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Alexios
- Aura or Protection 10ft Aura giving +3 to all saving throws
- REACTION Free attack when enemy moves in melee range with polearm
- Lay on Hands 30 HP Healing / Long Rest
- Weapon Mastery Spear - Sap - Disadvantage on next attack roll
- Weapon Mastery Short Sword - Vex - Advantage on next attack roll against that creature
- Divine Smite 1 Free / Long Rest - 2d8 Radiant Damage as Bonus Action
- Vow of Enmity Part of Attack action, use channel divinity to have advantage against target for 1 minute
- Summon Steed Horse. Anyone can ride. 60ft of movement with free dash (120ft) (https://rpgbot.net/dnd5/characters/mounted_combat/)
- Savage Attacker Once per Turn - Can reroll weapon damage and use either roll.
- Spell Bane - 3 creatures subtract 1d4 from attacks and saving throws on failed CHA 14
- Spell Bless - 3 Allies get 1d4 added to attack or saving throws for 1 minute
- Spell Hunters Mark as Bonus Action - Extra 1d6 damage on each attack against the target
- Spell Shield of Faith - +2 to AC for duration
- Spell Lesser Restoration - Cure Blinded/Deafened/Paralyzed/Poisoned on 1 creature
Gootcha
- Spell - Hex spell (bonus action on target) adds 1d6 Necrotic to all subsequent attack and target has disadvantage on a chosen ability check
- Sneak attack - Adds 3d6 if Gootch has advantage OR an ally is within 5 ft of the enemy
- Uncanny Dodge - Use bonus action and 0 move to get advantage on next attack
- Whispers of the Grave 3x / Long Rest - Add 2d6 necrotic damage to 2nd target in 30ft of sneak attack target
- REACTION When hit by an attacker you can see, reaction to halve the damage
- Cantrip Spare the Dying - Target succeeds on all death saves
Karma
- Wild Shape AC = 18 & Add 15 Temp HP
- Feline Agility Double speed until end of turn. Can't use again until move 0ft on a turn
- Healer Reroll any 1s for healing spells or abilities
- Spell Faerie Fire - Enemies in 20ft Cube are outlined on failed Dex Save => All attacks on them have advantage
- Spell Protection from Evil and Good - Attacks against target have disadvantage can can't be charmed or frightened
- Spell Protection from Energy - Resistance to 1 damage type for target
- Revivify Re-alived!
Keyleth
- Favored Enemy - DRAGONS & UNDEAD Advantage on survival check and INT checks.
- Favored Terrain - GRASSLAND & MOUNTAIN Advantage on WIS and INT checks, move faster
- Primeval Awareness Use spell slot to sense aberrations, celestials, dragons, elementals, fey, fiends, or undead in 1 mile
- Swarm Target takes 1d6 piercing OR be moved 15ft on failed STR DC14 OR Key is moved 5ft (no opportunity attack)
- Mask of the Wild Can hide when lightly obscured
- Spell Hunters Mark as Bonus Action - Extra 1d6 damage on each attack against the target
- Spell Faerie Fire - Enemies in 20ft Cube are outlined on failed Dex Save => All attacks on them have advantage
- Spell Bless - 3 Allies get 1d4 added to attack or saving throws for 1 minute
Shade
- Bardic Inspiration 3x / Short Rest - Give to creature - Can roll 1d8 and add to ability check, attack, or saving throw. Not used if check still fails. Good for 1 Hr.
- Song of Rest Heal extra 1d6 if spend hit dice during Short rest
- Cutting Words - REACTION When creature makes attack, ability check, or damge roll, use bardic inspiration and subtract from the creatures roll after seeing roll.
- Counter Charm As action, Perform, allies in 30ft gain advantage on saving throws against being frightened or charmed
- Hellish Resistance Resistant to Fire Damage
- Spell - REACTION Hellish Rebuke - 2d10 fire damage against creature that damaged you
- Spell Darkness - Magical darkness in 15ft radius sphere. Can target object instead of point.
- Spider Staff Cast Web or Spider Climb
Xanphina
- Ancestral Protectors Enemies attacked by Xanphina have disadvantage on attacks against anyone else and party gets resistance to any damage from that enemy
- Spirit Shield - REACTION Creature in 30ft takes damage, reduce by 2d6
- Rage Advantage on STR checks & Saving Throws. Resistance to physical damage.
- Danger Sense Advantage on DEX Saving Throws against effects you can see
- Relentless Endurance 1 / Long Rest - When reduced to 0hp, drop to 1HP instead
- Savage Attacks On critical hit, add 1 more dice to damage