Drilldown: HarvestComponents
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Use the filters below to narrow your results.
component:
Alchemist's (3) ·
Alchemist's / Jeweler's (1) ·
Calligrapher's (2) ·
Glassblower's (1) ·
Herbalism (2) ·
Jeweler's (1) ·
Jeweler's / Glassblower's (1) ·
Leatherworker's (2) ·
Mason's (1) ·
Mason's / Smith's (1) ·
Navigator's (1) ·
Navigator's / Glassblower's (1) ·
Navigator's / Jeweler's (1) ·
Navigator's / Leatherworker's (1) ·
Poisoner's (1) ·
Scavenge (3) ·
Smith's / Woodcarver's (2) ·
Weaver's / Leatherworker's (1) ·
Woodcarver's (2) ·
Woodcarver's (or Thieves' fine work) (1)
None (3) ·
Afflict: Charm (1) ·
Afflict: Disease (1) ·
Afflict: Sleep (1) ·
Boost: Armor Class (2) ·
Boost: Constitution (1) ·
Boost: Intelligence (1) ·
Boost: Spell Power (2) ·
Boost: Strength (1) ·
Damage: Bludgeoning (2) ·
Damage: Cold (1) ·
Move: Speed (1) ·
Move: Swimming (1) ·
Move: Water Breathing (1) ·
Resistance: Cold (1) ·
Restore: Cure Poison (1) ·
Restore: Regeneration (1) ·
Sense: Blindsight (1) ·
Sense: Darkvision (2) ·
Sense: Tremorsense (2) ·
Utility: Divination (1) ·
Utility: Environmental Adaptation (2) ·
Utility: Illusion (1) ·
Utility: Invisibility (1) ·
Utility: Scrying (1) ·
Utility: Size Change (1) ·
Utility: Telepathy (1) ·
Ward: Charm (1) ·
Ward: Poison (1) ·
Ward: Sleep (1)
None (3) ·
Armor (2) ·
Bomb (1) ·
Poison (1) ·
Potion (3) ·
Staff (1) ·
Wand (1) ·
Weapon (2) ·
Wondrous (3)
None (3) ·
Armor (3) ·
Bomb (2) ·
Poison (2) ·
Potion (3) ·
Staff (2) ·
Wand (2) ·
Weapon (3) ·
Wondrous (3)
Showing below up to 44 results in range #1 to #44.


