Tempered Soul

From Deez Nuts' Sword Coast Campaign
Revision as of 15:33, 18 June 2026 by Wvaske (talk | contribs) (Pass 2 (S50 texture): create Tempered Soul — the universal feat from signing the Compact (1d4 to any d20 / +DC once per long rest, requiring the player to narrate the emotion fueling it); a roleplay-forward, evolving mechanic the DM wants used every session)
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Tempered Soul

Tempered Soul is a feat granted to every member of Deez Nuts when their souls were reforged in the Hells and they signed A Compact of restoration and continuance in Session 50. It is as much a roleplaying device as a mechanic.

Effect

Once per long rest, a character may add 1d4 to any d20 test they make (an attack, check, or save) — or raise the DC of a save they are imposing on another by the same amount. To use it, the player must narrate the emotion, memory, or instinct that fuels the surge: the grief, rage, love, or stubbornness their soul has been tempered by.

Intent

The DM (Wes Vaske) framed this as a deliberately open-ended, evolving feature rather than a flat bonus: "this is something that you should try to use every day… it will evolve over time." Each invocation is meant to deepen the character — a small, recurring window into who each survivor became after passing through death and the Hells.

Holders

All reforged members of Deez Nuts: Shade, Xanphina, Keyleth, Gootcha, Karma, and Baelgrum (the soul bound in Alexios's place).