Aboleth
| Harper Field Dossier | |
|---|---|
| Combat reference | |
| Type | Aberration — an ancient, alien horror of the deep water, with a memory older than empires |
| Vulnerabilities | None discovered |
| Resistances | None known |
| Immunities | None known |
| Condition Immunities | None known |
| Strong Saves | Strong of will and wit (wisdom, intelligence, constitution) |
| Senses | Sees in the dark; feels anything touching the water around it; can perceive through the eyes of those it enslaves |
| Movement | Swims; near-helpless out of water |
| Notable Abilities | A mind that enslaves across distance, riding its thrall's senses; tentacles whose touch rots flesh into a slime that must stay wet to live; a curtain of fear; it forgets nothing and bears grudges across ages |
| Provenance | |
| Knowledge | Partial — one tense encounter |
| First Encountered | Session 46, an underground lake beneath Garmok's Mine |
| Filed by | Agent Wren, of the Tellstone circle |
The Harpers' Read
An aboleth is not a beast but an intelligence older than the surface world, and it fights with the mind first. It can enslave a will at range and see through the captured eyes; its tentacles transmute flesh into a slime that cracks and chokes away from water. It is all but helpless on dry land, so the fight is won by drawing it from its lake or staying well off the shore. Above all, guard your minds — and never believe the voice that offers you exactly what you most want.
It is older than the gods, and it does not truly die. An aboleth is primordial — said to have existed since the beginning of time, and to feed by drawing the memories and knowledge of those it ensnares onto the Material Plane. Destroying its body is not the end of it: it simply reforms elsewhere, perhaps even on another plane. The drow researcher Ilyra keeps the one beneath Garmok's Mine as a long-term subject of study for precisely this reason.
Encounters of Record
The company met one lurking in an underground lake beneath Garmok's Mine — a wary standoff more than a brawl (46). It never engaged them directly, but it accepted the drow corpses they threw into the water (tidying the lake of bodies with unsettling, unhurried care) and the Eye of Gilbraxis pressed a flat warning onto Shade: "avoid the water." It remains alive in its lake.
Harvest Profile
CR 10 — Very Rare ceiling. Rules: Monster Harvesting. Search all components by effect: Find Components. The one beneath Garmok's Mine yet lives; this is what the oldest lore says such a body holds — for whoever one day dares the lake.
| Component | Tool | Rarity | Effect | Primary for | Contributor to |
|---|---|---|---|---|---|
| Aboleth Memory-Brine Brain (signature) | Alchemist's | Very Rare | A brain steeped in ages — memories older than empires swim in it still Utility: Divination • Boost: Intelligence |
Potion, Wondrous | Staff |
| Aboleth Enslaver Mucus-Glands | Poisoner's | Very Rare | The glands of the enslaving touch — a will-bending draught's dark heart Afflict: Charm |
Poison | Potion, Wondrous |
| Aboleth Threefold Hearts | Alchemist's | Very Rare | The primordial hearts that beat before the gods — vitality that refuses ending Boost: Constitution • Restore: Regeneration |
Potion | Wondrous |
| Aboleth Slime-Membrane | Poisoner's | Rare | The transmuting slime-coat — flesh it touches sickens into something that must stay wet Afflict: Disease |
Poison | Bomb |
| Aboleth Sense-Lines | Navigator's | Rare | The lines by which it feels every ripple of its lake Sense: Tremorsense • Sense: Blindsight |
Wondrous | — |
| Aboleth Red Eye-Lenses | Jeweler's | Rare | The three red eyes that watch through stolen faces Utility: Scrying • Sense: Darkvision |
Wondrous | Wand |
| Aboleth Gray Hide-Plates | Leatherworker's | Rare | Eel-gray plated hide, ancient and water-supple Boost: Armor Class • Utility: Environmental Adaptation |
Armor | Wondrous |
| Aboleth Tentacle Sinew | Leatherworker's | Uncommon | Cabled tentacle-cores — lash and whip stock Damage: Bludgeoning |
Weapon | Armor |
| Aboleth Ink-Ichor | Calligrapher's | Uncommon | Ichor dark with drowned thought — ink for scripts that whisper back Boost: Spell Power • Utility: Telepathy |
Wondrous | Wand, Staff |
| Aboleth Gill-Rakes | Alchemist's | Uncommon | The great gill-rakes that drink the deep water Move: Water Breathing |
Potion | Wondrous |
| Aboleth Dream-Mucus | Alchemist's | Uncommon | The mucus of its sending-dreams — visions cling to it Utility: Illusion • Afflict: Sleep |
Potion | Bomb |
| Aboleth Fin Membranes | Navigator's / Leatherworker's | Uncommon | The great tail-fin vanes of a tireless swimmer Move: Swimming |
Wondrous | Armor |
| Aboleth Ichor-Brine | Alchemist's | Common | Structure only | — | Potion, Poison |
| Aboleth Cartilage | Smith's / Woodcarver's | Common | Structure only | — | Armor, Wand |
| Aboleth Hide Scraps | Leatherworker's | Common | Structure only | — | Armor, Wondrous |
| Aboleth Slime Jelly | Herbalism | Common | Structure only | — | Potion |
| Aboleth Tooth Ridges | Woodcarver's | Common | Structure only | — | Weapon |
| Aboleth Gut Trove | Scavenge | Common | Structure only'(relics of the ages it has swallowed — scavenge) | — | — |
See also
- Bestiary — the company's field bestiary
- Monster Harvesting · Harvested Materials · Find Components