Karma/Player Guide
Karma - Player Guide
Karma is a Level 7 Tabaxi Druid (Circle of the Moon) with the Hermit background. Karma is a member of the Emerald Enclave.
Overview
Core Stats:
- AC: 19 (Light Armor + Shield)
- HP: 52 (Max)
- Speed: 30 ft. (Walking), 30 ft. (Climbing)
- Initiative: +4
- Proficiency Bonus: +3
Ability Scores:
- STR 11 (+0) | DEX 18 (+4) | CON 14 (+2)
- INT 14 (+2) | WIS 20 (+5) | CHA 9 (-1)
Saving Throws:
- Strength: +0
- Dexterity: +4
- Constitution: +2
- Intelligence: +5
- Wisdom: +8
- Charisma: -1
Spell Save DC: 16 | Spell Attack Bonus: +8
COMBAT - What Can I Do On My Turn?
Basic Actions
- Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise
Weapon Attacks (Humanoid Form)
- Improved Staff of Iskralathrax's Horn: +3 to hit, 1d6 bludgeoning (5/10 Charges, Simple, Versatile, Topple)
- Poison Spray: +8 to hit, 2d12 poison (V/S)
- Starry Wisp: +8 to hit, 2d8 radiant (V/S)
- Unarmed Strike: +4 to hit, 2 bludgeoning
- Cat's Claws: +4 to hit, 1d6+6 slashing
Wild Shape (MOST IMPORTANT FEATURE)
Wild Shape (Bonus Action, 3/Long Rest):
- Transform into Beast form you have learned
- Stay in form for 3 hours or until you use Wild Shape again, have Incapacitated condition, or die
- Can leave form early as Bonus Action
Beast Forms Available:
- Level 2: 4 Beast Forms (max CR 1/4 that lack Fly Speed)
- Level 4: 6 Beast Forms (max CR 1/2 that lack Fly Speed)
- Level 6: 8 Beast Forms (max CR 1 that lack Fly Speed and Swim Speed)
While Wild Shaped:
- Gain 21 Temporary HP (your Beast form's HP)
- Your game statistics replaced by Beast's stat block (EXCEPT you retain alignment, personality, Intelligence, Wisdom, Charisma scores; class features; languages; feats)
- You can add your Wis modifier (+5) to your Con saving throws
- Each of your attacks in Wild Shape form can deal its normal damage OR 1d8 + Wis modifier (+5) of form's damage type (choose each time you hit)
- Your proficiency bonus gets added to Beast's stats if Beast stat block already has proficiency in saving throws
Rules While Shape-Shifted:
- You retain skill and saving throws and use your Proficiency Bonus for creature. If creature has same proficiency, use higher skill modifier, use one with higher bonus
- Until you leave the form, you can speak Druidic
- Can't cast spells, but shape-shifting doesn't break Concentration
- You can expend one use of Wild Shape (no action required) to give yourself a level 1 spell slot, but you can't do so again until you finish Long Rest
Wild Resurgence (No Action):
- Once on each of your turns, if you have no uses of Wild Shape left, you can give yourself one use by expending spell slot (no action required)
- Wild Resurgence: Regain Wild Shape: No Action
- Wild Resurgence: Regain Spell Slot: 1/Long Rest, No Action
Improved Circle Forms:
- While in Wild Shape form, you gain following benefits:
- Each of your attacks in Wild Shape form can deal its normal damage OR 1d8 + Wis modifier of damage type dealt by attack (choose each time you hit)
- Elemental Fury: Primal Strike - Once on each of your turns, when you hit creature with attack in Wild Shape form, you can cause target to take an extra 1d8 Cold, Fire, Lightning, or Thunder damage (choose when you hit)
- 1 Action
Wild Shape Attack Forms
Popular Wild Shape Attack Options:
- Polar Bear Rend: +6 to hit, 1d8+6 slashing (1 Action)
- Tiger Rend: +4 to hit (1 Action)
- Wolf Bite: +4 to hit (1 Action)
- Snake Bite: +4 to hit (1 Action)
- Snake Constrict: +4 to hit (1 Action)
- Saber-Tooth Rend: +4 to hit (1 Action)
- Ostrich Beak: +4 to hit (1 Action)
- Ostrich Claw: +4 to hit (1 Action)
- Lion Rend: +4 to hit (1 Action)
Cantrips (At Will)
- Druidcraft: Druid magic (Druid, 1A, 30 ft, V,S, instantaneous) PHB-2024 266 (V/S)
- Poison Spray: +8 to hit, 2d12 poison (Druid, 1A, 30 ft, V,S, instantaneous) PHB-2024 308 (V/S)
- Spare the Dying: Save dying (Druid, 1A, 15 ft, V,S, instantaneous) PHB-2024 318 (V/S)
- Starry Wisp: +8 to hit, 2d8 radiant (Circle of the Moon Spells (Always Prepared), 1A, 60 ft, V,S, instantaneous) PHB-2024 320 (V/S)
- Elementalism: Minor elemental effect (Primal Order, 1A, 30 ft/5 ft Cube, V,S, instantaneous) PHB-2024 267 (5 ft Cube, V/S)
Bonus Actions
- Wild Shape (3/Long Rest + 1 Bonus Action): Transform into Beast form
- Wild Shape: Circle Forms: 1 Bonus Action
- Wild Companion: Expend spell slot or Wild Shape use to cast Find Familiar. Familiar is Fey and disappears when finish Long Rest.
Reactions
- Scales of Eldath - Rank 1 - Grovekeeper: Once per long rest, when creature damages an ally within 10 feet of you, that creature must succeed on Wisdom save (DC 8 + proficiency + Wis) or be pacified—unable to take hostile actions until end of their next turn. If condition requires saving throw, that saving throw is still attempted. Condition is not removed and resumes after duration. Tranquil Rebuke: 1/Long Rest, 1 Reaction
- Scales of Eldath - Rank 2 - Rivercaller: Eldath's Sanctuary. As reaction, when an ally within 60 ft experiences effects of condition (charmed, frightened, paralyzed, poisoned), ending effect on itself, etc.) If condition requires saving throw, that saving throw is still attempted. The condition is not removed and resumes after the duration. Eldath's Sanctuary: 3/Long Rest, 1 Reaction
Special Features
- Healer: Battle Medic. As Utilize action, expend one use of Healer's Kit to tend to mend HP. Creature you treat heals 1d6 + 4 HP. Dice, and then roll number HP equal to roll +3. You can use feat's action number of times equal to your proficiency bonus, regain all expended uses finish Long Rest. 1 Action
- Hermit Ability Score Improvements: +2 to two scores (+2 Wis / +1)
- Wild Shape Attacks: Wild shapes get attacks for wild shapes so they show up in attack action section above.
- Healer - Rank 1: Battle Medic: 1 Action
- Wild Companion: Animal Companion: PHB-2024 80
- Ability Score Improvement: +2 to one ability score or +1 to two ability scores by 1
- Creature Type: Humanoid
- Size: Medium. You choose size when you select race.
- Speed: 30 ft., and you have climbing speed equal to walking speed.
- Cat's Claws: You can use your claws to make unarmed strikes. When you hit with them, deal 1d6+6 slashing damage.
- Cat's Talent: Proficient in Perception and Stealth.
- Darkvision: You can see in dim light within 60 ft. of you as if it were bright light and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.
- Feline Agility: When you move on your turn in combat, you can double your speed until end of turn. Once used, can't use this trait again until move 0 ft. on one of your turns.
- Languages - MotM 33: Your character can speak, read, write Common and one other language appropriate for character.
Magic Items (Attuned)
- Animated Shield: (AC +6, 1 Bonus Action)
- Ring of Evasion: Evasion ability
- Improved Staff of Iskralathrax's Horn: 5/10 charges magical staff
Spells
Cantrips (At Will)
- Druidcraft: (Druid, 1A, 30 ft, V,S, instantaneous) PHB-2024 266 (V/S)
- Poison Spray: +8 to hit, 2d12 poison (Druid, 1A, 30 ft, V,S, instantaneous) PHB-2024 308 (V/S)
- Spare the Dying: (Druid, 1A, 15 ft, V,S, instantaneous) PHB-2024 318 (V/S)
- Starry Wisp: +8 to hit, 2d8 radiant (Circle of the Moon Spells (Always Prepared), 1A, 60 ft, V,S, instantaneous) PHB-2024 320 (V/S)
- Elementalism: (Primal Order, 1A, 30 ft/5 ft Cube, V,S, instantaneous) PHB-2024 267 (5 ft Cube, V/S)
1st Level (4 Slots)
- Faerie Fire: DEX 16, 1A, 60 ft/20 ft Cube, V, concentration up to 1 minute - PHB-2024 271 (D: 1m, 20 ft Cube, V)
- Protection from Evil and Good: Protection spell (Druid, 1A, Touch, V,S,M, concentration up to 10 minutes) PHB-2024 309 (D: 10m, V/S/M)
- Ice Knife: DEX 16 / +8, 1A, 60 ft/5 ft Sphere, S,M, instantaneous - PHB-2024 287 (5 ft Sphere, S/M)
- Absorb Elements: DEX 16, 1R, Self, S, 1 round - EE 150 (D: 1Rnd, S)
- Beast Sense [R]: Sense through beast (Druid, 1A, Touch, S, concentration up to 1 hour) PHB-2024 216 (D: 10m, V/S/M)
- Earth Tremor: DEX 16, 1A, 10 ft, V,S, instantaneous - EE 155 (V/S)
- Ice Knife: DEX 16 / +8, 1A, 60 ft/5 ft Sphere, S,M, instantaneous - EE 150 (5 ft Sphere, S/M)
- Snare: Trap (Druid, 1A, Touch, S,M, 8 hours) XGIE 165 (D: 8h, S/M)
- Animal Friendship: WIS 16, 1A, 30 ft, V,S,M, 24 hours - PHB-2024 229 (D: 24h, V/S/M)
- Fog Cloud: Create fog (Druid, 1A, 120 ft/20 ft Sphere, V,S, concentration up to 1 hour) PHB-2024 276 (D: 1h, 20 ft Sphere, V/S)
- Purify Food and Drink [R]: Purify (Druid, 1A (4 x 1cm), 10 ft/5 ft Sphere, V,S, instantaneous) PHB-2024 310 (5 ft Sphere, V/S)
- Goodberry: Create berries (Druid, 1A, Self, V,S,M, 24 hours - PHB-2024 280 (D: 24h, V/S/M)
- Charm Person: WIS 16, 1A, 30 ft, V,S, 1 hour - PHB-2024 249 (D: 1h, V/S)
- Jump: Increase jump (Druid, 1A, Touch, V,S,M, 1 minute) PHB-2024 290 (D: 1m, V/S/M)
- Longstrider: Increase movement (Druid, 1A, Touch, V,S,M, 1 hour) PHB-2024 293 (D: 1h, V/S/M)
- Speak with Animals [R]: Talk to animals (Druid, 1A (4 x 1cm), Self, V,S, 10 minutes) PHB-2024 318 (D: 10m, V/S)
- Create or Destroy Water: Manipulate water (Druid, 1A, 30 ft/30 ft Cube, V,S,M, instantaneous) PHB-2024 258 (30 ft Cube, V/S/M)
- Cure Wounds: Heal (Druid, 1A, Touch, V,S, instantaneous) PHB-2024 259 (V/S)
- Detect Poison and Disease [R]: Detect toxins (Druid, 1A (4 x 1cm), Self/30 ft Sphere, V,S,M, concentration up to 10 minutes) PHB-2024 262 (D: 10m, 30 ft Sphere, V/S/M)
- Detect Magic [R]: Detect magic (Druid, 1A (4 x 1cm), Self/30 ft Sphere, V,S, concentration up to 10 minutes) PHB-2024 262 (D: 10m, 30 ft Sphere, V/S)
- Healing Word: Heal at range (Druid, 1BA, 60 ft, V, instantaneous) PHB-2024 284 (V)
- Thunderwave: CON 16, 1A, Self/15 ft Cube, V,S, instantaneous - PHB-2024 334 (15 ft Cube, V/S)
- Entangle: STR 16, 1A, 90 ft/20 ft Square, V,S, concentration up to 1 minute - PHB-2024 268 (D: 1m, 20 ft Square, V/S)
- Fog Cloud: Create fog (Improved Staff of Iskralathrax's Horn, 1A, 120 ft/20 ft Sphere, V,S, concentration up to 1 hour) PHB-2024 276 (1 Charge (5/10), D: 1h, 20 ft Sphere, V/S)
- Cure Wounds (bonus action): Heal (Improved Staff of Iskralathrax's Horn, 1BA, Touch, V,S, instantaneous) PHB-2024 259 (1 Charge (bonus action), V/S)
2nd Level (3 Slots)
- Enlarge/Reduce: CON 16, 1A, 30 ft, V,S,M, concentration up to 1 minute - PHB-2024 268 (D: 1m, V/S/M)
- Find Traps: Locate traps (Druid, 1A, 120 ft, V,S, instantaneous) PHB-2024 273 (V/S)
- Heat Metal: CON 16, 1A, 60 ft, V,S,M, concentration up to 1 minute - PHB-2024 284 (D: 1m, V/S/M)
- Dust Devil: STR 16, 1A, 60 ft/5 ft Cube, V,S,M, concentration up to 1 minute - EE 154 (D: 1m, 5 ft Cube, V/S/M)
- Earthbind: STR 16, 1A, 300 ft, V, concentration up to 1 minute - EE 154 (D: 1m, V)
- Skywrite [R]: Write in sky (Druid, 1A (4 x 1cm), Sight, V,S, concentration up to 1 hour) EE 165 (D: 1h, V/S)
- Warding Wind: Create wind barrier (Druid, 1A, Self/10 ft Radius, V, concentration up to 10 minutes) EE 170 (D: 10m, 10 ft Sphere, V)
- Healing Spirit: Heal over time (Druid, 1BA, 60 ft/5 ft Cube, V,S, concentration up to 1 minute) XGIE 157 (D: 1m, 5 ft Cube, V/S)
- Summon Beast: Summon creature (Druid, 1A, 90 ft, V,S,M, concentration up to 1 hour) TCofE 109 (D: 1h, V/S/M)
- Wither and Bloom: CON 16, 1A, 60 ft/10 ft Sphere, V,S,M, instantaneous - SACoC 38 (10 ft Sphere, V/S/M)
- Air Bubble: Create air (Druid, 1A, 60 ft, S, 24 hours - SAS 22 (Special: 2 additional globes of fresh air, D: 24h, S)
3rd Level (3 Slots)
- Aura of Vitality: Heal multiple (Druid, 1A, Self/30 ft, V, concentration up to 1 minute - PHB-2024 244 (D: 1m, 30 ft Emanation, V)
- Revivify: Restore dead (Druid, 1A, Touch, V,S,M, instantaneous) PHB-2024 312 (V/S/M)
- Protection from Energy: Resist element (Druid, 1A, Touch, V,S, concentration up to 1 hour) PHB-2024 309 (D: 1h, V/S)
- Dispel Magic: End spell (Druid, 1A, 120 ft, V,S, instantaneous) PHB-2024 266 (Special: (See Description*), V/S)
- Erupting Earth: DEX 16, 1A, 120 ft/20 ft Cube, V,S,M, instantaneous - EE 155 (20 ft Cube, V/S/M)
- Flame Arrows: Add fire damage (Druid, 1A, Touch, V,S, concentration up to 1 hour) EE 156 (D: 1h, V/S)
- Tidal Wave: DEX 16, 1A, 120 ft, V,S,M, instantaneous - EE 168 (V/S/M)
- Wall of Water: DEX 16, 1A, 60 ft, V,S,M, concentration up to 10 minutes - EE 170 (D: 10m, V/S/M)
- Summon Fey: Summon fey (Druid, 1A, 90 ft, V,S,M, concentration up to 1 hour) TCofE 112 (D: 1h, V/S/M)
- Freedom of the Waves: Move freely (Druid, 1A, 120 ft, V,S, instantaneous) TCofE 176 (10 ft Cylinder, V/S/M)
4th Level (1 Slot)
- Blight: CON 16, 1A, 30 ft, V,S, instantaneous - PHB-2024 247 (V/S)
- Elemental Bane: CON 16, 1A, 90 ft, V,S, concentration up to 1 minute - EE 155 (D: 1m, V/S)
- Watery Sphere: STR 16, 1A, 90 ft/5 ft Sphere, V,S,M, concentration up to 1 minute - EE 170 (D: 1m, 5 ft Sphere, V/S/M)
- Charm Monster: WIS 16, 1A, 30 ft, V,S, 1 hour - XGIE 151 (D: 1h, V/S)
- Guardian of Nature: Transform (Druid, 1BA, Self, V, concentration up to 1 minute) XGIE 157 (D: 1m, V)
- Summon Elemental: Summon elemental (Druid, 1A, 90 ft, V,S,M, concentration up to 1 hour) TCofE 111 (D: 1h, V/S/M)
- Polymorph: WIS 16, 1A, 60 ft, V,S,M, concentration up to 1 hour - PHB-2024 335 (D: 1h, V/S/M)
- Fire Shield: Damage shield (Druid, 1A, Self, V,S, 10 minutes) PHB-2024 274 (D: 10m, V/S/M)
- Freedom of Movement: Move freely (Druid, 1A, Touch, V,S,M, 1 hour) PHB-2024 277 (D: 1h, V/S/M)
- Grasping Vine: +8 to hit, 1BA, 60 ft, V,S, concentration up to 1 minute - PHB-2024 280 (D: 1m, V/S)
- Charm Monster: WIS 16, 1A, 30 ft, V,S, 1 hour - XGIE 151 (D: 1h, V/S)
- Locate Creature: Find creature (Druid, 1A, Self, V,S,M, concentration up to 1 hour) PHB-2024 293 (D: 1m, V/S/M)
- Confusion: WIS 16, 1A, 90 ft/10 ft Sphere, V,S,M, concentration up to 1 minute - PHB-2024 253 (D: 1m, 10 ft Sphere, V/S/M)
- Conjure Minor Elementals: Summon elementals (Druid, 1A, Self/15 ft, V,S, concentration up to 1 minute - PHB-2024 255 (D: 1m, 15 ft Emanation, V/S)
- Conjure Woodland Beings: Summon fey (Druid, 1A, 60 ft/10 ft, V,S, concentration up to 1 minute - PHB-2024 255 (D: 10m, 10 ft Emanation, V/S)
- Stone Shape: Shape stone (Druid, 1A, Touch, V,S,M, instantaneous) PHB-2024 320 (V/S/M)
- Stoneskin: Resist damage (Druid, 1A, Touch, V,S,M, concentration up to 1 hour) PHB-2024 320 (D: 1h, V/S/M)
- Wall of Fire: DEX 16, 1A, 120 ft, V,S,M, concentration up to 1 minute - PHB-2024 338 (D: 1m, V/S/M)
- Summon Elemental: Summon elemental (Druid, 1A, 90 ft, V,S,M, concentration up to 1 hour) TCofE 335 (D: 1h, V/S/M)
- Hallucinatory Terrain: Create illusion (Druid, 10m, 300 ft/150 ft Cube, V,S,M, 24 hours) PHB-2024 283 (D: 24h, 150 ft Cube, V/S/M)
- Divination [R]: Ask question (Druid, 1A (4 x 1cm), Self, V,S,M, instantaneous) PHB-2024 264 (V/S/M)
5th Level (1 Slot)
- Cone of Cold: CON 16, 1A, Self/60 ft Cone, V,S,M, instantaneous - PHB-2024 253 (5 Charges (5/10), 60 ft Cone, V/S/M)
6th Level
- Wall of Ice: DEX 16, 1A, 120 ft, V,S,M, concentration up to 10 minutes - PHB-2024 339 (4 Charges (5/10), D: 10m, V/S/M)
SOCIAL SITUATIONS
Skill Bonuses
- Acrobatics (DEX): +4
- Animal Handling (WIS): +8
- Arcana (INT): +7
- Athletics (STR): +0
- Deception (CHA): -1
- History (INT): +2
- Insight (WIS): +5
- Intimidation (CHA): -1
- Investigation (INT): +2
- Medicine (WIS): +8
- Nature (INT): +10 (Expertise)
- Perception (WIS): +8
- Performance (CHA): -1
- Persuasion (CHA): -1
- Religion (INT): +2
- Sleight of Hand (DEX): +4
- Stealth (DEX): +7
- Survival (WIS): +5
Passive Scores
- Passive Perception: 18
- Passive Insight: 15
- Passive Investigation: 12
Senses
- Darkvision: 60 ft
Social Features
- Speak with Animals: Talk to animals (ritual)
- Wild Companion: Summon animal companion
- Primal Order: Dedicated yourself to one of sacred orders
Languages
- Common, Draconic, Druidic
EXPLORATION
Movement
- Walking Speed: 30 ft
- Climbing Speed: 30 ft
- Darkvision: 60 ft
Useful Abilities for Exploration
- Wild Shape: Transform into beasts for scouting, swimming, climbing
- Speak with Animals: Communicate with animals
- Cat's Talent: Proficiency in Perception and Stealth
- Feline Agility: Double movement speed once per turn
- Pass without Trace: +10 to Stealth for entire party
- Detect Magic: Find magical auras
- Locate Creature: Find specific creature
- Skywrite: Write messages in the sky
Tools
- Alchemist's Supplies: Create potions and alchemical items
- Herbalism Kit: Identify and use herbs
RESOURCE MANAGEMENT
| Resource | Total | Recharges |
|---|---|---|
| Hit Dice | 7d8 | Long Rest |
| Wild Shape | 3 uses | Long Rest |
| Wild Resurgence (Regain Wild Shape) | Expend spell slot | Per use |
| Wild Resurgence (Regain Spell Slot) | 1 use | Long Rest |
| Spell Slots (1st) | 4 | Long Rest |
| Spell Slots (2nd) | 3 | Long Rest |
| Spell Slots (3rd) | 3 | Long Rest |
| Spell Slots (4th) | 1 | Long Rest |
| Healer (Battle Medic) | 3 uses | Long Rest |
| Scales of Eldath - Tranquil Rebuke | 1 use | Long Rest |
| Scales of Eldath - Eldath's Sanctuary | 3 uses | Long Rest |
| Improved Staff of Iskralathrax's Horn | 5/10 charges | Unknown |
| Animated Shield | Always Active | - |
| Ring of Evasion | Always Active | - |
QUICK REFERENCE
In Combat:
- Use Wild Shape (bonus action) on turn 1 to gain Temporary HP and Beast attacks
- Make attacks in Beast form (add +5 Wis to damage if desired)
- Use Elemental Fury for extra 1d8 elemental damage once per turn
- Cast concentration spell before Wild Shaping (Faerie Fire, Heat Metal, etc.)
- Stay in Wild Shape until Temporary HP depleted or combat ends
Before Combat:
- Cast buff spell (Barkskin, Pass without Trace, etc.)
- Wild Shape into combat-appropriate form
- Position for optimal attacks
Concentration Spells (can only have ONE active):
- Faerie Fire, Protection from Evil and Good, Ice Knife, Absorb Elements, Beast Sense, Fog Cloud, Enlarge/Reduce, Heat Metal, Dust Devil, Earthbind, Skywrite, Warding Wind, Healing Spirit, Summon Beast, Aura of Vitality, Protection from Energy, Flame Arrows, Tidal Wave, Wall of Water, Summon Fey, Elemental Bane, Watery Sphere, Guardian of Nature, Summon Elemental, Polymorph, Grasping Vine, Confusion, Conjure Minor Elementals, Conjure Woodland Beings, Stoneskin, Wall of Fire, Summon Elemental, Wall of Ice
Key Numbers to Remember:
- Spell Save DC: 16
- Spell Attack: +8
- Wild Shape: 3/Long Rest (Bonus Action)
- Wild Shape Temp HP: 21 HP (Beast form HP)
- Wild Shape Duration: 3 hours
- Improved Circle Forms Damage: 1d8 + 5 Wis OR normal Beast damage
- Elemental Fury: Extra 1d8 elemental (once per turn)
- AC: 19 (humanoid), varies in Wild Shape
Resistances:
- Cold Resistance (Tabaxi)
Special Note: Karma's primary combat strategy is Wild Shape. Transform early, use Beast attacks with bonus damage, and stay in form to absorb damage with Temporary HP. Can cast spells before shaping and maintain concentration.