Drilldown: HarvestComponents
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component:
Alchemist's (2) ·
Alchemist's / Jeweler's (1) ·
Calligrapher's (1) ·
Cook's (1) ·
Herbalism (1) ·
Jeweler's (1) ·
Jeweler's / Glassblower's (1) ·
Leatherworker's (2) ·
Navigator's (1) ·
Navigator's / Leatherworker's (1) ·
Poisoner's (1) ·
Scavenge (2) ·
Smith's (1) ·
Smith's / Woodcarver's (1) ·
Woodcarver's (1)
None (2) ·
Afflict: Charm (1) ·
Afflict: Disease (1) ·
Afflict: Fear (1) ·
Afflict: Sleep (1) ·
Afflict: Slow (1) ·
Boost: Armor Class (2) ·
Boost: Constitution (2) ·
Boost: Intelligence (1) ·
Boost: Spell Power (2) ·
Damage: Bludgeoning (1) ·
Damage: Cold (1) ·
Damage: Piercing (1) ·
Damage: Slashing (1) ·
Move: Flight (1) ·
Move: Swimming (1) ·
Move: Water Breathing (1) ·
Resistance: Cold (1) ·
Restore: Healing (1) ·
Restore: Regeneration (1) ·
Sense: Blindsight (1) ·
Sense: Darkvision (2) ·
Sense: Tremorsense (1) ·
Skill: Intimidation (1) ·
Utility: Divination (2) ·
Utility: Environmental Adaptation (2) ·
Utility: Illusion (1) ·
Utility: Scrying (1) ·
Utility: Telepathy (1)
None (2) ·
Armor (2) ·
Bomb (1) ·
Poison (1) ·
Potion (2) ·
Staff (1) ·
Wand (1) ·
Weapon (2) ·
Wondrous (2)
None (2) ·
Armor (2) ·
Bomb (2) ·
Poison (2) ·
Potion (2) ·
Rations (1) ·
Staff (2) ·
Wand (2) ·
Weapon (2) ·
Wondrous (2)
Showing below up to 41 results in range #1 to #41.


