Drilldown: HarvestComponents
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component:
Alchemist's (3) ·
Calligrapher's (1) ·
Cook's (1) ·
Herbalism (1) ·
Jeweler's (1) ·
Leatherworker's (3) ·
Navigator's (2) ·
Navigator's / Jeweler's (1) ·
Navigator's / Leatherworker's (1) ·
Poisoner's (1) ·
Scavenge (2) ·
Smith's (1) ·
Smith's (or Thieves' fine work) (2) ·
Smith's / Woodcarver's (3) ·
Weaver's / Leatherworker's (1) ·
Woodcarver's (1)
None (3) ·
Afflict: Charm (1) ·
Afflict: Disease (1) ·
Afflict: Sleep (1) ·
Boost: Armor Class (3) ·
Boost: Constitution (2) ·
Boost: Intelligence (1) ·
Boost: Spell Power (1) ·
Boost: Strength (1) ·
Damage: Bludgeoning (1) ·
Damage: Piercing (2) ·
Move: Swimming (1) ·
Move: Water Breathing (1) ·
Restore: Regeneration (1) ·
Sense: Blindsight (1) ·
Sense: Darkvision (3) ·
Sense: Tremorsense (1) ·
Skill: Athletics (1) ·
Skill: Perception (2) ·
Skill: Stealth (1) ·
Utility: Divination (1) ·
Utility: Environmental Adaptation (2) ·
Utility: Illusion (1) ·
Utility: Scrying (1) ·
Utility: Telepathy (1) ·
Ward: Charm (1)
None (3) ·
Armor (3) ·
Bomb (2) ·
Poison (3) ·
Potion (3) ·
Rations (1) ·
Staff (1) ·
Wand (2) ·
Weapon (3) ·
Wondrous (3)
Showing below up to 40 results in range #1 to #40.


