Crafting at the Greywatch

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Crafting at the Greywatch

The Greywatch is the party's workshop as much as its fortress. Its facilities are what turn raw dragon-parts into finished gear.

The five gates

To craft any item you need all of the following:

  1. The recipe — see Dragon Crafting Recipes.
  2. A proficient crafter — a character proficient with the listed tool.
  3. A facility — the matching Greywatch facility (or a town that rents one, at extra cost and time).
  4. The materials — harvested parts on hand.
  5. Cost and time — gold and downtime days below.

Greywatch facilities

Facility Tool Crafts
Forge Smith's Tools Weapons, shields, metal & scale armor
Tannery Leatherworker's Tools Hide armor, cloaks, membrane goods
Laboratory Alchemist's Supplies Potions, oils, bombs, organ processing
Arcane Study Arcana / spell focus Wands, foci, lenses, and any enchanted (magic) item

A facility the party controls lets the harvested material cover the item's raw-material cost — you pay only the labor/reagent figure below. Renting a town facility removes that offset (pay full market) and adds 50% to the time.

Cost and time by rarity

(At a controlled Greywatch facility, materials supplied.)

Rarity Cost (labor & reagents) Time
Common 25–50 gp 1–3 days
Uncommon 100–200 gp 1–2 weeks
Rare 1,000–2,000 gp 3–6 weeks
Very Rare 10,000–20,000 gp 8–12 weeks

Bastion turns

One bastion turn = 7 days. A crafter occupies one facility for the duration of a project; multiple crafters at different facilities work in parallel. A project longer than one bastion turn continues across turns so long as the facility and crafter remain assigned.

Example

The party wants Glacial Half-Plate (Rare). They have a smith proficient with Smith's Tools, a Forge at the Greywatch, and a hide's worth of Glacial Scales. They pay 1,500 gp and assign the smith to the Forge for 5 weeks (most of one bastion turn five times over — or run it alongside other projects at other facilities).