Goblin

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Goblin
Harper Field Dossier
Combat reference
Type Small goblinoid — cowardly, numerous, and quick
Vulnerabilities None discovered
Resistances None known
Immunities None known
Condition Immunities None known
Strong Saves Quick of foot (dexterity)
Senses Sees in the dark
Movement Darts in and out of reach; climbs
Notable Abilities Nimble — strikes and withdraws without reprisal; ambush and trap; flees when bloodied
Provenance
Knowledge Well-attested
First Encountered Session 2
Filed by Agent Wren, of the Tellstone circle

The Harpers' Read

One of the goblinoid kin; see also Goblin, Hobgoblin, Bugbear. A goblin is a coward with a knife, dangerous mainly in a mob and from cover. It is nimble — it darts in, strikes, and flits away without giving you a free swing — and it loves an ambush and a trap. Break their nerve or their numbers and they scatter; corner them with archers in the trees and they bleed you a cut at a time.

Encounters of Record

The Cragmaw goblins of the Lost Mine of Phandelver — the road, the goblin lair, and Cragmaw Castle (25).

Harvest Profile

CR ¼ — Common ceiling. Rules: Monster Harvesting. Search all components by effect: Find Components.

Component Tool Rarity Effect Primary for Contributor to
Goblin Nimble-Heels (signature) Alchemist's (or Thieves' fine work) Common The spring-taut heel-tendons of a creature that is never where the blow lands
Skill: AcrobaticsMove: Speed
Potion Wondrous
Goblin Night-Eyes Navigator's / Jeweler's Common Warren-wide eyes made for the dark
Sense: Darkvision
Wondrous Potion
Goblin Hide Patch Leatherworker's Common Structure only Armor, Wondrous
Goblin Snaggle-Teeth Woodcarver's (or Thieves' fine work) Common Structure only'(arrowhead and dart stock) Weapon
Goblin Blood Alchemist's Common Structure only Potion, Poison
Goblin Pocket Loot Scavenge Common Structure only'(stolen coppers, trap-string, and shiny rubbish — scavenge)

See also