topple''' || Force CON save or prone || — || DC varies
|-
| || '''Weapon Mastery: Sap''' || Disadvantage on next attack || — || After hit
|-
| || '''Staff Spell: Shield''' || +5 AC, 1 round || 2 charges (Reaction) || Self
|-
| || '''Staff Spell: Mage Armor''' || AC = 13 + DEX, 8 hrs || 1 charge || Touch
|}
|}


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! Character !! Bonus Action !! Effect !! Resource Cost
! Character !! Bonus Action !! Effect !! Resource Cost
|-
|-
| '''Alexios''' || '''Hunter's Mark''' || +1d6 damage on each attack vs target || 1st level spell slot
| '''Alexios''' || '''Divine Smite (FREE)''' || +2d8 radiant damage || 1/Long Rest
|-
| || '''Hunter's Mark''' || +1d6 damage per hit vs target || 1st level slot
|-
| || '''Pole Strike''' || 1d4 bludgeoning melee attack with polearm || —
|-
| || '''Misty Step''' || Teleport 30 ft || 2nd level slot
|-
| || '''Divine Sense''' || Detect celestials/fiends/undead 60 ft || 1/Long Rest
|-
| '''Gootcha''' || '''Cunning Action''' || Dash, Disengage, or Hide || —
|-
| || '''Hex''' || +1d6 necrotic, disadvantage on ability || Pact slot
|-
| || '''Blessing of Raven Queen''' || Teleport 30 ft + resistance to all damage || 3/Long Rest
|-
| || '''Pact of the Blade''' || Conjure or bond pact weapon || —
|-
| '''Karma''' || '''Wild Shape''' || Transform into beast || 3/Long Rest
|-
| || '''Feline Agility''' || Double speed until end of turn || Once until reset
|-
| || '''Healing Spirit''' || Create healing 5 ft cube || 2nd level slot
|-
| || '''Heat Metal''' || 2d8 fire damage || 2nd level slot
|-
| '''Keyleth''' || '''Hunter's Mark''' || +1d6 damage per hit || 3/LR free or slot
|-
| || '''Writhing Tide''' || Fly 10 ft, hover, 1 min || 3/Long Rest
|-
| || '''Ensnaring Strike''' || Restrain target || 1st level slot
|-
|-
| || '''Divine Smite''' (FREE) || +2d8 radiant damage || 1/Long Rest
| || '''Hail of Thorns''' || AOE damage || 1st level slot
|-
|-
| '''Gootcha''' || '''Hex''' || +1d6 necrotic on attacks vs target; disadvantage on chosen ability check || Spell slot
| || '''Zephyr Strike''' || No OA, +30 ft speed, adv on attack || 1st level slot
|-
|-
| || '''Uncanny Dodge Setup''' || Use bonus action + 0 move for advantage on next attack ||
| || '''Healing Spirit''' || Create healing spirit || 2nd level slot
|-
|-
| '''Karma''' || '''Wild Shape''' || Transform into beast || 2/Short Rest
| '''Shade''' || '''Bardic Inspiration''' || Give ally 1d8 || 3/Short Rest
|-
|-
| || '''Feline Agility''' || Double speed until end of turn (can't use again until 0 ft move) || Once until reset
| || '''Healing Word''' || Heal 1d4+3 at range || 1st level slot
|-
|-
| '''Keyleth''' || '''Hunter's Mark''' || +1d6 damage on each attack vs target || 1st level spell slot
| '''Xanphina''' || '''Rage''' || Enter rage state || 4/Long Rest
|-
|-
| '''Shade''' || '''Bardic Inspiration''' || Give ally 1d8 to add to ability check, attack, or save || 3/Short Rest
| || '''Extend Rage''' || Extend current rage ||
|-
|-
| '''Xanphina''' || '''Rage''' || Enter Rage state || Limited/Long Rest
| || '''Instinctive Pounce''' || Move half speed when entering rage ||
|}
|}


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! Character !! Reaction !! Trigger !! Effect !! Resource Cost
! Character !! Reaction !! Trigger !! Effect !! Resource Cost
|-
|-
| '''Alexios''' || '''Polearm Opportunity Attack''' || Enemy moves in melee range || Free attack || —
| '''Alexios''' || '''Aura of Protection (PASSIVE)''' || Always active || Allies in 10 ft get +3 to ALL saves || —
|-
|-
| || '''Aura of Protection''' || (PASSIVE) Allies in 10 ft || +3 to all saving throws ||
| || '''Opportunity Attack''' || Enemy leaves reach || Standard melee attack || —
|-
| || '''Polearm Opportunity Attack''' || Enemy enters reach with polearm || Melee attack || —
|-
| || '''Reactive Strike''' || Enemy enters reach || Melee attack || —
|-
| || '''Relentless Avenger''' || You hit with OA || Move half speed without provoking OA || —
|-
| || '''Battlefield Command''' || Enemy makes attack/ability || Command to move 15 ft || 3/Long Rest (WIS DC 14)
|-
|-
| '''Gootcha''' || '''Uncanny Dodge''' || Hit by attacker you can see || Halve the damage || Reaction
| '''Gootcha''' || '''Uncanny Dodge''' || Hit by attacker you can see || Halve the damage || Reaction
|-
|-
| || '''Whispers of the Grave''' || Sneak attack triggers || 2nd target in 30 ft takes +2d6 necrotic || 3/Long Rest
| || '''Wails from the Grave''' || After Sneak Attack || 2nd target takes half Sneak damage (necrotic) || 3/Long Rest
|-
| || '''Hellish Rebuke''' || Creature damages you || 2d10 fire damage to attacker || 1/LR or spell slot
|-
| '''Karma''' || '''Tranquil Rebuke''' || Ally in 10 ft takes damage || Attacker WIS save or pacified (no hostile actions) || 1/Long Rest (DC 16)
|-
| || '''Rivercaller''' || Ally in 60 ft has condition || Suppress condition for duration || 3/Long Rest
|-
| || '''Absorb Elements''' || Take elemental damage || Resistance + extra damage on next hit || 1st level slot
|-
| || '''Protection from Energy (reaction)''' || Ally about to take elemental damage || Grant resistance || 3rd level slot
|-
| '''Keyleth''' || '''Absorb Elements''' || Take elemental damage || Resistance + extra damage on next hit || 1st level slot
|-
| || '''Opportunity Attack''' || Enemy leaves reach || Standard melee attack || —
|-
| '''Shade''' || '''Cutting Words''' || Creature makes attack/check/damage roll || Subtract 1d8 from roll || Bardic Inspiration
|-
| || '''Hellish Rebuke''' || Creature damages you || 2d10 fire damage to attacker || 1/LR or slot
|-
| || '''Iron Rebuke''' || Ally in 60 ft takes damage || Attacker takes 2d10 piercing + 2d10 fire || 1/Long Rest (DEX DC 14)
|-
| '''Xanphina''' || '''Ancestral Protectors (PASSIVE)''' || After you attack || Enemy has disadvantage vs others; allies resist damage || While raging
|-
| || '''Spirit Shield''' || Creature in 30 ft takes damage || Reduce damage by 2d6 (+2d6 vs dragons) || Reaction
|-
| || '''Rally the Line''' || Ally fails saving throw || Let them reroll || 3/Long Rest
|-
| || '''Ancestral Restraining Ward''' || Creature makes attack/uses ability || Spectral chains restrain (STR DC 15+rage) || 3/Long Rest
|-
| || '''Relentless Endurance''' || You drop to 0 HP || Drop to 1 HP instead || 1/Long Rest
|}
 
== Crowd Control Abilities 🎯 ==
 
=== Movement Restriction ===
 
{| class="wikitable sortable"
! Ability !! Character !! Action !! Range !! Save/DC !! Duration !! Resource
|-
| '''Entangle''' || Karma || 1A || 90 ft / 20 ft Square || STR DC 16 || Conc, 1 min || 1st level slot
|-
| '''Web''' || Keyleth || 1A || 60 ft / 20 ft Cube || DEX DC 14 || Conc, 1 hr || 2nd level slot
|-
| '''Earthbind''' || Karma || 1A || 300 ft || STR DC 16 || Conc, 1 min || 2nd level slot
|-
| '''Grappling''' || Xanphina, Alexios || 1A || Melee || Athletics contest || Until escaped || —
|-
| '''Keyleth's Swarm''' || Keyleth || After hit || Varies || STR DC 14 || Instant || Free (1/turn)
|-
| '''Longbow Slow''' || Keyleth || After hit || 150/600 ft || — || Until next turn || —
|-
| '''Ensnaring Strike''' || Keyleth || 1BA || Self || STR DC 14 || Conc, 1 min || 1st level slot
|}
 
=== Action Denial (Paralysis, Incapacitation, Charm) ===
 
{| class="wikitable sortable"
! Ability !! Character !! Action !! Range !! Save/DC !! Duration !! Resource
|-
| '''Hold Person''' || Alexios || 1A || 60 ft || WIS DC 14 || Conc, 1 min || 2nd level slot
|-
|-
| '''Karma''' || (No listed reactions) || || ||
| '''Tasha's Hideous Laughter''' || Gootcha || 1A || 30 ft || WIS DC 14 || Conc, 1 min || Pact slot
|-
|-
| '''Keyleth''' || (No listed reactions) || || ||
| '''Command''' || Alexios || 1A || 60 ft || WIS DC 14 || 1 round || 1st level slot
|-
|-
| '''Shade''' || '''Cutting Words''' || Creature makes attack/check/damage roll || Subtract 1d8 from their roll || Bardic Inspiration
| '''Dominate Beast''' || Karma || 1A || 60 ft || WIS DC 16 || Conc, 1 min || 4th level slot
|-
|-
| || '''Hellish Rebuke''' || Creature damages you || 2d10 fire damage to attacker || Spell slot (Reaction)
| '''Charm Monster''' || Karma, Shade || 1A || 30 ft || WIS DC 16 || 1 hr || 4th level slot
|-
|-
| '''Xanphina''' || '''Spirit Shield''' || Creature in 30 ft takes damage || Reduce damage by 2d6 || Reaction
| '''Charm Person''' || Karma || 1A || 30 ft || WIS DC 16 || 1 hr || 1st level slot
|-
|-
| || '''Ancestral Protectors''' || (PASSIVE) After you attack || Enemy has disadvantage vs others; allies resist damage from that enemy ||
| '''Tranquil Rebuke''' || Karma || 1R || 10 ft || WIS DC 16 || Until next turn || 1/Long Rest
|-
| '''Raulothim's Psychic Lance''' || Shade || 1A || 120 ft || INT DC 16 || Instant (incap) || 4th level slot
|}
|}


== Saving Throw Reference 🎲 ==
=== Forced Movement (Pushes, Pulls) ===
 
{| class="wikitable sortable"
! Ability !! Character !! Action !! Range !! Save/DC !! Distance !! Resource
|-
| '''Thunderwave''' || Karma, Shade || 1A || Self / 15 ft Cube || CON DC 16 || 10 ft || 1st level slot
|-
| '''Keyleth's Swarm''' || Keyleth || After hit || Varies || STR DC 14 || 15 ft || Free (1/turn)
|-
| '''Tidal Wave''' || Karma || 1A || 120 ft || DEX DC 16 || 10 ft || 3rd level slot
|-
| '''Thorn Whip''' || Keyleth || 1A || 30 ft || +6 to hit || Pull 10 ft || Cantrip
|-
| '''Heavy Crossbow Push''' || Gootcha || 1A || 100/400 ft || — || 10 ft || —
|-
| '''Battlefield Command''' || Alexios || 1R || Visual || WIS DC 14 || 15 ft || 3/Long Rest
|}
 
=== Debuffs (Disadvantage, Reduced Effectiveness) ===
 
{| class="wikitable sortable"
! Ability !! Character !! Action !! Range !! Save/DC !! Effect !! Resource
|-
| '''Bane''' || Alexios, Shade || 1A || 30 ft || CHA DC 14/16 || -1d4 to attacks & saves || 1st level slot
|-
| '''Faerie Fire''' || Karma, Keyleth || 1A || 60 ft / 20 ft Cube || DEX DC 16/14 || Outlined, adv vs them || 1st level slot
|-
| '''Hex''' || Gootcha || 1BA || 90 ft || — || +1d6 necrotic, disadv on ability || Pact slot
|-
| '''Bestow Curse''' || Shade || 1A || Touch || WIS DC 16 || Various curse effects || 3rd level slot
|-
| '''Ancestral Protectors''' || Xanphina || After attack || Enemy || — || Disadvantage vs others || While raging
|-
| '''Sap Weapon Mastery''' || Multiple || After hit || Melee || — || Disadv on next attack || —
|-
| '''Vow of Enmity''' || Alexios || 1A || 10 ft || — || Adv on attacks (for Alexios) || Channel Divinity
|-
| '''Heat Metal''' || Karma || 1BA || 60 ft || CON DC 16 || 2d8 fire, disadv if holding || 2nd level slot
|-
| '''Cutting Words''' || Shade || 1R || 60 ft || — || -1d8 from roll || Bardic Inspiration
|}
 
=== Fear Effects ===
 
{| class="wikitable sortable"
! Ability !! Character !! Action !! Range !! Save/DC !! Duration !! Resource
|-
| '''Cause Fear''' || Gootcha || 1A || 60 ft || WIS DC 14 || Conc, 1 min || Pact slot
|}


=== Forcing Enemy Saves (By Save Type) ===
=== Blinding & Sensory Denial ===


{| class="wikitable sortable"
{| class="wikitable sortable"
! Save Type !! Ability !! Character !! DC !! Effect
! Ability !! Character !! Action !! Range !! Effect !! Duration !! Resource
|-
|-
| '''STR''' || Swarm Attack || Keyleth || 14 || Target moved 15 ft or Keyleth moves 5 ft
| '''Darkness''' || Shade || 1A || 60 ft / 15 ft Sphere || Magical darkness || Conc, 10 min || 2nd level slot
|-
|-
| '''DEX''' || Faerie Fire || Karma, Keyleth || Spell DC || Outlined; attacks vs them have advantage
| '''Fog Cloud''' || Karma || 1A || 120 ft / 20 ft Sphere || Heavily obscured || Conc, 1 hr || 1st level slot or staff
|-
|-
| '''CHA''' || Bane || Alexios || 14 || -1d4 to attacks & saves
| '''Erupting Earth''' || Karma, Shade || 1A || 120 ft / 20 ft Cube || Difficult terrain || Until cleared || 3rd level slot
|}
|}


=== Giving Enemies Disadvantage on Saves ===
=== Restraining (Special) ===


{| class="wikitable"
{| class="wikitable sortable"
! Character !! Ability !! Effect
! Ability !! Character !! Action !! Range !! Save/DC !! Duration !! Resource
|-
|-
| '''Gootcha''' || Hex || Target has disadvantage on chosen ability check
| '''Ancestral Restraining Ward''' || Xanphina || 1R || Visual || STR DC 15+rage || Until next turn || 3/Long Rest
|-
| '''Garmok's Flail''' || Xanphina || After hit || Melee || — || Varies || Weapon charges
|}
|}
== Saving Throw Reference 🎲 ==
=== Spells by Save Type ===
'''STRENGTH Saves:'''
* Entangle (Karma, DC 16)
* Earthbind (Karma, DC 16)
* Keyleth's Swarm Move (Keyleth, DC 14)
* Ensnaring Strike (Keyleth, DC 14)
'''DEXTERITY Saves:'''
* Faerie Fire (Karma DC 16, Keyleth DC 14)
* Erupting Earth (Karma DC 16, Shade DC 16)
* Tidal Wave (Karma, DC 16)
* Web (Keyleth, DC 14)
* Hail of Thorns (Keyleth, DC 14)
* Ice Storm (Karma staff, DC 16)
* Wall of Ice (Karma staff, DC 16)
'''CONSTITUTION Saves:'''
* Thunderwave (Karma DC 16, Shade DC 16)
* Heat Metal (Karma, DC 16)
* Shatter (Shade, DC 16)
* Cone of Cold (Karma staff, DC 16)
'''WISDOM Saves:'''
* Command (Alexios, DC 14)
* Hold Person (Alexios, DC 14)
* Tasha's Hideous Laughter (Gootcha, DC 14)
* Cause Fear (Gootcha, DC 14)
* Charm Person (Karma, DC 16)
* Dominate Beast (Karma, DC 16)
* Charm Monster (Karma DC 16, Shade DC 16)
* Bestow Curse (Shade, DC 16)
* Tranquil Rebuke (Karma, DC 16)
* Battlefield Command (Alexios, DC 14)
'''CHARISMA Saves:'''
* Bane (Alexios DC 14, Shade DC 16)
'''INTELLIGENCE Saves:'''
* Raulothim's Psychic Lance (Shade, DC 16)


=== Helping Ally Saves ===
=== Helping Ally Saves ===
Line 160: Line 537:
! Character !! Ability !! Effect !! Resource Cost !! Range
! Character !! Ability !! Effect !! Resource Cost !! Range
|-
|-
| '''Alexios''' || '''Aura of Protection''' || +3 to ALL saving throws for allies in 10 ft || Passive || 10 ft aura
| '''Alexios''' || '''Aura of Protection''' || +3 to ALL saves || Passive || 10 ft aura
|-
|-
| || '''Bless''' || +1d4 to saves for 3 allies (1 min) || 1st level slot || 30 ft
| || '''Bless''' || +1d4 to saves (3 allies, 1 min) || 1st level slot || 30 ft
|-
|-
| '''Keyleth''' || '''Bless''' || +1d4 to saves for 3 allies (1 min) || 1st level slot || 30 ft
| '''Shade''' || '''Bardic Inspiration''' || +1d8 to one save || 3/Short Rest || 60 ft
|-
|-
| '''Shade''' || '''Bardic Inspiration''' || +1d8 to one save || 3/Short Rest || 60 ft
| || '''Counter Charm''' || Advantage vs frighten/charm || Action || 30 ft
|-
|-
| || '''Counter Charm''' || Advantage vs frighten/charm for allies in 30 ft || Action || 30 ft
| '''Xanphina''' || '''Rally the Line''' || Reroll failed save || 3/Long Rest || Hearing range
|-
|-
| '''Xanphina''' || '''Danger Sense''' || Advantage on DEX saves vs effects you can see || Passive (self) ||
| '''Karma''' || '''Rivercaller''' || Suppress condition || 3/Long Rest || 60 ft
|}
|}
=== Maximum Save Bonus Stacking ===
'''Single Target Max:'''
* Alexios Aura of Protection: +3
* Bless: +1d4 (avg +2.5)
* Bardic Inspiration: +1d8 (avg +4.5)
* '''Total: +10 average on a save!'''


== Damage Reduction & Protection 🛡️ ==
== Damage Reduction & Protection 🛡️ ==
Line 182: Line 567:
| '''Alexios''' || Aura of Protection || +3 to all saves (reduces spell damage) || Passive
| '''Alexios''' || Aura of Protection || +3 to all saves (reduces spell damage) || Passive
|-
|-
| || Shield of Faith (self-cast) || +2 AC || 1st level slot
| || Shield of Faith (self) || +2 AC || 1st level slot
|-
|-
| || Savage Attacker || Reroll weapon damage once/turn (keep better) || —
| || Savage Attacker || Reroll weapon damage once/turn || —
|-
|-
| '''Gootcha''' || Uncanny Dodge || Halve damage from one attack || Reaction
| '''Gootcha''' || Uncanny Dodge || Halve damage from one attack || Reaction
|-
|-
| '''Karma''' || Wild Shape || +15 temp HP, AC 18 || 2/Short Rest
| || Blessing of Raven Queen || Resistance to all damage after teleport || 3/Long Rest
|-
| || Fiendish Vigor || Temp HP from False Life (at will) || —
|-
| '''Karma''' || Wild Shape || +21 temp HP, AC 18 min || 3/Long Rest
|-
|-
| || Protection from Energy (self) || Resistance to one damage type || 3rd level slot
| || Protection from Energy (self) || Resistance to one type || 3rd level slot
|-
|-
| || Healer || Reroll 1s on healing || Passive
| || Animated Shield || +2 AC as bonus action ||
|-
|-
| '''Keyleth''' || Mask of the Wild || Can hide when lightly obscured ||
| || Ring of Evasion || Auto-succeed DEX save, 1/day || 1/Day
|-
|-
| '''Shade''' || Hellish Resistance || Resistance to fire damage || Passive
| '''Keyleth''' || Gathered Swarm || Half cover (+2 AC) || Once/turn
|-
|-
| || Hellish Rebuke || Retaliate for 2d10 fire damage || Reaction, spell slot
| || Dragon Scale Mail || Advantage vs dragon breath || Passive
|-
|-
| '''Xanphina''' || Rage || Resistance to physical damage || Limited/Long Rest
| || Mask of the Wild || Hide when lightly obscured || —
|-
| '''Shade''' || Hellish Resistance || Resistance to fire || Passive
|-
| || Hellish Rebuke || Retaliate 2d10 fire || Reaction
|-
| || Bracers of Defense || +2 AC || Passive
|-
| '''Xanphina''' || Rage || Resistance to physical damage || 4/Long Rest
|-
|-
| || Relentless Endurance || Drop to 1 HP instead of 0 || 1/Long Rest
| || Relentless Endurance || Drop to 1 HP instead of 0 || 1/Long Rest
Line 206: Line 603:
| || Danger Sense || Advantage on DEX saves || Passive
| || Danger Sense || Advantage on DEX saves || Passive
|-
|-
| || Savage Attacks || +1 damage die on crits || Passive
| || Staff: Shield || +5 AC, 1 round || 2 charges (Reaction)
|-
| || Improved Armor || Necrotic resistance || Passive
|}
|}


Line 216: Line 615:
| '''Alexios''' || Aura of Protection || Allies in 10 ft || +3 to all saves || Passive
| '''Alexios''' || Aura of Protection || Allies in 10 ft || +3 to all saves || Passive
|-
|-
| || Lay on Hands || Touch || Heal up to 30 HP || Pool/Long Rest
| || Lay on Hands || Touch || Heal 35 HP total || Pool/Long Rest
|-
|-
| || Bless || 3 allies || +1d4 to attacks & saves || 1st level slot
| || Bless || 3 allies || +1d4 to attacks & saves || 1st level slot
Line 222: Line 621:
| || Shield of Faith || 1 ally || +2 AC || 1st level slot
| || Shield of Faith || 1 ally || +2 AC || 1st level slot
|-
|-
| || Lesser Restoration || Touch || Cure Blinded/Deafened/Paralyzed/Poisoned || 2nd level slot
| '''Gootcha''' || Spare the Dying || Touch || Auto-succeed death saves || Cantrip
|-
| '''Karma''' || Protection from Energy || Touch || Resistance to one type || 3rd level slot
|-
| || Revivify || Touch || Return from dead (1 min) || 3rd level slot + 300gp
|-
|-
| '''Gootcha''' || Spare the Dying || Touch || Auto-succeed all death saves || Cantrip
| || Aura of Vitality || 30 ft || Bonus action 2d6 healing || 3rd level slot
|-
|-
| '''Karma''' || Protection from Evil & Good || Touch || Attacks vs target have disadvantage; immune charm/frighten || 1st level slot
| || Healing Spirit || 5 ft cube || 1d6 healing per turn || 2nd level slot
|-
|-
| || Protection from Energy || Touch || Resistance to one damage type || 3rd level slot
| || Aid || 3 allies || +5 current & max HP, 8 hrs || 2nd level slot
|-
|-
| || Revivify || Touch || Bring back from dead (within 1 min) || 3rd level slot + 300gp
| '''Keyleth''' || Healing Spirit || 5 ft cube || 1d6 healing per turn || 2nd level slot
|-
|-
| '''Keyleth''' || Bless || 3 allies || +1d4 to attacks & saves || 1st level slot
| '''Shade''' || Bardic Inspiration || 1 ally || +1d8 to check/attack/save || 3/Short Rest
|-
|-
| '''Shade''' || Bardic Inspiration || 1 ally || +1d8 to check/attack/save (lasts 1 hr) || 3/Short Rest
| || Song of Rest || Party || +1d6 healing on short rest || Passive
|-
|-
| || Song of Rest || Party during short rest || +1d6 healing if spending hit dice || Passive
| || Counter Charm || 30 ft || Advantage vs frighten/charm || Action
|-
|-
| || Counter Charm || Allies in 30 ft || Advantage vs frighten/charm || Action
| '''Xanphina''' || Ancestral Protectors || Allies || Enemy has disadv; allies resist || While raging
|-
|-
| '''Xanphina''' || Ancestral Protectors || Allies || Enemy you attacked has disadvantage vs others; allies resist damage || Passive after attack
| || Spirit Shield || 30 ft || -2d6 damage (-4d6 vs dragons) || Reaction
|-
|-
| || Spirit Shield || Any creature in 30 ft || Reduce damage by 2d6 || Reaction
| || Rally the Line || Hearing || Reroll failed save || 3/Long Rest
|}
|}


== Party Synergies & Combos 🔥 ==
== Party Synergies & Combos 🔥 ==


=== Setup + Payoff Combinations ===
=== Advanced Combat Combos ===
 
'''1. The Swarm Advantage Engine (Keyleth Focus)'''
* '''Setup:''' Keyleth uses Gathered Swarm to gain half cover (+2 AC)
* '''Combo:''' Attack from range with Longbow (Slow property)
* '''Payoff:''' +2 AC defense while reducing enemy speed by 10 ft
* '''Resource:''' Free (once per turn)
 
'''2. The Channel Divinity Command Chain (Alexios)'''
* '''Setup:''' Alexios uses Battlefield Command (reaction) to move enemy 15 ft
* '''Trigger:''' Enemy provokes opportunity attacks from party
* '''Payoff:''' Control positioning AND get free attacks
* '''Resource:''' 3/Long Rest


'''Advantage Engine'''
'''3. The Poison Synergy (Gootcha + Party)'''
* '''Setup:''' Karma or Keyleth cast '''Faerie Fire''' on clustered enemies (20 ft cube)
* '''Setup:''' Gootcha uses Dagger of Venom on target
* '''Payoff:''' Entire party gets advantage on all attacks vs those enemies
* '''Combo:''' Party focuses poisoned target
* '''Best for:''' Large encounters with grouped enemies
* '''Resource:''' Dagger charges


'''Tank & Spank'''
'''4. The Defensive Wall (Alexios + Xanphina)'''
* '''Setup:''' Xanphina attacks enemy and activates '''Ancestral Protectors'''
* '''Setup:''' Xanphina attacks priority target (Ancestral Protectors active)
* '''Payoff:''' Enemy has disadvantage vs everyone else; party resists damage from that enemy
* '''Layer 1:''' Target has disadvantage vs everyone else
* '''Best for:''' Single powerful enemy encounters
* '''Layer 2:''' Allies resist damage from that target
* '''Layer 3:''' Alexios nearby gives +3 saves to allies
* '''Layer 4:''' Xanphina uses Spirit Shield (reaction) -2d6 damage
* '''Layer 5:''' Alexios uses Lay on Hands for healing
* '''Payoff:''' Nearly unkillable frontline
* '''Resource:''' Xanphina rage, Alexios Lay on Hands pool


'''Sneak Attack Enabler'''
'''5. The Teleport Rescue Squad'''
* '''Setup:''' ANY party member moves within 5 ft of Gootcha's target
* '''Alexios:''' Dimension Door (500 ft, 3/day), Misty Step (30 ft, spell slot)
* '''Payoff:''' Gootcha gets automatic Sneak Attack (+3d6 damage)
* '''Gootcha:''' Blessing of Raven Queen (30 ft + resistance, 3/LR)
* '''Best for:''' Every combat (free damage boost)
* '''Use Case:''' Rescue downed allies from extreme range
* '''Note:''' Alexios can grab ally and Dimension Door both to safety


'''Mounted Assault'''
'''6. The Concentration Protection Stack'''
* '''Setup:''' Alexios summons '''Steed''' (60 ft move, 120 ft with Dash)
* '''Protected Caster:''' Anyone concentrating
* '''Payoff:''' Any party member can ride for extreme mobility
* '''Layer 1:''' Stay within 10 ft of Alexios (+3 to CON saves)
* '''Best for:''' Chasing enemies, repositioning, kiting
* '''Layer 2:''' Xanphina Spirit Shield (-2d6 damage = lower DC)
* '''Layer 3:''' Xanphina Ancestral Protectors (disadvantage on attacks)
* '''Layer 4:''' Shield of Faith on caster (+2 AC)
* '''Layer 5:''' Karma Protection from Energy (resistance)
* '''Payoff:''' Concentration spell almost never drops


'''Save Stacking'''
'''7. The Stealth Strike (Gootcha + Keyleth)'''
* '''Setup:''' Alexios casts '''Bless''' on 3 allies near him
* '''Setup:''' Keyleth casts Pass without Trace (+10 Stealth to party)
* '''Payoff:''' Those allies get +3 (Aura) + 1d4 (Bless) to ALL saves
* '''Result:''' Gootcha has +19 Stealth, party massively boosted
* '''Best for:''' Fighting spellcasters or dragons
* '''Payoff:''' Surprise round, Gootcha auto Sneak Attack
* '''Resource:''' 2nd level spell slot (Keyleth)


'''Damage Amplification'''
'''8. The Heal Chain'''
* '''Setup:''' Alexios or Keyleth cast '''Hunter's Mark''' on target
* '''Healing Spirit''' (Karma/Keyleth): 1d6/turn in 5 ft cube
* '''Payoff:''' Each attack deals +1d6 damage (stacks with other bonuses)
* '''Aura of Vitality''' (Karma): Bonus action 2d6
* '''Combo:''' Use with multi-attack characters or Gootcha's Sneak Attack
* '''Lay on Hands''' (Alexios): 35 HP pool
* '''Healer Feat''' (Karma): Reroll 1s on healing dice
* '''Song of Rest''' (Shade): +1d6 on short rest
* '''Payoff:''' Incredible sustained healing


'''Crowd Control + Focus Fire'''
'''9. The Investigation Dream Team'''
* '''Setup:''' Shade casts '''Darkness''' on enemy spellcaster or ranged enemies
* '''Shade:''' Passive Investigation 18
* '''Payoff:''' They're blinded; party focuses on other threats first
* '''Gootcha:''' Investigation +8
* '''Note:''' Party can't see into darkness either; use tactically
* '''Effect:''' Party almost never misses clues, traps, secrets


'''Debuff Stacking'''
'''10. The Spell Slot Economy'''
* '''Setup:''' Alexios casts '''Bane''' on 3 key enemies
* '''Gootcha Pact Magic:''' 2 slots, recover on SHORT REST
* '''Combo:''' Gootcha uses '''Hex''' for ability check disadvantage on one
* '''Strategy:''' Gootcha spends slots liberally, recovers at short rest while others conserve
* '''Payoff:''' Enemies struggle with attacks, saves, and checks
* '''Best for:''' Boss fights and tough encounters


=== Buff Stacking Guide ===
=== Buff Stacking Guide ===


'''Maximum Save Bonus (Single Target):'''
'''Maximum Save Bonus (Single Target):'''
* Alexios '''Aura of Protection''': +3
* Alexios Aura: +3
* '''Bless''' from Alexios or Keyleth: +1d4
* Bless: +1d4 (avg +2.5)
* Shade '''Bardic Inspiration''': +1d8
* Bardic Inspiration: +1d8 (avg +4.5)
* '''Total:''' +3 + 1d4 + 1d8 (avg +9.5 on a save!)
* '''Total: +10 average!'''


'''Maximum Attack Bonus (Single Target):'''
'''Maximum Attack Bonus (Single Target):'''
* '''Bless''': +1d4
* Bless: +1d4
* '''Hunter's Mark''': +1d6 damage
* Hunter's Mark: +1d6 damage
* '''Advantage''' (Faerie Fire, Vow of Enmity): Roll twice
* Advantage (Faerie Fire, Vow of Enmity)
* Gootcha '''Sneak Attack''' (if conditions met): +3d6
* Sneak Attack (Gootcha): +3d6


'''Maximum Survivability Stack:'''
'''Maximum Survivability Stack:'''
* Xanphina '''Rage''': Resistance to physical damage
* Xanphina Rage: Resistance to physical
* Alexios '''Shield of Faith''': +2 AC
* Shield of Faith: +2 AC
* Xanphina '''Ancestral Protectors''': Enemy has disadvantage
* Ancestral Protectors: Disadvantage on attacks
* Xanphina '''Spirit Shield''': -2d6 damage (reaction)
* Spirit Shield: -2d6 damage (reaction)
* '''Result:''' Nearly unkillable frontline
* '''Result:''' Nearly unkillable


=== Resource Management ===
== Skill Expertise & Proficiency Reference 🔧 ==


'''Spell Slot Efficiency:'''
=== Best Skills by Category ===
* '''Bless''' = Best bang for 1st level slot (affects multiple allies for 1 minute)
* '''Faerie Fire''' = Best advantage source (affects multiple enemies)
* '''Hunter's Mark''' = Best single-target damage boost


'''Short Rest Recovery:'''
'''Physical Skills:'''
* Shade: '''Bardic Inspiration''' recharges (3 uses)
* '''Athletics:''' Alexios +8, Xanphina +7, Keyleth +6
* Karma: '''Wild Shape''' recharges (2 uses)
* '''Acrobatics:''' Gootcha +9 (expertise), Xanphina +6
* Gootcha: '''Whispers of the Grave''' recharges (3 uses)
* '''Stealth:''' Gootcha +9, Keyleth +7, Karma +7
* '''Sleight of Hand:''' Shade +6, Gootcha +6


'''Long Rest Recovery:'''
'''Mental Skills:'''
* Alexios: '''Lay on Hands''' (30 HP pool), '''Divine Smite''' (1 free), '''Vow of Enmity'''
* '''Investigation:''' Shade +18 (Passive!), Gootcha +8
* Xanphina: '''Relentless Endurance''' (1 use), '''Rage''' uses
* '''Arcana:''' Gootcha +8, Karma +7, Shade +5
* '''History:''' Gootcha +5
* '''Nature:''' Karma +10, Keyleth +2
* '''Religion:''' Alexios +2
 
'''Social Skills:'''
* '''Persuasion:''' Shade +9, Alexios +6
* '''Deception:''' Gootcha +9, Shade +8
* '''Intimidation:''' Alexios +6, Xanphina +2
* '''Performance:''' Shade +6
* '''Insight:''' Keyleth +6, Karma +5
 
'''Wisdom Skills:'''
* '''Perception:''' Karma +8, Keyleth +6
* '''Survival:''' Keyleth +9 (expertise), Karma +5, Xanphina +3
* '''Animal Handling:''' Karma +8, Keyleth +3
* '''Medicine:''' Karma +8
 
=== Who to Use for What ===
 
{| class="wikitable sortable"
! Task !! Best Character !! Bonus !! Notes
|-
| Finding traps/secrets || Shade or Gootcha || +18 / +8 Investigation || Shade's passive is insane
|-
| Tracking/wilderness || Keyleth || +9 Survival || Expertise + Favored Terrain
|-
| Breaking down doors || Alexios || +8 Athletics || Highest STR
|-
| Sneaking || Gootcha || +9 Stealth || Expertise
|-
| Lying || Gootcha || +9 Deception || Expertise
|-
| Talking to nobles || Shade || +9 Persuasion || Charisma king
|-
| Intimidating || Alexios || +6 Intimidation || Paladin presence
|-
| Spotting enemies || Karma || +8 Perception || Best passive 18
|-
| Nature knowledge || Karma || +10 Nature || Druid expertise
|-
| Arcane knowledge || Gootcha || +8 Arcana || INT proficiency
|-
| Healing wounds || Karma || +8 Medicine || Healer feat
|-
| Recalling lore (dragons) || Keyleth || Advantage || Favored Enemy
|}
 
== Ritual Spell Catalog ==
 
{| class="wikitable sortable"
! Spell !! Character !! Level !! Use Case
|-
| '''Detect Magic''' || Karma, Shade || 1st || Find magic items, detect magical traps
|-
| '''Detect Poison and Disease''' || Karma, Keyleth (1/LR free) || 1st || Check food, water, environment
|-
| '''Purify Food and Drink''' || Karma || 1st || Make rations safe
|-
| '''Speak with Animals''' || Karma, Keyleth (1/day free) || 1st || Scout with animals, gather info
|-
| '''Find Familiar''' || Karma (Wild Companion) || 1st || Scout, deliver items, help in combat
|-
| '''Skywrite''' || Karma || 2nd || Send messages long distance
|-
| '''Feign Death''' || Karma || 3rd || Fake death for infiltration
|-
| '''Meld into Stone''' || Karma || 3rd || Hide in stone, escape
|-
| '''Water Breathing''' || Karma || 3rd || Underwater exploration
|-
| '''Water Walk''' || Karma || 3rd || Walk on water (10 creatures)
|-
| '''Divination''' || Karma || 4th || Ask deity a question
|}
 
== Magic Item Quick Reference ==
 
=== Attuned Items by Character ===
 
'''ALEXIOS:'''
* '''Jaunty Boots:''' Dimension Door 3/day (500 ft teleport)
* '''Gauntlet of Gemforged Will:''' High-level spells (Revivify, Death Ward, Resurrection, etc.)
 
'''GOOTCHA:'''
* '''Vaartox Studded Leather:''' AC bonus
* '''Circlet of Commanding Presence:''' Charisma boost
 
'''KARMA:'''
* '''Animated Shield:''' +2 AC as bonus action
* '''Ring of Evasion:''' Auto-succeed DEX save 1/day
* '''Improved Staff of Iskralathax's Horn:''' Ice spells (10 charges)
 
'''KEYLETH:'''
* '''Bracers of Archery:''' +2 damage with bows (in bonus)
* '''Dragon Scale Mail of Wyrmwood:''' AC 18, adv vs dragon breath
* '''Wyrmreaver:''' +1d6 radiant, +3d6 vs dragons (1 charge)
 
'''SHADE:'''
* '''Bagpipes of Zariel's Lament:''' Special abilities
 
'''XANPHINA:'''
* '''Staff of Defense:''' Mage Armor (1 charge), Shield (2 charges), 10 max
* '''Returning Trident:''' Returns after thrown
* '''Improved Armor of Necrotic Resistance:''' Necrotic resistance
 
=== Daily Powers & Charges ===
 
{| class="wikitable sortable"
! Item !! Charges/Day !! Abilities
|-
| Jaunty Boots || 3/day || Dimension Door
|-
| Gauntlet of Gemforged Will || 1 each || Revivify, Death Ward, Resurrection, etc.
|-
| Staff of Iskralathax || 10 charges || Fog Cloud (1), Ice Storm (4), Cone of Cold (5), Wall of Ice (4)
|-
| Staff of Defense || 10 charges || Mage Armor (1), Shield (2)
|-
| Wyrmreaver || 1 charge || +3d6 radiant vs dragons
|-
| Ring of Evasion || 1/day || Auto-succeed DEX save
|}
 
== Resource Management by Character ==
 
=== Short Rest Recovery ===
 
* '''Gootcha:''' Pact Magic slots (2)
* '''Shade:''' Bardic Inspiration (3 uses)
* '''Karma:''' Wild Shape (3 uses)
* '''Keyleth:''' Hunter's Mark free uses (3/LR)
 
=== Long Rest Recovery ===
 
'''ALEXIOS:'''
* Spell Slots: 1st (4), 2nd (3)
* Lay on Hands: 35 HP pool
* Divine Smite (Free): 1 use
* Channel Divinity: 2 uses
* Battlefield Command: 3 uses
* Find Steed: 1 free cast
 
'''GOOTCHA:'''
* Wails from the Grave: 3 uses
* Blessing of Raven Queen: 3 uses
* Fiendish Vigor: Unlimited (at-will)
* Hellish Rebuke: 1 free use
* Darkness: 1 free use
 
'''KARMA:'''
* Spell Slots: 1st (4), 2nd (3), 3rd (3), 4th (1)
* Wild Shape: 3 uses
* Wild Resurgence: 1 use
* Tranquil Rebuke: 1 use
* Rivercaller: 3 uses
* Staff charges: 10 max
 
'''KEYLETH:'''
* Spell Slots: 1st (4), 2nd (3)
* Hunter's Mark (free): 3 uses
* Writhing Tide: 3 uses
* Longstrider (free): 1 use
* Pass without Trace (free): 1 use
* Speak with Animals (free): 1/day
 
'''SHADE:'''
* Spell Slots: 1st (4), 2nd (3), 3rd (3), 4th (1)
* Bardic Inspiration: 3/Short Rest
* Hellish Rebuke (free): 1 use
* Darkness (free): 1 use
* Witch Bolt (free): 1 use
* Iron Rebuke: 1 use
* Mute's Kiss: 3 uses
 
'''XANPHINA:'''
* Rage: 4 uses
* Relentless Endurance: 1 use
* Rally the Line: 3 uses
* Ancestral Restraining Ward: 3 uses
* Shield of Faith (free): 1 use
* Staff of Defense charges: 10 max


== Out of Combat Utility 🔧 ==
== Out of Combat Utility 🔧 ==
Line 334: Line 940:
! Character !! Ability !! Use Case
! Character !! Ability !! Use Case
|-
|-
| '''Alexios''' || Summon Steed || Fast travel, scouting, carrying supplies
| '''Alexios''' || Summon Steed || Fast travel (60 ft, 120 ft Dash), scouting, carrying
|-
|-
| '''Karma''' || Wild Shape || Scouting (as small animal), infiltration, water travel
| '''Karma''' || Wild Shape || Scouting (small animal), infiltration, water travel
|-
|-
| || Feline Agility || Sprint double speed for escaping/chasing
| || Feline Agility || Sprint double speed for escape/chase
|-
|-
| '''Keyleth''' || Favored Enemy (Dragons & Undead) || Advantage on Survival & INT checks about them
| '''Keyleth''' || Favored Enemy (Dragons & Undead) || Advantage on Survival & INT checks
|-
|-
| || Favored Terrain (Grassland & Mountain) || Advantage on WIS & INT checks; move faster
| || Roving || 45 ft speed, climb 45 ft, swim 45 ft
|-
|-
| || Primeval Awareness || Detect creature types in 1 mile radius
| || Primeval Awareness || Detect creature types in 1 mile
|-
|-
| || Mask of the Wild || Hide in natural environments when lightly obscured
| || Mask of the Wild || Hide in natural environments
|-
|-
| || Spider Staff: Spider Climb || Climb walls and ceilings
| || Two-Weapon Fighting || Dual shortswords for +10 damage
|}
|}


Line 356: Line 962:
! Character !! Ability !! Use Case
! Character !! Ability !! Use Case
|-
|-
| '''Shade''' || Bardic Inspiration || Boost social checks (Persuasion, Deception, Insight)
| '''Shade''' || Bardic Inspiration || Boost social checks
|-
|-
| || Spell: Darkness || Create cover, block line of sight, intimidate
| || Spell: Darkness || Create cover, block LoS, intimidate
|-
|-
| '''Alexios''' || Lesser Restoration || Cure poisons, diseases, paralysis outside combat
| '''Alexios''' || Lay on Hands || Cure poison outside combat
|-
|-
| '''Gootcha''' || Hex (disadvantage on ability check) || Make enemy fail Strength check (breaking free), Charisma (lying)
| '''Gootcha''' || Hex (disadvantage) || Make enemy fail STR/CHA checks
|-
|-
| '''Karma''' || Revivify || Resurrect fallen ally (within 1 minute of death)
| '''Karma''' || Revivify || Resurrect fallen ally (1 min window)
|}
|}


Line 372: Line 978:
! Character !! Ability !! Use Case
! Character !! Ability !! Use Case
|-
|-
| '''Keyleth''' || Primeval Awareness || Detect aberrations, celestials, dragons, elementals, fey, fiends, undead
| '''Keyleth''' || Primeval Awareness || Detect creature types in 1 mile
|-
| || Favored Enemy || Recall dragon & undead lore
|-
| '''Shade''' || Passive Investigation 18 || Never miss hidden things
|-
|-
| || Favored Enemy || Recall lore about dragons and undead
| || Bardic Inspiration || Boost Investigation/Insight/Perception
|-
|-
| '''Shade''' || Bardic Inspiration || Boost Investigation, Insight, Perception checks
| '''Karma''' || Wild Shape || Scout as bird/mouse/etc
|-
|-
| '''Karma''' || Wild Shape || Scout as bird, mouse, or other small creature
| '''Gootcha''' || Passive Investigation 18 || Never miss hidden things
|}
|}


Line 385: Line 995:
=== Movement Options ===
=== Movement Options ===


{| class="wikitable"
{| class="wikitable sortable"
! Character !! Ability !! Speed Boost
! Character !! Ability !! Speed/Effect !! Resource
|-
|-
| Alexios || Summon Steed || 60 ft (120 ft with Dash) for rider
| Alexios || Summon Steed || 60 ft (120 Dash) for rider || Spell slot or 1/LR
|-
|-
| Karma || Feline Agility || Double speed (once until reset)
| || Dimension Door || 500 ft teleport || 3/day (Boots)
|-
|-
| Keyleth || Favored Terrain || Move faster in Grassland & Mountain
| || Misty Step || 30 ft teleport || 2nd level slot
|-
|-
| Keyleth || Spider Staff: Spider Climb || Climb speed equal to walk speed
| Karma || Feline Agility || Double speed || Once until reset
|-
| Keyleth || Roving || 45 ft all speeds || Passive
|-
| || Writhing Tide || Fly 10 ft, hover || 3/Long Rest
|-
| Gootcha || Blessing of Raven Queen || 30 ft teleport + resistance || 3/Long Rest
|-
| Xanphina || Fast Movement || 40 ft speed || Passive
|-
| || Instinctive Pounce || Move 20 ft when raging || When entering rage
|}
|}


Line 402: Line 1,022:
! Character !! Ability !! Healing Amount !! Resource Cost
! Character !! Ability !! Healing Amount !! Resource Cost
|-
|-
| '''Alexios''' || Lay on Hands || Up to 30 HP (can split) || Pool/Long Rest
| '''Alexios''' || Lay on Hands || 35 HP total (can split) || Pool/Long Rest
|-
| || Cure Wounds || 1d8+3 || 1st level slot
|-
| '''Karma''' || Healing Word || 1d4+5 || 1st level slot (BA)
|-
| || Cure Wounds || 1d8+5 || 1st level slot
|-
|-
| '''Karma''' || Healer Trait || Reroll 1s on healing spells || Passive
| || Healing Spirit || 1d6 per turn || 2nd level slot
|-
|-
| || Revivify || Restore to 1 HP (from death) || 3rd level slot + 300gp
| || Aura of Vitality || 2d6 per bonus action || 3rd level slot
|-
|-
| '''Shade''' || Song of Rest || +1d6 during short rest || Passive
| || Aid || +5 current & max HP (3 targets) || 2nd level slot
|-
|-
| '''Gootcha''' || Spare the Dying || Stabilize dying ally || Cantrip
| || Revivify || 1 HP (from death) || 3rd level slot + 300gp
|-
| || Healer Trait || Reroll 1s on healing || Passive
|-
| '''Keyleth''' || Healing Spirit || 1d6 per turn || 2nd level slot
|-
| '''Shade''' || Healing Word || 1d4+3 || 1st level slot (BA)
|-
| || Song of Rest || +1d6 HP || Short rest (passive)
|-
| '''Gootcha''' || Spare the Dying || Stabilize || Cantrip
|}
|}


=== Condition Removal ===
=== Condition Removal ===


{| class="wikitable"
{| class="wikitable sortable"
! Condition !! Character !! Ability
! Condition !! Character !! Ability !! Resource
|-
| Blinded || Alexios || Lesser Restoration
|-
| Deafened || Alexios || Lesser Restoration
|-
|-
| Paralyzed || Alexios || Lesser Restoration
| Dying || Gootcha || Spare the Dying || Cantrip
|-
|-
| Poisoned || Alexios || Lesser Restoration
| Dead || Karma || Revivify (within 1 min) || 3rd level slot + 300gp
|-
|-
| Charmed || Shade || Counter Charm (grants advantage vs)
| Charmed || Shade || Counter Charm (advantage) || Action
|-
|-
| Frightened || Shade || Counter Charm (grants advantage vs)
| Frightened || Shade || Counter Charm (advantage) || Action
|-
|-
| Dying || Gootcha || Spare the Dying
| Blinded/Deafened/Paralyzed/Poisoned || Alexios || Lesser Restoration || 2nd level slot
|-
|-
| Dead || Karma || Revivify (within 1 minute)
| Any Condition || Karma || Rivercaller (suppress) || 3/Long Rest (Reaction)
|}
|}


Line 438: Line 1,070:


=== Combat Priorities ===
=== Combat Priorities ===
# '''Alpha Strike:''' Karma/Keyleth use Faerie Fire to grant advantage; focus fire with Hunter's Mark
 
# '''Protect Squishies:''' Xanphina attacks priority target to trigger Ancestral Protectors
# '''Alpha Strike:''' Karma/Keyleth use Faerie Fire; Alexios uses Bless; focus fire
# '''Maximize Saves:''' Keep allies within Alexios's 10 ft Aura of Protection
# '''Protect Squishies:''' Xanphina attacks priority target (Ancestral Protectors)
# '''Resource Conservation:''' Use Bardic Inspiration wisely; short rest to recover key abilities
# '''Maximize Saves:''' Keep allies within Alexios's 10 ft Aura (+3 to saves)
# '''Emergency Buttons:''' Xanphina's Relentless Endurance, Gootcha's Uncanny Dodge, Karma's Wild Shape HP
# '''Resource Conservation:''' Gootcha spends Pact slots freely (short rest recovery); others conserve
# '''Emergency Buttons:''' Xanphina Relentless Endurance, Gootcha Uncanny Dodge, Karma Wild Shape


=== Frequently Overlooked Abilities ===
=== Frequently Overlooked Abilities ===
* '''Alexios's Savage Attacker:''' Reroll weapon damage once per turn (free damage boost)
 
* '''Gootcha's Whispers of the Grave:''' Splash damage on Sneak Attack targets (3/long rest)
'''ALEXIOS:'''
* '''Shade's Cutting Words:''' Can turn a hit into a miss or reduce damage after seeing the roll
* '''Savage Attacker:''' Reroll damage EVERY turn (not once per day!)
* '''Keyleth's Swarm:''' Can move 5 ft without provoking opportunity attacks
* '''Reactive Strike:''' Extra opportunity attack when enemy enters reach
* '''Xanphina's Spirit Shield:''' Reaction to reduce ally damage (not just self)
* '''Relentless Avenger:''' Move half speed after OA (chase fleeing enemies)
* '''Battlefield Command:''' Force enemy to move 15 ft as reaction
 
'''GOOTCHA:'''
* '''Crossbow Expert - Firing in Melee:''' No disadvantage within 5 ft
* '''Wails from the Grave:''' Blast 2nd target for half Sneak damage (3/LR)
* '''Vex Weapon Mastery:''' Advantage on NEXT attack (combo with Sneak!)
* '''Fiendish Vigor:''' Unlimited False Life (temp HP at will!)
 
'''KARMA:'''
* '''Wild Shape Elemental Fury:''' EVERY attack adds 1d8 elemental damage!
* '''Wild Resurgence:''' Can regain spell slot instead of Wild Shape
* '''Healer Feat:''' Reroll 1s on ALL healing
* '''Feline Agility:''' Double speed (combo with Wild Shape)
* '''Staff Charges:''' Powerful AOE ice spells (Cone of Cold, Ice Storm, Wall of Ice)
 
'''KEYLETH:'''
* '''Gathered Swarm - Half Cover:''' +2 AC until next turn
* '''Writhing Tide:''' FLYING speed for 1 minute (3/LR)
* '''Two-Weapon Fighting:''' Dual shortswords = 2d6+10 damage!
* '''Archery:''' +2 already in +10 longbow bonus!
 
'''SHADE:'''
* '''Cutting Words:''' Can use AFTER seeing roll but BEFORE result
* '''Jack of All Trades:''' +1 to all checks without proficiency
* '''Iron Rebuke:''' 4d10 total damage when ally is hit!
* '''Curse of the Eye:''' See magic with perfect clarity
 
'''XANPHINA:'''
* '''Spirit Shield vs Dragons:''' -4d6 damage total!
* '''Ancestral Protectors:''' Works vs dragon breath!
* '''Graze Weapon Mastery:''' Deal +4 damage EVEN ON MISS!
* '''Instinctive Pounce:''' Move 20 ft when entering rage!
* '''Rally the Line:''' Reroll ally's failed save (3/LR)


=== When to Use Spell Slots ===
=== When to Use Spell Slots ===


'''1st Level Slots - Best Uses:'''
'''1st Level - Best Uses:'''
* '''Bless''' (Alexios, Keyleth): Multi-turn, multi-target benefit
* '''Bless''' (Alexios): Multi-turn, multi-target (+3 save aura stack)
* '''Faerie Fire''' (Karma, Keyleth): Multi-target advantage for whole party
* '''Faerie Fire''' (Karma, Keyleth): Party-wide advantage
* '''Hunter's Mark''' (Alexios, Keyleth): Long single-target fights
* '''Hunter's Mark''' (Alexios, Keyleth): Long single-target fights


'''2nd Level Slots - Best Uses:'''
'''2nd Level - Best Uses:'''
* '''Lesser Restoration''' (Alexios): Curing critical conditions
* '''Hold Person''' (Alexios): Paralysis (auto-crits in melee)
* '''Darkness''' (Shade): Tactical control, escape, or protection
* '''Heat Metal''' (Karma): Sustained damage + disadvantage
* '''Healing Spirit''' (Karma, Keyleth): Out-of-combat healing
 
'''3rd Level - Best Uses:'''
* '''Revivify''' (Karma): Only for death recovery
* '''Erupting Earth''' (Karma, Shade): AOE damage + difficult terrain


'''3rd Level Slots - Best Uses:'''
'''4th Level - Best Uses:'''
* '''Revivify''' (Karma): Only use for death recovery
* '''Raulothim's Psychic Lance''' (Shade): Big damage + incapacitated
* '''Protection from Energy''' (Karma): Against dragons, elementals, etc.


=== Party Roles Summary ===
=== Party Roles Summary ===
* '''Tank:''' Xanphina (Ancestral Protectors, Rage, high HP)
 
* '''Tank:''' Xanphina (Ancestral Protectors, Rage, 82 HP)
* '''Striker:''' Gootcha (Sneak Attack), Alexios (Smite, Hunter's Mark)
* '''Striker:''' Gootcha (Sneak Attack), Alexios (Smite, Hunter's Mark)
* '''Controller:''' Shade (Darkness, Cutting Words), Karma/Keyleth (Faerie Fire)
* '''Controller:''' Shade (Darkness, Cutting Words, Crowd Control), Karma/Keyleth (Faerie Fire, Entangle)
* '''Support:''' Shade (Bardic Inspiration), Alexios (Aura, Bless, Healing)
* '''Support:''' Shade (Bardic Inspiration), Alexios (Aura +3, Bless, Healing)
* '''Scout:''' Karma (Wild Shape), Keyleth (Primeval Awareness, terrain mastery)
* '''Scout:''' Karma (Wild Shape), Keyleth (Primeval Awareness, speed)
* '''Face:''' Shade (Persuasion +9, Deception +8)
* '''Healer:''' Karma (multiple sources), Alexios (Lay on Hands)


[[Category:Campaign Resources]]
[[Category:Campaign Resources]]
[[Category:Player Characters]]
[[Category:Player Characters]]
[[Category:Combat Reference]]
[[Category:Combat Reference]]

Latest revision as of 19:31, 17 January 2026

This page serves as a quick combat and utility reference for the Deez Nuts party. Use the sections below to quickly find what each character can do during combat and when solving problems outside of battle.

Combat Stats Summary

Character AC HP Initiative Speed Prof Bonus Special Senses
Alexios 22 74 +2 30 ft +3 Darkvision 60 ft
Gootcha 16 59 +3 30 ft +3 Darkvision 90 ft
Karma 19 52 (+21 temp in Wild Shape) +4 30 ft (climb 30) +3 Darkvision 60 ft
Keyleth 18 67 +4 45 ft (all) +3 Darkvision 60 ft
Shade 18 45 +4 30 ft +3 Blindsight 30 ft, Darkvision 120 ft
Xanphina 18 82 +3 40 ft +3 Darkvision 60 ft

Passive Senses

Character Perception Insight Investigation Notes
Alexios 15 13 9
Gootcha 10 13 18 Investigation Dream Team
Karma 18 15 12 Best Perception
Keyleth 16 16 15 Balanced
Shade 10 12 18 Investigation Dream Team
Xanphina 13 10 10

Saving Throw Bonuses

Character STR DEX CON INT WIS CHA Special
Alexios +8 +5 +7 -1 +3 +6 +3 to all saves
Gootcha +5 +7 +3 +8 +0 +4 Adv vs charmed, fire dmg
Karma +0 +4 +2 +7 +8 -1
Keyleth +6 +4 +3 +2 +3 -1 Adv vs charmed, dragon breath
Shade +1 +7 +2 +5 +0 +7 +1 bonus, Disadv vs CON non-magical
Xanphina +7 +3 (Adv) +5 +0 +0 +3 Adv vs dragon breath, Danger Sense

Quick Combat Reference by Turn Phase

On Your Turn - Actions ⚔️

Character Action Effect Resource Cost Attack/DC
Alexios Extra Attack Attack twice per turn
Adamantine Dagger 1d4+5 piercing +8 to hit
Battleaxe +1 1d8+6 slashing (Versatile, Topple) +9 to hit
Corpse Slayer Spear 1d6+5 piercing (Sap, Versatile) +8 to hit
Glimmering Moonbow 1d8+2 piercing + 1d8 radiant vs undead 1 charge +5 to hit
Greataxe +1 1d12+6 slashing (Cleave) +9 to hit
Lance +1 1d10+6 piercing (Reach, Topple) +9 to hit
Divine Smite (FREE) +2d8 radiant damage, 1 Bonus Action 1/Long Rest Melee
Lay on Hands Heal 35 HP total (can split) or cure poison Pool/Long Rest Touch
Vow of Enmity Advantage on all attacks vs one target for 1 min Channel Divinity 10 ft
Polearm Opportunity Attack Reaction attack when enemy enters reach Reach
Reactive Strike Reaction attack when enemy enters reach Reach
Pole Strike Bonus Action 1d4 bludgeoning with polearm Melee
Savage Attacker Reroll weapon damage once per turn
Spell: Bless 3 allies get +1d4 to attacks & saves, 1 min 1st level slot DC 14
Spell: Bane 3 enemies -1d4 attacks & saves, 1 min 1st level slot CHA DC 14
Spell: Command One-word command 1st level slot WIS DC 14
Spell: Cure Wounds Heal 1d8+3 1st level slot Touch
Spell: Shield of Faith +2 AC, 10 min 1st level slot 60 ft
Spell: Hold Person Paralyzed, 1 min 2nd level slot WIS DC 14
Spell: Misty Step Teleport 30 ft 2nd level slot (BA) Self
Dimension Door Teleport 500 ft Jaunty Boots (3/day) Self
Gootcha Rapier +1 1d8+5 piercing (Vex) +8 to hit
Shortsword +1 1d6+5 piercing (Vex) +8 to hit
Hand Crossbow +1 1d6+4 piercing (Vex) +7 to hit
Heavy Crossbow +1 1d10+4 piercing (Push) +7 to hit
Sneak Attack +3d6 damage (advantage OR ally w/in 5 ft) Once/turn
Wails from the Grave After Sneak Attack, 2nd target takes half damage 3/Long Rest 30 ft
Weapon Mastery: Vex Advantage on next attack vs same target After hit
Weapon Mastery: Push Push Large/smaller 10 ft After hit
Crossbow Expert No disadvantage in melee, ignore Loading
Dual Wielding Add ability mod to off-hand
Spell: Hex +1d6 necrotic, disadvantage on ability check Pact slot (BA) 90 ft
Spell: Tasha's Hideous Laughter Prone, incapacitated Pact slot WIS DC 14
Spell: Cause Fear Frightened Pact slot WIS DC 14
Cantrip: Raven's Reach 1d10 necrotic +6 to hit
Karma Wild Shape (3/LR) Transform into beast (AC 18, +21 temp HP) 3/Long Rest Self
Elemental Fury Each Wild Shape attack +1d8 cold/fire/lightning/thunder Free Choose when hit
Staff Attack 1d6 bludgeoning (Sap) +3 to hit
Cantrip: Poison Spray 2d12 poison CON DC 16
Cantrip: Starry Wisp 2d8 radiant +8 to hit
Spell: Entangle Restrain in 20 ft Square 1st level slot STR DC 16
Spell: Faerie Fire Outlined, advantage vs them 1st level slot DEX DC 16
Spell: Thunderwave Push 10 ft, 2d8 thunder 1st level slot CON DC 16
Spell: Healing Word Heal 1d4+5 1st level slot (BA) 60 ft
Spell: Heat Metal 2d8 fire, disadvantage if holding 2nd level slot (BA) CON DC 16
Spell: Earthbind Flying creature can't fly 2nd level slot STR DC 16
Spell: Erupting Earth 3d12 bludgeoning, difficult terrain 3rd level slot DEX DC 16
Spell: Tidal Wave Push 10 ft, prone, 4d8 bludgeoning 3rd level slot DEX DC 16
Spell: Revivify Return dead to 1 HP (within 1 min) 3rd level slot Touch
Spell: Dominate Beast Control beast's actions 4th level slot WIS DC 16
Staff: Ice Storm 2d8 bludg + 4d6 cold, 20 ft cyl 4 charges DEX DC 16
Staff: Cone of Cold 8d8 cold, 60 ft cone 5 charges CON DC 16
Staff: Wall of Ice Ice wall, 10 min 4 charges DEX DC 16
Keyleth Extra Attack Attack twice per turn
Longbow +1 1d8+7 piercing (Slow -10 ft speed) +10 to hit
Shortsword +1 1d6+5 piercing (Vex) +8 to hit
Wyrmreaver 1d8+4 slashing + 1d6 radiant (+3d6 vs dragons) 1 charge +7 to hit
Cantrip: Thorn Whip 2d6 piercing, pull 10 ft +6 to hit
Gathered Swarm After hit: 1d6 piercing OR move target 15 ft OR move self 5 ft OR half cover Once/turn STR DC 14
Hunter's Mark +1d6 damage per hit, 1 hr 3/LR free or slot (BA) 90 ft
Writhing Tide Fly 10 ft, hover, 1 min 3/Long Rest (BA) Self
Two-Weapon Fighting Add ability mod to off-hand
Archery +2 to ranged attacks (already in bonus)
Spell: Faerie Fire Outlined, advantage vs them 1st level slot DEX DC 14
Spell: Ensnaring Strike Restrain 1st level slot (BA) STR DC 14
Spell: Hail of Thorns AOE 1d10 piercing 1st level slot (BA) DEX DC 14
Spell: Web Restrain, difficult terrain 2nd level slot DEX DC 14
Shade Rapier +1 1d8+4 piercing (Vex) +5 to hit
Dagger of Venom 1d4+4 piercing +5 to hit
Cantrip: Starry Wisp 2d8 radiant +8 to hit
Cantrip: True Strike Advantage on next attack Self
Bardic Inspiration Give ally 1d8 (lasts 1 hr) 3/Short Rest (BA) 60 ft
Countercharm Allies in 30 ft get adv vs frighten/charm Action 30 ft
Spell: Bane 3 enemies -1d4 attacks & saves 1st level slot CHA DC 16
Spell: Healing Word Heal 1d4+3 1st level slot (BA) 60 ft
Spell: Magic Missile Auto-hit force damage 1st level slot 120 ft
Spell: Thunderwave Push 10 ft, 2d8 thunder 1st level slot CON DC 16
Spell: Darkness 15 ft magical darkness, 10 min 2nd level slot 60 ft
Spell: Shatter 3d8 thunder, 10 ft sphere 2nd level slot CON DC 16
Spell: Cloud of Daggers 4d4 slashing/turn, 5 ft cube 2nd level slot 60 ft
Spell: Bestow Curse Various curse effects 3rd level slot WIS DC 16
Spell: Erupting Earth 3d12 bludgeoning 3rd level slot DEX DC 16
Spell: Speak with Dead Ask 5 questions 3rd level slot 10 ft
Spell: Charm Monster Charmed, 1 hr 4th level slot WIS DC 16
Spell: Raulothim's Psychic Lance 7d6 psychic, incapacitated 4th level slot INT DC 16
Xanphina Extra Attack Attack twice per turn
Greataxe +1 1d12+7 slashing (Cleave) +8 to hit
Greatsword +1 2d6+7 slashing (Graze - damage on miss) +8 to hit
Handaxe +1 1d6+7 slashing (Vex) +8 to hit
Garmok's Flail 1d8+8 bludgeoning + 1d6 psychic (Sap, Reach) +9 to hit
Rage (4/LR) Resistance to physical, adv on STR 4/Long Rest (BA) Self
Reckless Attack Advantage on attacks, enemies have adv vs you Self
Savage Attacks +1 damage die on crits
Instinctive Pounce Move half speed when entering rage 20 ft
Weapon Mastery: Cleave Hit 2nd creature for weapon damage 5 ft
Weapon Mastery: Graze Deal ability mod damage even on miss +4
Weapon Mastery: Topple Force CON save or prone DC varies
Weapon Mastery: Sap Disadvantage on next attack After hit
Staff Spell: Shield +5 AC, 1 round 2 charges (Reaction) Self
Staff Spell: Mage Armor AC = 13 + DEX, 8 hrs 1 charge Touch

On Your Turn - Bonus Actions 💫

Character Bonus Action Effect Resource Cost
Alexios Divine Smite (FREE) +2d8 radiant damage 1/Long Rest
Hunter's Mark +1d6 damage per hit vs target 1st level slot
Pole Strike 1d4 bludgeoning melee attack with polearm
Misty Step Teleport 30 ft 2nd level slot
Divine Sense Detect celestials/fiends/undead 60 ft 1/Long Rest
Gootcha Cunning Action Dash, Disengage, or Hide
Hex +1d6 necrotic, disadvantage on ability Pact slot
Blessing of Raven Queen Teleport 30 ft + resistance to all damage 3/Long Rest
Pact of the Blade Conjure or bond pact weapon
Karma Wild Shape Transform into beast 3/Long Rest
Feline Agility Double speed until end of turn Once until reset
Healing Spirit Create healing 5 ft cube 2nd level slot
Heat Metal 2d8 fire damage 2nd level slot
Keyleth Hunter's Mark +1d6 damage per hit 3/LR free or slot
Writhing Tide Fly 10 ft, hover, 1 min 3/Long Rest
Ensnaring Strike Restrain target 1st level slot
Hail of Thorns AOE damage 1st level slot
Zephyr Strike No OA, +30 ft speed, adv on attack 1st level slot
Healing Spirit Create healing spirit 2nd level slot
Shade Bardic Inspiration Give ally 1d8 3/Short Rest
Healing Word Heal 1d4+3 at range 1st level slot
Xanphina Rage Enter rage state 4/Long Rest
Extend Rage Extend current rage
Instinctive Pounce Move half speed when entering rage

Reactions & Off-Turn Abilities ⚡

Character Reaction Trigger Effect Resource Cost
Alexios Aura of Protection (PASSIVE) Always active Allies in 10 ft get +3 to ALL saves
Opportunity Attack Enemy leaves reach Standard melee attack
Polearm Opportunity Attack Enemy enters reach with polearm Melee attack
Reactive Strike Enemy enters reach Melee attack
Relentless Avenger You hit with OA Move half speed without provoking OA
Battlefield Command Enemy makes attack/ability Command to move 15 ft 3/Long Rest (WIS DC 14)
Gootcha Uncanny Dodge Hit by attacker you can see Halve the damage Reaction
Wails from the Grave After Sneak Attack 2nd target takes half Sneak damage (necrotic) 3/Long Rest
Hellish Rebuke Creature damages you 2d10 fire damage to attacker 1/LR or spell slot
Karma Tranquil Rebuke Ally in 10 ft takes damage Attacker WIS save or pacified (no hostile actions) 1/Long Rest (DC 16)
Rivercaller Ally in 60 ft has condition Suppress condition for duration 3/Long Rest
Absorb Elements Take elemental damage Resistance + extra damage on next hit 1st level slot
Protection from Energy (reaction) Ally about to take elemental damage Grant resistance 3rd level slot
Keyleth Absorb Elements Take elemental damage Resistance + extra damage on next hit 1st level slot
Opportunity Attack Enemy leaves reach Standard melee attack
Shade Cutting Words Creature makes attack/check/damage roll Subtract 1d8 from roll Bardic Inspiration
Hellish Rebuke Creature damages you 2d10 fire damage to attacker 1/LR or slot
Iron Rebuke Ally in 60 ft takes damage Attacker takes 2d10 piercing + 2d10 fire 1/Long Rest (DEX DC 14)
Xanphina Ancestral Protectors (PASSIVE) After you attack Enemy has disadvantage vs others; allies resist damage While raging
Spirit Shield Creature in 30 ft takes damage Reduce damage by 2d6 (+2d6 vs dragons) Reaction
Rally the Line Ally fails saving throw Let them reroll 3/Long Rest
Ancestral Restraining Ward Creature makes attack/uses ability Spectral chains restrain (STR DC 15+rage) 3/Long Rest
Relentless Endurance You drop to 0 HP Drop to 1 HP instead 1/Long Rest

Crowd Control Abilities 🎯

Movement Restriction

Ability Character Action Range Save/DC Duration Resource
Entangle Karma 1A 90 ft / 20 ft Square STR DC 16 Conc, 1 min 1st level slot
Web Keyleth 1A 60 ft / 20 ft Cube DEX DC 14 Conc, 1 hr 2nd level slot
Earthbind Karma 1A 300 ft STR DC 16 Conc, 1 min 2nd level slot
Grappling Xanphina, Alexios 1A Melee Athletics contest Until escaped
Keyleth's Swarm Keyleth After hit Varies STR DC 14 Instant Free (1/turn)
Longbow Slow Keyleth After hit 150/600 ft Until next turn
Ensnaring Strike Keyleth 1BA Self STR DC 14 Conc, 1 min 1st level slot

Action Denial (Paralysis, Incapacitation, Charm)

Ability Character Action Range Save/DC Duration Resource
Hold Person Alexios 1A 60 ft WIS DC 14 Conc, 1 min 2nd level slot
Tasha's Hideous Laughter Gootcha 1A 30 ft WIS DC 14 Conc, 1 min Pact slot
Command Alexios 1A 60 ft WIS DC 14 1 round 1st level slot
Dominate Beast Karma 1A 60 ft WIS DC 16 Conc, 1 min 4th level slot
Charm Monster Karma, Shade 1A 30 ft WIS DC 16 1 hr 4th level slot
Charm Person Karma 1A 30 ft WIS DC 16 1 hr 1st level slot
Tranquil Rebuke Karma 1R 10 ft WIS DC 16 Until next turn 1/Long Rest
Raulothim's Psychic Lance Shade 1A 120 ft INT DC 16 Instant (incap) 4th level slot

Forced Movement (Pushes, Pulls)

Ability Character Action Range Save/DC Distance Resource
Thunderwave Karma, Shade 1A Self / 15 ft Cube CON DC 16 10 ft 1st level slot
Keyleth's Swarm Keyleth After hit Varies STR DC 14 15 ft Free (1/turn)
Tidal Wave Karma 1A 120 ft DEX DC 16 10 ft 3rd level slot
Thorn Whip Keyleth 1A 30 ft +6 to hit Pull 10 ft Cantrip
Heavy Crossbow Push Gootcha 1A 100/400 ft 10 ft
Battlefield Command Alexios 1R Visual WIS DC 14 15 ft 3/Long Rest

Debuffs (Disadvantage, Reduced Effectiveness)

Ability Character Action Range Save/DC Effect Resource
Bane Alexios, Shade 1A 30 ft CHA DC 14/16 -1d4 to attacks & saves 1st level slot
Faerie Fire Karma, Keyleth 1A 60 ft / 20 ft Cube DEX DC 16/14 Outlined, adv vs them 1st level slot
Hex Gootcha 1BA 90 ft +1d6 necrotic, disadv on ability Pact slot
Bestow Curse Shade 1A Touch WIS DC 16 Various curse effects 3rd level slot
Ancestral Protectors Xanphina After attack Enemy Disadvantage vs others While raging
Sap Weapon Mastery Multiple After hit Melee Disadv on next attack
Vow of Enmity Alexios 1A 10 ft Adv on attacks (for Alexios) Channel Divinity
Heat Metal Karma 1BA 60 ft CON DC 16 2d8 fire, disadv if holding 2nd level slot
Cutting Words Shade 1R 60 ft -1d8 from roll Bardic Inspiration

Fear Effects

Ability Character Action Range Save/DC Duration Resource
Cause Fear Gootcha 1A 60 ft WIS DC 14 Conc, 1 min Pact slot

Blinding & Sensory Denial

Ability Character Action Range Effect Duration Resource
Darkness Shade 1A 60 ft / 15 ft Sphere Magical darkness Conc, 10 min 2nd level slot
Fog Cloud Karma 1A 120 ft / 20 ft Sphere Heavily obscured Conc, 1 hr 1st level slot or staff
Erupting Earth Karma, Shade 1A 120 ft / 20 ft Cube Difficult terrain Until cleared 3rd level slot

Restraining (Special)

Ability Character Action Range Save/DC Duration Resource
Ancestral Restraining Ward Xanphina 1R Visual STR DC 15+rage Until next turn 3/Long Rest
Garmok's Flail Xanphina After hit Melee Varies Weapon charges

Saving Throw Reference 🎲

Spells by Save Type

STRENGTH Saves:

  • Entangle (Karma, DC 16)
  • Earthbind (Karma, DC 16)
  • Keyleth's Swarm Move (Keyleth, DC 14)
  • Ensnaring Strike (Keyleth, DC 14)

DEXTERITY Saves:

  • Faerie Fire (Karma DC 16, Keyleth DC 14)
  • Erupting Earth (Karma DC 16, Shade DC 16)
  • Tidal Wave (Karma, DC 16)
  • Web (Keyleth, DC 14)
  • Hail of Thorns (Keyleth, DC 14)
  • Ice Storm (Karma staff, DC 16)
  • Wall of Ice (Karma staff, DC 16)

CONSTITUTION Saves:

  • Thunderwave (Karma DC 16, Shade DC 16)
  • Heat Metal (Karma, DC 16)
  • Shatter (Shade, DC 16)
  • Cone of Cold (Karma staff, DC 16)

WISDOM Saves:

  • Command (Alexios, DC 14)
  • Hold Person (Alexios, DC 14)
  • Tasha's Hideous Laughter (Gootcha, DC 14)
  • Cause Fear (Gootcha, DC 14)
  • Charm Person (Karma, DC 16)
  • Dominate Beast (Karma, DC 16)
  • Charm Monster (Karma DC 16, Shade DC 16)
  • Bestow Curse (Shade, DC 16)
  • Tranquil Rebuke (Karma, DC 16)
  • Battlefield Command (Alexios, DC 14)

CHARISMA Saves:

  • Bane (Alexios DC 14, Shade DC 16)

INTELLIGENCE Saves:

  • Raulothim's Psychic Lance (Shade, DC 16)

Helping Ally Saves

Character Ability Effect Resource Cost Range
Alexios Aura of Protection +3 to ALL saves Passive 10 ft aura
Bless +1d4 to saves (3 allies, 1 min) 1st level slot 30 ft
Shade Bardic Inspiration +1d8 to one save 3/Short Rest 60 ft
Counter Charm Advantage vs frighten/charm Action 30 ft
Xanphina Rally the Line Reroll failed save 3/Long Rest Hearing range
Karma Rivercaller Suppress condition 3/Long Rest 60 ft

Maximum Save Bonus Stacking

Single Target Max:

  • Alexios Aura of Protection: +3
  • Bless: +1d4 (avg +2.5)
  • Bardic Inspiration: +1d8 (avg +4.5)
  • Total: +10 average on a save!

Damage Reduction & Protection 🛡️

Self-Protection

Character Ability Effect Resource Cost
Alexios Aura of Protection +3 to all saves (reduces spell damage) Passive
Shield of Faith (self) +2 AC 1st level slot
Savage Attacker Reroll weapon damage once/turn
Gootcha Uncanny Dodge Halve damage from one attack Reaction
Blessing of Raven Queen Resistance to all damage after teleport 3/Long Rest
Fiendish Vigor Temp HP from False Life (at will)
Karma Wild Shape +21 temp HP, AC 18 min 3/Long Rest
Protection from Energy (self) Resistance to one type 3rd level slot
Animated Shield +2 AC as bonus action
Ring of Evasion Auto-succeed DEX save, 1/day 1/Day
Keyleth Gathered Swarm Half cover (+2 AC) Once/turn
Dragon Scale Mail Advantage vs dragon breath Passive
Mask of the Wild Hide when lightly obscured
Shade Hellish Resistance Resistance to fire Passive
Hellish Rebuke Retaliate 2d10 fire Reaction
Bracers of Defense +2 AC Passive
Xanphina Rage Resistance to physical damage 4/Long Rest
Relentless Endurance Drop to 1 HP instead of 0 1/Long Rest
Danger Sense Advantage on DEX saves Passive
Staff: Shield +5 AC, 1 round 2 charges (Reaction)
Improved Armor Necrotic resistance Passive

Ally Protection

Character Ability Target Effect Resource Cost
Alexios Aura of Protection Allies in 10 ft +3 to all saves Passive
Lay on Hands Touch Heal 35 HP total Pool/Long Rest
Bless 3 allies +1d4 to attacks & saves 1st level slot
Shield of Faith 1 ally +2 AC 1st level slot
Gootcha Spare the Dying Touch Auto-succeed death saves Cantrip
Karma Protection from Energy Touch Resistance to one type 3rd level slot
Revivify Touch Return from dead (1 min) 3rd level slot + 300gp
Aura of Vitality 30 ft Bonus action 2d6 healing 3rd level slot
Healing Spirit 5 ft cube 1d6 healing per turn 2nd level slot
Aid 3 allies +5 current & max HP, 8 hrs 2nd level slot
Keyleth Healing Spirit 5 ft cube 1d6 healing per turn 2nd level slot
Shade Bardic Inspiration 1 ally +1d8 to check/attack/save 3/Short Rest
Song of Rest Party +1d6 healing on short rest Passive
Counter Charm 30 ft Advantage vs frighten/charm Action
Xanphina Ancestral Protectors Allies Enemy has disadv; allies resist While raging
Spirit Shield 30 ft -2d6 damage (-4d6 vs dragons) Reaction
Rally the Line Hearing Reroll failed save 3/Long Rest

Party Synergies & Combos 🔥

Advanced Combat Combos

1. The Swarm Advantage Engine (Keyleth Focus)

  • Setup: Keyleth uses Gathered Swarm to gain half cover (+2 AC)
  • Combo: Attack from range with Longbow (Slow property)
  • Payoff: +2 AC defense while reducing enemy speed by 10 ft
  • Resource: Free (once per turn)

2. The Channel Divinity Command Chain (Alexios)

  • Setup: Alexios uses Battlefield Command (reaction) to move enemy 15 ft
  • Trigger: Enemy provokes opportunity attacks from party
  • Payoff: Control positioning AND get free attacks
  • Resource: 3/Long Rest

3. The Poison Synergy (Gootcha + Party)

  • Setup: Gootcha uses Dagger of Venom on target
  • Combo: Party focuses poisoned target
  • Resource: Dagger charges

4. The Defensive Wall (Alexios + Xanphina)

  • Setup: Xanphina attacks priority target (Ancestral Protectors active)
  • Layer 1: Target has disadvantage vs everyone else
  • Layer 2: Allies resist damage from that target
  • Layer 3: Alexios nearby gives +3 saves to allies
  • Layer 4: Xanphina uses Spirit Shield (reaction) -2d6 damage
  • Layer 5: Alexios uses Lay on Hands for healing
  • Payoff: Nearly unkillable frontline
  • Resource: Xanphina rage, Alexios Lay on Hands pool

5. The Teleport Rescue Squad

  • Alexios: Dimension Door (500 ft, 3/day), Misty Step (30 ft, spell slot)
  • Gootcha: Blessing of Raven Queen (30 ft + resistance, 3/LR)
  • Use Case: Rescue downed allies from extreme range
  • Note: Alexios can grab ally and Dimension Door both to safety

6. The Concentration Protection Stack

  • Protected Caster: Anyone concentrating
  • Layer 1: Stay within 10 ft of Alexios (+3 to CON saves)
  • Layer 2: Xanphina Spirit Shield (-2d6 damage = lower DC)
  • Layer 3: Xanphina Ancestral Protectors (disadvantage on attacks)
  • Layer 4: Shield of Faith on caster (+2 AC)
  • Layer 5: Karma Protection from Energy (resistance)
  • Payoff: Concentration spell almost never drops

7. The Stealth Strike (Gootcha + Keyleth)

  • Setup: Keyleth casts Pass without Trace (+10 Stealth to party)
  • Result: Gootcha has +19 Stealth, party massively boosted
  • Payoff: Surprise round, Gootcha auto Sneak Attack
  • Resource: 2nd level spell slot (Keyleth)

8. The Heal Chain

  • Healing Spirit (Karma/Keyleth): 1d6/turn in 5 ft cube
  • Aura of Vitality (Karma): Bonus action 2d6
  • Lay on Hands (Alexios): 35 HP pool
  • Healer Feat (Karma): Reroll 1s on healing dice
  • Song of Rest (Shade): +1d6 on short rest
  • Payoff: Incredible sustained healing

9. The Investigation Dream Team

  • Shade: Passive Investigation 18
  • Gootcha: Investigation +8
  • Effect: Party almost never misses clues, traps, secrets

10. The Spell Slot Economy

  • Gootcha Pact Magic: 2 slots, recover on SHORT REST
  • Strategy: Gootcha spends slots liberally, recovers at short rest while others conserve

Buff Stacking Guide

Maximum Save Bonus (Single Target):

  • Alexios Aura: +3
  • Bless: +1d4 (avg +2.5)
  • Bardic Inspiration: +1d8 (avg +4.5)
  • Total: +10 average!

Maximum Attack Bonus (Single Target):

  • Bless: +1d4
  • Hunter's Mark: +1d6 damage
  • Advantage (Faerie Fire, Vow of Enmity)
  • Sneak Attack (Gootcha): +3d6

Maximum Survivability Stack:

  • Xanphina Rage: Resistance to physical
  • Shield of Faith: +2 AC
  • Ancestral Protectors: Disadvantage on attacks
  • Spirit Shield: -2d6 damage (reaction)
  • Result: Nearly unkillable

Skill Expertise & Proficiency Reference 🔧

Best Skills by Category

Physical Skills:

  • Athletics: Alexios +8, Xanphina +7, Keyleth +6
  • Acrobatics: Gootcha +9 (expertise), Xanphina +6
  • Stealth: Gootcha +9, Keyleth +7, Karma +7
  • Sleight of Hand: Shade +6, Gootcha +6

Mental Skills:

  • Investigation: Shade +18 (Passive!), Gootcha +8
  • Arcana: Gootcha +8, Karma +7, Shade +5
  • History: Gootcha +5
  • Nature: Karma +10, Keyleth +2
  • Religion: Alexios +2

Social Skills:

  • Persuasion: Shade +9, Alexios +6
  • Deception: Gootcha +9, Shade +8
  • Intimidation: Alexios +6, Xanphina +2
  • Performance: Shade +6
  • Insight: Keyleth +6, Karma +5

Wisdom Skills:

  • Perception: Karma +8, Keyleth +6
  • Survival: Keyleth +9 (expertise), Karma +5, Xanphina +3
  • Animal Handling: Karma +8, Keyleth +3
  • Medicine: Karma +8

Who to Use for What

Task Best Character Bonus Notes
Finding traps/secrets Shade or Gootcha +18 / +8 Investigation Shade's passive is insane
Tracking/wilderness Keyleth +9 Survival Expertise + Favored Terrain
Breaking down doors Alexios +8 Athletics Highest STR
Sneaking Gootcha +9 Stealth Expertise
Lying Gootcha +9 Deception Expertise
Talking to nobles Shade +9 Persuasion Charisma king
Intimidating Alexios +6 Intimidation Paladin presence
Spotting enemies Karma +8 Perception Best passive 18
Nature knowledge Karma +10 Nature Druid expertise
Arcane knowledge Gootcha +8 Arcana INT proficiency
Healing wounds Karma +8 Medicine Healer feat
Recalling lore (dragons) Keyleth Advantage Favored Enemy

Ritual Spell Catalog

Spell Character Level Use Case
Detect Magic Karma, Shade 1st Find magic items, detect magical traps
Detect Poison and Disease Karma, Keyleth (1/LR free) 1st Check food, water, environment
Purify Food and Drink Karma 1st Make rations safe
Speak with Animals Karma, Keyleth (1/day free) 1st Scout with animals, gather info
Find Familiar Karma (Wild Companion) 1st Scout, deliver items, help in combat
Skywrite Karma 2nd Send messages long distance
Feign Death Karma 3rd Fake death for infiltration
Meld into Stone Karma 3rd Hide in stone, escape
Water Breathing Karma 3rd Underwater exploration
Water Walk Karma 3rd Walk on water (10 creatures)
Divination Karma 4th Ask deity a question

Magic Item Quick Reference

Attuned Items by Character

ALEXIOS:

  • Jaunty Boots: Dimension Door 3/day (500 ft teleport)
  • Gauntlet of Gemforged Will: High-level spells (Revivify, Death Ward, Resurrection, etc.)

GOOTCHA:

  • Vaartox Studded Leather: AC bonus
  • Circlet of Commanding Presence: Charisma boost

KARMA:

  • Animated Shield: +2 AC as bonus action
  • Ring of Evasion: Auto-succeed DEX save 1/day
  • Improved Staff of Iskralathax's Horn: Ice spells (10 charges)

KEYLETH:

  • Bracers of Archery: +2 damage with bows (in bonus)
  • Dragon Scale Mail of Wyrmwood: AC 18, adv vs dragon breath
  • Wyrmreaver: +1d6 radiant, +3d6 vs dragons (1 charge)

SHADE:

  • Bagpipes of Zariel's Lament: Special abilities

XANPHINA:

  • Staff of Defense: Mage Armor (1 charge), Shield (2 charges), 10 max
  • Returning Trident: Returns after thrown
  • Improved Armor of Necrotic Resistance: Necrotic resistance

Daily Powers & Charges

Item Charges/Day Abilities
Jaunty Boots 3/day Dimension Door
Gauntlet of Gemforged Will 1 each Revivify, Death Ward, Resurrection, etc.
Staff of Iskralathax 10 charges Fog Cloud (1), Ice Storm (4), Cone of Cold (5), Wall of Ice (4)
Staff of Defense 10 charges Mage Armor (1), Shield (2)
Wyrmreaver 1 charge +3d6 radiant vs dragons
Ring of Evasion 1/day Auto-succeed DEX save

Resource Management by Character

Short Rest Recovery

  • Gootcha: Pact Magic slots (2)
  • Shade: Bardic Inspiration (3 uses)
  • Karma: Wild Shape (3 uses)
  • Keyleth: Hunter's Mark free uses (3/LR)

Long Rest Recovery

ALEXIOS:

  • Spell Slots: 1st (4), 2nd (3)
  • Lay on Hands: 35 HP pool
  • Divine Smite (Free): 1 use
  • Channel Divinity: 2 uses
  • Battlefield Command: 3 uses
  • Find Steed: 1 free cast

GOOTCHA:

  • Wails from the Grave: 3 uses
  • Blessing of Raven Queen: 3 uses
  • Fiendish Vigor: Unlimited (at-will)
  • Hellish Rebuke: 1 free use
  • Darkness: 1 free use

KARMA:

  • Spell Slots: 1st (4), 2nd (3), 3rd (3), 4th (1)
  • Wild Shape: 3 uses
  • Wild Resurgence: 1 use
  • Tranquil Rebuke: 1 use
  • Rivercaller: 3 uses
  • Staff charges: 10 max

KEYLETH:

  • Spell Slots: 1st (4), 2nd (3)
  • Hunter's Mark (free): 3 uses
  • Writhing Tide: 3 uses
  • Longstrider (free): 1 use
  • Pass without Trace (free): 1 use
  • Speak with Animals (free): 1/day

SHADE:

  • Spell Slots: 1st (4), 2nd (3), 3rd (3), 4th (1)
  • Bardic Inspiration: 3/Short Rest
  • Hellish Rebuke (free): 1 use
  • Darkness (free): 1 use
  • Witch Bolt (free): 1 use
  • Iron Rebuke: 1 use
  • Mute's Kiss: 3 uses

XANPHINA:

  • Rage: 4 uses
  • Relentless Endurance: 1 use
  • Rally the Line: 3 uses
  • Ancestral Restraining Ward: 3 uses
  • Shield of Faith (free): 1 use
  • Staff of Defense charges: 10 max

Out of Combat Utility 🔧

Exploration & Survival

Character Ability Use Case
Alexios Summon Steed Fast travel (60 ft, 120 ft Dash), scouting, carrying
Karma Wild Shape Scouting (small animal), infiltration, water travel
Feline Agility Sprint double speed for escape/chase
Keyleth Favored Enemy (Dragons & Undead) Advantage on Survival & INT checks
Roving 45 ft speed, climb 45 ft, swim 45 ft
Primeval Awareness Detect creature types in 1 mile
Mask of the Wild Hide in natural environments
Two-Weapon Fighting Dual shortswords for +10 damage

Social & Problem Solving

Character Ability Use Case
Shade Bardic Inspiration Boost social checks
Spell: Darkness Create cover, block LoS, intimidate
Alexios Lay on Hands Cure poison outside combat
Gootcha Hex (disadvantage) Make enemy fail STR/CHA checks
Karma Revivify Resurrect fallen ally (1 min window)

Information Gathering

Character Ability Use Case
Keyleth Primeval Awareness Detect creature types in 1 mile
Favored Enemy Recall dragon & undead lore
Shade Passive Investigation 18 Never miss hidden things
Bardic Inspiration Boost Investigation/Insight/Perception
Karma Wild Shape Scout as bird/mouse/etc
Gootcha Passive Investigation 18 Never miss hidden things

Quick Reference Tables

Movement Options

Character Ability Speed/Effect Resource
Alexios Summon Steed 60 ft (120 Dash) for rider Spell slot or 1/LR
Dimension Door 500 ft teleport 3/day (Boots)
Misty Step 30 ft teleport 2nd level slot
Karma Feline Agility Double speed Once until reset
Keyleth Roving 45 ft all speeds Passive
Writhing Tide Fly 10 ft, hover 3/Long Rest
Gootcha Blessing of Raven Queen 30 ft teleport + resistance 3/Long Rest
Xanphina Fast Movement 40 ft speed Passive
Instinctive Pounce Move 20 ft when raging When entering rage

Healing Sources

Character Ability Healing Amount Resource Cost
Alexios Lay on Hands 35 HP total (can split) Pool/Long Rest
Cure Wounds 1d8+3 1st level slot
Karma Healing Word 1d4+5 1st level slot (BA)
Cure Wounds 1d8+5 1st level slot
Healing Spirit 1d6 per turn 2nd level slot
Aura of Vitality 2d6 per bonus action 3rd level slot
Aid +5 current & max HP (3 targets) 2nd level slot
Revivify 1 HP (from death) 3rd level slot + 300gp
Healer Trait Reroll 1s on healing Passive
Keyleth Healing Spirit 1d6 per turn 2nd level slot
Shade Healing Word 1d4+3 1st level slot (BA)
Song of Rest +1d6 HP Short rest (passive)
Gootcha Spare the Dying Stabilize Cantrip

Condition Removal

Condition Character Ability Resource
Dying Gootcha Spare the Dying Cantrip
Dead Karma Revivify (within 1 min) 3rd level slot + 300gp
Charmed Shade Counter Charm (advantage) Action
Frightened Shade Counter Charm (advantage) Action
Blinded/Deafened/Paralyzed/Poisoned Alexios Lesser Restoration 2nd level slot
Any Condition Karma Rivercaller (suppress) 3/Long Rest (Reaction)

Notes & Strategy Tips

Combat Priorities

  1. Alpha Strike: Karma/Keyleth use Faerie Fire; Alexios uses Bless; focus fire
  2. Protect Squishies: Xanphina attacks priority target (Ancestral Protectors)
  3. Maximize Saves: Keep allies within Alexios's 10 ft Aura (+3 to saves)
  4. Resource Conservation: Gootcha spends Pact slots freely (short rest recovery); others conserve
  5. Emergency Buttons: Xanphina Relentless Endurance, Gootcha Uncanny Dodge, Karma Wild Shape

Frequently Overlooked Abilities

ALEXIOS:

  • Savage Attacker: Reroll damage EVERY turn (not once per day!)
  • Reactive Strike: Extra opportunity attack when enemy enters reach
  • Relentless Avenger: Move half speed after OA (chase fleeing enemies)
  • Battlefield Command: Force enemy to move 15 ft as reaction

GOOTCHA:

  • Crossbow Expert - Firing in Melee: No disadvantage within 5 ft
  • Wails from the Grave: Blast 2nd target for half Sneak damage (3/LR)
  • Vex Weapon Mastery: Advantage on NEXT attack (combo with Sneak!)
  • Fiendish Vigor: Unlimited False Life (temp HP at will!)

KARMA:

  • Wild Shape Elemental Fury: EVERY attack adds 1d8 elemental damage!
  • Wild Resurgence: Can regain spell slot instead of Wild Shape
  • Healer Feat: Reroll 1s on ALL healing
  • Feline Agility: Double speed (combo with Wild Shape)
  • Staff Charges: Powerful AOE ice spells (Cone of Cold, Ice Storm, Wall of Ice)

KEYLETH:

  • Gathered Swarm - Half Cover: +2 AC until next turn
  • Writhing Tide: FLYING speed for 1 minute (3/LR)
  • Two-Weapon Fighting: Dual shortswords = 2d6+10 damage!
  • Archery: +2 already in +10 longbow bonus!

SHADE:

  • Cutting Words: Can use AFTER seeing roll but BEFORE result
  • Jack of All Trades: +1 to all checks without proficiency
  • Iron Rebuke: 4d10 total damage when ally is hit!
  • Curse of the Eye: See magic with perfect clarity

XANPHINA:

  • Spirit Shield vs Dragons: -4d6 damage total!
  • Ancestral Protectors: Works vs dragon breath!
  • Graze Weapon Mastery: Deal +4 damage EVEN ON MISS!
  • Instinctive Pounce: Move 20 ft when entering rage!
  • Rally the Line: Reroll ally's failed save (3/LR)

When to Use Spell Slots

1st Level - Best Uses:

  • Bless (Alexios): Multi-turn, multi-target (+3 save aura stack)
  • Faerie Fire (Karma, Keyleth): Party-wide advantage
  • Hunter's Mark (Alexios, Keyleth): Long single-target fights

2nd Level - Best Uses:

  • Hold Person (Alexios): Paralysis (auto-crits in melee)
  • Heat Metal (Karma): Sustained damage + disadvantage
  • Healing Spirit (Karma, Keyleth): Out-of-combat healing

3rd Level - Best Uses:

  • Revivify (Karma): Only for death recovery
  • Erupting Earth (Karma, Shade): AOE damage + difficult terrain

4th Level - Best Uses:

  • Raulothim's Psychic Lance (Shade): Big damage + incapacitated

Party Roles Summary

  • Tank: Xanphina (Ancestral Protectors, Rage, 82 HP)
  • Striker: Gootcha (Sneak Attack), Alexios (Smite, Hunter's Mark)
  • Controller: Shade (Darkness, Cutting Words, Crowd Control), Karma/Keyleth (Faerie Fire, Entangle)
  • Support: Shade (Bardic Inspiration), Alexios (Aura +3, Bless, Healing)
  • Scout: Karma (Wild Shape), Keyleth (Primeval Awareness, speed)
  • Face: Shade (Persuasion +9, Deception +8)
  • Healer: Karma (multiple sources), Alexios (Lay on Hands)