Deez Nuts Synergies & Abilities

From Deez Nuts' Sword Coast Campaign
Revision as of 18:50, 17 January 2026 by Wvaske (talk | contribs) (Created page with "== Alexios == * Aura or Protection 10ft Aura giving +3 to all saving throws * REACTION Free attack when enemy moves in melee range with polearm * Lay on Hands 30 HP Healing / Long Rest * Weapon Mastery Spear - Sap - Disadvantage on next attack roll * Weapon Mastery Short Sword - Vex - Advantage on next attack roll against that creature * Divine Smite 1 Free / Long Rest - 2d8 Radiant Damage as Bonus Action * Vow of Enmity Part of Attack action, use channel divinity to ha...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Alexios

  • Aura or Protection 10ft Aura giving +3 to all saving throws
  • REACTION Free attack when enemy moves in melee range with polearm
  • Lay on Hands 30 HP Healing / Long Rest
  • Weapon Mastery Spear - Sap - Disadvantage on next attack roll
  • Weapon Mastery Short Sword - Vex - Advantage on next attack roll against that creature
  • Divine Smite 1 Free / Long Rest - 2d8 Radiant Damage as Bonus Action
  • Vow of Enmity Part of Attack action, use channel divinity to have advantage against target for 1 minute
  • Summon Steed Horse. Anyone can ride. 60ft of movement with free dash (120ft) (https://rpgbot.net/dnd5/characters/mounted_combat/)
  • Savage Attacker Once per Turn - Can reroll weapon damage and use either roll.
  • Spell Bane - 3 creatures subtract 1d4 from attacks and saving throws on failed CHA 14
  • Spell Bless - 3 Allies get 1d4 added to attack or saving throws for 1 minute
  • Spell Hunters Mark as Bonus Action - Extra 1d6 damage on each attack against the target
  • Spell Shield of Faith - +2 to AC for duration
  • Spell Lesser Restoration - Cure Blinded/Deafened/Paralyzed/Poisoned on 1 creature

Gootcha

  • Spell - Hex spell (bonus action on target) adds 1d6 Necrotic to all subsequent attack and target has disadvantage on a chosen ability check
  • Sneak attack - Adds 3d6 if Gootch has advantage OR an ally is within 5 ft of the enemy
  • Uncanny Dodge - Use bonus action and 0 move to get advantage on next attack
  • Whispers of the Grave 3x / Long Rest - Add 2d6 necrotic damage to 2nd target in 30ft of sneak attack target
  • REACTION When hit by an attacker you can see, reaction to halve the damage
  • Cantrip Spare the Dying - Target succeeds on all death saves

Karma

  • Wild Shape AC = 18 & Add 15 Temp HP
  • Feline Agility Double speed until end of turn. Can't use again until move 0ft on a turn
  • Healer Reroll any 1s for healing spells or abilities
  • Spell Faerie Fire - Enemies in 20ft Cube are outlined on failed Dex Save => All attacks on them have advantage
  • Spell Protection from Evil and Good - Attacks against target have disadvantage can can't be charmed or frightened
  • Spell Protection from Energy - Resistance to 1 damage type for target
  • Revivify Re-alived!

Keyleth

  • Favored Enemy - DRAGONS & UNDEAD Advantage on survival check and INT checks.
  • Favored Terrain - GRASSLAND & MOUNTAIN Advantage on WIS and INT checks, move faster
  • Primeval Awareness Use spell slot to sense aberrations, celestials, dragons, elementals, fey, fiends, or undead in 1 mile
  • Swarm Target takes 1d6 piercing OR be moved 15ft on failed STR DC14 OR Key is moved 5ft (no opportunity attack)
  • Mask of the Wild Can hide when lightly obscured
  • Spell Hunters Mark as Bonus Action - Extra 1d6 damage on each attack against the target
  • Spell Faerie Fire - Enemies in 20ft Cube are outlined on failed Dex Save => All attacks on them have advantage
  • Spell Bless - 3 Allies get 1d4 added to attack or saving throws for 1 minute

Shade

  • Bardic Inspiration 3x / Short Rest - Give to creature - Can roll 1d8 and add to ability check, attack, or saving throw. Not used if check still fails. Good for 1 Hr.
  • Song of Rest Heal extra 1d6 if spend hit dice during Short rest
  • Cutting Words - REACTION When creature makes attack, ability check, or damge roll, use bardic inspiration and subtract from the creatures roll after seeing roll.
  • Counter Charm As action, Perform, allies in 30ft gain advantage on saving throws against being frightened or charmed
  • Hellish Resistance Resistant to Fire Damage
  • Spell - REACTION Hellish Rebuke - 2d10 fire damage against creature that damaged you
  • Spell Darkness - Magical darkness in 15ft radius sphere. Can target object instead of point.
  • Spider Staff Cast Web or Spider Climb

Xanphina

  • Ancestral Protectors Enemies attacked by Xanphina have disadvantage on attacks against anyone else and party gets resistance to any damage from that enemy
  • Spirit Shield - REACTION Creature in 30ft takes damage, reduce by 2d6
  • Rage Advantage on STR checks & Saving Throws. Resistance to physical damage.
  • Danger Sense Advantage on DEX Saving Throws against effects you can see
  • Relentless Endurance 1 / Long Rest - When reduced to 0hp, drop to 1HP instead
  • Savage Attacks On critical hit, add 1 more dice to damage