Duergar

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Duergar
Harper Field Dossier
Combat reference
Type Humanoid (dwarf) — the gray dwarves of the Underdark; cruel slavers
Vulnerabilities None discovered
Resistances Poison; and shrugs off much hostile magic
Immunities None known
Condition Immunities Resists charm, paralysis, and being put to sleep
Strong Saves Hardy of body; a mind warded against magic
Senses Sees far in the dark; dazzled by sunlight
Movement Marches the deep ways
Notable Abilities Can grow giant-sized; can turn invisible; war-pick and hammer
Provenance
Knowledge Partial
First Encountered Session 44
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

A subterranean people met as foes; combat lore only. Duergar are grim, gray-skinned dwarves twisted by the deep. In a fight two tricks set them apart: a duergar can swell to giant size, doubling the weight of its hammer, and can turn invisible to strike from nowhere. They shrug off poison and resist magic, and — like the drow — they are dazzled by sunlight. Carry light, expect the unseen blow, and do not be fooled by their size.

Encounters of Record

Met in Garmok's Mine, where the duergar Garmok worked with the cult (44, 46).