Deez Nuts Synergies & Abilities
This page serves as a quick combat and utility reference for the Deez Nuts party. Use the sections below to quickly find what each character can do during combat and when solving problems outside of battle.
Combat Stats Summary
| Character | AC | HP | Initiative | Speed | Prof Bonus | Special Senses |
|---|---|---|---|---|---|---|
| Alexios | 22 | 74 | +2 | 30 ft | +3 | Darkvision 60 ft |
| Gootcha | 16 | 59 | +3 | 30 ft | +3 | Darkvision 90 ft |
| Karma | 19 | 52 (+21 temp in Wild Shape) | +4 | 30 ft (climb 30) | +3 | Darkvision 60 ft |
| Keyleth | 18 | 67 | +4 | 45 ft (all) | +3 | Darkvision 60 ft |
| Shade | 18 | 45 | +4 | 30 ft | +3 | Blindsight 30 ft, Darkvision 120 ft |
| Xanphina | 18 | 82 | +3 | 40 ft | +3 | Darkvision 60 ft |
Passive Senses
| Character | Perception | Insight | Investigation | Notes |
|---|---|---|---|---|
| Alexios | 15 | 13 | 9 | — |
| Gootcha | 10 | 13 | 18 | Investigation Dream Team |
| Karma | 18 | 15 | 12 | Best Perception |
| Keyleth | 16 | 16 | 15 | Balanced |
| Shade | 10 | 12 | 18 | Investigation Dream Team |
| Xanphina | 13 | 10 | 10 | — |
Saving Throw Bonuses
| Character | STR | DEX | CON | INT | WIS | CHA | Special |
|---|---|---|---|---|---|---|---|
| Alexios | +8 | +5 | +7 | -1 | +3 | +6 | +3 to all saves |
| Gootcha | +5 | +7 | +3 | +8 | +0 | +4 | Adv vs charmed, fire dmg |
| Karma | +0 | +4 | +2 | +7 | +8 | -1 | — |
| Keyleth | +6 | +4 | +3 | +2 | +3 | -1 | Adv vs charmed, dragon breath |
| Shade | +1 | +7 | +2 | +5 | +0 | +7 | +1 bonus, Disadv vs CON non-magical |
| Xanphina | +7 | +3 (Adv) | +5 | +0 | +0 | +3 | Adv vs dragon breath, Danger Sense |
Quick Combat Reference by Turn Phase
On Your Turn - Actions ⚔️
| Character | Action | Effect | Resource Cost | Attack/DC |
|---|---|---|---|---|
| Alexios | Extra Attack | Attack twice per turn | — | — |
| Adamantine Dagger | 1d4+5 piercing | — | +8 to hit | |
| Battleaxe +1 | 1d8+6 slashing (Versatile, Topple) | — | +9 to hit | |
| Corpse Slayer Spear | 1d6+5 piercing (Sap, Versatile) | — | +8 to hit | |
| Glimmering Moonbow | 1d8+2 piercing + 1d8 radiant vs undead | 1 charge | +5 to hit | |
| Greataxe +1 | 1d12+6 slashing (Cleave) | — | +9 to hit | |
| Lance +1 | 1d10+6 piercing (Reach, Topple) | — | +9 to hit | |
| Divine Smite (FREE) | +2d8 radiant damage, 1 Bonus Action | 1/Long Rest | Melee | |
| Lay on Hands | Heal 35 HP total (can split) or cure poison | Pool/Long Rest | Touch | |
| Vow of Enmity | Advantage on all attacks vs one target for 1 min | Channel Divinity | 10 ft | |
| Polearm Opportunity Attack | Reaction attack when enemy enters reach | — | Reach | |
| Reactive Strike | Reaction attack when enemy enters reach | — | Reach | |
| Pole Strike | Bonus Action 1d4 bludgeoning with polearm | — | Melee | |
| Savage Attacker | Reroll weapon damage once per turn | — | — | |
| Spell: Bless | 3 allies get +1d4 to attacks & saves, 1 min | 1st level slot | DC 14 | |
| Spell: Bane | 3 enemies -1d4 attacks & saves, 1 min | 1st level slot | CHA DC 14 | |
| Spell: Command | One-word command | 1st level slot | WIS DC 14 | |
| Spell: Cure Wounds | Heal 1d8+3 | 1st level slot | Touch | |
| Spell: Shield of Faith | +2 AC, 10 min | 1st level slot | 60 ft | |
| Spell: Hold Person | Paralyzed, 1 min | 2nd level slot | WIS DC 14 | |
| Spell: Misty Step | Teleport 30 ft | 2nd level slot (BA) | Self | |
| Dimension Door | Teleport 500 ft | Jaunty Boots (3/day) | Self | |
| Gootcha | Rapier +1 | 1d8+5 piercing (Vex) | — | +8 to hit |
| Shortsword +1 | 1d6+5 piercing (Vex) | — | +8 to hit | |
| Hand Crossbow +1 | 1d6+4 piercing (Vex) | — | +7 to hit | |
| Heavy Crossbow +1 | 1d10+4 piercing (Push) | — | +7 to hit | |
| Sneak Attack | +3d6 damage (advantage OR ally w/in 5 ft) | Once/turn | — | |
| Wails from the Grave | After Sneak Attack, 2nd target takes half damage | 3/Long Rest | 30 ft | |
| Weapon Mastery: Vex | Advantage on next attack vs same target | — | After hit | |
| Weapon Mastery: Push | Push Large/smaller 10 ft | — | After hit | |
| Crossbow Expert | No disadvantage in melee, ignore Loading | — | — | |
| Dual Wielding | Add ability mod to off-hand | — | — | |
| Spell: Hex | +1d6 necrotic, disadvantage on ability check | Pact slot (BA) | 90 ft | |
| Spell: Tasha's Hideous Laughter | Prone, incapacitated | Pact slot | WIS DC 14 | |
| Spell: Cause Fear | Frightened | Pact slot | WIS DC 14 | |
| Cantrip: Raven's Reach | 1d10 necrotic | — | +6 to hit | |
| Karma | Wild Shape (3/LR) | Transform into beast (AC 18, +21 temp HP) | 3/Long Rest | Self |
| Elemental Fury | Each Wild Shape attack +1d8 cold/fire/lightning/thunder | Free | Choose when hit | |
| Staff Attack | 1d6 bludgeoning (Sap) | — | +3 to hit | |
| Cantrip: Poison Spray | 2d12 poison | — | CON DC 16 | |
| Cantrip: Starry Wisp | 2d8 radiant | — | +8 to hit | |
| Spell: Entangle | Restrain in 20 ft Square | 1st level slot | STR DC 16 | |
| Spell: Faerie Fire | Outlined, advantage vs them | 1st level slot | DEX DC 16 | |
| Spell: Thunderwave | Push 10 ft, 2d8 thunder | 1st level slot | CON DC 16 | |
| Spell: Healing Word | Heal 1d4+5 | 1st level slot (BA) | 60 ft | |
| Spell: Heat Metal | 2d8 fire, disadvantage if holding | 2nd level slot (BA) | CON DC 16 | |
| Spell: Earthbind | Flying creature can't fly | 2nd level slot | STR DC 16 | |
| Spell: Erupting Earth | 3d12 bludgeoning, difficult terrain | 3rd level slot | DEX DC 16 | |
| Spell: Tidal Wave | Push 10 ft, prone, 4d8 bludgeoning | 3rd level slot | DEX DC 16 | |
| Spell: Revivify | Return dead to 1 HP (within 1 min) | 3rd level slot | Touch | |
| Spell: Dominate Beast | Control beast's actions | 4th level slot | WIS DC 16 | |
| Staff: Ice Storm | 2d8 bludg + 4d6 cold, 20 ft cyl | 4 charges | DEX DC 16 | |
| Staff: Cone of Cold | 8d8 cold, 60 ft cone | 5 charges | CON DC 16 | |
| Staff: Wall of Ice | Ice wall, 10 min | 4 charges | DEX DC 16 | |
| Keyleth | Extra Attack | Attack twice per turn | — | — |
| Longbow +1 | 1d8+7 piercing (Slow -10 ft speed) | — | +10 to hit | |
| Shortsword +1 | 1d6+5 piercing (Vex) | — | +8 to hit | |
| Wyrmreaver | 1d8+4 slashing + 1d6 radiant (+3d6 vs dragons) | 1 charge | +7 to hit | |
| Cantrip: Thorn Whip | 2d6 piercing, pull 10 ft | — | +6 to hit | |
| Gathered Swarm | After hit: 1d6 piercing OR move target 15 ft OR move self 5 ft OR half cover | Once/turn | STR DC 14 | |
| Hunter's Mark | +1d6 damage per hit, 1 hr | 3/LR free or slot (BA) | 90 ft | |
| Writhing Tide | Fly 10 ft, hover, 1 min | 3/Long Rest (BA) | Self | |
| Two-Weapon Fighting | Add ability mod to off-hand | — | — | |
| Archery | +2 to ranged attacks (already in bonus) | — | — | |
| Spell: Faerie Fire | Outlined, advantage vs them | 1st level slot | DEX DC 14 | |
| Spell: Ensnaring Strike | Restrain | 1st level slot (BA) | STR DC 14 | |
| Spell: Hail of Thorns | AOE 1d10 piercing | 1st level slot (BA) | DEX DC 14 | |
| Spell: Web | Restrain, difficult terrain | 2nd level slot | DEX DC 14 | |
| Shade | Rapier +1 | 1d8+4 piercing (Vex) | — | +5 to hit |
| Dagger of Venom | 1d4+4 piercing | — | +5 to hit | |
| Cantrip: Starry Wisp | 2d8 radiant | — | +8 to hit | |
| Cantrip: True Strike | Advantage on next attack | — | Self | |
| Bardic Inspiration | Give ally 1d8 (lasts 1 hr) | 3/Short Rest (BA) | 60 ft | |
| Countercharm | Allies in 30 ft get adv vs frighten/charm | Action | 30 ft | |
| Spell: Bane | 3 enemies -1d4 attacks & saves | 1st level slot | CHA DC 16 | |
| Spell: Healing Word | Heal 1d4+3 | 1st level slot (BA) | 60 ft | |
| Spell: Magic Missile | Auto-hit force damage | 1st level slot | 120 ft | |
| Spell: Thunderwave | Push 10 ft, 2d8 thunder | 1st level slot | CON DC 16 | |
| Spell: Darkness | 15 ft magical darkness, 10 min | 2nd level slot | 60 ft | |
| Spell: Shatter | 3d8 thunder, 10 ft sphere | 2nd level slot | CON DC 16 | |
| Spell: Cloud of Daggers | 4d4 slashing/turn, 5 ft cube | 2nd level slot | 60 ft | |
| Spell: Bestow Curse | Various curse effects | 3rd level slot | WIS DC 16 | |
| Spell: Erupting Earth | 3d12 bludgeoning | 3rd level slot | DEX DC 16 | |
| Spell: Speak with Dead | Ask 5 questions | 3rd level slot | 10 ft | |
| Spell: Charm Monster | Charmed, 1 hr | 4th level slot | WIS DC 16 | |
| Spell: Raulothim's Psychic Lance | 7d6 psychic, incapacitated | 4th level slot | INT DC 16 | |
| Xanphina | Extra Attack | Attack twice per turn | — | — |
| Greataxe +1 | 1d12+7 slashing (Cleave) | — | +8 to hit | |
| Greatsword +1 | 2d6+7 slashing (Graze - damage on miss) | — | +8 to hit | |
| Handaxe +1 | 1d6+7 slashing (Vex) | — | +8 to hit | |
| Garmok's Flail | 1d8+8 bludgeoning + 1d6 psychic (Sap, Reach) | — | +9 to hit | |
| Rage (4/LR) | Resistance to physical, adv on STR | 4/Long Rest (BA) | Self | |
| Reckless Attack | Advantage on attacks, enemies have adv vs you | — | Self | |
| Savage Attacks | +1 damage die on crits | — | — | |
| Instinctive Pounce | Move half speed when entering rage | — | 20 ft | |
| Weapon Mastery: Cleave | Hit 2nd creature for weapon damage | — | 5 ft | |
| Weapon Mastery: Graze | Deal ability mod damage even on miss | — | +4 | |
| Weapon Mastery: Topple | Force CON save or prone | — | DC varies | |
| Weapon Mastery: Sap | Disadvantage on next attack | — | After hit | |
| Staff Spell: Shield | +5 AC, 1 round | 2 charges (Reaction) | Self | |
| Staff Spell: Mage Armor | AC = 13 + DEX, 8 hrs | 1 charge | Touch |
On Your Turn - Bonus Actions 💫
| Character | Bonus Action | Effect | Resource Cost |
|---|---|---|---|
| Alexios | Divine Smite (FREE) | +2d8 radiant damage | 1/Long Rest |
| Hunter's Mark | +1d6 damage per hit vs target | 1st level slot | |
| Pole Strike | 1d4 bludgeoning melee attack with polearm | — | |
| Misty Step | Teleport 30 ft | 2nd level slot | |
| Divine Sense | Detect celestials/fiends/undead 60 ft | 1/Long Rest | |
| Gootcha | Cunning Action | Dash, Disengage, or Hide | — |
| Hex | +1d6 necrotic, disadvantage on ability | Pact slot | |
| Blessing of Raven Queen | Teleport 30 ft + resistance to all damage | 3/Long Rest | |
| Pact of the Blade | Conjure or bond pact weapon | — | |
| Karma | Wild Shape | Transform into beast | 3/Long Rest |
| Feline Agility | Double speed until end of turn | Once until reset | |
| Healing Spirit | Create healing 5 ft cube | 2nd level slot | |
| Heat Metal | 2d8 fire damage | 2nd level slot | |
| Keyleth | Hunter's Mark | +1d6 damage per hit | 3/LR free or slot |
| Writhing Tide | Fly 10 ft, hover, 1 min | 3/Long Rest | |
| Ensnaring Strike | Restrain target | 1st level slot | |
| Hail of Thorns | AOE damage | 1st level slot | |
| Zephyr Strike | No OA, +30 ft speed, adv on attack | 1st level slot | |
| Healing Spirit | Create healing spirit | 2nd level slot | |
| Shade | Bardic Inspiration | Give ally 1d8 | 3/Short Rest |
| Healing Word | Heal 1d4+3 at range | 1st level slot | |
| Xanphina | Rage | Enter rage state | 4/Long Rest |
| Extend Rage | Extend current rage | — | |
| Instinctive Pounce | Move half speed when entering rage | — |
Reactions & Off-Turn Abilities ⚡
| Character | Reaction | Trigger | Effect | Resource Cost |
|---|---|---|---|---|
| Alexios | Aura of Protection (PASSIVE) | Always active | Allies in 10 ft get +3 to ALL saves | — |
| Opportunity Attack | Enemy leaves reach | Standard melee attack | — | |
| Polearm Opportunity Attack | Enemy enters reach with polearm | Melee attack | — | |
| Reactive Strike | Enemy enters reach | Melee attack | — | |
| Relentless Avenger | You hit with OA | Move half speed without provoking OA | — | |
| Battlefield Command | Enemy makes attack/ability | Command to move 15 ft | 3/Long Rest (WIS DC 14) | |
| Gootcha | Uncanny Dodge | Hit by attacker you can see | Halve the damage | Reaction |
| Wails from the Grave | After Sneak Attack | 2nd target takes half Sneak damage (necrotic) | 3/Long Rest | |
| Hellish Rebuke | Creature damages you | 2d10 fire damage to attacker | 1/LR or spell slot | |
| Karma | Tranquil Rebuke | Ally in 10 ft takes damage | Attacker WIS save or pacified (no hostile actions) | 1/Long Rest (DC 16) |
| Rivercaller | Ally in 60 ft has condition | Suppress condition for duration | 3/Long Rest | |
| Absorb Elements | Take elemental damage | Resistance + extra damage on next hit | 1st level slot | |
| Protection from Energy (reaction) | Ally about to take elemental damage | Grant resistance | 3rd level slot | |
| Keyleth | Absorb Elements | Take elemental damage | Resistance + extra damage on next hit | 1st level slot |
| Opportunity Attack | Enemy leaves reach | Standard melee attack | — | |
| Shade | Cutting Words | Creature makes attack/check/damage roll | Subtract 1d8 from roll | Bardic Inspiration |
| Hellish Rebuke | Creature damages you | 2d10 fire damage to attacker | 1/LR or slot | |
| Iron Rebuke | Ally in 60 ft takes damage | Attacker takes 2d10 piercing + 2d10 fire | 1/Long Rest (DEX DC 14) | |
| Xanphina | Ancestral Protectors (PASSIVE) | After you attack | Enemy has disadvantage vs others; allies resist damage | While raging |
| Spirit Shield | Creature in 30 ft takes damage | Reduce damage by 2d6 (+2d6 vs dragons) | Reaction | |
| Rally the Line | Ally fails saving throw | Let them reroll | 3/Long Rest | |
| Ancestral Restraining Ward | Creature makes attack/uses ability | Spectral chains restrain (STR DC 15+rage) | 3/Long Rest | |
| Relentless Endurance | You drop to 0 HP | Drop to 1 HP instead | 1/Long Rest |
Crowd Control Abilities 🎯
Movement Restriction
| Ability | Character | Action | Range | Save/DC | Duration | Resource |
|---|---|---|---|---|---|---|
| Entangle | Karma | 1A | 90 ft / 20 ft Square | STR DC 16 | Conc, 1 min | 1st level slot |
| Web | Keyleth | 1A | 60 ft / 20 ft Cube | DEX DC 14 | Conc, 1 hr | 2nd level slot |
| Earthbind | Karma | 1A | 300 ft | STR DC 16 | Conc, 1 min | 2nd level slot |
| Grappling | Xanphina, Alexios | 1A | Melee | Athletics contest | Until escaped | — |
| Keyleth's Swarm | Keyleth | After hit | Varies | STR DC 14 | Instant | Free (1/turn) |
| Longbow Slow | Keyleth | After hit | 150/600 ft | — | Until next turn | — |
| Ensnaring Strike | Keyleth | 1BA | Self | STR DC 14 | Conc, 1 min | 1st level slot |
Action Denial (Paralysis, Incapacitation, Charm)
| Ability | Character | Action | Range | Save/DC | Duration | Resource |
|---|---|---|---|---|---|---|
| Hold Person | Alexios | 1A | 60 ft | WIS DC 14 | Conc, 1 min | 2nd level slot |
| Tasha's Hideous Laughter | Gootcha | 1A | 30 ft | WIS DC 14 | Conc, 1 min | Pact slot |
| Command | Alexios | 1A | 60 ft | WIS DC 14 | 1 round | 1st level slot |
| Dominate Beast | Karma | 1A | 60 ft | WIS DC 16 | Conc, 1 min | 4th level slot |
| Charm Monster | Karma, Shade | 1A | 30 ft | WIS DC 16 | 1 hr | 4th level slot |
| Charm Person | Karma | 1A | 30 ft | WIS DC 16 | 1 hr | 1st level slot |
| Tranquil Rebuke | Karma | 1R | 10 ft | WIS DC 16 | Until next turn | 1/Long Rest |
| Raulothim's Psychic Lance | Shade | 1A | 120 ft | INT DC 16 | Instant (incap) | 4th level slot |
Forced Movement (Pushes, Pulls)
| Ability | Character | Action | Range | Save/DC | Distance | Resource |
|---|---|---|---|---|---|---|
| Thunderwave | Karma, Shade | 1A | Self / 15 ft Cube | CON DC 16 | 10 ft | 1st level slot |
| Keyleth's Swarm | Keyleth | After hit | Varies | STR DC 14 | 15 ft | Free (1/turn) |
| Tidal Wave | Karma | 1A | 120 ft | DEX DC 16 | 10 ft | 3rd level slot |
| Thorn Whip | Keyleth | 1A | 30 ft | +6 to hit | Pull 10 ft | Cantrip |
| Heavy Crossbow Push | Gootcha | 1A | 100/400 ft | — | 10 ft | — |
| Battlefield Command | Alexios | 1R | Visual | WIS DC 14 | 15 ft | 3/Long Rest |
Debuffs (Disadvantage, Reduced Effectiveness)
| Ability | Character | Action | Range | Save/DC | Effect | Resource |
|---|---|---|---|---|---|---|
| Bane | Alexios, Shade | 1A | 30 ft | CHA DC 14/16 | -1d4 to attacks & saves | 1st level slot |
| Faerie Fire | Karma, Keyleth | 1A | 60 ft / 20 ft Cube | DEX DC 16/14 | Outlined, adv vs them | 1st level slot |
| Hex | Gootcha | 1BA | 90 ft | — | +1d6 necrotic, disadv on ability | Pact slot |
| Bestow Curse | Shade | 1A | Touch | WIS DC 16 | Various curse effects | 3rd level slot |
| Ancestral Protectors | Xanphina | After attack | Enemy | — | Disadvantage vs others | While raging |
| Sap Weapon Mastery | Multiple | After hit | Melee | — | Disadv on next attack | — |
| Vow of Enmity | Alexios | 1A | 10 ft | — | Adv on attacks (for Alexios) | Channel Divinity |
| Heat Metal | Karma | 1BA | 60 ft | CON DC 16 | 2d8 fire, disadv if holding | 2nd level slot |
| Cutting Words | Shade | 1R | 60 ft | — | -1d8 from roll | Bardic Inspiration |
Fear Effects
| Ability | Character | Action | Range | Save/DC | Duration | Resource |
|---|---|---|---|---|---|---|
| Cause Fear | Gootcha | 1A | 60 ft | WIS DC 14 | Conc, 1 min | Pact slot |
Blinding & Sensory Denial
| Ability | Character | Action | Range | Effect | Duration | Resource |
|---|---|---|---|---|---|---|
| Darkness | Shade | 1A | 60 ft / 15 ft Sphere | Magical darkness | Conc, 10 min | 2nd level slot |
| Fog Cloud | Karma | 1A | 120 ft / 20 ft Sphere | Heavily obscured | Conc, 1 hr | 1st level slot or staff |
| Erupting Earth | Karma, Shade | 1A | 120 ft / 20 ft Cube | Difficult terrain | Until cleared | 3rd level slot |
Restraining (Special)
| Ability | Character | Action | Range | Save/DC | Duration | Resource |
|---|---|---|---|---|---|---|
| Ancestral Restraining Ward | Xanphina | 1R | Visual | STR DC 15+rage | Until next turn | 3/Long Rest |
| Garmok's Flail | Xanphina | After hit | Melee | — | Varies | Weapon charges |
Saving Throw Reference 🎲
Spells by Save Type
STRENGTH Saves:
- Entangle (Karma, DC 16)
- Earthbind (Karma, DC 16)
- Keyleth's Swarm Move (Keyleth, DC 14)
- Ensnaring Strike (Keyleth, DC 14)
DEXTERITY Saves:
- Faerie Fire (Karma DC 16, Keyleth DC 14)
- Erupting Earth (Karma DC 16, Shade DC 16)
- Tidal Wave (Karma, DC 16)
- Web (Keyleth, DC 14)
- Hail of Thorns (Keyleth, DC 14)
- Ice Storm (Karma staff, DC 16)
- Wall of Ice (Karma staff, DC 16)
CONSTITUTION Saves:
- Thunderwave (Karma DC 16, Shade DC 16)
- Heat Metal (Karma, DC 16)
- Shatter (Shade, DC 16)
- Cone of Cold (Karma staff, DC 16)
WISDOM Saves:
- Command (Alexios, DC 14)
- Hold Person (Alexios, DC 14)
- Tasha's Hideous Laughter (Gootcha, DC 14)
- Cause Fear (Gootcha, DC 14)
- Charm Person (Karma, DC 16)
- Dominate Beast (Karma, DC 16)
- Charm Monster (Karma DC 16, Shade DC 16)
- Bestow Curse (Shade, DC 16)
- Tranquil Rebuke (Karma, DC 16)
- Battlefield Command (Alexios, DC 14)
CHARISMA Saves:
- Bane (Alexios DC 14, Shade DC 16)
INTELLIGENCE Saves:
- Raulothim's Psychic Lance (Shade, DC 16)
Helping Ally Saves
| Character | Ability | Effect | Resource Cost | Range |
|---|---|---|---|---|
| Alexios | Aura of Protection | +3 to ALL saves | Passive | 10 ft aura |
| Bless | +1d4 to saves (3 allies, 1 min) | 1st level slot | 30 ft | |
| Shade | Bardic Inspiration | +1d8 to one save | 3/Short Rest | 60 ft |
| Counter Charm | Advantage vs frighten/charm | Action | 30 ft | |
| Xanphina | Rally the Line | Reroll failed save | 3/Long Rest | Hearing range |
| Karma | Rivercaller | Suppress condition | 3/Long Rest | 60 ft |
Maximum Save Bonus Stacking
Single Target Max:
- Alexios Aura of Protection: +3
- Bless: +1d4 (avg +2.5)
- Bardic Inspiration: +1d8 (avg +4.5)
- Total: +10 average on a save!
Damage Reduction & Protection 🛡️
Self-Protection
| Character | Ability | Effect | Resource Cost |
|---|---|---|---|
| Alexios | Aura of Protection | +3 to all saves (reduces spell damage) | Passive |
| Shield of Faith (self) | +2 AC | 1st level slot | |
| Savage Attacker | Reroll weapon damage once/turn | — | |
| Gootcha | Uncanny Dodge | Halve damage from one attack | Reaction |
| Blessing of Raven Queen | Resistance to all damage after teleport | 3/Long Rest | |
| Fiendish Vigor | Temp HP from False Life (at will) | — | |
| Karma | Wild Shape | +21 temp HP, AC 18 min | 3/Long Rest |
| Protection from Energy (self) | Resistance to one type | 3rd level slot | |
| Animated Shield | +2 AC as bonus action | — | |
| Ring of Evasion | Auto-succeed DEX save, 1/day | 1/Day | |
| Keyleth | Gathered Swarm | Half cover (+2 AC) | Once/turn |
| Dragon Scale Mail | Advantage vs dragon breath | Passive | |
| Mask of the Wild | Hide when lightly obscured | — | |
| Shade | Hellish Resistance | Resistance to fire | Passive |
| Hellish Rebuke | Retaliate 2d10 fire | Reaction | |
| Bracers of Defense | +2 AC | Passive | |
| Xanphina | Rage | Resistance to physical damage | 4/Long Rest |
| Relentless Endurance | Drop to 1 HP instead of 0 | 1/Long Rest | |
| Danger Sense | Advantage on DEX saves | Passive | |
| Staff: Shield | +5 AC, 1 round | 2 charges (Reaction) | |
| Improved Armor | Necrotic resistance | Passive |
Ally Protection
| Character | Ability | Target | Effect | Resource Cost |
|---|---|---|---|---|
| Alexios | Aura of Protection | Allies in 10 ft | +3 to all saves | Passive |
| Lay on Hands | Touch | Heal 35 HP total | Pool/Long Rest | |
| Bless | 3 allies | +1d4 to attacks & saves | 1st level slot | |
| Shield of Faith | 1 ally | +2 AC | 1st level slot | |
| Gootcha | Spare the Dying | Touch | Auto-succeed death saves | Cantrip |
| Karma | Protection from Energy | Touch | Resistance to one type | 3rd level slot |
| Revivify | Touch | Return from dead (1 min) | 3rd level slot + 300gp | |
| Aura of Vitality | 30 ft | Bonus action 2d6 healing | 3rd level slot | |
| Healing Spirit | 5 ft cube | 1d6 healing per turn | 2nd level slot | |
| Aid | 3 allies | +5 current & max HP, 8 hrs | 2nd level slot | |
| Keyleth | Healing Spirit | 5 ft cube | 1d6 healing per turn | 2nd level slot |
| Shade | Bardic Inspiration | 1 ally | +1d8 to check/attack/save | 3/Short Rest |
| Song of Rest | Party | +1d6 healing on short rest | Passive | |
| Counter Charm | 30 ft | Advantage vs frighten/charm | Action | |
| Xanphina | Ancestral Protectors | Allies | Enemy has disadv; allies resist | While raging |
| Spirit Shield | 30 ft | -2d6 damage (-4d6 vs dragons) | Reaction | |
| Rally the Line | Hearing | Reroll failed save | 3/Long Rest |
Party Synergies & Combos 🔥
Every combo below is drawn from the current (rebuilt) Level 7–8 player guides. Click any character name to jump to the exact ability on their guide. The party's builds changed significantly, so these replace the old smite/bard/warlock-era combos.
Advanced Combat Combos
1. The Concentration-Breaker Lockdown (Keyleth + Shadier + Gootcha)
- Setup: Keyleth marks the enemy caster with Hunter's Mark and attacks twice; her Mage Slayer / Concentration Breaker makes every hit force a concentration save at Disadvantage (see Keyleth, Mage Slayer Feat).
- Layer 2: Shadier holds Counterspell (DC 18) for the enemy's big spell and uses Magic Missile to auto-break concentration (see Shadier, Control / Counter).
- Layer 3: Either caster drops Silence (Keyleth 2nd-level / Gootcha 2nd-level) on the enemy mage to shut off Verbal-component spells with no save.
- Payoff: Enemy spellcasters lose their buffs, summons and control almost immediately.
2. The Control-and-Punish Zone (Keyleth or Karma + Shadier)
- Setup: Keyleth casts Web or Entangle (DC 16), or Karma casts Entangle (DC 16), to restrain a cluster (see Keyleth, Battlefield Control / Karma, Control/Debuff Spells).
- Combo: Restrained = auto-fail STR and grants attackers Advantage. Keyleth's Gathered Swarm push (DC 16) slides escapees back into the area each turn.
- Payoff: Shadier drops Fireball or Storm Sphere (DC 18) into the trapped cluster for maximum value.
3. The Faerie Fire Alpha Strike (Karma / Keyleth + party)
- Setup: Karma or Keyleth casts Faerie Fire — the whole party gets Advantage on the lit targets and invisibility is cancelled (see Karma / Keyleth, Control/Debuff Spells).
- Combo: Gootcha converts that Advantage into a guaranteed Sneak Attack (4d6 necrotic) and Alexios buffs strikers with Bless.
- Payoff: Coordinated focus-fire with everyone hitting at Advantage.
4. The Anti-Heal Execution (Gootcha + party)
- Setup: Gootcha's Reaper's Strike makes a Sneak Attack Necrotic AND stops the target regaining HP until her next turn (see Gootcha, Sneak Attack); Chill Touch does the same at range.
- Combo: The party dog-piles the no-heal target — devastating against trolls, vampires, and self-healing bosses.
- Finisher: If the foe has cheated death before, Gootcha spends a Soul Token → Reaper's Verdict for a maximized auto-crit to delete it.
5. The Ancestral Bunker (Xanphina + Alexios)
- Layer 1: Xanphina attacks the priority target while raging; Ancestral Protectors gives it Disadvantage vs everyone but her and grants allies resistance to its damage (see Xanphina, Ancestral Protectors).
- Layer 2: Xanphina uses Spirit Shield (reaction, -2d6, or -4d6 vs dragons) to cut big hits to a squishy.
- Layer 3: Alexios's Warding Flare imposes Disadvantage on an attacker and hands the target temp HP; Bless / Bane swing the math further (see Alexios, Defensive Abilities).
- Payoff: A nearly unkillable front line with Xanphina's 101 HP and rage resistance anchoring it.
6. The Concentration Protection Stack (protect a key concentrator)
- Layer 1: Xanphina Spirit Shield reduces incoming damage (lower damage = lower save DC) and Ancestral Protectors gives the attacker Disadvantage.
- Layer 2: Karma Protection from Energy grants resistance to an expected element (see Karma, Healing/Support Spells).
- Layer 3: Shadier Protection from Energy / Intellect Fortress, or Alexios standing near for support, further buffer the caster.
- Payoff: Spirit Guardians, Web, Slow, or another concentration spell almost never drops.
7. The Battlefield Command Drag (Alexios + reach/OA party)
- Setup: Alexios uses Battlefield Command (reaction, 1/LR) to force an enemy to move up to 15 ft, ignoring opportunity attacks for itself (see Alexios, Reactions).
- Combo: Drag a foe off a downed ally, into Keyleth's Web/Entangle, or into Xanphina's 10 ft reach (Garmok's Flail) for a punishing opportunity attack.
8. The Stealth Strike Opener (Keyleth + Gootcha)
- Setup: Keyleth casts Pass without Trace (+10 Stealth to the party, 1/LR free; see Keyleth, Utility Spells).
- Result: Gootcha reaches roughly +20 Stealth and the party gains a surprise round.
- Payoff: Gootcha opens with a guaranteed Sneak Attack (Steady Aim or Advantage from surprise).
9. The Hex of the Fated Combo (Gootcha solo signature)
- Setup: Gootcha casts Hex of the Fated, naming an ability (e.g. WIS); the target now has Disadvantage on those saves (see Gootcha, Subclass Magic).
- Payoff: Her follow-up Cause Fear / Tasha's Hideous Laughter (and the party's WIS-save control like Alexios's Hold Person) land far more reliably, plus +1d6 necrotic on every hit.
10. The Save Bonus Stack (Alexios single-target rescue)
- Setup: Alexios's Aura of Protection (allies in 10 ft, +5 to all saves with CHA 20) plus Bless (+1d4) keep allies' saves high (see Alexios, Support / Healing Spells).
- Note: Shadier no longer has Bardic Inspiration (she is now a Wizard), so the old +1d8 Inspiration layer is gone; lean on Xanphina's Rally the Line (reroll a failed save, 3/LR) and Karma's Eldath's Sanctuary (end a condition) instead.
11. The Buff-a-Striker (Shadier / Karma + Keyleth)
- Setup: Shadier casts Haste (+2 AC, extra action, double speed) on a frontliner like Xanphina (see Shadier, Buff / Defense).
- Combo: Karma casts Flame Arrows on Keyleth, adding +1d6 fire to her next 12 bow hits (see Karma, Damage Spells (3rd-level) — it explicitly names Keyleth).
- Payoff: Layered, slot-efficient damage buffs on the party's best weapon users.
12. The Heal & Revive Chain
- In-combat pickups: Alexios Healing Word (2d4+5, bonus action) and Karma Healing Word (1d4+5, bonus action).
- Sustained: Karma Aura of Vitality (2d6/turn) and Healing Spirit (see Karma, Healing/Support Spells).
- Anti-death: Alexios or Karma Revivify (1-min window), with Gootcha's Soul Token → Queen's Veto (reaction, heal a dying ally to half) and Stolen Vitality as emergency insurance (see Gootcha, Soul Tokens).
13. The Investigation Dream Team (Shadier + Gootcha)
- Shadier: passive Investigation 21 (Expertise + Order of Scribes Scholar).
- Gootcha: passive Investigation 19 (Expertise + Reliable Talent).
- Effect: The party almost never misses clues, traps, or hidden mechanisms. (Note: Shadier's passive Perception is only 9 — let Karma or Gootcha watch for mundane ambushes.)
14. The Slow / Banish Boss Strip (Shadier + Alexios)
- Setup: Shadier casts Slow (DC 18, up to 6 foes: half speed, -2 AC, one action) or Banishment to delete a boss phase (see Shadier, Boss Fight Day loadout).
- Combo: Alexios adds Banishment / Hold Person / Command to neutralize a second threat, while strikers focus the slowed boss.
Buff Stacking Guide
Maximum Save Bonus (single target):
- Alexios Aura of Protection: +5 (CHA 20, allies within 10 ft)
- Alexios Bless: +1d4 (avg +2.5)
- Xanphina Rally the Line / Karma Eldath's Sanctuary: reroll / condition removal as a backstop
- Total: roughly +7 to +8 average on a save, before rerolls.
Maximum Attack/Damage Boost (single target):
- Advantage from Faerie Fire (Karma / Keyleth) or Gootcha's setup
- Alexios Bless: +1d4 to attacks
- Keyleth Hunter's Mark: +1d6/hit; Gootcha Sneak Attack: +4d6; Karma Flame Arrows on Keyleth: +1d6 fire/hit
- Shadier Haste on a frontliner for an extra attack
Maximum Survivability Stack:
- Xanphina Rage (resistance to physical) + Ancestral Protectors (Disadvantage on attacks) + Spirit Shield (-2d6 / -4d6 vs dragons)
- Alexios Warding Flare (Disadvantage + temp HP) and Aura of Protection
- Karma Wild Shape (+21 temp HP) for self-tanking; Gootcha Blessing of the Raven Queen (resistance to all damage after a teleport)
- Result: a front line that is extremely hard to drop.
Skill Expertise & Proficiency Reference 🔧
Best Skills by Category
Physical Skills:
- Athletics: Alexios +8, Xanphina +7, Keyleth +6
- Acrobatics: Gootcha +9 (expertise), Xanphina +6
- Stealth: Gootcha +9, Keyleth +7, Karma +7
- Sleight of Hand: Shade +6, Gootcha +6
Mental Skills:
- Investigation: Shade +18 (Passive!), Gootcha +8
- Arcana: Gootcha +8, Karma +7, Shade +5
- History: Gootcha +5
- Nature: Karma +10, Keyleth +2
- Religion: Alexios +2
Social Skills:
- Persuasion: Shade +9, Alexios +6
- Deception: Gootcha +9, Shade +8
- Intimidation: Alexios +6, Xanphina +2
- Performance: Shade +6
- Insight: Keyleth +6, Karma +5
Wisdom Skills:
- Perception: Karma +8, Keyleth +6
- Survival: Keyleth +9 (expertise), Karma +5, Xanphina +3
- Animal Handling: Karma +8, Keyleth +3
- Medicine: Karma +8
Who to Use for What
| Task | Best Character | Bonus | Notes |
|---|---|---|---|
| Finding traps/secrets | Shade or Gootcha | +18 / +8 Investigation | Shade's passive is insane |
| Tracking/wilderness | Keyleth | +9 Survival | Expertise + Favored Terrain |
| Breaking down doors | Alexios | +8 Athletics | Highest STR |
| Sneaking | Gootcha | +9 Stealth | Expertise |
| Lying | Gootcha | +9 Deception | Expertise |
| Talking to nobles | Shade | +9 Persuasion | Charisma king |
| Intimidating | Alexios | +6 Intimidation | Paladin presence |
| Spotting enemies | Karma | +8 Perception | Best passive 18 |
| Nature knowledge | Karma | +10 Nature | Druid expertise |
| Arcane knowledge | Gootcha | +8 Arcana | INT proficiency |
| Healing wounds | Karma | +8 Medicine | Healer feat |
| Recalling lore (dragons) | Keyleth | Advantage | Favored Enemy |
Ritual Spell Catalog
| Spell | Character | Level | Use Case |
|---|---|---|---|
| Detect Magic | Karma, Shade | 1st | Find magic items, detect magical traps |
| Detect Poison and Disease | Karma, Keyleth (1/LR free) | 1st | Check food, water, environment |
| Purify Food and Drink | Karma | 1st | Make rations safe |
| Speak with Animals | Karma, Keyleth (1/day free) | 1st | Scout with animals, gather info |
| Find Familiar | Karma (Wild Companion) | 1st | Scout, deliver items, help in combat |
| Skywrite | Karma | 2nd | Send messages long distance |
| Feign Death | Karma | 3rd | Fake death for infiltration |
| Meld into Stone | Karma | 3rd | Hide in stone, escape |
| Water Breathing | Karma | 3rd | Underwater exploration |
| Water Walk | Karma | 3rd | Walk on water (10 creatures) |
| Divination | Karma | 4th | Ask deity a question |
Magic Item Quick Reference
Attuned Items by Character
ALEXIOS:
- Jaunty Boots: Dimension Door 3/day (500 ft teleport)
- Gauntlet of Gemforged Will: High-level spells (Revivify, Death Ward, Resurrection, etc.)
GOOTCHA:
- Vaartox Studded Leather: AC bonus
- Circlet of Commanding Presence: Charisma boost
KARMA:
- Animated Shield: +2 AC as bonus action
- Ring of Evasion: Auto-succeed DEX save 1/day
- Improved Staff of Iskralathax's Horn: Ice spells (10 charges)
KEYLETH:
- Bracers of Archery: +2 damage with bows (in bonus)
- Dragon Scale Mail of Wyrmwood: AC 18, adv vs dragon breath
- Wyrmreaver: +1d6 radiant, +3d6 vs dragons (1 charge)
SHADE:
- Bagpipes of Zariel's Lament: Special abilities
XANPHINA:
- Staff of Defense: Mage Armor (1 charge), Shield (2 charges), 10 max
- Returning Trident: Returns after thrown
- Improved Armor of Necrotic Resistance: Necrotic resistance
Daily Powers & Charges
| Item | Charges/Day | Abilities |
|---|---|---|
| Jaunty Boots | 3/day | Dimension Door |
| Gauntlet of Gemforged Will | 1 each | Revivify, Death Ward, Resurrection, etc. |
| Staff of Iskralathax | 10 charges | Fog Cloud (1), Ice Storm (4), Cone of Cold (5), Wall of Ice (4) |
| Staff of Defense | 10 charges | Mage Armor (1), Shield (2) |
| Wyrmreaver | 1 charge | +3d6 radiant vs dragons |
| Ring of Evasion | 1/day | Auto-succeed DEX save |
Resource Management by Character
Short Rest Recovery
- Gootcha: Pact Magic slots (2)
- Shade: Bardic Inspiration (3 uses)
- Karma: Wild Shape (3 uses)
- Keyleth: Hunter's Mark free uses (3/LR)
Long Rest Recovery
ALEXIOS:
- Spell Slots: 1st (4), 2nd (3)
- Lay on Hands: 35 HP pool
- Divine Smite (Free): 1 use
- Channel Divinity: 2 uses
- Battlefield Command: 3 uses
- Find Steed: 1 free cast
GOOTCHA:
- Wails from the Grave: 3 uses
- Blessing of Raven Queen: 3 uses
- Fiendish Vigor: Unlimited (at-will)
- Hellish Rebuke: 1 free use
- Darkness: 1 free use
KARMA:
- Spell Slots: 1st (4), 2nd (3), 3rd (3), 4th (1)
- Wild Shape: 3 uses
- Wild Resurgence: 1 use
- Tranquil Rebuke: 1 use
- Rivercaller: 3 uses
- Staff charges: 10 max
KEYLETH:
- Spell Slots: 1st (4), 2nd (3)
- Hunter's Mark (free): 3 uses
- Writhing Tide: 3 uses
- Longstrider (free): 1 use
- Pass without Trace (free): 1 use
- Speak with Animals (free): 1/day
SHADE:
- Spell Slots: 1st (4), 2nd (3), 3rd (3), 4th (1)
- Bardic Inspiration: 3/Short Rest
- Hellish Rebuke (free): 1 use
- Darkness (free): 1 use
- Witch Bolt (free): 1 use
- Iron Rebuke: 1 use
- Mute's Kiss: 3 uses
XANPHINA:
- Rage: 4 uses
- Relentless Endurance: 1 use
- Rally the Line: 3 uses
- Ancestral Restraining Ward: 3 uses
- Shield of Faith (free): 1 use
- Staff of Defense charges: 10 max
Out of Combat Utility 🔧
Exploration & Survival
| Character | Ability | Use Case |
|---|---|---|
| Alexios | Summon Steed | Fast travel (60 ft, 120 ft Dash), scouting, carrying |
| Karma | Wild Shape | Scouting (small animal), infiltration, water travel |
| Feline Agility | Sprint double speed for escape/chase | |
| Keyleth | Favored Enemy (Dragons & Undead) | Advantage on Survival & INT checks |
| Roving | 45 ft speed, climb 45 ft, swim 45 ft | |
| Primeval Awareness | Detect creature types in 1 mile | |
| Mask of the Wild | Hide in natural environments | |
| Two-Weapon Fighting | Dual shortswords for +10 damage |
Social & Problem Solving
| Character | Ability | Use Case |
|---|---|---|
| Shade | Bardic Inspiration | Boost social checks |
| Spell: Darkness | Create cover, block LoS, intimidate | |
| Alexios | Lay on Hands | Cure poison outside combat |
| Gootcha | Hex (disadvantage) | Make enemy fail STR/CHA checks |
| Karma | Revivify | Resurrect fallen ally (1 min window) |
Information Gathering
| Character | Ability | Use Case |
|---|---|---|
| Keyleth | Primeval Awareness | Detect creature types in 1 mile |
| Favored Enemy | Recall dragon & undead lore | |
| Shade | Passive Investigation 18 | Never miss hidden things |
| Bardic Inspiration | Boost Investigation/Insight/Perception | |
| Karma | Wild Shape | Scout as bird/mouse/etc |
| Gootcha | Passive Investigation 18 | Never miss hidden things |
Quick Reference Tables
Movement Options
| Character | Ability | Speed/Effect | Resource |
|---|---|---|---|
| Alexios | Summon Steed | 60 ft (120 Dash) for rider | Spell slot or 1/LR |
| Dimension Door | 500 ft teleport | 3/day (Boots) | |
| Misty Step | 30 ft teleport | 2nd level slot | |
| Karma | Feline Agility | Double speed | Once until reset |
| Keyleth | Roving | 45 ft all speeds | Passive |
| Writhing Tide | Fly 10 ft, hover | 3/Long Rest | |
| Gootcha | Blessing of Raven Queen | 30 ft teleport + resistance | 3/Long Rest |
| Xanphina | Fast Movement | 40 ft speed | Passive |
| Instinctive Pounce | Move 20 ft when raging | When entering rage |
Healing Sources
| Character | Ability | Healing Amount | Resource Cost |
|---|---|---|---|
| Alexios | Lay on Hands | 35 HP total (can split) | Pool/Long Rest |
| Cure Wounds | 1d8+3 | 1st level slot | |
| Karma | Healing Word | 1d4+5 | 1st level slot (BA) |
| Cure Wounds | 1d8+5 | 1st level slot | |
| Healing Spirit | 1d6 per turn | 2nd level slot | |
| Aura of Vitality | 2d6 per bonus action | 3rd level slot | |
| Aid | +5 current & max HP (3 targets) | 2nd level slot | |
| Revivify | 1 HP (from death) | 3rd level slot + 300gp | |
| Healer Trait | Reroll 1s on healing | Passive | |
| Keyleth | Healing Spirit | 1d6 per turn | 2nd level slot |
| Shade | Healing Word | 1d4+3 | 1st level slot (BA) |
| Song of Rest | +1d6 HP | Short rest (passive) | |
| Gootcha | Spare the Dying | Stabilize | Cantrip |
Condition Removal
| Condition | Character | Ability | Resource |
|---|---|---|---|
| Dying | Gootcha | Spare the Dying | Cantrip |
| Dead | Karma | Revivify (within 1 min) | 3rd level slot + 300gp |
| Charmed | Shade | Counter Charm (advantage) | Action |
| Frightened | Shade | Counter Charm (advantage) | Action |
| Blinded/Deafened/Paralyzed/Poisoned | Alexios | Lesser Restoration | 2nd level slot |
| Any Condition | Karma | Rivercaller (suppress) | 3/Long Rest (Reaction) |
Notes & Strategy Tips
Combat Priorities
- Alpha Strike: Karma/Keyleth use Faerie Fire; Alexios uses Bless; focus fire
- Protect Squishies: Xanphina attacks priority target (Ancestral Protectors)
- Maximize Saves: Keep allies within Alexios's 10 ft Aura (+3 to saves)
- Resource Conservation: Gootcha spends Pact slots freely (short rest recovery); others conserve
- Emergency Buttons: Xanphina Relentless Endurance, Gootcha Uncanny Dodge, Karma Wild Shape
Frequently Overlooked Abilities
ALEXIOS:
- Savage Attacker: Reroll damage EVERY turn (not once per day!)
- Reactive Strike: Extra opportunity attack when enemy enters reach
- Relentless Avenger: Move half speed after OA (chase fleeing enemies)
- Battlefield Command: Force enemy to move 15 ft as reaction
GOOTCHA:
- Crossbow Expert - Firing in Melee: No disadvantage within 5 ft
- Wails from the Grave: Blast 2nd target for half Sneak damage (3/LR)
- Vex Weapon Mastery: Advantage on NEXT attack (combo with Sneak!)
- Fiendish Vigor: Unlimited False Life (temp HP at will!)
KARMA:
- Wild Shape Elemental Fury: EVERY attack adds 1d8 elemental damage!
- Wild Resurgence: Can regain spell slot instead of Wild Shape
- Healer Feat: Reroll 1s on ALL healing
- Feline Agility: Double speed (combo with Wild Shape)
- Staff Charges: Powerful AOE ice spells (Cone of Cold, Ice Storm, Wall of Ice)
KEYLETH:
- Gathered Swarm - Half Cover: +2 AC until next turn
- Writhing Tide: FLYING speed for 1 minute (3/LR)
- Two-Weapon Fighting: Dual shortswords = 2d6+10 damage!
- Archery: +2 already in +10 longbow bonus!
SHADE:
- Cutting Words: Can use AFTER seeing roll but BEFORE result
- Jack of All Trades: +1 to all checks without proficiency
- Iron Rebuke: 4d10 total damage when ally is hit!
- Curse of the Eye: See magic with perfect clarity
XANPHINA:
- Spirit Shield vs Dragons: -4d6 damage total!
- Ancestral Protectors: Works vs dragon breath!
- Graze Weapon Mastery: Deal +4 damage EVEN ON MISS!
- Instinctive Pounce: Move 20 ft when entering rage!
- Rally the Line: Reroll ally's failed save (3/LR)
When to Use Spell Slots
1st Level - Best Uses:
- Bless (Alexios): Multi-turn, multi-target (+3 save aura stack)
- Faerie Fire (Karma, Keyleth): Party-wide advantage
- Hunter's Mark (Alexios, Keyleth): Long single-target fights
2nd Level - Best Uses:
- Hold Person (Alexios): Paralysis (auto-crits in melee)
- Heat Metal (Karma): Sustained damage + disadvantage
- Healing Spirit (Karma, Keyleth): Out-of-combat healing
3rd Level - Best Uses:
- Revivify (Karma): Only for death recovery
- Erupting Earth (Karma, Shade): AOE damage + difficult terrain
4th Level - Best Uses:
- Raulothim's Psychic Lance (Shade): Big damage + incapacitated
Party Roles Summary
- Tank: Xanphina (Ancestral Protectors, Rage, 82 HP)
- Striker: Gootcha (Sneak Attack), Alexios (Smite, Hunter's Mark)
- Controller: Shade (Darkness, Cutting Words, Crowd Control), Karma/Keyleth (Faerie Fire, Entangle)
- Support: Shade (Bardic Inspiration), Alexios (Aura +3, Bless, Healing)
- Scout: Karma (Wild Shape), Keyleth (Primeval Awareness, speed)
- Face: Shade (Persuasion +9, Deception +8)
- Healer: Karma (multiple sources), Alexios (Lay on Hands)