Party Tactical Reference
Party Tactical Reference
Quick Reference Guide for Combat Situations
This guide shows what abilities the entire party has available for specific tactical situations. Use this during combat to coordinate optimal responses.
Party Composition:
- Alexios - Paladin 7 (Oath of Vengeance) - HP: 74, AC: 22
- Gootcha - Rogue 6/Warlock 2 (Phantom/Pact of the Blade) - HP: 59, AC: 16
- Karma - Druid 7 (Circle of the Moon) - HP: 52, AC: 19
- Keyleth - Ranger 7 (Swarmkeeper) - HP: 67, AC: 18
- Shade - Bard 7 (College of Lore) - HP: 45, AC: 18
- Xanphina - Barbarian 7 (Path of the Ancestral Guardian) - HP: 82, AC: 18
DEFENSIVE SITUATIONS
Enemy Lands a Big Attack
| Character | Ability/Item | Effect | Action Type | Range | Resource Cost | Notes |
|---|---|---|---|---|---|---|
| Alexios | Vow of Enmity | Advantage on attack rolls against target for 1 minute | 1 Bonus Action | 10 ft. | Channel Divinity | Can transfer vow to different creature within 30 ft. if target drops to 0 HP |
| Alexios | Reactive Strike | Make one melee attack against creature that enters weapon reach | 1 Reaction | Reach | None | While holding quarterstaff/spear/weapon with Heavy and Reach |
| Alexios | Shield of Faith | +2 AC to one creature | 1 Bonus Action | 60 ft. | 1st-level spell slot | Concentration, 10 minutes |
| Gootcha | Uncanny Dodge | Halve damage from one attack you can see | 1 Reaction | Self | None | When hit by an attack |
| Gootcha | Cloak of Protection | +1 to AC and saving throws | Passive | Self | Attunement | Always active |
| Karma | Absorb Elements | Resistance to triggering damage type; add 1d6 of that type to next melee attack | 1 Reaction | Self | 1st-level spell slot | Trigger: taking acid, cold, fire, lightning, or thunder damage |
| Karma | Shield (Wild Shape) | +5 AC until start of next turn | 1 Reaction | Self | 1st-level spell slot | Can't cast in Wild Shape normally |
| Karma | Animated Shield | +2 AC | 1 Bonus Action to activate | Self | Attunement | Lasts until you use bonus action to end |
| Keyleth | Absorb Elements | Resistance to triggering damage type; add 1d6 to next melee attack | 1 Reaction | Self | 1st-level spell slot | When you take acid/cold/fire/lightning/thunder damage |
| Keyleth | Shield | +5 AC until start of next turn | 1 Reaction | Self | 1st-level spell slot | When hit by an attack |
| Shade | Cutting Words | Subtract 1d8 from enemy's attack roll, ability check, or damage roll | 1 Reaction | 60 ft. | Bardic Inspiration die | Can use after seeing roll but before knowing result |
| Xanphina | Shield of Faith | +2 AC to one creature | 1 Bonus Action | 60 ft. | 1st-level spell slot | Concentration, requires Order of the Gauntlet feature |
| Xanphina | Restraining Ward | Reduce damage by 2d6 when ally within 60 ft. is hit | 1 Reaction | 60 ft. | 1 Rage use | Spectral chains restrain attacker (DC 15 + Rage bonus STR save or Restrained until start of next turn) |
| Xanphina | Rally the Line | Give ally advantage on save, add STR to their reroll | 1 Reaction | 60 ft. | None | When ally you can see fails a saving throw |
Ally is Down (0 HP)
| Character | Ability/Item | Effect | Action Type | Range | Resource Cost | Healing Amount |
|---|---|---|---|---|---|---|
| Alexios | Lay On Hands | Restore HP | 1 Action | Touch | Lay On Hands pool (35 HP total) | Up to maximum remaining in pool |
| Alexios | Cure Wounds | Restore HP | 1 Action | Touch | 1st-level spell slot | 1d8+3 (avg 7-8) |
| Alexios | Potion of Healing | Restore HP | 1 Action | Self/Adjacent | 1 potion | 2d4+2 (avg 7) |
| Gootcha | Potion of Healing (via Fast Hands) | Restore HP to ally | 1 Bonus Action | 5 ft. | 1 potion | 2d4+2 (avg 7) |
| Karma | Cure Wounds | Restore HP | 1 Action | Touch | 1st-level spell slot | 1d8+5 (avg 9-10) |
| Karma | Healing Word | Restore HP at range | 1 Bonus Action | 60 ft. | 1st-level spell slot | 1d4+5 (avg 7-8) |
| Karma | Healing Spirit | Create healing spirit in 5 ft. cube | 1 Bonus Action | 60 ft. | 2nd-level spell slot | 1d6 per turn when creature starts turn in area or enters (avg 3-4) |
| Karma | Potion of Healing | Restore HP | 1 Action | Self/Touch | 1 potion | 2d4+2 (avg 7) |
| Karma (Wild Shape) | Healer feat | Stabilize and restore HP | 1 Action | 5 ft. | 1 use of healer's kit per creature | 1 HP |
| Keyleth | Cure Wounds | Restore HP | 1 Action | Touch | 1st-level spell slot | 1d8+3 (avg 7-8) |
| Keyleth | Healing Spirit | Create healing spirit | 1 Bonus Action | 60 ft. | 2nd-level spell slot | 1d6 per turn in area (avg 3-4) |
| Keyleth | Potion of Healing | Restore HP | 1 Action | Self/Touch | 1 potion | 2d4+2 (avg 7) |
| Shade | Healing Word | Restore HP at range | 1 Bonus Action | 60 ft. | 1st-level spell slot | 1d4 (avg 2-3) |
| Shade | Cure Wounds (via Magical Secrets) | Restore HP | 1 Action | Touch | 1st-level spell slot | 1d8 (avg 4-5) |
| Xanphina | Potion of Healing | Restore HP | 1 Action | Self/Touch | 1 potion | 2d4+2 (avg 7) |
Ally Needs Healing (Still Up)
| Character | Ability/Item | Effect | Action Type | Range | Resource Cost | Avg Healing |
|---|---|---|---|---|---|---|
| Alexios | Lay On Hands | Restore HP | 1 Action | Touch | Healing pool (35 HP max) | Variable (up to 35 total) |
| Alexios | Cure Wounds (1st) | Restore HP | 1 Action | Touch | 1st-level slot | 1d8+3 (7-8) |
| Alexios | Shield of Faith | +2 AC (prevention) | 1 Bonus Action | 60 ft. | 1st-level slot | N/A |
| Gootcha | Potion of Healing | Restore HP | 1 Action | Touch | 1 potion | 2d4+2 (7) |
| Karma | Cure Wounds (1st) | Restore HP | 1 Action | Touch | 1st-level slot | 1d8+5 (9-10) |
| Karma | Cure Wounds (2nd) | Restore HP | 1 Action | Touch | 2nd-level slot | 2d8+5 (14-15) |
| Karma | Healing Word (1st) | Restore HP | 1 Bonus Action | 60 ft. | 1st-level slot | 1d4+5 (7-8) |
| Karma | Healing Spirit (2nd) | Healing area | 1 Bonus Action | 60 ft. | 2nd-level slot | 1d6 per turn (3-4) |
| Karma | Healer feat | Restore HP | 1 Action | 5 ft. | Healer's kit use | 1d6+4+max hit dice (avg 10-15) |
| Keyleth | Cure Wounds (1st) | Restore HP | 1 Action | Touch | 1st-level slot | 1d8+3 (7-8) |
| Keyleth | Healing Spirit (2nd) | Healing area | 1 Bonus Action | 60 ft. | 2nd-level slot | 1d6 per turn (3-4) |
| Shade | Healing Word (1st) | Restore HP | 1 Bonus Action | 60 ft. | 1st-level slot | 1d4 (2-3) |
| Shade | Song of Rest | Bonus healing during short rest | Short rest | 30 ft. | None | +1d6 to hit dice rolls |
| Xanphina | Potion of Healing | Restore HP | 1 Action | Touch | 1 potion | 2d4+2 (7) |
Need to Protect an Ally
| Character | Ability/Item | Effect | Action Type | Range | Resource Cost | Notes |
|---|---|---|---|---|---|---|
| Alexios | Shield of Faith | +2 AC to ally | 1 Bonus Action | 60 ft. | 1st-level slot | Concentration, 10 min |
| Alexios | Compelled Duel | Force enemy to attack only you | 1 Bonus Action | 30 ft. | 1st-level slot | WIS save, enemy has disadvantage on attacks vs others |
| Gootcha | None | N/A | N/A | N/A | N/A | N/A |
| Karma | Protection from Energy | Grant resistance to one damage type | 1 Action | Touch | 3rd-level slot | Concentration, 1 hour |
| Karma | Warding Wind | Ranged attacks at disadvantage in area | 1 Action | 10 ft. radius | 2nd-level slot | Concentration |
| Keyleth | None | N/A | N/A | N/A | N/A | N/A |
| Shade | Shield of Faith (via Magical Secrets) | +2 AC to ally | 1 Bonus Action | 60 ft. | 1st-level slot | Concentration, 10 min |
| Xanphina | Ancestral Protectors | Enemy has disadvantage on attacks vs others, allies have resistance | Passive | 5 ft. of Xanphina | Rage | First creature you hit while raging |
| Xanphina | Rally the Line | Give ally advantage and STR bonus on save reroll | 1 Reaction | 60 ft. | None | When ally fails saving throw |
| Xanphina | Restraining Ward | Reduce damage to ally, restrain attacker | 1 Reaction | 60 ft. | Special | Spectral chains: DC 15+Rage STR save or Restrained |
OFFENSIVE SITUATIONS
Enemy Succeeds on a Saving Throw
| Character | Ability/Item | Effect | Action Type | Range | Resource Cost | Notes |
|---|---|---|---|---|---|---|
| Alexios | None | N/A | N/A | N/A | N/A | N/A |
| Gootcha | None | N/A | N/A | N/A | N/A | N/A |
| Karma | None | N/A | N/A | N/A | N/A | N/A |
| Keyleth | None | N/A | N/A | N/A | N/A | N/A |
| Shade | Cutting Words | Subtract 1d8 from save | 1 Reaction | 60 ft. | Bardic Inspiration | Before knowing result |
| Xanphina | None | N/A | N/A | N/A | N/A | N/A |
Enemy Has Concentration
| Character | Ability/Item | Effect | Action Type | Range | Damage | Notes |
|---|---|---|---|---|---|---|
| Alexios | Extra Attack | Two attacks to force two concentration checks | 1 Action | Varies | Varies by weapon | Multiple hits = multiple CON saves |
| Alexios | Savage Attacker | Reroll weapon damage once per turn | Passive | Melee | Varies | Take higher result |
| Gootcha | Crossbow, Hand | Ranged attack | 1 Attack | 30-120 ft. | 1d6+4 (7-8) | Light, ammunition |
| Gootcha | Sneak Attack | Add damage to one attack per turn | Passive | Varies | 3d6 (10-11) | With advantage or ally within 5 ft. |
| Gootcha | Poison (Shadowfell Crossbow) | Extra poison damage | 1 Attack | 120 ft. | 1d8+4 + poison | Two-handed, slice |
| Karma | Magic Missile | Guaranteed hits, multiple concentration checks | 1 Action | 120 ft. | 3 darts at 1d4+1 each | Each dart forces separate save |
| Karma | Starry Wisp | Ranged spell attack | 1 Cantrip | 60 ft. | 2d8 radiant (9) | No save |
| Karma (Wild Shape) | Multiattack | Multiple attacks per action | 1 Action | Varies | Varies | Depends on beast form |
| Keyleth | Gathered Swarm | Extra 1d6 piercing on hit | Passive | Melee/ranged | 1d6 (3-4) | Once per turn after you hit |
| Keyleth | Hunter's Mark | Extra 1d6 damage on every hit | 1 Bonus Action | 90 ft. | 1st-level slot | Concentration, can move to new target |
| Keyleth | Longbow attacks | Two attacks per action | 1 Action | 150/600 ft. | 1d8+7 each (11-12) | Extra Attack feature |
| Shade | Ray of Frost | Ranged spell attack, reduce speed | 1 Cantrip | 60 ft. | 1d8 cold (4-5) | Speed reduced 10 ft. |
| Shade | Magic Missile | Guaranteed hits | 1 Action | 120 ft. | 3 darts at 1d4+1 (5-6 each) | No save, each dart separate |
| Xanphina | Reckless Attack | Two attacks with advantage | 1 Action | Melee | 2× weapon damage | While raging |
| Xanphina | Extra Attack | Two attacks per turn | 1 Action | Melee | Varies | Multiple concentration checks |
Enemy Casts a Spell
| Character | Ability/Item | Effect | Action Type | Range | Resource Cost | Notes |
|---|---|---|---|---|---|---|
| Alexios | None | N/A | N/A | N/A | N/A | No counterspell access |
| Gootcha | None | N/A | N/A | N/A | N/A | No counterspell known |
| Karma | None | N/A | N/A | N/A | N/A | No counterspell prepared |
| Keyleth | None | N/A | N/A | N/A | N/A | Rangers don't get counterspell |
| Shade | Counterspell | Interrupt and potentially stop spell | 1 Reaction | 60 ft. | 3rd-level slot | Auto-success on 3rd level or lower; check for higher |
| Xanphina | None | N/A | N/A | N/A | N/A | Barbarians can't counterspell |
Enemy Has High AC
| Character | Ability/Item | Effect | Action Type | Range | Resource Cost | Notes |
|---|---|---|---|---|---|---|
| Alexios | Bane | -1d4 to enemy attack rolls and saves | 1 Action | 30 ft. | 1st-level slot | CHA save, up to 3 targets, Concentration |
| Alexios | Command | Force action (Grovel = prone, advantage) | 1 Action | 60 ft. | 1st-level slot | WIS save |
| Gootcha | Advantage (Steady Aim) | Get advantage on next attack | 1 Bonus Action | Self | 0 speed rest of turn | Must not have moved |
| Gootcha | Shadowfell Crossbow | Attack with advantage in dim light/darkness | 1 Attack | 120 ft. | None | Stealthy weapon |
| Karma | Faerie Fire | Grant advantage on all attacks vs targets | 1 Action | 60 ft. | 1st-level slot | DEX save, targets outlined in light |
| Karma | Guiding Bolt | On hit, next attack has advantage | 1 Action | 120 ft. | 1st-level slot | Spell attack, 4d6 radiant |
| Karma | Heat Metal | Automatic damage, force drop weapon | 1 Action | 60 ft. | 2nd-level slot | CON save or drop item |
| Karma | Hold Person | Paralyze (auto-crit on melee) | 1 Action | 60 ft. | 2nd-level slot | WIS save, attacks have advantage, melee auto-crit |
| Keyleth | Faerie Fire | Grant advantage to all attackers | 1 Action | 60 ft. | 1st-level slot | DEX save, targets glow |
| Keyleth | Ensnaring Strike | Restrain on hit (advantage vs restrained) | 1 Bonus Action | Self | 1st-level slot | STR save or Restrained |
| Shade | Faerie Fire | Grant advantage on all attacks | 1 Action | 60 ft. | 1st-level slot | DEX save, lasts 1 minute |
| Shade | Bardic Inspiration | Add 1d8 to ally's attack roll | 1 Bonus Action | 60 ft. | Bardic Inspiration die | Ally decides whether to use before/after roll |
| Xanphina | Reckless Attack | Gain advantage on all attacks this turn | Part of Attack | Self | None | While raging; enemies have advantage vs you |
| Xanphina | Garmok's Flail of Restraining | On hit, restrain target | 1 Attack | Melee | None | 1d6 psychic, DC 15+Rage STR save or Restrained |
Enemy is Resistant/Immune to Damage
| Character | Damage Types Available | Ability/Source | Notes |
|---|---|---|---|
| Alexios | Piercing | Adamantine Dagger, Lance, Corpse Slayer (Spear) | Adamantine ignores damage resistance |
| Alexios | Slashing | Battleaxe, Greataxe, Greatsword | Normal weapons |
| Alexios | Radiant | Divine Smite | 2d8 radiant per spell slot level |
| Alexios | Fire | Glimmering Moonbow | 1d8+2 fire |
| Gootcha | Piercing | Crossbows, Rapier, Shortsword | Standard weapons |
| Gootcha | Slashing | Shortsword | Standard weapon |
| Gootcha | Necrotic | Raven's Reach (cantrip) | 1d10 necrotic, counts as 2 for Sneak Attack |
| Gootcha | Force | Magic Missile (Wand) | 1d4+1 per missile |
| Karma | Bludgeoning | Staff, Wild Shape attacks | Various forms |
| Karma | Piercing | Wild Shape attacks, Poison Spray | Various forms, cantrip |
| Karma | Slashing | Wild Shape attacks | Various forms |
| Karma | Fire | Flame Blade, Fire Storm | Spells |
| Karma | Cold | Ice Knife, Cone of Cold, Ice Storm, Wall of Ice | Spells |
| Karma | Lightning | Lightning Bolt (or via wild shape) | Spell |
| Karma | Radiant | Starry Wisp (cantrip) | 2d8 radiant |
| Karma | Acid | Acid spells | If prepared |
| Karma | Poison | Poison Spray | 2d12 poison |
| Keyleth | Piercing | Longbow, Shortsword, Thorn Whip | Ranged and melee |
| Keyleth | Slashing | Shortsword, Wyrmreaver (longsword) | Melee |
| Keyleth | Bludgeoning | Unarmed Strike | Melee |
| Keyleth | Fire | Flame Arrows (spell) | 1d6 fire per hit |
| Keyleth | Acid | Acid-based spells | If prepared |
| Keyleth | Lightning | Lightning Arrow (spell) | If prepared |
| Shade | Piercing | Crossbow, Rapier, Spear, Dagger | Standard weapons |
| Shade | Slashing | Dagger | Standard weapon |
| Shade | Radiant | Starry Wisp (cantrip) | 2d8 radiant |
| Shade | Fire | Fire Bolt (cantrip) | 1d8 fire |
| Shade | Cold | Ray of Frost | 1d8 cold |
| Shade | Psychic | Witch Bolt (Strixhaven Initiate) | 1d12 initial, 1d12 subsequent |
| Shade | Thunder | Thunderwave, Shatter | Spells |
| Shade | Force | Magic Missile | 1d4+1 per missile |
| Xanphina | Bludgeoning | Corpse Slayer Mace, Garmok's Flail | Magic weapons |
| Xanphina | Slashing | Greataxe, Greatsword, Handaxe | Standard weapons |
| Xanphina | Piercing | Crossbow, Javelin | Ranged |
| Xanphina | Psychic | Garmok's Flail | 1d6 psychic on hit |
| Xanphina | Necrotic | Improved Javelin of Lightning (?) | Uncertain from sheet |
Need Maximum Single-Target Damage
| Character | Combo | Action Type | Avg Damage | Resource Cost | Notes |
|---|---|---|---|---|---|
| Alexios | Extra Attack + Divine Smite (3rd) + Vow of Enmity | 1 Action + 1 Bonus Action | ~60-70 | 3rd-level slot + Channel Divinity | Advantage on both attacks, 2d8+10 weapon + 4d8 radiant per hit |
| Alexios | Greatsword Crit + Divine Smite (3rd) | 1 Attack (crit) | ~80 | 3rd-level slot | 4d6+7 slashing + 8d8 radiant on crit |
| Gootcha | Sneak Attack + Poison + Shadowfell Crossbow | 1 Attack | ~30 | None (if have advantage) | 1d10+4 + 3d6 sneak + poison damage |
| Gootcha | Raven's Reach + Sneak Attack | 1 Attack | ~25 necrotic | None | 1d10 necrotic (counts as 2 for sneak) + 3d6 sneak |
| Karma | Elemental Fury (Wild Shape) + Multiattack | 1 Action (Wild Shape) | ~45-50 | Wild Shape + 1 Action | Add 1d8 cold/fire/lightning to target hit by wild shape |
| Karma | Cone of Cold (upcasted to 6th) | 1 Action | ~63 | 6th-level slot | 11d8 cold damage, CON save half |
| Karma | Wall of Ice (damage focus) | 1 Action | ~40 | 6th-level slot | 10d6 cold to creatures in wall |
| Keyleth | Hunter's Mark + Two Attacks + Gathered Swarm | 1 Bonus + 1 Action | ~45 | 1st-level slot | (1d8+7+1d6)×2 + 1d6 swarm = ~22+22+4 |
| Keyleth | Longbow Crit + Hunter's Mark | 1 Attack (crit) | ~35 | 1st-level slot | 2d8+14+2d6 on crit |
| Shade | Witch Bolt (maintained) + Bardic Inspiration (to ally) | 1 Action + 1 Bonus | 1d12/turn | 1st-level slot + Inspiration | Automatic 1d12 damage each turn no action required |
| Shade | Shatter (upcasted to 4th) | 1 Action | ~31 | 4th-level slot | 5d8 thunder, DEX save half |
| Xanphina | Reckless Attack + Rage + Extra Attack + Garmok's Flail | 1 Action | ~50 | Rage | 2× (1d8+8+1d6 psychic) with advantage = ~2×15 |
| Xanphina | Greataxe Crit (Raging, Reckless) | 1 Attack (crit) | ~40 | Rage | 2d12+14+6 rage bonus |
Need Area Damage (Multiple Enemies)
| Character | Spell/Ability | Area | Avg Damage | Save | Resource Cost |
|---|---|---|---|---|---|
| Alexios | Burning Hands | 15 ft. cone | 3d6 (10-11) fire | DEX 14 | 1st-level slot |
| Alexios | None (primarily single-target) | N/A | N/A | N/A | N/A |
| Gootcha | None | N/A | N/A | N/A | N/A |
| Karma | Ice Storm | 20 ft. radius, 40 ft. tall cylinder | 2d8+4d6 (23) cold/bludgeon | DEX 16 | 4th-level slot |
| Karma | Cone of Cold | 60 ft. cone | 8d8 (36) cold | CON 16 | 5th-level slot |
| Karma | Fireball (if prepared) | 20 ft. radius | 8d6 (28) fire | DEX | 3rd-level slot |
| Karma | Wall of Fire | 60 ft. line or 20 ft. radius | 5d8 (22-23) fire | DEX 16 | 4th-level slot |
| Karma | Thunderwave (if prepared) | 15 ft. cube | 2d8 (9) thunder | CON | 1st-level slot |
| Keyleth | None (primarily single-target) | N/A | N/A | N/A | N/A |
| Shade | Thunderwave | 15 ft. cube | 2d8 (9) thunder | CON 16 | 1st-level slot |
| Shade | Shatter | 10 ft. radius sphere | 3d8 (13-14) thunder | DEX 16 | 2nd-level slot |
| Shade | Cloud of Daggers | 5 ft. cube | 4d4 (10) slashing | None (save to avoid) | 2nd-level slot |
| Shade | Erupting Earth | 20 ft. cube | 3d12 (19-20) bludgeon | DEX 16 | 3rd-level slot |
| Xanphina | None (melee single-target) | N/A | N/A | N/A | N/A |
CONTROL SITUATIONS
Need to Lock Down an Enemy
| Character | Spell/Ability | Effect | Duration | Save | Range | Resource Cost |
|---|---|---|---|---|---|---|
| Alexios | Compelled Duel | Target must attack only you, disadvantage vs others | 1 minute | WIS 14 | 30 ft. | 1st-level slot (Concentration) |
| Alexios | Command | Force one-word command (Grovel, Flee, etc.) | 1 round | WIS 14 | 60 ft. | 1st-level slot |
| Gootcha | Hold Person (Warlock) | Paralyze humanoid | 1 minute | WIS 14 | 60 ft. | 2nd-level Warlock slot (Concentration) |
| Gootcha | None (limited control) | N/A | N/A | N/A | N/A | N/A |
| Karma | Hold Person | Paralyze humanoid (auto-crit melee) | 1 minute | WIS 16 | 60 ft. | 2nd-level slot (Concentration) |
| Karma | Entangle | Restrain creatures in area | 1 minute | STR 16 | 90 ft. | 1st-level slot (Concentration) |
| Karma | Charm Person | Charm humanoid | 1 hour | WIS 16 | 30 ft. | 1st-level slot |
| Karma | Hold Monster (if prepared) | Paralyze any creature | 1 minute | WIS 16 | 90 ft. | 5th-level slot (Concentration) |
| Karma | Wall of Ice | Block movement/trap | 10 minutes | DEX 16 (damage) | 120 ft. | 6th-level slot (Concentration) |
| Keyleth | Ensnaring Strike | Restrain on hit | 1 minute | STR 14 | Weapon reach | 1st-level slot (Concentration) |
| Keyleth | Web | Restrain in webbing | 1 hour | DEX 14 | 60 ft. | 2nd-level slot (Concentration) |
| Keyleth | Hold Person (if prepared) | Paralyze humanoid | 1 minute | WIS 14 | 60 ft. | 2nd-level slot (Concentration) |
| Shade | Hold Person | Paralyze humanoid | 1 minute | WIS 16 | 60 ft. | 2nd-level slot (Concentration) |
| Shade | Suggestion | Force reasonable course of action | 8 hours | WIS 16 | 30 ft. | 2nd-level slot (Concentration) |
| Shade | Darkness (Infernal Legacy) | Create magical darkness | 1 minute | None | 60 ft. | 2nd-level slot (Concentration) |
| Xanphina | Garmok's Flail of Restraining | Restrain on hit | Until save | STR 15+Rage | Melee | None (weapon property) |
| Xanphina | Ancestral Protectors | Disadvantage on attacks vs non-you | Until start of your next turn | None | 5 ft. | Rage (first creature hit) |
Need to Control Battlefield Movement
| Character | Spell/Ability | Effect | Area | Duration | Save | Resource Cost |
|---|---|---|---|---|---|---|
| Alexios | None | N/A | N/A | N/A | N/A | N/A |
| Gootch | None | N/A | N/A | N/A | N/A | N/A |
| Karma | Entangle | Difficult terrain, restrain | 20 ft. square | 1 minute | STR 16 | 1st-level slot (Concentration) |
| Karma | Spike Growth | 2d4 damage per 5 ft., difficult terrain | 20 ft. radius | 10 minutes | None | 2nd-level slot (Concentration) |
| Karma | Plant Growth | Difficult terrain (1 ft. = 4 ft.) | 100 ft. radius | Permanent | None | 3rd-level slot |
| Karma | Wall of Fire | Blocks movement, damages | 60 ft. line or ring | 1 minute | DEX 16 | 4th-level slot (Concentration) |
| Karma | Wall of Ice | Physical barrier | 10×10 ft. panels | 10 minutes | DEX 16 | 6th-level slot (Concentration) |
| Karma | Warding Wind | Difficult terrain, ranged disadvantage | 10 ft. radius (self) | 10 minutes | STR 16 | 2nd-level slot (Concentration) |
| Keyleth | Web | Restrain, difficult terrain | 20 ft. cube | 1 hour | DEX 14 | 2nd-level slot (Concentration) |
| Keyleth | Spike Growth (if prepared) | 2d4/5 ft., difficult | 20 ft. radius | 10 minutes | None | 2nd-level slot (Concentration) |
| Shade | Cloud of Daggers | Blocks area with damage | 5 ft. cube | 1 minute | None | 2nd-level slot (Concentration) |
| Shade | Erupting Earth | Creates difficult terrain | 20 ft. cube | Instantaneous | DEX 16 | 3rd-level slot |
| Xanphina | None (melee focused) | N/A | N/A | N/A | N/A | N/A |
Need to Debuff Enemies
| Character | Spell/Ability | Debuff Effect | Duration | Save | Range | Resource Cost |
|---|---|---|---|---|---|---|
| Alexios | Bane | -1d4 to attack rolls and saves | 1 minute | CHA 14 | 30 ft. | 1st-level slot (Concentration) |
| Alexios | Wrathful Smite (if prepared) | Frightened | 1 minute | WIS 14 | Self | 1st-level slot (Concentration) |
| Gootcha | Poison (weapon coating) | Poisoned 1 minute | 1 minute | CON 14 | Touch | 1 dose |
| Karma | Faerie Fire | Attacks have advantage vs targets | 1 minute | DEX 16 | 60 ft. | 1st-level slot (Concentration) |
| Karma | Heat Metal | 2d8 fire, disadvantage on attacks/checks | 1 minute | CON 16 to drop | 60 ft. | 2nd-level slot (Concentration) |
| Karma | Slow (if prepared) | -2 AC, -2 DEX saves, half movement, etc. | 1 minute | WIS 16 | 120 ft. | 3rd-level slot (Concentration) |
| Karma | Bestow Curse (if prepared) | Various penalties | 1 minute | WIS 16 | Touch | 3rd-level slot (Concentration) |
| Keyleth | Longbow (Slow property) | Reduce speed by 10 ft. | 1 round | None | 150/600 ft. | None |
| Keyleth | Ensnaring Strike | Restrained | 1 minute | STR 14 | Touch | 1st-level slot (Concentration) |
| Shade | Bane | -1d4 to attacks and saves | 1 minute | CHA 16 | 30 ft. | 1st-level slot (Concentration) |
| Shade | Cutting Words | -1d8 to one roll | Instant | None | 60 ft. | Bardic Inspiration (Reaction) |
| Shade | Ray of Frost | -10 ft. speed | 1 round | None | 60 ft. | Cantrip |
| Shade | Curse of the Eye (Tiefling) | Disadvantage on Perception/Dexterity saves | Long rest | None | Sight | Long rest ability |
| Xanphina | Ancestral Protectors | Disadvantage on attacks vs non-you | 1 round | None | 5 ft. | Rage |
| Xanphina | Garmok's Flail | Restrained | Until save | STR 15+Rage | Melee | Weapon property |
Need to Move Enemies
| Character | Ability/Item | Effect | Distance | Save/Attack | Resource Cost |
|---|---|---|---|---|---|
| Alexios | None | N/A | N/A | N/A | N/A |
| Gootcha | None | N/A | N/A | N/A | N/A |
| Karma | Thunderwave | Push away | 10 ft. | CON 16 | 1st-level slot |
| Karma | Gust of Wind (if prepared) | Push in direction | 15 ft. | STR 16 | 2nd-level slot (Concentration) |
| Keyleth | Gathered Swarm (Push) | Push or pull | 15 ft. | STR 14 | None (once per turn after hit) |
| Keyleth | Thorn Whip (Pull) | Pull toward you | 10 ft. | Spell attack | Cantrip |
| Shade | Thunderwave | Push away | 10 ft. | CON 16 | 1st-level slot |
| Xanphina | Shove (Athletics) | Push or knock prone | 5 ft. | Contested Athletics/Acrobatics | Replace one attack |
| Xanphina | Greataxe Cleave | Push 5 ft. on hit | 5 ft. | None | Part of weapon attack |
SUPPORT SITUATIONS
Need to Buff Allies
| Character | Spell/Ability | Buff Effect | Duration | Range | Resource Cost | Targets |
|---|---|---|---|---|---|---|
| Alexios | Bless | +1d4 to attack rolls and saves | 1 minute | 30 ft. | 1st-level slot (Concentration) | Up to 3 creatures |
| Alexios | Shield of Faith | +2 AC | 10 minutes | 60 ft. | 1st-level slot (Concentration) | 1 creature |
| Alexios | Aura of Protection | +3 to all saves | Passive | 10 ft. | None | All allies in range |
| Gootcha | Bardic Inspiration (Blessing of Raven Queen) | Add inspiration to teleport 30 ft. | Until used | 60 ft. | 3/Long Rest (Reaction) | 1 ally |
| Gootcha | None (limited support) | N/A | N/A | N/A | N/A | N/A |
| Karma | Protection from Poison | Advantage vs poison, resistance to poison damage | 1 hour | Touch | 2nd-level slot | 1 creature |
| Karma | Protection from Energy | Resistance to one damage type | 1 hour | Touch | 3rd-level slot (Concentration) | 1 creature |
| Karma | Beacon of Hope (if prepared) | Advantage on WIS saves, max healing | 1 minute | 30 ft. | 3rd-level slot (Concentration) | Any in range |
| Keyleth | Hunter's Mark | +1d6 damage per hit (for Keyleth) | 1 hour | 90 ft. | 1st-level slot (Concentration) | Mark enemy |
| Keyleth | Pass without Trace | +10 to Stealth | 1 hour | Self (30 ft. aura) | 2nd-level slot (Concentration) | All allies within 30 ft. |
| Shade | Bardic Inspiration | +1d8 to one roll (attack/save/check) | 10 minutes | 60 ft. | Bardic Inspiration die | 1 ally |
| Shade | Bless | +1d4 to attacks and saves | 1 minute | 30 ft. | 1st-level slot (Concentration) | Up to 3 creatures |
| Shade | Heroic Inspiration (Bonus Action) | Grant inspiration to ally | 10 minutes | 60 ft. | Short rest recharge | 1 creature per 10 minutes |
| Xanphina | Shield of Faith (Order of Gauntlet) | +2 AC | 10 minutes | 60 ft. | 1st-level slot (Concentration) | 1 creature |
| Xanphina | Rally the Line | Advantage + STR bonus on save reroll | 1 save | 60 ft. | None (Reaction) | 1 ally failing save |
Need to Move Allies
| Character | Ability | Effect | Distance | Resource Cost |
|---|---|---|---|---|
| Alexios | None | N/A | N/A | N/A |
| Gootcha | Blessing of the Raven Queen | Teleport ally | 30 ft. | 3/Long Rest (Reaction when ally takes damage) |
| Karma | None | N/A | N/A | N/A |
| Keyleth | Gathered Swarm | Move ally | 5 ft. (horizontal only) | None (once per turn after you hit) |
| Shade | None | N/A | N/A | N/A |
| Xanphina | None | N/A | N/A | N/A |
Need to Grant Advantage
| Character | Ability | On What | Duration | Range | Resource Cost |
|---|---|---|---|---|---|
| Alexios | Vow of Enmity | Alexios gets advantage on attacks vs one enemy | 1 minute | 10 ft. | Channel Divinity (Concentration) |
| Alexios | Guiding Bolt | Next attack vs target has advantage | Until hit | 120 ft. | 1st-level slot |
| Gootcha | None (grants own advantage via Steady Aim) | N/A | N/A | N/A | N/A |
| Karma | Faerie Fire | All attacks vs targets have advantage | 1 minute | 60 ft. | 1st-level slot (DEX save, Concentration) |
| Karma | Guiding Bolt | Next attack vs target has advantage | Until hit | 120 ft. | 1st-level slot |
| Karma | Wolf Form (Pack Tactics) | Allies get advantage if within 5 ft. | Passive | 5 ft. | Wild Shape |
| Keyleth | Faerie Fire | All attacks vs targets have advantage | 1 minute | 60 ft. | 1st-level slot (DEX save, Concentration) |
| Shade | Faerie Fire (via Magical Secrets) | All attacks vs targets have advantage | 1 minute | 60 ft. | 1st-level slot (DEX save, Concentration) |
| Shade | Bardic Inspiration | +1d8 to ally's roll (including attacks) | Until used | 60 ft. | Bardic Inspiration |
| Xanphina | Reckless Attack | Xanphina gains advantage (enemies get advantage vs her) | 1 turn | Self | None |
Need to Remove Conditions
| Character | Spell/Ability | Conditions Removed | Action Type | Range | Resource Cost |
|---|---|---|---|---|---|
| Alexios | Lay On Hands | Poisoned, Diseased | 1 Action | Touch | 5 HP from pool per condition |
| Alexios | None (no Lesser Restoration) | N/A | N/A | N/A | N/A |
| Gootcha | None | N/A | N/A | N/A | N/A |
| Karma | Lesser Restoration | Blinded, Deafened, Paralyzed, Poisoned | 1 Action | Touch | 2nd-level slot |
| Karma | Protection from Poison | Remove poisoned | 1 Action | Touch | 2nd-level slot |
| Karma | Dispel Magic | Magical effects/spells | 1 Action | 120 ft. | 3rd-level slot |
| Keyleth | Lesser Restoration (if prepared) | Blinded, Deafened, Paralyzed, Poisoned | 1 Action | Touch | 2nd-level slot |
| Shade | Lesser Restoration (if prepared) | Blinded, Deafened, Paralyzed, Poisoned | 1 Action | Touch | 2nd-level slot |
| Shade | Dispel Magic (if prepared) | Magical effects | 1 Action | 120 ft. | 3rd-level slot |
| Xanphina | None | N/A | N/A | N/A | N/A |
UTILITY SITUATIONS
Need Information/Detection
| Character | Spell/Ability | What It Detects | Duration | Range | Resource Cost |
|---|---|---|---|---|---|
| Alexios | Divine Sense | Celestials, Fiends, Undead, consecrated/desecrated | 1 Action | 60 ft. | Channel Divinity (1 use) |
| Alexios | Detect Magic (if prepared) | Magic auras | 10 minutes | 30 ft. | 1st-level slot (Concentration, Ritual) |
| Gootcha | None | N/A | N/A | N/A | N/A |
| Karma | Detect Magic | Magic auras and schools | 10 minutes | 30 ft. | 1st-level slot (Concentration, Ritual) |
| Karma | Detect Poison and Disease | Poisons, diseases, poisonous creatures | 10 minutes | 30 ft. | 1st-level slot (Concentration, Ritual) |
| Karma | Locate Object | Specific object | 10 minutes | 1000 ft. | 2nd-level slot (Concentration) |
| Karma | Locate Animals or Plants | Type of animal/plant | Instant | 5 miles | 2nd-level slot (Ritual) |
| Karma | Commune with Nature (if prepared) | Terrain features | Instant | 3 miles | 5th-level slot (Ritual) |
| Keyleth | Detect Magic (if prepared) | Magic auras | 10 minutes | 30 ft. | 1st-level slot (Concentration, Ritual) |
| Keyleth | Detect Poison and Disease | Poisons, diseases | 10 minutes | 30 ft. | 1st-level slot (Concentration, Ritual) |
| Keyleth | Locate Animals/Plants (if prepared) | Animals or plants | Instant | 5 miles | 2nd-level slot (Ritual) |
| Shade | Detect Magic | Magic auras | 10 minutes | 30 ft. | 1st-level slot (Concentration, Ritual) |
| Shade | Speak with Dead | Question corpse | 10 minutes | 10 ft. | 3rd-level slot |
| Xanphina | None | N/A | N/A | N/A | N/A |
Enemy is Invisible/Hidden
| Character | Ability | Effect | Duration | Range | Resource Cost |
|---|---|---|---|---|---|
| Alexios | None | N/A | N/A | N/A | N/A |
| Gootcha | Shadowfell Crossbow (in darkness) | See in magical darkness | Passive | Self | None (weapon property) |
| Karma | Faerie Fire | Outline invisible creatures | 1 minute | 60 ft. | 1st-level slot (DEX save, Concentration) |
| Karma | See Invisibility (if prepared) | See invisible | 1 hour | Self | 2nd-level slot |
| Keyleth | Faerie Fire | Outline invisible | 1 minute | 60 ft. | 1st-level slot (DEX save, Concentration) |
| Shade | Faerie Fire | Outline invisible | 1 minute | 60 ft. | 1st-level slot (DEX save, Concentration) |
| Shade | Robe of Eyes | See invisible, 120 ft. darkvision | Passive | Self | Attunement (Cursed: disadvantage vs visual effects) |
| Xanphina | None | N/A | N/A | N/A | N/A |
Need to Deal with Flying Enemies
| Character | Option | Range | Notes |
|---|---|---|---|
| Alexios | Glimmering Moonbow (Longbow) | 20/60 ft. | Ranged weapon attack, 1d8+2 fire |
| Alexios | Spear/Lance (thrown) | 20/60 ft. (spear) | Thrown weapon |
| Gootcha | Crossbow (Hand or Heavy) | 30-120 ft. (hand), 100-400 ft. (heavy) | Primary ranged option |
| Gootcha | Raven's Reach (cantrip) | 120 ft. | 1d10 necrotic, counts as 2 for sneak attack |
| Karma | Starry Wisp (cantrip) | 60 ft. | 2d8 radiant |
| Karma | Ranged spells | Varies (60-120 ft. typically) | Many attack and save spells |
| Karma | Wild Shape (flying forms if available) | Melee in air | If has seen appropriate beast |
| Keyleth | Longbow | 150/600 ft. | Primary weapon, 1d8+7 |
| Keyleth | Thorn Whip | 30 ft. | Cantrip, pulls enemy 10 ft. closer |
| Keyleth | Ranged spells | Varies | Various ranger spells |
| Shade | Crossbow (Light) | 80/320 ft. | 1d8+3 |
| Shade | Cantrips (Ray of Frost, Fire Bolt, Starry Wisp) | 60-120 ft. | Various elemental damage |
| Shade | Ranged spells | Varies | Many spell options |
| Xanphina | Crossbow (Heavy) | 100/400 ft. | 1d10+3 |
| Xanphina | Javelin (thrown) | 30/120 ft. | 1d6+4 or improved version |
| Xanphina | Handaxe (thrown) | 20/60 ft. | 1d6+7 |
Need to Break Grapple/Restraint
| Character | Option | Effect | Resource Cost |
|---|---|---|---|
| Alexios | Athletics check | Break grapple | Action (contested check) |
| Alexios | None (no teleport/freedom) | N/A | N/A |
| Gootcha | Acrobatics/Athletics | Break grapple | Action (contested check) |
| Gootcha | Misty Step (Warlock) | Teleport 30 ft., ends grapple | 2nd-level Warlock slot (Bonus Action) |
| Karma | Freedom of Movement (if prepared) | Ignore restraint/grapple | 1 Action, 4th-level slot |
| Karma | Wild Shape | Transform, ending physical restraints | 1 Bonus Action, Wild Shape use |
| Keyleth | Acrobatics/Athletics | Break grapple | Action (contested check) |
| Keyleth | Freedom of Movement (if prepared) | Ignore restraint | 1 Action, 4th-level slot |
| Shade | Acrobatics | Break grapple | Action (contested check) |
| Shade | Dimension Door (if prepared) | Teleport 500 ft. | 4th-level slot (Action) |
| Xanphina | Athletics | Break grapple | Action (contested check, +7 bonus) |
| Xanphina | Rage | Advantage on STR checks (including escape) | Bonus Action (enter Rage) |
PARTY SYNERGIES
Best Two-Character Combos
Karma + Anyone (Faerie Fire):
- Karma casts Faerie Fire (1st-level) → All party members get advantage on attacks vs affected enemies
- Synergizes with: Gootcha's Sneak Attack, Alexios's Extra Attack, Xanphina's Reckless Attack, Keyleth's ranged attacks
Shade + Alexios/Xanphina (Bardic Inspiration):
- Shade grants Bardic Inspiration (1d8) as bonus action → Ally adds to attack, save, or check
- Best used: On Xanphina's reckless attacks for guaranteed big hits, or Alexios's smite attacks
Gootcha + Xanphina (Ancestral Protectors):
- Xanphina hits enemy while raging → Enemy has disadvantage vs anyone but Xanphina
- Gootcha can get Sneak Attack even without advantage due to ally (Xanphina) within 5 ft. of target
- Xanphina protects Gootcha from retaliation (enemy has disadvantage + resistance)
Karma (Faerie Fire) + Alexios (Smite):
- Karma: Faerie Fire → Alexios: Attacks with advantage → Higher crit chance for massive Divine Smite damage
- Advantage increases crit chance from 5% to 9.75%
Keyleth (Web) + Karma (AoE Spells):
- Keyleth casts Web (restrained = DEX save disadvantage) → Karma casts Fireball/Ice Storm (DEX saves)
- Restrained enemies have disadvantage on DEX saves = more damage
Alexios (Compelled Duel) + Gootcha (Sneak Attack from Range):
- Alexios forces enemy to focus him → Gootcha attacks from range with advantage (or sneak attack with ally nearby)
Shade (Bane) + Any Spellcaster:
- Shade casts Bane → Enemies get -1d4 to saves → Higher success rate for Karma/Keyleth/Alexios spells
Xanphina (Garmok's Flail Restrain) + Melee Allies:
- Xanphina restrains enemy → Melee allies get advantage on attacks
Keyleth (Gathered Swarm Push) + Environmental Hazards:
- Keyleth pushes enemies 15 ft. into Karma's Spike Growth, Wall of Fire, or off cliffs
Gootcha (Raven's Reach) + Shade (Cutting Words):
- Gootcha sets up necrotic damage → Shade debuffs enemy's retaliation with Cutting Words
Resource Sharing
HP Restoration (who can heal whom):
- Alexios: Lay On Hands (35 HP pool, can touch any ally)
- Alexios: Cure Wounds (touch range, any ally)
- Karma: Healing spells (touch and 60 ft. range options)
- Keyleth: Healing Spirit (area healing, allies move through)
- Shade: Healing Word (60 ft. bonus action ranged healing)
- All: Can administer Potions of Healing to adjacent allies
Inspiration/Buffs (who can boost whom):
- Shade: Bardic Inspiration (1d8 to any ally's roll, 60 ft., bonus action)
- Alexios: Aura of Protection (+3 to all saves for allies within 10 ft.)
- Gootcha: Blessing of Raven Queen (teleport ally 30 ft., 3/long rest)
Defensive Boosts:
- Alexios: Shield of Faith (+2 AC to any ally, 60 ft.)
- Xanphina: Ancestral Protectors (resistance to damage for ally being attacked)
- Xanphina: Rally the Line (help ally reroll failed save with advantage)
Concentration Management
Who should concentrate on what:
Priority Concentration Spells (avoid overlap):
High Priority - One Person Only:
- Faerie Fire (advantage for all) → Best: Karma (highest spell save DC 16), Backup: Keyleth or Shade
- Bless (+1d4 to attacks/saves) → Best: Shade or Alexios (support characters)
- Hunter's Mark (+1d6 damage) → Keyleth only (class feature synergy)
- Web/Entangle (control) → Keyleth (primary controller) or Karma (backup)
Medium Priority - Multiple Options:
- Shield of Faith (+2 AC) → Alexios or Xanphina (both can cast, don't stack)
- Hold Person → Karma (highest DC 16) or Shade or Gootcha
Avoid Overlapping:
- Don't have multiple people cast Bless (doesn't stack)
- Don't have multiple people cast Faerie Fire on same targets
- Coordinate Shield of Faith targets (only need one per ally)
Safe to Stack (Different Effects):
- Faerie Fire + Bless = Advantage + 1d4 (both help, don't overlap)
- Hunter's Mark + Faerie Fire = Extra damage + advantage
- Web + Area damage spells = Restrain + damage (no concentration on damage spell)
Action Economy - Who Should Concentrate:
- Bonus Action casters (Alexios, Keyleth with Hunter's Mark) → Can still use Action fully
- Ranged characters (Gootcha, Keyleth, Shade) → Less likely to lose concentration from melee hits
- Karma in Wild Shape → Higher CON, more HP = better concentration saves
Emergency Concentration Swaps:
- If primary concentrator goes down, have backup plan:
* Karma down → Keyleth can cast Faerie Fire or Web * Shade down → Alexios can cast Bless * Keyleth down → Karma takes over control spells
Action Economy Optimization
Bonus Actions (what each character wants to use):
- Alexios: Divine Smite (free), Vow of Enmity, Shield of Faith, Compelled Duel
- Gootcha: Cunning Action (Dash/Disengage/Hide), Pact of the Blade conjure
- Karma: Wild Shape, Healing Word, Healing Spirit
- Keyleth: Hunter's Mark, Healing Spirit, Gathered Swarm movement
- Shade: Bardic Inspiration, Healing Word, Heroic Inspiration
- Xanphina: Rage, Extend Rage attack
Bonus Action Conflicts to Watch:
- Shade wants to give Inspiration (bonus action) → Can't also cast Healing Word same turn
- Keyleth wants Hunter's Mark up → Can't move ally with swarm same turn
- Gootcha wants to Hide (bonus action) → Can't use other bonus actions
Reactions (who competes for reactions):
- Alexios: Reactive Strike (when enemy enters reach), Opportunity attacks
- Gootcha: Uncanny Dodge (when hit)
- Karma: Absorb Elements (when taking elemental damage)
- Keyleth: Absorb Elements (when taking elemental damage)
- Shade: Cutting Words (when enemy rolls attack/check/save), Counterspell
- Xanphina: Restraining Ward (when ally hit), Rally the Line (when ally fails save), Opportunity attacks
Reaction Priority:
- Shade's Cutting Words > Other reactions (can prevent damage before it happens)
- Shade's Counterspell > Everything (stop enemy spell entirely)
- Xanphina's Rally the Line > Absorb Elements (save ally from failed save)
- Gootcha's Uncanny Dodge (only if no one else can help)
Movement and Positioning
Frontline:
- Xanphina (AC 18, HP 82, Rage resistance) - Primary tank
- Alexios (AC 22, HP 74) - Secondary tank/defender
Mid-range:
- Karma (Wild Shape melee or caster at range)
- Keyleth (45 ft. range with Gathered Swarm, can engage or retreat)
Backline:
- Shade (AC 18, HP 45 - lowest HP, stay back)
- Gootcha (AC 16, HP 59 - can Hide as bonus action, mobile)
Positioning Tips:
- Keep Shade and Gootcha within 30 ft. of Alexios for Aura of Protection (+3 saves)
- Keep Xanphina adjacent to high-priority enemies for Ancestral Protectors
- Keep at least one ally within 5 ft. of enemies for Gootcha's Sneak Attack
- Spread out to avoid area damage, but stay within 60 ft. for Bardic Inspiration/healing
Combat Round Optimization
Round 1 Setup (typical): 1. Xanphina: Rage (bonus action) + Reckless Attack enemy 2. Karma: Faerie Fire (action) or Wild Shape (bonus action) + attack 3. Shade: Bane or Bless (action) + Bardic Inspiration (bonus action if available) 4. Keyleth: Hunter's Mark (bonus action) + attack 5. Alexios: Vow of Enmity (bonus action) + attack with advantage 6. Gootcha: Hide (bonus action) + Sneak Attack with advantage
Sustained Damage (rounds 2+): 1. Xanphina: Reckless Attack x2 (advantage, rage damage) 2. Keyleth: Two attacks (with Hunter's Mark bonus) 3. Alexios: Two attacks (with smites as needed) 4. Gootcha: Sneak Attack (hide → advantage or ally proximity) 5. Karma: Attack or spell depending on Wild Shape 6. Shade: Cantrip or spell + support reactions
Emergency Healing Priority: 1. Shade: Healing Word (bonus action, ranged) - can still attack/cast 2. Karma: Healing Word (bonus action) or Cure Wounds (action) 3. Alexios: Lay On Hands (action, emergency only) 4. Anyone: Potion of Healing (action)
NOTES
Spell Slot Tracking:
- Alexios: 4/3/3 (1st/2nd/3rd)
- Gootcha: 2 Warlock slots (2nd-level, short rest recharge)
- Karma: 4/3/3/1 (1st/2nd/3rd/4th)
- Keyleth: 4/3/3 (1st/2nd/3rd)
- Shade: 4/3/3/1 (1st/2nd/3rd/4th)
- Xanphina: 2/2 (1st/2nd - Order of the Gauntlet feature, limited)
Common Consumables:
- Potions of Healing: Most characters carry 1-7
- Rations: All characters carry multiple days
Key Magic Items:
- Alexios: Gauntlet of Gemforged Will (can't be disarmed), Jaunty Boots (advantage on initiative 1/long rest)
- Gootcha: Vaarlox Studded Leather (+1 AC), Circlet of Commanding Presence (charisma), Cloak of Protection (+1 AC/saves)
- Karma: Animated Shield (+2 AC as bonus action), Ring of Evasion (DEX save auto-success), Improved Staff of Iskralathrax's Horn (weapon)
- Keyleth: Bracers of Archery (no attunement), Dragon Scale Mail of Wyrmwood (+1 AC, advantage vs dragon breath), Improved Armor of Necrotic Resistance (half plate)
- Shade: Bagpipes of Zariel's Lament (performance bonus, 1 charge various effects), Robe of Eyes (see invisible, darkvision 120, curse: disadvantage vs visual)
- Xanphina: Improved Armor of Necrotic Resistance (breastplate), Garmok's Flail of Restraining (restrain on hit), Returning Trident (returns after thrown), Improved Javelin of Lightning
Damage Resistances (while active):
- Alexios: Radiant (Aura of Protection passive)
- Gootcha: Fire (resistance), Magical Sleep (immunity)
- Karma: Cold (resistance - Tabaxi in cold climate)
- Keyleth: Fire (resistance), Poison (resistance), Magical Sleep (immunity)
- Shade: Fire (resistance), Acid (resistance)
- Xanphina: Bludgeoning/Piercing/Slashing while raging, Necrotic (from armor), Breath weapons (advantage on saves)