Drilldown: HarvestComponents
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component:
Alchemist's (3) ·
Alchemist's / Poisoner's (1) ·
Alchemist's / Poisoner's (hazardous glands) (1) ·
Calligrapher's (2) ·
Cook's (2) ·
Herbalism (2) ·
Jeweler's (3) ·
Leatherworker's (3) ·
Navigator's (3) ·
Navigator's / Leatherworker's (1) ·
Poisoner's (2) ·
Scavenge (3) ·
Smith's (2) ·
Smith's (or Thieves' fine work) (1) ·
Smith's (or Woodcarver's fine work) (1) ·
Smith's / Woodcarver's (2) ·
Woodcarver's (1)
None (3) ·
Afflict: Charm (1) ·
Afflict: Disease (1) ·
Afflict: Sleep (1) ·
Boost: Armor Class (3) ·
Boost: Constitution (2) ·
Boost: Intelligence (1) ·
Boost: Spell Power (3) ·
Damage: Acid (1) ·
Damage: Bludgeoning (1) ·
Damage: Cold (1) ·
Damage: Fire (2) ·
Damage: Lightning (1) ·
Damage: Piercing (2) ·
Damage: Poison (1) ·
Damage: Slashing (2) ·
Damage: Thunder (1) ·
Move: Flight (1) ·
Move: Swimming (2) ·
Move: Water Breathing (2) ·
Resistance: Fire (2) ·
Restore: Healing (1) ·
Restore: Regeneration (1) ·
Restore: Restoration (1) ·
Sense: Blindsight (1) ·
Sense: Darkvision (2) ·
Sense: Tremorsense (2) ·
Skill: Intimidation (1) ·
Utility: Divination (2) ·
Utility: Environmental Adaptation (2) ·
Utility: Illusion (1) ·
Utility: Light (1) ·
Utility: Luck (2) ·
Utility: Navigation (2) ·
Utility: Scrying (2) ·
Utility: Telepathy (1)
None (3) ·
Armor (3) ·
Bomb (2) ·
Poison (2) ·
Potion (3) ·
Rations (1) ·
Staff (2) ·
Wand (2) ·
Weapon (3) ·
Wondrous (3)
None (3) ·
Armor (3) ·
Bomb (3) ·
Poison (3) ·
Potion (3) ·
Rations (1) ·
Staff (3) ·
Wand (3) ·
Weapon (3) ·
Wondrous (3)
Showing below up to 60 results in range #1 to #60.


