Template:Harvest Component

From Deez Nuts' Sword Coast Campaign
Revision as of 02:39, 13 September 2026 by Wvaske (talk | contribs) (Harvest DB: declare effect/notes as Wikitext type — Text double-escapes ampersands in query output)
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This template defines the table "HarvestComponents". View table. One manifest row — a component that exists on a creature's carcass per the Monster Harvesting carcass-first rules. Stores the row into the Cargo table HarvestComponents and renders one wikitable row. Wrap a run of these with Template:Harvest Profile Header and Template:Harvest Table End.

Parameters

  • component — the component's name. Must be globally unique across all creatures (the Harvested Materials ledger joins on it); prefix generic names with the creature (e.g. Hydra Hide Scraps).
  • creature — defaults to the page name; set explicitly when the profile lives elsewhere.
  • tool — the tool column(s) that can extract it.
  • rarity — one of Scraps, Common, Uncommon, Rare, Very Rare, Legendary, Artifact. Craft Value per unit is derived automatically (1/2/4/8/16/32/64).
  • rarity_note — display-only italic after the rarity (e.g. above ceiling — nat 20 only).
  • signatureyes for the carcass's signature component.
  • effect — free prose: what a primary use themes toward; leave empty for Structure only components. This is the creative canvas — players may pitch anything it suggests.
  • effectsstandard effect tags, comma-separated, drawn only from the vocabulary in Template:Harvest Effect Values (e.g. Damage: Poison, Afflict: Poisoned). 1–4 tags describing what an item built primarily from this component could deliver; structure-only parts get none. Powers the Find Components search and Special:Drilldown filtering.
  • primary_for / contributor_to — comma-separated lists drawn from: Potion, Poison, Bomb, Wand, Staff, Wondrous, Armor, Weapon, Rations.
  • notes — free text, shown in italics after the effect.