Harvested Materials

From Deez Nuts' Sword Coast Campaign
Revision as of 18:05, 27 June 2026 by Wvaske (talk | contribs) (Add Bomb column to the component matrix (thrown AoE consumable); note crafting roll governs quality/quantity in the how-to-read)
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Harvested Materials

Description and context.

Origin

Where it came from or who created it.

Contents

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Interpretation

Theories, importance, or player insights.

Harvested Materials

A running ledger of crafting components the company has cut from slain monsters and banked for later work. Components are spent as Craft Value (CV); the harvesting rules are at Monster Harvesting.

How to read this table

For each item type, a component is one of:

  • Primary — its effect can define that item and caps the item's rarity (only Uncommon-or-better parts qualify; Common parts carry no effect).
  • Contributor — it adds CV and structure to that item but does not set the effect.
  • — not usable for that item type.

Bomb is a thrown area-of-effect consumable; it shares the single-use economy with potions and poisons. The crafting roll made at the bench sets each item's final quality, and for consumables how many you make.

The table is sortable: click a type column (e.g. Staff) to group every component that can anchor or feed it, read the Effect column to see what a primary would theme the item toward, and total the CV column against the build thresholds. CV shown is the total held (per-unit value × quantity in hand).

Component inventory

Component Source Rarity CV Effect Potion Poison Bomb Wand Staff Wondrous Armor Weapon
Scalding Steam Gland Dragon Turtle Very Rare 16 Fire & steam — scalding burst Primary Primary Primary Primary Contributor Primary
Stormcaller's Lens Dragon Turtle Very Rare 16 Storm — lightning & thunder; divination Primary Primary Primary Contributor
Vital Roe Dragon Turtle Very Rare 16 Potent restoration & healing Primary Contributor
Brine-Blood Dragon Turtle Rare 8 Corrosive brine — acid & frigid water Primary Contributor Primary Contributor
Tide-Sense Organ Dragon Turtle Rare 8 Divination — sense water, movement & location Contributor Contributor Primary
Regrowing Hydra Flesh (signature) Hydra Rare 8 Regeneration & healing Primary Contributor
Regenerative Marrow Hydra Rare 8 Regeneration & healing Primary Contributor
Hydra Bile (×2) Hydra Uncommon 8 Acid — corrodes & burns Primary Contributor Primary Contributor
Refined Frostvenom (×2) Ice Spider Queen Uncommon 8 Cold venom — chill & slow Contributor Primary Primary Contributor
Rimevenom Gland Ice Spider Queen Uncommon 4 Cold venom — chill & slow Contributor Primary Primary Contributor
Spider Antitoxin Gland Ice Spider Queen Uncommon 4 Antitoxin — resist & neutralize poison Primary Contributor
Rimed Carapace Section Ice Spider Queen Uncommon 4 Cold resistance; light protection Contributor Primary Contributor
Many-layered Hide Hydra Uncommon 4 Resilient hide; protection Contributor Primary
Carapace Scute Dragon Turtle Uncommon 4 Protection (minor) Contributor Primary Contributor
Rendered Steam-Bile Dragon Turtle Uncommon 4 Heat & steam (minor) Primary Contributor Primary Contributor Contributor
Brine Concentrate Dragon Turtle Uncommon 4 Brine & frigid water (minor) Primary Contributor Primary Contributor
Chilled Hemolymph Ice Spider Queen Common 2 — (structure only) Contributor Contributor Contributor
Vital Ichor Hydra Common 2 — (structure only) Contributor Contributor Contributor
Hydra Blood Hydra Common 2 — (structure only) Contributor Contributor Contributor
Hydra Fangs Hydra Common 2 — (structure only) Contributor Contributor Contributor
Single Faceted Eye Ice Spider Queen Common 2 — (structure only) Contributor Contributor Contributor

Session 50 harvest record — Sea of Moving Ice

Three creatures harvested aboard and beside Deez Nuts' longship: the ice-spider queen (CR 2), the Hydra (CR 8), and the Dragon Turtle (CR 17). Each harvester took one check with their chosen tool.

Ice Spider Queen (CR 2)

Harvester Tool Roll Recovered
Gootcha Poisoner's 24 Rimevenom Gland (signature)
Xan Alchemist's 20 Refined Frostvenom + Chilled Hemolymph
Karma Herbalism 19 Spider Antitoxin Gland
Shadier Poisoner's 17 Refined Frostvenom
Baelgrum Smith's (→ chitin) 13 Rimed Carapace Section
Keyleth Cartographer's (→ optics) 9 Single Faceted Eye

Hydra (CR 8)

Harvester Tool Roll Recovered
Shadier Poisoner's (→ toxic tissue) 26 Regrowing Hydra Flesh (signature) + Hydra Bile
Karma Herbalism 19 Regenerative Marrow
Keyleth Cartographer's (→ hide) 15 Many-layered Hide
Xan Alchemist's 10 Hydra Bile + Vital Ichor
Gootcha Poisoner's 7 Hydra Blood
Baelgrum Smith's 7 Hydra Fangs

Left on the carcass: Skull-Plates (Uncommon) — Baelgrum was the only smith and rolled low.

Dragon Turtle (CR 17)

Harvester Tool Roll Recovered
Shadier Poisoner's (→ hazardous glands) 28 Scalding Steam Gland + Brine-Blood
Karma Herbalism (→ restorative) 26 Vital Roe
Keyleth Cartographer's (→ Navigator's) 24 Stormcaller's Lens + Tide-Sense Organ
Baelgrum Smith's 13 Carapace Scute
Gootcha Poisoner's 13 Rendered Steam-Bile
Xan Alchemist's 12 Brine Concentrate

Left on the carcass: the Legendary Titan Carapace signature and the Rare / Very Rare shell-plates (Smith's column — Baelgrum rolled 13), the Leviathan Hide (no Leatherworker present), and the Gizzard Pearls (no Jeweler present).

Tool mappings this session were a one-time grace, as the column rules were not yet settled. Future harvests follow the standard columns.