Alexios/Player Guide
Alexios Niketas - Player Guide
Alexios is a Level 7 Variant Human Paladin (Oath of Vengeance) with the Soldier background. Alexios is devoted to Athena.
Overview
Core Stats:
- AC: 22 (Heavy Armor + Shield)
- HP: 74 (Max)
- Speed: 30 ft.
- Initiative: +2
- Proficiency Bonus: +3
Ability Scores:
- STR 20 (+5) | DEX 14 (+2) | CON 18 (+4)
- INT 9 (-1) | WIS 11 (+0) | CHA 16 (+3)
Saving Throws:
- Strength: +8
- Dexterity: +5 (+3 from Radiant resistance)
- Constitution: +7
- Intelligence: +2
- Wisdom: +3 (+3 from Radiant resistance)
- Charisma: +6 (+3 from Radiant resistance)
Spell Save DC: 14 | Spell Attack Bonus: +6
COMBAT - What Can I Do On My Turn?
Basic Actions
- Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise
Weapon Attacks
- Adamantine Dagger: +8 to hit, 1d4+5 piercing (Simple, Finesse, Light, Thrown, Nick, Range 20/60)
- Battleaxe, +1: +9 to hit, 1d8+6 slashing (Martial, Versatile, Topple)
- Corpse Slayer, Spear: +8 to hit, 1d6+5 piercing (Simple, Thrown, Versatile, Sap, Range 20/60)
- Glimmering Moonbow, Longbow: +5 to hit, 1d8+2 piercing (+3d6 Radiant, +1 Charge, Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600))
- Greataxe, +1: +9 to hit, 1d12+6 slashing (Martial, Heavy, Two-Handed, Cleave)
- Lance, +1: +9 to hit, 1d10+6 piercing (Martial, Reach, Topple, Heavy, Two-Handed)
Special Combat Abilities
- Channel Divinity: Divine Sense (1 Bonus Action): For next 10 minutes or until you have Incapacitated condition, you know location of any Celestials, Fiends, and Undead within 60 ft and not behind total cover. Within same radius, you detect presence of any place/object consecrated or desecrated, as with Hallow spell.
- Channel Divinity (2/Long Rest): Fuel magical effects. Each time you use Channel Divinity, you choose which effect to create. You can use this class's Channel Divinity 2 times per Long Rest, but can regain one expended use after finishing a Short Rest.
- Lay On Hands (35 HP pool/Long Rest): Touch a creature and restore HP equal to number HP to that creature, up to maximum remaining in pool. Can also expend 5 HP from pool of healing to remove Poisoned condition from creature (those points don't restore HP to creature).
- Lay On Hands: Healing Pool: 35 HP/Long Rest, 1 Bonus Action
- Lay On Hands: Heal: 1 Bonus Action
- Lay On Hands: Purify Poison: 1 Bonus Action
Paladin Spellcasting
DC equals your Paladin spell save DC (DC 14).
Channel Divinity: Divine Sense: 1 Bonus Action
Bonus Actions
- Divine Smite: When you hit with melee weapon attack, expend one spell slot to deal extra radiant damage to target. Extra damage is 2d8 for 1st-level slot, plus 1d8 for each spell level higher than 1st (max 5d8). Damage increases by 1d8 if target is Undead or Fiend.
- Vow of Enmity: When you take Attack action, expend one use of Channel Divinity to mark a target within 30 ft. You have Advantage on attack rolls against named creature for 1 minute or until you use this feature again.
Reactions
- Relentless Avenger: When you hit a creature with Opportunity Attack, you can reduce its Speed to 0 for rest of current turn. You can also move up to half your Speed as part of same Reaction without provoking Opportunity Attacks.
Fighting Styles
- Blessed Warrior: Learn 2 cantrips from Cleric spell list (Guidance, Toll the Dead)
Special Features
- Paladin's Smite: Always have Divine Smite prepared without expending a spell slot
- Weapon Mastery: Proficient with properties of 3 kinds of Simple or Martial Melee weapons of choice. Whenever you finish Long Rest, can change one weapon choice. Can change weapon with Heavy and Reach properties.
- Fighting Style: Defense - While wearing armor, +1 bonus to AC
- Aura of Protection (10 ft): You and allies within 10 ft of you (while conscious) gain bonus to saving throws equal to your Charisma modifier (minimum +1).
- Extra Attack: When you take Attack action, you can attack twice instead of once.
- Ability Score Improvement: Increase two ability scores by 1 each
- Feat (Variant Human): Polearm Master
- Feat: Ability Score Improvement (+2 STR)
- Savage Attacker: Once per turn when you hit target with weapon, you can roll weapon's damage dice twice and use either roll against target.
- Devout of Athena - Rank 1 - Acolyte: Advantage on Initiative Rolls once per long rest.
- Devout of Athena - Rank 2 - Strategos: As reaction, after a creature makes a Wisdom saving throw within 30 ft, command that creature to move up to 15 ft in any direction. Creature makes a Wisdom saving throw against DC 8 + PB + Cha. On failed save creature immediately moves as commanded. Creature does not need movement and can not take any action in response to command before move. Movement does not trigger Opportunity Attacks. Creature can choose to fail saving throw. On success, no effect. Battlefield Command: 3/Long Rest, 1 Reaction.
- Soldier Ability Score Improvements: +2 to two scores (+2 STR / +1 DEX)
Magic Items (Attuned)
- Jaunty Boots: Movement bonus
- Gauntlet of Gemforged Will: Special gauntlet
Spells
Cantrips (At Will)
- Guidance: Grant +1d4 to ability check (Fighting Style, 1A, Touch, V,S, concentration up to 1 minute) PHB-2024 282
- Toll the Dead: WIS 14, 1A, 60 ft, V,S, instantaneous - PHB-2024 334 (V/S)
1st Level (4 Slots)
- Bless: Boost attack rolls and saves (Paladin, 1A, 30 ft, V,S,M, concentration up to 1 minute) PHB-2024 247 (D: 1m, V/S/M)
- Shield of Faith: +2 AC bonus (Paladin, 1BA, 60 ft, V,S,M, concentration up to 10 minutes) PHB-2024 316 (D: 10m, V/S/M)
- Command: WIS 14, 1A, 60 ft, V, instantaneous - PHB-2024 251 (V)
- Cure Wounds: Heal creature (Paladin, 1A, Touch, V,S, instantaneous) PHB-2024 229 (V/S)
- Shield of Faith (reaction): +2 AC (Paladin, 1R, 60 ft, V,S,M, concentration up to 10 minutes) PHB-2024 316 (D: 10m, V/S/M)
- Burning Hands: DEX 14, 1A, Self/15 ft Cone, V,S, instantaneous - PHB-2024 248 (15 ft Cone, V/S)
- Bane: CHA 14, 1A, 30 ft, V,S,M, concentration up to 1 minute - PHB-2024 245 (D: 1m, V/S/M)
- Hunter's Mark: Mark target for extra damage (Oath of Vengeance Spells (Always Prepared), 1BA, 90 ft, V, concentration up to 1 hour) PHB-2024 287 (Ext. D: (See Description*); D: 1h, V)
- Guiding Bolt: +6 to hit, 1A, 120 ft, V,S, 1 round - PHB-2024 282 (D: 1Rnd, V/S)
2nd Level (3 Slots)
- Infernal Challenge: CHA 14, 1BA, 30 ft, V, instantaneous - TIR 33 (D: 1m, V)
- Hold Person: WIS 14, 1A, 60 ft, V,S,M, concentration up to 1 minute - PHB-2024 286 (D: 1m, V/S/M)
- Misty Step: Teleport 30 ft (Oath of Vengeance Spells (Always Prepared), 1BA, Self, V, instantaneous) PHB-2024 299 (V)
- Scorching Ray: +6 to hit, 1A, 120 ft, V,S, instantaneous - PHB-2024 314 (V/S)
- Find Steed: Summon mount (Oath of Vengeance Spells (Always Prepared), 1A, 30 ft, V,S, instantaneous) PHB-2024 272 (1/LR, V/S)
- Find Steed (Always Prepared): Summon celestial mount (Faithful Steed, 1A, 30 ft, V,S, instantaneous) PHB-2024 272 (1/LR, V/S)
3rd Level
- Revivify: Bring creature back to life (Gauntlet of Gemforged Will, 1A, Touch, V,S,M, instantaneous) PHB-2024 312 (1 Charge, V/S/M)
4th Level
- Dimension Door: Teleport to location (Jaunty Boots, 1A, 500 ft, V, instantaneous) PHB-2024 262 (1 Charge (3/3), V)
5th Level
- Reincarnate: Restore dead creature (Gauntlet of Gemforged Will, 1h, Touch, V,S,M, instantaneous) PHB-2024 311 (1 Charge, V/S/M)
6th Level
- Circle of Power: Create protective aura (Gauntlet of Gemforged Will, 1A, Self/30 ft, V, concentration up to 10 minutes) PHB-2024 250 (1 Charge, D: 10m, 30 ft Emanation, V)
- Otherworldly Disguise: Change appearance (Gauntlet of Gemforged Will, 1A, Self/30 ft Sphere, V,S, instantaneous) PHB-2024 266 (1 Charge, 30 ft Sphere, V/S)
- Orb of Dragon's Breath: +6 to hit, 1A, 90 ft, V,S,M, instantaneous - Gem of Dragon's Breath (1 Charge (2/3), V/S/M)
7th Level
- Resurrection: Restore life (Gauntlet of Gemforged Will, 1h, Touch, V,S,M, instantaneous) PHB-2024 312 (1 Charge, V/S/M)
SOCIAL SITUATIONS
Skill Bonuses
- Animal Handling (WIS): +3
- Arcana (INT): -1
- Athletics (STR): +8
- Deception (CHA): +6
- History (INT): -1
- Insight (WIS): +3
- Intimidation (CHA): +6
- Investigation (INT): -1
- Medicine (WIS): +0
- Nature (INT): -1
- Perception (WIS): +3
- Performance (CHA): +3
- Persuasion (CHA): +6
- Religion (INT): +2
- Sleight of Hand (DEX): +2
- Stealth (DEX): +2
- Survival (WIS): +0
Passive Scores
- Passive Perception: 15
- Passive Insight: 13
- Passive Investigation: 9
Senses
- Darkvision: 60 ft
- Unknown: 5 ft
Social Features
- Lay On Hands: Heal or cure poison
- Divine Sense: Detect celestials, fiends, and undead
- Channel Divinity: Various divine effects
Languages
- Celestial, Common
EXPLORATION
Movement
- Walking Speed: 30 ft
Useful Abilities for Exploration
- Divine Sense: Detect celestials, fiends, undead, and consecrated/desecrated places
- Find Steed: Summon mount for travel
- Dimension Door: Teleport up to 500 ft
Tools
- Playing Card Set: Gaming tool
RESOURCE MANAGEMENT
| Resource | Total | Recharges |
|---|---|---|
| Hit Dice | 7d10 | Long Rest |
| Lay On Hands | 35 HP | Long Rest |
| Channel Divinity | 2 uses | Long Rest (1 on Short Rest) |
| Spell Slots (1st) | 4 | Long Rest |
| Spell Slots (2nd) | 3 | Long Rest |
| Divine Smite | Per spell slot | Long Rest |
| Vow of Enmity | 1 Channel Divinity | Long Rest/Short Rest |
| Aura of Protection | Always Active (10 ft) | - |
| Devout of Athena - Acolyte | 1 use | Long Rest |
| Devout of Athena - Strategos | 3 uses | Long Rest |
| Battlefield Command | 3 uses | Long Rest |
| Find Steed | 1 use | Long Rest |
| Jaunty Boots (Dimension Door) | 3 charges | Unknown |
| Gauntlet of Gemforged Will | Multiple spell charges | Unknown |
QUICK REFERENCE
In Combat:
- Enter Rage if facing tough opponents (Bonus Action)
- Make 2 attacks per turn (Extra Attack)
- Use Divine Smite on hits against priority targets
- Save Channel Divinity for Vow of Enmity against bosses
- Use Lay On Hands to heal allies or self
Before Combat:
- Cast Bless on party members (concentration)
- Cast Shield of Faith on tank (concentration, bonus action)
- Position near allies to grant Aura of Protection
Concentration Spells (can only have ONE active):
- Guidance, Bless, Shield of Faith, Command, Burning Hands, Bane, Hunter's Mark, Hold Person, Circle of Power
Key Numbers to Remember:
- Spell Save DC: 14
- Spell Attack: +6
- Divine Smite: 2d8 + 1d8 per spell level (max 5d8)
- Extra 1d8 vs Undead/Fiends
- AC: 22
- Aura Range: 10 ft
Resistances:
- Radiant Resistance (+3 to Dex, Wis, Cha saves while in aura)
Special Note: Alexios is a frontline tank/damage dealer with excellent saves and healing. Aura of Protection grants +3 to all saves for allies within 10 ft.