Deez Nuts Synergies & Abilities

From Deez Nuts' Sword Coast Campaign
Revision as of 19:03, 17 January 2026 by Wvaske (talk | contribs) (Reformatted for better combat reference: organized by turn phase, added saving throw reference, damage reduction section, party combos, and out-of-combat utility)
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This page serves as a quick combat and utility reference for the Deez Nuts party. Use the sections below to quickly find what each character can do during combat and when solving problems outside of battle.

Quick Combat Reference by Turn Phase

On Your Turn - Actions ⚔️

Character Action Effect Resource Cost Range/Target
Alexios Weapon Attack (Spear/Shortsword) Attack with Weapon Mastery (see below) Melee
Weapon Mastery: Spear (Sap) Enemy has disadvantage on next attack roll Melee
Weapon Mastery: Shortsword (Vex) You have advantage on next attack against that creature Melee
Divine Smite (FREE) +2d8 radiant damage as bonus action 1/Long Rest Melee
Lay on Hands Heal ally or self 30 HP (can split) 30 HP pool/Long Rest Touch
Vow of Enmity Advantage on all attacks vs one target for 1 minute Channel Divinity 10 ft
Spell: Bless 3 allies get +1d4 to attacks & saves for 1 minute 1st level slot 30 ft
Spell: Bane 3 enemies get -1d4 to attacks & saves on failed CHA DC 14 1st level slot 30 ft
Spell: Shield of Faith +2 AC to one creature for duration 1st level slot 60 ft
Spell: Lesser Restoration Cure Blinded/Deafened/Paralyzed/Poisoned 2nd level slot Touch
Summon Steed Summon horse (60 ft move, 120 ft with Dash) Spell slot Self
Gootcha Weapon Attack Standard attack (can trigger Sneak Attack) Varies
Sneak Attack +3d6 damage if advantage OR ally within 5 ft of enemy Once/turn Varies
Uncanny Dodge (Special) Use bonus action + 0 move for advantage on next attack Self
Cantrip: Spare the Dying Target succeeds on all death saves Touch
Karma Wild Shape Transform into beast (AC 18, +15 temp HP) 2/Short Rest Self
Beast Attack Attack as wild shaped creature Varies
Spell: Faerie Fire Enemies in 20 ft cube outlined; attacks vs them have advantage (failed DEX save) 1st level slot 60 ft
Spell: Protection from Evil and Good Attacks vs target have disadvantage; immune to charm/frighten 1st level slot Touch
Spell: Protection from Energy Resistance to one damage type for target 3rd level slot Touch
Revivify Return dead creature to life (within 1 minute) 3rd level slot + 300gp diamond Touch
Keyleth Weapon Attack Standard attack Varies
Hunter's Mark +1d6 damage on each attack vs target 1st level slot, Bonus Action 90 ft
Swarm Attack Target takes 1d6 piercing OR moved 15 ft (failed STR DC 14) OR Keyleth moves 5 ft Once/turn Varies
Primeval Awareness Sense aberrations, celestials, dragons, elementals, fey, fiends, undead in 1 mile Spell slot 1 mile radius
Spell: Faerie Fire Enemies in 20 ft cube outlined; attacks vs them have advantage (failed DEX save) 1st level slot 60 ft
Spell: Bless 3 allies get +1d4 to attacks & saves for 1 minute 1st level slot 30 ft
Shade Weapon Attack Standard attack Varies
Bardic Inspiration Give ally 1d8 to add to ability check, attack, or save (lasts 1 hr) 3/Short Rest 60 ft
Counter Charm Perform; allies in 30 ft get advantage vs frighten/charm Action 30 ft radius
Spell: Darkness Create 15 ft radius magical darkness (can target object) 2nd level slot 60 ft
Spider Staff: Web Cast Web spell Staff charges 60 ft
Spider Staff: Spider Climb Grant Spider Climb Staff charges Touch
Xanphina Rage Advantage on STR checks & saves; resistance to physical damage Limited/Long Rest Self
Weapon Attack Standard attack (improved during Rage) Melee
Savage Attacks On critical hit, add 1 more damage die Melee

On Your Turn - Bonus Actions 💫

Character Bonus Action Effect Resource Cost
Alexios Hunter's Mark +1d6 damage on each attack vs target 1st level spell slot
Divine Smite (FREE) +2d8 radiant damage 1/Long Rest
Gootcha Hex +1d6 necrotic on attacks vs target; disadvantage on chosen ability check Spell slot
Uncanny Dodge Setup Use bonus action + 0 move for advantage on next attack
Karma Wild Shape Transform into beast 2/Short Rest
Feline Agility Double speed until end of turn (can't use again until 0 ft move) Once until reset
Keyleth Hunter's Mark +1d6 damage on each attack vs target 1st level spell slot
Shade Bardic Inspiration Give ally 1d8 to add to ability check, attack, or save 3/Short Rest
Xanphina Rage Enter Rage state Limited/Long Rest

Reactions & Off-Turn Abilities ⚡

Character Reaction Trigger Effect Resource Cost
Alexios Polearm Opportunity Attack Enemy moves in melee range Free attack
Aura of Protection (PASSIVE) Allies in 10 ft +3 to all saving throws
Gootcha Uncanny Dodge Hit by attacker you can see Halve the damage Reaction
Whispers of the Grave Sneak attack triggers 2nd target in 30 ft takes +2d6 necrotic 3/Long Rest
Karma (No listed reactions)
Keyleth (No listed reactions)
Shade Cutting Words Creature makes attack/check/damage roll Subtract 1d8 from their roll Bardic Inspiration
Hellish Rebuke Creature damages you 2d10 fire damage to attacker Spell slot (Reaction)
Xanphina Spirit Shield Creature in 30 ft takes damage Reduce damage by 2d6 Reaction
Ancestral Protectors (PASSIVE) After you attack Enemy has disadvantage vs others; allies resist damage from that enemy

Saving Throw Reference 🎲

Forcing Enemy Saves (By Save Type)

Save Type Ability Character DC Effect
STR Swarm Attack Keyleth 14 Target moved 15 ft or Keyleth moves 5 ft
DEX Faerie Fire Karma, Keyleth Spell DC Outlined; attacks vs them have advantage
CHA Bane Alexios 14 -1d4 to attacks & saves

Giving Enemies Disadvantage on Saves

Character Ability Effect
Gootcha Hex Target has disadvantage on chosen ability check

Helping Ally Saves

Character Ability Effect Resource Cost Range
Alexios Aura of Protection +3 to ALL saving throws for allies in 10 ft Passive 10 ft aura
Bless +1d4 to saves for 3 allies (1 min) 1st level slot 30 ft
Keyleth Bless +1d4 to saves for 3 allies (1 min) 1st level slot 30 ft
Shade Bardic Inspiration +1d8 to one save 3/Short Rest 60 ft
Counter Charm Advantage vs frighten/charm for allies in 30 ft Action 30 ft
Xanphina Danger Sense Advantage on DEX saves vs effects you can see Passive (self)

Damage Reduction & Protection 🛡️

Self-Protection

Character Ability Effect Resource Cost
Alexios Aura of Protection +3 to all saves (reduces spell damage) Passive
Shield of Faith (self-cast) +2 AC 1st level slot
Savage Attacker Reroll weapon damage once/turn (keep better)
Gootcha Uncanny Dodge Halve damage from one attack Reaction
Karma Wild Shape +15 temp HP, AC 18 2/Short Rest
Protection from Energy (self) Resistance to one damage type 3rd level slot
Healer Reroll 1s on healing Passive
Keyleth Mask of the Wild Can hide when lightly obscured
Shade Hellish Resistance Resistance to fire damage Passive
Hellish Rebuke Retaliate for 2d10 fire damage Reaction, spell slot
Xanphina Rage Resistance to physical damage Limited/Long Rest
Relentless Endurance Drop to 1 HP instead of 0 1/Long Rest
Danger Sense Advantage on DEX saves Passive
Savage Attacks +1 damage die on crits Passive

Ally Protection

Character Ability Target Effect Resource Cost
Alexios Aura of Protection Allies in 10 ft +3 to all saves Passive
Lay on Hands Touch Heal up to 30 HP Pool/Long Rest
Bless 3 allies +1d4 to attacks & saves 1st level slot
Shield of Faith 1 ally +2 AC 1st level slot
Lesser Restoration Touch Cure Blinded/Deafened/Paralyzed/Poisoned 2nd level slot
Gootcha Spare the Dying Touch Auto-succeed all death saves Cantrip
Karma Protection from Evil & Good Touch Attacks vs target have disadvantage; immune charm/frighten 1st level slot
Protection from Energy Touch Resistance to one damage type 3rd level slot
Revivify Touch Bring back from dead (within 1 min) 3rd level slot + 300gp
Keyleth Bless 3 allies +1d4 to attacks & saves 1st level slot
Shade Bardic Inspiration 1 ally +1d8 to check/attack/save (lasts 1 hr) 3/Short Rest
Song of Rest Party during short rest +1d6 healing if spending hit dice Passive
Counter Charm Allies in 30 ft Advantage vs frighten/charm Action
Xanphina Ancestral Protectors Allies Enemy you attacked has disadvantage vs others; allies resist damage Passive after attack
Spirit Shield Any creature in 30 ft Reduce damage by 2d6 Reaction

Party Synergies & Combos 🔥

Setup + Payoff Combinations

Advantage Engine

  • Setup: Karma or Keyleth cast Faerie Fire on clustered enemies (20 ft cube)
  • Payoff: Entire party gets advantage on all attacks vs those enemies
  • Best for: Large encounters with grouped enemies

Tank & Spank

  • Setup: Xanphina attacks enemy and activates Ancestral Protectors
  • Payoff: Enemy has disadvantage vs everyone else; party resists damage from that enemy
  • Best for: Single powerful enemy encounters

Sneak Attack Enabler

  • Setup: ANY party member moves within 5 ft of Gootcha's target
  • Payoff: Gootcha gets automatic Sneak Attack (+3d6 damage)
  • Best for: Every combat (free damage boost)

Mounted Assault

  • Setup: Alexios summons Steed (60 ft move, 120 ft with Dash)
  • Payoff: Any party member can ride for extreme mobility
  • Best for: Chasing enemies, repositioning, kiting

Save Stacking

  • Setup: Alexios casts Bless on 3 allies near him
  • Payoff: Those allies get +3 (Aura) + 1d4 (Bless) to ALL saves
  • Best for: Fighting spellcasters or dragons

Damage Amplification

  • Setup: Alexios or Keyleth cast Hunter's Mark on target
  • Payoff: Each attack deals +1d6 damage (stacks with other bonuses)
  • Combo: Use with multi-attack characters or Gootcha's Sneak Attack

Crowd Control + Focus Fire

  • Setup: Shade casts Darkness on enemy spellcaster or ranged enemies
  • Payoff: They're blinded; party focuses on other threats first
  • Note: Party can't see into darkness either; use tactically

Debuff Stacking

  • Setup: Alexios casts Bane on 3 key enemies
  • Combo: Gootcha uses Hex for ability check disadvantage on one
  • Payoff: Enemies struggle with attacks, saves, and checks
  • Best for: Boss fights and tough encounters

Buff Stacking Guide

Maximum Save Bonus (Single Target):

  • Alexios Aura of Protection: +3
  • Bless from Alexios or Keyleth: +1d4
  • Shade Bardic Inspiration: +1d8
  • Total: +3 + 1d4 + 1d8 (avg +9.5 on a save!)

Maximum Attack Bonus (Single Target):

  • Bless: +1d4
  • Hunter's Mark: +1d6 damage
  • Advantage (Faerie Fire, Vow of Enmity): Roll twice
  • Gootcha Sneak Attack (if conditions met): +3d6

Maximum Survivability Stack:

  • Xanphina Rage: Resistance to physical damage
  • Alexios Shield of Faith: +2 AC
  • Xanphina Ancestral Protectors: Enemy has disadvantage
  • Xanphina Spirit Shield: -2d6 damage (reaction)
  • Result: Nearly unkillable frontline

Resource Management

Spell Slot Efficiency:

  • Bless = Best bang for 1st level slot (affects multiple allies for 1 minute)
  • Faerie Fire = Best advantage source (affects multiple enemies)
  • Hunter's Mark = Best single-target damage boost

Short Rest Recovery:

  • Shade: Bardic Inspiration recharges (3 uses)
  • Karma: Wild Shape recharges (2 uses)
  • Gootcha: Whispers of the Grave recharges (3 uses)

Long Rest Recovery:

  • Alexios: Lay on Hands (30 HP pool), Divine Smite (1 free), Vow of Enmity
  • Xanphina: Relentless Endurance (1 use), Rage uses

Out of Combat Utility 🔧

Exploration & Survival

Character Ability Use Case
Alexios Summon Steed Fast travel, scouting, carrying supplies
Karma Wild Shape Scouting (as small animal), infiltration, water travel
Feline Agility Sprint double speed for escaping/chasing
Keyleth Favored Enemy (Dragons & Undead) Advantage on Survival & INT checks about them
Favored Terrain (Grassland & Mountain) Advantage on WIS & INT checks; move faster
Primeval Awareness Detect creature types in 1 mile radius
Mask of the Wild Hide in natural environments when lightly obscured
Spider Staff: Spider Climb Climb walls and ceilings

Social & Problem Solving

Character Ability Use Case
Shade Bardic Inspiration Boost social checks (Persuasion, Deception, Insight)
Spell: Darkness Create cover, block line of sight, intimidate
Alexios Lesser Restoration Cure poisons, diseases, paralysis outside combat
Gootcha Hex (disadvantage on ability check) Make enemy fail Strength check (breaking free), Charisma (lying)
Karma Revivify Resurrect fallen ally (within 1 minute of death)

Information Gathering

Character Ability Use Case
Keyleth Primeval Awareness Detect aberrations, celestials, dragons, elementals, fey, fiends, undead
Favored Enemy Recall lore about dragons and undead
Shade Bardic Inspiration Boost Investigation, Insight, Perception checks
Karma Wild Shape Scout as bird, mouse, or other small creature

Quick Reference Tables

Movement Options

Character Ability Speed Boost
Alexios Summon Steed 60 ft (120 ft with Dash) for rider
Karma Feline Agility Double speed (once until reset)
Keyleth Favored Terrain Move faster in Grassland & Mountain
Keyleth Spider Staff: Spider Climb Climb speed equal to walk speed

Healing Sources

Character Ability Healing Amount Resource Cost
Alexios Lay on Hands Up to 30 HP (can split) Pool/Long Rest
Karma Healer Trait Reroll 1s on healing spells Passive
Revivify Restore to 1 HP (from death) 3rd level slot + 300gp
Shade Song of Rest +1d6 during short rest Passive
Gootcha Spare the Dying Stabilize dying ally Cantrip

Condition Removal

Condition Character Ability
Blinded Alexios Lesser Restoration
Deafened Alexios Lesser Restoration
Paralyzed Alexios Lesser Restoration
Poisoned Alexios Lesser Restoration
Charmed Shade Counter Charm (grants advantage vs)
Frightened Shade Counter Charm (grants advantage vs)
Dying Gootcha Spare the Dying
Dead Karma Revivify (within 1 minute)

Notes & Strategy Tips

Combat Priorities

  1. Alpha Strike: Karma/Keyleth use Faerie Fire to grant advantage; focus fire with Hunter's Mark
  2. Protect Squishies: Xanphina attacks priority target to trigger Ancestral Protectors
  3. Maximize Saves: Keep allies within Alexios's 10 ft Aura of Protection
  4. Resource Conservation: Use Bardic Inspiration wisely; short rest to recover key abilities
  5. Emergency Buttons: Xanphina's Relentless Endurance, Gootcha's Uncanny Dodge, Karma's Wild Shape HP

Frequently Overlooked Abilities

  • Alexios's Savage Attacker: Reroll weapon damage once per turn (free damage boost)
  • Gootcha's Whispers of the Grave: Splash damage on Sneak Attack targets (3/long rest)
  • Shade's Cutting Words: Can turn a hit into a miss or reduce damage after seeing the roll
  • Keyleth's Swarm: Can move 5 ft without provoking opportunity attacks
  • Xanphina's Spirit Shield: Reaction to reduce ally damage (not just self)

When to Use Spell Slots

1st Level Slots - Best Uses:

  • Bless (Alexios, Keyleth): Multi-turn, multi-target benefit
  • Faerie Fire (Karma, Keyleth): Multi-target advantage for whole party
  • Hunter's Mark (Alexios, Keyleth): Long single-target fights

2nd Level Slots - Best Uses:

  • Lesser Restoration (Alexios): Curing critical conditions
  • Darkness (Shade): Tactical control, escape, or protection

3rd Level Slots - Best Uses:

  • Revivify (Karma): Only use for death recovery
  • Protection from Energy (Karma): Against dragons, elementals, etc.

Party Roles Summary

  • Tank: Xanphina (Ancestral Protectors, Rage, high HP)
  • Striker: Gootcha (Sneak Attack), Alexios (Smite, Hunter's Mark)
  • Controller: Shade (Darkness, Cutting Words), Karma/Keyleth (Faerie Fire)
  • Support: Shade (Bardic Inspiration), Alexios (Aura, Bless, Healing)
  • Scout: Karma (Wild Shape), Keyleth (Primeval Awareness, terrain mastery)