View table: Patterns
Table structure:
- pattern - String
- tool - String
- crafter - String
- item_type - List of String, delimiter: ,
- rarities - List of String, delimiter: ,
- accepts - List of String, delimiter: , (allowed values: Damage: Fire · Damage: Cold · Damage: Lightning · Damage: Thunder · Damage: Acid · Damage: Poison · Damage: Necrotic · Damage: Radiant · Damage: Force · Damage: Psychic · Damage: Bludgeoning · Damage: Piercing · Damage: Slashing · Resistance: Fire · Resistance: Cold · Resistance: Lightning · Resistance: Thunder · Resistance: Acid · Resistance: Poison · Resistance: Necrotic · Resistance: Radiant · Resistance: Force · Resistance: Psychic · Resistance: Nonmagical Weapons · Resistance: Spells · Ward: Charm · Ward: Fear · Ward: Poison · Ward: Disease · Ward: Paralysis · Ward: Sleep · Ward: Stun · Ward: Petrification · Ward: Exhaustion · Afflict: Poisoned · Afflict: Paralysis · Afflict: Fear · Afflict: Charm · Afflict: Sleep · Afflict: Slow · Afflict: Blind · Afflict: Restrain · Afflict: Stun · Afflict: Exhaustion · Afflict: Disease · Boost: Strength · Boost: Dexterity · Boost: Constitution · Boost: Intelligence · Boost: Wisdom · Boost: Charisma · Boost: Armor Class · Boost: Attack Rolls · Boost: Spell Power · Boost: Saving Throws · Boost: Hit Points · Boost: Initiative · Boost: Carrying Capacity · Skill: Acrobatics · Skill: Animal Handling · Skill: Arcana · Skill: Athletics · Skill: Deception · Skill: History · Skill: Insight · Skill: Intimidation · Skill: Investigation · Skill: Medicine · Skill: Nature · Skill: Perception · Skill: Performance · Skill: Persuasion · Skill: Religion · Skill: Sleight of Hand · Skill: Stealth · Skill: Survival · Sense: Darkvision · Sense: Blindsight · Sense: Tremorsense · Sense: Truesight · Sense: Heightened Senses · Move: Flight · Move: Swimming · Move: Climbing · Move: Burrowing · Move: Speed · Move: Water Breathing · Restore: Healing · Restore: Regeneration · Restore: Temporary Hit Points · Restore: Cure Poison · Restore: Cure Disease · Restore: Restoration · Restore: Revival · Utility: Divination · Utility: Scrying · Utility: Navigation · Utility: Luck · Utility: Illusion · Utility: Disguise · Utility: Invisibility · Utility: Telepathy · Utility: Light · Utility: Size Change · Utility: Environmental Adaptation)
- facility - String
- status - String
- description - Wikitext
This table has 19 rows altogether.
| Page | pattern | tool | crafter | item type | rarities | accepts | facility | status | description |
|---|---|---|---|---|---|---|---|---|---|
| Crafting Patterns (edit) | Alchemical Bomb | Alchemist's Supplies | Xanphina | Bomb | Uncommon • Rare • Very Rare | Damage: Fire • Damage: Cold • Damage: Lightning • Damage: Acid • Damage: Poison • Damage: Thunder • Afflict: Slow • Afflict: Poisoned • Afflict: Blind | Laboratory | Known | Area burst per the bomb rules; the primary sets element and rider |
| Crafting Patterns (edit) | Antitoxin & Purge | Herbalism Kit | Karma | Potion | Uncommon • Rare | Restore: Cure Poison • Ward: Poison | Laboratory | Known | Uncommon: advantage vs. poison for 1 hour; Rare: ends the poisoned condition and one disease outright |
| Crafting Patterns (edit) | Debilitating Toxin | Poisoner's Kit | Shade | Poison | Rare • Very Rare | Afflict: Paralysis • Afflict: Slow • Afflict: Fear • Afflict: Sleep • Afflict: Blind • Afflict: Restrain | Laboratory | Known | Save-or-suffer injury or contact toxin — the primary's condition, one round at Rare, a minute (repeat saves) at Very Rare |
| Crafting Patterns (edit) | Deep-Delver's Gear | Leatherworker's Tools | Keyleth | Wondrous | Rare | Move: Swimming • Move: Water Breathing • Utility: Environmental Adaptation | Tannery | Known | Diving harness and pressure-hide suit — swim speed, an hour's water breathing, proof against crushing depths and killing cold |
| Crafting Patterns (edit) | Elemental Draught | Alchemist's Supplies | Xanphina | Potion | Uncommon • Rare • Very Rare | Damage: Fire • Damage: Cold • Damage: Lightning • Damage: Acid • Damage: Thunder | Laboratory | Known | Drink to loose the primary's element once — a breath, burst, or lash; dice scale with rarity per the benchmarks |
| Crafting Patterns (edit) | Elemental Edge | Smith's Tools | Baelgrum | Weapon | Uncommon • Rare • Very Rare | Damage: Piercing • Damage: Slashing • Damage: Cold • Damage: Lightning • Damage: Poison | Forge | Known | Fang, talon, and antler stock: +1 at Uncommon; +1 and +1d6 of the primary's element at Rare; +2 and +2d6 at Very Rare |
| Crafting Patterns (edit) | Fortifying Tonic | Alchemist's Supplies | Xanphina | Potion | Rare • Very Rare | Boost: Strength • Boost: Dexterity • Boost: Constitution • Boost: Hit Points | Laboratory | Known | Hours-long bodily enhancement in the vein of the potions of giant strength ladder; the party has yet to bank a qualifying heart |
| Crafting Patterns (edit) | Gem Focus | Jeweler's Tools | Shade | Wand • Staff | Uncommon | Boost: Spell Power | Arcane Study | Known | A cut-gem arcane focus: +1 to spell attack rolls while held. Rare and better foci are discoverable, not known — the great work of the jeweler's art |
| Crafting Patterns (edit) | Healing Draught | Herbalism Kit | Karma | Potion | Uncommon • Rare • Very Rare | Restore: Healing | Laboratory | Known | The potion of healing ladder: 2d4+2 / 4d4+4 (greater) / 8d4+8 (superior) |
| Crafting Patterns (edit) | Luckstone Charm | Jeweler's Tools | Shade | Wondrous | Rare | Utility: Luck | Arcane Study | Known | Polished pearl or stone in the vein of the stone of good luck: +1 to ability checks and saving throws while carried |
| Crafting Patterns (edit) | Regenerative Salve | Herbalism Kit | Karma | Potion | Rare • Very Rare | Restore: Regeneration | Laboratory | Known | Applied ointment in the vein of Keoghtom's: heals over rounds, seals wounds; at Very Rare regrows what was lost |
| Crafting Patterns (edit) | Seeker's Instrument | Navigator's Tools | Keyleth · Xanphina | Wondrous | Uncommon • Rare | Sense: Darkvision • Sense: Blindsight • Sense: Tremorsense • Sense: Heightened Senses • Utility: Divination • Utility: Navigation • Utility: Scrying | Arcane Study | Known | Lenses, compasses, and reading-glasses of the primary's sense — heat-sight goggles, a tide-compass, a storm-glass that reads the sky |
| Crafting Patterns (edit) | Spell-Scroll Transcription | Calligrapher's Supplies | Xanphina | Scroll | Uncommon • Rare | Boost: Spell Power | Arcane Study | Known | Scribe a spell the caster knows using reagent ink — 2nd–3rd level at Uncommon, 4th–5th at Rare; the ink's element flavors the working |
| Crafting Patterns (edit) | Trophy Regalia | Smith's Tools | Baelgrum | Armor • Wondrous | Rare | Afflict: Fear • Skill: Intimidation | Forge | Known | Helm or mantle from skull and crown stock — advantage on Intimidation, and once per day a menacing presence (frighten on a failed save) |
| Crafting Patterns (edit) | Ward-Draught | Alchemist's Supplies | Xanphina | Potion | Uncommon • Rare | Resistance: Fire • Resistance: Cold • Resistance: Lightning • Resistance: Acid • Resistance: Poison • Resistance: Spells | Laboratory | Known | Resistance to the primary's element for 1 hour (as a potion of resistance); at Rare, two elements or advantage on related saves besides |
| Crafting Patterns (edit) | Warded Hide | Leatherworker's Tools | Keyleth | Armor | Uncommon • Rare • Very Rare | Boost: Armor Class • Resistance: Fire • Resistance: Cold • Resistance: Lightning | Tannery | Known | Light and medium leathers: as Warded Plate, worked in hide, pelt, and wyrmskin |
| Crafting Patterns (edit) | Warded Plate | Smith's Tools | Baelgrum | Armor | Uncommon • Rare • Very Rare | Boost: Armor Class • Resistance: Fire • Resistance: Cold • Resistance: Lightning | Forge | Known | Scale and plate work: +1 at Uncommon; armor of resistance in the primary's element at Rare; +2 with the resistance at Very Rare |
| Crafting Patterns (edit) | Weapon Venom | Poisoner's Kit | Shade | Poison | Uncommon • Rare • Very Rare | Damage: Poison | Laboratory | Known | Injury poison for blades and bolts; damage and save DC scale with rarity, single-target so it runs a notch hotter than a bomb |
| Crafting Patterns (edit) | Wingcraft | Leatherworker's Tools | Keyleth | Wondrous | Rare • Very Rare | Move: Flight | Tannery | Known | Rare: a glide-cloak — fall without harm, move 60 ft. laterally per round of descent; Very Rare: true wings of flying |