Dragon Harvesting

From Deez Nuts' Sword Coast Campaign
Revision as of 19:10, 13 June 2026 by Wvaske (talk | contribs) (Crafting: add Dragon Harvesting)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Dragon Harvesting

Description and context.

Origin

Where it came from or who created it.

Contents

Include the full text or excerpt.

Interpretation

Theories, importance, or player insights.

Dragon Harvesting

A slain dragon is a mobile treasury of crafting materials. White dragon parts in particular keep their bite of cold long after death, and a careful hand can turn scale, fang, gland, and bone into arms, armor, and alchemy.

Harvesting a carcass

Each part is recovered with a single ability check, using the tool appropriate to the work. If you are proficient with the tool you add your Proficiency Bonus; if you are also proficient with a related skill, you make the check with Advantage. A failed check ruins only that part.

Work is divided into stations by tool:

  • Alchemy (Alchemist's Supplies) — glands, blood, eyes, and the rarest organs
  • Smithing (Smith's / Carver's Tools) — scales, claws, fangs, horn, bone
  • Skinning (Leatherworker's Tools) — hide and wing membrane
  • Scavenging (no tools) — whatever the beast had swallowed

A full party can work every station at once. Spare hands may Help another harvester for Advantage.

What can be made

See Dragon Crafting Recipes for known formulae, and Crafting at the Greywatch for where and how to build them.