Rust Monster
| Harper Field Dossier | |
|---|---|
| Combat reference | |
| Type | Monstrosity — a harmless-looking vermin that devours metal |
| Vulnerabilities | None discovered |
| Resistances | None known |
| Immunities | None known |
| Condition Immunities | None known |
| Strong Saves | Nothing of note |
| Senses | Smells metal at a distance; sees in the dark |
| Movement | Scuttles; burrows |
| Notable Abilities | Corrodes metal on a touch — armour and weapons crumble to rust; near-harmless to flesh |
| Provenance | |
| Knowledge | Partial |
| First Encountered | Session 46 |
| Filed by | Agent Wren, of the Tellstone circle |
The Harpers' Read
A rust monster will not eat you — it eats your gear. A touch of its feelers corrodes iron and steel to red dust in an instant: armour, blades, the very nails of a winch. It is little threat to flesh, and a ruinous threat to a well-armed party. Meet it with wood, stone, or magic weapons, keep your steel well back, and let someone with a club do the killing.
Encounters of Record
Fouled the Svirfneblin's winch works beneath Garmok's Mine (46).