View table: Patterns

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Table structure:

  1. pattern - String
  2. tool - String
  3. crafter - String
  4. item_type - List of String, delimiter: ,
  5. rarities - List of String, delimiter: ,
  6. accepts - List of String, delimiter: , (allowed values: Damage: Fire · Damage: Cold · Damage: Lightning · Damage: Thunder · Damage: Acid · Damage: Poison · Damage: Necrotic · Damage: Radiant · Damage: Force · Damage: Psychic · Damage: Bludgeoning · Damage: Piercing · Damage: Slashing · Resistance: Fire · Resistance: Cold · Resistance: Lightning · Resistance: Thunder · Resistance: Acid · Resistance: Poison · Resistance: Necrotic · Resistance: Radiant · Resistance: Force · Resistance: Psychic · Resistance: Nonmagical Weapons · Resistance: Spells · Ward: Charm · Ward: Fear · Ward: Poison · Ward: Disease · Ward: Paralysis · Ward: Sleep · Ward: Stun · Ward: Petrification · Ward: Exhaustion · Afflict: Poisoned · Afflict: Paralysis · Afflict: Fear · Afflict: Charm · Afflict: Sleep · Afflict: Slow · Afflict: Blind · Afflict: Restrain · Afflict: Stun · Afflict: Exhaustion · Afflict: Disease · Boost: Strength · Boost: Dexterity · Boost: Constitution · Boost: Intelligence · Boost: Wisdom · Boost: Charisma · Boost: Armor Class · Boost: Attack Rolls · Boost: Spell Power · Boost: Saving Throws · Boost: Hit Points · Boost: Initiative · Boost: Carrying Capacity · Skill: Acrobatics · Skill: Animal Handling · Skill: Arcana · Skill: Athletics · Skill: Deception · Skill: History · Skill: Insight · Skill: Intimidation · Skill: Investigation · Skill: Medicine · Skill: Nature · Skill: Perception · Skill: Performance · Skill: Persuasion · Skill: Religion · Skill: Sleight of Hand · Skill: Stealth · Skill: Survival · Sense: Darkvision · Sense: Blindsight · Sense: Tremorsense · Sense: Truesight · Sense: Heightened Senses · Move: Flight · Move: Swimming · Move: Climbing · Move: Burrowing · Move: Speed · Move: Water Breathing · Restore: Healing · Restore: Regeneration · Restore: Temporary Hit Points · Restore: Cure Poison · Restore: Cure Disease · Restore: Restoration · Restore: Revival · Utility: Divination · Utility: Scrying · Utility: Navigation · Utility: Luck · Utility: Illusion · Utility: Disguise · Utility: Invisibility · Utility: Telepathy · Utility: Light · Utility: Size Change · Utility: Environmental Adaptation)
  7. facility - String
  8. status - String
  9. description - Wikitext

This table has 19 rows altogether.

Recreate data.

Page pattern tool crafter item type rarities accepts facility status description
Crafting Patterns (edit) Alchemical Bomb Alchemist's Supplies Xanphina Bomb Uncommon Rare Very Rare Damage: Fire Damage: Cold Damage: Lightning Damage: Acid Damage: Poison Damage: Thunder Afflict: Slow Afflict: Poisoned Afflict: Blind Laboratory Known

Area burst per the bomb rules; the primary sets element and rider

Crafting Patterns (edit) Antitoxin & Purge Herbalism Kit Karma Potion Uncommon Rare Restore: Cure Poison Ward: Poison Laboratory Known

Uncommon: advantage vs. poison for 1 hour; Rare: ends the poisoned condition and one disease outright

Crafting Patterns (edit) Debilitating Toxin Poisoner's Kit Shade Poison Rare Very Rare Afflict: Paralysis Afflict: Slow Afflict: Fear Afflict: Sleep Afflict: Blind Afflict: Restrain Laboratory Known

Save-or-suffer injury or contact toxin — the primary's condition, one round at Rare, a minute (repeat saves) at Very Rare

Crafting Patterns (edit) Deep-Delver's Gear Leatherworker's Tools Keyleth Wondrous Rare Move: Swimming Move: Water Breathing Utility: Environmental Adaptation Tannery Known

Diving harness and pressure-hide suit — swim speed, an hour's water breathing, proof against crushing depths and killing cold

Crafting Patterns (edit) Elemental Draught Alchemist's Supplies Xanphina Potion Uncommon Rare Very Rare Damage: Fire Damage: Cold Damage: Lightning Damage: Acid Damage: Thunder Laboratory Known

Drink to loose the primary's element once — a breath, burst, or lash; dice scale with rarity per the benchmarks

Crafting Patterns (edit) Elemental Edge Smith's Tools Baelgrum Weapon Uncommon Rare Very Rare Damage: Piercing Damage: Slashing Damage: Cold Damage: Lightning Damage: Poison Forge Known

Fang, talon, and antler stock: +1 at Uncommon; +1 and +1d6 of the primary's element at Rare; +2 and +2d6 at Very Rare

Crafting Patterns (edit) Fortifying Tonic Alchemist's Supplies Xanphina Potion Rare Very Rare Boost: Strength Boost: Dexterity Boost: Constitution Boost: Hit Points Laboratory Known

Hours-long bodily enhancement in the vein of the potions of giant strength ladder; the party has yet to bank a qualifying heart

Crafting Patterns (edit) Gem Focus Jeweler's Tools Shade Wand Staff Uncommon Boost: Spell Power Arcane Study Known

A cut-gem arcane focus: +1 to spell attack rolls while held. Rare and better foci are discoverable, not known — the great work of the jeweler's art

Crafting Patterns (edit) Healing Draught Herbalism Kit Karma Potion Uncommon Rare Very Rare Restore: Healing Laboratory Known

The potion of healing ladder: 2d4+2 / 4d4+4 (greater) / 8d4+8 (superior)

Crafting Patterns (edit) Luckstone Charm Jeweler's Tools Shade Wondrous Rare Utility: Luck Arcane Study Known

Polished pearl or stone in the vein of the stone of good luck: +1 to ability checks and saving throws while carried

Crafting Patterns (edit) Regenerative Salve Herbalism Kit Karma Potion Rare Very Rare Restore: Regeneration Laboratory Known

Applied ointment in the vein of Keoghtom's: heals over rounds, seals wounds; at Very Rare regrows what was lost

Crafting Patterns (edit) Seeker's Instrument Navigator's Tools Keyleth · Xanphina Wondrous Uncommon Rare Sense: Darkvision Sense: Blindsight Sense: Tremorsense Sense: Heightened Senses Utility: Divination Utility: Navigation Utility: Scrying Arcane Study Known

Lenses, compasses, and reading-glasses of the primary's sense — heat-sight goggles, a tide-compass, a storm-glass that reads the sky

Crafting Patterns (edit) Spell-Scroll Transcription Calligrapher's Supplies Xanphina Scroll Uncommon Rare Boost: Spell Power Arcane Study Known

Scribe a spell the caster knows using reagent ink — 2nd–3rd level at Uncommon, 4th–5th at Rare; the ink's element flavors the working

Crafting Patterns (edit) Trophy Regalia Smith's Tools Baelgrum Armor Wondrous Rare Afflict: Fear Skill: Intimidation Forge Known

Helm or mantle from skull and crown stock — advantage on Intimidation, and once per day a menacing presence (frighten on a failed save)

Crafting Patterns (edit) Ward-Draught Alchemist's Supplies Xanphina Potion Uncommon Rare Resistance: Fire Resistance: Cold Resistance: Lightning Resistance: Acid Resistance: Poison Resistance: Spells Laboratory Known

Resistance to the primary's element for 1 hour (as a potion of resistance); at Rare, two elements or advantage on related saves besides

Crafting Patterns (edit) Warded Hide Leatherworker's Tools Keyleth Armor Uncommon Rare Very Rare Boost: Armor Class Resistance: Fire Resistance: Cold Resistance: Lightning Tannery Known

Light and medium leathers: as Warded Plate, worked in hide, pelt, and wyrmskin

Crafting Patterns (edit) Warded Plate Smith's Tools Baelgrum Armor Uncommon Rare Very Rare Boost: Armor Class Resistance: Fire Resistance: Cold Resistance: Lightning Forge Known

Scale and plate work: +1 at Uncommon; armor of resistance in the primary's element at Rare; +2 with the resistance at Very Rare

Crafting Patterns (edit) Weapon Venom Poisoner's Kit Shade Poison Uncommon Rare Very Rare Damage: Poison Laboratory Known

Injury poison for blades and bolts; damage and save DC scale with rarity, single-target so it runs a notch hotter than a bomb

Crafting Patterns (edit) Wingcraft Leatherworker's Tools Keyleth Wondrous Rare Very Rare Move: Flight Tannery Known

Rare: a glide-cloak — fall without harm, move 60 ft. laterally per round of descent; Very Rare: true wings of flying