Gootcha/Player Guide

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Gootcha Zinnoa - Player Guide

Gootcha is a Level 8 Wood Half-Elf (Rogue 6 / Warlock 2) with the Charlatan background. Gootcha is a member of the Harpers.

Overview

Core Stats:

  • AC: 16 (Light Armor)
  • HP: 59 (Max)
  • Speed: 30 ft.
  • Initiative: +3
  • Proficiency Bonus: +3

Ability Scores:

  • STR 19 (+4) | DEX 17 (+3) | CON 14 (+2)
  • INT 15 (+2) | WIS 10 (+0) | CHA 16 (+3)

Saving Throws:

  • Strength: +5
  • Dexterity: +6 (+4 Bonus on saves; Advantage against being charmed; Advantage on Dex saves; Advantage against Fire Damage)
  • Constitution: +2
  • Intelligence: +5
  • Wisdom: +0
  • Charisma: +6

Warlock Spell Save DC: 14 | Warlock Spell Attack Bonus: +6

COMBAT - What Can I Do On My Turn?

Basic Actions

  • Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise

Weapon Attacks

  • Crossbow, Hand, +1: +7 to hit, 1d6+4 piercing (Martial, Ammunition, Range, Light, Loading, Vex, Range 30/120)
  • Crossbow, Heavy, +1: +7 to hit, 1d10+4 piercing (Martial, Ammunition, Heavy, Loading, Range, Two-Handed, Slow, Range (100/400))
  • Rapier, +1: +8 to hit, 1d8+5 piercing (Martial, Finesse, Vex)
  • Shadowfell Crossbow, Light: +7 to hit, 1d8+4 piercing (Simple, Ammunition, Loading, Range, Two-Handed, Slow, Range (80/320))
  • Shortsword, +1: +8 to hit, 1d6+5 piercing (Martial, Finesse, Light, Vex)
  • Raven's Reach: +6 to hit, 1d10 necrotic (Count: 2, V/S)

Special Combat Abilities

Sneak Attack (3d6 damage):

  • Once per turn when you hit with attack if you have Advantage OR at least one of your allies is within 5 ft of target, ally doesn't have Incapacitated condition, and you don't have Disadvantage on attack roll.
  • Extra damage = 3d6 necrotic (Phantom feature makes it necrotic).

Cunning Action (Bonus Action):

  • Take one of following as Bonus Actions: Dash, Disengage, or Hide.

Uncanny Dodge:

  • When attacker you can see hits you with attack, you can use Reaction to halve attack's damage against you (round down).

Rogue Features

  • Expertise: Double proficiency in 6 skills of choice (2 at 3rd and 10th level)
  • Sneak Attack: Deal 3d6 extra damage once per turn when conditions met
  • Thieves' Cant: Know secret language and signs of rogues
  • Cunning Action: Bonus action for Dash, Disengage, or Hide
  • Uncanny Dodge: Halve damage from one attack (Reaction)
  • Roving: +10 ft movement speed
  • Rogue Subclass - Phantom:
    • Whispers of the Dead: Whenever you finish short or long rest, choose one skill or tool proficiency you lack and gain proficiency. Can lose this proficiency when you use feature again, have Incapacitated condition, or die. You can use this feature to choose a different proficiency when you use this feature again.
    • Wails from the Grave: Immediately after you deal Sneak Attack damage to creature on your turn, target 2nd creature you can see within 30 ft. Roll half Sneak Attack dice (17th) also deal necrotic damage to first creature. You can use this proficiency number of times equal to your proficiency bonus, and regain all expended uses when finish long rest.
    • Tokens of the Departed: As reaction after you deal Sneak Attack damage to creature on turn, target soul trinket. Soul fragments called soul trinkets can ask them questions. While soul trinket is on person, you have Advantage on Death saving throws and Constitution saving throws, for you can't die. You also gain one special benefit while holding trinket. When you use this feature, souls can't have another 'Whispers' associated with it until you finish Long Rest.

Warlock Features (Pact of the Blade)

  • Eldritch Invocations: Magical abilities (Lessons of the First Ones)
    • Fiendish Vigor: Cast False Life on yourself without expending spell slot. When cast spell with feature, automatically succeed number on die.
    • Lessons of the First Ones: Gain one Origin feat of choice
  • Pact Magic: Cast spells
  • Pact of the Blade: Bond with magic weapon
    • Pact of the Blade: Bond: 1 Bonus Action - bond with weapon you touch. Can't bond with magic weapon if someone else attuned to it or another Warlock is bonded with it. Until bond ends, you're proficient with it and can use it as Spellcasting Focus.
    • Pact of the Blade: Conjure: As Bonus Action, conjure pact weapon in your hand, or create bond with magic weapon you touch. Can't bond with magic weapon if someone else attuned to it or another Warlock is bonded with it.
  • Pact Magic: Warlock spell slots
    • Your bond with weapons ends if you use this feature's Bonus Action again, if weapon is more than 5 ft away from you for more than 1 minute, or if you die. Conjured weapon disappears when bond ends.

Warlock Spells

Patron: Raven Queen's Patronage

Bonus Actions

  • Cunning Action: Dash, Disengage, or Hide
  • Pact of the Blade: Conjure: Summon or bond pact weapon
  • Blessing of the Raven Queen (3/Long Rest): Magically teleport up to 30 ft to unoccupied space you can see. Starting at 3rd level, also gain resistance to all damage when you teleport using this trait.

Reactions

  • Uncanny Dodge: Halve one attack's damage

Special Features

  • Harpers - Rank 1 - Initiate of Secrets: Gain proficiency and expertise
  • Crossbow Expert: Ignore Loading property; +1 Dex
  • Ignore Loading: You ignore Loading property of crossbows. When make extra attack as result of using weapon that has Light property, can add your ability modifier to damage of extra attack if attack hits.
  • Dual Wielding: When make extra attack with Light property, add ability modifier.
  • Mask of the Wild: Can attempt to hide even when only lightly obscured
  • Half-Elf Variant: Half-elf of wood elf descent can forgo Skill Versatility and instead choose Elf Weapon Training or Fleet of Foot. Mask of Wild. You can replace all the Proficiencies from your Elf Training trait with Proficiency in one Skill of your choice.
  • Skilled: Gain proficiency in 3 skills or tools of choice
  • Charlatan Ability Score Improvements: +3 to Charisma
  • Raven Queen's Patronage: Made pact with Raven Queen
    • Raven Familiar: Additional Warlock Scales & Cantrips, Charismatic (+1 Charisma), Soul Capture for Raven's Reach cantrip or Pact Magic Spell slots
  • Blessing of the Raven Queen: 3/Long Rest, 1 Bonus Action
  • Raven Queen's Patronage - Blessing: Teleport up to 30 ft and gain resistance
  • Harpers - Rank 1 - Initiate of Secrets: Gain proficiency and expertise
  • Raven's Watch: 1/Short Rest, Special

Magic Items (Attuned)

  • Vaartox Studded Leather: Magic armor (AC 13 + Dex)
  • Circlet of Commanding Presence: +2 charisma checks
  • Cloak of Protection: +1 AC and saves

Spells

Cantrips (At Will)

  • Blade Ward: Protection (Warlock, 1A, Self, V,S, concentration up to 1 minute) PHB-2024 247 (D: 1m, V/S)
  • Raven's Reach: +6 to hit, 1A, 120 ft, V,S, instantaneous - Count: 2, V/S
  • Toll the Dead: WIS 14, 1A, 60 ft, V,S, instantaneous - PHB-2024 334 (V/S)
  • Spare the Dying: Save dying creature (Raven Queen's Patronage, 1A, 15 ft, V,S, instantaneous) PHB-2024 318 (V/S)

1st Level - Warlock (2 Pact Slots)

  • Hex: Deal extra 1d6 necrotic (Warlock, 1BA, 90 ft, V,S,M, concentration up to 1 hour) PHB-2024 285 (D: 1h, V/S/M)
  • Tasha's Hideous Laughter: WIS 14, 1A, 30 ft, V,S,M, concentration up to 1 minute - PHB-2024 331 (D: 1m, V/S/M)
  • Hellish Rebuke: DEX 14, 1R, 60 ft, V,S, instantaneous - PHB-2024 284 (V/S)
  • Disguise Self: Change appearance (Harpers Signet Ring, 1A, Self, V,S, 1 hour) PHB-2024 282 (D: 1h, V/S)
  • Expeditious Retreat: Increase movement (Harpers Signet Ring, 1BA, Self, V,S, concentration up to 10 minutes) PHB-2024 270 (1 Charge (3/3), D: 10m, V/S)
  • Magic Missile: Auto-hit damage (Wand of Magic Missiles, 1A, 120 ft, V,S, instantaneous) PHB-2024 256 (1 Charge (6/7), V/S)
  • Cause Fear: WIS 14, 1A, 60 ft, V, concentration up to 1 minute - Raven Queen's Patronage (XGIE 151, D: 1m, V)
  • False Life: Gain temp HP (Eldritch Invocations, 1A, Self, V,S,M, instantaneous) PHB-2024 271 (V/S/M)

3rd Level

  • Gaseous Form: Transform into mist (Harpers Signet Ring, 1A, Touch, V,S,M, concentration up to 1 hour) PHB-2024 277 (1 Charge (5/5), Creature: One additional creature for each spell slot level above 3rd (V; D: 1h, V/S/M)

SOCIAL SITUATIONS

Skill Bonuses

  • Acrobatics (DEX): +9 (Expertise)
  • Animal Handling (WIS): +0
  • Arcana (INT): +8 (Expertise)
  • Athletics (STR): +4
  • Deception (CHA): +9 (Expertise)
  • History (INT): +5
  • Insight (WIS): +3
  • Intimidation (CHA): +3
  • Investigation (INT): +8 (Expertise)
  • Medicine (WIS): +0
  • Nature (INT): +2
  • Perception (WIS): +0
  • Performance (CHA): +3
  • Persuasion (CHA): +6
  • Religion (INT): +2
  • Sleight of Hand (DEX): +6 (Expertise)
  • Stealth (DEX): +9 (Expertise)
  • Survival (WIS): +3

Passive Scores

  • Passive Perception: 10
  • Passive Insight: 13
  • Passive Investigation: 18

Senses

  • Darkvision: 90 ft

Social Features

  • Thieves' Cant: Secret rogue language
  • Expertise: Double proficiency in Acrobatics, Arcana, Deception, Investigation, Sleight of Hand, Stealth
  • Whispers of the Dead: Gain temporary skill/tool proficiency after rest
  • Charlatan: False identity and forgery skills
  • Harpers Signet Ring: +2 charisma checks via Circlet of Commanding Presence
  • Fancy Clothes: +2 charisma checks

Languages

  • Celestial, Draconic, Halfling, Primordial, Thieves' Cant

EXPLORATION

Movement

  • Walking Speed: 30 ft (base) + 10 ft (Roving) = 40 ft total
  • Darkvision: 90 ft

Useful Abilities for Exploration

  • Cunning Action: Extra mobility via Dash
  • Mask of the Wild: Hide when lightly obscured
  • Disguise Self: Change appearance (1 hour)
  • Expeditious Retreat: Double movement via Dash bonus action
  • Blessing of the Raven Queen: Teleport 30 ft (3/Long Rest)
  • Raven's Watch: Special sight ability (1/Short Rest)

Tools

  • Disguise Kit: Create disguises
  • Forgery Kit: Create false documents
  • Thieves' Tools: Pick locks and disarm traps

RESOURCE MANAGEMENT

Resource Total Recharges
Hit Dice 6d8 + 2d8 Long Rest
Sneak Attack 3d6 (1/turn) Always Available
Cunning Action Unlimited Always Available
Uncanny Dodge 1/round Always Available
Warlock Spell Slots 2 Pact Slots Short/Long Rest
Whispers of the Dead 1 skill/tool Short/Long Rest
Wails from the Grave 3 uses Long Rest
Blessing of the Raven Queen 3 uses Long Rest
Fiendish Vigor (False Life) At Will -
Pact of the Blade At Will -
Raven's Watch 1 use Short Rest
Circlet of Commanding Presence Always Active (+2 Cha checks) -
Cloak of Protection Always Active (+1 AC/saves) -
Harpers Signet Ring Spells Multiple charges Varies
Wand of Magic Missiles 6/7 charges Unknown

QUICK REFERENCE

In Combat:

  1. Hide (Cunning Action bonus action) to get Advantage
  2. Attack with Sneak Attack (3d6 extra damage)
  3. Use Wails from the Grave to damage second target (half Sneak Attack dice)
  4. Use Uncanny Dodge reaction to halve incoming damage
  5. Use Raven's Reach cantrip for ranged necrotic damage

Before Combat:

  1. Cast Hex on priority target (bonus action, concentration)
  2. Position for Sneak Attack opportunities
  3. Consider using Disguise Self or Expeditious Retreat

Concentration Spells (can only have ONE active):

  • Blade Ward, Hex, Tasha's Hideous Laughter, Expeditious Retreat, Gaseous Form

Key Numbers to Remember:

  • Sneak Attack: 3d6 necrotic
  • Spell Save DC: 14
  • Spell Attack: +6
  • AC: 16
  • Uncanny Dodge: Halve damage (reaction)
  • Wails from the Grave: Half Sneak Attack dice to second target

Resistances:

  • Fire Resistance
  • Advantage against being charmed
  • Advantage on Dex saves
  • Immunity to Magical Sleep

Special Note: Gootcha excels at stealth, deception, and dealing burst damage to single targets. Use Cunning Action to stay mobile and hidden. Uncanny Dodge keeps you alive.